RogerGomesCosta

GAMEMODE

Jul 20th, 2014
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  1. //---------------------------/ Includes
  2. #include <a_samp>
  3. #include <sqlitei>
  4. #include <sscanf2>
  5. #include <YSI\y_races>
  6. #include <YSI\y_iterate>
  7. #include <zcmd>
  8.  
  9. //---------------------------/ Defines
  10.  
  11. //------ Pawn
  12. #file                                           "Mode"
  13.  
  14. //------ Server
  15. #define MAX_PLAYER                              30
  16. #define MAX_VEHICLE                            500
  17. #define MAX_RACE                               100
  18.  
  19. //------ Colors
  20. #define COLOR_RED                               0xBB0000FF
  21. #define COLOR_WHITE                             0xFFFFFFFF
  22. #define COLOR_GOLD                              0xFFD700FF
  23. #define COLOR_BLUE                              0x2587CEFF
  24. #define COLOR_GRAY                              0xDDDDDDFF
  25. #define COLOR_GREEN                             0x366718FF
  26. #define COLOR_RED                               0xBB0000FF
  27. #define COLOR_PURPLE                            0x895BD9FF
  28. #define COLOR_YELLOW                            0xFAA505FF
  29.  
  30. //------ Dialogs
  31. #define DIALOG_REGISTER                         1
  32. #define DIALOG_LOGIN                            2
  33. #define DIALOG_ENGINE                           3
  34. #define DIALOG_MODSHOP                          4
  35. #define DIALOG_MODSHOP2                         5
  36. #define DIALOG_MODSHOP3                         6
  37. #define DIALOG_WORKSHOP                         200
  38. #define DIALOG_WORKSHOPH                        201
  39. #define DIALOG_WORKSHOP_COLOR                   202
  40. #define DIALOG_CARS                             300
  41. #define DIALOG_TEXT_NO_EFFECT                   400
  42. #define DIALOG_HELP                             7001
  43. #define DIALOG_COMMANDS                         7002
  44.  
  45. //------ RGB colors
  46. #define RGB_COLOR_WHITE                         "{FFFFFF}"
  47. #define RGB_COLOR_GOLD                          "{FFD700}"
  48.  
  49. #define BYTES_PER_CELL                          4
  50.  
  51. //------ SQLite
  52. #define DATA_BASE_PATH                          "LSR/LSR.db"
  53.  
  54.  
  55. //---------------------------/ Natives and Foward
  56. native IsValidVehicle(vehicleid);
  57. native WP_Hash(buffer[], len, const str[]);
  58. forward CheckMoney();
  59. forward LoadRaces();
  60. forward CreateVehicles();
  61. forward OnServerUpdate();
  62. forward CreateTextdraws();
  63. forward AntiCheat();
  64. forward StartRace(race);
  65.  
  66. main()
  67. {
  68.     print("\n* Los Santos Racing");
  69.     print("# Iniciado em 2014");
  70.     print("@ Criado por Roger Gomes Costa\n");
  71. }
  72.  
  73. //---------------------------/ Variáveis, arrays, etc...
  74. static g_szHelpDialog[] =  #RGB_COLOR_GOLD"\
  75.                         AJUDA\n\n\
  76.                         "RGB_COLOR_WHITE"/ajuda - Mostra esta mensagem de ajuda.\n\
  77.                         /comandos - Mostra a lista de comandos do servidor.\n\
  78.                         /reportar [id/nome] [mensagem] - Reporta um jogador à equipe do servidor.\n\
  79.                         /tutorial - Mostra o tutorial do servidor.";
  80.  
  81.  
  82.  
  83. static g_szCommandsDialog[] =   #RGB_COLOR_GOLD"\
  84.                             COMANDOS\n\n\
  85.                             "RGB_COLOR_WHITE"/races - Lista de corridas disponíveis no servidor\n\
  86.                             /openedraces - Lista de corridas abertas no servidor\n\
  87.                             /openrace [id] - Abre uma corrida para que você e outros jogadores possam entrar\n\
  88.                             /race [slot] - Entra em uma corrida\n";
  89.  
  90.  
  91. static g_szCommandsDialog1[] = "/leave - Sai da corrida atual (se estiver em uma)\n\
  92.                             /tuning - Abre menu de tuning (se estiver na oficina)\n\
  93.                             /trancar /destrancar - Tranca e destranca veículo\n\
  94.                             /motor - Liga/Desliga o veículo\n\
  95.                             /lights - Acende/Apaga os faróis do veículo\n\
  96.                             /mycars - Localizar determinado veículo\n\
  97.                             /skin - Altera a sua skin\n\
  98.                             /construtor - Construir sua própria corrida";
  99.  
  100. static sz_CmdAdmins[] = RGB_COLOR_GOLD"COMANDOS DE ADMINISTRADORES\n\n\
  101.                       "RGB_COLOR_WHITE"/dardinheiro /setardinheiro /expulsar /encerrarcorrida\n\
  102.                       /setarcolete /setarvida /forcarcomando";
  103.  
  104. //------ Textdraws
  105. new Text:txtModeName, Text:txtDate, Text:txtVehDistrict;
  106. new Text:BoasVindas, Text:BoasVindas2;
  107. new Text:StartRaceTxt;
  108. new Text:RaceEndInfo, Text:RaceEndInfo2;
  109.  
  110. new Text:tBoxLights;
  111. new Text:tBoxDoors;
  112. new Text:tBoxTires;
  113. new Text:tBoxPanels;
  114. new Text:tPage1;
  115. new Text:tListDoors;
  116. new Text:tListTires;
  117. new Text:tListPanels;
  118. new Text:tListLights;
  119. new Text:tPrevPage;
  120. new Text:tNextPage;
  121. new Text:tCloseButtom;
  122.  
  123.  
  124. //------ SQLite Database
  125. new DB:DataBase;
  126.  
  127. //------ Players Infos
  128. enum PLAYER_INFO
  129. {
  130.     bool:Registered,
  131.     bool:Logged,
  132.     pSkin,
  133.     playermoney,
  134.     pName[24],
  135.     pFile[100],
  136.     Float:pX,
  137.     Float:pY,
  138.     Float:pZ,
  139.     Float:pA,
  140.     pInterior,
  141.     pGPS,
  142.     pDM,
  143.     pRaceID,
  144.     pWeapon[13],
  145.     pAmmo[13],
  146.     pTutorial,
  147.     bool:pVehModded,
  148.     pID,
  149. }
  150. new PlayerInfo[MAX_PLAYER][PLAYER_INFO];
  151.  
  152. //------ Vehicles Infos
  153. enum Vehicles
  154. {
  155.     VehID,
  156.     VehModel,
  157.     VehOwnerID,
  158.     VehOwner[24],
  159.     VehName[50],
  160.     VehKeys[100],
  161.     VehPlate[10],
  162.     VehSpoiler,
  163.     VehHood,
  164.     VehRoof,
  165.     VehSideskirt,
  166.     VehLamps,
  167.     VehNitro,
  168.     VehExhaust,
  169.     VehWheels,
  170.     VehStereo,
  171.     VehHydraulics,
  172.     VehFB,
  173.     VehRB,
  174.     VehVR,
  175.     VehVL,
  176.     Float:VehX,
  177.     Float:VehY,
  178.     Float:VehZ,
  179.     Float:VehA,
  180.     VehColor1,
  181.     VehColor2,
  182.     VehPaintjob,
  183.     Text3D:VehText,
  184.     VehStatus,
  185.     bool:VehLocked,
  186.     VehDoorsArmour,
  187.     VehTiresArmour,
  188.     VehLightsArmour,
  189.     VehPanelsArmour,
  190.     Float:VehHealth
  191. }
  192.  
  193. new ServerVehicles[MAX_VEHICLE][Vehicles];
  194. new VehCreate[MAX_VEHICLE] = {-1, ...};
  195.  
  196. new VehicleNames[212][] = {
  197. {"Landstalker"}, {"Bravura"}, {"Buffalo"}, {"Linerunner"}, {"Perrenial"}, {"Sentinel"}, {"Dumper"},
  198. {"Firetruck"}, {"Trashmaster"}, {"Stretch"}, {"Manana"}, {"Infernus"}, {"Voodoo"}, {"Pony"}, {"Mule"},
  199. {"Cheetah"}, {"Ambulance"}, {"Leviathan"}, {"Moonbeam"}, {"Esperanto"}, {"Taxi"}, {"Washington"},
  200. {"Bobcat"}, {"Mr Whoopee"}, {"BF Injection"}, {"Hunter"}, {"Premier"}, {"Enforcer"}, {"Securicar"},
  201. {"Banshee"}, {"Predator"}, {"Bus"}, {"Rhino"}, {"Barracks"}, {"Hotknife"}, {"Trailer 1"}, {"Previon"},
  202. {"Coach"}, {"Cabbie"}, {"Stallion"}, {"Rumpo"}, {"RC Bandit"}, {"Romero"}, {"Packer"}, {"Monster"},
  203. {"Admiral"}, {"Squalo"}, {"Seasparrow"}, {"Pizzaboy"}, {"Tram"}, {"Trailer 2"}, {"Turismo"},
  204. {"Speeder"}, {"Reefer"}, {"Tropic"}, {"Flatbed"}, {"Yankee"}, {"Caddy"}, {"Solair"}, {"Berkley's RC Van"},
  205. {"Skimmer"}, {"PCJ-600"}, {"Faggio"}, {"Freeway"}, {"RC Baron"}, {"RC Raider"}, {"Glendale"}, {"Oceanic"},
  206. {"Sanchez"}, {"Sparrow"}, {"Patriot"}, {"Quad"}, {"Coastguard"}, {"Dinghy"}, {"Hermes"}, {"Sabre"},
  207. {"Rustler"}, {"ZR-350"}, {"Walton"}, {"Regina"}, {"Comet"}, {"BMX"}, {"Burrito"}, {"Camper"}, {"Marquis"},
  208. {"Baggage"}, {"Dozer"}, {"Maverick"}, {"News Chopper"}, {"Rancher"}, {"FBI Rancher"}, {"Virgo"}, {"Greenwood"},
  209. {"Jetmax"}, {"Hotring"}, {"Sandking"}, {"Blista Compact"}, {"Police Maverick"}, {"Boxville"}, {"Benson"},
  210. {"Mesa"}, {"RC Goblin"}, {"Hotring Racer A"}, {"Hotring Racer B"}, {"Bloodring Banger"}, {"Rancher"},
  211. {"Super GT"}, {"Elegant"}, {"Journey"}, {"Bike"}, {"Mountain Bike"}, {"Beagle"}, {"Cropdust"}, {"Stunt"},
  212. {"Tanker"}, {"Roadtrain"}, {"Nebula"}, {"Majestic"}, {"Buccaneer"}, {"Shamal"}, {"Hydra"}, {"FCR-900"},
  213. {"NRG-500"}, {"HPV1000"}, {"Cement Truck"}, {"Tow Truck"}, {"Fortune"}, {"Cadrona"}, {"FBI Truck"},
  214. {"Willard"}, {"Forklift"}, {"Tractor"}, {"Combine"}, {"Feltzer"}, {"Remington"}, {"Slamvan"},
  215. {"Blade"}, {"Freight"}, {"Streak"}, {"Vortex"}, {"Vincent"}, {"Bullet"}, {"Clover"}, {"Sadler"},
  216. {"Firetruck LA"}, {"Hustler"}, {"Intruder"}, {"Primo"}, {"Cargobob"}, {"Tampa"}, {"Sunrise"}, {"Merit"},
  217. {"Utility"}, {"Nevada"}, {"Yosemite"}, {"Windsor"}, {"Monster A"}, {"Monster B"}, {"Uranus"}, {"Jester"},
  218. {"Sultan"}, {"Stratum"}, {"Elegy"}, {"Raindance"}, {"RC Tiger"}, {"Flash"}, {"Tahoma"}, {"Savanna"},
  219. {"Bandito"}, {"Freight Flat"}, {"Streak Carriage"}, {"Kart"}, {"Mower"}, {"Duneride"}, {"Sweeper"},
  220. {"Broadway"}, {"Tornado"}, {"AT-400"}, {"DFT-30"}, {"Huntley"}, {"Stafford"}, {"BF-400"}, {"Newsvan"},
  221. {"Tug"}, {"Trailer 3"}, {"Emperor"}, {"Wayfarer"}, {"Euros"}, {"Hotdog"}, {"Club"}, {"Freight Carriage"},
  222. {"Trailer 3"}, {"Andromada"}, {"Dodo"}, {"RC Cam"}, {"Launch"}, {"Police Car (LSPD)"}, {"Police Car (SFPD)"},
  223. {"Police Car (LVPD)"}, {"Police Ranger"}, {"Picador"}, {"S.W.A.T. Van"}, {"Alpha"}, {"Phoenix"}, {"Glendale"},
  224. {"Sadler"}, {"Luggage Trailer A"}, {"Luggage Trailer B"}, {"Stair Trailer"}, {"Boxville"}, {"Farm Plow"},
  225. {"Utility Trailer"}
  226. };
  227.  
  228. //------ Races Info
  229. enum Races
  230. {
  231.     // Carregar
  232.     RaceName[30],
  233.     RaceStart[100],
  234.     RaceType,
  235.     RacePrice,
  236.     RaceWorld,
  237.     RaceInterior,
  238.     RaceLaps,
  239.     RaceReward,
  240.  
  241.     // While
  242.     bool:RaceOpen,
  243.     RaceTotal,
  244.     RaceCurrent,
  245.     Race1, Race1Name[20],
  246.     Race2, Race2Name[20],
  247.     Race3, Race3Name[20],
  248.     Race4, Race4Name[20],
  249.     bool:RaceExist
  250. }
  251.  
  252. new RaceCreate[MAX_RACE];
  253. new RaceCreate1[MAX_RACE];
  254. new RaceInfo[MAX_RACE][Races];
  255. new RaceCPPos[MAX_RACE][50][100]; // 100 corridas, 30 cps, 100 tamanho da string
  256. new RaceSTPos[MAX_RACE][20][100]; // 100 corridas, 30 cps, 100 tamanho da string
  257.  
  258.  
  259.  
  260. //---------------------------/ Stocks
  261. stock LoadStaticVehiclesFromFile(const filename[])
  262. {
  263.     new File:file_ptr;
  264.     new line[256];
  265.     new var_from_line[64];
  266.     new vehicletype;
  267.     new Float:SpawnX;
  268.     new Float:SpawnY;
  269.     new Float:SpawnZ;
  270.     new Float:SpawnRot;
  271.     new Color1, Color2;
  272.     new index;
  273.     new vehicles_loaded;
  274.  
  275.     file_ptr = fopen(filename,filemode:io_read);
  276.     if(!file_ptr) return 0;
  277.  
  278.     vehicles_loaded = 0;
  279.  
  280.     while(fread(file_ptr,line,256) > 0)
  281.     {
  282.         index = 0;
  283.  
  284.         // Read type
  285.         index = token_by_delim(line,var_from_line,',',index);
  286.         if(index == (-1)) continue;
  287.         vehicletype = strval(var_from_line);
  288.         if(vehicletype < 400 || vehicletype > 611) continue;
  289.  
  290.         // Read X, Y, Z, Rotation
  291.         index = token_by_delim(line,var_from_line,',',index+1);
  292.         if(index == (-1)) continue;
  293.         SpawnX = floatstr(var_from_line);
  294.  
  295.         index = token_by_delim(line,var_from_line,',',index+1);
  296.         if(index == (-1)) continue;
  297.         SpawnY = floatstr(var_from_line);
  298.  
  299.         index = token_by_delim(line,var_from_line,',',index+1);
  300.         if(index == (-1)) continue;
  301.         SpawnZ = floatstr(var_from_line);
  302.  
  303.         index = token_by_delim(line,var_from_line,',',index+1);
  304.         if(index == (-1)) continue;
  305.         SpawnRot = floatstr(var_from_line);
  306.  
  307.         // Read Color1, Color2
  308.         index = token_by_delim(line,var_from_line,',',index+1);
  309.         if(index == (-1)) continue;
  310.         Color1 = strval(var_from_line);
  311.  
  312.         index = token_by_delim(line,var_from_line,';',index+1);
  313.         Color2 = strval(var_from_line);
  314.  
  315.         //printf("%d,%.2f,%.2f,%.2f,%.4f,%d,%d",vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);
  316.  
  317.         AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(30*60)); // respawn 30 minutes
  318.  
  319.         /*new numplate_test[32+1];
  320.         format(numplate_test,32,"GRLC{44AA33}%d",vid);
  321.         SetVehicleNumberPlate(vid, numplate_test);*/
  322.  
  323.         vehicles_loaded++;
  324.     }
  325.  
  326.     fclose(file_ptr);
  327.     printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
  328.     return vehicles_loaded;
  329. }
  330.  
  331. stock token_by_delim(const string[], return_str[], delim, start_index)
  332. {
  333.     new x=0;
  334.     while(string[start_index] != EOS && string[start_index] != delim) {
  335.         return_str[x] = string[start_index];
  336.         x++;
  337.         start_index++;
  338.     }
  339.     return_str[x] = EOS;
  340.     if(string[start_index] == EOS) start_index = (-1);
  341.     return start_index;
  342. }
  343.  
  344. stock ToggleVehicleEngine(playerid, vid)
  345. {
  346.     new engine,lights,alarm,doors,bonnet,boot,objective;
  347.     GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  348.     if(engine == VEHICLE_PARAMS_UNSET || engine == VEHICLE_PARAMS_OFF)
  349.     {
  350.         SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  351.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo ligado!");
  352.     }
  353.     else
  354.     {
  355.         SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  356.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo desligado!");
  357.     }
  358. }
  359. stock ToggleVehicleLights(playerid, vid)
  360. {
  361.     new engine,lights,alarm,doors,bonnet,boot,objective;
  362.     GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  363.     if(lights == VEHICLE_PARAMS_UNSET || lights == VEHICLE_PARAMS_OFF)
  364.     {
  365.         SendClientMessage(playerid, COLOR_GOLD, "Server: faróis acesos!");
  366.         SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
  367.     }
  368.     else
  369.     {
  370.         SendClientMessage(playerid, COLOR_GOLD, "Server: faróis apagados!");
  371.         SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
  372.     }
  373. }
  374. stock ToggleVehicleDoorsLocked(vid)
  375. {
  376.      new engine,lights,alarm,doors,bonnet,boot,objective;
  377.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  378.      if(doors == VEHICLE_PARAMS_UNSET || doors == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
  379.      else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
  380. }
  381. stock ToggleVehicleHood(vid)
  382. {
  383.      new engine,lights,alarm,doors,bonnet,boot,objective;
  384.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  385.      if(bonnet == VEHICLE_PARAMS_UNSET || bonnet == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
  386.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
  387. }
  388. stock ToggleVehicleTrunk(vid)
  389. {
  390.      new engine,lights,alarm,doors,bonnet,boot,objective;
  391.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  392.      if(boot == VEHICLE_PARAMS_UNSET || boot == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
  393.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
  394. }
  395. // VehicleParamsEx state setter helpers
  396. stock SetVehicleEngineState(vid, setstate)
  397. {
  398.      new engine,lights,alarm,doors,bonnet,boot,objective;
  399.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  400.      if(setstate) SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  401.      else SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  402. }
  403. stock SetVehicleLightsState(vid, setstate)
  404. {
  405.      new engine,lights,alarm,doors,bonnet,boot,objective;
  406.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  407.      if(setstate) SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
  408.      else SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
  409. }
  410. stock SetVehicleDoorsLockedState(vid, setstate)
  411. {
  412.      new engine,lights,alarm,doors,bonnet,boot,objective;
  413.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  414.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
  415.      else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
  416. }
  417. stock SetVehicleHoodState(vid, setstate)
  418. {
  419.      new engine,lights,alarm,doors,bonnet,boot,objective;
  420.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  421.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
  422.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
  423. }
  424. stock SetVehicleTrunkState(vid, setstate)
  425. {
  426.      new engine,lights,alarm,doors,bonnet,boot,objective;
  427.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  428.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
  429.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
  430. }
  431.  
  432. stock GetPlayerMoneyEx(playerid)
  433.     return PlayerInfo[playerid][playermoney];
  434.  
  435. stock GivePlayerMoneyEx(playerid, amount)
  436. {
  437.     PlayerInfo[playerid][playermoney] = PlayerInfo[playerid][playermoney] + amount;
  438.  
  439.     GivePlayerMoney(playerid, amount);
  440. }
  441.  
  442.  
  443. stock ResetPlayerMoneyEx(playerid)
  444. {
  445.     PlayerInfo[playerid][playermoney] = 0;
  446.  
  447.     ResetPlayerMoney(playerid);
  448. }
  449.  
  450. stock SetPlayerMoney(playerid, amount)
  451. {
  452.     PlayerInfo[playerid][playermoney] = amount;
  453.  
  454.     ResetPlayerMoney(playerid);
  455.     GivePlayerMoney(playerid, amount);
  456. }
  457.  
  458. #define GetPlayerMoney GetPlayerMoneyEx
  459. #define GivePlayerMoney GivePlayerMoneyEx
  460. #define ResetPlayerMoney ResetPlayerMoneyEx
  461.  
  462. stock Float: GetDistanceBetweenPoints(Float: x1, Float: y1, Float: z1, Float: x2, Float: y2, Float: z2)
  463.     return VectorSize(x1 - x2, y1 - y2, z1 - z2);
  464.  
  465. stock Float: SQLiteGetResultFloatAssoc(DBResult: dbresult, field[])
  466. {
  467.     new szResult[16];
  468.     db_get_field_assoc(dbresult, field, szResult, sizeof(szResult));
  469.     return floatstr(szResult);
  470. }
  471.  
  472. stock SQLiteGetResultIntAssoc(DBResult: dbresult, field[])
  473. {
  474.     new szResult[16];
  475.     db_get_field_assoc(dbresult, field, szResult, sizeof(szResult));
  476.     return strval(szResult);
  477. }
  478.  
  479. stock GetPlayerNameEx(playerid)
  480. {
  481.     new szName[MAX_PLAYER_NAME];
  482.     GetPlayerName(playerid, szName, MAX_PLAYER_NAME);
  483.     return szName;
  484. }
  485. #define GetPlayerName GetPlayerNameEx
  486.  
  487. stock PlayAudioForAll(audioid)
  488. {
  489.     foreach(Player, i)
  490.     {
  491.         PlayerPlaySound(i, audioid, 0.0, 0.0, 0.0);
  492.     }
  493.     return true;
  494. }
  495.  
  496. stock SendClientMessageEx(playerid, color, fstring[], {Float, _}:...)
  497. {
  498.     static const STATIC_ARGS = 3;
  499.     new n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
  500.     if(n)
  501.     {
  502.         new message[144], arg_start, arg_end;
  503.         #emit CONST.alt         fstring
  504.         #emit LCTRL             5
  505.         #emit ADD
  506.         #emit STOR.S.pri        arg_start
  507.  
  508.         #emit LOAD.S.alt        n
  509.         #emit ADD
  510.         #emit STOR.S.pri        arg_end
  511.         do
  512.         {
  513.             #emit LOAD.I
  514.             #emit PUSH.pri
  515.             arg_end -= BYTES_PER_CELL;
  516.             #emit LOAD.S.pri    arg_end
  517.         }
  518.         while(arg_end > arg_start);
  519.  
  520.         #emit PUSH.S            fstring
  521.         #emit PUSH.C            144
  522.         #emit PUSH.ADR          message
  523.  
  524.         n += BYTES_PER_CELL * 3;
  525.         #emit PUSH.S            n
  526.         #emit SYSREQ.C          format
  527.  
  528.         n += BYTES_PER_CELL;
  529.         #emit LCTRL             4
  530.         #emit LOAD.S.alt        n
  531.         #emit ADD
  532.         #emit SCTRL             4
  533.  
  534.         return SendClientMessage(playerid, color, message);
  535.     } else
  536.         return SendClientMessage(playerid, color, fstring);
  537. }
  538.  
  539. stock SendClientMessageToAllEx(color, fstring[], {Float, _}:...)
  540. {
  541.     #if defined DEBUG_MODE
  542.         #if !defined DEBUG_NO_FUNCTIONS
  543.             printf("[DEBUG] stock SendClientMessageToAllEx(color #%x, fstring '%s')", color, fstring);
  544.         #endif
  545.     #endif
  546.  
  547.     static const STATIC_ARGS = 2;
  548.     new n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
  549.     if(n)
  550.     {
  551.         new message[144], arg_start, arg_end;
  552.         #emit CONST.alt         fstring
  553.         #emit LCTRL             5
  554.         #emit ADD
  555.         #emit STOR.S.pri        arg_start
  556.  
  557.         #emit LOAD.S.alt        n
  558.         #emit ADD
  559.         #emit STOR.S.pri        arg_end
  560.         do
  561.         {
  562.             #emit LOAD.I
  563.             #emit PUSH.pri
  564.             arg_end -= BYTES_PER_CELL;
  565.             #emit LOAD.S.pri    arg_end
  566.         }
  567.         while(arg_end > arg_start);
  568.  
  569.         #emit PUSH.S            fstring
  570.         #emit PUSH.C            144
  571.         #emit PUSH.ADR          message
  572.  
  573.         n += BYTES_PER_CELL * 3;
  574.         #emit PUSH.S            n
  575.         #emit SYSREQ.C          format
  576.  
  577.         n += BYTES_PER_CELL;
  578.         #emit LCTRL             4
  579.         #emit LOAD.S.alt        n
  580.         #emit ADD
  581.         #emit SCTRL             4
  582.  
  583.         return SendClientMessageToAll(color, message);
  584.     } else
  585.         return SendClientMessageToAll(color, fstring);
  586. }
  587. #define SendClientMessage SendClientMessageEx
  588. #define SendClientMessageToAll SendClientMessageToAllEx
  589.  
  590. stock SetPlayerPosEx(playerid, Float: x, Float: y, Float: z, Float: a, interior, virtualworld, bool: bTeleportVehicle = true)
  591. {
  592.     if(!IsPlayerConnected(playerid))
  593.         return false;
  594.     new iVehicleID = GetPlayerVehicleID(playerid);
  595.     new iPlayerSeat = GetPlayerVehicleSeat(playerid);
  596.     if(bTeleportVehicle && IsPlayerInAnyVehicle(playerid))
  597.     {
  598.         SetVehiclePos(iVehicleID, x, y, z);
  599.         SetVehicleZAngle(iVehicleID, a);
  600.         SetVehicleVirtualWorld(iVehicleID, virtualworld);
  601.         LinkVehicleToInterior(iVehicleID, interior);
  602.     }
  603.     SetPlayerPosFindZ(playerid, x, y, z);
  604.     SetPlayerFacingAngle(playerid, a);
  605.     SetPlayerInterior(playerid, interior);
  606.     SetPlayerVirtualWorld(playerid, virtualworld);
  607.     if(bTeleportVehicle)
  608.         PutPlayerInVehicle(playerid, iVehicleID, iPlayerSeat);
  609.     return true;
  610. }
  611.  
  612. stock TimestampToDate(timestamp)
  613. {
  614.     new year = 1970, day = 0, month = 0, hour = UTC_TIMEZONE, mins = 0, sec = 0;
  615.     new days_of_month[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
  616.     new returnstring[32];
  617.     while(timestamp > 31622400)
  618.     {
  619.         timestamp -= 31536000;
  620.         if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) ) timestamp -= 86400;
  621.         year++;
  622.     }
  623.     if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) )
  624.         days_of_month[1] = 29;
  625.     else
  626.         days_of_month[1] = 28;
  627.     while(timestamp > 86400)
  628.     {
  629.         timestamp -= 86400, day++;
  630.         if(day==days_of_month[month]) day = 0, month++;
  631.     }
  632.     while(timestamp > 60)
  633.     {
  634.         timestamp -= 60, mins++;
  635.         if( mins == 60) mins=0, hour++;
  636.     }
  637.     sec = timestamp;
  638.     format(returnstring, 31, "%02d/%02d/%d %02d:%02d:%02d", day+1, month+1, year, hour, mins, sec);
  639.     return returnstring;
  640. }
  641.  
  642. //---------------------------/ Callbacks, publics...
  643. public OnGameModeInit()
  644. {
  645.     if(fexist(DATA_BASE_PATH))
  646.     {
  647.         DataBase = db_open(DATA_BASE_PATH);
  648.         print("!SUCESS banco de dados carregado com sucesso!");
  649.     }
  650.     else
  651.     {
  652.         print("!FAIL O bando de dados do servidor não foi encontrado. Fechando servidor...");
  653.         SendRconCommand("Exit");
  654.     }
  655.     SetTimer("OnServerUpdate", 1000, true);
  656.     Langs_AddLanguage("PT", "Brasil");
  657.     SetGameModeText("LS Racing");
  658.     //DisableInteriorEnterExits();
  659.     DisableNameTagLOS();
  660.     ManualVehicleEngineAndLights();
  661.     //UsePlayerPedAnims();
  662.     AddPlayerClass(0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
  663.  
  664.     CreateTextdraws();
  665.     CreateVehicles();
  666.     LoadRaces();
  667.     return true;
  668. }
  669.  
  670. public OnGameModeExit()
  671. {
  672.     db_close(DataBase);
  673.     return true;
  674. }
  675.  
  676. //------ Carrega todas as corridas existentes no banco de dados
  677. public LoadRaces()
  678. {
  679.     new szString[100],
  680.         DBResult:ResultQuery;
  681.  
  682.     format(szString, sizeof szString, "SELECT * FROM Races");
  683.     ResultQuery = db_query(DataBase, szString);
  684.  
  685.     for(new i = 0; i < db_num_rows(ResultQuery); i++)
  686.     {
  687.         db_get_field_assoc(ResultQuery, "Name", RaceInfo[i][RaceName], 50);
  688.         RaceInfo[i][RaceType] = SQLiteGetResultIntAssoc(ResultQuery, "Type");
  689.         RaceInfo[i][RaceReward] = SQLiteGetResultIntAssoc(ResultQuery, "Reward");
  690.  
  691.         for(new k = 0; k < 50; k++)
  692.         {
  693.             new line[50];
  694.             format(line, sizeof line, "CP_%d", k);
  695.             db_get_field_assoc(ResultQuery, line, RaceCPPos[i][k], 100);
  696.         }
  697.  
  698.         for(new j = 0; j < 20; j++)
  699.         {
  700.             new line[50];
  701.             format(line, sizeof line, "ST_%d", j);
  702.             db_get_field_assoc(ResultQuery, line, RaceSTPos[i][j], 100);
  703.         }
  704.         RaceInfo[i][RaceExist] = true;
  705.         RaceInfo[i][RaceOpen] = false;
  706.         if(!db_next_row(ResultQuery))
  707.             break;
  708.     }
  709. }
  710.  
  711. //------ Cria todos os textdraws do gamemode
  712. public CreateTextdraws()
  713. {
  714.  
  715.     tBoxLights = TextDrawCreate(118.000000, 151.000000, "BOX 1");
  716.     TextDrawAlignment(tBoxLights, 2);
  717.     TextDrawBackgroundColor(tBoxLights, 153);
  718.     TextDrawFont(tBoxLights, 5);
  719.     TextDrawLetterSize(tBoxLights, 0.000000, 9.299999);
  720.     TextDrawColor(tBoxLights, -1);
  721.     TextDrawSetOutline(tBoxLights, 1);
  722.     TextDrawSetProportional(tBoxLights, 1);
  723.     TextDrawUseBox(tBoxLights, 1);
  724.     TextDrawBoxColor(tBoxLights, 255);
  725.     TextDrawTextSize(tBoxLights, 97.000000, 90.000000);
  726.     TextDrawSetPreviewModel(tBoxLights, 475);
  727.     TextDrawSetPreviewRot(tBoxLights, 5.000000, 1.000000, 18.000000, 0.449999);
  728.     TextDrawSetSelectable(tBoxLights, 1);
  729.     TextDrawSetPreviewVehCol(tBoxLights, 166, 166);
  730.  
  731.     tBoxDoors = TextDrawCreate(221.000000, 151.000000, "BOX 2");
  732.     TextDrawAlignment(tBoxDoors, 2);
  733.     TextDrawBackgroundColor(tBoxDoors, 152);
  734.     TextDrawFont(tBoxDoors, 5);
  735.     TextDrawLetterSize(tBoxDoors, 0.000000, 9.299999);
  736.     TextDrawColor(tBoxDoors, -1);
  737.     TextDrawSetOutline(tBoxDoors, 1);
  738.     TextDrawSetProportional(tBoxDoors, 1);
  739.     TextDrawUseBox(tBoxDoors, 1);
  740.     TextDrawBoxColor(tBoxDoors, 255);
  741.     TextDrawTextSize(tBoxDoors, 97.000000, 90.000000);
  742.     TextDrawSetPreviewModel(tBoxDoors, 475);
  743.     TextDrawSetPreviewRot(tBoxDoors, 0.000000, 0.000000, 95.000000, 0.400000);
  744.     TextDrawSetSelectable(tBoxDoors, 1);
  745.     TextDrawSetPreviewVehCol(tBoxDoors, 166, 166);
  746.  
  747.     tBoxTires = TextDrawCreate(331.000000, 151.000000, "BOX 3");
  748.     TextDrawAlignment(tBoxTires, 2);
  749.     TextDrawBackgroundColor(tBoxTires, 153);
  750.     TextDrawFont(tBoxTires, 5);
  751.     TextDrawLetterSize(tBoxTires, 0.000000, 9.299999);
  752.     TextDrawColor(tBoxTires, -1);
  753.     TextDrawSetOutline(tBoxTires, 1);
  754.     TextDrawSetProportional(tBoxTires, 1);
  755.     TextDrawUseBox(tBoxTires, 1);
  756.     TextDrawBoxColor(tBoxTires, 255);
  757.     TextDrawTextSize(tBoxTires, 97.000000, 90.000000);
  758.     TextDrawSetPreviewModel(tBoxTires, 483);
  759.     TextDrawSetPreviewRot(tBoxTires, 21.000000, 1.000000, 28.000000, 0.349999);
  760.     TextDrawSetSelectable(tBoxTires, 1);
  761.     TextDrawSetPreviewVehCol(tBoxTires, 166, 166);
  762.  
  763.     tBoxPanels = TextDrawCreate(434.000000, 151.000000, "BOX 4");
  764.     TextDrawAlignment(tBoxPanels, 2);
  765.     TextDrawBackgroundColor(tBoxPanels, 153);
  766.     TextDrawFont(tBoxPanels, 5);
  767.     TextDrawLetterSize(tBoxPanels, 0.000000, 9.299999);
  768.     TextDrawColor(tBoxPanels, -1);
  769.     TextDrawSetOutline(tBoxPanels, 1);
  770.     TextDrawSetProportional(tBoxPanels, 1);
  771.     TextDrawUseBox(tBoxPanels, 1);
  772.     TextDrawBoxColor(tBoxPanels, 255);
  773.     TextDrawTextSize(tBoxPanels, 97.000000, 90.000000);
  774.     TextDrawSetPreviewModel(tBoxPanels, 475);
  775.     TextDrawSetPreviewRot(tBoxPanels, -16.000000, 0.000000, 0.000000, 0.500000);
  776.     TextDrawSetSelectable(tBoxPanels, 1);
  777.     TextDrawSetPreviewVehCol(tBoxPanels, 166, 166);
  778.  
  779.     tPage1 = TextDrawCreate(118.000000, 135.000000, "1) BLINDAGENS");
  780.     TextDrawBackgroundColor(tPage1, 255);
  781.     TextDrawFont(tPage1, 2);
  782.     TextDrawLetterSize(tPage1, 0.270000, 1.299999);
  783.     TextDrawColor(tPage1, -1);
  784.     TextDrawSetOutline(tPage1, 0);
  785.     TextDrawSetProportional(tPage1, 1);
  786.     TextDrawSetShadow(tPage1, 1);
  787.     TextDrawSetSelectable(tPage1, 0);
  788.  
  789.     tListLights = TextDrawCreate(166.000000, 244.000000, "FAROIS");
  790.     TextDrawAlignment(tListLights, 2);
  791.     TextDrawBackgroundColor(tListLights, 255);
  792.     TextDrawFont(tListLights, 2);
  793.     TextDrawLetterSize(tListLights, 0.189999, 1.000000);
  794.     TextDrawColor(tListLights, -1);
  795.     TextDrawSetOutline(tListLights, 0);
  796.     TextDrawSetProportional(tListLights, 1);
  797.     TextDrawSetShadow(tListLights, 1);
  798.     TextDrawSetSelectable(tListLights, 0);
  799.  
  800.     tListDoors = TextDrawCreate(267.000000, 244.000000, "PORTAS");
  801.     TextDrawAlignment(tListDoors, 2);
  802.     TextDrawBackgroundColor(tListDoors, 255);
  803.     TextDrawFont(tListDoors, 2);
  804.     TextDrawLetterSize(tListDoors, 0.189999, 1.000000);
  805.     TextDrawColor(tListDoors, -1);
  806.     TextDrawSetOutline(tListDoors, 0);
  807.     TextDrawSetProportional(tListDoors, 1);
  808.     TextDrawSetShadow(tListDoors, 1);
  809.     TextDrawSetSelectable(tListDoors, 0);
  810.  
  811.     tListTires = TextDrawCreate(381.000000, 244.000000, "RODAS");
  812.     TextDrawAlignment(tListTires, 2);
  813.     TextDrawBackgroundColor(tListTires, 255);
  814.     TextDrawFont(tListTires, 2);
  815.     TextDrawLetterSize(tListTires, 0.189999, 1.000000);
  816.     TextDrawColor(tListTires, -1);
  817.     TextDrawSetOutline(tListTires, 0);
  818.     TextDrawSetProportional(tListTires, 1);
  819.     TextDrawSetShadow(tListTires, 1);
  820.     TextDrawSetSelectable(tListTires, 0);
  821.  
  822.     tListPanels = TextDrawCreate(483.000000, 244.000000, "PAINEL");
  823.     TextDrawAlignment(tListPanels, 2);
  824.     TextDrawBackgroundColor(tListPanels, 255);
  825.     TextDrawFont(tListPanels, 2);
  826.     TextDrawLetterSize(tListPanels, 0.189999, 1.000000);
  827.     TextDrawColor(tListPanels, -1);
  828.     TextDrawSetOutline(tListPanels, 0);
  829.     TextDrawSetProportional(tListPanels, 1);
  830.     TextDrawSetShadow(tListPanels, 1);
  831.     TextDrawSetSelectable(tListPanels, 0);
  832.  
  833.     tPrevPage = TextDrawCreate(486.000000, 138.000000, "<<");
  834.     TextDrawAlignment(tPrevPage, 2);
  835.     TextDrawBackgroundColor(tPrevPage, 255);
  836.     TextDrawFont(tPrevPage, 2);
  837.     TextDrawLetterSize(tPrevPage, 0.189999, 1.000000);
  838.     TextDrawColor(tPrevPage, -1);
  839.     TextDrawSetOutline(tPrevPage, 0);
  840.     TextDrawSetProportional(tPrevPage, 1);
  841.     TextDrawSetShadow(tPrevPage, 1);
  842.     TextDrawUseBox(tPrevPage, 1);
  843.     TextDrawBoxColor(tPrevPage, 255);
  844.     TextDrawTextSize(tPrevPage, 0.000000, 10.000000);
  845.     TextDrawSetSelectable(tPrevPage, 0);
  846.  
  847.     tNextPage = TextDrawCreate(502.000000, 138.000000, ">>");
  848.     TextDrawAlignment(tNextPage, 2);
  849.     TextDrawBackgroundColor(tNextPage, 255);
  850.     TextDrawFont(tNextPage, 2);
  851.     TextDrawLetterSize(tNextPage, 0.189999, 1.000000);
  852.     TextDrawColor(tNextPage, -1);
  853.     TextDrawSetOutline(tNextPage, 0);
  854.     TextDrawSetProportional(tNextPage, 1);
  855.     TextDrawSetShadow(tNextPage, 1);
  856.     TextDrawUseBox(tNextPage, 1);
  857.     TextDrawBoxColor(tNextPage, 255);
  858.     TextDrawTextSize(tNextPage, 0.000000, 10.000000);
  859.     TextDrawSetSelectable(tNextPage, 0);
  860.  
  861.     tCloseButtom = TextDrawCreate(522.000000, 138.000000, "X");
  862.     TextDrawAlignment(tCloseButtom, 2);
  863.     TextDrawBackgroundColor(tCloseButtom, 255);
  864.     TextDrawFont(tCloseButtom, 2);
  865.     TextDrawLetterSize(tCloseButtom, 0.189999, 1.000000);
  866.     TextDrawColor(tCloseButtom, -16776961);
  867.     TextDrawSetOutline(tCloseButtom, 0);
  868.     TextDrawSetProportional(tCloseButtom, 1);
  869.     TextDrawSetShadow(tCloseButtom, 1);
  870.     TextDrawUseBox(tCloseButtom, 1);
  871.     TextDrawBoxColor(tCloseButtom, 144);
  872.     TextDrawTextSize(tCloseButtom, 0.000000, 13.000000);
  873.     TextDrawSetSelectable(tCloseButtom, 0);
  874.  
  875.     txtModeName = TextDrawCreate(582.000000, 425.000000, "SA Tuning");
  876.     TextDrawAlignment(txtModeName, 2);
  877.     TextDrawBackgroundColor(txtModeName, 255);
  878.     TextDrawFont(txtModeName, 0);
  879.     TextDrawLetterSize(txtModeName, 0.230000, 1.100000);
  880.     TextDrawColor(txtModeName, 255);
  881.     TextDrawSetOutline(txtModeName, 0);
  882.     TextDrawSetProportional(txtModeName, 1);
  883.     TextDrawSetShadow(txtModeName, 40);
  884.     TextDrawSetSelectable(txtModeName, 0);
  885.     //
  886.     txtDate = TextDrawCreate(582.000000, 436.000000, "18/09/2013 - 14:30");
  887.     TextDrawAlignment(txtDate, 2);
  888.     TextDrawBackgroundColor(txtDate, 255);
  889.     TextDrawFont(txtDate, 1);
  890.     TextDrawLetterSize(txtDate, 0.230000, 1.100000);
  891.     TextDrawColor(txtDate, -1);
  892.     TextDrawSetOutline(txtDate, 0);
  893.     TextDrawSetProportional(txtDate, 1);
  894.     TextDrawSetShadow(txtDate, 40);
  895.     TextDrawSetSelectable(txtDate, 0);
  896.     //
  897.     txtVehDistrict = TextDrawCreate(581.000000, 404.000000, "Turismo");
  898.     TextDrawAlignment(txtVehDistrict, 2);
  899.     TextDrawBackgroundColor(txtVehDistrict, 255);
  900.     TextDrawFont(txtVehDistrict, 1);
  901.     TextDrawLetterSize(txtVehDistrict, 0.219999, 1.200000);
  902.     TextDrawColor(txtVehDistrict, -1);
  903.     TextDrawSetOutline(txtVehDistrict, 0);
  904.     TextDrawSetProportional(txtVehDistrict, 1);
  905.     TextDrawSetShadow(txtVehDistrict, 100);
  906.     TextDrawSetSelectable(txtVehDistrict, 0);
  907.  
  908.     BoasVindas = TextDrawCreate(320.000000, 123.000000, "San Andreas Street Racing");
  909.     TextDrawAlignment(BoasVindas, 2);
  910.     TextDrawBackgroundColor(BoasVindas, 255);
  911.     TextDrawFont(BoasVindas, 0);
  912.     TextDrawLetterSize(BoasVindas, 0.749998, 2.499999);
  913.     TextDrawColor(BoasVindas, 128);
  914.     TextDrawSetOutline(BoasVindas, 0);
  915.     TextDrawSetProportional(BoasVindas, 1);
  916.     TextDrawSetShadow(BoasVindas, 2);
  917.     TextDrawSetSelectable(BoasVindas, 0);
  918.  
  919.     BoasVindas2 = TextDrawCreate(325.000000, 146.000000, "TENHA UM BOM JOGO!");
  920.     TextDrawAlignment(BoasVindas2, 2);
  921.     TextDrawBackgroundColor(BoasVindas2, -65281);
  922.     TextDrawFont(BoasVindas2, 0);
  923.     TextDrawLetterSize(BoasVindas2, 0.360000, 1.299998);
  924.     TextDrawColor(BoasVindas2, 255);
  925.     TextDrawSetOutline(BoasVindas2, 0);
  926.     TextDrawSetProportional(BoasVindas2, 1);
  927.     TextDrawSetShadow(BoasVindas2, 0);
  928.     TextDrawSetSelectable(BoasVindas2, 0);
  929.  
  930.     StartRaceTxt = TextDrawCreate(320.000000, 397.000000, " ");
  931.     TextDrawAlignment(StartRaceTxt, 2);
  932.     TextDrawBackgroundColor(StartRaceTxt, 255);
  933.     TextDrawFont(StartRaceTxt, 2);
  934.     TextDrawLetterSize(StartRaceTxt, 0.199998, 1.399998);
  935.     TextDrawColor(StartRaceTxt, -16776961);
  936.     TextDrawSetOutline(StartRaceTxt, 1);
  937.     TextDrawSetProportional(StartRaceTxt, 1);
  938.     TextDrawSetSelectable(StartRaceTxt, 0);
  939.  
  940.     RaceEndInfo = TextDrawCreate(12.000000, 431.000000, "INFO");
  941.     TextDrawBackgroundColor(RaceEndInfo, 255);
  942.     TextDrawFont(RaceEndInfo, 1);
  943.     TextDrawLetterSize(RaceEndInfo, 0.330000, 1.600000);
  944.     TextDrawColor(RaceEndInfo, -65281);
  945.     TextDrawSetOutline(RaceEndInfo, 0);
  946.     TextDrawSetProportional(RaceEndInfo, 1);
  947.     TextDrawSetShadow(RaceEndInfo, 50);
  948.     TextDrawSetSelectable(RaceEndInfo, 0);
  949.  
  950.     RaceEndInfo2 = TextDrawCreate(48.000000, 432.000000, " ");
  951.     TextDrawBackgroundColor(RaceEndInfo2, 255);
  952.     TextDrawFont(RaceEndInfo2, 2);
  953.     TextDrawLetterSize(RaceEndInfo2, 0.210000, 1.399999);
  954.     TextDrawColor(RaceEndInfo2, -1);
  955.     TextDrawSetOutline(RaceEndInfo2, 1);
  956.     TextDrawSetProportional(RaceEndInfo2, 1);
  957.     TextDrawSetSelectable(RaceEndInfo2, 0);
  958.  
  959. }
  960.  
  961. //------ Cria todos os veículos presentes no banco de dados
  962. public CreateVehicles()
  963. {
  964.     // Veiculos públicos
  965.     LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
  966.     LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
  967.     LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
  968.     LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
  969.  
  970.     new szString[100],
  971.         DBResult:ResultQuery;
  972.  
  973.     format(szString, sizeof szString, "SELECT * FROM Vehicles");
  974.     ResultQuery = db_query(DataBase, szString);
  975.     for(new i = 0; i < db_num_rows(ResultQuery); i++)
  976.     {
  977.         db_get_field_assoc(ResultQuery, "Owner", ServerVehicles[i][VehOwner], 24);
  978.         db_get_field_assoc(ResultQuery, "Plate", ServerVehicles[i][VehPlate], 10);
  979.         ServerVehicles[i][VehOwnerID] = SQLiteGetResultIntAssoc(ResultQuery, "OID");
  980.         ServerVehicles[i][VehID] = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  981.         ServerVehicles[i][VehModel] = SQLiteGetResultIntAssoc(ResultQuery, "Model");
  982.         ServerVehicles[i][VehSpoiler] = SQLiteGetResultIntAssoc(ResultQuery, "Spoiler");
  983.         ServerVehicles[i][VehHood] = SQLiteGetResultIntAssoc(ResultQuery, "Hood");
  984.         ServerVehicles[i][VehRoof] = SQLiteGetResultIntAssoc(ResultQuery, "Roof");
  985.         ServerVehicles[i][VehSideskirt] = SQLiteGetResultIntAssoc(ResultQuery, "Sideskirt");
  986.         ServerVehicles[i][VehLamps] = SQLiteGetResultIntAssoc(ResultQuery, "Lamps");
  987.         ServerVehicles[i][VehNitro] = SQLiteGetResultIntAssoc(ResultQuery, "Nitro");
  988.         ServerVehicles[i][VehExhaust] = SQLiteGetResultIntAssoc(ResultQuery, "Exhaust");
  989.         ServerVehicles[i][VehWheels] = SQLiteGetResultIntAssoc(ResultQuery, "Wheels");
  990.         ServerVehicles[i][VehStereo] = SQLiteGetResultIntAssoc(ResultQuery, "Stereo");
  991.         ServerVehicles[i][VehHydraulics] = SQLiteGetResultIntAssoc(ResultQuery, "Hydraulics");
  992.         ServerVehicles[i][VehFB] = SQLiteGetResultIntAssoc(ResultQuery, "FB");
  993.         ServerVehicles[i][VehRB] = SQLiteGetResultIntAssoc(ResultQuery, "RB");
  994.         ServerVehicles[i][VehVR] = SQLiteGetResultIntAssoc(ResultQuery, "VR");
  995.         ServerVehicles[i][VehVL] = SQLiteGetResultIntAssoc(ResultQuery, "VL");
  996.         ServerVehicles[i][VehX] = SQLiteGetResultIntAssoc(ResultQuery, "PosX");
  997.         ServerVehicles[i][VehY] = SQLiteGetResultIntAssoc(ResultQuery, "PosY");
  998.         ServerVehicles[i][VehZ] = SQLiteGetResultIntAssoc(ResultQuery, "PosZ");
  999.         ServerVehicles[i][VehA] = SQLiteGetResultIntAssoc(ResultQuery, "PosA");
  1000.         ServerVehicles[i][VehPaintjob] = SQLiteGetResultIntAssoc(ResultQuery, "Paintjob");
  1001.         ServerVehicles[i][VehColor1] = SQLiteGetResultIntAssoc(ResultQuery, "Color1");
  1002.         ServerVehicles[i][VehColor2] = SQLiteGetResultIntAssoc(ResultQuery, "Color2");
  1003.         ServerVehicles[i][VehTiresArmour] = SQLiteGetResultIntAssoc(ResultQuery, "TiresArmour");
  1004.         ServerVehicles[i][VehDoorsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "DoorsArmour");
  1005.         ServerVehicles[i][VehPanelsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "PanelsArmour");
  1006.         ServerVehicles[i][VehLightsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "LightsArmour");
  1007.         ServerVehicles[i][VehHealth] = SQLiteGetResultFloatAssoc(ResultQuery, "Health");
  1008.  
  1009.         VehCreate[i] = CreateVehicle(ServerVehicles[i][VehModel], ServerVehicles[i][VehX], ServerVehicles[i][VehY], ServerVehicles[i][VehZ], ServerVehicles[i][VehA], ServerVehicles[i][VehColor1], ServerVehicles[i][VehColor2], -1);
  1010.         if(ServerVehicles[i][VehPaintjob] != -1) ChangeVehiclePaintjob(VehCreate[i], ServerVehicles[i][VehPaintjob]);
  1011.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehSpoiler]);
  1012.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehHood]);
  1013.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehRoof]);
  1014.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehSideskirt]);
  1015.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehLamps]);
  1016.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehNitro]);
  1017.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehExhaust]);
  1018.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehWheels]);
  1019.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehStereo]);
  1020.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehHydraulics]);
  1021.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehFB]);
  1022.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehRB]);
  1023.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehVR]);
  1024.         AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehVL]);
  1025.  
  1026.         ServerVehicles[i][VehLocked] = true;
  1027.         SetVehicleHealth(VehCreate[i], ServerVehicles[i][VehHealth]);
  1028.  
  1029.         SetVehicleNumberPlate(VehCreate[i], ServerVehicles[i][VehOwner]);
  1030.         SetVehicleParamsForPlayer(VehCreate[i], i, 0, 0);
  1031.         SetVehicleParamsEx(VehCreate[i], 0, 0, 0, 0, 0, 0, 0);
  1032.         ServerVehicles[i][VehStatus] = 0;
  1033.         if(!db_next_row(ResultQuery))
  1034.             break;
  1035.         //SetVehicleToRespawn(i);
  1036.     }
  1037. }
  1038.  
  1039. public OnPlayerUpdate(playerid)
  1040. {
  1041.     // Se eu estiver em uma corrida...
  1042.     if(PlayerInfo[playerid][pRaceID] > -1)
  1043.     {
  1044.         foreach(Player, i)
  1045.         {
  1046.             // Jogadores que estiverem na mesma corrida que eu...
  1047.             if(PlayerInfo[i][pRaceID] == PlayerInfo[playerid][pRaceID])
  1048.             {
  1049.                 SetPlayerMarkerForPlayer(playerid, i, 0xFFFFFF);
  1050.             }
  1051.             // Jogadores que estiverem em corrida, mas não a mesma que eu...
  1052.             if(PlayerInfo[i][pRaceID] != -1 && PlayerInfo[i][pRaceID] != PlayerInfo[playerid][pRaceID])
  1053.             {
  1054.                 new Float:ppos[3];
  1055.                 GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  1056.                 // Se tiver próximo...
  1057.                 if(IsPlayerInRangeOfPoint(i, 50.0, ppos[0], ppos[1], ppos[2]))
  1058.                     SetPlayerMarkerForPlayer(playerid, i, 0x999999FF);
  1059.             }
  1060.             // Jogadores que não estiverem em corridas...
  1061.             if(PlayerInfo[i][pRaceID] == -1)
  1062.             {
  1063.                 new Float:ppos[3];
  1064.                 GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  1065.                 // Se tiver próximo...
  1066.                 if(IsPlayerInRangeOfPoint(i, 50.0, ppos[0], ppos[1], ppos[2]))
  1067.                     SetPlayerMarkerForPlayer(playerid, i, 0x666666FF);
  1068.                 else
  1069.                     SetPlayerMarkerForPlayer(playerid, i, GetPlayerColor(i) & 0xFFFFFF00);
  1070.             }
  1071.         }
  1072.     }
  1073.     else if(PlayerInfo[playerid][pRaceID] == -1)
  1074.     {
  1075.         foreach(Player, i)
  1076.         {
  1077.             if(PlayerInfo[i][pRaceID] > -1)
  1078.                 SetPlayerMarkerForPlayer(playerid, i, 0x6E8B3FF);
  1079.             else
  1080.                 SetPlayerMarkerForPlayer(playerid, i, 0x666666FF);
  1081.         }
  1082.     }
  1083.  
  1084.     return true;
  1085. }
  1086.  
  1087. public OnServerUpdate()
  1088. {
  1089.     new year, month, day, hour, minute, second, str[50];
  1090.     getdate(year, month, day);
  1091.     gettime(hour, minute, second);
  1092.  
  1093.     format(str, sizeof str, "%02d/%02d/%d  %02d:%02d", day, month, year, hour, minute);
  1094.     TextDrawSetString(txtDate, str);
  1095. }
  1096.  
  1097.  
  1098. public OnVehicleMod(playerid,vehicleid,componentid)
  1099. {
  1100.     if(GetPlayerInterior(playerid) == 0)
  1101.     {
  1102.         SendClientMessageToAll(COLOR_RED, "AntiCheater: veículo %d equipado com componente %d pelo jogador %s fora da garagem de tuning!", vehicleid, componentid, GetPlayerName(playerid));
  1103.     }
  1104.     else
  1105.     {
  1106.         SendClientMessage(playerid, COLOR_GREEN, "Server: veículo %d equipado.", vehicleid);
  1107.         PlayerInfo[playerid][pVehModded] = true; // Confirmar que o jogador tunou o veículo
  1108.     }
  1109.     return 1;
  1110. }
  1111.  
  1112. public OnEnterExitModShop(playerid, enterexit, interiorid)
  1113. {
  1114.     if(enterexit == 1)
  1115.         printf("<Log> %s entrou em uma garagem de tuning!", GetPlayerName(playerid));
  1116.     else if(enterexit == 0)
  1117.     {
  1118.         printf("<Log> %s saiu de uma garagem de tuning!", GetPlayerName(playerid));
  1119.         // Confirmar se o jogador tunou mesmo o carro. Caso use cheater de tunar carro, ele não salva os componentes...
  1120.         // A variável pVehModded fica false...
  1121.         if(PlayerInfo[playerid][pVehModded])
  1122.         {
  1123.             printf("<Log> %s saiu de uma garagem de tuning e tunou seu carro!", GetPlayerName(playerid));
  1124.             if(IsPlayerInAnyVehicle(playerid))
  1125.             {
  1126.                 new VehicleID = GetPlayerVehicleID(playerid),
  1127.                           szString[200];
  1128.  
  1129.                 ServerVehicles[VehicleID][VehSpoiler] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_SPOILER);
  1130.                 ServerVehicles[VehicleID][VehHood] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_HOOD);
  1131.                 ServerVehicles[VehicleID][VehRoof] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_ROOF);
  1132.                 ServerVehicles[VehicleID][VehSideskirt] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_SIDESKIRT);
  1133.                 ServerVehicles[VehicleID][VehLamps] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_LAMPS);
  1134.                 ServerVehicles[VehicleID][VehNitro] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_NITRO);
  1135.                 ServerVehicles[VehicleID][VehExhaust] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_EXHAUST);
  1136.                 ServerVehicles[VehicleID][VehWheels] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_WHEELS);
  1137.                 ServerVehicles[VehicleID][VehStereo] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_STEREO);
  1138.                 ServerVehicles[VehicleID][VehHydraulics] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_HYDRAULICS);
  1139.                 ServerVehicles[VehicleID][VehFB] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_FRONT_BUMPER);
  1140.                 ServerVehicles[VehicleID][VehRB] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_REAR_BUMPER);
  1141.                 ServerVehicles[VehicleID][VehVR] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_VENT_RIGHT);
  1142.                 ServerVehicles[VehicleID][VehVL] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_VENT_LEFT);
  1143.  
  1144.                 // Só salva os componentes de tuning...
  1145.                 format(szString, sizeof szString, "UPDATE Vehicles SET Spoiler = %d, Hood = %d, Roof = %d, Sideskirt = %d WHERE ID = %d",
  1146.                                                    ServerVehicles[VehicleID][VehSpoiler],
  1147.                                                    ServerVehicles[VehicleID][VehHood],
  1148.                                                    ServerVehicles[VehicleID][VehRoof],
  1149.                                                    ServerVehicles[VehicleID][VehSideskirt],
  1150.                                                    ServerVehicles[VehicleID][VehID]);
  1151.                 db_query(DataBase, szString);
  1152.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1153.                                                    Lamps = %d, \
  1154.                                                    Nitro = %d, \
  1155.                                                    Exhaust = %d, \
  1156.                                                    Wheels = %d \
  1157.                                                    WHERE ID = %d",
  1158.                                                    ServerVehicles[VehicleID][VehLamps],
  1159.                                                    ServerVehicles[VehicleID][VehNitro],
  1160.                                                    ServerVehicles[VehicleID][VehExhaust],
  1161.                                                    ServerVehicles[VehicleID][VehWheels],
  1162.                                                    ServerVehicles[VehicleID][VehID]);
  1163.                 db_query(DataBase, szString);
  1164.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1165.                                                    Stereo = %d, \
  1166.                                                    Hydraulics = %d, \
  1167.                                                    FB = %d, \
  1168.                                                    RB = %d \
  1169.                                                    WHERE ID = %d",
  1170.                                                    ServerVehicles[VehicleID][VehStereo],
  1171.                                                    ServerVehicles[VehicleID][VehHydraulics],
  1172.                                                    ServerVehicles[VehicleID][VehFB],
  1173.                                                    ServerVehicles[VehicleID][VehRB],
  1174.                                                    ServerVehicles[VehicleID][VehID]);
  1175.                 db_query(DataBase, szString);
  1176.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1177.                                                    VR = %d, \
  1178.                                                    VL = %d, \
  1179.                                                    WHERE ID = %d",
  1180.                                                    ServerVehicles[VehicleID][VehVR],
  1181.                                                    ServerVehicles[VehicleID][VehVL],
  1182.                                                    ServerVehicles[VehicleID][VehID]);
  1183.                 db_query(DataBase, szString);
  1184.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1185.                                                    VehColor1 = %d, \
  1186.                                                    VehColor2 = %d, \
  1187.                                                    VehPaintjob = %d, \
  1188.                                                    WHERE ID = %d",
  1189.                                                    ServerVehicles[VehicleID][VehColor1],
  1190.                                                    ServerVehicles[VehicleID][VehColor2],
  1191.                                                    ServerVehicles[VehicleID][VehPaintjob],
  1192.                                                    ServerVehicles[VehicleID][VehID]);
  1193.                 db_query(DataBase, szString);
  1194.             }
  1195.         }
  1196.     }
  1197.     return true;
  1198. }
  1199.  
  1200. public OnPlayerStateChange(playerid, newstate, oldstate)
  1201. {
  1202.     /*
  1203.         SQLite VEHICLES
  1204.             Posição do veículo
  1205.     */
  1206.     if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
  1207.     {
  1208.         new VehicleID = GetPlayerVehicleID(playerid), szString[200];
  1209.         format(szString, sizeof szString, "UPDATE Vehicles SET PosX = %f, PosY = %f, PosZ = %f, posA = %f WHERE ID = %d", ServerVehicles[VehicleID][VehX], ServerVehicles[VehicleID][VehY], ServerVehicles[VehicleID][VehZ], ServerVehicles[VehicleID][VehA], ServerVehicles[VehicleID][VehID]);
  1210.         db_query(DataBase, szString);
  1211.     }
  1212.     else if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
  1213.     {
  1214.         new i = GetPlayerVehicleID(playerid),
  1215.                 engine, lights, alarm, doors, bonnet, boot, obj;
  1216.         GetVehicleParamsEx(i, engine, lights, alarm, doors, bonnet, boot, obj);
  1217.         if(engine == 0) ShowPlayerDialog(playerid, DIALOG_ENGINE, 0, RGB_COLOR_GOLD"VEÍCULO", RGB_COLOR_WHITE"Deseja ligar o veículo?\nUse também o comando /motor para ligar/desligar.", "Ligar", "Não");
  1218.     }
  1219.     return 1;
  1220. }
  1221.  
  1222. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  1223. {
  1224.     if(hittype != -1 && hittype == BULLET_HIT_TYPE_VEHICLE)
  1225.     {
  1226.         new Float:ModelPos[3];
  1227.         GetVehicleModelInfo(GetVehicleModel(hitid), VEHICLE_MODEL_INFO_PETROLCAP, ModelPos[0], ModelPos[1], ModelPos[2]);
  1228.  
  1229.         if(GetDistanceBetweenPoints(fX, fY, fZ, ModelPos[0], ModelPos[1], ModelPos[2]) < 0.1)
  1230.         {
  1231.             CreateExplosion(ModelPos[0], ModelPos[1], ModelPos[2], 7, 4.0);
  1232.         }
  1233.     }
  1234.     return 1;
  1235. }
  1236.  
  1237. public OnPlayerConnect(playerid)
  1238. {
  1239.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
  1240.  
  1241.     SetPlayerColor(playerid, 0xFFFFFFFF);
  1242.  
  1243.     PlayerInfo[playerid][pGPS] = -1;
  1244.     PlayerInfo[playerid][Registered] = false;
  1245.     PlayerInfo[playerid][Logged] = false;
  1246.  
  1247.     // Funções SQLite
  1248.     new szString[100],
  1249.         DBResult:QueryResult;
  1250.  
  1251.     format(szString, 128, "SELECT * FROM Users WHERE Nick = '%s'", GetPlayerName(playerid));
  1252.     QueryResult = db_query(DataBase, szString);
  1253.     if(db_num_rows(QueryResult))
  1254.     {
  1255.         PlayerInfo[playerid][Registered] = true;
  1256.         ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA CADASTRADA", "{FFFFFF}Informe a senha dessa conta:", "Logar", "Sair");
  1257.     }
  1258.     else
  1259.     {
  1260.         ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA NÃO CADASTRADA", "{FFFFFF}Digite uma nova senha para está conta:", "Cadastrar", "Sair");
  1261.     }
  1262.  
  1263.     PlayerInfo[playerid][pRaceID] = -1;
  1264.     ResetPlayerMoney(playerid);
  1265.  
  1266.     TextDrawShowForPlayer(playerid, BoasVindas);
  1267.     TextDrawShowForPlayer(playerid, BoasVindas2);
  1268.     return true;
  1269. }
  1270.  
  1271. public OnPlayerDisconnect(playerid, reason)
  1272. {
  1273.     new posStr[100],
  1274.         szString[300],
  1275.         weapon[13],
  1276.         ammo[13];
  1277.  
  1278.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
  1279.     GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1280.     GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1281.     format(posStr, sizeof posStr, "%f %f %f %f", PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA]);
  1282.  
  1283.     format(szString, sizeof szString, "UPDATE Users SET Money = '%d', Position = '%s', Skin = %d, Interior = %d WHERE ID = %d", PlayerInfo[playerid][playermoney], posStr, PlayerInfo[playerid][pSkin], GetPlayerInterior(playerid), PlayerInfo[playerid][pID]);
  1284.     db_query(DataBase, szString);
  1285.     if(!db_changes(DataBase))
  1286.     {
  1287.         printf("!ERRO SQLite OnPlayerDisconnect: update dos dados do jogador não pode ser feito", GetPlayerName(playerid));
  1288.     }
  1289.  
  1290.     // Deletar todas os slots de armas
  1291.     format(szString, sizeof szString, "DELETE FROM Weapons WHERE ID = '%d'", PlayerInfo[playerid][pID]);
  1292.     db_query(DataBase, szString);
  1293.     if(!db_changes(DataBase))
  1294.     {
  1295.         printf("!ERRO SQLite OnPlayerDisconnect: não pode ser deletado os slots de armas do jogador%s", GetPlayerName(playerid));
  1296.     }
  1297.     for(new i = 0; i < 13; i++)
  1298.     {
  1299.         GetPlayerWeaponData(playerid, i, weapon[i], ammo[i]);
  1300.         if(weapon[i] != -1)
  1301.         {
  1302.             format(szString, 150, "INSERT INTO Weapons (ID,Slot,Weapon,Ammo) VALUES(%d,%d,%d,%d)", PlayerInfo[playerid][pID], i, weapon[i], ammo[i]);
  1303.             db_query(DataBase, szString);
  1304.             if(!db_changes(DataBase))
  1305.             {
  1306.                 printf("!ERRO SQLite OnPlayerDisconnect: As armas do jogador %s não foram inseridas no bando de dados.", GetPlayerName(playerid));
  1307.             }
  1308.         }
  1309.     }
  1310.     return true;
  1311. }
  1312.  
  1313. public OnPlayerRequestClass(playerid, classid)
  1314. {
  1315.     if(PlayerInfo[playerid][Logged] == false && PlayerInfo[playerid][Registered] == true) ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA CADASTRADA", "{FFFFFF}Informe a senha dessa conta:", "Logar", "Sair");
  1316.     //else if(PlayerInfo[playerid][Registered] == 0) ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA NÃO CADASTRADA", "{FFFFFF}Digite uma nova senha para está conta:", "Cadastrar", "Sair");
  1317.     SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1318.     SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1319.     SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1320.     SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1321.     SetPlayerCameraPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY]+3.5, PlayerInfo[playerid][pZ]+10.0);
  1322.     SetPlayerCameraLookAt(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1323.     TogglePlayerControllable(playerid, 0);
  1324.     return true;
  1325. }
  1326.  
  1327. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1328. {
  1329.     switch(dialogid)
  1330.     {
  1331.         case DIALOG_TEXT_NO_EFFECT:
  1332.         {
  1333.             if(response)
  1334.             {
  1335.                 if(PlayerInfo[playerid][pTutorial] == 1) // Carros
  1336.                 {
  1337.                     // Próximo dialogo: carros
  1338.                     new sz_Dialog1[] = RGB_COLOR_GOLD"VEÍCULOS\n\n"RGB_COLOR_WHITE"Cada jogador ao se registrar, pode escolher 1 veículo dentre 3 pré-definidos: Clover, Blista ou Sunrise.\n\
  1339.                                        Esse será seu veículo de início. Com ele você poderá entrar em corridas para ganhar dinheiro, tunar em uma das garagens de tuning, e participar de eventos.\n";
  1340.  
  1341.                     new sz_Dialog2[] = "É importante que você cuide do seu veículo; Não o deixe destrancado, e nem deixe estacionado pelas ruas.\n\
  1342.                                         Seu veículo fica salvo no local onde você o deixou, e seus tunings também ficam salvos.";
  1343.                     new sz_Dialog[1000];
  1344.                     strcat(sz_Dialog, sz_Dialog1);
  1345.                     strcat(sz_Dialog, sz_Dialog2);
  1346.                     PlayerInfo[playerid][pTutorial] = 2;
  1347.                     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1348.                 }
  1349.                 else if(PlayerInfo[playerid][pTutorial] == 2) // Armas
  1350.                 {
  1351.                     new sz_Dialog[] = RGB_COLOR_GOLD"ARMAS\n\n\
  1352.                                       "RGB_COLOR_WHITE"Você pode comprar as suas armas normalmente nas Ammunations, e elas ficarão salvas caso você saia\
  1353.                                       do servidor.\n Armas especiais como: sniper, granada, etc.. só poderão ser compradas pelo mercado negro.";
  1354.                     PlayerInfo[playerid][pTutorial] = 0;
  1355.                     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1356.                 }
  1357.             }
  1358.         }
  1359.         case DIALOG_REGISTER:
  1360.         {
  1361.             if(!response) Kick(playerid);
  1362.             else
  1363.             {
  1364.                 new //DBResult:ResultQuery,
  1365.                     Password[130],
  1366.                     szString[256];
  1367.                 WP_Hash(Password, sizeof(Password), inputtext); // Codificar string
  1368.                 format(szString, sizeof szString, "INSERT INTO Users(Nick, Password) VALUES('%s', '%s')", GetPlayerName(playerid), Password);
  1369.                 db_query(DataBase, szString);
  1370.                 if(!db_changes(DataBase))
  1371.                 {
  1372.                     printf("SQLite !ERROR: Não foi possível criar a conta do jogador %s no bando de dados.", GetPlayerName(playerid));
  1373.                     SendClientMessage(playerid, COLOR_RED, "Erro: não foi possível criar sua conta no banco de dados. Tente novamente.");
  1374.                     Kick(playerid);
  1375.                     return true;
  1376.                 }
  1377.  
  1378.                 PlayerInfo[playerid][Logged] = true;
  1379.                 TextDrawHideForPlayer(playerid, BoasVindas);
  1380.                 TextDrawHideForPlayer(playerid, BoasVindas2);
  1381.                 SendClientMessage(playerid, COLOR_WHITE, "Server: conta %s cadastrada com a senha '%s', bom jogo!", GetPlayerName(playerid), inputtext);
  1382.                 PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  1383.                 PlayerInfo[playerid][pX] = 1722.7843;
  1384.                 PlayerInfo[playerid][pY] = -1713.9490;
  1385.                 PlayerInfo[playerid][pZ] = 13.5114;
  1386.                 PlayerInfo[playerid][pA] = 181.5285;
  1387.                 PlayerInfo[playerid][pInterior] = 0;
  1388.                 PlayerInfo[playerid][pSkin] = 0;
  1389.                 for(new i = 0; i < 13; i++)
  1390.                 {
  1391.                     PlayerInfo[playerid][pWeapon][i] = 0;
  1392.                     PlayerInfo[playerid][pAmmo][i] = 0;
  1393.                 }
  1394.                 new sz_Dialog[] = #RGB_COLOR_GOLD"REGRAS DO SERVIDOR\n\n\
  1395.                                   "RGB_COLOR_WHITE"1. Proibido o uso de qualquer tipo de cheater;\n\
  1396.                                   2. Proibido se aproveitar de qualquer bug do gamemode;\n\
  1397.                                   3. Proibido ofensas a outros jogadores;\n\
  1398.                                   4. Ao sair do servidor, deixa seu veículo estacionado em garagens, car parking, etc;\n\
  1399.                                   5. ...";
  1400.                 PlayerInfo[playerid][pTutorial] = 1;
  1401.                 ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1402.             }
  1403.         }
  1404.         case DIALOG_LOGIN:
  1405.         {
  1406.             if(!response) Kick(playerid);
  1407.             else
  1408.             {
  1409.                 new szString[250],
  1410.                     DBResult:ResultQuery,
  1411.                     EnPassword[130];
  1412.                 WP_Hash(EnPassword, sizeof(EnPassword), inputtext);
  1413.  
  1414.                 // SQLite tabela Users
  1415.                 format(szString, sizeof szString, "SELECT * FROM Users WHERE Nick = '%s' AND Password = '%s'", GetPlayerName(playerid), EnPassword);
  1416.                 ResultQuery = db_query(DataBase, szString);
  1417.                 if(db_num_rows(ResultQuery)) // Se existe o nickname e a Senha conferir...
  1418.                 {
  1419.                     new szPos[16];
  1420.                     PlayerInfo[playerid][pSkin] = SQLiteGetResultIntAssoc(ResultQuery, "Skin");
  1421.                     PlayerInfo[playerid][playermoney] = SQLiteGetResultIntAssoc(ResultQuery, "Money");
  1422.                     PlayerInfo[playerid][pInterior] = SQLiteGetResultIntAssoc(ResultQuery, "Interior");
  1423.                     PlayerInfo[playerid][pID] = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  1424.                     db_get_field_assoc(ResultQuery, "Position", szPos, sizeof(szPos));
  1425.  
  1426.                     // SQLite tabela Weapons
  1427.                     format(szString, sizeof szString, "SELECT * FROM Weapons WHERE ID = %d", PlayerInfo[playerid][pID]);
  1428.                     ResultQuery = db_query(DataBase, szString);
  1429.                     for(new i = 0; i < db_num_rows(ResultQuery); i++)
  1430.                     {
  1431.                         new slot = SQLiteGetResultIntAssoc(ResultQuery, "Slot");
  1432.                         PlayerInfo[playerid][pWeapon][slot] = SQLiteGetResultIntAssoc(ResultQuery, "Weapon");
  1433.                         PlayerInfo[playerid][pAmmo][slot] = SQLiteGetResultIntAssoc(ResultQuery, "Ammo");
  1434.                         if(!db_next_row(ResultQuery))
  1435.                             break;
  1436.                     }
  1437.  
  1438.                     GivePlayerMoney(playerid, PlayerInfo[playerid][playermoney]);
  1439.                     TextDrawHideForPlayer(playerid, BoasVindas);
  1440.                     TextDrawHideForPlayer(playerid, BoasVindas2);
  1441.                     SendClientMessage(playerid, COLOR_WHITE, "Server: seja bem vindo, %s, tenha um bom jogo!", GetPlayerName(playerid));
  1442.                     PlayerInfo[playerid][Registered] = true;
  1443.                     PlayerInfo[playerid][Logged] = true;
  1444.  
  1445.                     sscanf(szPos, "ffff", PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA]);
  1446.                     //SetSpawnInfo(playerid, NO_TEAM, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA], 24, 100, 0, 0, 0, 0);
  1447.                 }
  1448.                 else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, RGB_COLOR_GOLD"CONTA CADASTRADA", RGB_COLOR_WHITE"Digite a senha dessa conta:", "Logar", "Sair");
  1449.             }
  1450.         }
  1451.         case DIALOG_ENGINE:
  1452.         {
  1453.             if(response)
  1454.             {
  1455.                 ToggleVehicleEngine(playerid, GetPlayerVehicleID(playerid));
  1456.             }
  1457.         }
  1458.         case DIALOG_WORKSHOP:
  1459.         {
  1460.             if(response)
  1461.             {
  1462.                 switch(listitem)
  1463.                 {
  1464.                     case 0: ShowPlayerDialog(playerid, DIALOG_WORKSHOPH, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", "+500 Resistência (R$1500)\n+1000 Resistência (R$2500)\n+2000 Resistência (R$5000)", "Comprar", "Voltar");
  1465.                     case 1:
  1466.                     {
  1467.                         if(GetPlayerMoney(playerid) > 3000)
  1468.                         {
  1469.                             new szString[100];
  1470.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehDoorsArmour] = 1;
  1471.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou as portas do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1472.                             GivePlayerMoney(playerid, -3000);
  1473.                             // SQLite Vehicles
  1474.                             format(szString, sizeof szString, "UPDATE Vehicles SET DoorsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehDoorsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1475.                             db_query(DataBase, szString);
  1476.                         }
  1477.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $3000.");
  1478.                     }
  1479.                     case 2:
  1480.                     {
  1481.                         if(GetPlayerMoney(playerid) > 4000)
  1482.                         {
  1483.                             new szString[100];
  1484.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehPanelsArmour] = 1;
  1485.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou os painéis do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1486.                             GivePlayerMoney(playerid, -4000);
  1487.                             // SQLite Vehicles
  1488.                             format(szString, sizeof szString, "UPDATE Vehicles SET PanelsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehPanelsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1489.                             db_query(DataBase, szString);
  1490.                         }
  1491.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $4000.");
  1492.                     }
  1493.                     case 3:
  1494.                     {
  1495.                         if(GetPlayerMoney(playerid) > 5000)
  1496.                         {
  1497.                             new szString[100];
  1498.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehTiresArmour] = 1;
  1499.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou as rodas do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1500.                             GivePlayerMoney(playerid, -5000);
  1501.                             // SQLite Vehicles
  1502.                             format(szString, sizeof szString, "UPDATE Vehicles SET TiresArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehTiresArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1503.                             db_query(DataBase, szString);
  1504.                         }
  1505.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $5000.");
  1506.                     }
  1507.                     case 4:
  1508.                     {
  1509.                         if(GetPlayerMoney(playerid) > 3000)
  1510.                         {
  1511.                             new szString[100];
  1512.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehLightsArmour] = 1;
  1513.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou os faróis do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1514.                             GivePlayerMoney(playerid, -3000);
  1515.                             // SQLite Vehicles
  1516.                             format(szString, sizeof szString, "UPDATE Vehicles SET LightsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehLightsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1517.                             db_query(DataBase, szString);
  1518.                         }
  1519.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $3000.");
  1520.                     }
  1521.                     case 5:
  1522.                     {
  1523.                         if(GetPlayerMoney(playerid) > 2500)
  1524.                             ShowPlayerDialog(playerid, DIALOG_WORKSHOP_COLOR, DIALOG_STYLE_INPUT, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Selecione o ID das cores (128 a 255).\nVocê pode conferir todas as cores no link abaixo:\nhttp://wiki.sa-mp.com/wiki/Vehicle_Color_IDs\nExemplo: 222 1", "Pintar", "Voltar");
  1525.                         else
  1526.                             SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $2500.");
  1527.                     }
  1528.                     case 6:
  1529.                     {
  1530.                         if(GetPlayerMoney(playerid) > 100)
  1531.                         {
  1532.                             new szString[100];
  1533.                             RepairVehicle(GetPlayerVehicleID(playerid));
  1534.                             SetVehicleHealth(GetPlayerVehicleID(playerid), ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth]);
  1535.                             GivePlayerMoney(playerid, -100);
  1536.                             SendClientMessage(playerid, COLOR_GOLD, "Server: veículo %s(%d) reparado.", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1537.                             // SQLite Vehicles
  1538.                             format(szString, sizeof szString, "UPDATE Vehicles SET Health = %d WHERE ID = %f", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1539.                             db_query(DataBase, szString);
  1540.                         }
  1541.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $100.");
  1542.                     }
  1543.                 }
  1544.             }
  1545.         }
  1546.         case DIALOG_WORKSHOPH:
  1547.         {
  1548.             if(response)
  1549.             {
  1550.                 switch(listitem)
  1551.                 {
  1552.                     case 0:
  1553.                     {
  1554.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 1500.0)
  1555.                         {
  1556.                             if(GetPlayerMoney(playerid) > 1500)
  1557.                             {
  1558.                                 new szString[100];
  1559.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 1500(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1560.                                 RepairVehicle(GetPlayerVehicleID(playerid));
  1561.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 1500.0;
  1562.                                 SetVehicleHealth(GetPlayerVehicleID(playerid), 1500.0);
  1563.                                 GivePlayerMoney(playerid, -1500);
  1564.                                 // SQLite Vehicles
  1565.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1566.                                 db_query(DataBase, szString);
  1567.                             }
  1568.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $1500.");
  1569.                         } else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é maior que 1500.");
  1570.                     }
  1571.                     case 1:
  1572.                     {
  1573.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 2000.0)
  1574.                         {
  1575.                             if(GetPlayerMoney(playerid) > 2500)
  1576.                             {
  1577.                                 new szString[100];
  1578.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 2000(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1579.                                 RepairVehicle(GetPlayerVehicleID(playerid));
  1580.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 2000.0;
  1581.                                 SetVehicleHealth(GetPlayerVehicleID(playerid), 2000.0);
  1582.                                 GivePlayerMoney(playerid, -2500);
  1583.                                 // SQLite Vehicles
  1584.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1585.                                 db_query(DataBase, szString);
  1586.                             }
  1587.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $2500.");
  1588.                         } else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é maior que 2000.");
  1589.                     }
  1590.                     case 2:
  1591.                     {
  1592.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 3000.0)
  1593.                         {
  1594.                             if(GetPlayerMoney(playerid) > 5000)
  1595.                             {
  1596.                                 new szString[100];
  1597.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 3000(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1598.                                 RepairVehicle(GetPlayerVehicleID(playerid));
  1599.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 3000.0;
  1600.                                 SetVehicleHealth(GetPlayerVehicleID(playerid), 3000.0);
  1601.                                 GivePlayerMoney(playerid, -5000);
  1602.                                 // SQLite Vehicles
  1603.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1604.                                 db_query(DataBase, szString);
  1605.                             }
  1606.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $5000.");
  1607.                         } else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é igual a 3000.");
  1608.                     }
  1609.                 }
  1610.             } else ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\nBlindar Portas\t\t\tR$3000\nBlindar Paineis\t\t\tR$3000\nBlindar Rodas\t\t\tR$3000\nBlindar Luzes\t\t\tR$3000\nPintura\t\t\tR$2500\nReparar Veículo\t\t\tR$100", "Escolher", "Sair");
  1611.         }
  1612.         case DIALOG_WORKSHOP_COLOR:
  1613.         {
  1614.             if(response)
  1615.             {
  1616.                 new cID, cID2;
  1617.                 if(sscanf(inputtext, "dd", cID,cID2)) SendClientMessage(playerid, COLOR_RED, "Erro: digite os id da cor1 e cor2.");
  1618.                 else
  1619.                 {
  1620.                     new szString[100];
  1621.                     GivePlayerMoney(playerid, -2500);
  1622.                     ChangeVehicleColor(GetPlayerVehicleID(playerid), cID, cID2);
  1623.                     ServerVehicles[GetPlayerVehicleID(playerid)][VehColor1] = cID;
  1624.                     ServerVehicles[GetPlayerVehicleID(playerid)][VehColor2] = cID2;
  1625.                     SendClientMessage(playerid, COLOR_GOLD, "Server: você mudou a cor do seu %s(%d).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1626.                     // SQLite Vehicles
  1627.                     format(szString, sizeof szString, "UPDATE Vehicles SET Color1 = %d, Color2 = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehColor1], ServerVehicles[GetPlayerVehicleID(playerid)][VehColor2], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1628.                     db_query(DataBase, szString);
  1629.                 }
  1630.             }
  1631.             else ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\t\t\t\t\t\t\t\nBlindar Portas\t\t\t\t\t\t\tR$3000\nBlindar Paineis\t\t\t\t\t\t\tR$3000\nBlindar Rodas\t\t\t\t\t\t\tR$3000\nBlindar Luzes\t\t\t\t\t\t\tR$3000\nPintura\t\t\t\t\t\t\tR$2500\nReparar Veículo\t\t\t\t\t\t\tR$100", "Escolher", "Sair");
  1632.         }
  1633.         case DIALOG_CARS:
  1634.         {
  1635.             if(response)
  1636.             {
  1637.                 new id;
  1638.                 if(sscanf(inputtext, "d", id)) SendClientMessage(playerid, COLOR_RED, "Erro: digite o id do seu veículo.");
  1639.                 else
  1640.                 {
  1641.                     if(strcmp(GetPlayerName(playerid), ServerVehicles[id][VehOwner], false) == 0)
  1642.                     {
  1643.                         new Float:vPos[3];
  1644.                         GetVehiclePos(id, vPos[0], vPos[1], vPos[2]);
  1645.                         SetPlayerMapIcon(playerid, 99, vPos[0], vPos[1], vPos[2], 55, 0xFFFFFFFF, 1);
  1646.                         PlayerInfo[playerid][pGPS] = id;
  1647.                         SendClientMessage(playerid, COLOR_GOLD, "Server: seu veículo %s(%d) está localizado no mapa.", VehicleNames[ServerVehicles[id][VehModel] - 400], id);
  1648.                     }
  1649.                     else SendClientMessage(playerid, COLOR_RED, "Erro: digite o id do seu veículo.");
  1650.                 }
  1651.             }
  1652.         }
  1653.     }
  1654.     return true;
  1655. }
  1656.  
  1657. // public OnPlayerRequestSpawn(playerid) - Jogador solicita spawn na seleção de classes
  1658. public OnPlayerRequestSpawn(playerid)
  1659. {
  1660.     if(!PlayerInfo[playerid][Logged] || PlayerInfo[playerid][pTutorial] > 0)
  1661.         return false;
  1662.  
  1663.     else
  1664.     {
  1665.         TextDrawShowForPlayer(playerid, txtDate);
  1666.         TextDrawShowForPlayer(playerid, txtModeName);
  1667.  
  1668.         if(PlayerInfo[playerid][Registered] == false)
  1669.         {
  1670.             SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1671.             SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1672.             SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+3.5);
  1673.             TogglePlayerControllable(playerid, true);
  1674.  
  1675.         }
  1676.         else
  1677.         {
  1678.             SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1679.             SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1680.             TogglePlayerControllable(playerid, 1);
  1681.             SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+2.5);
  1682.         }
  1683.     }
  1684.     return true;
  1685. }
  1686.  
  1687. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  1688. {
  1689.     new Float:ppos[4];
  1690.     GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  1691.     GetPlayerFacingAngle(playerid, ppos[3]);
  1692.  
  1693.     return 1;
  1694. }
  1695.  
  1696. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  1697. {
  1698.     #pragma unused playerid
  1699.     new panels, doors, lights, tires, szString[200];
  1700.     GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  1701.     if(ServerVehicles[vehicleid][VehDoorsArmour] == 1) doors = encode_doors(0, 0, 0, 0, 0, 0); // fix all doors //fell off - (4, 4, 4, 4, 0, 0)
  1702.     if(ServerVehicles[vehicleid][VehPanelsArmour] == 1) panels = encode_panels(0, 0, 0, 0, 0, 0, 0); // fix all panels //fell off - (3, 3, 3, 3, 3, 3, 3)
  1703.     if(ServerVehicles[vehicleid][VehTiresArmour] == 1) tires = encode_tires(0, 0, 0, 0); // fix all tires
  1704.     if(ServerVehicles[vehicleid][VehLightsArmour] == 1) lights = encode_lights(0, 0, 0, 0); // fix all lights
  1705.     UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  1706.     /*
  1707.         SQLite VEHICLES
  1708.             Health, DoorsArmour, TiresArmour, BonnetArmour e LightsArmour
  1709.     */
  1710.     GetVehicleHealth(vehicleid, ServerVehicles[vehicleid][VehHealth]);
  1711.     format(szString, sizeof szString, "UPDATE Vehicles SET DoorsArmour = %d, LightsArmour = %f, PanelsArmour = %f, TiresArmour = %f, Health = %f WHERE ID = %d", ServerVehicles[vehicleid][VehDoorsArmour], ServerVehicles[vehicleid][VehLightsArmour], ServerVehicles[vehicleid][VehPanelsArmour], ServerVehicles[vehicleid][VehTiresArmour], ServerVehicles[vehicleid][VehHealth], ServerVehicles[vehicleid][VehID]);
  1712.     db_query(DataBase, szString);
  1713.  
  1714.     return 1;
  1715. }
  1716.  
  1717. encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
  1718. encode_panels(flp, frp, rlp, rrp, windshield, front_bumper, rear_bumper)
  1719. {
  1720.     return flp | (frp << 4) | (rlp << 8) | (rrp << 12) | (windshield << 16) | (front_bumper << 20) | (rear_bumper << 24);
  1721. }
  1722. encode_doors(bonnet, boot, driver_door, passenger_door, behind_driver_door, behind_passenger_door)
  1723. {
  1724.     #pragma unused behind_driver_door
  1725.     #pragma unused behind_passenger_door
  1726.     return bonnet | (boot << 8) | (driver_door << 16) | (passenger_door << 24);
  1727. }
  1728. encode_lights(light1, light2, light3, light4)
  1729. {
  1730.     return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3);
  1731. }
  1732.  
  1733. public OnPlayerDeath(playerid, killerid, reason)
  1734. {
  1735.     GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1736.     GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1737.     return 1;
  1738. }
  1739.  
  1740. public OnPlayerSpawn(playerid)
  1741. {
  1742.     SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+2.5);
  1743.     SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1744.     TogglePlayerControllable(playerid, 1);
  1745.     for(new i = 0; i < 13; i++) GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon][i], PlayerInfo[playerid][pAmmo][i]);
  1746.  
  1747.     return true;
  1748. }
  1749.  
  1750. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  1751. {
  1752.     ServerVehicles[vehicleid][VehColor1] = color1;
  1753.     ServerVehicles[vehicleid][VehColor2] = color2;
  1754.     return true;
  1755. }
  1756.  
  1757. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  1758. {
  1759.     ServerVehicles[vehicleid][VehPaintjob] = paintjobid;
  1760.     return true;
  1761. }
  1762.  
  1763. public OnVehicleDeath(vehicleid, killerid)
  1764. {
  1765.     ServerVehicles[vehicleid][VehStatus] = 1;
  1766.     return true;
  1767. }
  1768.  
  1769. public OnVehicleSpawn(vehicleid)
  1770. {
  1771.     SetVehiclePos(vehicleid, ServerVehicles[vehicleid][VehX], ServerVehicles[vehicleid][VehY], ServerVehicles[vehicleid][VehZ]);
  1772.     SetVehicleZAngle(vehicleid, ServerVehicles[vehicleid][VehA]);
  1773.     ChangeVehicleColor(vehicleid, ServerVehicles[vehicleid][VehColor1], ServerVehicles[vehicleid][VehColor2]);
  1774.     ChangeVehiclePaintjob(vehicleid, ServerVehicles[vehicleid][VehPaintjob]);
  1775.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehSpoiler]);
  1776.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehHood]);
  1777.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehRoof]);
  1778.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehSideskirt]);
  1779.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehLamps]);
  1780.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehNitro]);
  1781.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehExhaust]);
  1782.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehWheels]);
  1783.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehStereo]);
  1784.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehHydraulics]);
  1785.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehFB]);
  1786.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehRB]);
  1787.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehVR]);
  1788.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehVL]);
  1789.     //SetVehicleNumberPlate(vehicleid, ServerVehicles[vehicleid][VehPlate]);
  1790.     ServerVehicles[vehicleid][VehStatus] = 0;
  1791.     SetVehicleParamsEx(vehicleid, 0, 0, 0, 1, 0, 0, 0);
  1792.     return true;
  1793. }
  1794.  
  1795.  
  1796. //-----------------------------------/ Y_Race Sistem
  1797. public OnPlayerFinishRace(playerid, race, position, prize, time)
  1798. {
  1799.     new raceid = RaceCreate1[race];
  1800.     if(position == 1)
  1801.     {
  1802.         format(RaceInfo[raceid][Race1Name], 20, "%s", GetPlayerName(playerid));
  1803.         GivePlayerMoney(playerid, RaceInfo[raceid][RaceReward]);
  1804.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 1st e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], RaceInfo[raceid][RaceReward]);
  1805.     }
  1806.     else if(position == 2)
  1807.     {
  1808.         format(RaceInfo[raceid][Race2Name], 20, "%s", GetPlayerName(playerid));
  1809.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/2));
  1810.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 2nd e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], floatround(RaceInfo[raceid][RaceReward]/2));
  1811.     }
  1812.     else if(position == 3)
  1813.     {
  1814.         format(RaceInfo[raceid][Race3Name], 20, "%s", GetPlayerName(playerid));
  1815.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/3));
  1816.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 3st e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], floatround(RaceInfo[raceid][RaceReward]/3));
  1817.     }
  1818.     else if(position >= 4 || position <= 8)
  1819.     {
  1820.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/6));
  1821.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em %d colocado e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], position, floatround(RaceInfo[raceid][RaceReward]/6));
  1822.     }
  1823.     else if(position >= 9)
  1824.     {
  1825.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/9));
  1826.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em %d colocado e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], position, floatround(RaceInfo[raceid][RaceReward]/9));
  1827.     }
  1828.     return true;
  1829. }
  1830.  
  1831. public OnPlayerExitRace(playerid, race)
  1832. {
  1833.     new raceid = RaceCreate1[RaceCreate[i]];
  1834.     RaceInfo[raceid][RaceCurrent]--;
  1835.     PlayerInfo[playerid][pRaceID] = -1;
  1836.     SendClientMessageToAll(COLOR_WHITE, "Race: %s saiu da corrida '%s'", GetPlayerName(playerid), RaceInfo[raceid][RaceName]);
  1837.     return true;
  1838. }
  1839.  
  1840. /*
  1841. public OnPlayerExitRace(playerid, race)
  1842. {
  1843.     //SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  1844.     for(new i = 0; i < 100; i++)
  1845.     {
  1846.         if(race == RaceCreate[i])
  1847.         {
  1848.             new raceid = RaceCreate1[RaceCreate[i]];
  1849.             RaceInfo[raceid][RaceCurrent]--;
  1850.             PlayerInfo[playerid][pRaceID] = -1;
  1851.             SendClientMessageToAll(COLOR_WHITE, "Race: %s saiu da corrida '%s'", GetPlayerName(playerid), RaceInfo[raceid][RaceName]);
  1852.             break;
  1853.         }
  1854.     }
  1855.     return true;
  1856. }
  1857. */
  1858.  
  1859. public OnRaceEnd(race)
  1860. {
  1861.     raceid = RaceCreate1[race];
  1862.     SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' terminou.", RaceInfo[raceid][RaceName]);
  1863.     foreach(Player, i)
  1864.     {
  1865.         if(PlayerInfo[i][pRaceID] == raceid)
  1866.         {
  1867.             PlayerInfo[i][pRaceID] = -1;
  1868.         }
  1869.     }
  1870.     format(str, sizeof str, "Corrida: %s  1st: %s  2nd: %s  3rd: %s", RaceInfo[raceid][RaceName], RaceInfo[raceid][Race1Name], RaceInfo[raceid][Race2Name], RaceInfo[raceid][Race3Name]);
  1871.     TextDrawSetString(RaceEndInfo2, str);
  1872.     TextDrawShowForAll(RaceEndInfo);
  1873.     TextDrawShowForAll(RaceEndInfo2);
  1874.  
  1875.     format(RaceInfo[raceid][Race1Name], 20, "None");
  1876.     format(RaceInfo[raceid][Race2Name], 20, "None");
  1877.     format(RaceInfo[raceid][Race3Name], 20, "None");
  1878.  
  1879.     RaceInfo[raceid][RaceOpen] = false;
  1880.  
  1881.     SetTimerEx("HideTextDraw", 6000, false, "d", 0);
  1882.     return true;
  1883. }
  1884.  
  1885. /*
  1886. public OnRaceEnd(race)
  1887. {
  1888.     new raceid, str[128];
  1889.     for(new k = 0; k < 100; k++)
  1890.     {
  1891.         if(race == RaceCreate[k])
  1892.         {
  1893.             raceid = RaceCreate1[RaceCreate[k]];
  1894.             SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' terminou.", RaceInfo[raceid][RaceName]);
  1895.             foreach(Player, i)
  1896.             {
  1897.                 if(PlayerInfo[i][pRaceID] == raceid)
  1898.                 {
  1899.                     PlayerInfo[i][pRaceID] = -1;
  1900.                 }
  1901.             }
  1902.             break;
  1903.         }
  1904.     }
  1905.  
  1906.     format(str, sizeof str, "Corrida: %s  1st: %s  2nd: %s  3rd: %s", RaceInfo[raceid][RaceName], RaceInfo[raceid][Race1Name], RaceInfo[raceid][Race2Name], RaceInfo[raceid][Race3Name]);
  1907.     TextDrawSetString(RaceEndInfo2, str);
  1908.     TextDrawShowForAll(RaceEndInfo);
  1909.     TextDrawShowForAll(RaceEndInfo2);
  1910.  
  1911.     format(RaceInfo[raceid][Race1Name], 20, "None");
  1912.     format(RaceInfo[raceid][Race2Name], 20, "None");
  1913.     format(RaceInfo[raceid][Race3Name], 20, "None");
  1914.  
  1915.     RaceInfo[raceid][RaceOpen] = false;
  1916.  
  1917.     SetTimerEx("HideTextDraw", 6000, false, "d", 0);
  1918.     return true;
  1919. }
  1920. */
  1921.  
  1922. public StartRace(race)
  1923. {
  1924.     new raceid = RaceCreate1[race];
  1925.     if(RaceInfo[raceid][RaceCurrent] >= 1)
  1926.     {
  1927.         SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' vai começar. Preparados?", RaceInfo[raceid][RaceName]);
  1928.         Race_Start(RaceCreate[k]);
  1929.     }
  1930.     else
  1931.     {
  1932.         RaceInfo[raceid][RaceOpen] = false;
  1933.         RaceInfo[raceid][RaceCurrent] = 0;
  1934.         RaceInfo[raceid][RaceTotal] = 0;
  1935.         foreach(Player, i)
  1936.         {
  1937.             if(PlayerInfo[i][pRaceID] == raceid)
  1938.             {
  1939.                 PlayerInfo[i][pRaceID] = -1;
  1940.                 Race_SetPlayer(race, i, false);
  1941.             }
  1942.         }
  1943.     }
  1944. }
  1945.  
  1946. /*
  1947. public StartRace(race)
  1948. {
  1949.     for(new k = 0; k < 100; k++)
  1950.     {
  1951.         if(race == RaceCreate[k])
  1952.         {
  1953.             new raceid = RaceCreate1[RaceCreate[k]];
  1954.             if(RaceInfo[raceid][RaceCurrent] >= 1)
  1955.             {
  1956.                 SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' vai começar. Preparados?", RaceInfo[raceid][RaceName]);
  1957.                 Race_Start(RaceCreate[k]);
  1958.             }
  1959.             else
  1960.             {
  1961.                 RaceInfo[race][RaceOpen] = false;
  1962.                 RaceInfo[race][RaceCurrent] = 0;
  1963.                 RaceInfo[race][RaceTotal] = 0;
  1964.                 foreach(Player, i)
  1965.                 {
  1966.                     if(PlayerInfo[i][pRaceID] == race)
  1967.                     {
  1968.                         PlayerInfo[i][pRaceID] = -1;
  1969.                         Race_SetPlayer(race, i, false);
  1970.                     }
  1971.                 }
  1972.             }
  1973.             break;
  1974.         }
  1975.     }
  1976.     return true;
  1977. }
  1978. */
  1979.  
  1980. public OnVehicleStreamIn(vehicleid, forplayerid)
  1981. {
  1982.     if(strcmp(ServerVehicles[vehicleid][VehOwner], GetPlayerName(forplayerid), false) == 0)
  1983.     {
  1984.         SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 0);
  1985.     }
  1986.     else
  1987.     {
  1988.         if(ServerVehicles[vehicleid][VehLocked] == true) SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 1);
  1989.         else if(ServerVehicles[vehicleid][VehLocked] == false) SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 0);
  1990.     }
  1991.     return true;
  1992. }
  1993.  
  1994.  
  1995.  
  1996. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1997. {
  1998.     return true;
  1999. }
  2000.  
  2001. forward HideTextDraw(textid);
  2002. public HideTextDraw(textid)
  2003. {
  2004.     if(textid == 1)
  2005.     {
  2006.         TextDrawHideForAll(StartRaceTxt);
  2007.     }
  2008.     else if(textid == 0)
  2009.     {
  2010.         TextDrawHideForAll(RaceEndInfo);
  2011.         TextDrawHideForAll(RaceEndInfo2);
  2012.     }
  2013. }
  2014.  
  2015. //-----------------------------------/ Comandos
  2016.  
  2017. /*
  2018. zcmd:createrace(playerid, params[])
  2019. {
  2020.     if(!IsPlayerAdmin(playerid)) SendClientMessage(playerid, COLOR_RED, "* Você precisa ser administrador ou ter autorização.");
  2021.     else if(PlayerInfo[playerid][CRaceStatus] > 0) SendClientMessage(playerid, COLOR_RED, "* Você já está criando uma corrida.");
  2022.     else
  2023.     {
  2024.         PlayerInfo[playerid][CRaceStatus] = 1;
  2025.         ShowPlayerDialog(playerid, DialogRaceType, 2, "<SA Race> Qual o tipo de corrida?", "Ponto a Ponto\nConvencional", "Avançar", "Cancelar");
  2026.     }
  2027.     return true;
  2028. }
  2029. */
  2030.  
  2031.  
  2032. zcmd:admcmds(playerid, params[])
  2033. {
  2034.     if(!IsPlayerAdmin(playerid))
  2035.         return false;
  2036.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"COMANDOS",  sz_CmdAdmins, "OK", "");
  2037.     return true;
  2038. }
  2039.  
  2040. zcmd:tutorial(playerid, params[])
  2041. {
  2042.     new sz_Dialog[] = #RGB_COLOR_GOLD"REGRAS DO SERVIDOR\n\n\
  2043.                       "RGB_COLOR_WHITE"1. Proibido o uso de qualquer tipo de cheater;\n\
  2044.                       2. Proibido se aproveitar de qualquer bug do gamemode;\n\
  2045.                       3. Proibido ofensas a outros jogadores;\n\
  2046.                       4. Proibido deixar veículos no meio da rua;\n\
  2047.                       5. ...";
  2048.     PlayerInfo[playerid][pTutorial] = 1;
  2049.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "PROX. PÁG", "");
  2050.     return true;
  2051. }
  2052.  
  2053.  
  2054.  
  2055. zcmd:creditos(playerid, params[])
  2056. {
  2057.     new sz_Dialog[] = RGB_COLOR_GOLD"\t\t\tCRÉDITOS DO GAMEMODE\n\n\
  2058.                     "RGB_COLOR_WHITE"Roger Costa - Programador e Proprietário\n\
  2059.                     Paulo Mu - Programador e Proprietário\n\
  2060.                     Felipe (Play 4 Life RPG) - Garoto que testa o mode com a gente -q\n\
  2061.                     Wagner Bender - Emo que testa o mode com a gente também -q";
  2062.  
  2063.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"CRÉDITOS", sz_Dialog, "OK", "");
  2064.     return true;
  2065. }
  2066.  
  2067. zcmd:reportar(playerid, params[])
  2068. {
  2069.     new report[50], admins;
  2070.     if(sscanf(params, "s[50]", report)) SendClientMessage(playerid, COLOR_RED, "Erro: use '/reportar [mensagem]'");
  2071.     else
  2072.     {
  2073.         foreach(Player, i)
  2074.         {
  2075.             if(IsPlayerAdmin(i))
  2076.             {
  2077.                 admins++;
  2078.                 GameTextForPlayer(i, "~w~~h~~h~NOVO REPORT~w~OLHE O CHAT", 3000, 3);
  2079.                 PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2080.                 SendClientMessageEx(i, -1, "[REPORT] %s(id%d): %s", GetPlayerNameEx(playerid), playerid, report);
  2081.             }
  2082.         }
  2083.         if(admins == 0) SendClientMessage(playerid, COLOR_RED, "Erro: não há nenhum administrador online.");
  2084.         else SendClientMessage(playerid, COLOR_GREEN, "Server: seu report foi enviado com sucesso!");
  2085.     }
  2086.  
  2087.     return true;
  2088. }
  2089.  
  2090. // zcmd:ajuda(playerid, params[]) - Mostra um índice de ajuda para o jogador
  2091. zcmd:ajuda(playerid, params[])
  2092. {
  2093.     return ShowPlayerDialog(playerid, DIALOG_HELP, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"AJUDA", g_szHelpDialog, "FECHAR", ""), true;
  2094. }
  2095.  
  2096. // zcmd:comandos(playerid, params[]) - Mostra a lista de comandos do servidor
  2097. zcmd:comandos(playerid, params[])
  2098. {
  2099.     strcat(g_szCommandsDialog, g_szCommandsDialog1);
  2100.     return ShowPlayerDialog(playerid, DIALOG_COMMANDS, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"COMANDOS", g_szCommandsDialog, "FECHAR", ""), true;
  2101. }
  2102.  
  2103. // zcmd:comandos(playerid, params[]) - Comete suicídio
  2104. zcmd:kill(playerid, params[])
  2105. {
  2106.     SendClientMessageToAll(COLOR_GRAY, "Jogador: %s se suicidou. (/kill)", GetPlayerName(playerid));
  2107.  
  2108.     SetPlayerHealth(playerid, 0.0);
  2109.  
  2110.     return true;
  2111. }
  2112.  
  2113. zcmd:race(playerid, params[])
  2114. {
  2115.     new raceid;
  2116.     if(PlayerInfo[playerid][pRaceID] > -1) SendClientMessage(playerid, COLOR_RED, "Erro: você já está em uma corrida.");
  2117.     else if(sscanf(params, "d", raceid)) SendClientMessage(playerid, COLOR_RED, "Erro: use '/race id'");
  2118.     else if(!RaceInfo[raceid][RaceOpen]) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida não está aberta.");
  2119.     else if(RaceInfo[raceid][RaceCurrent] >= 20) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida já está cheia.");
  2120.     else if(PlayerInfo[playerid][pDM] > 0) SendClientMessage(playerid, COLOR_RED, "Erro: você está em um deathmatch.");
  2121.     else
  2122.     {
  2123.         RaceInfo[raceid][RaceTotal]++;
  2124.         RaceInfo[raceid][RaceCurrent]++;
  2125.         PlayerInfo[playerid][pRaceID] = raceid;
  2126.         Race_SetPlayer(RaceCreate[raceid], playerid, true);
  2127.         SendClientMessageToAll(COLOR_GOLD, "Race: %s entrou na corrida '%s'. Para entrar, digite /race %d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], raceid);
  2128.     }
  2129.     return true;
  2130. }
  2131.  
  2132. zcmd:exit(playerid, params[])
  2133. {
  2134.     if(!Race_GetPlayerRace(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está em uma corrida.");
  2135.     else
  2136.     {
  2137.         Race_SetPlayer(Race_GetPlayerRace(playerid), playerid, false);
  2138.     }
  2139.     return true;
  2140. }
  2141.  
  2142. zcmd:openrace(playerid, params[])
  2143. {
  2144.     new raceid;
  2145.     if(PlayerInfo[playerid][pRaceID] > -1) SendClientMessage(playerid, COLOR_RED, "Erro: você já está em uma corrida.");
  2146.     else if(sscanf(params, "d", raceid)) SendClientMessage(playerid, COLOR_RED, "Erro: use 'openrace id'");
  2147.     else if(RaceInfo[raceid][RaceOpen]) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida já está aberta.");
  2148.     else
  2149.     {
  2150.         new str[128];
  2151.         RaceInfo[raceid][RaceOpen] = true;
  2152.         SendClientMessageToAll(COLOR_GOLD, "Race: %s abriu a corrida '%s'. Para entrar, digite /race %d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], raceid);
  2153.         SendClientMessageToAll(COLOR_GOLD, "Race: a corrida se inicia em 1 minuto!");
  2154.  
  2155.         PlayAudioForAll(1057);
  2156.  
  2157.         //---- CreateRace
  2158.  
  2159.         RaceCreate[raceid] = Race_Create();
  2160.         RaceCreate1[RaceCreate[raceid]] = raceid;
  2161.         //---- Laps
  2162.         Race_SetLaps(RaceCreate[raceid], RaceInfo[raceid][RaceLaps]);
  2163.         //---- Price
  2164.         Race_SetEntry(RaceCreate[raceid], 0);
  2165.  
  2166.         //---- Checkpoints
  2167.         for(new j = 0; j < 50; j++)
  2168.         {
  2169.             if(strlen(RaceCPPos[raceid][j]) > 0)
  2170.             {
  2171.                 new Float:r_pos[3];
  2172.                 sscanf(RaceCPPos[raceid][j], "fff", r_pos[0], r_pos[1], r_pos[2]);
  2173.                 Race_AddCheckpoint(RaceCreate[raceid], r_pos[0], r_pos[1], r_pos[2]);
  2174.             }
  2175.         }
  2176.         //---- Grid
  2177.         for(new j = 0; j < 20; j++)
  2178.         {
  2179.             if(strlen(RaceSTPos[raceid][j]) > 0)
  2180.             {
  2181.                 new Float:r_pos[4];
  2182.                 sscanf(RaceSTPos[raceid][j], "ffff", r_pos[0], r_pos[1], r_pos[2], r_pos[3]);
  2183.                 Race_AddStart(RaceCreate[raceid], r_pos[0], r_pos[1], r_pos[2], r_pos[3]);
  2184.             }
  2185.         }
  2186.         TextDrawShowForAll(StartRaceTxt);
  2187.         format(str, sizeof str, "~g~A corrida ~w~%s ~g~foi aberta~n~Digite ~w~/race %d ~g~para entrar!", RaceInfo[raceid][RaceName], raceid);
  2188.         TextDrawSetString(StartRaceTxt, str);
  2189.         SetTimerEx("HideTextDraw", 6000, false, "d", 1);
  2190.         SetTimerEx("StartRace", 1000*20, false, "d", RaceCreate[raceid]);
  2191.         PlayAudioForAll(1057);
  2192.     }
  2193.     return true;
  2194. }
  2195.  
  2196. // zcmd:dardinheiro(playerid, params[]) - Dá a quantia de dinheiro para o jogador
  2197. zcmd:dardinheiro(playerid, params[])
  2198. {
  2199.     if(!IsPlayerAdmin(playerid))
  2200.         return false;
  2201.  
  2202.     new iPlayerID;
  2203.     new iAmount;
  2204.  
  2205.     if(sscanf(params, "ui", iPlayerID, iAmount))
  2206.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/dardinheiro [id/jogador] [quantidade]'.");
  2207.  
  2208.     if(!IsPlayerConnected(iPlayerID))
  2209.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2210.  
  2211.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s deu $%d à %s.", GetPlayerName(playerid), iAmount, GetPlayerName(iPlayerID));
  2212.  
  2213.     GivePlayerMoney(iPlayerID, iAmount);
  2214.  
  2215.     return true;
  2216. }
  2217.  
  2218. // zcmd:setardinheiro(playerid, params[]) - Seta o dinheiro de um jogador para o valor especificado
  2219. zcmd:setardinheiro(playerid, params[])
  2220. {
  2221.     if(!IsPlayerAdmin(playerid))
  2222.         return false;
  2223.  
  2224.     new iPlayerID;
  2225.     new iAmount;
  2226.  
  2227.     if(sscanf(params, "ui", iPlayerID, iAmount))
  2228.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setardinheiro [id/jogador] [quantia]'.");
  2229.  
  2230.     if(!IsPlayerConnected(iPlayerID))
  2231.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2232.  
  2233.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou o dinheiro de %s para $%d.", GetPlayerName(playerid), GetPlayerName(iPlayerID), iAmount);
  2234.  
  2235.     SetPlayerMoney(iPlayerID, iAmount);
  2236.  
  2237.     return true;
  2238. }
  2239.  
  2240. // zcmd:setarcolete(playerid, params[]) - Seta o colete de um jogador para o valor especificado
  2241. zcmd:setarcolete(playerid, params[])
  2242. {
  2243.     if(!IsPlayerAdmin(playerid))
  2244.         return false;
  2245.  
  2246.     new iPlayerID;
  2247.     new Float:fArmour;
  2248.  
  2249.     if(sscanf(params, "uf", iPlayerID, fArmour))
  2250.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setarcolete [id/jogador] [colete (0-100)]'.");
  2251.  
  2252.     if(!IsPlayerConnected(iPlayerID))
  2253.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2254.  
  2255.     if(fArmour < 0.0 || fArmour > 100.0)
  2256.         return SendClientMessage(playerid, COLOR_RED, "Erro: digite um valor de 0 a 100.");
  2257.  
  2258.     SetPlayerArmour(iPlayerID, fArmour);
  2259.  
  2260.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou o colete de %s para %.1f.", GetPlayerName(playerid), GetPlayerName(iPlayerID), fArmour);
  2261.  
  2262.     return true;
  2263. }
  2264.  
  2265. // zcmd:setarvida(playerid, params[]) - Seta a vida de um jogador para o valor especificado
  2266. zcmd:setarvida(playerid, params[])
  2267. {
  2268.     if(!IsPlayerAdmin(playerid))
  2269.         return false;
  2270.  
  2271.     new iPlayerID;
  2272.     new Float:fHealth;
  2273.  
  2274.     if(sscanf(params, "uf", iPlayerID, fHealth))
  2275.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setarvida [id/jogador] [vida (0-100)]'.");
  2276.  
  2277.     if(!IsPlayerConnected(iPlayerID))
  2278.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2279.  
  2280.     if(fHealth < 0.0 || fHealth > 100.0)
  2281.         return SendClientMessage(playerid, COLOR_RED, "Erro: digite um valor de 0 a 100.");
  2282.  
  2283.     SetPlayerHealth(iPlayerID, fHealth);
  2284.  
  2285.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou a vida do(a) %s para %.1f.", GetPlayerName(playerid), GetPlayerName(iPlayerID), fHealth);
  2286.  
  2287.     return true;
  2288. }
  2289.  
  2290. zcmd:motor(playerid, params[])
  2291. {
  2292.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
  2293.         ToggleVehicleEngine(playerid, GetPlayerVehicleID(playerid));
  2294.     else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar de motorista pra ligar o veículo.");
  2295.     return true;
  2296. }
  2297.  
  2298. zcmd:lights(playerid, params[])
  2299. {
  2300.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
  2301.         ToggleVehicleLights(playerid, GetPlayerVehicleID(playerid));
  2302.     else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar de motorista pra acender os faróis o veículo.");
  2303.     return true;
  2304. }
  2305.  
  2306. /*zcmd:plate(playerid, params[])
  2307. {
  2308.     new pstr[10];
  2309.     if(!IsPlayerInAnyVehicle(playerid) || GetPlayerVehicleSeat(playerid) != 0) SendClientMessage(playerid, COLOR_RED, "* Modafoca, use /plate <texto>");
  2310.     else if(sscanf(params, "s[10]", pstr)) SendClientMessage(playerid, COLOR_RED, "* Modafoca, use /plate <texto>");
  2311.     else if(strlen(pstr) < 1 || strlen(pstr) > 8) SendClientMessage(playerid, COLOR_RED, "* No máximo 8 digitos.");
  2312.     else
  2313.     {
  2314.         new vehID = GetPlayerVehicleID(playerid), str[100];
  2315.         SetVehicleNumberPlate(vehID, pstr);
  2316.         format(ServerVehicles[vehID][VehPlate], 10, pstr);
  2317.         format(str, sizeof str, "* Placa alterada (%s)", ServerVehicles[vehID][VehPlate]);
  2318.         SendClientMessage(playerid, COLOR_GOLD, str);
  2319.         ServerVehicles[vehID][VehStatus] = 1;
  2320.         GetVehiclePos(vehID, ServerVehicles[vehID][VehX], ServerVehicles[vehID][VehY], ServerVehicles[vehID][VehZ]);
  2321.         GetVehicleZAngle(vehID, ServerVehicles[vehID][VehA]);
  2322.         //GetVehicleParamsEx(vehID, ServerVehicles[vehID][VehEngine], ServerVehicles[vehID][VehLights], ServerVehicles[vehID][VehAlarm], ServerVehicles[vehID][VehDoors], ServerVehicles[vehID][VehBonnet], ServerVehicles[vehID][VehBoot], ServerVehicles[vehID][VehObjective]);
  2323.         SetVehicleToRespawn(vehID);
  2324.     }
  2325.     return true;
  2326. }
  2327. */
  2328.  
  2329. zcmd:destrancar(playerid, params[])
  2330. {
  2331.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar em um veículo!");
  2332.     else if(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwnerID] != PlayerInfo[playerid][pID]) SendClientMessage(playerid, COLOR_RED, "Erro: esse carro não é seu para destrancá-lo!");
  2333.     {
  2334.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo destrancado!");
  2335.         ServerVehicles[GetPlayerVehicleID(playerid)][VehLocked] = false;
  2336.         foreach(new i : Player)
  2337.         {
  2338.             if(i != playerid)
  2339.             {
  2340.                 SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 0);
  2341.             }
  2342.         }
  2343.     }
  2344.     return true;
  2345. }
  2346.  
  2347. zcmd:trancar(playerid, params[])
  2348. {
  2349.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar em um veículo!");
  2350.     else if(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwnerID] != PlayerInfo[playerid][pID]) SendClientMessage(playerid, COLOR_RED, "Erro: esse carro não é seu para trancá-lo!");
  2351.     {
  2352.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo trancado!");
  2353.         ServerVehicles[GetPlayerVehicleID(playerid)][VehLocked] = true;
  2354.         foreach(new i : Player)
  2355.         {
  2356.             if(i != playerid)
  2357.             {
  2358.                 SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
  2359.             }
  2360.         }
  2361.     }
  2362.     return true;
  2363. }
  2364.  
  2365.  
  2366. zcmd:mycars(playerid, params[])
  2367. {
  2368.     new str[500];
  2369.     if(PlayerInfo[playerid][pGPS] != -1)
  2370.     {
  2371.         PlayerInfo[playerid][pGPS] = -1;
  2372.         RemovePlayerMapIcon(playerid, 99);
  2373.         return true;
  2374.     }
  2375.     for(new i = 1; i < 500; i++)
  2376.     {
  2377.         if(VehCreate[i] != -1)
  2378.         {
  2379.             if(ServerVehicles[i][VehOwnerID] == PlayerInfo[playerid][pID])
  2380.             {
  2381.                 new str2[128];
  2382.                 format(str2, sizeof str2, "{FFFFFF}%s (ID: %d)\n", VehicleNames[ServerVehicles[i][VehModel] - 400], i);
  2383.                 strcat(str, str2);
  2384.             }
  2385.         }
  2386.     }
  2387.     if(strlen(str))
  2388.     {
  2389.         strcat(str, "{333333}Selecione o ID do seu carro para localizar:");
  2390.         ShowPlayerDialog(playerid, DIALOG_CARS, DIALOG_STYLE_INPUT, RGB_COLOR_GOLD"SEUS VEÍCULOS", str, "Localizar", "");
  2391.     }
  2392.     else SendClientMessage(playerid, COLOR_RED, "Erro: você não tem nenhum carro pra localizar, pobre!");
  2393.     return true;
  2394. }
  2395.  
  2396. zcmd:skin(playerid, params[])
  2397. {
  2398.     if(sscanf(params, "d", PlayerInfo[playerid][pSkin])) SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/skin [id]'");
  2399.     else
  2400.     {
  2401.         SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  2402.         SendClientMessage(playerid, COLOR_GOLD, "Server: sua skin foi alterada.");
  2403.     }
  2404.     return true;
  2405. }
  2406.  
  2407. zcmd:tuning(playerid, params[])
  2408. {
  2409.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está em um veículo!");
  2410.     else if(strcmp(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwner], GetPlayerName(playerid), false) != 0) SendClientMessage(playerid, COLOR_RED, "Erro: esse carro não é seu para tuná-lo.");
  2411.     else if(!IsPlayerInRangeOfPoint(playerid, 10.0, 1523.7592,-1470.9032,9.5000)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está na garagem de tuning!");
  2412.     else
  2413.     {
  2414.         ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\nBlindar Portas\t\t\tR$3000\nBlindar Paineis\t\t\tR$3000\nBlindar Rodas\t\t\tR$3000\nBlindar Luzes\t\t\tR$3000\nPintura\t\t\tR$2500\nReparar Veículo\t\t\tR$100", "Escolher", "Sair");
  2415.     }
  2416.     return true;
  2417. }
  2418.  
  2419. zcmd:money(playerid, params[])
  2420. {
  2421.     GivePlayerMoney(playerid, 500000);
  2422.     return true;
  2423. }
  2424.  
  2425.  
  2426. public AntiCheat()
  2427. {
  2428.     foreach(new i : Player)
  2429.     {
  2430.         //SendClientMessage(i, -1, "[DEBUG] GetPlayerMoney(%d) = $%d | PlayerInfo[%d][playerMoney] = $%d", i, GetPlayerMoney(i), i, PlayerInfo[i][playerMoney]);
  2431.  
  2432.         if(GetPlayerMoney(i) > PlayerInfo[i][playermoney])
  2433.         {
  2434.             SendClientMessageToAll(COLOR_RED, "AntiCheater: %s usou money hack!", GetPlayerName(i));
  2435.             // BAN
  2436.             ResetPlayerMoney(i);
  2437.             GivePlayerMoney(i, PlayerInfo[i][playermoney]);
  2438.         }
  2439.         else
  2440.             PlayerInfo[i][playermoney] = GetPlayerMoney(i);
  2441.     }
  2442.  
  2443.     return true;
  2444. }
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