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- using UnityEngine;
- using System.Collections;
- public class GameController : MonoBehaviour {
- public Sprite jumpingJack1;
- public Sprite jumpingJack2;
- public int spriteNum;
- Sprite playerSprite;
- GameObject player;
- // Use this for initialization
- void Start () {
- player = GameObject.FindGameObjectWithTag("player");
- playerSprite = player.GetComponent<SpriteRenderer>().sprite;
- }
- // Update is called once per frame
- void Update () {
- if (Input.GetMouseButtonDown(0)) {
- Debug.Log("pressed");
- spriteNum += 1;
- }
- if (spriteNum % 2 == 0){
- playerSprite = jumpingJack1;
- }
- else {
- playerSprite = jumpingJack2;
- }
- }
- }
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