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Cooldown.cs

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Mar 8th, 2024
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C# 1.54 KB | Source Code | 0 0
  1. using System;
  2.  
  3. using UnityEngine;
  4.  
  5. namespace Common {
  6.     public interface IReadOnlyCooldown {
  7.         public long LastTrigger { get; }
  8.         public long CooldownTime { get; }
  9.         public long NextTriggerIn { get; }
  10.         public long MillisElapsedSinceLastTrigger { get; }
  11.         public float CooldownProgress { get; }
  12.         public bool IsCooldown { get; }
  13.         public bool IsReady { get; }
  14.     }
  15.  
  16. public class Cooldown : IReadOnlyCooldown {
  17.         public long LastTrigger { get; private set; } = long.MinValue;
  18.  
  19.         public long CooldownTime { get; set; }
  20.  
  21.         public Cooldown(long cooldown = 0) {
  22.             CooldownTime = cooldown;
  23.         }
  24.  
  25.         public long NextTriggerIn => LastTrigger + CooldownTime <= 0 ? 0 : LastTrigger + CooldownTime;
  26.         public long MillisElapsedSinceLastTrigger => DateTimeOffset.Now.ToUnixTimeMilliseconds() - LastTrigger;
  27.         public float CooldownProgress => Mathf.Abs((float)MillisElapsedSinceLastTrigger / CooldownTime);
  28.  
  29.         public bool IsCooldown => LastTrigger >= DateTimeOffset.Now.ToUnixTimeMilliseconds() - CooldownTime;
  30.         public bool IsReady => !IsCooldown;
  31.  
  32.         public bool TryTrigger() {
  33.             if (IsCooldown) return false;
  34.  
  35.             LastTrigger = DateTimeOffset.Now.ToUnixTimeMilliseconds();
  36.  
  37.             return true;
  38.         }
  39.  
  40.         public void Trigger() {
  41.             LastTrigger = DateTimeOffset.Now.ToUnixTimeMilliseconds();
  42.         }
  43.  
  44.         public void Reset() {
  45.             LastTrigger = long.MinValue;
  46.         }
  47.     }
  48. }
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