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                - minetest.register_node("stone:brick_1", {
 - description = "Brick",
 - paramtype2 = "facedir",
 - place_param2 = 0,
 - tiles = {"stone_brick_1.png"},
 - is_ground_content = false,
 - groups = {cracky = 3},
 - sounds = default.node_sound_stone_defaults(),
 - drop = {},
 - on_place = function(itemstack, placer, pointed_thing)
 - local stack = ItemStack("stone:brick_" .. math.random(1,3))
 - local ret = minetest.item_place(stack, placer, pointed_thing)
 - return ItemStack("stone:brick_1 " ..
 - itemstack:get_count() - (1 - ret:get_count()))
 - end,
 - })
 - for i = 2, 3 do
 - minetest.register_node("stone:brick_" .. i, {
 - description = "Brick",
 - tiles = {"stone_brick_" .. i .. ".png"},
 - -- inventory_image = "stone_brick_" .. i .. ".png",
 - -- wield_image = "stone_brick_" .. i .. ".png",
 - groups = {cracky = 3, not_in_creative_inventory =1},
 - sounds = default.node_sound_stone_defaults(),
 - drop = {},
 - })
 - end
 
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