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BoxFigs

FNAF 1 Objects

Feb 25th, 2015
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  1. Frame 17
  2. Active
  3. warning text
  4. String
  5. string
  6. unused warning text
  7. title
  8. 6th night
  9. 6th Night text
  10. invisible if beatgame=0
  11. values
  12. A
  13. set to value of "beatgame" from ini at start
  14. Active
  15. "Five Nights at Freddy's" text
  16. Active 2
  17. Freddy background
  18. Stopped
  19. normal
  20. Animation 12
  21. open mouth
  22. Animation 13
  23. twitch
  24. Animation 14
  25. twitch with endoskeleton head exposed
  26. alpha blend set to random # 0-249
  27. values
  28. A
  29. set to random # 0-99 every 8/100 sec
  30. 99=Animation 14
  31. 98=Animation 13
  32. 97=Animation 12
  33. <97=Stopped
  34. Active 3
  35. "Lives" text
  36. Active 4
  37. selection arrows
  38. Active 5
  39. gray horizontal bar
  40. path movement
  41. transparent gray bar that slides down the screen
  42. Active 6
  43. "2014 Scott Cawthon" text
  44. values
  45. A
  46. 1=clicked "New Game"
  47. 2=clicked "Continue"
  48. 3=clicked "6th Night"
  49. 4=clicked "Custom Night"
  50. B
  51. 0=nothing clicked
  52. add 1 every tick if something has been clicked
  53. Active 7
  54. version number text
  55. blip flash 2
  56. scan lines
  57. pos set to 0,0 at start
  58. alpha blend set to random # 100-199 every 8/100 sec
  59. values
  60. A
  61. set to random # 0-2 every 30/100 sec
  62. 1=reappear
  63. not 1=invisible
  64. continue word
  65. "Continue" text
  66. custom night
  67. "Custom Night" text
  68. invisible if beat6=0
  69. demo
  70. "Demo" text
  71. appears if demo
  72. DEMO?
  73. counter
  74. 0=not demo
  75. 1=is demo
  76. Ini
  77. Ini object
  78. "level" set to 1 if "New Game" is clicked
  79. new game
  80. "New Game" text
  81. night number
  82. counter
  83. small night number
  84. 1="New Game" selected
  85. set to value of "level" from ini if "Continue" is selected
  86. 6="6th Night" selected/clicked or "Custom Night" selected
  87. 7="Custom Night" clicked
  88. invisible when "Continue" is not selected
  89. night number 2
  90. counter
  91. night word
  92. small "Night" text
  93. invisible when "Continue" is not selected
  94. option selected
  95. counter
  96. starts at 1
  97. up arrow=subtract 1
  98. down arrow=add 1
  99. 0="New Game" selected/clicked
  100. 1="Continue" selected/clicked
  101. 2="6th Night" selected/clicked
  102. 3="Custom Night" selected/clicked
  103. set to 0 if >1 and beatgame=0 or >2, beatgame=1, and beat6=0 or >3, beatgame=1, and beat6=1
  104. set to 1 if <0 and beatgame=0
  105. set to 2 if <0 and beatgame=1 and beat6=0
  106. set to 3 if <0 and beatgame=1 and beat6=1
  107. play voice 1
  108. counter
  109. set to 0 if "New Game" clicked
  110. play voice 2
  111. counter
  112. set to 0 if "New Game" clicked
  113. play voice 3
  114. counter
  115. set to 0 if "New Game" clicked
  116. play voice 4
  117. counter
  118. set to 0 if "New Game" clicked
  119. play voice 5
  120. counter
  121. set to 0 if "New Game" clicked
  122. star 1
  123. Night 5 beaten star
  124. invisible if beatgame=0
  125. star 2
  126. Night 6 beaten star
  127. invisible if beat6=0
  128. values
  129. A
  130. set to value of "beat6" from ini at start
  131. star 3
  132. 4/20 beaten star
  133. invisible if beat7=0
  134. values
  135. A
  136. set to value of "beat7" from ini at start
  137. static
  138. static overlay
  139. alpha blend set to random # 50-149 every 9/100 sec
  140. pos set to 0,0 at start
  141. String
  142. string
  143. unused version number
  144. String 2
  145. unused "Demo" text
  146. tiny lives
  147. counter
  148. small lives number
  149. formerly displayed under "Continue"?
  150. set to value of "lives" from ini when "Continue" is selected
  151. set to 5 at start
  152. invisible when "Continue" is not selected
  153. tiny man
  154. "Lives" text
  155. formerly displayed under "Continue"?
  156. formerly stick figure icon?
  157. invisible when "Continue" is not selected
  158. what day
  159. Active
  160. "12:00 AM 1st/2nd/3rd/4th/5th/6th/7th Night" text
  161. Stopped
  162. 1st Night
  163. Animation 12
  164. 2nd Night
  165. Animation 13
  166. 3rd Night
  167. Animation 14
  168. 4th Night
  169. Animation 15
  170. 5th Night
  171. Animation 16
  172. 6th Night
  173. Animation 17
  174. 7th Night
  175. values
  176. A
  177. add 1 every tick
  178. jump to frame "wait" if >130
  179. Active 2
  180. unused "12:00 AM 7th Night" text
  181. Active 3
  182. stick figure icon
  183. next to life count
  184. formerly under text
  185. blip flash
  186. scan line transition
  187. played at start
  188. lives left
  189. counter
  190. # of lives remaining
  191. formerly under text
  192. night number
  193. counter
  194. # of the night about to be played
  195. String
  196. string
  197. another unused "12:00 AM 7th Night" text
  198. Frame 1
  199. 1A show stage
  200. cam 1a box
  201. 1A showstage
  202. "CAM 1A" text
  203. 1B dining area
  204. cam 1b box
  205. 1C stage b
  206. cam 1c box
  207. 5 backstage
  208. cam 5 box
  209. 7 restrooms
  210. "CAM 7" text
  211. Active
  212. static overlay
  213. alpha blend set to A every tick
  214. values
  215. A
  216. set to 150+(random # 0-49)+(B*15) every tick
  217. B
  218. set to random # 1-3 every sec
  219. Active 2
  220. red dot
  221. Stopped
  222. blink animation
  223. values
  224. A
  225. used for randomizing cam disable sound effect
  226. set to random # 1-4 upon cams disabling
  227. C
  228. bonnie/chica got you countdown
  229. set to 10 when bonnie/chica got you
  230. sub 1 every tick if >0
  231. 1=play XSCREAM
  232. D
  233. jumpscare countdown
  234. set to 40 when bonnie/chica got you
  235. sub 1 every tick if >0
  236. 1=go to next frame ("died")
  237. E
  238. used for randomizing raspy breath sounds
  239. set to random # 1-4 every 5 sec that (random # 1-3)=1, monitor up, and bonnie or chica got you
  240. F
  241. used for flicker of freddy during power down
  242. set to random # 1-4 every 5/100 sec that power is down
  243. 1=freddy appears
  244. G
  245. used for randomizing time until blackout and time until freddy jumpscare
  246. set to 2 after 20 sec or every 5 sec if 1 and (random # 1-5)=1
  247. set to 3 if I<-20
  248. 2=blackout
  249. 3=freddy attack (randomly chosen)
  250. H
  251. used for flickering to blackout
  252. set to random # 1-2 if G=2
  253. 2=flicker off
  254. I
  255. used to enter blackout
  256. sub 1 if G=2
  257. blackout if <-20
  258. Active 3
  259. office and camera views
  260. Stopped
  261. office normal
  262. Animation 12
  263. show stage all stare
  264. Animation 13
  265. dining area empty
  266. Animation 14
  267. west hall light off
  268. Animation 15
  269. west hall light on
  270. Animation 16
  271. office monitors reflecting
  272. Animation 17
  273. show stage all present
  274. Animation 18
  275. office left light on clear
  276. Animation 19
  277. office right light on clear
  278. Animation 20
  279. west hall corner clear
  280. Animation 21
  281. restrooms clear
  282. Animation 22
  283. backstage clear
  284. Animation 23
  285. east hall corner clear
  286. Animation 24
  287. supply closet clear
  288. Animation 25
  289. east hall clear
  290. Animation 26
  291. pirate cove curtain closed
  292. Animation 27
  293. show stage bonnie gone
  294. Animation 28
  295. dining area bonnie
  296. Animation 29
  297. dining area bonnie close
  298. Animation 30
  299. west hall corner bonnie
  300. Animation 31
  301. supply closet bonnie
  302. Animation 32
  303. backstage bonnie
  304. Animation 33
  305. west hall bonnie
  306. Animation 34
  307. office left light on bonnie
  308. Animation 35
  309. office bonnie jumpscare
  310. Animation 36
  311. restrooms chica far
  312. Animation 37
  313. restrooms chica close
  314. Animation 38
  315. east hall corner chica
  316. Animation 39
  317. east hall chica far
  318. Animation 40
  319. dining area chica close
  320. Animation 41
  321. show stage chica gone
  322. Animation 42
  323. show stage freddy
  324. Animation 43
  325. office right light on chica
  326. Animation 44
  327. office chica jumpscare
  328. Animation 45
  329. east hall chica close
  330. Animation 46
  331. office power down
  332. Animation 47
  333. office power down freddy
  334. Animation 48
  335. pirate cove foxy peek
  336. Animation 49
  337. pirate cove foxy almost gone
  338. Animation 50
  339. pirate cove foxy gone
  340. Animation 51
  341. west hall foxy run
  342. Animation 52
  343. office foxy jumpscare
  344. Animation 53
  345. backstage stare
  346. Animation 54
  347. show stage freddy stare
  348. Animation 55
  349. dining area chica
  350. Animation 56
  351. east hall corner chica twitch
  352. Animation 57
  353. east hall corner chica open mouth
  354. Animation 58
  355. west hall corner bonnie twitch
  356. Animation 59
  357. west hall corner bonnie open mouth
  358. Animation 60
  359. show stage all gone
  360. Animation 61
  361. dining area freddy
  362. Animation 62
  363. restrooms freddy
  364. Animation 63
  365. east hall freddy
  366. Animation 64
  367. east hall corner freddy
  368. Animation 65
  369. office freddy jumpscare
  370. Animation 66
  371. backstage bonnie stare
  372. Animation 67
  373. east hall crying kids
  374. Animation 68
  375. east hall it's me
  376. Animation 69
  377. east hall corner article two kids vanish
  378. Animation 70
  379. east hall corner article shutdown over sanitation
  380. Animation 71
  381. east hall corner article five kids missing
  382. Animation 72
  383. east hall corner article close by years end
  384. Animation 73
  385. pirate cove foxy gone it's me
  386. Animation 74
  387. west hall corner golden freddy
  388. Animation 75
  389. west hall corner freddy rip
  390. values
  391. C
  392. >1=office light on
  393. <2=office light on flicker
  394. >3=west hall light off
  395. <4=west hall light on
  396. set to random # 1-10 every tick
  397. F
  398. <25=bonnie/chica normal on cam 2b/4b if night>3
  399. 25-28=bonnie/chica twitch on cam 2b/4b if night>3
  400. >28=bonnie/chica open mouth on cam 2b/4b if night>3
  401. set to random # 1-30 every 5/100 sec
  402. Active 4
  403. pos for scan line transition to be created at
  404. Active 5
  405. scan line transition
  406. Active 6
  407. fan animation
  408. Active 7
  409. left button panel
  410. Stopped
  411. both off
  412. Animation 12
  413. door on
  414. Animation 13
  415. light on
  416. Animation 14
  417. both on
  418. Active 8
  419. pos for monitor raising to be created at
  420. Active 9
  421. monitor map
  422. Stopped
  423. "YOU" dot blinks
  424. Animation 12
  425. old map cam 1a selected
  426. Animation 13
  427. old map cam 1b selected
  428. Animation 14
  429. old map cam 2a selected
  430. Active 10
  431. "Usage:" text
  432. Active 11
  433. "CAM 1B" text
  434. Active 12
  435. "CAM 2A" text
  436. Active 13
  437. "CAM 2B" text
  438. Active 14
  439. "CAM 3" text
  440. Active 15
  441. "CAM 4A" text
  442. Active 16
  443. "CAM 4B" text
  444. Active 17
  445. "CAM 5" text
  446. Active 18
  447. "CAM 6" text
  448. Active 19
  449. "Power left:" text
  450. Active 20
  451. "CAM 1C" text
  452. Active 21
  453. hallucinations
  454. Stopped
  455. 1=Freddy
  456. 2="IT'S ME" lower right
  457. 3=Bonnie
  458. 4="IT'S ME" upper left
  459. pos set to center at start
  460. visible if A=1 and B=1
  461. values
  462. A
  463. triggers hallucinations
  464. 0=no hallucinations
  465. 1=hallucinations
  466. set to 1 every sec if (random # 0-999)=1
  467. set to 0 if C>99
  468. B
  469. flickers hallucinations on and off
  470. set to random # 0-9 every tick
  471. C
  472. hallucination end countdown
  473. add 1 every tick if A=1
  474. set to 0 if >99
  475. Active 22
  476. small white dot
  477. Active 23
  478. "%" text
  479. Active 24
  480. unused "Usage:" text
  481. Active 25
  482. unused "Pirate Cove" text
  483. Active 26
  484. small red square
  485. invisible at start
  486. display option, not event
  487. plays nose honk if clicked
  488. am
  489. "AM" text
  490. audio only
  491. "-CAMERA DISABLED- AUDIO ONLY" text
  492. blip
  493. counter
  494. 1=scan line transition playing, play blip sound
  495. set to 1 when "set viewing to">0
  496. bonie AI
  497. counter
  498. Bonnie's AI level
  499. bonnie
  500. blue square
  501. tracks Bonnie's location
  502. jumps to dining area if blocked
  503. values
  504. A
  505. randomizes movement
  506. 1=show stage to backstage/backstage to dining area/dining area to backstage/west hall to supply closet/west hall corner to supply closet/supply closet to ready to attack
  507. 2=show stage to dining area/backstage to west hall/dining area to west hall/west hall to west hall corner/west hall corner to ready to attack/supply closet to west hall
  508. set to random # 1-2 every sec
  509. B
  510. countdown since last moved
  511. set to 10 upon being chosen to move
  512. D
  513. randomizes position on cam
  514. 1=far
  515. 2=close
  516. set to random # 1-2 upon being chosen to move
  517. S
  518. 0=play windowscare when light is turned on
  519. 1=don't play windowscare when light is turned on
  520. bonnie activity
  521. counter
  522. add 1 at 2 AM, 3 AM, and 4 AM
  523. cam 2A
  524. cam 2a box
  525. cam 2b
  526. cam 2b box
  527. cam 3 closet
  528. cam 3 box
  529. cam 4A
  530. cam 4a box
  531. cam 4B
  532. cam 4b box
  533. cam 6 kitchen
  534. cam 6 box
  535. cam 7 bathrooms
  536. cam 7 box
  537. chica
  538. yellow square
  539. tracks chica's location
  540. values
  541. A
  542. randomizes movement
  543. 1=dining area to restrooms/kitchen to restrooms/restrooms to kitchen/east hall to dining area/east hall corner to east hall
  544. 2=dining area to kitchen/kitchen to east hall/restrooms to east hall/east hall to east hall corner/east hall corner to ready to attack
  545. set to random # 1-2 every sec
  546. B
  547. countdown since last moved
  548. set to 10 upon being chosen to move
  549. D
  550. randomizes position on cam
  551. 1=far
  552. 2=close
  553. set to random # 1-2 upon being chosen to move
  554. also used to play random sounds when in kitchen
  555. F
  556. delay from foxy running to attacking
  557. set to 0 if fox progress=4, then add 1 every tick that fox progress=4 afterward
  558. set to 0 and set fox progress to 5 if >100
  559. G
  560. delay from foxy left pirate cove to attacking
  561. set to 0 if fox progress=3, then add 1 every tick that fox progress=3 afterward
  562. set to 0 and set fox progess to 5 if >1500
  563. M
  564. countdown to foxy moving from last being watched
  565. unintentionally (?) prevents foxy from moving when any cam is viewed
  566. fixed if set when viewing pirate cove instead of any cam
  567. set to random # 50-1050 every 1/10 sec if monitor is up
  568. sub 1 if >0
  569. O
  570. 1=foxy jumpscare playing
  571. set to 1 when foxy attacks
  572. P
  573. used to scale the power loss when foxy attack is blocked
  574. add 1 after foxy attack is blocked
  575. S
  576. 0=play windowscare when light is turned on
  577. 1=don't play windowscare when light is turned on
  578. chica activity
  579. counter
  580. add 1 at 3 AM and 4 AM
  581. chica AI
  582. counter
  583. chica's AI level
  584. click cooldown
  585. counter
  586. cooldown time in ticks for clicking buttons
  587. set to 10 upon clicking a button
  588. control room follow
  589. values
  590. A
  591. 0=not viewing monitor
  592. 1=viewing monitor
  593. B
  594. 0=left door open
  595. 1=left door closed
  596. C
  597. 0=right door open
  598. 1=right door closed
  599. D
  600. 0=left light off
  601. 1=left light on
  602. E
  603. 0=right light off
  604. 1=right light on
  605. control room view
  606. counter
  607. 0=clear
  608. 1=bonnie ready to attack, chica hasn't got you
  609. 2=bonnie got you
  610. 3=chica ready to attack, bonnie hasn't got you
  611. 4=chica got you
  612. door open left
  613. red rectangle
  614. toggles left door when clicked
  615. values
  616. A
  617. 0=door open
  618. 1=door closed
  619. door open right
  620. red rectangle
  621. toggles right door when clicked
  622. values
  623. A
  624. 0=door open
  625. 1=door closed
  626. fast left
  627. dark purple rectangle
  628. fast right
  629. dark purple rectangle
  630. flip down
  631. horizontal light purple rectangle
  632. sets A of "flip up" to 0 when hovered over
  633. flip down 2
  634. lowering monitor animation
  635. flip it
  636. counter
  637. flip panel
  638. hover area that toggles monitor
  639. invisible if monitor is disabled
  640. flip up
  641. horizontal light purple rectangle
  642. values
  643. A
  644. 0=can raise/lower monitor
  645. 1=can't raise/lower monitor
  646. fox activity
  647. counter
  648. add 1 at 3 AM and 4 AM
  649. fox progress
  650. counter
  651. foxy's position/progress
  652. 0=curtain closed
  653. 1=peeking out
  654. 2=standing outside
  655. 3=left pirate cove
  656. 4=ran down west hall
  657. 5=ready to attack
  658. foxy AI
  659. counter
  660. foxy's AI level
  661. frame
  662. white frame
  663. visible when monitor is up
  664. freddy activity
  665. counter
  666. freddy AI
  667. counter
  668. Freddy's AI level
  669. freddy bear
  670. brown square
  671. tracks freddy's location
  672. values
  673. A
  674. set to random # 1-2 every sec
  675. G
  676. 1=freddy jumpscare is playing
  677. M
  678. 0=don't move
  679. 1=might move
  680. 2=will move
  681. set to 2 if N>=1000-(value of "freddy activity"*100)
  682. N
  683. add 1 every tick if M=1
  684. set to 0 if >=1000-(value of "freddy activity"*100)
  685. set to 0 if freddy is watched
  686. freddy got in
  687. green square
  688. values
  689. G
  690. set to random # 1-3
  691. got you left
  692. green square
  693. got you right
  694. green square
  695. Ini
  696. Ini Object
  697. last clicked
  698. counter
  699. starts at 1
  700. # of last cam clicked (for keeping cam when lowering monitor)
  701. left door
  702. Stopped
  703. open
  704. Animation 12
  705. closing
  706. Animation 13
  707. closed
  708. Animation 14
  709. opening
  710. values
  711. A
  712. 0=open
  713. 1=closing
  714. 2=closed
  715. 4=opening
  716. left high
  717. purple rectangle
  718. left low
  719. light purple rectangle
  720. light on left
  721. red rectangle
  722. toggles left light when clicked
  723. values
  724. A
  725. 0=light off
  726. 1=light on
  727. light on right
  728. red rectangle
  729. toggles right light when clicked
  730. values
  731. A
  732. 0=light off
  733. 1=light on
  734. lives left
  735. counter
  736. loaded level
  737. counter
  738. set to value of "level" from ini
  739. location
  740. location name text
  741. Stopped
  742. Dining Area
  743. Animation 12
  744. Show Stage
  745. Animation 13
  746. Backstage
  747. Animation 14
  748. Pirate Cove
  749. Animation 15
  750. West Hall
  751. Animation 16
  752. E. Hall Corner
  753. Animation 17
  754. W. Hall Corner
  755. Animation 18
  756. Restrooms
  757. Animation 19
  758. Kitchen
  759. Animation 20
  760. Supply Closet
  761. Animation 21
  762. East Hall
  763. Animation 22
  764. active object
  765. minute counter
  766. counter
  767. add 1 every sec
  768. set to 1 when >89
  769. move who?
  770. counter
  771. move bonnie or chica next
  772. 0=neither
  773. 1=bonnie
  774. 2=chica
  775. set to 1 every 4 and 97/100 sec and random # 1-20 <= value of "bonnie activity"
  776. set to 2 every 4 and 98/100 sec and random # 1-20 <= value of "chica activity"
  777. mute call
  778. mutes phone call when clicked
  779. disappears after 40 sec
  780. values
  781. A
  782. 0=can't be used yet, invisible
  783. 1=can be used
  784. 2=has been used, invisible
  785. night number
  786. counter
  787. displays night number
  788. night word
  789. "Night" text
  790. not using tablet
  791. counter
  792. set to 0 when viewing>0
  793. panel
  794. raising monitor animation
  795. panel 2
  796. right button panel
  797. Stopped
  798. both off
  799. Animation 12
  800. door on
  801. Animation 13
  802. light on
  803. Animation 14
  804. both on
  805. per second
  806. counter
  807. Perspective
  808. Perspective object
  809. play voice 1
  810. counter
  811. 0=play night 1 call
  812. play voice 2
  813. counter
  814. 0=play night 2 call
  815. play voice 3
  816. counter
  817. 0=play night 3 call
  818. counter
  819. play voice 4
  820. counter
  821. 0=play night 4 call
  822. play voice 5
  823. counter
  824. 0=play night 5 call
  825. power down
  826. counter
  827. power left
  828. counter
  829. set to 999 at start
  830. subtract value of "usage meter" every second
  831. power left 2
  832. counter
  833. displayed power
  834. set to value of "power left"/10
  835. put down
  836. counter
  837. 0=don't force monitor down
  838. 1=force monitor down
  839. random for pic
  840. counter
  841. controls hallucionations on cams
  842. set to random # 1-100 when not viewing cams
  843. ready to attack left
  844. green square
  845. ready to attack right
  846. green square
  847. right door
  848. Stopped
  849. open
  850. Animation 12
  851. closing
  852. Animation 13
  853. closed
  854. Animation 14
  855. opening
  856. values
  857. A
  858. 0=open
  859. 1=closing
  860. 2=closed
  861. 4=opening
  862. right high
  863. purple rectangle
  864. right low
  865. light purple rectangle
  866. screen follow 1
  867. controls screen movement on cams
  868. values
  869. A
  870. set to 1 if 0 and B>=320
  871. set to 2 if 1 and B>=100
  872. set to 3 if 2 and B>=320
  873. set to 0 if 3 and B>=100
  874. 0=move left by 1 every tick
  875. 2=move right by 1 every tick
  876. B
  877. add 1 every tick when A=1-3
  878. set to 0 if >=100 and A=1 or >=320 and A=2 or >=100 and A=3
  879. set viewing to
  880. counter
  881. set to cam # when a cam box is clicked
  882. "viewing" set to value when >0
  883. String 2
  884. unused "Night" text
  885. test
  886. counter
  887. always set to value of M of chica
  888. time of day
  889. counter
  890. starts at 12
  891. displayed hour
  892. add 1 every 90 sec
  893. usage meter
  894. counter
  895. # of bars
  896. viewing
  897. counter
  898. which camera the player is viewing
  899. set to the value of "set viewing to" when it's >0
  900. 0=not viewing cams
  901. 1=show stage
  902. 2=dining area
  903. 3=west hall
  904. 4=east hall
  905. 5=backstage
  906. 7=restrooms
  907. 22=west hall corner
  908. 33=supply closet
  909. 42=east hall corner
  910. 99=pirate cove
  911. vol zone
  912. green rectangle
  913. moved at start to cover east+west halls and closet
  914. zone where louder ambience is heard
  915. yellow bear
  916. golden freddy
  917. values
  918. A
  919. 1=chosen to appear
  920. 2=make poster appear, make golden freddy appear when put down monitor
  921. set to 1 every sec if (random # 0-99,999)=1
  922. set to 2 if 1, cam=2b, and bonnie is not at cam 2b
  923. B
  924. golden freddy jumpscare countup
  925. add 1 if golden freddy is visible
  926. go to "creepy end" if >=300
  927. you
  928. red square
  929. moved to box of selected cam
  930. used for testing if the player is watching an animatronic on cam
  931. values
  932. A
  933. cam disable countdown (in ticks)
  934. set to 300 when veiwing bonnie or chica when they are about to move
  935. died
  936. blip flash
  937. scan line transition
  938. played at start
  939. lives left
  940. counter
  941. static
  942. static
  943. freddy
  944. Active
  945. Freddy power out jumpscare animation
  946. blip flash
  947. scan line transition
  948. Ini
  949. Ini object
  950. not used in frame
  951. formerly used to change "lives"?
  952. formerly in "died" frame?
  953. lives left
  954. counter
  955. static
  956. static
  957. next day
  958. 5
  959. "5" text
  960. path movement
  961. moves up
  962. AM
  963. "AM" text
  964. Active 2
  965. "6" text
  966. always moved to under 5
  967. Active 3
  968. black shape
  969. hides "6"
  970. values
  971. A
  972. 1=5 has stopped
  973. set to 1 when 5 stops
  974. B
  975. ticks since 5 has stopped
  976. add 1 every tick if A=1
  977. jump to "what day" if >200 and night number<=5 and DEMO?=0 or >200 and night number=2 and DEMO?=1
  978. jump to "end of demo" if >200 and night number>2 and DEMO=1
  979. Active 4
  980. black shape
  981. hides "5"
  982. bonie AI
  983. counter
  984. chica AI
  985. counter
  986. DEMO?
  987. counter
  988. 0=not demo
  989. 1=is demo
  990. foxy AI
  991. counter
  992. freddy AI
  993. counter
  994. Ini
  995. Ini object
  996. saves "beat6" and "beat7"
  997. night number
  998. counter
  999. # of night played next
  1000. add 1 at start
  1001. wait
  1002. Active
  1003. clock icon
  1004. String
  1005. unused "Loading..." text
  1006. gameover
  1007. Backdrop
  1008. backdrop
  1009. image of Mike stuffed into suit
  1010. Backdrop 2
  1011. "Game Over" text
  1012. random
  1013. counter
  1014. set to random # 1-10,000 every second
  1015. at 10 sec, 1=go to "creepy end"
  1016. String
  1017. unused "Game Over" text
  1018. the end/the end 2/the end 3
  1019. Backdrop
  1020. image of check or pink slip
  1021. Ini
  1022. sets "beatgame" to 1
  1023. ad
  1024. Backdrop
  1025. help wanted ad
  1026. customize
  1027. 1987
  1028. counter
  1029. set to 1 if AI levels are 1-9-8-7
  1030. 1=go to "creepy end" when READY button is clicked
  1031. Active
  1032. "Customize Night" text
  1033. Active 2
  1034. "READY" button
  1035. values
  1036. A
  1037. set to 5 when clicked
  1038. Active 3
  1039. "Freddy" text
  1040. Active 4
  1041. "Foxy" text
  1042. Active 5
  1043. "Chica" text
  1044. Active 6
  1045. "Bonnie" text
  1046. Backdrop
  1047. Freddy icon
  1048. Backdrop 2
  1049. Bonnie icon
  1050. Backdrop 3
  1051. Chica icon
  1052. Backdrop 4
  1053. Foxy icon
  1054. Backdrop 5
  1055. "A.I. Level" text
  1056. Backdrop 6
  1057. "(0-2)easy (3-6)med (7-12)hard (13-20)extreme" text
  1058. bonie AI
  1059. counter
  1060. Bonnie's AI level
  1061. bonnie left
  1062. -1 bonie AI
  1063. bonnie right
  1064. +1 bonie AI
  1065. chica AI
  1066. counter
  1067. Chica's AI level
  1068. chica left
  1069. -1 chica AI
  1070. chica right
  1071. +1 chica AI
  1072. foxy AI
  1073. counter
  1074. Foxy's AI level
  1075. foxy left
  1076. -1 foxy AI
  1077. foxy right
  1078. +1 foxy AI
  1079. freddy AI
  1080. counter
  1081. Freddy's AI level
  1082. freddy left
  1083. -1 freddy AI
  1084. freddy right
  1085. +1 freddy AI
  1086. Ini
  1087. Ini object
  1088. night number
  1089. counter
  1090. set to 7 on start
  1091. String 2
  1092. unused "(0-2)easy (3-6)med (7-12)hard (13-20)extreme" text
  1093. String 3
  1094. unused right arrow symbol
  1095. creepy start
  1096. Active
  1097. white dots
  1098. invisible at start
  1099. display option, not event
  1100. becomes visible at 9.5 sec
  1101. 0.5 sec away from going to title
  1102. Backdrop
  1103. eyeless Bonnie image
  1104. creepy end
  1105. Backdrop
  1106. Golden Freddy jumpscare image
  1107. end of demo
  1108. Backdrop
  1109. demo end message text
  1110. String
  1111. unused demo end message text
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