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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace PUNTutorial
- {
- public class PlayerScore : Photon.PunBehaviour
- {
- int score;
- [PunRPC]
- void RPC_AddScore(int amount)
- {
- score += amount;
- Debug.Log("Score: " + score);
- }
- }
- }
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