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- diff -r 2.0.1/AI_NPC_Pge_TourIsland.evfl.txt 2.0.2/AI_NPC_Pge_TourIsland.evfl.txt
- 2c2
- < MainNpc.NpcAISetting(8, true)
- ---
- > return
- diff -r 2.0.1/NNPC_Quest_VisitN_End.evfl.txt 2.0.2/NNPC_Quest_VisitN_End.evfl.txt
- 13a14
- > MainNpc.EventFlags['cNpcTemp:VisitQuestFurnitureTrade'] = false
- diff -r 2.0.1/NNPC_Spot_WherearenMainField.evfl.txt 2.0.2/NNPC_Spot_WherearenMainField.evfl.txt
- 108c108
- < elif MainNpc.WherearenIsNpcLiveTogether():
- ---
- > elif (MainNpc.WherearenIsNpcLiveTogether()) or (not System.EventFlags['cWherearenPlayer:Unlock_ShareHouse']):
- 110c110,123
- < run Sub_grp_Event112()
- ---
- > fork:
- > branch:
- > EventFlowSystemActor.UIWherearenIslandsMsgPhotoAppear('cJpegMainNpcActor', 0, false, 0.0, 0.0, '')
- > branch:
- > # Hey, aren't you super-duper busy? Do you need me for something?
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:004', false)
- > switch EventFlowSystemActor.GeneralTalkChoice3():
- > case 0:
- > run Sub_Event66()
- > case 1:
- > run NNPC_Spot_WherearenGarden::Reform()
- > case 2:
- > # Yay! I love chatting. But, um…is this one of those chats where I do all the talking and you just stand there staring at me? 'Cause those're the best!…
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:012', false)
- 122,141c135,139
- < else:
- < if System.EventFlags['cWherearenPlayer:Unlock_ShareHouse']:
- < if (EventFlowSystemActor.WherearenKKFesStatus(false) == 0) and (not MainNpc.WherearenNpcIsLocatedSea()):
- < fork:
- < branch:
- < EventFlowSystemActor.UIWherearenIslandsMsgPhotoAppear('cJpegMainNpcActor', 0, false, 0.0, 0.0, '')
- < branch:
- < # Hey, aren't you super-duper busy? Do you need me for something?
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:003', false)
- < switch EventFlowSystemActor.GeneralTalkChoice4():
- < case 0:
- < run Sub_Event66()
- < case 1:
- < run NNPC_Spot_WherearenGarden::Reform()
- < case 2:
- < run NNPC_Spot_WherearenGarden::StartShareHouse()
- < case 3:
- < # Yay! I love chatting. But, um…is this one of those chats where I do all the talking and you just stand there staring at me? 'Cause those're the best!…
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:012', false)
- < else:
- ---
- > elif (EventFlowSystemActor.WherearenKKFesStatus(false) == 0) and (not MainNpc.WherearenNpcIsLocatedSea()):
- > fork:
- > branch:
- > EventFlowSystemActor.UIWherearenIslandsMsgPhotoAppear('cJpegMainNpcActor', 0, false, 0.0, 0.0, '')
- > branch:
- 144,155c142,146
- < switch EventFlowSystemActor.GeneralTalkChoice4():
- < case 0:
- < run Sub_Event66()
- < case 1:
- < run NNPC_Spot_WherearenGarden::Reform()
- < case 2:
- < run NNPC_Spot_WherearenGarden::StartShareHouse()
- < case 3:
- < # Yay! I love chatting. But, um…is this one of those chats where I do all the talking and you just stand there staring at me? 'Cause those're the best!…
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:012', false)
- < else:
- < run Sub_grp_Event112()
- ---
- > run Sub_grp_Event2()
- > else:
- > # Hey, aren't you super-duper busy? Do you need me for something?
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:003', false)
- > run Sub_grp_Event2()
- 232,247d222
- < local flow Sub_grp_Event112():
- < fork:
- < branch:
- < EventFlowSystemActor.UIWherearenIslandsMsgPhotoAppear('cJpegMainNpcActor', 0, false, 0.0, 0.0, '')
- < branch:
- < # Hey, aren't you super-duper busy? Do you need me for something?
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:004', false)
- < switch EventFlowSystemActor.GeneralTalkChoice3():
- < case 0:
- < run Sub_Event66()
- < case 1:
- < run NNPC_Spot_WherearenGarden::Reform()
- < case 2:
- < # Yay! I love chatting. But, um…is this one of those chats where I do all the talking and you just stand there staring at me? 'Cause those're the best!…
- < MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:012', false)
- <
- 288a264,275
- >
- > local flow Sub_grp_Event2():
- > switch EventFlowSystemActor.GeneralTalkChoice4():
- > case 0:
- > run Sub_Event66()
- > case 1:
- > run NNPC_Spot_WherearenGarden::Reform()
- > case 2:
- > run NNPC_Spot_WherearenGarden::StartShareHouse()
- > case 3:
- > # Yay! I love chatting. But, um…is this one of those chats where I do all the talking and you just stand there staring at me? 'Cause those're the best!…
- > MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:012', false)
- diff -r 2.0.1/Obj_Radio_RadioGymnastics.evfl.txt 2.0.2/Obj_Radio_RadioGymnastics.evfl.txt
- 33d32
- < run StartAgain()
- 134a134
- > run SelectMenu()
- diff -r 2.0.1/SNPC_otg_32_WherearenEvent_PhoneCall.evfl.txt 2.0.2/SNPC_otg_32_WherearenEvent_PhoneCall.evfl.txt
- 2,4c2
- < if System.EventFlags['cPlayer:UnlockInterior_CeilingFurniture']:
- < System.EventFlags['cPlayer:RepayMileInteriorModePro'] = true
- < else:
- ---
- > if not System.EventFlags['cPlayer:UnlockInterior_CeilingFurniture']:
- 5a4,6
- > elif not System.EventFlags['cWherearenPlayer:SeqCeilingEventOrRepayDone']:
- > System.EventFlags['cPlayer:RepayMileInteriorModePro'] = true
- > System.EventFlags['cWherearenPlayer:SeqCeilingEventOrRepayDone'] = true
- 24a26
- > System.EventFlags['cWherearenPlayer:SeqCeilingEventOrRepayDone'] = true
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