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BloodknightStudios

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Jul 29th, 2013
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  1. >   Astonia3D_OPTIMIZEDDEBUG.dll!TSShapeInstance::setSequence(TSThread * thread, int seq, float pos)  Line 545 + 0x3 bytes  C++
  2.     Astonia3D_OPTIMIZEDDEBUG.dll!Player::setActionThread(unsigned int action, bool forward, bool hold, bool wait, bool fsp, bool forceSet)  Line 3908 + 0x2c bytes  C++
  3.     Astonia3D_OPTIMIZEDDEBUG.dll!Player::unmount()  Line 4653   C++
  4.     Astonia3D_OPTIMIZEDDEBUG.dll!SceneObject::onRemove()  Line 322  C++
  5.     Astonia3D_OPTIMIZEDDEBUG.dll!ShapeBase::onRemove()  Line 1219   C++
  6.     Astonia3D_OPTIMIZEDDEBUG.dll!SimObject::unregisterObject()  Line 591    C++
  7.     Astonia3D_OPTIMIZEDDEBUG.dll!SimObject::registerObject()  Line 573 + 0x7 bytes  C++
  8.     Astonia3D_OPTIMIZEDDEBUG.dll!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, const char * * argv, bool noCalls, const char * packageName, int setFrame)  Line 928 C++
  9.     Astonia3D_OPTIMIZEDDEBUG.dll!CodeBlock::compileExec(const char * fileName, const char * inString, bool noCalls, int setFrame)  Line 651 + 0x1a bytes    C++
  10.     Astonia3D_OPTIMIZEDDEBUG.dll!Con::evaluate(const char * string, bool echo, const char * fileName)  Line 1022    C++
  11.     Astonia3D_OPTIMIZEDDEBUG.dll!Sim::spawnObject(String spawnClass, String spawnDataBlock, String spawnName, String spawnProperties, String spawnScript)  Line 417 C++
  12.     Astonia3D_OPTIMIZEDDEBUG.dll!cf_spawnObject(SimObject * __formal, int argc, const char * * argv)  Line 156 + 0x64 bytes C++
  13.     Astonia3D_OPTIMIZEDDEBUG.dll!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, const char * * argv, bool noCalls, const char * packageName, int setFrame)  Line 1728 + 0x11 bytes   C++
  14.     Astonia3D_OPTIMIZEDDEBUG.dll!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, const char * * argv, bool noCalls, const char * packageName, int setFrame)  Line 1687 + 0x20 bytes   C++
  15.     Astonia3D_OPTIMIZEDDEBUG.dll!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, const char * * argv, bool noCalls, const char * packageName, int setFrame)  Line 1687 + 0x20 bytes   C++
  16.     Astonia3D_OPTIMIZEDDEBUG.dll!Namespace::Entry::execute(int argc, const char * * argv, ExprEvalState * state)  Line 1276 + 0x1e bytes    C++
  17.     Astonia3D_OPTIMIZEDDEBUG.dll!Con::execute(int argc, const char * * argv)  Line 1053 + 0x11 bytes    C++
  18.     Astonia3D_OPTIMIZEDDEBUG.dll!RemoteCommandEvent::process(NetConnection * conn)  Line 163 + 0x1a bytes   C++
  19.     Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::eventReadPacket(BitStream * bstream)  Line 383  C++
  20.     Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::readPacket(BitStream * bstream)  Line 900   C++
  21.     Astonia3D_OPTIMIZEDDEBUG.dll!GameConnection::readPacket(BitStream * bstream)  Line 1234 C++
  22.     Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::handlePacket(BitStream * bstream)  Line 761 C++
  23.     Astonia3D_OPTIMIZEDDEBUG.dll!ConnectionProtocol::processRawPacket(BitStream * pstream)  Line 262 + 0xa bytes    C++
  24.     Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::processRawPacket(BitStream * bstream)  Line 728 + 0xb bytes C++
  25.     Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::sendPacket(BitStream * stream)  Line 881 + 0x22 bytes   C++
  26.     Astonia3D_OPTIMIZEDDEBUG.dll!NetConnection::checkPacketSend(bool force)  Line 865   C++
  27.     Astonia3D_OPTIMIZEDDEBUG.dll!NetInterface::processClient()  Line 426    C++
  28.     Astonia3D_OPTIMIZEDDEBUG.dll!processTimeEvent(int elapsedTime)  Line 190 + 0xb bytes    C++
  29.     Astonia3D_OPTIMIZEDDEBUG.dll!fastdelegate::FastDelegate1<int,void>::InvokeStaticFunction(int p1)  Line 1018 + 0x6 bytes C++
  30.     Astonia3D_OPTIMIZEDDEBUG.dll!Signal<void __cdecl(int)>::trigger(int a)  Line 567    C++
  31.     Astonia3D_OPTIMIZEDDEBUG.dll!Journal::Call<Signal<void __cdecl(int)>,int>(Signal<void __cdecl(int)> * obj, void (int)* method, int a)  Line 634 + 0x8d bytes    C++
  32.     Astonia3D_OPTIMIZEDDEBUG.dll!TimeManager::_updateTime()  Line 46 + 0xf bytes    C++
  33.     Astonia3D_OPTIMIZEDDEBUG.dll!Signal<void __cdecl(void)>::trigger()  Line 549    C++
  34.     Astonia3D_OPTIMIZEDDEBUG.dll!Process::processEvents()  Line 95  C++
  35.     Astonia3D_OPTIMIZEDDEBUG.dll!StandardMainLoop::doMainLoop()  Line 610 + 0x5 bytes   C++
  36.     Astonia3D_OPTIMIZEDDEBUG.dll!torque_enginetick()  Line 121  C++
  37.     Astonia3D_OPTIMIZEDDEBUG.dll!torque_winmain(HINSTANCE__ * hInstance, HINSTANCE__ * __formal, char * lpszCmdLine, HINSTANCE__ * __formal)  Line 461 + 0x29 bytes C++
  38.     Astonia3D_OPTIMIZEDDEBUG.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpszCmdLine, int nCommandShow)  Line 64 + 0x13 bytes  C++
  39.     Astonia3D_OPTIMIZEDDEBUG.exe!__tmainCRTStartup()  Line 275 + 0x2c bytes C
  40.     Astonia3D_OPTIMIZEDDEBUG.exe!WinMainCRTStartup()  Line 189  C
  41.     kernel32.dll!76a533aa()    
  42.     [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] 
  43.     ntdll.dll!778d9ef2()    
  44.     ntdll.dll!778d9ec5()
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