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- Changes
- Level: 17 → 18
- Berserker Level: 8 → 10
- Mind: 23 → 24
- Learned: Berserker Rank 3 – Blood for Blood
- Learned: Grappling (LV 1)
- --
- Character Sheet
- Name: Rob
- Level: 18
- Race: Human
- Class: Berserker (LV 10)
- HP: 500 / 500
- Stamina: 200 / 200
- MP: 50 / 50
- Status Effects: Leveling High (Mild), Melancholia, Pumped Up
- Strength: 25
- Vitality: 50
- Endurance: 20
- Dexterity: 35
- Perception: 20
- Mind: 24
- Magic: 5
- Unspent Points: 7
- Class Skills:
- Berserker Rank 1 – Lifesteal
- Berserker Rank 2 – Battle Fever
- Berserker Rank 3 – Blood for Blood
- Active Skills:
- Strength – Bulk Up (LV 3), Power Slash (LV 2)
- Vitality – Do Not Go Gently (LV 1) (RARE), Lifesurge (LV 1), Not A Scratch (LV 1)
- Endurance – N/A
- Dexterity – Stealth (LV 1), Step of the Wind (LV 4)
- Perception – N/A
- Mind – Identify (LV 2), Recall (LV 1), Quick Thinking (LV 2), Auto-Translate (Elvish)
- Magic – N/A
- Passive Skills:
- Human Racial Bonus – Fast Learner
- Strength – Climbing (LV 2), Brawling (LV 3), Grappling (LV 1)
- Vitality – Regeneration (LV 4), Tough Skin (LV 3), Poison Resistance (LV 6), Disease Resistance (LV 3), Platelet Party (LV 2), Vitamin D(efense) (LV 3), Push Through (LV 1) (DEACTIVATED)
- Endurance – Deep Breathing (LV 2)
- Dexterity – Swordsmanship (LV 5), Fleet of Foot (LV 2)
- Perception – Foraging (LV 4), Hunting (LV 4), Heightened Senses (LV 1), Analyze Weakness (LV 1)
- Mind – Speed Reading (LV 3), Diplomacy (LV 5), Arachnophobia (LV 3) (RARE), Mathematics (LV 4), Leadership (LV 1), Melancholy Resistance (LV 3) (RARE) (Deactivated), ???
- Magic – N/A
- –
- Class Skills
- Berserker Rank 1 Ability: Lifesteal (Passive)
- Description: Heal yourself for 25% of any damage dealt to a living creature. Normal plants like trees and grass don’t count. No loopholes. Only works when the Berserker Class is equipped.
- Prerequisite: Berserker Level 3
- Berserker Rank 2 Ability: Battle Fever (Passive)
- Description: For every 30 seconds spent in battle, increase all of your stats by 1. Bonus caps at +5 for each stat. Max cap increases by 1 every 10 Berserker Levels. The effect ends after a minute of not being in a combat scenario. Bonus hard caps at +3 if the Berserker Class is not equipped.
- Prerequisite: Berserker Level 7
- Berserker Rank 3 Ability: Blood for Blood (Passive)
- Description: Your damage dealt increases by 1% for each 1% of your missing Max HP. Bonus caps at 50%. If Berserker is not equipped, bonus is .4% per 1% missing HP, and caps at 20%.
- Prerequisite: Berserker Level 10
- Active Skills
- Name: Bulk Up (LV 3)
- Prerequisite: Strength 30, devote a significant portion of time to training your muscles.
- Description: Increases Strength by +7 for 30 seconds. 5 minute cooldown.
- Name: Power Slash (LV 2)
- Prerequisite: Strength 25, hit fifteen worthwhile enemies with a full-strength attack while wielding a shortsword or longsword.
- Description: Damage of next melee sword attack is increased by 10%. 5 minute cooldown.
- Name: Do Not Go Gently (LV 1) (RARE)
- Prerequisites: Vitality 10, Go through a Near-Death Experience, Exhibit the Unyielding Will to Survive.
- Description: When HP falls below 25%, double Vitality and double the effectiveness of all defense and Vitality-based skills.
- Duration: 1 Minute.
- Cooldown: 15 Minutes.
- Name: Lifesurge (LV 1)
- Prerequisite: Vitality 50, fall below 5% of your Max HP at least one.
- Description: Rapidly restores 30% of your Max HP.
- Cooldown: 24 hours.
- Name: Not A Scratch (LV 1)
- Prerequisite: Vitality 50, take damage from enemies at least 40 different times.
- Description: Outright ignore the damage of a single attack from a single enemy. Physics still apply. Consumes 50 Stamina upon usage. Can be used once per day.
- Name: Stealth (LV 1)
- Prerequisite: 15 Dexterity, successfully sneak by someone or something at least once.
- Description: Get a little better at taking quiet steps and appearing unobtrusive. Drains 1 Stamina per second in use.
- Name: Step of the Wind (LV 4)
- Prerequisite: Dexterity 35, devote a significant amount of time to running and moving quickly.
- Description: Increases Dexterity by +8 for 30 seconds. 5 minute cooldown.
- Name: Identify (LV 2)
- Prerequisites: Mind 15, spend at least one year of your life specifically seeking out new knowledge.
- Description: Imparts knowledge of the scanned object to the user.
- Cooldown: 1 Minute
- Name: Recall (LV 1)
- Prerequisites: Mind 15
- Description: Activate to permanently remember any written or spoken words read/heard by the user within the last five minutes. Words committed to memory through Recall can be forgotten at-will at any time. Max 200 words stored.
- Cooldown: 1 Hour
- Name: Quick Thinking (LV 2)
- Prerequisite: Mind 25
- Description: Slightly improves your speed of thought. Drains 3 Stamina per second while active. Mentally taxing when used for too long.
- Name: Auto-Translate (Elvish)
- Prerequisite: 30 Mind, read at least 30 worthwhile books, spend some time learning the Elvish language.
- Description: Automatically translates any Elvish writing you read into English.
- Passive Skills
- Name: Climbing (LV 2)
- Prerequisite: Endurance 10, Dexterity 10, climb up harsh terrain for at least five feet, climb a terrain without pre-made footholds.
- Description: Tap into your latent monkey DNA to get better at climbing.
- Name: Brawling (LV 3)
- Prerequisite: Strength 15, Dexterity 15, participate in a fight while unarmed, and defeat at least one worthwhile opponent while unarmed.
- Description: Become more proficient with humanity’s oldest weapons.
- Name: Grappling (LV 1)
- Prerequisite: Strength 10, grapple at least one worthwhile enemy
- Description: Hold on tight! Slightly increases your grip strength and your ability to put people in holds.
- Name: Regeneration (LV 4)
- Prerequisite: Vitality 50
- Description: Heals 40% of Max HP every hour.
- Name: Tough Skin (LV 3)
- Prerequisite: Vitality 40, take grievous physical damage at least twice.
- Description: Reduces physical damage incurred by 20%.
- Name: Poison Resistance (LV 6)
- Prerequisite: Vitality 50, endure prolonged poison damage
- Description: Gain resistance to the damage caused by foreign, damaging substances in your body.
- Name: Disease Resistance (LV 3)
- Prerequisite: Come down with a potentially life-threatening disease.
- Description: Helps you fight off nasty microorganisms. Sadly, you won’t get EXP from them.
- Name: Platelet Party (LV 2)
- Prerequisite: Vitality 40, receive Bleeding (Moderate) on at least eight different occasions.
- Description: Your external and internal bleeding will fix itself slightly faster. The sources of the bleeding (such as a cut or a wound) will heal at the same rate as before.
- Name: Vitamin D(efense) (LV 3)
- Prerequisite: Vitality 40, break bones on at least eleven difference occasions.
- Description: Your bones are slightly more durable and will heal slightly faster.
- Name: Push Through (LV 1) (DEACTIVATED)
- Prerequisite: Vitality 20, receive at least 10 moderate injuries, experience large amounts of pain in a short period of time.
- Description: Reduces the pain felt by your body by 10%.
- Name: Deep Breathing (LV 2)
- Prerequisite: Endurance 20, breathe heavily numerous times in a one-week period
- Description: Air is life. Every deep breath or two normal breaths you take restores 1.5 Stamina.
- Name: Swordsmanship (LV 5)
- Prerequisite: Dexterity 30, spend at least one week wielding a sword, and defeat at least one worthwhile opponent while using a sword.
- Description: Become more proficient with sharp-edged, bladed weapons with the shape and weight of a sword.
- Name: Fleet of Foot (LV 2)
- Prerequisite: 20 Endurance, 20 Dexterity, spend a moderate amount of time running for an extended period.
- Description: Adds 4 functional Dexterity to your running speed when running for longer than 30 seconds.
- Name: Foraging (LV 4)
- Prerequisite: Perception 20, spend at least several days hunting for food and water in the wilderness.
- Description: Gain an instinctive sense for where food and water are located when out in the wilderness.
- Name: Hunting (LV 4)
- Prerequisite: Perception 20, spend at least several days hunting animals in the wilderness, and successfully hunt at least one worthwhile creature.
- Description: Gain an instinctive sense for where fresh game is located when out in the wilderness.
- Name: Heightened Senses (LV 1)
- Prerequisite: Perception 20
- Description: Your senses of sight, sound, smell, taste, touch, and balance are all slightly improved.
- Name: Analyze Weakness (LV 1)
- Prerequisite: Perception 20, Identify 2
- Description: When Identifying an enemy, has a small chance of revealing a minor weakness.
- Name: Speed Reading (LV 3)
- Prerequisites: Mind 15, read at least 15 books
- Description: Your personal reading speed is increased by 40% without a reduction in memory retention or comprehension.
- Name: Diplomacy (LV 5)
- Prerequisite: Mind 45, defuse numerous tense situations using words and body language.
- Description: Become more proficient in the art of negotiation. With your personality, this may be the Skill you needed most.
- Name: Arachnophobia (LV 3) (RARE)
- Prerequisite: Kill at least 50 worthwhile insects, and experience a moment of intense loathing towards spiders.
- Description: You hate all creepy crawlies, but you hate spiders the most. Deal 50% extra damage to insects and an additional 300% extra damage against spiders.
- Name: Mathematics (LV 4)
- Prerequisite: 40 Mind, successfully solve at least 200 worthwhile math problems.
- Description: You know your times tables and everything. Your speed at solving math problems is slightly increased.
- Name: Leadership (LV 1)
- Prerequisite: Mind 25, exhibit strong leadership in at least one tense situation.
- Description: Slightly strengthens your ability to exhibit strong leadership and inspire people.
- Name: Melancholy Resistance (LV3) (RARE) (Deactivated)
- Prerequisite: Experience a deep-seated, soul-crushing sadness. Twice.
- Description: Allows you to get back on your feet more quickly.
- ???
- Prerequisites: Reach Level 99, ???
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