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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace SG
- {
- public class PlayerManager : MonoBehaviour
- {
- InputHandler inputHandler;
- Animator anim;
- void Start()
- {
- inputHandler = GetComponent<InputHandler>();
- anim = GetComponentInChildren<Animator>();
- }
- void Update()
- {
- inputHandler.isInteracting = anim.GetBool("isInteracting");
- inputHandler.rollFlag = false;
- }
- }
- }
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