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- enum CombatFlag
- {
- BF_CanUseCover = 0, // 0x61C7368E
- BF_CanUseVehicles = 1, // 0x6AA56C4A
- BF_CanDoDrivebys = 2, // 0x2A6F7735
- BF_CanLeaveVehicle = 3, // 0xFA6067D1
- BF_CanUseDynamicStrafeDecisions = 4, // 0xFDE3BAE4
- BF_AlwaysFight = 5, // 0x9AF5C1F5
- _0x66BB9FCC = 6, // 0x66BB9FCC
- _0x6837DA41 = 7, // 0x6837DA41
- _0xB4A13A5A = 8, // 0xB4A13A5A
- _0xEE326AAD = 9, // 0xEE326AAD
- _0x7DF2CCFA = 10, // 0x7DF2CCFA
- _0x0036D422 = 11, // 0x0036D422
- BF_BlindFireWhenInCover = 12, // 0x8E008F1D
- BF_Aggressive = 13, // 0x1F6CE146
- BF_CanInvestigate = 14, // 0x8E5666E1
- _0xF933AE10 = 15, // 0xF933AE10
- _0x6BDE28D1 = 16, // 0x6BDE28D1
- BF_AlwaysFlee = 17, // 0x0F709901
- _0x7852797D = 18, // 0x7852797D
- _0x33497B95 = 19, // 0x33497B95
- BF_CanTauntInVehicle = 20, // 0xA687168F
- BF_CanChaseTargetOnFoot = 21, // 0x4A0783D6
- BF_WillDragInjuredPedsToSafety = 22, // 0x4F8CAEC8
- _0xCD7168B8 = 23, // 0xCD7168B8
- BF_UseProximityFiringRate = 24, // 0xB3AD2022
- _0x48F914F8 = 25, // 0x48F914F8
- _0x2EA543D0 = 26, // 0x2EA543D0
- BF_PerfectAccuracy = 27, // 0x0581E6BA
- BF_CanUseFrustratedAdvance = 28, // 0xF192CE85
- _0x3D131AC1 = 29, // 0x3D131AC1
- _0x3AD95F27 = 30, // 0x3AD95F27
- BF_MaintainMinDistanceToTarget = 31, // 0x87FC590E
- _0xEAD68AD2 = 32, // 0xEAD68AD2
- _0xA206C2E0 = 33, // 0xA206C2E0
- BF_CanUsePeekingVariations = 34, // 0x868A4DC5
- _0xA5715184 = 35, // 0xA5715184
- _0xD5265533 = 36, // 0xD5265533
- _0x2B84C2BF = 37, // 0x2B84C2BF
- _0x8887CDD4 = 38, // 0x8887CDD4
- _0x1D4581AD = 39, // 0x1D4581AD
- _0xAA525726 = 40, // 0xAA525726
- BF_CanCommandeerVehicles = 41, // 0xF3EF7B43
- BF_CanFlank = 42, // 0x134E65C2
- BF_SwitchToAdvanceIfCantFindCover = 43, // 0x56B08E10
- BF_SwitchToDefensiveIfInCover = 44, // 0xD30EB11D
- _0xEB4786A0 = 45, // 0xEB4786A0
- BF_CanFightArmedPedsWhenNotArmed = 46, // 0x9425B640
- _0xA08E9402 = 47, // 0xA08E9402
- _0x952EAD7D = 48, // 0x952EAD7D
- BF_UseEnemyAccuracyScaling = 49, // 0x2AE9FA2D
- BF_CanCharge = 50, // 0x450F711E
- _0xDA8C2BD3 = 51, // 0xDA8C2BD3
- _0x6562F017 = 52, // 0x6562F017
- _0xA2C3D53B = 53, // 0xA2C3D53B
- BF_AlwaysEquipBestWeapon = 54, // 0xF49578B8
- BF_CanSeeUnderwaterPeds = 55, // 0xDD7C6836
- _0xF619486B = 56, // 0xF619486B
- _0x61EB63A3 = 57, // 0x61EB63A3
- BF_DisableFleeFromCombat = 58, // 0x195207EC
- _0x8976D12B = 59, // 0x8976D12B
- BF_CanThrowSmokeGrenade = 60, // 0xFE30427B
- BF_NonMissionPedsFleeFromThisPedUnlessArmed = 61, // 0xD750699F
- _0x5452A10C = 62, // 0x5452A10C
- BF_FleesFromInvincibleOpponents = 63, // 0x7CBF624A
- BF_DisableBlockFromPursueDuringVehicleChase = 64, // 0x1E768BBB
- BF_DisableSpinOutDuringVehicleChase = 65, // 0x75383A7E
- BF_DisableCruiseInFrontDuringBlockDuringVehicleChase = 66, // 0x085673CF
- _0x0B404731 = 67, // 0x0B404731
- BF_DisableReactToBuddyShot = 68, // 0xC125D023
- _0x7FFD6AEB = 69, // 0x7FFD6AEB
- _0x51F4AEF8 = 70, // 0x51F4AEF8
- BF_PermitChargeBeyondDefensiveArea = 71, // 0xA5D0EAB0
- _0x63E0A8E2 = 72, // 0x63E0A8E2
- _0xDF974436 = 73, // 0xDF974436
- _0x556C080B = 74, // 0x556C080B
- _0xA4D50035 = 75, // 0xA4D50035
- BF_SetDisableShoutTargetPositionOnCombatStart = 76, // 0x7F28AEBB
- BF_DisableRespondedToThreatBroadcast = 77, // 0x5E0E4169
- _0xCBB01765 = 78, // 0xCBB01765
- _0x4F862ED4 = 79, // 0x4F862ED4
- _0xEF9C7C40 = 80, // 0xEF9C7C40
- _0xE51B494F = 81, // 0xE51B494F
- _0x054D0199 = 82, // 0x054D0199
- _0xD36BCE94 = 83, // 0xD36BCE94
- _0xFB11F690 = 84, // 0xFB11F690
- _0xD208A9AD = 85, // 0xD208A9AD
- _0x2806D078 = 86, // 0x2806D078
- _0x07A6E531 = 87, // 0x07A6E531
- _0x34F9317B = 88, // 0x34F9317B
- _0x4240F5A9 = 89, // 0x4240F5A9
- _0xEE129DBD = 90, // 0xEE129DBD
- _0x053AEAD9 = 91, // 0x053AEAD9
- }
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