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- //Shader Posistion and Size
- self thread monitorShader(-225, 7, "white", 0.8, (0,0,0), 170, 25, 4, "death", "exit_menu");
- //Create Shader
- monitorShader(xAxis, yAxis, BorW, alpha, colour, shaderX, shaderY, sort, event1, event2, event3)
- {
- shader = NewClientHudElem(self);
- shader.alignX = "center";
- shader.alignY = "center";
- shader.horzAlign = "center";
- shader.vertAlign = "center";
- shader.x = xAxis;
- shader.y = yAxis;
- shader.foreground = false;
- shader.alpha = alpha;
- shader.color = colour;
- shader setshader(BorW, shaderX, shaderY);
- shader.sort = sort;
- self destroyEvent(shader, event1, event2, event3);
- return shader;
- }
- createText( font, fontsize, point, relativePoint, x, y, input, event1, event2, event3 )
- {
- text = self createFontString( font, fontsize );
- text setPoint( point, relativePoint, x, y );
- text setText( input );
- text.foreground = true;
- self destroyEvent( text, event1, event2, event3 );
- return text;
- }
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