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RttR Changelog

a guest Nov 14th, 2019 303 Never
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  1. Website:
  2. - Gallery was not working
  3. - Latest nightly build wasn't always showing
  4. - It's no longer possible to access replays
  5.  
  6. Game:
  7. Fixes:
  8. - Fixed a bug which caused screenshots to be rotated by 180°
  9. - Fixed a crash when jumping to next same building
  10. - Fixed a bug whic caused music not to load
  11. - Fixed crash when destroying harbor
  12. - Fixed a bug that prevented building
  13. - Fixed a bug that wrongly defaulted keyboard layout to english
  14. - Fixed a crash when resizing window on MacOS
  15. - Fixed a freeze when saving large maps
  16. - Fixed a crash when scrolling
  17. - Fixed a bug that prevented using player dropdowns
  18. - Fixed a bug that caused invalid ports to be valid and vice versa
  19. - Fixed a bug that caused ping to be always shown as 1
  20. - Fixed a bug that triggered a double-click after gaining focus
  21. - Fixed a bug that caused the updater-versions differ on different OS
  22. - Fixed a bug that prevented FOW to vanish after giving up
  23. - Fixed a bug that prevented 'Upgrade to donkey road'-button to be shown
  24. - Fixed a bug that caused the cursor to be shown wrongly
  25. - Fixed a bug that caused black lines when zooming
  26. - Fixed a bug that caused a short lag when playing a new song
  27. - Fixed a bug that caused incosistent tooltip placement
  28. - Fixed a bug that caused a map to be shown even if none is selected
  29. - Fixed a bug that caused the game to start in debug mode
  30. - Fixed a bug that caused some files not to load, thus terminating the game
  31. - Fixed a bug that caused scrolling to not stop in some cases
  32. - Fixed a bug that caused roads to pass through hostlile areas
  33. - Fixed a bug that caused border distance of military buildings to be wrong in some cases
  34. - Fixed a bug that caused hard AI fail building a good wood economy
  35. - Fixed a bug that prevented ingame chat from working
  36. - Fixed a bug that prevented new charcoalers to be created
  37. - Fixed a crash when viewing credits
  38. - Fixed a bug that caused the ingame map generator to place no resources
  39. - Fixed a bug that caused images in messages to be wrongly placed
  40. - Fixed a bug that caused reserved soldiers to not be destroyed when giving up
  41. - Fixed a bug that caused the AI to not connect roads
  42. - Fixed a bug that locked the mouse when using SDL + Fullscreen and minimizing the game
  43. - Fixed a bug that caused strange mouse behavior when using fullscreen
  44. - Fixed a bug that caused losing connecting to the game if pausing
  45. - Fixed a bug that caused cursor moving wrongly in fullscreen
  46. - Fixed a bug that caused resource indicators to show resources even if there were none
  47. - Fixed a crash when playing replays
  48. - Fixed a bug that prevented reset addons from working
  49. - Fixed a bug that prevented mountain meadow from having water
  50. - Fixed a bug that prevented observation windows from working correctly
  51. - Fixed a bug that prevented savegames from loading
  52. - Fixed a bug that caused lava texture to flicker
  53. - Fixed a bug that caused signs to show low coal instead of gold
  54. - Fixed an async when adding a new ware
  55. - Fixed a bug that caused teams show wrongly when hosting a game
  56. - Fixed a bug that caused exhausted well message show even if addon was disabled
  57. - Fixed a bug that prevented non blocking objects from being removed when
  58. - Fixed a bug that caused the random map generator to use a wrong folder
  59. - Fixed a bug that caused the cursor to wrongly render when aborting road building
  60. - Fixed a bug that caused high CPU usage when saving
  61. - Fixed a crash when showing military aid
  62. - Fixed a bug that caused some mapnames to be shown wrongly
  63. - Fixed a bug that caused tool ordering message being shown early
  64. - Fixed a bug that caused random map generator to freeze in some cases
  65. - Fixed a bug that caused highlighting building spots behind windows
  66. - Fixed a bug that caused some main selection windows opening at wrong positions
  67. - Fixed a bug that caused windows being opened far away from mouse
  68. - Fixed a bug that prevented map generator not being closed by right clicking
  69. - Fixed a bug that caused 'random map' button to lose focus after clicking it
  70. - Fixed a bug that prevented the 'random map' button from creating a new map in some cases
  71. - Fixed a bug that caused random maps preview to be rendered wrongly
  72. - Fixed a bug that caused the random map generator not to honor endless maps for player positioning
  73. - Fixed a bug that caused buildings in FOW being drawn at full color
  74. - Fixed a bug that cause random map generator to wrongly place resouces on terrain borders
  75. - Fixed a bug that caused fullscreen mode not work on some OS
  76. - Fixed a bug that caused scrolling to stop when opening a window by shortcut
  77. - Fixed a bug that caused credits not working correctly
  78. - Fixed a bug that caused map preview having larger Y-size than expected
  79. - Fixed a bug that caused donkey breeder to receive no water
  80. - Fixed a crash when opening the game via lobby
  81. - Fixed a crash when using usernames (OS) with special characters
  82. - Fixed a crash when losing connection to server
  83. - Fixed a crash when joining the internet lobby
  84. - Fixed a crash when changing the language
  85. - Fixed a bug that caused AI to stuck if no sawmill spot available at the beginning
  86. - Fixed a bug that caused AI to get confused if max rank was private
  87. - Fixed a bug that prevented the game from starting
  88. - Fixed a bug that caused the minimap to have corrupted graphics
  89. - Fixed a bug that caused progress bars not being colored unless at 100%
  90. - Fixed a bug that caused optimized textures to work wrongly
  91. - Fixed a bug that caused ships finding no path for huge distances
  92. - Fixed a bug that caused colors to be mixed up uppon start
  93. - Fixed a bug that caused tool ordering output on game console
  94. - Fixed a bug that caused Trade message to include placeholder
  95. - Fixed a bug that enabled settlers to pass 1-Node water without road
  96. - Fixed a bug that caused soldiers not knowing their target was destroyed
  97. - Fixed a crash when saving a savegame with special characters
  98. - Fixed a bug that reset reserve to 0 if reserving more than 255 soldiers
  99. - Fixed a bug that required original game data to be in 2 directorys
  100. - Fixed a bug that prevented using maps with special characters
  101. - Fixed a bug that caused both expedition buttons become active if clicking one
  102. - Fixed a crash when zooming out
  103. - Fixed a bug that caused info windows having scrollbars
  104. - Fixed a bug that caused the AI to jam it's roads
  105. - Fixed a bug that prevented the AI from building fisheries
  106. - Fixed a bug that caused observation windows to be affected by zoom
  107. - Fixed a bug that caused wrong Building Quality visual
  108. - Fixed a bug that caused help popup showing if toggling player in statistics window
  109. - Fixed a bug that prevented exploration expeditions from finding harbor spots in some cases
  110. - Fixed a crash if the logpath did not exist
  111. - Fixed a bug that caused wrong visual Building Quality when aborting road construction
  112. - Fixed a bug that caused some strange visual fragments uppon game start
  113. - Fixed a bug that caused load screen flickering
  114. - Fixed a bug that allowed farmes to plant fields although the spot was blocked
  115. - Fixed a bug that caused doubled log output when deleting invalid replays
  116. - Fixed a crash when accepting a pact
  117. - Fixed a bug that caused road fragmets to stay visible
  118. - Fixed a bug that caused chat to be transparent
  119. - Fixed a crash when opening minimap
  120. - Fixed a bug that caused tool ordering to produce wrong tools
  121. - Fixed a bug that caused tool ordering not to honor ordered tools
  122. - Fixed a crash when opening building information windows
  123. - Fixed a bug that enabled the host to abort game start after the start message
  124. - Fixed a bug that prevented notify ally from working
  125. - Fixed a bug that caused credits images to be wrong
  126. - Fixed a bug that caused some visual bugs when using the observation window
  127. - Fixed a bug in map selection screen that caused entry to not be highlighted
  128. - Fixed a bug that allowed the shipwright to build ships on non shipable water
  129. - Fixed a bug that prevented expeditions
  130. - Fixed a bug that wrongly showed soldiers in the inventory
  131. - Fixed a bug that prevented the AI from attacking
  132. - Fixed a bug which caused wrongly shown storing behavior
  133. - Fixed a crash when changing gamespeed
  134. - Fixed a crash when building info window was open and building finished
  135. - Fixed a bug that caused the game to stop if player switched to dummy
  136. - Fixed a bug that caused the 'restart game' message in the options menu to always show
  137. - Fixed a crash when defender defended a building
  138. - Fixed a bug that caused soldiers to not find a way next to 1-node water
  139. - Fixed a bug with missplaced controls on music player
  140. - Fixed a bug that caused wrongly playing dove sound instead of 'tadaa' when occupying a military building
  141. - Fixed a bug that caused soldiers to get stuck
  142. - Fixed a bug that caused buildings to never get fully occupied after conquering
  143. - Fixed a bug that prevented jumping forward
  144. - Fixed a bug that prevented the game from running correctly on windows 10
  145. - Fixed a bug that killed carriers which were feared into water
  146. - Fixed a crash when using improved alliances
  147. - Fixed a bug that sometimes led caravans (trade) to death
  148. - Fixed a bug that prevented sending wares (trade) some times
  149. - Fixed missplaced shadow in trade window
  150. - Fixed a bug that wrongly showed military indicator flags although building not occupied
  151. - Fixed a bug that prevented AI-players from removing single flags
  152. - Fixed persistent well sounds when leaving the game
  153. - Fixed memleaks
  154. - Fixed a bug that caused to low start productivity
  155. - Fixed a bug that caused wrong soldier drawing
  156.  
  157.  
  158. Changes:
  159. - Replaced bulky sound-converter
  160. - Victory is now shown instantly
  161. - Colors for disabled buttons have been improved
  162. - WORLDs folder now can be the original and/or in the user folder
  163. - RttR no longer 'catches' the mouse if not in focus
  164. - Windows are now outlined as they were in the original
  165. - For multiplayer games only the revision is checked
  166. - The random number generator has been improved
  167. - German translation has been improved
  168. - Lava now correctly blocks surrounding nodes
  169. - Wasteland objects now have the correct sizes
  170. - Set the player color order to the original order
  171. - The debug window now shows restricted areas
  172. - House names and percentages are now placed correctly
  173. - Observation window now has the same size as the original
  174. - Default values for military settings are now the same as the original
  175. - Colors for good/okay/not okay/bad are now the same as the original
  176. - Reserve screen now has greyed out buttons
  177. - Create game window can be closed by right clicking
  178. - Improved singleplayer menu layout
  179. - Latest replay / savegame is shown first
  180. - Defaulted the help button to the blue question mark
  181. - Ready button now is centered
  182. - It's possible to show map coordinates by hitting [F3] again
  183. - We do no longer require the gouraud shading block for map previews
  184. - Map selection screen now scrolls when using up / down keys
  185. - Improved replay menu layout and functionality
  186. - Hitpoints are now shown without maximum number
  187. - Handling of GFs and NWFs has been reworked
  188. - All charburner graphics have been reworked
  189. - Shading has been improved
  190. - Default speed is now settlers 2 default
  191. - Routes for caravans (trade) have been improved
  192. - Leader for trade caravan is now a scout
  193. - Current music title is now highlighted
  194. - Building quality is now the same as the original
  195.  
  196. Additions:
  197. - Added missing glyphs for '[', ']', '|', '~'
  198. - Added an option for changing the local-game port
  199. - Added addon to auto-demolish buildings if empty
  200. - Hitting [PRINT] - Button now saves a screenshot to the user directory
  201. - Activity window now has 'show names' and 'back to HQ' buttons
  202. - Added a message if a caravan reaches it's destination for the receiving player
  203. - Added a button to switch between lobby chat and host chat in the host screen
  204. - The map selection screen now marks maps that have a script
  205. - Added shortcuts for resetting zoom and speed
  206. - An indicator for the current zoom level has been added
  207. - A warning is shown when updating and changing the savegame version
  208. - Added world zoom
  209. - Added Lobby to Host Screen chat
  210. - It's possbile to use a simple map format (excluding empty block data)
  211. - Added indicator graphic when the game speed has been changed
  212. - Screen is greyed out when pausing the
  213. - Added addon to disable coins by default when conquering a building
  214. - Added addon to set metalworks behavior on 0% / no orders
  215. - Added LAN-Lobby for better LAN-Partys
  216. - Added addon to check reachability for military indicators
  217. - Saving is now broadcasted to all players
  218. - It's now possible to delete replays ingame
  219.  
  220. Lobby:
  221. Fixes:
  222. - Fixed a crash when hosting with 0.8.2
  223. - Fixed a bug that caused 'ghost'-games
  224. - Fixed a bug that caused the server creation message being sent to the new server
  225. - Fixed a bug that caused not showing the game version for players
  226. - Fixed a bug that caused players to be shown with wrong state
  227. Changes:
  228.  
  229. Additions:
  230. - Players in a game are now shown in the lobby
  231.  
  232. LUA:
  233. Fixes:
  234. - Fixed a bug that caused onOccupied to be wrongly called
  235. - Fixed a bug that caused messages to be shown early
  236. - Fixed a crash when using special characters
  237. - Fixed a bug that enabled removing static objects by building large buildings
  238. - Fixed a bug that caused missing border poles when using restricted areas
  239. - Fixed a bug that caused extra holes when restricing areas
  240. - Fixed a bug that caused build windows size being wrong if disabling buildings
  241. - Fixed a bug that caused disabling a building doing the opposite
  242. - Fixed a bug that allowed the AI to build fortresses, even if disabled
  243.  
  244. Additions:
  245. - It's now possible to create / cancel AI-pacts via LUA
  246. - It's now possible to add locales, translating messages
  247. - It's now possible to set names
  248. - It's now possible to check if a player is defeated
  249. - It's now possible to force a player to surrender
  250. - It's documented what is saved (Wiki)
  251. - There now is a function to retrieve the required interface Version
  252. - It's now possible to set a mission goal
  253. - Added a function to reset game settings
  254. - Added functions that are called on Save / Load
  255.  
  256. Changes:
  257. - Buildings in restricted areas now get burned
  258. - MissionStatements now can pause the game
  259. - The shown image can be changed
  260. - Enable Building message now works as it did in the original
  261. - Buildings enabled are now set upon loading a game
  262. - MsgBoxEx now scales with its content
  263. - Mission statement window now looks like it did in the original game
  264. - It's now possible to use large LUA Scripts
  265.  
  266. New Maps:
  267. - String, Seafaring, 3 Players
  268. - Island by Island, Seafaring, 3 Players
  269. - Anywayz, Seafaring, 4 Players
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