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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CameraControler : MonoBehaviour
- {
- public Transform personaje;
- private float tamanoCamara;
- private float alturaPantalla;
- // Start is called before the first frame update
- void Start()
- {
- tamanoCamara = Camera.main.orthographicSize;
- alturaPantalla = tamanoCamara * 2;
- }
- // Update is called once per frame
- void Update()
- {
- CalcularPosicionCamara();
- }
- void CalcularPosicionCamara()
- {
- int pantallaPersonaje = (int)(personaje.position.y/ alturaPantalla);
- float alturaCamara = (pantallaPersonaje * alturaPantalla) + tamanoCamara;
- transform.position = new Vector3(transform.position.x, alturaCamara, transform.position.z);
- }
- }
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