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Mar 28th, 2018
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  1. class CfgPatches
  2. {
  3. class opx_tac_obj
  4. {
  5. units[] = {};
  6. weapons[] = {};
  7. requiredVersion = 0.1;
  8. requiredAddons[] = {"A3_Structures_F"};
  9. };
  10. };
  11.  
  12. class CfgEditorCategories
  13. {
  14. class EdCat_opx_tac_obj_Structures
  15. {
  16. displayName = "Structures (opx_tac_obj)";
  17. };
  18. };
  19. /* Leaving out for the sake of time
  20. class CfgEditorSubcategories
  21. {
  22. class EdSubcat_opx_tac_obj_Tropical
  23. {
  24. displayName = "$";
  25. };
  26. };
  27. */
  28. class CfgVehicles
  29. {
  30. class House_F;
  31. class Land_opx_tac_obj_block1: House_F
  32. {
  33. scope = 2;
  34. displayName = "House1";
  35. featureSize = 50;
  36. featureType = 2;
  37. model = "opx\opx_tac_obj\house1\opx_tac_house1.p3d";
  38. editorCategory = "EdCat_opx_tac_obj_Structures";
  39. };
  40. class opx_tac_obj_block2: Land_opx_tac_obj_block1
  41. {
  42. displayName = "House2";
  43. model = "opx\opx_tac_obj\house2\opx_tac_house2.p3d";
  44. };
  45. class opx_tac_obj_block3: Land_opx_tac_obj_block1
  46. {
  47. displayName = "House3";
  48. model = "opx\opx_tac_obj\house3\opx_tac_house3.p3d";
  49. };
  50. class opx_tac_obj_block4: Land_opx_tac_obj_block1
  51. {
  52. displayName = "House4";
  53. model = "opx\opx_tac_obj\house4\opx_tac_house4.p3d";
  54. };
  55.  
  56. };
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