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Mar 10th, 2021
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C# 0.52 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class NetSpriteSync : NetEntityBase
  6. {
  7.     [SerializeField] private SpriteRenderer _playerSprite;
  8.    
  9.     public override NetMessage NetOutput()
  10.     {
  11.         NetMessage message = new NetMessage(0);
  12.         message.SetData("flipX", _playerSprite.flipX.ToString());
  13.         return message;
  14.     }
  15.  
  16.     public override void NetUpdate(NetMessage message)
  17.     {
  18.         _playerSprite.flipX = message.GetData()["flipX"];
  19.     }
  20. }
  21.  
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