Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
Website: - Gallery was not working - Latest nightly build wasn't always showing - It's no longer possible to access replays Game: Fixes: - Fixed a bug which caused screenshots to be rotated by 180° - Fixed a crash when jumping to next same building - Fixed a bug whic caused music not to load - Fixed crash when destroying harbor - Fixed a bug that prevented building - Fixed a bug that wrongly defaulted keyboard layout to english - Fixed a crash when resizing window on MacOS - Fixed a freeze when saving large maps - Fixed a crash when scrolling - Fixed a bug that prevented using player dropdowns - Fixed a bug that caused invalid ports to be valid and vice versa - Fixed a bug that caused ping to be always shown as 1 - Fixed a bug that triggered a double-click after gaining focus - Fixed a bug that caused the updater-versions differ on different OS - Fixed a bug that prevented FOW to vanish after giving up - Fixed a bug that prevented 'Upgrade to donkey road'-button to be shown - Fixed a bug that caused the cursor to be shown wrongly - Fixed a bug that caused black lines when zooming - Fixed a bug that caused a short lag when playing a new song - Fixed a bug that caused incosistent tooltip placement - Fixed a bug that caused a map to be shown even if none is selected - Fixed a bug that caused the game to start in debug mode - Fixed a bug that caused some files not to load, thus terminating the game - Fixed a bug that caused scrolling to not stop in some cases - Fixed a bug that caused roads to pass through hostlile areas - Fixed a bug that caused border distance of military buildings to be wrong in some cases - Fixed a bug that caused hard AI fail building a good wood economy - Fixed a bug that prevented ingame chat from working - Fixed a bug that prevented new charcoalers to be created - Fixed a crash when viewing credits - Fixed a bug that caused the ingame map generator to place no resources - Fixed a bug that caused images in messages to be wrongly placed - Fixed a bug that caused reserved soldiers to not be destroyed when giving up - Fixed a bug that caused the AI to not connect roads - Fixed a bug that locked the mouse when using SDL + Fullscreen and minimizing the game - Fixed a bug that caused strange mouse behavior when using fullscreen - Fixed a bug that caused losing connecting to the game if pausing - Fixed a bug that caused cursor moving wrongly in fullscreen - Fixed a bug that caused resource indicators to show resources even if there were none - Fixed a crash when playing replays - Fixed a bug that prevented reset addons from working - Fixed a bug that prevented mountain meadow from having water - Fixed a bug that prevented observation windows from working correctly - Fixed a bug that prevented savegames from loading - Fixed a bug that caused lava texture to flicker - Fixed a bug that caused signs to show low coal instead of gold - Fixed an async when adding a new ware - Fixed a bug that caused teams show wrongly when hosting a game - Fixed a bug that caused exhausted well message show even if addon was disabled - Fixed a bug that prevented non blocking objects from being removed when - Fixed a bug that caused the random map generator to use a wrong folder - Fixed a bug that caused the cursor to wrongly render when aborting road building - Fixed a bug that caused high CPU usage when saving - Fixed a crash when showing military aid - Fixed a bug that caused some mapnames to be shown wrongly - Fixed a bug that caused tool ordering message being shown early - Fixed a bug that caused random map generator to freeze in some cases - Fixed a bug that caused highlighting building spots behind windows - Fixed a bug that caused some main selection windows opening at wrong positions - Fixed a bug that caused windows being opened far away from mouse - Fixed a bug that prevented map generator not being closed by right clicking - Fixed a bug that caused 'random map' button to lose focus after clicking it - Fixed a bug that prevented the 'random map' button from creating a new map in some cases - Fixed a bug that caused random maps preview to be rendered wrongly - Fixed a bug that caused the random map generator not to honor endless maps for player positioning - Fixed a bug that caused buildings in FOW being drawn at full color - Fixed a bug that cause random map generator to wrongly place resouces on terrain borders - Fixed a bug that caused fullscreen mode not work on some OS - Fixed a bug that caused scrolling to stop when opening a window by shortcut - Fixed a bug that caused credits not working correctly - Fixed a bug that caused map preview having larger Y-size than expected - Fixed a bug that caused donkey breeder to receive no water - Fixed a crash when opening the game via lobby - Fixed a crash when using usernames (OS) with special characters - Fixed a crash when losing connection to server - Fixed a crash when joining the internet lobby - Fixed a crash when changing the language - Fixed a bug that caused AI to stuck if no sawmill spot available at the beginning - Fixed a bug that caused AI to get confused if max rank was private - Fixed a bug that prevented the game from starting - Fixed a bug that caused the minimap to have corrupted graphics - Fixed a bug that caused progress bars not being colored unless at 100% - Fixed a bug that caused optimized textures to work wrongly - Fixed a bug that caused ships finding no path for huge distances - Fixed a bug that caused colors to be mixed up uppon start - Fixed a bug that caused tool ordering output on game console - Fixed a bug that caused Trade message to include placeholder - Fixed a bug that enabled settlers to pass 1-Node water without road - Fixed a bug that caused soldiers not knowing their target was destroyed - Fixed a crash when saving a savegame with special characters - Fixed a bug that reset reserve to 0 if reserving more than 255 soldiers - Fixed a bug that required original game data to be in 2 directorys - Fixed a bug that prevented using maps with special characters - Fixed a bug that caused both expedition buttons become active if clicking one - Fixed a crash when zooming out - Fixed a bug that caused info windows having scrollbars - Fixed a bug that caused the AI to jam it's roads - Fixed a bug that prevented the AI from building fisheries - Fixed a bug that caused observation windows to be affected by zoom - Fixed a bug that caused wrong Building Quality visual - Fixed a bug that caused help popup showing if toggling player in statistics window - Fixed a bug that prevented exploration expeditions from finding harbor spots in some cases - Fixed a crash if the logpath did not exist - Fixed a bug that caused wrong visual Building Quality when aborting road construction - Fixed a bug that caused some strange visual fragments uppon game start - Fixed a bug that caused load screen flickering - Fixed a bug that allowed farmes to plant fields although the spot was blocked - Fixed a bug that caused doubled log output when deleting invalid replays - Fixed a crash when accepting a pact - Fixed a bug that caused road fragmets to stay visible - Fixed a bug that caused chat to be transparent - Fixed a crash when opening minimap - Fixed a bug that caused tool ordering to produce wrong tools - Fixed a bug that caused tool ordering not to honor ordered tools - Fixed a crash when opening building information windows - Fixed a bug that enabled the host to abort game start after the start message - Fixed a bug that prevented notify ally from working - Fixed a bug that caused credits images to be wrong - Fixed a bug that caused some visual bugs when using the observation window - Fixed a bug in map selection screen that caused entry to not be highlighted - Fixed a bug that allowed the shipwright to build ships on non shipable water - Fixed a bug that prevented expeditions - Fixed a bug that wrongly showed soldiers in the inventory - Fixed a bug that prevented the AI from attacking - Fixed a bug which caused wrongly shown storing behavior - Fixed a crash when changing gamespeed - Fixed a crash when building info window was open and building finished - Fixed a bug that caused the game to stop if player switched to dummy - Fixed a bug that caused the 'restart game' message in the options menu to always show - Fixed a crash when defender defended a building - Fixed a bug that caused soldiers to not find a way next to 1-node water - Fixed a bug with missplaced controls on music player - Fixed a bug that caused wrongly playing dove sound instead of 'tadaa' when occupying a military building - Fixed a bug that caused soldiers to get stuck - Fixed a bug that caused buildings to never get fully occupied after conquering - Fixed a bug that prevented jumping forward - Fixed a bug that prevented the game from running correctly on windows 10 - Fixed a bug that killed carriers which were feared into water - Fixed a crash when using improved alliances - Fixed a bug that sometimes led caravans (trade) to death - Fixed a bug that prevented sending wares (trade) some times - Fixed missplaced shadow in trade window - Fixed a bug that wrongly showed military indicator flags although building not occupied - Fixed a bug that prevented AI-players from removing single flags - Fixed persistent well sounds when leaving the game - Fixed memleaks - Fixed a bug that caused to low start productivity - Fixed a bug that caused wrong soldier drawing Changes: - Replaced bulky sound-converter - Victory is now shown instantly - Colors for disabled buttons have been improved - WORLDs folder now can be the original and/or in the user folder - RttR no longer 'catches' the mouse if not in focus - Windows are now outlined as they were in the original - For multiplayer games only the revision is checked - The random number generator has been improved - German translation has been improved - Lava now correctly blocks surrounding nodes - Wasteland objects now have the correct sizes - Set the player color order to the original order - The debug window now shows restricted areas - House names and percentages are now placed correctly - Observation window now has the same size as the original - Default values for military settings are now the same as the original - Colors for good/okay/not okay/bad are now the same as the original - Reserve screen now has greyed out buttons - Create game window can be closed by right clicking - Improved singleplayer menu layout - Latest replay / savegame is shown first - Defaulted the help button to the blue question mark - Ready button now is centered - It's possible to show map coordinates by hitting [F3] again - We do no longer require the gouraud shading block for map previews - Map selection screen now scrolls when using up / down keys - Improved replay menu layout and functionality - Hitpoints are now shown without maximum number - Handling of GFs and NWFs has been reworked - All charburner graphics have been reworked - Shading has been improved - Default speed is now settlers 2 default - Routes for caravans (trade) have been improved - Leader for trade caravan is now a scout - Current music title is now highlighted - Building quality is now the same as the original Additions: - Added missing glyphs for '[', ']', '|', '~' - Added an option for changing the local-game port - Added addon to auto-demolish buildings if empty - Hitting [PRINT] - Button now saves a screenshot to the user directory - Activity window now has 'show names' and 'back to HQ' buttons - Added a message if a caravan reaches it's destination for the receiving player - Added a button to switch between lobby chat and host chat in the host screen - The map selection screen now marks maps that have a script - Added shortcuts for resetting zoom and speed - An indicator for the current zoom level has been added - A warning is shown when updating and changing the savegame version - Added world zoom - Added Lobby to Host Screen chat - It's possbile to use a simple map format (excluding empty block data) - Added indicator graphic when the game speed has been changed - Screen is greyed out when pausing the - Added addon to disable coins by default when conquering a building - Added addon to set metalworks behavior on 0% / no orders - Added LAN-Lobby for better LAN-Partys - Added addon to check reachability for military indicators - Saving is now broadcasted to all players - It's now possible to delete replays ingame Lobby: Fixes: - Fixed a crash when hosting with 0.8.2 - Fixed a bug that caused 'ghost'-games - Fixed a bug that caused the server creation message being sent to the new server - Fixed a bug that caused not showing the game version for players - Fixed a bug that caused players to be shown with wrong state Changes: Additions: - Players in a game are now shown in the lobby LUA: Fixes: - Fixed a bug that caused onOccupied to be wrongly called - Fixed a bug that caused messages to be shown early - Fixed a crash when using special characters - Fixed a bug that enabled removing static objects by building large buildings - Fixed a bug that caused missing border poles when using restricted areas - Fixed a bug that caused extra holes when restricing areas - Fixed a bug that caused build windows size being wrong if disabling buildings - Fixed a bug that caused disabling a building doing the opposite - Fixed a bug that allowed the AI to build fortresses, even if disabled Additions: - It's now possible to create / cancel AI-pacts via LUA - It's now possible to add locales, translating messages - It's now possible to set names - It's now possible to check if a player is defeated - It's now possible to force a player to surrender - It's documented what is saved (Wiki) - There now is a function to retrieve the required interface Version - It's now possible to set a mission goal - Added a function to reset game settings - Added functions that are called on Save / Load Changes: - Buildings in restricted areas now get burned - MissionStatements now can pause the game - The shown image can be changed - Enable Building message now works as it did in the original - Buildings enabled are now set upon loading a game - MsgBoxEx now scales with its content - Mission statement window now looks like it did in the original game - It's now possible to use large LUA Scripts New Maps: - String, Seafaring, 3 Players - Island by Island, Seafaring, 3 Players - Anywayz, Seafaring, 4 Players
Optional Paste Settings
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
My Log File
HTML 5 | 9 min ago
base permanen
C++ | 10 min ago
startupProgram for...
Lua | 45 min ago
(CC) - ChunkMiner
Lua | 57 min ago
jaeger-todo
Bash | 59 min ago
main.js
JavaScript | 1 hour ago
energyCubeMonitor_...
Lua | 1 hour ago
My Log File
HTML 5 | 1 hour ago
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!