Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- > Astonia3D_OPTIMIZEDDEBUG.dll!TSShapeInstance::setSequence(TSThread * thread, int seq, float pos) Line 545 + 0x3 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!Player::setActionThread(unsigned int action, bool forward, bool hold, bool wait, bool fsp, bool forceSet) Line 3908 + 0x2c bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!Player::unmount() Line 4653 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!SceneObject::onRemove() Line 322 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!ShapeBase::onRemove() Line 1219 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!SimObject::unregisterObject() Line 591 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!SimObject::registerObject() Line 573 + 0x7 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, const char * * argv, bool noCalls, const char * packageName, int setFrame) Line 928 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!CodeBlock::compileExec(const char * fileName, const char * inString, bool noCalls, int setFrame) Line 651 + 0x1a bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!Con::evaluate(const char * string, bool echo, const char * fileName) Line 1022 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!Sim::spawnObject(String spawnClass, String spawnDataBlock, String spawnName, String spawnProperties, String spawnScript) Line 417 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!cf_spawnObject(SimObject * __formal, int argc, const char * * argv) Line 156 + 0x64 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, const char * * argv, bool noCalls, const char * packageName, int setFrame) Line 1728 + 0x11 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, const char * * argv, bool noCalls, const char * packageName, int setFrame) Line 1687 + 0x20 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, const char * * argv, bool noCalls, const char * packageName, int setFrame) Line 1687 + 0x20 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!Namespace::Entry::execute(int argc, const char * * argv, ExprEvalState * state) Line 1276 + 0x1e bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!Con::execute(int argc, const char * * argv) Line 1053 + 0x11 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!RemoteCommandEvent::process(NetConnection * conn) Line 163 + 0x1a bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::eventReadPacket(BitStream * bstream) Line 383 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::readPacket(BitStream * bstream) Line 900 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!GameConnection::readPacket(BitStream * bstream) Line 1234 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::handlePacket(BitStream * bstream) Line 761 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!ConnectionProtocol::processRawPacket(BitStream * pstream) Line 262 + 0xa bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::processRawPacket(BitStream * bstream) Line 728 + 0xb bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::sendPacket(BitStream * stream) Line 881 + 0x22 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::checkPacketSend(bool force) Line 865 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!NetInterface::processClient() Line 426 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!processTimeEvent(int elapsedTime) Line 190 + 0xb bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!fastdelegate::FastDelegate1<int,void>::InvokeStaticFunction(int p1) Line 1018 + 0x6 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!Signal<void __cdecl(int)>::trigger(int a) Line 567 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!Journal::Call<Signal<void __cdecl(int)>,int>(Signal<void __cdecl(int)> * obj, void (int)* method, int a) Line 634 + 0x8d bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!TimeManager::_updateTime() Line 46 + 0xf bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!Signal<void __cdecl(void)>::trigger() Line 549 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!Process::processEvents() Line 95 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!StandardMainLoop::doMainLoop() Line 610 + 0x5 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.dll!torque_enginetick() Line 121 C++
- Astonia3D_OPTIMIZEDDEBUG.dll!torque_winmain(HINSTANCE__ * hInstance, HINSTANCE__ * __formal, char * lpszCmdLine, HINSTANCE__ * __formal) Line 461 + 0x29 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpszCmdLine, int nCommandShow) Line 64 + 0x13 bytes C++
- Astonia3D_OPTIMIZEDDEBUG.exe!__tmainCRTStartup() Line 275 + 0x2c bytes C
- Astonia3D_OPTIMIZEDDEBUG.exe!WinMainCRTStartup() Line 189 C
- kernel32.dll!76a533aa()
- [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
- ntdll.dll!778d9ef2()
- ntdll.dll!778d9ec5()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement