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ovagames

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Feb 27th, 2018
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  1. Update v1.4.3 Changelog:
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  3.  
  4. Bugfixes and changes for DLC 'Once upon a time'
  5. • We have fixed a problem with wall segments, which disappeared once the dungeon layout became more complex.
  6. • The visual look of gold and mana in dungeon walls has been fixed and improved.
  7. • In the level 'Once Upon a Time', we have fixed problems with mission goal countdowns, which ran down to 0, but did not advance or end the game.
  8. • In the level 'Fog and Sheep', we fixed some heroes that were resistant to the sheep transformation.
  9. • So in the level 'Fog and Sheep', we've got a Thalya dying during the outro.
  10. • In the level 'Kamikaze Sheep', 'Kill the 7 Dwarves' is a bonus objective and does not need to win the game.
  11.  
  12. Fixes and Changes for the main game
  13. • On the skirmish map 'Playground', Elric's are now allowed to use their skills.
  14. • The skirmish map 'Playground' has received new savegame graphics.
  15. • On the skirmish map 'Playground' we have fixed the problem in co-op mode, where one hand picks something from the unlimited resource rooms, while the other hand picks up something else.
  16. • In the campaign mission 'The Ashspring Swamplands' we've got some collisions with graves.
  17. • In the campaign mission 'The End of Yaina Overproud', the Portals wants no longer attack snots.
  18. • In the campaign mission 'The Storming of Dollaran', we have improved the visuals of the effect circle around your favorite Demon 'Crowley'.
  19. • In the campaign mission 'Two Sides of the Medal', we have fixed the city shield protection.
  20. • In the campaign mission 'Ups and Downs', we have improved and fixed the gamepad interaction area for water supplies.
  21. • We have fixed and balanced all torture workstations.
  22. • We have fixed the effect of 'Malicious torture'.
  23. • Potions wants to affect only friendly units, as intended.
  24. • We have fixed the attack visual effects of 'Dark Guardian'.
  25. • We have added some graphic options for low-performance systems to improve performance and optimization.
  26. • In addition, we have fixed sequential dialogs that were sometimes interrupting themselves.
  27. • Interface sounds are now affected by the 'effects' volume slider.
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