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- AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
- IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
- LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
- WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
- BuildMode.Execute: Command line: "C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe" TheTemple Win64 Shipping -Project=A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\TheTemple.uproject A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\TheTemple.uproject -NoUBTMakefiles -remoteini="A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple" -skipdeploy -Manifest=A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Geoffrey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-TheTemple-Win64-Shipping.txt"
- GitSourceFileWorkingSet..ctor: Using 'git status' to determine working set for adaptive non-unity build (A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles).
- WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: A:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.6.30128.74, Sort=0)
- WindowsPlatform.FindToolChainDirs: Found Visual Studio toolchain: A:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801 (Version=14.26.28806)
- WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at A:\Program Files (x86)\Windows Kits
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
- WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
- WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
- WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
- UEBuildTarget.AddPlugin: Enabling plugin 'FMODStudio' (referenced via TheTemple.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to unsupported target platform.
- UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins -> MagicLeap.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to unsupported target platform.
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform.
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'PostSplashScreen' (referenced via default plugins) due to unsupported target platform.
- UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
- LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
- VCToolChain..ctor: Compiler: A:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\HostX64\x64\cl.exe
- VCToolChain..ctor: Linker: A:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\HostX64\x64\link.exe
- VCToolChain..ctor: Library Manager: A:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\HostX64\x64\lib.exe
- VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe
- ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for TheTemple
- ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\TheTemple.uproject" "A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Intermediate\Build\Win64\TheTemple\Shipping\TheTemple.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for TheTemple in 13.4045206 seconds
- UEBuildTarget.GenerateManifest: Writing manifest to A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Intermediate\Build\Manifest.xml
- HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_A++Users+Geoffrey+Documents+ProjectVrij+Temple-of-the-Ice-Isles+TheTemple+Binaries+Win64+TheTemple-Win64-Shipping.exe
- ActionGraph.IsActionOutdated: TheTemple.init.gen.cpp: Produced item "TheTemple.init.gen.cpp.obj" doesn't exist.
- ActionGraph.IsActionOutdated: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.pch" doesn't exist.
- ActionGraph.IsActionOutdated: Default.rc2: Produced item "Default.rc2.res" doesn't exist.
- ActionGraph.IsActionOutdated: TheTemple.cpp: Produced item "TheTemple.cpp.obj" doesn't exist.
- ActionGraph.IsActionOutdated: TheTemple.cpp: Produced item "TheTemple.cpp.txt" doesn't exist.
- ActionGraph.IsActionOutdated: TheTempleGameModeBase.gen.cpp: Produced item "TheTempleGameModeBase.gen.cpp.obj" doesn't exist.
- ActionGraph.IsActionOutdated: TheTempleGameModeBase.gen.cpp: Produced item "TheTempleGameModeBase.gen.cpp.txt" doesn't exist.
- ActionGraph.IsActionOutdated: TheTemple-Win64-Shipping.exe: Produced item "TheTemple-Win64-Shipping.exe" doesn't exist.
- ActionGraph.IsActionOutdated: Module.FMODStudio.gen.cpp: Produced item "Module.FMODStudio.gen.cpp.obj" was produced by outdated command-line.
- ActionGraph.IsActionOutdated: New command-line: C:\Program Files\Epic Games\UE_4.24\Engine\Build\Windows\cl-filter\cl-filter.exe -dependencies=A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Shipping\FMODStudio\Module.FMODStudio.gen.cpp.txt -compiler="A:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\HostX64\x64\cl.exe" -- "A:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\HostX64\x64\cl.exe" @"A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Shipping\FMODStudio\Module.FMODStudio.gen.cpp.obj.response" /showIncludes
- ActionGraph.IsActionOutdated: Module.FMODStudio.gen.cpp: Produced item "Module.FMODStudio.gen.cpp.txt" doesn't exist.
- ActionGraph.IsActionOutdated: TheTemple-Win64-Shipping.exe: Produced item "TheTemple-Win64-Shipping.pdb" doesn't exist.
- ActionGraph.IsActionOutdated: TheTemple-Win64-Shipping.target: Produced item "TheTemple-Win64-Shipping.target" doesn't exist.
- ActionGraph.IsActionOutdated: PCH.FMODStudio.cpp: Produced item "PCH.FMODStudio.h.pch" doesn't exist.
- ActionGraph.IsActionOutdated: TheTempleGameModeBase.cpp: Produced item "TheTempleGameModeBase.cpp.obj" doesn't exist.
- ActionGraph.IsActionOutdated: PCH.FMODStudio.cpp: Produced item "PCH.FMODStudio.h.obj" was produced by outdated command-line.
- ActionGraph.IsActionOutdated: New command-line: C:\Program Files\Epic Games\UE_4.24\Engine\Build\Windows\cl-filter\cl-filter.exe -dependencies=A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Shipping\FMODStudio\PCH.FMODStudio.h.txt -compiler="A:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\HostX64\x64\cl.exe" -- "A:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\HostX64\x64\cl.exe" @"A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Shipping\FMODStudio\PCH.FMODStudio.h.pch.response" /showIncludes
- ActionGraph.IsActionOutdated: PCH.FMODStudio.cpp: Produced item "PCH.FMODStudio.h.txt" doesn't exist.
- ActionGraph.IsActionOutdated: TheTempleGameModeBase.cpp: Produced item "TheTempleGameModeBase.cpp.txt" doesn't exist.
- ActionGraph.IsActionOutdated: Module.FMODStudio.cpp: Produced item "Module.FMODStudio.cpp.obj" was produced by outdated command-line.
- ActionGraph.IsActionOutdated: New command-line: C:\Program Files\Epic Games\UE_4.24\Engine\Build\Windows\cl-filter\cl-filter.exe -dependencies=A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Shipping\FMODStudio\Module.FMODStudio.cpp.txt -compiler="A:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\HostX64\x64\cl.exe" -- "A:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\HostX64\x64\cl.exe" @"A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Plugins\FMODStudio\Intermediate\Build\Win64\UE4\Shipping\FMODStudio\Module.FMODStudio.cpp.obj.response" /showIncludes
- ActionGraph.IsActionOutdated: TheTemple.init.gen.cpp: Produced item "TheTemple.init.gen.cpp.txt" doesn't exist.
- ActionGraph.IsActionOutdated: Module.FMODStudio.cpp: Produced item "Module.FMODStudio.cpp.txt" doesn't exist.
- ActionGraph.IsActionOutdated: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.obj" doesn't exist.
- ActionGraph.IsActionOutdated: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.txt" doesn't exist.
- BuildMode.Build: Building TheTemple...
- BuildMode.OutputToolchainInfo: Using Visual Studio 2019 14.26.28806 toolchain (A:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- ParallelExecutor.ExecuteActions: Building 11 actions with 4 processes...
- ParallelExecutor.ExecuteActions: [1/11] Default.rc2
- ParallelExecutor.ExecuteActions: [2/11] PCH.FMODStudio.cpp
- ParallelExecutor.ExecuteActions: [3/11] Module.FMODStudio.gen.cpp
- ParallelExecutor.ExecuteActions: [4/11] SharedPCH.Engine.ShadowErrors.cpp
- ParallelExecutor.ExecuteActions: [5/11] TheTemple.init.gen.cpp
- ParallelExecutor.ExecuteActions: [6/11] TheTempleGameModeBase.cpp
- ParallelExecutor.ExecuteActions: [7/11] TheTempleGameModeBase.gen.cpp
- ParallelExecutor.ExecuteActions: [8/11] TheTemple.cpp
- ParallelExecutor.ExecuteActions: [9/11] Module.FMODStudio.cpp
- ParallelExecutor.ExecuteActions: [10/11] TheTemple-Win64-Shipping.exe
- ParallelExecutor.ExecuteActions: Creating library A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Binaries\Win64\TheTemple-Win64-Shipping.lib and object A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Binaries\Win64\TheTemple-Win64-Shipping.exp
- ParallelExecutor.ExecuteActions: Module.FMODStudio.cpp.obj : error LNK2019: unresolved external symbol "public: enum FMOD_RESULT __cdecl FMOD::Studio::System::setListenerAttributes(int,struct FMOD_3D_ATTRIBUTES const *,struct FMOD_VECTOR const *)" (?setListenerAttributes@System@Studio@FMOD@@QEAA?AW4FMOD_RESULT@@HPEBUFMOD_3D_ATTRIBUTES@@PEBUFMOD_VECTOR@@@Z) referenced in function "public: virtual void __cdecl FFMODStudioModule::SetListenerPosition(int,class UWorld *,struct FTransform const &,float)" (?SetListenerPosition@FFMODStudioModule@@UEAAXHPEAVUWorld@@AEBUFTransform@@M@Z)
- ParallelExecutor.ExecuteActions: A:\Users\Geoffrey\Documents\ProjectVrij\Temple-of-the-Ice-Isles\TheTemple\Binaries\Win64\TheTemple-Win64-Shipping.exe : fatal error LNK1120: 1 unresolved externals
- UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
- UnrealBuildTool.Main: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 175
- UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 318
- UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 192
- UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 517
- Timeline.Print: Timeline:
- Timeline.Print:
- Timeline.Print: [ 0.000]
- Timeline.Print: [ 0.000](+0.048) <unknown>
- Timeline.Print: [ 0.048](+0.004) FileMetadataPrefetch.QueueEngineDirectory()
- Timeline.Print: [ 0.053](+0.586) XmlConfig.ReadConfigFiles()
- Timeline.Print: [ 0.639](+0.000) SingleInstanceMutex.Acquire()
- Timeline.Print: [ 0.639](+0.358) UEBuildPlatform.RegisterPlatforms()
- Timeline.Print: 0.640 [ 0.001](+0.172) Initializing InstalledPlatformInfo
- Timeline.Print: 0.813 [ 0.173](+0.000) Querying types
- Timeline.Print: 0.814 [ 0.174](+0.001) MacPlatformFactory
- Timeline.Print: 0.816 [ 0.176](+0.000) TVOSPlatformFactory
- Timeline.Print: 0.816 [ 0.177](+0.027) AndroidPlatformFactory
- Timeline.Print: 0.844 [ 0.204](+0.000) HoloLensPlatformFactory
- Timeline.Print: 0.845 [ 0.205](+0.064) IOSPlatformFactory
- Timeline.Print: 0.909 [ 0.269](+0.004) LinuxPlatformFactory
- Timeline.Print: 0.913 [ 0.273](+0.000) LuminPlatformFactory
- Timeline.Print: 0.913 [ 0.273](+0.084) WindowsPlatformFactory
- Timeline.Print: [ 1.009](+0.034) TargetDescriptor.ParseCommandLine()
- Timeline.Print: [ 1.043](+0.094) <unknown>
- Timeline.Print: [ 1.137](+3.897) UEBuildTarget.Create()
- Timeline.Print: 1.141 [ 0.003](+2.090) RulesCompiler.CreateTargetRulesAssembly()
- Timeline.Print: 1.141 0.003 [ 0.000](+1.438) <unknown>
- Timeline.Print: 2.579 1.442 [ 1.438](+0.298) Finding engine modules
- Timeline.Print: 2.878 1.741 [ 1.737](+0.007) Finding plugin modules
- Timeline.Print: 2.885 1.748 [ 1.744](+0.244) <unknown>
- Timeline.Print: 3.130 1.992 [ 1.989](+0.063) Finding program modules
- Timeline.Print: 3.193 2.056 [ 2.052](+0.002) Finding program targets
- Timeline.Print: 3.196 2.058 [ 2.054](+0.035) <unknown>
- Timeline.Print: 3.231 [ 2.093](+0.282) RulesAssembly.CreateTargetRules()
- Timeline.Print: 3.513 [ 2.376](+0.092) <unknown>
- Timeline.Print: 3.605 [ 2.468](+0.104) UEBuildTarget constructor
- Timeline.Print: 3.605 2.468 [ 0.000](+0.023) <unknown>
- Timeline.Print: 3.629 2.492 [ 0.023](+0.078) Reading source file metadata cache
- Timeline.Print: 3.710 [ 2.573](+1.324) UEBuildTarget.PreBuildSetup()
- Timeline.Print: [ 5.044](+14.467) UEBuildTarget.Build()
- Timeline.Print: 5.044 [ 0.000](+0.199) <unknown>
- Timeline.Print: 5.243 [ 0.199](+0.104) ExternalExecution.SetupUObjectModules()
- Timeline.Print: 5.348 [ 0.303](+0.218) <unknown>
- Timeline.Print: 5.566 [ 0.521](+13.404) Executing UnrealHeaderTool
- Timeline.Print: 18.972 [13.928](+0.001) ExternalExecution.ResetCachedHeaderInfo()
- Timeline.Print: 18.974 [13.929](+0.091) ExternalExecution.UpdateDirectoryTimestamps()
- Timeline.Print: 19.078 [14.033](+0.352) UEBuildBinary.Build()
- Timeline.Print: 19.430 [14.385](+0.081) <unknown>
- Timeline.Print: [19.511](+0.022) <unknown>
- Timeline.Print: [19.534](+0.001) Reading dependency cache
- Timeline.Print: [19.536](+0.015) Reading action history
- Timeline.Print: [19.552](+0.010) ActionGraph.GetActionsToExecute()
- Timeline.Print: 19.554 [ 0.002](+0.001) Prefetching include dependencies
- Timeline.Print: 19.555 [ 0.003](+0.007) Cache outdated actions
- Timeline.Print: [19.573](+90.630) ActionGraph.ExecuteActions()
- Timeline.Print: [110.203](+0.029) <unknown>
- Timeline.Print: [110.233](+0.000) FileMetadataPrefetch.Stop()
- Timeline.Print: [110.236]
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