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Razer3434

Untitled

Nov 19th, 2017
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  1. local ADMINS = {139554565}
  2. local BANS = {}
  3.  
  4. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  5. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  6.  
  7. local VERSION = '1.8.0'
  8. local UPDATED = '3/15/2017'
  9. local CHANGELOG = {
  10.     ' * updated ;nolimbs',
  11.     ' * updated ;rhats',
  12.     ' - removed ;sword (LoadAsset)',
  13.     ' * updated ;punish & ;unpunish',
  14.     ' * updated ;loopheal',
  15.     ' + added ;loopkill & ;unloopkill'
  16. }
  17.  
  18. local CREDITS = [[
  19.  Rocky2u - Creator of Admin
  20.  Veinyrox - Made ;crash & ;shutdown
  21.  Harkinian - Helped with message function
  22.  Moon - Command bar addon idea
  23. ]]
  24.  
  25. local _CORE = game:GetService('CoreGui')
  26. local _LIGHTING = game:GetService('Lighting')
  27. local _NETWORK = game:GetService('NetworkClient')
  28. local _PLAYERS = game:GetService('Players')
  29.  
  30. local LP = _PLAYERS.LocalPlayer
  31. local MOUSE = LP:GetMouse()
  32.  
  33. local SERVER_LOCKED = false
  34. local SHOWING_MESSAGE = false
  35.  
  36. local SERVICES = {}
  37. SERVICES.EVENTS = {}
  38.  
  39. local COMMANDS = {}
  40. local STD = {}
  41. local JAILED = {}
  42. local KICKS = {}
  43. local LOOPED_H = {}
  44. local LOOPED_K = {}
  45.  
  46. local C_PREFIX = ';'
  47. local SPLIT = ' '
  48.  
  49. local IP = ''
  50. local PORT = ''
  51.  
  52. if _NETWORK:FindFirstChild('ClientReplicator') then
  53.     IP = _NETWORK.ClientReplicator.MachineAddress
  54.     PORT = _NETWORK.ClientReplicator.Port
  55. end
  56.  
  57. local NEW = loadstring(Raindrop:DownloadString("https://raw.githubusercontent.com/RobloxLabs/internal-code/master/library-scripts/RbxUtility-60595411.lua"))().Create
  58.  
  59. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  60. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  61. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  62. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  63. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  64. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  65. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  66. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  67. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  68. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find('  ') then STRING = STRING:gsub('  ', ' ') end until not STRING:find('  ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  69. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  70.  
  71. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  72. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  73. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  74.  
  75. local STUFF = '[ Rocky2u\'s CMDs ] : '
  76. local NOCLIP, JESUSFLY, SWIM = false, false, false
  77.  
  78. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  79.     if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  80.     if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  81.     UPDATE_CHAT(PLAYER)
  82.     if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  83. end)
  84.  
  85. game:GetService('RunService').Stepped:connect(function()
  86.     for i,v in pairs(_PLAYERS:GetPlayers()) do
  87.         if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  88.         if FIND_IN_TABLE(LOOPED_H, v.Name) then
  89.             v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  90.         end
  91.         if FIND_IN_TABLE(LOOPED_K, v.Name) then
  92.             v.Character:BreakJoints()
  93.         end
  94.     end
  95.     if NOCLIP then
  96.         if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  97.     elseif JESUSFLY then
  98.         if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  99.     elseif SWIM then
  100.         if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  101.     end
  102. end)
  103.  
  104. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  105.  
  106. function GET_PLAYER(NAME, SPEAKER)
  107.     local NAME_TABLE = {}
  108.     NAME = NAME:lower()
  109.     if NAME == 'me' then
  110.         table.insert(NAME_TABLE, SPEAKER.Name)
  111.     elseif NAME == 'others' then
  112.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  113.     elseif NAME == 'all' then
  114.         for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  115.     elseif NAME == 'random' then
  116.         table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  117.     elseif NAME == 'team' then
  118.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  119.     elseif NAME == 'nonadmins' then
  120.         for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  121.     elseif NAME == 'admins' then
  122.         for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  123.     elseif NAME == 'nonfriends' then
  124.         for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  125.     elseif NAME == 'friends' then
  126.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  127.     elseif NAME == 'nonguests' then
  128.         for i,v in pairs(_PLAYERS:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end
  129.     elseif NAME == 'guests' then
  130.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end
  131.     elseif NAME == 'nbcs' then
  132.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  133.     elseif NAME == 'bcs' then
  134.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  135.     elseif NAME == 'tbcs' then
  136.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  137.     elseif NAME == 'obcs' then
  138.         for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  139.     else
  140.         for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  141.     end
  142.     return NAME_TABLE
  143. end
  144.  
  145. local SI = 'rbxasset://textures/blackBkg_square.png'
  146.  
  147. function LOAD_DATA()
  148.     local DATA = Instance.new('Folder')
  149.    
  150.     GUIS = Instance.new('Folder', DATA)
  151.     HUMANOIDS = Instance.new('Folder', DATA)
  152.     OTHER = Instance.new('Folder', DATA)
  153.    
  154.     MAIN_GUI = Instance.new('ScreenGui', GUIS)
  155.     MAIN_GUI.Name = 'seth_main'
  156.     NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  157.         NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  158.             local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  159.                 NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  160.                 NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  161.                 NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  162.                 NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  163.                 NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  164.                 NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  165.                 NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  166.                
  167.             local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  168.                 NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  169.                     NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  170.                     NEW'TextLabel'{Name = 'ip', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' IP Address | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  171.                     NEW'TextLabel'{Name = 'port', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Port | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  172.                     NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  173.                     NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  174.                     NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 150), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  175.                     NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 180), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  176.                 NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  177.                 NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  178.                 NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  179.                 NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  180.                 NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  181.                     local Y_CHANGES = 0
  182.                     for i,v in pairs(CHANGELOG) do
  183.                         NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  184.                         HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  185.                         Y_CHANGES = Y_CHANGES + 30
  186.                     end
  187.                 NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  188.                     NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  189.                 NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  190.                
  191.             NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  192.         NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  193.        
  194.     CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  195.     CMD_BAR_H.Name = 'cmdbar_seth'
  196.         NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  197.             NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  198.             NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  199.            
  200.     local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  201.     NOTIFY_H.Name = 'notify_seth'
  202.         local N = Instance.new('Frame', NOTIFY_H)
  203.         N.Name = 'notify'
  204.         N.BackgroundColor3 = C3(0, 0, 0)
  205.         N.BackgroundTransparency = 0.5
  206.         N.BorderSizePixel = 0
  207.         N.Position = UDim2.new(0, -225, 0.6, 0)
  208.         N.Size = UDim2.new(0, 225, 0, 30)
  209.             local BAR = Instance.new('Frame', N)
  210.             BAR.Name = ''
  211.             BAR.BackgroundColor3 = C3(255, 255, 255)
  212.             BAR.BackgroundTransparency = 0.5
  213.             BAR.BorderSizePixel = 0
  214.             BAR.Position = UDim2.new(0, 0, 1, 0)
  215.             BAR.Size = UDim2.new(1, 0, 0, 5)
  216.             local TEXT = Instance.new('TextLabel', N)
  217.             TEXT.Name = 'text'
  218.             TEXT.BackgroundTransparency = 1
  219.             TEXT.BorderSizePixel = 0
  220.             TEXT.Size = UDim2.new(1, 0, 1, 0)
  221.             TEXT.Font = 'SourceSansBold'
  222.             TEXT.TextColor3 = C3(255, 255, 255)
  223.             TEXT.TextSize = 18
  224.             TEXT.TextXAlignment = 'Left'
  225.            
  226.     PAPER_MESH = Instance.new('BlockMesh', OTHER)
  227.     PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  228.    
  229.     JAIL = Instance.new('Model', OTHER)
  230.     JAIL.Name = 'JAIL'
  231.         local B = Instance.new('Part', JAIL)
  232.         B.Name = 'BUTTOM'
  233.         B.BrickColor = BrickColor.new('Black')
  234.         B.Transparency = 0.5
  235.         B.Anchored = true
  236.         B.Locked = true
  237.         B.Size = Vector3.new(6, 1, 6)
  238.         B.TopSurface = 'Smooth'
  239.         B.BottomSurface = 'Smooth'
  240.         local M = Instance.new('Part', JAIL)
  241.         M.Name = 'MAIN'
  242.         M.BrickColor = BrickColor.new('Black')
  243.         M.Transparency = 1
  244.         M.Anchored = true
  245.         M.CanCollide = false
  246.         M.Locked = true
  247.         M.Position = B.Position + Vector3.new(0, 3, 0)
  248.         M.Size = Vector3.new(1, 1, 1)
  249.         local P1 = Instance.new('Part', JAIL)
  250.         P1.BrickColor = BrickColor.new('Black')
  251.         P1.Transparency = 1
  252.         P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  253.         P1.Rotation = Vector3.new(0, 90, 0)
  254.         P1.Anchored = true
  255.         P1.Locked = true
  256.         P1.Size = Vector3.new(1, 6, 6)
  257.         local P2 = Instance.new('Part', JAIL)
  258.         P2.BrickColor = BrickColor.new('Black')
  259.         P2.Transparency = 1
  260.         P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  261.         P2.Rotation = Vector3.new(-180, 0, -180)
  262.         P2.Anchored = true
  263.         P2.Locked = true
  264.         P2.Size = Vector3.new(1, 6, 4)
  265.         local P3 = Instance.new('Part', JAIL)
  266.         P3.BrickColor = BrickColor.new('Black')
  267.         P3.Transparency = 1
  268.         P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  269.         P3.Rotation = Vector3.new(0, 0, 0)
  270.         P3.Anchored = true
  271.         P3.Locked = true
  272.         P3.Size = Vector3.new(1, 6, 4)
  273.         local P4 = Instance.new('Part', JAIL)
  274.         P4.BrickColor = BrickColor.new('Black')
  275.         P4.Transparency = 1
  276.         P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  277.         P4.Rotation = Vector3.new(0, 90, 0)
  278.         P4.Anchored = true
  279.         P4.Locked = true
  280.         P4.Size = Vector3.new(1, 6, 4)
  281.         local TOP = Instance.new('Part', JAIL)
  282.         TOP.BrickColor = BrickColor.new('Black')
  283.         TOP.Transparency = 0.5
  284.         TOP.Position = B.Position + Vector3.new(0, 7, 0)
  285.         TOP.Rotation = Vector3.new(0, 0, 0)
  286.         TOP.Anchored = true
  287.         TOP.Locked = true
  288.         TOP.Size = Vector3.new(6, 1, 6)
  289.         TOP.TopSurface = 'Smooth'
  290.         TOP.BottomSurface = 'Smooth'
  291.        
  292.     ROCKET = Instance.new('Part', OTHER)
  293.     ROCKET.Name = 'rocket_seth'
  294.     ROCKET.CanCollide = false
  295.     ROCKET.Size = Vector3.new(2, 5, 2)
  296.         Instance.new('CylinderMesh', ROCKET)
  297.         local F = Instance.new('Part', ROCKET)
  298.         F.BrickColor = BrickColor.new('Black')
  299.         F.CanCollide = false
  300.         F.Size = Vector3.new(2, 0.2, 2)
  301.             Instance.new('CylinderMesh', F)
  302.             local PE = Instance.new('ParticleEmitter', F)
  303.             PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  304.             PE.Size = NumberSequence.new(0.2)
  305.             PE.Texture = 'rbxassetid://17238048'
  306.             PE.LockedToPart = true
  307.             PE.Lifetime = NumberRange.new(0.2)
  308.             PE.Rate = 50
  309.             PE.Speed = NumberRange.new(-20)
  310.         local TOP = Instance.new('Part', ROCKET)
  311.         TOP.CanCollide = false
  312.         TOP.Shape = 'Ball'
  313.         TOP.Size = Vector3.new(2, 2, 2)
  314.         TOP.TopSurface = 'Smooth'
  315.         TOP.BottomSurface = 'Smooth'
  316.         local BF = Instance.new('BodyForce', ROCKET)
  317.         BF.Name = 'force'
  318.         BF.Force = Vector3.new(0, 0, 0)
  319.         local W1 = Instance.new('Weld', ROCKET)
  320.         W1.Part0 = ROCKET
  321.         W1.Part1 = F
  322.         W1.C1 = CFrame.new(0, 2.6, 0)
  323.         local W2 = Instance.new('Weld', ROCKET)
  324.         W2.Part0 = ROCKET
  325.         W2.Part1 = TOP
  326.         W2.C1 = CFrame.new(0, -2.6, 0)
  327.        
  328.     ALIEN_H = Instance.new('Accessory', OTHER)
  329.         local H = Instance.new('Part', ALIEN_H)
  330.         H.Name = 'Handle'
  331.         H.Size = Vector3.new(2, 2.4, 2)
  332.             local HA = Instance.new('Attachment', H)
  333.             HA.Name = 'HatAttachment'
  334.             HA.Position = Vector3.new(0, 0.15, 0)
  335.             local SM = Instance.new('SpecialMesh', H)
  336.             SM.MeshId = 'rbxassetid://13827689'
  337.             SM.MeshType = 'FileMesh'
  338.             SM.Scale = Vector3.new(1, 1.02, 1)
  339.             SM.TextureId = 'rbxassetid://13827796'
  340.            
  341.     local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  342.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  343.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  344.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  345.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  346.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  347.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  348.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  349.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  350.         NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  351.    
  352.     CMD_BAR_H.Parent = _CORE
  353. end
  354.  
  355. local RS = game:GetService('RunService').RenderStepped
  356.  
  357. function OPEN_MAIN()
  358.     SETH_MAIN = MAIN_GUI:Clone()
  359.    
  360.     local BUTTONS = SETH_MAIN.main.holder.buttons
  361.     local HOLDERS = SETH_MAIN.main.holder.holders
  362.    
  363.     for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  364.         v.MouseButton1Down:connect(function(X, Y)
  365.             OPEN_TAB(v.Name)
  366.             if not v:FindFirstChild('circle') then
  367.                 local C = Instance.new('ImageLabel', v)
  368.                 C.BackgroundTransparency = 1
  369.                 C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  370.                 C.Size = UDim2.new(0, 0, 0, 0)
  371.                 C.ZIndex = v.ZIndex
  372.                 C.Image = 'rbxassetid://200182847'
  373.                 C.ImageColor3 = C3(0, 100, 255)
  374.                 C.Name = 'circle'
  375.                 C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  376.                 for i = 0, 1, 0.03 do
  377.                     C.ImageTransparency = i
  378.                     RS:wait()
  379.                 end
  380.                 C:destroy()
  381.             end
  382.         end)
  383.     end
  384.    
  385.     HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  386.     game:GetService('RunService').Stepped:connect(function()
  387.         if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  388.             if not workspace.FilteringEnabled then
  389.                 HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  390.             else
  391.                 HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  392.             end
  393.             HOLDERS.server.ip.Text = ' IP Address | ' .. IP
  394.             HOLDERS.server.port.Text = ' Port | ' .. PORT
  395.             HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  396.             HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  397.             HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  398.         end
  399.     end)
  400.    
  401.     function UPDATE_ADMINS()
  402.         HOLDERS.admins:ClearAllChildren()
  403.         HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  404.         local Y_ADMINS = 5
  405.         for i,v in pairs(ADMINS) do
  406.             NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  407.             NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  408.             HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  409.                 table.remove(ADMINS, i)
  410.                 UPDATE_ADMINS()
  411.             end)
  412.             HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  413.             Y_ADMINS = Y_ADMINS + 30
  414.         end
  415.         HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  416.         spawn(function()
  417.             for i,v in pairs(HOLDERS.admins:GetChildren()) do
  418.                 v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  419.             end
  420.         end)
  421.     end
  422.     UPDATE_ADMINS()
  423.    
  424.     function UPDATE_BANS()
  425.         HOLDERS.bans:ClearAllChildren()
  426.         HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  427.         local Y_BANS = 5
  428.         for i,v in pairs(BANS) do
  429.             NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  430.             NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  431.             HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  432.                 table.remove(BANS, i)
  433.                 UPDATE_BANS()
  434.             end)
  435.             HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  436.             Y_BANS = Y_BANS + 30
  437.         end
  438.         HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  439.         spawn(function()
  440.             for i,v in pairs(HOLDERS.bans:GetChildren()) do
  441.                 v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  442.             end
  443.         end)
  444.     end
  445.     UPDATE_BANS()
  446.    
  447.     local function DISPLAY_CMDS()
  448.         local Y_COMMANDS = 0
  449.         for i,v in pairs(COMMANDS) do
  450.             NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  451.             HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  452.             Y_COMMANDS = Y_COMMANDS + 25
  453.         end
  454.     end
  455.     DISPLAY_CMDS()
  456.    
  457.     HOLDERS.search.Changed:connect(function()
  458.         if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  459.         if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  460.             if HOLDERS.search.Text ~= '' then
  461.                 if not HOLDERS.search.Text:find(' ') then
  462.                     HOLDERS.cmds:ClearAllChildren()
  463.                     HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  464.                     local Y_COMMANDS = 0
  465.                     for i,v in pairs(COMMANDS) do
  466.                         if v.N:find(HOLDERS.search.Text) then
  467.                             HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  468.                             NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  469.                             HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  470.                             Y_COMMANDS = Y_COMMANDS + 25
  471.                         end
  472.                     end
  473.                 end
  474.             else
  475.                 HOLDERS.cmds:ClearAllChildren()
  476.                 HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  477.                 DISPLAY_CMDS()
  478.             end
  479.         end
  480.         end
  481.     end)
  482.    
  483.     local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  484.     local Y_FUN = 5
  485.     for i,v in pairs(FUN) do
  486.         NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  487.         HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  488.         Y_FUN = Y_FUN + 30
  489.     end
  490.     HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  491.     for i,v in pairs(HOLDERS.fun:GetChildren()) do
  492.         NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  493.         v.load.MouseButton1Down:connect(function()
  494.             if v.Name == 'balefire' then LOAD_BALEFIRE()
  495.             elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  496.             elseif v.Name == 'trowel' then LOAD_TROWEL()
  497.             elseif v.Name == 'path giver' then LOAD_PATH()
  498.             elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  499.             end
  500.         end)
  501.     end
  502.    
  503.     SETH_MAIN.main.close.MouseButton1Down:connect(function()
  504.         SETH_MAIN:destroy()
  505.     end)
  506.    
  507.     SETH_MAIN.Parent = _CORE
  508. end
  509.  
  510. LOAD_DATA()
  511.  
  512. --/ TOOLS
  513.  
  514. function LOAD_BALEFIRE()
  515.     local HB = Instance.new('HopperBin', LP.Backpack)
  516.     HB.Name = 'balefire'
  517.    
  518.     local function BF(P)
  519.         for i = 1, 50 do
  520.             local E = Instance.new('Explosion', workspace)
  521.             E.BlastRadius = 3
  522.             E.BlastPressure = 999999
  523.             E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  524.         end
  525.     end
  526.    
  527.     FIRED = false
  528.     local function FIRE(M)
  529.         if not FIRED then
  530.             FIRED = true
  531.             BF(M.Hit.p)
  532.             wait(0.25)
  533.             FIRED = false
  534.         end
  535.     end
  536.    
  537.     HB.Selected:connect(function(M)
  538.         M.Button1Down:connect(function()
  539.             FIRE(M)
  540.         end)
  541.     end)
  542. end
  543.  
  544. function LOAD_TROWEL()
  545.     local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  546.     NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  547.     NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  548.     NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  549.    
  550.     local HEIGHT = 5
  551.     local SPEED = 0.05
  552.     local WIDTH = 15
  553.    
  554.     function BRICK(CF, P, C)
  555.         local B = Instance.new('Part')
  556.         B.BrickColor = C
  557.         B.CFrame = CF * CFrame.new(P + B.Size / 2)
  558.         B.Parent = game.Workspace
  559.         B:MakeJoints()
  560.         B.Material = 'Neon'
  561.         return  B, P + B.Size
  562.     end
  563.    
  564.     function BW(CF)
  565.         local BC = BrickColor.Random()
  566.         local B = {}
  567.         assert(WIDTH > 0)
  568.         local Y = 0
  569.         while Y < HEIGHT do
  570.             local P
  571.             local X = -WIDTH / 2
  572.             while X < WIDTH / 2 do
  573.                 local brick
  574.                 brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  575.                 X = P.x
  576.                 table.insert(B, brick)
  577.                 wait(SPEED)
  578.             end
  579.             Y = P.y
  580.         end
  581.         return B
  582.     end
  583.    
  584.     function S(A)
  585.         if math.abs(A.x) > math.abs(A.z) then
  586.             if A.x > 0 then
  587.                 return Vector3.new(1, 0, 0)
  588.             else
  589.                 return Vector3.new(-1, 0, 0)
  590.             end
  591.         else
  592.             if A.z > 0 then
  593.                 return Vector3.new(0, 0, 1)
  594.             else
  595.                 return Vector3.new(0, 0, -1)
  596.             end
  597.         end
  598.     end
  599.    
  600.     T.Enabled = true
  601.     T.Activated:connect(function()
  602.         if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  603.             T.Enabled = false
  604.             T.Handle.build:Play()
  605.             BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  606.             T.Enabled = true
  607.         end
  608.     end)
  609. end
  610.  
  611. function LOAD_PATH()
  612.     local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  613.    
  614.     local function PATH(M, C)
  615.         if ENABLED and LP.Character then
  616.             if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  617.             local hit = M.Target
  618.             local point = M.Hit.p
  619.             local P = Instance.new('Part', workspace.paths_seth)
  620.             P.BrickColor = C
  621.             P.Material = 'Neon'
  622.             P.Transparency = 0.75
  623.             P.Anchored = true
  624.             P.Size = Vector3.new(20, 1, 20)
  625.             P.Velocity = M.Hit.lookVector * 75
  626.             P.BottomSurface = 'Smooth'
  627.             P.TopSurface = 'Smooth'
  628.             P.CFrame = CFrame.new(LP.Character.Head.Position)
  629.             P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  630.             P.CFrame = CFrame.new(P.Position, point)
  631.             wait()
  632.             PATH(M, C)
  633.         end
  634.     end
  635.    
  636.     local function SELECTED(M)
  637.         M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  638.         M.Button1Up:connect(function() ENABLED = false end)
  639.         M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  640.     end
  641.    
  642.     HB.Selected:connect(SELECTED)
  643. end
  644.  
  645. function LOAD_STRIKE()
  646.     local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  647.    
  648.     local function SHOOT(T)
  649.         if ENABLED then
  650.             local P0 = CFrame.new(0, 1500, 0)
  651.             P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  652.             local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  653.             SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  654.            
  655.             local M = Instance.new('Model', workspace)
  656.             NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  657.             NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  658.             NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  659.            
  660.             for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  661.             M:destroy()
  662.         end
  663.     end
  664.    
  665.     HB.Selected:connect(function(M)
  666.         if not workspace:FindFirstChild('orbital_seth') then
  667.             SATELITE = Instance.new('Part', workspace)
  668.             SATELITE.Name = 'orbital_seth'
  669.             SATELITE.Position = Vector3.new(0, 1500, 0)
  670.             SATELITE.Anchored = true
  671.             SATELITE.CanCollide = false
  672.             SATELITE.Size = Vector3.new(5, 16.8, 5)
  673.             NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  674.         end
  675.         M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  676.         M.Button1Up:connect(function() ENABLED = false end)
  677.     end)
  678. end
  679.  
  680. function FIND_IN_TABLE(TABLE, NAME)
  681.     for i,v in pairs(TABLE) do
  682.         if v == NAME then
  683.             return true
  684.         end
  685.     end
  686.     return false
  687. end
  688.  
  689. function GET_IN_TABLE(TABLE, NAME)
  690.     for i = 1, #TABLE do
  691.         if TABLE[i] == NAME then
  692.             return i
  693.         end
  694.     end
  695.     return false
  696. end
  697.  
  698. local NOTIFY_1 = false
  699. local NOTIFY_2 = false
  700.  
  701. function NOTIFY(M, R, G, B)
  702.     spawn(function()
  703.         repeat wait() until not NOTIFY_1
  704.         local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  705.         if NOTIFY_SETH then
  706.             NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  707.             NOTIFY_SETH.notify.text.Text = ' ' .. M
  708.             repeat wait() until not NOTIFY_1
  709.             NOTIFY_1 = true
  710.             wait(0.5)
  711.             NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  712.             wait(0.5)
  713.             repeat wait() until not NOTIFY_2
  714.             NOTIFY_1 = false
  715.             NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  716.             wait(0.5)
  717.             NOTIFY_2 = true
  718.             wait(2.5)
  719.             NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  720.         end
  721.         wait(1)
  722.         NOTIFY_SETH:destroy()
  723.         NOTIFY_2 = false
  724.     end)
  725. end
  726.  
  727. function KICK(P)
  728.     spawn(function()
  729.         for i = 1,5 do
  730.             if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  731.                 P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  732.                 local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  733.                 spawn(function()
  734.                     repeat wait()
  735.                         if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  736.                     until not _PLAYERS:FindFirstChild(P.Name)
  737.                 end)
  738.                 P.Character.Torso.Anchored = true
  739.             end
  740.         end
  741.     end)
  742. end
  743.  
  744. _PLAYERS.PlayerRemoving:connect(function(P)
  745.     if FIND_IN_TABLE(KICKS, P) then
  746.         for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  747.         NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  748.     end
  749.     if FIND_IN_TABLE(JAILED, P.Name) then
  750.         for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  751.     end
  752. end)
  753.  
  754. function FIX_LIGHTING()
  755.     _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  756.     _LIGHTING.Brightness = 1
  757.     _LIGHTING.GlobalShadows = true
  758.     _LIGHTING.Outlines = false
  759.     _LIGHTING.TimeOfDay = 14
  760.     _LIGHTING.FogEnd = 100000
  761. end
  762.  
  763. function COLOR(PLAYER, BCOLOR)
  764.     for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  765.     for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  766.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  767.         if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  768.             v.BrickColor = BrickColor.new(BCOLOR)
  769.         elseif v:IsA('Accessory') then
  770.             v.Handle.BrickColor = BrickColor.new(BCOLOR)
  771.             for a,b in pairs(v.Handle:GetChildren()) do
  772.                 if b:IsA('SpecialMesh') then
  773.                     b.TextureId = ''
  774.                 end
  775.             end
  776.         end
  777.     end
  778. end
  779.  
  780. function LAG(PLAYER)
  781.     local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  782.     spawn(function()
  783.         repeat wait()
  784.             if PLAYER and PLAYER.Character then
  785.                 PLAYER.CameraMode = 'LockFirstPerson'
  786.                 PLAYER.Character.HumanoidRootPart.CFrame = POS
  787.                 PLAYER.Character.Torso.Anchored = true
  788.                 Instance.new('ForceField', PLAYER.Character)
  789.                 Instance.new('Smoke', PLAYER.Character.Head)
  790.             end
  791.         until not _PLAYERS:FindFirstChild(PLAYER.Name)
  792.     end)
  793. end
  794.  
  795. local FLYING = false
  796.  
  797. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  798.     LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  799. end
  800.  
  801. function sFLY()
  802.     repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  803.     repeat wait() until MOUSE
  804.    
  805.     local T = LP.Character.Torso
  806.     local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  807.     local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  808.     local SPEED = 0
  809.    
  810.     local function FLY()
  811.         FLYING = true
  812.         local BG = Instance.new('BodyGyro', T)
  813.         local BV = Instance.new('BodyVelocity', T)
  814.         BG.P = 9e4
  815.         BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  816.         BG.cframe = T.CFrame
  817.         BV.velocity = Vector3.new(0, 0.1, 0)
  818.         BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  819.         spawn(function()
  820.             repeat wait()
  821.                 LP.Character.Humanoid.PlatformStand = true
  822.                 if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  823.                     SPEED = 50
  824.                 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  825.                     SPEED = 0
  826.                 end
  827.                 if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  828.                     BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  829.                     lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  830.                 elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  831.                     BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  832.                 else
  833.                     BV.velocity = Vector3.new(0, 0.1, 0)
  834.                 end
  835.                 BG.cframe = workspace.CurrentCamera.CoordinateFrame
  836.             until not FLYING
  837.             CONTROL = {F = 0, B = 0, L = 0, R = 0}
  838.             lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  839.             SPEED = 0
  840.             BG:destroy()
  841.             BV:destroy()
  842.             LP.Character.Humanoid.PlatformStand = false
  843.         end)
  844.     end
  845.    
  846.     MOUSE.KeyDown:connect(function(KEY)
  847.         if KEY:lower() == 'w' then
  848.             CONTROL.F = 1
  849.         elseif KEY:lower() == 's' then
  850.             CONTROL.B = -1
  851.         elseif KEY:lower() == 'a' then
  852.             CONTROL.L = -1
  853.         elseif KEY:lower() == 'd' then
  854.             CONTROL.R = 1
  855.         end
  856.     end)
  857.    
  858.     MOUSE.KeyUp:connect(function(KEY)
  859.         if KEY:lower() == 'w' then
  860.             CONTROL.F = 0
  861.         elseif KEY:lower() == 's' then
  862.             CONTROL.B = 0
  863.         elseif KEY:lower() == 'a' then
  864.             CONTROL.L = 0
  865.         elseif KEY:lower() == 'd' then
  866.             CONTROL.R = 0
  867.         end
  868.     end)
  869.     FLY()
  870. end
  871.  
  872. function NOFLY()
  873.     FLYING = false
  874.     LP.Character.Humanoid.PlatformStand = false
  875. end
  876.  
  877. function RESET_MODEL(MODEL)
  878.     for i,v in pairs(MODEL:GetChildren()) do
  879.         if v:IsA('Seat') and v.Name == 'FakeTorso' then
  880.             v:destroy()
  881.         elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  882.             v:destroy()
  883.         elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  884.             v.Transparency = 0
  885.         elseif v:IsA('ShirtGraphic') then
  886.             v.Archivable = false
  887.             v.Graphic = ''
  888.         end
  889.     end
  890.     for i,v in pairs(MODEL.Torso:GetChildren()) do
  891.         if v:IsA('SpecialMesh') then
  892.             v:destroy()
  893.         end
  894.     end
  895.     if MODEL.Head:FindFirstChild('Mesh') then
  896.         MODEL.Head.Mesh:destroy()
  897.     end
  898.     if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  899.     if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  900.     if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  901.     if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  902.     if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  903. end
  904.  
  905. function UPDATE_MODEL(MODEL, USERNAME)
  906.     local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  907.     MODEL.Name = USERNAME
  908.     for i,v in pairs(AppModel:GetChildren()) do
  909.         if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  910.             v.Parent = MODEL.Head
  911.         elseif v:IsA('Decal') then
  912.             if MODEL.Head:FindFirstChild('face') then
  913.                 MODEL.Head.face.Texture = v.Texture
  914.             else
  915.                 local FACE = Instance.new('Decal', MODEL.Head)
  916.                 FACE.Texture = v.Texture
  917.             end
  918.         elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  919.             if MODEL:FindFirstChild('Body Colors') then
  920.                 MODEL['Body Colors']:destroy()
  921.             end
  922.             v.Parent = MODEL
  923.         elseif v:IsA('Accessory') then
  924.             v.Parent = MODEL
  925.             v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  926.         end
  927.     end
  928.     if not MODEL.Head:FindFirstChild('Mesh') then
  929.         local SM = Instance.new('SpecialMesh', MODEL.Head)
  930.         SM.MeshType = Enum.MeshType.Head
  931.         SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  932.     end
  933. end
  934.  
  935. function CREEPER(PLAYER)
  936.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  937.         if v:IsA('Shirt') or v:IsA('Pants') then
  938.             v:destroy()
  939.         elseif v:IsA('ShirtGraphic') then
  940.             v.Archivable = false
  941.             v.Graphic = ''
  942.         end
  943.     end
  944.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  945.         if v:IsA('Accessory') then
  946.             v:destroy()
  947.         end
  948.     end
  949.     PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  950.     PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  951.     PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  952.     PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  953.     PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  954.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  955.         if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  956.             v.BrickColor = BrickColor.new('Bright green')
  957.         end
  958.     end
  959. end
  960.  
  961. function SHREK(PLAYER)
  962.     COLOR(PLAYER, 'Bright green')
  963.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  964.         if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  965.             v:destroy()
  966.         elseif v:IsA('ShirtGraphic') then
  967.             v.Archivable = false
  968.             v.Graphic = ''
  969.         end
  970.     end
  971.     for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  972.         if v:IsA('Decal') or v:IsA('SpecialMesh') then
  973.             v:destroy()
  974.         end
  975.     end
  976.     if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  977.         PLAYER.Character['Shirt Graphic'].Archivable = false
  978.         PLAYER.Character['Shirt Graphic'].Graphic = ''
  979.     end
  980.     local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  981.     local S = Instance.new('Shirt', PLAYER.Character)
  982.     local P = Instance.new('Pants', PLAYER.Character)
  983.     M.MeshType = 'FileMesh'
  984.     M.MeshId = 'rbxassetid://19999257'
  985.     M.Offset = Vector3.new(-0.1, 0.1, 0)
  986.     M.TextureId = 'rbxassetid://156397869'
  987.     S.ShirtTemplate = 'rbxassetid://133078194'
  988.     P.PantsTemplate = 'rbxassetid://133078204'
  989. end
  990.  
  991. function DUCK(PLAYER)
  992.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  993.         if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  994.             v.Transparency = 1
  995.         elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  996.             v:destroy()
  997.         elseif v:IsA('ShirtGraphic') then
  998.             v.Archivable = false
  999.             v.Graphic = ''
  1000.         end
  1001.     end
  1002.     local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  1003.     DUCK.MeshType = 'FileMesh'
  1004.     DUCK.MeshId = 'rbxassetid://9419831'
  1005.     DUCK.TextureId = 'rbxassetid://9419827'
  1006.     DUCK.Scale = Vector3.new(5, 5, 5)
  1007.     if PLAYER.Character.Head:FindFirstChild('face') then
  1008.         PLAYER.Character.Head.face.Transparency = 1
  1009.     end
  1010. end
  1011.  
  1012. function DOG(PLAYER)
  1013.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  1014.         if v:IsA('Shirt') or v:IsA('Pants') then
  1015.             v:destroy()
  1016.         elseif v:IsA('ShirtGraphic') then
  1017.             v.Archivable = false
  1018.             v.Graphic = ''
  1019.         end
  1020.     end
  1021.     PLAYER.Character.Torso.Transparency = 1
  1022.     PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1023.     PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1024.     PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1025.     PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1026.     PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1027.     local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1028.     local BF = Instance.new('BodyForce', FakeTorso)
  1029.     local W = Instance.new('Weld', PLAYER.Character.Torso)
  1030.     FakeTorso.Name = 'FakeTorso'
  1031.     FakeTorso.TopSurface = 0
  1032.     FakeTorso.BottomSurface = 0
  1033.     FakeTorso.Size = Vector3.new(3,1,4)
  1034.     FakeTorso.BrickColor = BrickColor.new('Brown')
  1035.     FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1036.     BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1037.     W.Part0 = PLAYER.Character.Torso
  1038.     W.Part1 = FakeTorso
  1039.     W.C0 = CFrame.new(0, -0.5, 0)
  1040.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  1041.         if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1042.             v.BrickColor = BrickColor.new('Brown')
  1043.         end
  1044.     end
  1045. end
  1046.  
  1047. function ALIEN(PLAYER)
  1048.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  1049.         if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1050.             v:destroy()
  1051.         elseif v:IsA('ShirtGraphic') then
  1052.             v.Archivable = false
  1053.             v.Graphic = ''
  1054.         elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1055.             v.BrickColor = BrickColor.new('Fossil')
  1056.         end
  1057.     end
  1058.     ALIEN_H:Clone().Parent = PLAYER.Character
  1059. end
  1060.  
  1061. function DECALSPAM(INSTANCE, ID)
  1062.     for i,v in pairs(INSTANCE:GetChildren()) do
  1063.         if v:IsA('BasePart') then
  1064.             spawn(function()
  1065.                 local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1066.                 local CURRENT_FACE = 1
  1067.                 for i = 1, 6 do
  1068.                     local DECAL = Instance.new('Decal', v)
  1069.                     DECAL.Name = 'decal_seth'
  1070.                     DECAL.Texture = 'rbxassetid://' .. ID - 1
  1071.                     DECAL.Face = FACES[CURRENT_FACE]
  1072.                     CURRENT_FACE = CURRENT_FACE + 1
  1073.                 end
  1074.             end)
  1075.         end
  1076.         DECALSPAM(v, ID)
  1077.     end
  1078. end
  1079.  
  1080. function UNDECALSPAM(INSTANCE)
  1081.     for i,v in pairs(INSTANCE:GetChildren()) do
  1082.         if v:IsA('BasePart') then
  1083.             for a,b in pairs(v:GetChildren()) do
  1084.                 if b:IsA('Decal') and b.Name == 'decal_seth' then
  1085.                     b:destroy()
  1086.                 end
  1087.             end
  1088.         end
  1089.         UNDECALSPAM(v)
  1090.     end
  1091. end
  1092.  
  1093. function CREATE_DONG(PLAYER, DONG_COLOR)
  1094.     if PLAYER.Character:FindFirstChild('DONG') then
  1095.         PLAYER.Character.DONG:destroy()
  1096.     end
  1097.     local D = Instance.new('Model', PLAYER.Character)
  1098.     D.Name = 'DONG'
  1099.    
  1100.     local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1101.     local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1102.     local M1 = Instance.new('CylinderMesh', MAIN)
  1103.     local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1104.     local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1105.     local M2 = Instance.new('SpecialMesh', P1)
  1106.     local W2 = Instance.new('Weld', P1)
  1107.     local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1108.     local M3 = Instance.new('SpecialMesh', B1)
  1109.     local W3 = Instance.new('Weld', B1)
  1110.     local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1111.     local M4 = Instance.new('SpecialMesh', B2)
  1112.     local W4 = Instance.new('Weld', B2)
  1113.     MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1114.     W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1115.     P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1116.     M2.MeshType = 'Sphere'
  1117.     W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1118.     B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1119.     M3.Parent = B1 M3.MeshType = 'Sphere'
  1120.     W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1121.     B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1122.     M4.MeshType = 'Sphere'
  1123.     W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1124. end
  1125.  
  1126. function SCALE(C, S)
  1127.     if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1128.    
  1129.     local HAT_CLONE = {}
  1130.    
  1131.     for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1132.    
  1133.     local HEAD = C.Head
  1134.     local TORSO = C.Torso
  1135.     local LA = C['Left Arm']
  1136.     local RA = C['Right Arm']
  1137.     local LL = C['Left Leg']
  1138.     local RL = C['Right Leg']
  1139.     local HRP = C.HumanoidRootPart
  1140.    
  1141.     HEAD.Size = Vector3.new(S * 2, S, S)
  1142.     TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1143.     LA.Size = Vector3.new(S, S * 2, S)
  1144.     RA.Size = Vector3.new(S, S * 2, S)
  1145.     LL.Size = Vector3.new(S, S * 2, S)
  1146.     RL.Size = Vector3.new(S, S * 2, S)
  1147.     HRP.Size = Vector3.new(S * 2, S * 2, S)
  1148.    
  1149.     local M1 = Instance.new('Motor6D', TORSO)
  1150.     local M2 = Instance.new('Motor6D', TORSO)
  1151.     local M3 = Instance.new('Motor6D', TORSO)
  1152.     local M4 = Instance.new('Motor6D', TORSO)
  1153.     local M5 = Instance.new('Motor6D', TORSO)
  1154.     local M6 = Instance.new('Motor6D', HRP)
  1155.    
  1156.     M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1157.     M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1158.     M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1159.     M4.Name  = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1160.     M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1161.     M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1162.    
  1163.     for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1164. end
  1165.  
  1166. function CAPE(COLOR)
  1167.     if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1168.    
  1169.     repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1170.    
  1171.     local T = LP.Character.Torso
  1172.    
  1173.     local C = Instance.new('Part', T.Parent)
  1174.     C.Name = 'cape_seth'
  1175.     C.Anchored = false
  1176.     C.CanCollide = false
  1177.     C.TopSurface = 0
  1178.     C.BottomSurface = 0
  1179.     C.BrickColor = BrickColor.new(COLOR)
  1180.     C.Material = 'Neon'
  1181.     C.Size = Vector3.new(0.2, 0.2, 0.2)
  1182.    
  1183.     local M = Instance.new('BlockMesh', C)
  1184.     M.Scale = Vector3.new(9, 17.5, 0.5)
  1185.    
  1186.     local M1 = Instance.new('Motor', C)
  1187.     M1.Part0 = C
  1188.     M1.Part1 = T
  1189.     M1.MaxVelocity = 1
  1190.     M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1191.     M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1192.    
  1193.     local WAVE = false
  1194.    
  1195.     repeat wait(1 / 44)
  1196.         local ANG = 0.2
  1197.         local oldMag = T.Velocity.magnitude
  1198.         local MV = 0.1
  1199.        
  1200.         if WAVE then
  1201.             ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1202.             WAVE = false
  1203.         else
  1204.             WAVE = false
  1205.         end
  1206.         ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1207.         M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1208.         M1.DesiredAngle = -ANG
  1209.         if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1210.             M1.MaxVelocity = 0.04
  1211.         end
  1212.         repeat
  1213.             wait()
  1214.         until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag)  >= (T.Velocity.magnitude / 10) + 1
  1215.         if T.Velocity.magnitude < 0.1 then
  1216.             wait(0.1)
  1217.         end
  1218.     until not C or C.Parent ~= T.Parent
  1219. end
  1220.  
  1221. function INFECT(PLAYER)
  1222.     for i,v in pairs(PLAYER.Character:GetChildren()) do
  1223.         Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1224.         if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1225.             v:destroy()
  1226.         elseif v:IsA('ShirtGraphic') then
  1227.             v.Archivable = false
  1228.             v.Graphic = ''
  1229.         end
  1230.     end
  1231.    
  1232.     if PLAYER.Character.Head:FindFirstChild('face') then
  1233.         PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1234.     end
  1235.    
  1236.     for i,v in pairs (PLAYER.Character:GetChildren()) do
  1237.         if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1238.             if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1239.                 v.BrickColor = BrickColor.new('Medium green')
  1240.             elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1241.                 v.BrickColor = BrickColor.new('Brown')
  1242.             end
  1243.         end
  1244.     end
  1245.    
  1246.     local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1247.         if not TC.Parent:FindFirstChild('infected_seth') then
  1248.             local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1249.             if GPFC then
  1250.                 INFECT(GPFC)
  1251.             end
  1252.         end
  1253.     end)
  1254. end
  1255.  
  1256. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1257.     local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1258.     if (zCoco) then
  1259.         funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1260.     else
  1261.         funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1262.     end
  1263.     return funcw
  1264. end
  1265.  
  1266. function BANG(VICTIM)
  1267.     spawn(function()
  1268.         local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1269.         local V1 = _PLAYERS[VICTIM].Character.Torso
  1270.        
  1271.         V1.Parent.Humanoid.PlatformStand = true
  1272.        
  1273.         P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1274.        
  1275.         P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1276.        
  1277.         V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1278.        
  1279.         V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1280.        
  1281.         V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1282.        
  1283.         V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1284.        
  1285.         local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1286.        
  1287.         local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1288.        
  1289.         fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1290.        
  1291.         local D2 = D:Clone() D2.Parent = P1
  1292.        
  1293.         fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1294.        
  1295.         local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1296.        
  1297.         fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1298.        
  1299.         local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1300.        
  1301.         fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1302.        
  1303.         local CM = Instance.new('CylinderMesh', C)
  1304.        
  1305.         local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1306.        
  1307.         local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1308.        
  1309.         fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1310.        
  1311.         local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1312.        
  1313.         local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1314.        
  1315.         fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1316.        
  1317.         local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1318.        
  1319.         local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1320.        
  1321.         fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1322.        
  1323.         local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1324.        
  1325.         local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1326.        
  1327.         fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1328.        
  1329.         LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1330.         LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1331.         LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1332.        
  1333.         if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1334.        
  1335.         WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1336.        
  1337.         local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1338.     end)
  1339.     spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1340. end
  1341.  
  1342. function RESPAWN(PLAYER)
  1343.     local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1344.     local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1345.     Instance.new('Humanoid', M)
  1346.     PLAYER.Character = M
  1347. end
  1348.  
  1349. function LOAD_MESSAGE(STRING)
  1350.     _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1351.     RESPAWN(LP)
  1352.    
  1353.     R = false
  1354.     LP.CharacterAdded:connect(function()
  1355.         if not R then
  1356.             wait(0.5)
  1357.             if LP.Character:FindFirstChild('Humanoid') then
  1358.                 MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1359.             end
  1360.             R = true
  1361.         end
  1362.     end)
  1363.     repeat wait() until R
  1364.     RESPAWN(LP)
  1365.     LP.CharacterAppearanceId = 0
  1366.    
  1367.     if MAIN_HAT then
  1368.         MAIN_HAT.Handle.CanCollide = true
  1369.         local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1370.         local P = Instance.new('Part')
  1371.         M.Disabled = false
  1372.         M.Parent = P
  1373.         MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1374.         MAIN_HAT:destroy()
  1375.         P.Parent = LP.Character
  1376.         repeat wait() until LP:FindFirstChild('ChessMsg')
  1377.         MG = LP:FindFirstChild('ChessMsg')
  1378.         MG.Name = 'message_seth'
  1379.         MG.Text = ''
  1380.         MG.Parent = workspace
  1381.         MESSAGE(STRING)
  1382.         P:destroy()
  1383.         for i,v in pairs(workspace:GetChildren()) do
  1384.             if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1385.                 if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1386.                     v:destroy()
  1387.                 end
  1388.             end
  1389.         end
  1390.     end
  1391. end
  1392.  
  1393. function MESSAGE(STRING)
  1394.     if not SHOWING_MESSAGE then
  1395.         spawn(function()
  1396.             SHOWING_MESSAGE = true
  1397.             MG.Text = STRING
  1398.             wait(5)
  1399.             MG.Text = ''
  1400.             SHOWING_MESSAGE = false
  1401.         end)
  1402.     end
  1403. end
  1404.  
  1405. _G.CLICK_TP = false
  1406. local M_CTRL = false
  1407.  
  1408. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1409. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1410. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1411.  
  1412. _LIGHTING.Outlines = false -- / outlines are gross
  1413.  
  1414. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1415.  
  1416. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1417.  
  1418. -- / commands
  1419.  
  1420. ADD_COMMAND('ff','ff [plr]', {},
  1421. function(ARGS, SPEAKER)
  1422.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1423.     for i,v in pairs(PLAYERS) do
  1424.         Instance.new('ForceField', _PLAYERS[v].Character)
  1425.     end
  1426. end)
  1427.  
  1428. ADD_COMMAND('unff','unff [plr]',{},
  1429. function(ARGS, SPEAKER)
  1430.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1431.     for i,v in pairs(PLAYERS) do
  1432.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1433.             if v:IsA('ForceField') then
  1434.                 v:destroy()
  1435.             end
  1436.         end
  1437.     end
  1438. end)
  1439.  
  1440. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1441. function(ARGS, SPEAKER)
  1442.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1443.     for i,v in pairs(PLAYERS) do
  1444.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1445.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1446.                 local F = Instance.new('Fire', v)
  1447.                 if ARGS[2] and ARGS[3] and ARGS[4] then
  1448.                     F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1449.                     F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1450.                 end
  1451.             end
  1452.         end
  1453.     end
  1454. end)
  1455.  
  1456. ADD_COMMAND('unfire','unfire [plr]',{},
  1457. function(ARGS, SPEAKER)
  1458.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1459.     for i,v in pairs(PLAYERS) do
  1460.         local PCHAR = _PLAYERS[v].Character
  1461.         for i,v in pairs(PCHAR:GetChildren()) do
  1462.             for i,v in pairs(v:GetChildren()) do
  1463.                 if v:IsA('Fire') then
  1464.                     v:destroy()
  1465.                 end
  1466.             end
  1467.         end
  1468.     end
  1469. end)
  1470.  
  1471. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1472. function(ARGS, SPEAKER)
  1473.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1474.     for i,v in pairs(PLAYERS) do
  1475.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1476.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1477.                 if ARGS[2] and ARGS[3] and ARGS[4] then
  1478.                     Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1479.                 else
  1480.                     Instance.new('Sparkles', v)
  1481.                 end
  1482.             end
  1483.         end
  1484.     end
  1485. end)
  1486.  
  1487. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1488. function(ARGS, SPEAKER)
  1489.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1490.     for i,v in pairs(PLAYERS) do
  1491.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1492.             for i,v in pairs(v:GetChildren()) do
  1493.                 if v:IsA('Sparkles') then
  1494.                     v:destroy()
  1495.                 end
  1496.             end
  1497.         end
  1498.     end
  1499. end)
  1500.  
  1501. ADD_COMMAND('smoke','smoke [plr]',{},
  1502. function(ARGS, SPEAKER)
  1503.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1504.     for i,v in pairs(PLAYERS) do
  1505.         Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1506.     end
  1507. end)
  1508.  
  1509. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1510. function(ARGS, SPEAKER)
  1511.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1512.     for i,v in pairs(PLAYERS) do
  1513.         for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1514.             if v:IsA('Smoke') then
  1515.                 v:destroy()
  1516.             end
  1517.         end
  1518.     end
  1519. end)
  1520.  
  1521. ADD_COMMAND('btools','btools [plr]',{},
  1522. function(ARGS, SPEAKER)
  1523.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1524.     for i,v in pairs(PLAYERS) do
  1525.         Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1526.         Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1527.         Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1528.     end
  1529. end)
  1530.  
  1531. ADD_COMMAND('god','god [plr]',{},
  1532. function(ARGS, SPEAKER)
  1533.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1534.     for i,v in pairs(PLAYERS) do
  1535.         local PCHAR = _PLAYERS[v].Character
  1536.         if PCHAR:FindFirstChild('Humanoid') then
  1537.             PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1538.         end
  1539.     end
  1540. end)
  1541.  
  1542. ADD_COMMAND('sgod','sgod [plr]',{},
  1543. function(ARGS, SPEAKER)
  1544.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1545.     for i,v in pairs(PLAYERS) do
  1546.         local PCHAR = _PLAYERS[v].Character
  1547.         if PCHAR:FindFirstChild('Humanoid') then
  1548.             PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1549.         end
  1550.     end
  1551. end)
  1552.  
  1553. ADD_COMMAND('ungod','ungod [plr]',{},
  1554. function(ARGS, SPEAKER)
  1555.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1556.     for i,v in pairs(PLAYERS) do
  1557.         local PCHAR = _PLAYERS[v].Character
  1558.         if PCHAR:FindFirstChild('Humanoid') then
  1559.             PCHAR.Humanoid.MaxHealth = 100
  1560.         end
  1561.     end
  1562. end)
  1563.  
  1564. ADD_COMMAND('heal','heal [plr]',{},
  1565. function(ARGS, SPEAKER)
  1566.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1567.     for i,v in pairs(PLAYERS) do
  1568.         local PCHAR = _PLAYERS[v].Character
  1569.         if PCHAR:FindFirstChild('Humanoid') then
  1570.             PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1571.         end
  1572.     end
  1573. end)
  1574.  
  1575. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1576. function(ARGS, SPEAKER)
  1577.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1578.     for i,v in pairs(PLAYERS) do
  1579.         for i,v in pairs(PLAYERS) do
  1580.             local PCHAR = _PLAYERS[v].Character
  1581.             for i,v in pairs(PCHAR:GetChildren()) do
  1582.                 if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1583.                     v.Anchored = true
  1584.                 end
  1585.             end
  1586.         end
  1587.     end
  1588. end)
  1589.  
  1590. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1591. function(ARGS, SPEAKER)
  1592.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1593.     for i,v in pairs(PLAYERS) do
  1594.         for i,v in pairs(PLAYERS) do
  1595.             for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1596.                 if v:IsA('Part') then
  1597.                     v.Anchored = false
  1598.                 end
  1599.             end
  1600.         end
  1601.     end
  1602. end)
  1603.  
  1604. ADD_COMMAND('kill','kill [plr]',{},
  1605. function(ARGS, SPEAKER)
  1606.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1607.     for i,v in pairs(PLAYERS) do
  1608.         _PLAYERS[v].Character:BreakJoints()
  1609.     end
  1610. end)
  1611.  
  1612. ADD_COMMAND('sound','sound [id]',{},
  1613. function(ARGS, SPEAKER)
  1614.     for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1615.     if ARGS[1]:lower() ~= 'off' then
  1616.         local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1617.     end
  1618. end)
  1619.  
  1620. ADD_COMMAND('volume','volume [int]',{},
  1621. function(ARGS, SPEAKER)
  1622.     for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1623. end)
  1624.  
  1625. ADD_COMMAND('pitch','pitch [int]',{},
  1626. function(ARGS, SPEAKER)
  1627.     for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1628. end)
  1629.  
  1630. ADD_COMMAND('explode','explode [plr]',{},
  1631. function(ARGS, SPEAKER)
  1632.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1633.     for i,v in pairs(PLAYERS) do
  1634.         local PCHAR = _PLAYERS[v].Character
  1635.         if PCHAR:FindFirstChild('Torso') then
  1636.             Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position                   
  1637.         end
  1638.     end
  1639. end)
  1640.  
  1641. ADD_COMMAND('invis','invis [plr]',{},
  1642. function(ARGS, SPEAKER)
  1643.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1644.     for i,v in pairs(PLAYERS) do
  1645.         local PCHAR = _PLAYERS[v].Character
  1646.         for i,v in pairs(PCHAR:GetChildren()) do
  1647.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1648.                 v.Transparency = 1
  1649.             end
  1650.             if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1651.                 v.Handle.Transparency = 1
  1652.             end
  1653.         end
  1654.         if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1655.     end
  1656. end)
  1657.  
  1658. ADD_COMMAND('vis','vis [plr]',{},
  1659. function(ARGS, SPEAKER)
  1660.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1661.     for i,v in pairs(PLAYERS) do
  1662.         local PCHAR = _PLAYERS[v].Character
  1663.         for i,v in pairs(PCHAR:GetChildren()) do
  1664.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1665.                 v.Transparency = 0
  1666.             end
  1667.             if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1668.                 v.Handle.Transparency = 0
  1669.             end
  1670.         end
  1671.         if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1672.     end
  1673. end)
  1674.  
  1675. ADD_COMMAND('goto','goto [plr]',{},
  1676. function(ARGS, SPEAKER)
  1677.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1678.     for i,v in pairs(PLAYERS) do
  1679.         local PCHAR = _PLAYERS[v].Character
  1680.         if PCHAR then
  1681.             SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1682.         end
  1683.     end
  1684. end)
  1685.  
  1686. ADD_COMMAND('bring','bring [plr]',{},
  1687. function(ARGS, SPEAKER)
  1688.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1689.     for i,v in pairs(PLAYERS) do
  1690.         _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1691.     end
  1692. end)
  1693.  
  1694. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1695. function(ARGS, SPEAKER)
  1696.     local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1697.     for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1698.         if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1699.             _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1700.         end
  1701.     end end
  1702. end)
  1703.  
  1704. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1705. function(ARGS, SPEAKER)
  1706.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1707.     for i,v in pairs(PLAYERS) do
  1708.         _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1709.         _PLAYERS[v].Character:BreakJoints()
  1710.     end
  1711. end)
  1712.  
  1713. ADD_COMMAND('ws','ws [plr] [int]',{},
  1714. function(ARGS, SPEAKER)
  1715.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1716.     for i,v in pairs(PLAYERS) do
  1717.         local PCHAR = _PLAYERS[v].Character
  1718.         if PCHAR:FindFirstChild('Humanoid') then
  1719.             PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1720.         end
  1721.     end
  1722. end)
  1723.  
  1724. ADD_COMMAND('time','time [int]',{},
  1725. function(ARGS, SPEAKER)
  1726.     _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1727. end)
  1728.  
  1729. ADD_COMMAND('kick','kick [plr]',{},
  1730. function(ARGS, SPEAKER)
  1731.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1732.     for i,v in pairs(PLAYERS) do
  1733.         table.insert(KICKS, _PLAYERS[v])
  1734.     end
  1735. end)
  1736.  
  1737. ADD_COMMAND('ban','ban [plr]',{},
  1738. function(ARGS, SPEAKER)
  1739.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1740.     for i,v in pairs(PLAYERS) do
  1741.         table.insert(BANS, _PLAYERS[v].userId)
  1742.         table.insert(KICKS, _PLAYERS[v])
  1743.         UPDATE_BANS()
  1744.     end
  1745. end)
  1746.  
  1747. ADD_COMMAND('unban','unban [username]',{},
  1748. function(ARGS, SPEAKER)
  1749.     if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1750.         table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1751.         UPDATE_BANS()
  1752.     end
  1753. end)
  1754.  
  1755. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1756. function(ARGS, SPEAKER)
  1757.     local function UNLOCK(INSTANCE)
  1758.         for i,v in pairs(INSTANCE:GetChildren()) do
  1759.             if v:IsA('BasePart') then
  1760.                 v.Locked = false
  1761.             end
  1762.             UNLOCK(v)
  1763.         end
  1764.     end
  1765.     UNLOCK(workspace)
  1766. end)
  1767.  
  1768. ADD_COMMAND('lockws','lock',{'lock'},
  1769. function(ARGS, SPEAKER)
  1770.     local function LOCK(INSTANCE)
  1771.         for i,v in pairs(INSTANCE:GetChildren()) do
  1772.             if v:IsA('BasePart') then
  1773.                 v.Locked = true
  1774.             end
  1775.             LOCK(v)
  1776.         end
  1777.     end
  1778.     LOCK(workspace)
  1779. end)
  1780.  
  1781. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1782. function(ARGS, SPEAKER)
  1783.    local function UNANCHOR(INSTANCE)
  1784.         for i,v in pairs(INSTANCE:GetChildren()) do
  1785.             if v:IsA('BasePart') then
  1786.                 v.Anchored = false
  1787.             end
  1788.             UNANCHOR(v)
  1789.         end
  1790.     end
  1791.     UNANCHOR(workspace)
  1792. end)
  1793.  
  1794. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1795. function(ARGS, SPEAKER)
  1796.    local function ANCHOR(INSTANCE)
  1797.         for i,v in pairs(INSTANCE:GetChildren()) do
  1798.             if v:IsA('BasePart') then
  1799.                 v.Anchored = true
  1800.             end
  1801.             ANCHOR(v)
  1802.         end
  1803.     end
  1804.     ANCHOR(workspace)
  1805. end)
  1806.  
  1807. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1808. function(ARGS, SPEAKER)
  1809.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1810.     for i,v in pairs(PLAYERS) do
  1811.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1812.             if v:IsA('Accessory') then
  1813.                 for a,b in pairs(v.Handle:GetChildren()) do
  1814.                     if b:IsA('SpecialMesh') then
  1815.                         b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1816.                     end
  1817.                 end
  1818.             end
  1819.         end
  1820.     end
  1821. end)
  1822.  
  1823. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1824. function(ARGS, SPEAKER)
  1825.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1826.     for i,v in pairs(PLAYERS) do
  1827.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1828.             if v:IsA('Accessory') then
  1829.                 v.Parent = SPEAKER.Character
  1830.             end
  1831.         end
  1832.     end
  1833. end)
  1834.  
  1835. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1836. function(ARGS, SPEAKER)
  1837.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1838.     for i,v in pairs(PLAYERS) do
  1839.         local PCHAR = _PLAYERS[v].Character
  1840.         if PCHAR:FindFirstChild('Humanoid') then
  1841.             PCHAR.Humanoid:RemoveAccessories()
  1842.         end
  1843.     end
  1844. end)
  1845.  
  1846. ADD_COMMAND('firstp','firstp [plr]',{},
  1847. function(ARGS, SPEAKER)
  1848.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1849.     for i,v in pairs(PLAYERS) do
  1850.         _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1851.     end
  1852. end)
  1853.  
  1854. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1855. function(ARGS, SPEAKER)
  1856.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1857.     for i,v in pairs(PLAYERS) do
  1858.         _PLAYERS[v].CameraMode = 'Classic'
  1859.     end
  1860. end)
  1861.  
  1862. ADD_COMMAND('chat','chat [plr] [string]',{},
  1863. function(ARGS, SPEAKER)
  1864.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1865.     for i,v in pairs(PLAYERS) do
  1866.         game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1867.     end
  1868. end)
  1869.  
  1870. ADD_COMMAND('name','name [plr] [string]',{},
  1871. function(ARGS, SPEAKER)
  1872.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1873.     for i,v in pairs(PLAYERS) do
  1874.         _PLAYERS[v].Character.Name = GLS(false, 1)
  1875.     end
  1876. end)
  1877.  
  1878. ADD_COMMAND('unname','unname [plr]',{},
  1879. function(ARGS, SPEAKER)
  1880.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1881.     for i,v in pairs(PLAYERS) do
  1882.         _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1883.     end
  1884. end)
  1885.  
  1886. ADD_COMMAND('noname','noname [plr]',{},
  1887. function(ARGS, SPEAKER)
  1888.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1889.     for i,v in pairs(PLAYERS) do
  1890.         _PLAYERS[v].Character.Name = ''
  1891.     end
  1892. end)
  1893.  
  1894. ADD_COMMAND('stun','stun [plr]',{},
  1895. function(ARGS, SPEAKER)
  1896.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1897.     for i,v in pairs(PLAYERS) do
  1898.         local PCHAR = _PLAYERS[v].Character
  1899.         PCHAR.Humanoid.PlatformStand = true
  1900.     end
  1901. end)
  1902.  
  1903. ADD_COMMAND('unstun','unstun [plr]',{},
  1904. function(ARGS, SPEAKER)
  1905.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1906.     for i,v in pairs(PLAYERS) do
  1907.         local PCHAR = _PLAYERS[v].Character
  1908.         PCHAR.Humanoid.PlatformStand = false
  1909.     end
  1910. end)
  1911.  
  1912. ADD_COMMAND('guest','guest [plr]',{},
  1913. function(ARGS, SPEAKER)
  1914.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1915.     for i,v in pairs(PLAYERS) do
  1916.         local PCHAR = _PLAYERS[v].Character
  1917.         _PLAYERS[v].CharacterAppearanceId = 1
  1918.         PCHAR:BreakJoints()
  1919.     end
  1920. end)
  1921.  
  1922. ADD_COMMAND('noob','noob [plr]',{},
  1923. function(ARGS, SPEAKER)
  1924.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1925.     for i,v in pairs(PLAYERS) do
  1926.         local PCHAR = _PLAYERS[v].Character
  1927.         _PLAYERS[v].CharacterAppearanceId = 155902847
  1928.         PCHAR:BreakJoints()
  1929.     end
  1930. end)
  1931.  
  1932. ADD_COMMAND('damage','damage [plr] [int]',{},
  1933. function(ARGS, SPEAKER)
  1934.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1935.     for i,v in pairs(PLAYERS) do
  1936.         _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  1937.     end
  1938. end)
  1939.  
  1940. ADD_COMMAND('view','view [plr]',{},
  1941. function(ARGS, SPEAKER)
  1942.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1943.     for i,v in pairs(PLAYERS) do
  1944.         local PCHAR = _PLAYERS[v].Character
  1945.         workspace.CurrentCamera.CameraSubject = PCHAR
  1946.     end
  1947. end)
  1948.  
  1949. ADD_COMMAND('unview','unview',{},
  1950. function()
  1951.     workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  1952. end)
  1953.  
  1954. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  1955. function(ARGS, SPEAKER)
  1956.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1957.     for i,v in pairs(PLAYERS) do
  1958.         local PCHAR = _PLAYERS[v].Character
  1959.         for i,v in pairs(PCHAR:GetChildren()) do
  1960.             local LIMB = PCHAR.Humanoid:GetLimb(v)
  1961.             if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  1962.                 v:destroy()
  1963.             end
  1964.         end
  1965.     end
  1966. end)
  1967.  
  1968. ADD_COMMAND('box','box [plr]',{},
  1969. function(ARGS, SPEAKER)
  1970.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1971.     for i,v in pairs(PLAYERS) do
  1972.         local PCHAR = _PLAYERS[v].Character
  1973.         local SB = Instance.new('SelectionBox', PCHAR)
  1974.         SB.Adornee = SB.Parent
  1975.         SB.Color = BrickColor.new('' .. (ARGS[2]))
  1976.     end
  1977. end)
  1978.  
  1979. ADD_COMMAND('unbox','nobox [plr]',{},
  1980. function(ARGS, SPEAKER)
  1981.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1982.     for i,v in pairs(PLAYERS) do
  1983.         local PCHAR = _PLAYERS[v].Character
  1984.         for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1985.             if v:IsA('SelectionBox') then
  1986.                 v:destroy()
  1987.             end
  1988.         end
  1989.     end
  1990. end)
  1991.  
  1992. ADD_COMMAND('ghost','ghost [plr]',{},
  1993. function(ARGS, SPEAKER)
  1994.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1995.     for i,v in pairs(PLAYERS) do
  1996.         local PCHAR = _PLAYERS[v].Character
  1997.         for i,v in pairs(PCHAR:GetChildren()) do
  1998.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1999.                 v.Transparency = 0.5
  2000.             elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  2001.                 v.Handle.Transparency = 0.5
  2002.             elseif PCHAR.Head:FindFirstChild('face') then
  2003.                 PCHAR.Head.face.Transparency = 0.5
  2004.             end
  2005.         end
  2006.     end
  2007. end)
  2008.  
  2009. ADD_COMMAND('sphere','sphere [plr]',{},
  2010. function(ARGS, SPEAKER)
  2011.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2012.     for i,v in pairs(PLAYERS) do
  2013.         local PCHAR=_PLAYERS[v].Character
  2014.         local SS = Instance.new('SelectionSphere', PCHAR)
  2015.         SS.Adornee = SS.Parent
  2016.     end
  2017. end)
  2018.  
  2019. ADD_COMMAND('sky','sky [id]',{},
  2020. function(ARGS, SPEAKER)
  2021.     if ARGS[1] then
  2022.         for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2023.         local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2024.         local SKY = Instance.new('Sky', _LIGHTING)
  2025.         for i,v in pairs(SKIES) do
  2026.             SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2027.         end
  2028.     end
  2029. end)
  2030.  
  2031. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2032. function(ARGS, SPEAKER)
  2033.     if ARGS[1] and ARGS[2] and ARGS[3] then
  2034.         _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2035.     end
  2036. end)
  2037.  
  2038. ADD_COMMAND('jail','jail [plr]',{},
  2039. function(ARGS, SPEAKER)
  2040.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2041.     for i,v in pairs(PLAYERS) do
  2042.         if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2043.         table.insert(JAILED, _PLAYERS[v].Name)
  2044.         local PCHAR = _PLAYERS[v].Character
  2045.         local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2046.         repeat wait()
  2047.             PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2048.         until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2049.     end
  2050. end)
  2051.  
  2052. ADD_COMMAND('unjail','unjail [plr]',{},
  2053. function(ARGS, SPEAKER)
  2054.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2055.     for i,v in pairs(PLAYERS) do
  2056.         for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2057.         if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2058.     end
  2059. end)
  2060.  
  2061. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2062. function(ARGS, SPEAKER)
  2063.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2064.     for i,v in pairs(PLAYERS) do
  2065.         local ID = ARGS[2]
  2066.         if ARGS[2] == 'climb' then ID = '180436334' end
  2067.         if ARGS[2] == 'fall' then ID = '180436148' end
  2068.         if ARGS[2] == 'jump' then ID = '125750702' end
  2069.         if ARGS[2] == 'sit' then ID = '178130996' end
  2070.         for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2071.             if b:IsA('StringValue') then
  2072.                 for c,d in pairs(b:GetChildren()) do
  2073.                     if d:IsA('Animation') then
  2074.                         d.AnimationId = 'rbxassetid://' .. ID
  2075.                     end
  2076.                 end
  2077.             end
  2078.         end
  2079.     end
  2080. end)
  2081.  
  2082. ADD_COMMAND('fix','fix [plr]',{},
  2083. function(ARGS, SPEAKER)
  2084.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2085.     for i,v in pairs(PLAYERS) do
  2086.         local PCHAR = _PLAYERS[v].Character
  2087.         RESET_MODEL(PCHAR)
  2088.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2089.     end
  2090. end)
  2091.  
  2092. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2093. function(ARGS, SPEAKER)
  2094.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2095.     for i,v in pairs(PLAYERS) do
  2096.         CREEPER(_PLAYERS[v])
  2097.     end
  2098. end)
  2099.  
  2100. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2101. function(ARGS, SPEAKER)
  2102.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2103.     for i,v in pairs(PLAYERS) do
  2104.         local PCHAR = _PLAYERS[v].Character
  2105.         RESET_MODEL(PCHAR)
  2106.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2107.     end
  2108. end)
  2109.  
  2110. ADD_COMMAND('shrek','shrek [plr]',{},
  2111. function(ARGS, SPEAKER)
  2112.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2113.     for i,v in pairs(PLAYERS) do
  2114.         SHREK(_PLAYERS[v])
  2115.     end
  2116. end)
  2117.  
  2118. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2119. function(ARGS, SPEAKER)
  2120.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2121.     for i,v in pairs(PLAYERS) do
  2122.         local PCHAR = _PLAYERS[v].Character
  2123.         RESET_MODEL(PCHAR)
  2124.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2125.     end
  2126. end)
  2127.  
  2128. ADD_COMMAND('nuke','nuke [plr]',{},
  2129. function(ARGS, SPEAKER)
  2130.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2131.     for i,v in pairs(PLAYERS) do
  2132.         local PCHAR = _PLAYERS[v].Character
  2133.         spawn(function()
  2134.             if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso')  then
  2135.                 local N = Instance.new('Part', workspace)
  2136.                 N.Name = 'nuke_seth'
  2137.                 N.Anchored = true
  2138.                 N.CanCollide = false
  2139.                 N.Shape = 'Ball'
  2140.                 N.Size = Vector3.new(1, 1, 1)
  2141.                 N.BrickColor = BrickColor.new('New Yeller')
  2142.                 N.Transparency = 0.5
  2143.                 N.Reflectance = 0.2
  2144.                 N.TopSurface = 0
  2145.                 N.BottomSurface = 0
  2146.                 N.Touched:connect(function(T)
  2147.                     if T and T.Parent then
  2148.                         local E = Instance.new('Explosion', workspace)
  2149.                         E.Position = T.Position
  2150.                         E.BlastRadius = 20
  2151.                         E.BlastPressure = math.huge
  2152.                     end
  2153.                 end)
  2154.                 local CF = PCHAR.Torso.CFrame
  2155.                 N.CFrame = CF
  2156.                 for i = 1,30 do
  2157.                     N.Size = N.Size + Vector3.new(5, 5, 5)
  2158.                     N.CFrame = CF
  2159.                     wait(1 / 44)
  2160.                 end
  2161.                 N:destroy()
  2162.             end
  2163.         end)
  2164.     end
  2165. end)
  2166.  
  2167. ADD_COMMAND('unnuke','nonuke',{},
  2168. function(ARGS, SPEAKER)
  2169.     for i,v in pairs(workspace:GetChildren()) do
  2170.         if v:IsA('Part') and v.Name == 'nuke_seth' then
  2171.             v:destroy()
  2172.         end
  2173.     end
  2174. end)
  2175.  
  2176. ADD_COMMAND('infect','infect [plr]',{},
  2177. function(ARGS, SPEAKER)
  2178.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2179.     for i,v in pairs(PLAYERS) do
  2180.         INFECT(_PLAYERS[v])
  2181.     end
  2182. end)
  2183.  
  2184. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2185. function(ARGS, SPEAKER)
  2186.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2187.     for i,v in pairs(PLAYERS) do
  2188.         local PCHAR = _PLAYERS[v].Character
  2189.         RESET_MODEL(PCHAR)
  2190.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2191.     end
  2192. end)
  2193.  
  2194. ADD_COMMAND('duck','duck [plr]',{},
  2195. function(ARGS, SPEAKER)
  2196.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2197.     for i,v in pairs(PLAYERS) do
  2198.         DUCK(_PLAYERS[v])
  2199.     end
  2200. end)
  2201.  
  2202. ADD_COMMAND('unduck','unduck [plr]',{},
  2203. function(ARGS, SPEAKER)
  2204.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2205.     for i,v in pairs(PLAYERS) do
  2206.         local PCHAR = _PLAYERS[v].Character
  2207.         RESET_MODEL(PCHAR)
  2208.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2209.     end
  2210. end)
  2211.  
  2212. ADD_COMMAND('disable','disable [plr]',{},
  2213. function(ARGS, SPEAKER)
  2214.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2215.     for i,v in pairs(PLAYERS) do
  2216.         local PCHAR = _PLAYERS[v].Character
  2217.         if PCHAR:FindFirstChild('Humanoid') then
  2218.             PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2219.             local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2220.             humanoid.Parent = HUMANOIDS
  2221.         end
  2222.     end
  2223. end)
  2224.  
  2225. ADD_COMMAND('enable','enable [plr]',{},
  2226. function(ARGS, SPEAKER)
  2227.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2228.     for i,v in pairs(PLAYERS) do
  2229.         local PCHAR = _PLAYERS[v].Character
  2230.         if PCHAR:FindFirstChild('Humanoid') then
  2231.             return
  2232.         else
  2233.             if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2234.                 local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2235.             end
  2236.         end
  2237.     end
  2238. end)
  2239.  
  2240. ADD_COMMAND('size','size [plr] [int]',{},
  2241. function(ARGS, SPEAKER)
  2242.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2243.     for i,v in pairs(PLAYERS) do
  2244.         SCALE(_PLAYERS[v].Character, ARGS[2])
  2245.     end
  2246. end)
  2247.  
  2248. ADD_COMMAND('clone','clone [plr]',{},
  2249. function(ARGS, SPEAKER)
  2250.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2251.     for i,v in pairs(PLAYERS) do
  2252.         local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2253.         local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2254.         PCHAR.Archivable = false
  2255.     end
  2256. end)
  2257.  
  2258. ADD_COMMAND('spin','spin [plr]',{},
  2259. function(ARGS, SPEAKER)
  2260.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2261.     for i,v in pairs(PLAYERS) do
  2262.         local PCHAR = _PLAYERS[v].Character
  2263.         for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2264.             if v.Name == 'SPIN' then
  2265.                 v:destroy()
  2266.             end
  2267.         end
  2268.         local T = PCHAR.Torso
  2269.         local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2270.         spawn(function()
  2271.             repeat wait(1/44)
  2272.                 BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2273.             until not BG or BG.Parent ~= T
  2274.         end)
  2275.     end
  2276. end)
  2277.  
  2278. ADD_COMMAND('unspin','unspin [plr]',{},
  2279. function(ARGS, SPEAKER)
  2280.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2281.     for i,v in pairs(PLAYERS) do
  2282.         local PCHAR = _PLAYERS[v].Character
  2283.         for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2284.             if v.Name == 'SPIN' then
  2285.                 v:destroy()
  2286.             end
  2287.         end
  2288.     end
  2289. end)
  2290.  
  2291. ADD_COMMAND('dog','dog [plr]',{},
  2292. function(ARGS, SPEAKER)
  2293.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2294.     for i,v in pairs(PLAYERS) do
  2295.         DOG(_PLAYERS[v])
  2296.     end
  2297. end)
  2298.  
  2299. ADD_COMMAND('undog','undog [plr]',{},
  2300. function(ARGS, SPEAKER)
  2301.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2302.     for i,v in pairs(PLAYERS) do
  2303.         local PCHAR = _PLAYERS[v].Character
  2304.         RESET_MODEL(PCHAR)
  2305.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2306.     end
  2307. end)
  2308.  
  2309. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2310. function(ARGS, SPEAKER)
  2311.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2312.     for i,v in pairs(PLAYERS) do
  2313.         if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2314.             table.insert(LOOPED_H, _PLAYERS[v].Name)
  2315.         end
  2316.     end
  2317. end)
  2318.  
  2319. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2320. function(ARGS, SPEAKER)
  2321.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2322.     for i,v in pairs(PLAYERS) do
  2323.         if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2324.             table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2325.         end
  2326.     end
  2327. end)
  2328.  
  2329. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2330. function(ARGS, SPEAKER)
  2331.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2332.     for i,v in pairs(PLAYERS) do
  2333.         if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2334.             table.insert(LOOPED_K, _PLAYERS[v].Name)
  2335.         end
  2336.     end
  2337. end)
  2338.  
  2339. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2340. function(ARGS, SPEAKER)
  2341.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2342.     for i,v in pairs(PLAYERS) do
  2343.         if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2344.             table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2345.         end
  2346.     end
  2347. end)
  2348.  
  2349. ADD_COMMAND('fling','fling [plr]',{},
  2350. function(ARGS, SPEAKER)
  2351.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2352.     for i,v in pairs(PLAYERS) do
  2353.         local PCHAR = _PLAYERS[v].Character
  2354.         if PCHAR:FindFirstChild('Humanoid') then
  2355.             local X
  2356.             local Z
  2357.             repeat
  2358.                 X = math.random(-9999, 9999)
  2359.             until math.abs(X) >= 5555
  2360.             repeat
  2361.                 Z = math.random(-9999, 9999)
  2362.             until math.abs(Z) >= 5555
  2363.             PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2364.             local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2365.         end
  2366.     end
  2367. end)
  2368.  
  2369. ADD_COMMAND('alien','alien [plr]',{},
  2370. function(ARGS, SPEAKER)
  2371.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2372.     for i,v in pairs(PLAYERS) do
  2373.         ALIEN(_PLAYERS[v])
  2374.     end
  2375. end)
  2376.  
  2377. ADD_COMMAND('nograv','nograv [plr]',{},
  2378. function(ARGS, SPEAKER)
  2379.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2380.     for i,v in pairs(PLAYERS) do
  2381.         if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2382.             NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2383.         end
  2384.     end
  2385. end)
  2386.  
  2387. ADD_COMMAND('grav','grav [plr]',{},
  2388. function(ARGS, SPEAKER)
  2389.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2390.     for i,v in pairs(PLAYERS) do
  2391.         if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2392.             _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2393.         end
  2394.     end
  2395. end)
  2396.  
  2397. ADD_COMMAND('cape','cape [brick color]',{},
  2398. function(ARGS, SPEAKER)
  2399.     spawn(function()
  2400.         if LP.Character:FindFirstChild('Cape') then
  2401.             LP.Character.Cape:destroy()
  2402.         end
  2403.         if not ARGS[1] then
  2404.             ARGS[1] = 'Deep blue'
  2405.         end
  2406.         CAPE(GLS(false, 1))
  2407.     end)
  2408. end)
  2409.  
  2410. ADD_COMMAND('uncape','uncape',{},
  2411. function(ARGS, SPEAKER)
  2412.     if LP.Character:FindFirstChild('cape_seth') then
  2413.         LP.Character.cape_seth:destroy()
  2414.     end
  2415. end)
  2416.  
  2417. ADD_COMMAND('paper','paper [plr]',{},
  2418. function(ARGS, SPEAKER)
  2419.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2420.     for i,v in pairs(PLAYERS) do
  2421.         local PCHAR = _PLAYERS[v].Character
  2422.         for i,v in pairs(PCHAR:GetChildren()) do
  2423.             if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2424.                 PAPER_MESH:Clone().Parent = v
  2425.             end
  2426.         end
  2427.     end
  2428. end)
  2429.  
  2430. ADD_COMMAND('punish','punish [plr]',{},
  2431. function(ARGS, SPEAKER)
  2432.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2433.     for i,v in pairs(PLAYERS) do
  2434.         _PLAYERS[v].Character.Parent = nil
  2435.     end
  2436. end)
  2437.  
  2438. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2439. function(ARGS, SPEAKER)
  2440.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2441.     for i,v in pairs(PLAYERS) do
  2442.         _PLAYERS[v].Character.Parent = workspace
  2443.     end
  2444. end)
  2445.  
  2446. local DISCO = false
  2447.  
  2448. ADD_COMMAND('disco','disco',{},
  2449. function(ARGS, SPEAKER)
  2450.     DISCO = true
  2451.     if not DISCO then
  2452.         spawn(function()
  2453.             repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2454.         end)
  2455.     end
  2456. end)
  2457.  
  2458. ADD_COMMAND('undisco','undisco',{},
  2459. function(ARGS, SPEAKER)
  2460.     DISCO = false
  2461. end)
  2462.  
  2463. ADD_COMMAND('team','team [plr] [team]',{},
  2464. function(ARGS, SPEAKER)
  2465.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2466.     for i,v in pairs(PLAYERS) do
  2467.         for a,b in pairs(game.Teams:GetChildren()) do
  2468.             if string.lower(b.Name) == GLS(true, 1) then
  2469.                 _PLAYERS[v].Team = b
  2470.             end
  2471.         end
  2472.     end
  2473. end)
  2474.  
  2475. ADD_COMMAND('jp','jp [plr] [int]',{},
  2476. function(ARGS, SPEAKER)
  2477.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2478.     for i,v in pairs(PLAYERS) do
  2479.         local PCHAR = _PLAYERS[v].Character
  2480.         if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2481.     end
  2482. end)
  2483.  
  2484. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2485. function(ARGS, SPEAKER)
  2486.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2487.     for i,v in pairs(PLAYERS) do
  2488.         local PCHAR = _PLAYERS[v].Character
  2489.         PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2490.         PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2491.     end
  2492. end)
  2493.  
  2494. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2495. function(ARGS, SPEAKER)
  2496.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2497.     for i,v in pairs(PLAYERS) do
  2498.         local PCHAR = _PLAYERS[v].Character
  2499.         PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2500.         PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2501.     end
  2502. end)
  2503.  
  2504. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2505. function(ARGS, SPEAKER)
  2506.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2507.     for i,v in pairs(PLAYERS) do
  2508.         local PCHAR = _PLAYERS[v].Character
  2509.         if ARGS[2] == 1 then
  2510.             PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2511.             PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2512.         else
  2513.             PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2514.         end
  2515.     end
  2516. end)
  2517.  
  2518. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2519. function(ARGS, SPEAKER)
  2520.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2521.     for i,v in pairs(PLAYERS) do
  2522.         local PCHAR = _PLAYERS[v].Character
  2523.         PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2524.         PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2525.         PCHAR.Head.Transparency = 0
  2526.         if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2527.     end
  2528. end)
  2529.  
  2530. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2531. function(ARGS, SPEAKER)
  2532.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2533.     for i,v in pairs(PLAYERS) do
  2534.         local PCHAR = _PLAYERS[v].Character
  2535.         PCHAR.Head.Transparency = 1
  2536.         if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2537.     end
  2538. end)
  2539.  
  2540. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2541. function(ARGS, SPEAKER)
  2542.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2543.     for i,v in pairs(PLAYERS) do
  2544.         for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2545.             if v:IsA('Tool') or v:IsA('HopperBin') then
  2546.                 v.Parent = LP.Backpack
  2547.             end
  2548.         end
  2549.     end
  2550. end)
  2551.  
  2552. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2553. function(ARGS, SPEAKER)
  2554.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2555.     for i,v in pairs(PLAYERS) do
  2556.         for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2557.             if v:IsA('Tool') or v:IsA('HopperBin') then
  2558.                 v:destroy()
  2559.             end
  2560.         end
  2561.     end
  2562. end)
  2563.  
  2564. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2565. function(ARGS, SPEAKER)
  2566.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2567.     for i,v in pairs(PLAYERS) do
  2568.         for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2569.             if v:IsA('Tool') or v:IsA('HopperBin') then
  2570.                 v:Clone().Parent = LP.Backpack
  2571.             end
  2572.         end
  2573.     end
  2574. end)
  2575.  
  2576. ADD_COMMAND('dong','dong [plr]',{},
  2577. function(ARGS, SPEAKER)
  2578.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2579.     for i,v in pairs(PLAYERS) do
  2580.         local PCHAR = _PLAYERS[v].Character
  2581.         if ARGS[2] == 'black' then
  2582.             CREATE_DONG(_PLAYERS[v], 'Brown')
  2583.         end
  2584.         if ARGS[2] == 'asian' then
  2585.             CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2586.         end
  2587.         if ARGS[2] == 'alien' then
  2588.             CREATE_DONG(_PLAYERS[v], 'Lime green')
  2589.         end
  2590.         if ARGS[2] == 'frozen' then
  2591.             CREATE_DONG(_PLAYERS[v], 1019)
  2592.         end
  2593.         if not ARGS[2] then
  2594.             CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2595.         end
  2596.     end
  2597. end)
  2598.  
  2599. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2600. function(ARGS, SPEAKER)
  2601.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2602.     for i,v in pairs(PLAYERS) do
  2603.         local PCHAR = _PLAYERS[v].Character
  2604.         for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2605.             if v:IsA('ParticleEmitter') then
  2606.                 v:destroy()
  2607.             end
  2608.         end
  2609.         Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2610.     end
  2611. end)
  2612.  
  2613. ADD_COMMAND('rocket','rocket [plr]',{},
  2614. function(ARGS, SPEAKER)
  2615.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2616.     for i,v in pairs(PLAYERS) do
  2617.         local PCHAR = _PLAYERS[v].Character
  2618.         spawn(function()
  2619.             local R = ROCKET:Clone()
  2620.             R.Parent = workspace
  2621.             local W = Instance.new('Weld', R)
  2622.             W.Part0 = W.Parent
  2623.             W.Part1 = PCHAR.Torso
  2624.             W.C1 = CFrame.new(0, 0.5, 1)
  2625.             R.force.Force = Vector3.new(0, 15000, 0)
  2626.             wait()
  2627.             PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2628.             wait(5)
  2629.             Instance.new('Explosion', R).Position = R.Position
  2630.             wait(1)
  2631.             R:destroy()
  2632.         end)
  2633.     end
  2634. end)
  2635.  
  2636. ADD_COMMAND('blackify','blackify [plr]',{},
  2637. function(ARGS, SPEAKER)
  2638.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2639.     for i,v in pairs(PLAYERS) do
  2640.         COLOR(_PLAYERS[v], 'Really black')
  2641.     end
  2642. end)
  2643.  
  2644. ADD_COMMAND('whitify','whitify [plr]',{},
  2645. function(ARGS, SPEAKER)
  2646.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2647.     for i,v in pairs(PLAYERS) do
  2648.         COLOR(_PLAYERS[v], 'White')
  2649.     end
  2650. end)
  2651.  
  2652. ADD_COMMAND('color','color [plr] [brick color]',{},
  2653. function(ARGS, SPEAKER)
  2654.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2655.     for i,v in pairs(PLAYERS) do
  2656.         COLOR(_PLAYERS[v], GLS(false, 1))
  2657.     end
  2658. end)
  2659.  
  2660. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2661. function(ARGS, SPEAKER)
  2662.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2663.     for i,v in pairs(PLAYERS) do
  2664.         if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2665.             for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2666.                 if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2667.                     if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2668.                 elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2669.                     v.Value = GLS(false, 2)
  2670.                 end
  2671.             end
  2672.         end
  2673.     end
  2674. end)
  2675.  
  2676. ADD_COMMAND('bait','bait',{},
  2677. function(ARGS, SPEAKER)
  2678.     spawn(function()
  2679.         local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2680.         local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2681.         local H = Instance.new('Humanoid', M)
  2682.         P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2683.     end)
  2684. end)
  2685.  
  2686. ADD_COMMAND('naked','naked [plr]',{},
  2687. function(ARGS, SPEAKER)
  2688.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2689.     for i,v in pairs(PLAYERS) do
  2690.         local PCHAR = _PLAYERS[v].Character
  2691.         for i,v in pairs(PCHAR:GetChildren()) do
  2692.             if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2693.                 v:destroy()
  2694.             end
  2695.             for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2696.                 if v:IsA('Decal') then
  2697.                     v:destroy()
  2698.                 end
  2699.             end
  2700.         end
  2701.     end
  2702. end)
  2703.  
  2704. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2705. function(ARGS, SPEAKER)
  2706.     if ARGS[1] then
  2707.         DECALSPAM(workspace, ARGS[1])
  2708.     end
  2709. end)
  2710.  
  2711. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2712. function(ARGS, SPEAKER)
  2713.     if ARGS[1] then
  2714.         UNDECALSPAM(workspace)
  2715.     end
  2716. end)
  2717.  
  2718. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2719. function(ARGS, SPEAKER)
  2720.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2721.     for i,v in pairs(PLAYERS) do
  2722.         BANG(_PLAYERS[v].Name)
  2723.     end
  2724. end)
  2725.  
  2726. ADD_COMMAND('lag','lag [plr]',{},
  2727. function(ARGS, SPEAKER)
  2728.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2729.     for i,v in pairs(PLAYERS) do
  2730.         LAG(_PLAYERS[v])
  2731.     end
  2732. end)
  2733.  
  2734. ADD_COMMAND('respawn','respawn [plr]',{},
  2735. function(ARGS, SPEAKER)
  2736.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2737.     for i,v in pairs(PLAYERS) do
  2738.         RESPAWN(_PLAYERS[v])
  2739.     end
  2740. end)
  2741.  
  2742. ADD_COMMAND('face','face [plr] [decal]',{},
  2743. function(ARGS, SPEAKER)
  2744.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2745.     for i,v in pairs(PLAYERS) do
  2746.         local PCHAR = _PLAYERS[v].Character
  2747.         for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2748.         local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2749.     end
  2750. end)
  2751.  
  2752. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2753. function(ARGS, SPEAKER)
  2754.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2755.     for i,v in pairs(PLAYERS) do
  2756.         local PCHAR = _PLAYERS[v].Character
  2757.         for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2758.         local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2759.     end
  2760. end)
  2761.  
  2762. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2763. function(ARGS, SPEAKER)
  2764.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2765.     for i,v in pairs(PLAYERS) do
  2766.         local PCHAR = _PLAYERS[v].Character
  2767.         for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2768.         local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2769.     end
  2770. end)
  2771.  
  2772. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2773. function(ARGS, SPEAKER)
  2774.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2775.     for i,v in pairs(PLAYERS) do
  2776.         local PCHAR = _PLAYERS[v].Character
  2777.         RESET_MODEL(PCHAR)
  2778.         UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2779.         for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2780.         if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2781.         local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2782.         local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2783.         local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2784.     end
  2785. end)
  2786.  
  2787. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2788. function(ARGS, SPEAKER)
  2789.     local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2790.     for i,v in pairs(PLAYERS1) do
  2791.         RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2792.     end
  2793. end)
  2794.  
  2795. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2796. function(ARGS, SPEAKER)
  2797.     for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2798.     local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2799. end)
  2800.  
  2801. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2802. function(ARGS, SPEAKER)
  2803.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2804.     for i,v in pairs(PLAYERS) do
  2805.         local PCHAR = _PLAYERS[v].Character
  2806.         if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2807.     end
  2808. end)
  2809.  
  2810. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2811. function(ARGS, SPEAKER)
  2812.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2813.     for i,v in pairs(PLAYERS) do
  2814.         local PCHAR = _PLAYERS[v].Character
  2815.         if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2816.     end
  2817. end)
  2818.  
  2819. ADD_COMMAND('admin','admin [plr]',{},
  2820. function(ARGS, SPEAKER)
  2821.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2822.     for i,v in pairs(PLAYERS) do
  2823.         if not CHECK_ADMIN(_PLAYERS[v]) then
  2824.             table.insert(ADMINS, _PLAYERS[v].userId)
  2825.             UPDATE_ADMINS()
  2826.             spawn(function()
  2827.                 game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2828.                 wait(3)
  2829.                 game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2830.             end)
  2831.         end
  2832.     end
  2833. end)
  2834.  
  2835. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2836. function(ARGS, SPEAKER)
  2837.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2838.     for i,v in pairs(PLAYERS) do
  2839.         if CHECK_ADMIN(_PLAYERS[v]) then
  2840.             if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2841.                 table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2842.                 UPDATE_ADMINS()
  2843.                 game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2844.             end
  2845.         end
  2846.     end
  2847. end)
  2848.  
  2849. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2850. function(ARGS, SPEAKER)
  2851.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2852.     for i,v in pairs(PLAYERS) do
  2853.         _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2854.     end
  2855. end)
  2856.  
  2857. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2858. function(ARGS, SPEAKER)
  2859.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2860.     for i,v in pairs(PLAYERS) do
  2861.         _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2862.     end
  2863. end)
  2864.  
  2865. ADD_COMMAND('age','age [plr]',{},
  2866. function(ARGS, SPEAKER)
  2867.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2868.     for i,v in pairs(PLAYERS) do
  2869.         NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2870.     end
  2871. end)
  2872.  
  2873. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2874. function(ARGS, SPEAKER)
  2875.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2876.     for i,v in pairs(PLAYERS) do
  2877.         local PCHAR = _PLAYERS[v].Character
  2878.         if PCHAR:FindFirstChild('Torso') then
  2879.             local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2880.             if ARGS[2] and ARGS[3] and ARGS[4] then
  2881.                 HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2882.             end
  2883.         end
  2884.     end
  2885. end)
  2886.  
  2887. ADD_COMMAND('unhl','unhl [plr]',{},
  2888. function(ARGS, SPEAKER)
  2889.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2890.     for i,v in pairs(PLAYERS) do
  2891.         local PCHAR = _PLAYERS[v].Character
  2892.         if PCHAR:FindFirstChild('Torso') then
  2893.             for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2894.                 if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2895.                     v:destroy()
  2896.                 end
  2897.             end
  2898.         end
  2899.     end
  2900. end)
  2901.  
  2902. ADD_COMMAND('crash','crash [plr]',{},
  2903. function(ARGS, SPEAKER)
  2904.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2905.     for i,v in pairs(PLAYERS) do
  2906.         local PCHAR = _PLAYERS[v].Character
  2907.         PCHAR.Torso.Anchored = true
  2908.         for i,v in pairs(PCHAR:GetChildren()) do
  2909.             if v:IsA('Humanoid') then
  2910.                 for i = 1,10 do
  2911.                     v.HipHeight = 1/0*0
  2912.                 end
  2913.             end
  2914.         end
  2915.     end
  2916. end)
  2917.  
  2918. ADD_COMMAND('shutdown','shutdown',{},
  2919. function(ARGS, SPEAKER)
  2920.     workspace.Gravity = 1/0*0
  2921. end)
  2922.  
  2923. ADD_COMMAND('smite','smite [plr]',{},
  2924. function(ARGS, SPEAKER)
  2925.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2926.     for i,v in pairs(PLAYERS) do
  2927.         local PCHAR = _PLAYERS[v].Character
  2928.         spawn(function()
  2929.             local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  2930.            
  2931.             local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  2932.             local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  2933.             local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  2934.            
  2935.             local P1 = Instance.new('Part', game.Workspace)
  2936.             P1.BrickColor = BrickColor.new('Institutional white')
  2937.             P1.Material = 'Neon'
  2938.             P1.Transparency = 0.9
  2939.             P1.Anchored = true
  2940.             P1.CanCollide = false
  2941.             P1.Size = Vector3.new(0.2, 0.2, 0.2)
  2942.             P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  2943.             Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  2944.            
  2945.             local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  2946.             for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  2947.         end)
  2948.     end
  2949. end)
  2950.  
  2951. ADD_COMMAND('skydive','skydive [plr]',{},
  2952. function(ARGS, SPEAKER)
  2953.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2954.     for i,v in pairs(PLAYERS) do
  2955.         local PCHAR = _PLAYERS[v].Character
  2956.         spawn(function()
  2957.             for i = 0, 3 do
  2958.                 if PCHAR then
  2959.                     PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  2960.                 end
  2961.             end
  2962.         end)
  2963.     end
  2964. end)
  2965.  
  2966. ADD_COMMAND('message','message [string]',{'m'},
  2967. function(ARGS, SPEAKER)
  2968.     spawn(function()
  2969.         if MG then
  2970.             MESSAGE(GLS(false, 0))
  2971.         else
  2972.             LOAD_MESSAGE(GLS(false, 0))
  2973.         end
  2974.     end)
  2975. end)
  2976.  
  2977. ADD_COMMAND('control','control [plr]',{},
  2978. function(ARGS, SPEAKER)
  2979.     local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2980.     for i,v in pairs(PLAYERS) do
  2981.         local PCHAR = _PLAYERS[v].Character
  2982.         local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  2983.         local CONTROL_ENABLED = false
  2984.         local function CONTROL(P, V3)
  2985.             if CONTROL_ENABLED then
  2986.                 if P.Character and P.Character:FindFirstChild('Humanoid') then
  2987.                     P.Character.Humanoid:MoveTo(V3)
  2988.                 end
  2989.             end
  2990.         end
  2991.         HB.Selected:connect(function(M)
  2992.             M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  2993.             M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  2994.         end)
  2995.     end
  2996. end)
  2997.  
  2998. -- / extra
  2999.  
  3000. ADD_COMMAND('gravity','gravity [int]',{},
  3001. function(ARGS, SPEAKER)
  3002.     workspace.Gravity = ARGS[1]
  3003. end)
  3004.  
  3005. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  3006. function(ARGS, SPEAKER)
  3007.     FIX_LIGHTING()
  3008. end)
  3009.  
  3010. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  3011. function(ARGS, SPEAKER)
  3012.     _LIGHTING.FogColor = C3(191, 191, 191)
  3013.     _LIGHTING.FogEnd = 100000000
  3014.     _LIGHTING.FogStart = 0
  3015. end)
  3016.  
  3017. ADD_COMMAND('day','day',{},
  3018. function(ARGS, SPEAKER)
  3019.     _LIGHTING.TimeOfDay = 14
  3020. end)
  3021.  
  3022. ADD_COMMAND('night','night',{},
  3023. function(ARGS, SPEAKER)
  3024.     _LIGHTING.TimeOfDay = 24
  3025. end)
  3026.  
  3027. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3028. function(ARGS, SPEAKER)
  3029.     SERVER_LOCKED = true
  3030. end)
  3031.  
  3032. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3033. function(ARGS, SPEAKER)
  3034.     SERVER_LOCKED = false
  3035. end)
  3036.  
  3037. ADD_COMMAND('fogend','fogend [int]',{},
  3038. function(ARGS, SPEAKER)
  3039.     _LIGHTING.FogEnd = ARGS[1]
  3040. end)
  3041.  
  3042. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3043. function(ARGS, SPEAKER)
  3044.     if ARGS[1] and ARGS[2] and ARGS[3] then
  3045.         _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3046.     end
  3047. end)
  3048.  
  3049. ADD_COMMAND('noclip','noclip',{},
  3050. function(ARGS, SPEAKER)
  3051.     NOCLIP = true
  3052.     JESUSFLY = false
  3053.     SWIM = false
  3054. end)
  3055.  
  3056. ADD_COMMAND('clip','clip',{},
  3057. function(ARGS, SPEAKER)
  3058.     NOCLIP = false
  3059. end)
  3060.  
  3061. ADD_COMMAND('jesusfly','jesusfly',{},
  3062. function(ARGS, SPEAKER)
  3063.     NOCLIP = false
  3064.     JESUSFLY = true
  3065.     SWIM = false
  3066. end)
  3067.  
  3068. ADD_COMMAND('nojfly','nojfly',{},
  3069. function(ARGS, SPEAKER)
  3070.     JESUSFLY = false
  3071. end)
  3072.  
  3073. ADD_COMMAND('swim','swim',{},
  3074. function(ARGS, SPEAKER)
  3075.     NOCLIP = false
  3076.     JESUSFLY = false
  3077.     SWIM = true
  3078. end)
  3079.  
  3080. ADD_COMMAND('noswim','noswim',{},
  3081. function(ARGS, SPEAKER)
  3082.     SWIM = false
  3083. end)
  3084.  
  3085. ADD_COMMAND('fly','fly',{},
  3086. function(ARGS, SPEAKER)
  3087.     sFLY()
  3088. end)
  3089.  
  3090. ADD_COMMAND('unfly','unfly',{},
  3091. function(ARGS, SPEAKER)
  3092.     NOFLY()
  3093. end)
  3094.  
  3095. ADD_COMMAND('prefix','prefix [string]',{},
  3096. function(ARGS, SPEAKER)
  3097.     if ARGS[1] then
  3098.         C_PREFIX = ARGS[1]
  3099.         NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3100.     end
  3101. end)
  3102.  
  3103. ADD_COMMAND('version','version',{},
  3104. function(ARGS, SPEAKER)
  3105.     NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3106. end)
  3107.  
  3108. ADD_COMMAND('fe','fe',{},
  3109. function(ARGS, SPEAKER)
  3110.     spawn(function()
  3111.         CHECK_FE()
  3112.     end)
  3113. end)
  3114.  
  3115. function OPEN_COMMANDS()
  3116.     SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3117.     SETH_MAIN.main.holder.holders.search.Visible = true
  3118. end
  3119.  
  3120. function CLOSE_COMMANDS()
  3121.     SETH_MAIN.main.holder.holders.search.Visible = false
  3122.     SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3123. end
  3124.  
  3125. function OPEN_TAB(TAB)
  3126.     if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3127.     for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3128.         if b.Name ~= TAB then
  3129.             b.Visible = false
  3130.         else
  3131.             b.Visible = true
  3132.         end
  3133.         if TAB ~= 'cmds' then
  3134.             CLOSE_COMMANDS()
  3135.         else
  3136.             OPEN_COMMANDS()
  3137.         end
  3138.     end
  3139. end
  3140.  
  3141. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3142. function(ARGS, SPEAKER)
  3143.     OPEN_TAB('server')
  3144. end)
  3145.  
  3146. ADD_COMMAND('admins','admins',{},
  3147. function(ARGS, SPEAKER)
  3148.     OPEN_TAB('admins')
  3149. end)
  3150.  
  3151. ADD_COMMAND('cmds','cmds',{'commands'},
  3152. function(ARGS, SPEAKER)
  3153.     OPEN_TAB('cmds')
  3154. end)
  3155.  
  3156. ADD_COMMAND('bans','bans',{},
  3157. function(ARGS, SPEAKER)
  3158.     OPEN_TAB('bans')
  3159. end)
  3160.  
  3161. ADD_COMMAND('fun','fun',{},
  3162. function(ARGS, SPEAKER)
  3163.     OPEN_TAB('fun')
  3164. end)
  3165.  
  3166. ADD_COMMAND('changelog','changelog',{},
  3167. function(ARGS, SPEAKER)
  3168.     OPEN_TAB('changelog')
  3169. end)
  3170.  
  3171. ADD_COMMAND('credits','credits',{},
  3172. function(ARGS, SPEAKER)
  3173.     OPEN_TAB('credits')
  3174. end)
  3175.  
  3176. MOUSE.KeyDown:connect(function(key)
  3177.     if key:byte() == 29 then
  3178.         if not NOCLIP then
  3179.             ECOMMAND('noclip')
  3180.         elseif NOCLIP then
  3181.             ECOMMAND('clip')
  3182.         end
  3183.     elseif key:byte() == 30 then
  3184.         if not JESUSFLY then
  3185.             ECOMMAND('jesusfly')
  3186.         elseif JESUSFLY then
  3187.             ECOMMAND('nojfly')
  3188.         end
  3189.     end
  3190. end)
  3191.  
  3192. -- / after loaded
  3193.  
  3194. function CHECK_FE()
  3195.     if not workspace.FilteringEnabled then
  3196.         NOTIFY('Filtering is disabled', 50, 255, 50)
  3197.     elseif workspace.FilteringEnabled then
  3198.         NOTIFY('Filtering is ENABLED', 255, 50, 50)
  3199.     end
  3200. end
  3201.  
  3202. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3203.  
  3204. local GOING_IN = true
  3205. CMD_BAR_H.bar.Changed:connect(function()
  3206.     if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3207.         if CMD_BAR_H.bar.Text ~= '' then
  3208.             if not CMD_BAR_H.bar.Text:find(' ') then
  3209.                 CMD_BAR_H.bar.commands.Visible = true
  3210.                 CMD_BAR_H.bar.commands:ClearAllChildren()
  3211.                 CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3212.                 local Y_COMMANDS = 0
  3213.                 for i,v in pairs(COMMANDS) do
  3214.                     if v.N:find(CMD_BAR_H.bar.Text) then
  3215.                         CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3216.                         CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3217.                         local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3218.                         COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3219.                         COMMANDS_C.Visible = true
  3220.                         COMMANDS_C.Text = ' ' .. v.D
  3221.                         COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3222.                         Y_COMMANDS = Y_COMMANDS + 20
  3223.                     end
  3224.                 end
  3225.             end
  3226.         else
  3227.             CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3228.             CMD_BAR_H.bar.commands:ClearAllChildren()
  3229.             CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3230.         end
  3231.     end
  3232. end)
  3233.  
  3234. CMD_BAR_H.bar.FocusLost:connect(function()
  3235.     GOING_IN = true
  3236.     if CMD_BAR_H.bar.Text ~= '' then
  3237.         spawn(function()
  3238.             ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3239.         end)
  3240.     end
  3241.     CMD_BAR_H.bar.commands:ClearAllChildren()
  3242.     CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3243.     CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3244.     CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3245. end)
  3246.  
  3247. MOUSE.KeyDown:connect(function(K)
  3248.     if K:byte() == 59 then
  3249.         GOING_IN = false
  3250.         CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3251.         CMD_BAR_H.bar:CaptureFocus()
  3252.     end
  3253. end)
  3254.  
  3255. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3256. CHECK_FE()
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