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- using DG.Tweening;
- using GameCore;
- using UnityEngine;
- namespace CyberBeat
- {
- public abstract class AInputController : ScriptableObject
- {
- public abstract void Awake ();
- public abstract void MoveRight ();
- public abstract void MoveLeft ();
- protected Vector3[] rightPath;
- protected Vector3[] leftPath;
- [SerializeField] RigidbodyVariable targetVariable;
- protected Rigidbody Target { get { return targetVariable.ValueFast; } }
- [SerializeField] protected InputSettings settings;
- }
- public enum InputControlType
- {
- Center = 0,
- Side = 1
- }
- }
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