Advertisement
ScriptzMoDz

Creating a Shader [COD4] [GSC]

Aug 14th, 2014
227
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.06 KB | None | 0 0
  1. //Shader Posistion and Size
  2. self thread monitorShader(-225, 7, "white", 0.8, (0,0,0), 170, 25, 4, "death", "exit_menu");
  3.  
  4. //Create Shader
  5. monitorShader(xAxis, yAxis, BorW, alpha, colour, shaderX, shaderY, sort, event1, event2, event3)
  6. {
  7. shader = NewClientHudElem(self);
  8. shader.alignX = "center";
  9. shader.alignY = "center";
  10. shader.horzAlign = "center";
  11. shader.vertAlign = "center";
  12. shader.x = xAxis;
  13. shader.y = yAxis;
  14. shader.foreground = false;
  15. shader.alpha = alpha;
  16. shader.color = colour;
  17. shader setshader(BorW, shaderX, shaderY);
  18. shader.sort = sort;
  19. self destroyEvent(shader, event1, event2, event3);
  20. return shader;
  21. }
  22. createText( font, fontsize, point, relativePoint, x, y, input, event1, event2, event3 )
  23. {
  24. text = self createFontString( font, fontsize );
  25. text setPoint( point, relativePoint, x, y );
  26. text setText( input );
  27. text.foreground = true;
  28. self destroyEvent( text, event1, event2, event3 );
  29. return text;
  30. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement