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ACNH EventFlow 2.0.1/2.0.2 diff

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Dec 16th, 2021
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  1. diff -r 2.0.1/AI_NPC_Pge_TourIsland.evfl.txt 2.0.2/AI_NPC_Pge_TourIsland.evfl.txt
  2. 2c2
  3. <     MainNpc.NpcAISetting(8, true)
  4. ---
  5. >     return
  6. diff -r 2.0.1/NNPC_Quest_VisitN_End.evfl.txt 2.0.2/NNPC_Quest_VisitN_End.evfl.txt
  7. 13a14
  8. >         MainNpc.EventFlags['cNpcTemp:VisitQuestFurnitureTrade'] = false
  9. diff -r 2.0.1/NNPC_Spot_WherearenMainField.evfl.txt 2.0.2/NNPC_Spot_WherearenMainField.evfl.txt
  10. 108c108
  11. <     elif MainNpc.WherearenIsNpcLiveTogether():
  12. ---
  13. >     elif (MainNpc.WherearenIsNpcLiveTogether()) or (not System.EventFlags['cWherearenPlayer:Unlock_ShareHouse']):
  14. 110c110,123
  15. <             run Sub_grp_Event112()
  16. ---
  17. >             fork:
  18. >                 branch:
  19. >                     EventFlowSystemActor.UIWherearenIslandsMsgPhotoAppear('cJpegMainNpcActor', 0, false, 0.0, 0.0, '')
  20. >                 branch:
  21. >                     # Hey, aren't you super-duper busy? Do you need me for something?
  22. >                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:004', false)
  23. >             switch EventFlowSystemActor.GeneralTalkChoice3():
  24. >                 case 0:
  25. >                     run Sub_Event66()
  26. >                 case 1:
  27. >                     run NNPC_Spot_WherearenGarden::Reform()
  28. >                 case 2:
  29. >                     # Yay! I love chatting. But, um…is this one of those chats where I do all the talking and you just stand there staring at me? 'Cause those're the best!…
  30. >                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:012', false)
  31. 122,141c135,139
  32. <     else:
  33. <         if System.EventFlags['cWherearenPlayer:Unlock_ShareHouse']:
  34. <             if (EventFlowSystemActor.WherearenKKFesStatus(false) == 0) and (not MainNpc.WherearenNpcIsLocatedSea()):
  35. <                 fork:
  36. <                     branch:
  37. <                         EventFlowSystemActor.UIWherearenIslandsMsgPhotoAppear('cJpegMainNpcActor', 0, false, 0.0, 0.0, '')
  38. <                     branch:
  39. <                         # Hey, aren't you super-duper busy? Do you need me for something?
  40. <                         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:003', false)
  41. <                 switch EventFlowSystemActor.GeneralTalkChoice4():
  42. <                     case 0:
  43. <                         run Sub_Event66()
  44. <                     case 1:
  45. <                         run NNPC_Spot_WherearenGarden::Reform()
  46. <                     case 2:
  47. <                         run NNPC_Spot_WherearenGarden::StartShareHouse()
  48. <                     case 3:
  49. <                         # Yay! I love chatting. But, um…is this one of those chats where I do all the talking and you just stand there staring at me? 'Cause those're the best!…
  50. <                         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:012', false)
  51. <             else:
  52. ---
  53. >     elif (EventFlowSystemActor.WherearenKKFesStatus(false) == 0) and (not MainNpc.WherearenNpcIsLocatedSea()):
  54. >         fork:
  55. >             branch:
  56. >                 EventFlowSystemActor.UIWherearenIslandsMsgPhotoAppear('cJpegMainNpcActor', 0, false, 0.0, 0.0, '')
  57. >             branch:
  58. 144,155c142,146
  59. <                 switch EventFlowSystemActor.GeneralTalkChoice4():
  60. <                     case 0:
  61. <                         run Sub_Event66()
  62. <                     case 1:
  63. <                         run NNPC_Spot_WherearenGarden::Reform()
  64. <                     case 2:
  65. <                         run NNPC_Spot_WherearenGarden::StartShareHouse()
  66. <                     case 3:
  67. <                         # Yay! I love chatting. But, um…is this one of those chats where I do all the talking and you just stand there staring at me? 'Cause those're the best!…
  68. <                         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:012', false)
  69. <         else:
  70. <             run Sub_grp_Event112()
  71. ---
  72. >         run Sub_grp_Event2()
  73. >     else:
  74. >         # Hey, aren't you super-duper busy? Do you need me for something?
  75. >         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:003', false)
  76. >         run Sub_grp_Event2()
  77. 232,247d222
  78. < local flow Sub_grp_Event112():
  79. <     fork:
  80. <         branch:
  81. <             EventFlowSystemActor.UIWherearenIslandsMsgPhotoAppear('cJpegMainNpcActor', 0, false, 0.0, 0.0, '')
  82. <         branch:
  83. <             # Hey, aren't you super-duper busy? Do you need me for something?
  84. <             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:004', false)
  85. <     switch EventFlowSystemActor.GeneralTalkChoice3():
  86. <         case 0:
  87. <             run Sub_Event66()
  88. <         case 1:
  89. <             run NNPC_Spot_WherearenGarden::Reform()
  90. <         case 2:
  91. <             # Yay! I love chatting. But, um…is this one of those chats where I do all the talking and you just stand there staring at me? 'Cause those're the best!…
  92. <             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:012', false)
  93. <
  94. 288a264,275
  95. >
  96. > local flow Sub_grp_Event2():
  97. >     switch EventFlowSystemActor.GeneralTalkChoice4():
  98. >         case 0:
  99. >             run Sub_Event66()
  100. >         case 1:
  101. >             run NNPC_Spot_WherearenGarden::Reform()
  102. >         case 2:
  103. >             run NNPC_Spot_WherearenGarden::StartShareHouse()
  104. >         case 3:
  105. >             # Yay! I love chatting. But, um…is this one of those chats where I do all the talking and you just stand there staring at me? 'Cause those're the best!…
  106. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/OneRoom/BO_Spot_WherearenMainField:012', false)
  107. diff -r 2.0.1/Obj_Radio_RadioGymnastics.evfl.txt 2.0.2/Obj_Radio_RadioGymnastics.evfl.txt
  108. 33d32
  109. <     run StartAgain()
  110. 134a134
  111. >             run SelectMenu()
  112. diff -r 2.0.1/SNPC_otg_32_WherearenEvent_PhoneCall.evfl.txt 2.0.2/SNPC_otg_32_WherearenEvent_PhoneCall.evfl.txt
  113. 2,4c2
  114. <     if System.EventFlags['cPlayer:UnlockInterior_CeilingFurniture']:
  115. <         System.EventFlags['cPlayer:RepayMileInteriorModePro'] = true
  116. <     else:
  117. ---
  118. >     if not System.EventFlags['cPlayer:UnlockInterior_CeilingFurniture']:
  119. 5a4,6
  120. >     elif not System.EventFlags['cWherearenPlayer:SeqCeilingEventOrRepayDone']:
  121. >         System.EventFlags['cPlayer:RepayMileInteriorModePro'] = true
  122. >         System.EventFlags['cWherearenPlayer:SeqCeilingEventOrRepayDone'] = true
  123. 24a26
  124. >     System.EventFlags['cWherearenPlayer:SeqCeilingEventOrRepayDone'] = true
  125.  
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