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v.2

Jan 22nd, 2018
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  1. wait(0)
  2. local Player = game.Players.KYLETHORNTON
  3. local char = Player.Character
  4. local Character = Player.Character
  5. local Head = Character.Head
  6. local done = false
  7. local canheal = false
  8. local deathchat1 = false
  9. local once = true
  10. local dead = false
  11. local candie = true
  12. local deathchat = false
  13. local idleon = true
  14. local idle1 = true
  15. local idle = true
  16. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  17. if v:IsA("Accessory") then
  18. v:Destroy()
  19. end
  20. end
  21. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  22. if v:IsA("Shirt") then
  23. v:Remove()
  24. end
  25. end
  26. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  27. if v:IsA("Pants") then
  28. v:Remove()
  29. end
  30. end
  31. wait()
  32. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  33. shirt.Name = "Shirt"
  34. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  35. pants.Name = "Pants"
  36.  
  37. local v3 = Vector3.new
  38. local num = 0
  39. local bc = BrickColor.new
  40. local new = Instance.new
  41.  
  42.  
  43. Instance.new("ForceField",char).Visible = false
  44. local poo = Instance.new("IntValue",Character)
  45. poo.Name = "haha nope"
  46. char.Humanoid.MaxHealth = math.huge
  47. wait()
  48. char.Humanoid.Health = math.huge
  49. Instance.new("ForceField",char).Visible = false
  50.  
  51. shirt = Instance.new("Shirt", char)
  52. shirt.Name = "Shirt"
  53. pants = Instance.new("Pants", char)
  54. pants.Name = "Pants"
  55. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  56. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  57. Hair7 = Instance.new("Part")
  58. Hair7.Parent = char
  59. Hair7.Name = "Hair"
  60. char.Head.face.Texture = "0"
  61. Hair7.CanCollide = false
  62. Hair7.Locked = true
  63. Hair7.TopSurface = "Smooth"
  64. Hair7.BottomSurface = "Smooth"
  65. Hair7.formFactor = "Symmetric"
  66. Hair7.Material = "Neon"
  67. Hair7.BrickColor = BrickColor.new("Really black")
  68. Hair7.CFrame = char.Torso.CFrame
  69. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  70. Hair7.Transparency = 0
  71.  
  72.  
  73.  
  74.  
  75. Weld1 = Instance.new("Weld")
  76. Weld1.Parent = char.Head
  77. Weld1.Part0 = char.Head
  78. Weld1.Part1 = Hair7
  79. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  80. Weld1.C0 = CFrame.Angles(0, 0, 0)
  81.  
  82. Mesh = Instance.new("SpecialMesh")
  83. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  84. Mesh.Parent = Hair7
  85. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  86. Mesh.MeshType = "FileMesh"
  87. Mesh.MeshId = "rbxassetid://560196103"
  88. Mesh.TextureId = ""
  89.  
  90.  
  91. local ice = Instance.new("Part", Head)
  92. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  93. ice.BrickColor = BrickColor.new("Really red")
  94. ice.CanCollide = false
  95. ice.TopSurface = 0
  96. ice.BottomSurface = 0
  97. ice.Transparency = 0.3
  98.  
  99. local ice2 = Instance.new("SpecialMesh", ice)
  100. ice2.MeshType = "Brick"
  101. ice2.MeshId = "rbxassetid://1306168394"
  102. ice2.Scale = Vector3.new(1.26, 1, 1)
  103. local ice3 = Instance.new("Weld", ice)
  104. ice3.Part0 = Head
  105. ice3.Part1 = ice
  106. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  107. local icesmoke = Instance.new("ParticleEmitter", ice)
  108. icesmoke.VelocitySpread = 5
  109. icesmoke.Size = NumberSequence.new({
  110. NumberSequenceKeypoint.new(0, 0.01),
  111. NumberSequenceKeypoint.new(1, 1)
  112. })
  113. icesmoke.Rate = math.huge
  114. icesmoke.Speed = NumberRange.new(1, 1)
  115. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  116. icesmoke.Transparency = NumberSequence.new({
  117. NumberSequenceKeypoint.new(0, 0.9),
  118. NumberSequenceKeypoint.new(1, 1)
  119. })
  120. icesmoke.Rotation = NumberRange.new(0, 360)
  121. icesmoke.Name = "Smoke"
  122. icesmoke.LightEmission = 0
  123. icesmoke.Acceleration = Vector3.new(0,0,0)
  124. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  125. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  126. icesmoke.LockedToPart = true
  127. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  128. secondcolor = "Really black"
  129. wait(0.016666666666666666)
  130. Effects = {}
  131. local Player = game.Players.localPlayer
  132. local Character = Player.Character
  133. local Humanoid = Character.Humanoid
  134. local mouse = Player:GetMouse()
  135. local LeftArm = Character["Left Arm"]
  136. local RightArm = Character["Right Arm"]
  137. local LeftLeg = Character["Left Leg"]
  138. local RightLeg = Character["Right Leg"]
  139. local Head = Character.Head
  140. local Torso = Character.Torso
  141. local cam = game.Workspace.CurrentCamera
  142. local RootPart = Character.HumanoidRootPart
  143. local RootJoint = RootPart.RootJoint
  144. local equipped = true
  145. local attack = false
  146. local Anim = "Idle"
  147. local idle = 0
  148. local attacktype = 1
  149. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  150. local velocity = RootPart.Velocity.y
  151. local sine = 0
  152. local change = 1
  153. local grabbed = false
  154. local cn = CFrame.new
  155. local mr = math.rad
  156. local angles = CFrame.Angles
  157. local ud = UDim2.new
  158. local c3 = Color3.new
  159. local dir = {
  160. w = 0,
  161. s = 0,
  162. a = 0,
  163. d = 0
  164. }
  165. firemode = true
  166. local Services = {
  167. SoundService = game:GetService("SoundService"),
  168. Players = game:GetService("Players"),
  169. Debris = game:GetService("Debris"),
  170. Workspace = game:GetService("Workspace"),
  171. Lighting = game:GetService("Lighting"),
  172. HttpService = game:GetService("HttpService"),
  173. InsertService = game:GetService("InsertService")
  174. }
  175. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  176. Humanoid.Animator:Destroy()
  177. Character.Animate:Destroy()
  178. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  179. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  180. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  181. RSH, LSH = nil, nil
  182. RW = Instance.new("Weld")
  183. LW = Instance.new("Weld")
  184. RH = Torso["Right Hip"]
  185. LH = Torso["Left Hip"]
  186. RSH = Torso["Right Shoulder"]
  187. LSH = Torso["Left Shoulder"]
  188. RSH.Parent = nil
  189. LSH.Parent = nil
  190. RW.Name = "RW"
  191. RW.Part0 = Torso
  192. RW.C0 = cn(1.5, 0.5, 0)
  193. RW.C1 = cn(0, 0.5, 0)
  194. RW.Part1 = RightArm
  195. RW.Parent = Torso
  196. LW.Name = "LW"
  197. LW.Part0 = Torso
  198. LW.C0 = cn(-1.5, 0.5, 0)
  199. LW.C1 = cn(0, 0.5, 0)
  200. LW.Part1 = LeftArm
  201. LW.Parent = Torso
  202. --------------
  203. function clerp(a, b, t)
  204. local qa = {
  205. QuaternionFromCFrame(a)
  206. }
  207. local qb = {
  208. QuaternionFromCFrame(b)
  209. }
  210. local ax, ay, az = a.x, a.y, a.z
  211. local bx, by, bz = b.x, b.y, b.z
  212. local _t = 1 - t
  213. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  214. end
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m00 < m11 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s
  241. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  242. end
  243. end
  244. end
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp
  259. if cosTheta >= 1.0E-4 then
  260. if 1 - cosTheta > 1.0E-4 then
  261. local theta = math.acos(cosTheta)
  262. local invSinTheta = 1 / math.sin(theta)
  263. startInterp = math.sin((1 - t) * theta) * invSinTheta
  264. finishInterp = math.sin(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. elseif 1 + cosTheta > 1.0E-4 then
  270. local theta = math.acos(-cosTheta)
  271. local invSinTheta = 1 / math.sin(theta)
  272. startInterp = math.sin((t - 1) * theta) * invSinTheta
  273. finishInterp = math.sin(t * theta) * invSinTheta
  274. else
  275. startInterp = t - 1
  276. finishInterp = t
  277. end
  278. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  279. end
  280. function swait(num)
  281. if num == 0 or num == nil then
  282. game:service("RunService").RenderStepped:wait(0)
  283. else
  284. for i = 0, num do
  285. game:service("RunService").RenderStepped:wait(0)
  286. end
  287. end
  288. end
  289. local RbxUtility = LoadLibrary("RbxUtility")
  290. local Create = RbxUtility.Create
  291. function RemoveOutlines(part)
  292. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  293. end
  294. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  295. local Part = Create("Part")({
  296. formFactor = FormFactor,
  297. Parent = Parent,
  298. Reflectance = Reflectance,
  299. Transparency = Transparency,
  300. CanCollide = false,
  301. Locked = true,
  302. BrickColor = BrickColor.new(tostring(BColor)),
  303. Name = Name,
  304. Size = Size,
  305. Material = Material
  306. })
  307. RemoveOutlines(Part)
  308. return Part
  309. end
  310. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  311. local Msh = Create(Mesh)({
  312. Parent = Part,
  313. Offset = OffSet,
  314. Scale = Scale
  315. })
  316. if Mesh == "SpecialMesh" then
  317. Msh.MeshType = MeshType
  318. Msh.MeshId = MeshId
  319. end
  320. return Msh
  321. end
  322. function CreateWeld(Parent, Part0, Part1, C0, C1)
  323. local Weld = Create("Weld")({
  324. Parent = Parent,
  325. Part0 = Part0,
  326. Part1 = Part1,
  327. C0 = C0,
  328. C1 = C1
  329. })
  330. return Weld
  331. end
  332. function rayCast(Position, Direction, Range, Ignore)
  333. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  334. end
  335. function CreateSound(id, par, vol, pit)
  336. coroutine.resume(coroutine.create(function()
  337. local sou = Instance.new("Sound", par or workspace)
  338. sou.Volume = vol
  339. sou.Pitch = pit or 1
  340. sou.SoundId = id
  341. wait()
  342. sou:play()
  343. game:GetService("Debris"):AddItem(sou, 6)
  344. end))
  345. end
  346. function CreateSong(id, par, vol, pit)
  347. coroutine.resume(coroutine.create(function()
  348. sou2 = Instance.new("Sound", par or workspace)
  349. sou2.Volume = 1
  350. sou2.Pitch = 1
  351. sou2.SoundId = id
  352. wait()
  353. sou2:play()
  354. sou2.Looped = true
  355. end))
  356. end
  357. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  358. local function getclosest(obj, distance)
  359. local last, lastx = distance + 1, nil
  360. for i, v in pairs(workspace:GetChildren()) do
  361. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  362. local t = v.Torso
  363. local dist = t.Position - obj.Position.magnitude
  364. if distance >= dist and last > dist then
  365. last = dist
  366. lastx = v
  367. end
  368. end
  369. end
  370. return lastx
  371. end
  372. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  373. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  374. prt.Anchored = true
  375. prt.CFrame = cframe
  376. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  377. game:GetService("Debris"):AddItem(prt, 10)
  378. if Type == 1 or Type == nil then
  379. table.insert(Effects, {
  380. prt,
  381. "Block1",
  382. delay,
  383. x3,
  384. y3,
  385. z3,
  386. msh
  387. })
  388. elseif Type == 2 then
  389. table.insert(Effects, {
  390. prt,
  391. "Block2",
  392. delay,
  393. x3,
  394. y3,
  395. z3,
  396. msh
  397. })
  398. elseif Type == 3 then
  399. table.insert(Effects, {
  400. prt,
  401. "Block3",
  402. delay,
  403. x3,
  404. y3,
  405. z3,
  406. msh
  407. })
  408. end
  409. end
  410. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  411. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  412. prt.Anchored = true
  413. prt.CFrame = cframe
  414. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  415. game:GetService("Debris"):AddItem(prt, 10)
  416. table.insert(Effects, {
  417. prt,
  418. "Cylinder",
  419. delay,
  420. x3,
  421. y3,
  422. z3,
  423. msh
  424. })
  425. end
  426. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  427. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  428. prt.Anchored = true
  429. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  430. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  431. game:GetService("Debris"):AddItem(prt, 10)
  432. table.insert(Effects, {
  433. prt,
  434. "Cylinder",
  435. delay,
  436. x3,
  437. y3,
  438. z3,
  439. msh
  440. })
  441. end
  442. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  443. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  444. prt.Anchored = true
  445. prt.CFrame = cframe
  446. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  447. game:GetService("Debris"):AddItem(prt, 10)
  448. table.insert(Effects, {
  449. prt,
  450. "Cylinder",
  451. delay,
  452. x3,
  453. y3,
  454. z3,
  455. msh
  456. })
  457. end
  458. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  459. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  460. prt.Anchored = true
  461. prt.CFrame = cframe
  462. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  463. game:GetService("Debris"):AddItem(prt, 10)
  464. table.insert(Effects, {
  465. prt,
  466. "Cylinder",
  467. delay,
  468. x3,
  469. y3,
  470. z3,
  471. msh
  472. })
  473. end
  474. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  475. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  476. prt.Anchored = true
  477. prt.CFrame = cframe
  478. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  479. game:GetService("Debris"):AddItem(prt, 10)
  480. table.insert(Effects, {
  481. prt,
  482. "Cylinder",
  483. delay,
  484. x3,
  485. y3,
  486. z3,
  487. msh
  488. })
  489. end
  490. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  491. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  492. prt.Anchored = true
  493. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  494. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  495. local num = math.random(10, 50) / 1000
  496. game:GetService("Debris"):AddItem(prt, 10)
  497. table.insert(Effects, {
  498. prt,
  499. "Shatter",
  500. num,
  501. prt.CFrame,
  502. math.random() - math.random(),
  503. 0,
  504. math.random(50, 100) / 100
  505. })
  506. end
  507. for i = 0, 1, 0.05 do
  508. swait()
  509. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  510. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  511. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  512. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  513. if Torsovelocity.Y > 1 then
  514. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  515. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  516. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  517. elseif Torsovelocity.Y < 1 then
  518. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  519. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  520. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  521. end
  522. end
  523. attack = false
  524. game:GetService("RunService").Stepped:connect(function()
  525. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  526. velocity = RootPart.Velocity.y
  527. sine = sine + change
  528. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  529. if equipped == true or equipped == false then
  530. if 1 < RootPart.Velocity.y and hit == nil then
  531. Anim = "Jump"
  532. if attack == false and ice_mode == false then
  533. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  534. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  535. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  536. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  537. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  538. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  539. end
  540. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  541. Anim = "Fall"
  542. if attack == false then
  543. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  544. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  545. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  546. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  547. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  548. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  549. end
  550. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  551. Anim = "Idle"
  552. if attack == false then
  553. change = 1
  554. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  555. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  556. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1)
  557. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1)
  558. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  559. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  560. end
  561. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  562. Anim = "Walk"
  563. if attack == false then
  564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  565. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  566. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  567. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  568. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  569. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  570. end
  571. end
  572. end
  573. if equipped == true or equipped == false then
  574. if 1 < RootPart.Velocity.Y and hit == nil then
  575. Anim = "Jump"
  576. if attack == false and ice_mode == true then
  577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  578. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  579. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  580. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  581. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  582. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  583. end
  584. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  585. Anim = "Fall"
  586. if attack == false then
  587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  591. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  592. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  593. end
  594. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  595. Anim = "Idle"
  596. if attack == false then
  597. change = 0.8
  598. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  599. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  600. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  601. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  602. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  603. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  604. end
  605. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  606. Anim = "Walk"
  607. if attack == false then
  608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  609. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  610. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  611. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  612. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  613. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  614. end
  615. end
  616. end
  617. if 0 < #Effects then
  618. for e = 1, #Effects do
  619. if Effects[e] ~= nil then
  620. local Thing = Effects[e]
  621. if Thing ~= nil then
  622. local Part = Thing[1]
  623. local Mode = Thing[2]
  624. local Delay = Thing[3]
  625. local IncX = Thing[4]
  626. local IncY = Thing[5]
  627. local IncZ = Thing[6]
  628. if 1 >= Thing[1].Transparency then
  629. if Thing[2] == "Block1" then
  630. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  631. local Mesh = Thing[1].Mesh
  632. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  633. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  634. elseif Thing[2] == "Block2" then
  635. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  636. local Mesh = Thing[7]
  637. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  638. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  639. elseif Thing[2] == "Block3" then
  640. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  641. local Mesh = Thing[7]
  642. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  643. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  644. elseif Thing[2] == "Cylinder" then
  645. local Mesh = Thing[1].Mesh
  646. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  647. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  648. elseif Thing[2] == "Blood" then
  649. local Mesh = Thing[7]
  650. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  651. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  652. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  653. elseif Thing[2] == "Elec" then
  654. local Mesh = Thing[1].Mesh
  655. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  657. elseif Thing[2] == "Disappear" then
  658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  659. elseif Thing[2] == "Shatter" then
  660. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  661. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  662. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  663. Thing[6] = Thing[6] + Thing[5]
  664. end
  665. else
  666. Part.Parent = nil
  667. table.remove(Effects, e)
  668. end
  669. end
  670. end
  671. end
  672. end
  673. end)
  674. function RemoveOutlines(part)
  675. part.TopSurface = 10
  676. end
  677. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  678. local Part = Create("Part")({
  679. Parent = Parent,
  680. Reflectance = Reflectance,
  681. Transparency = Transparency,
  682. CanCollide = false,
  683. Locked = true,
  684. BrickColor = BrickColor.new(tostring(BColor)),
  685. Name = Name,
  686. Size = Size,
  687. Material = Material
  688. })
  689. RemoveOutlines(Part)
  690. return Part
  691. end
  692. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  693. local Msh = Create(Mesh)({
  694. Parent = Part,
  695. Offset = OffSet,
  696. Scale = Scale
  697. })
  698. if Mesh == "SpecialMesh" then
  699. Msh.MeshType = MeshType
  700. Msh.MeshId = MeshId
  701. end
  702. return Msh
  703. end
  704. function CreateWeld(Parent, Part0, Part1, C0, C1)
  705. local Weld = Create("Weld")({
  706. Parent = Parent,
  707. Part0 = Part0,
  708. Part1 = Part1,
  709. C0 = C0,
  710. C1 = C1
  711. })
  712. return Weld
  713. end
  714. WSHM = {
  715. "White",
  716. "Pastel light blue"
  717. }
  718. WSH = WSHM[math.random(1, #WSHM)]
  719. function IcePartFunk(HPart, aria, Min, Max)
  720. IcePart = Instance.new("Part", HPart)
  721. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  722. IcePart.CanCollide = false
  723. IuW = Instance.new("Weld")
  724. IuW.Name = "GuW"
  725. IuW.Part0 = HPart
  726. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  727. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  728. IuW.Part1 = IcePart
  729. IuW.Parent = HPart
  730. IcePart.Transparency = 0.85
  731. IcePart.Material = "Neon"
  732. WSH = WSHM[math.random(1, #WSHM)]
  733. IcePart.BrickColor = BrickColor.new("" .. WSH)
  734. RemoveOutlines(IcePart)
  735. game:GetService("Debris"):AddItem(IuW, 4)
  736. game:GetService("Debris"):AddItem(IcePart, 6)
  737. end
  738. SpikeMeshId = 1033714
  739. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  740. local Part = Instance.new("Part", Parent)
  741. Part.Name = Name
  742. Part.BrickColor = BrickColor.new(Color)
  743. Part.Size = Size
  744. Part.Material = Material
  745. Part.Transparency = Transparency
  746. Part.CanCollide = false
  747. RemoveOutlines(Part)
  748. local Mesh = Instance.new("SpecialMesh", Part)
  749. Mesh.MeshType = "Sphere"
  750. Mesh.Scale = Scale
  751. return Mesh and Part
  752. end
  753. CFuncs = {
  754. Part = {
  755. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  756. local Part = Create("Part")({
  757. Parent = Parent,
  758. Reflectance = Reflectance,
  759. Transparency = Transparency,
  760. CanCollide = false,
  761. Locked = true,
  762. BrickColor = BrickColor.new(tostring(BColor)),
  763. Name = Name,
  764. Size = Size,
  765. Material = Material
  766. })
  767. RemoveOutlines(Part)
  768. return Part
  769. end
  770. },
  771. Mesh = {
  772. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  773. local Msh = Create(Mesh)({
  774. Parent = Part,
  775. Offset = OffSet,
  776. Scale = Scale
  777. })
  778. if Mesh == "SpecialMesh" then
  779. Msh.MeshType = MeshType
  780. Msh.MeshId = MeshId
  781. end
  782. return Msh
  783. end
  784. },
  785. Mesh = {
  786. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  787. local Msh = Create(Mesh)({
  788. Parent = Part,
  789. Offset = OffSet,
  790. Scale = Scale
  791. })
  792. if Mesh == "SpecialMesh" then
  793. Msh.MeshType = MeshType
  794. Msh.MeshId = MeshId
  795. end
  796. return Msh
  797. end
  798. },
  799. Weld = {
  800. Create = function(Parent, Part0, Part1, C0, C1)
  801. local Weld = Create("Weld")({
  802. Parent = Parent,
  803. Part0 = Part0,
  804. Part1 = Part1,
  805. C0 = C0,
  806. C1 = C1
  807. })
  808. return Weld
  809. end
  810. },
  811. Sound = {
  812. Create = function(id, par, vol, pit)
  813. coroutine.resume(coroutine.create(function()
  814. local S = Create("Sound")({
  815. Volume = vol,
  816. Pitch = pit or 1,
  817. SoundId = id,
  818. Parent = par or workspace
  819. })
  820. wait()
  821. S:play()
  822. game:GetService("Debris"):AddItem(S, 6)
  823. end))
  824. end
  825. },
  826. ParticleEmitter = {
  827. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  828. local fp = Create("ParticleEmitter")({
  829. Parent = Parent,
  830. Color = ColorSequence.new(Color1, Color2),
  831. LightEmission = LightEmission,
  832. Size = Size,
  833. Texture = Texture,
  834. Transparency = Transparency,
  835. ZOffset = ZOffset,
  836. Acceleration = Accel,
  837. Drag = Drag,
  838. LockedToPart = LockedToPart,
  839. VelocityInheritance = VelocityInheritance,
  840. EmissionDirection = EmissionDirection,
  841. Enabled = Enabled,
  842. Lifetime = LifeTime,
  843. Rate = Rate,
  844. Rotation = Rotation,
  845. RotSpeed = RotSpeed,
  846. Speed = Speed,
  847. VelocitySpread = VelocitySpread
  848. })
  849. return fp
  850. end
  851. }
  852. }
  853. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  854. if hit.Parent == nil then
  855. return
  856. end
  857. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  858. for _, v in pairs(hit.Parent:children()) do
  859. if v:IsA("Humanoid") then
  860. h = v
  861. end
  862. end
  863. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  864. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  865. return
  866. end
  867. local c = Create("ObjectValue")({
  868. Name = "creator",
  869. Value = game:service("Players").LocalPlayer,
  870. Parent = h
  871. })
  872. game:GetService("Debris"):AddItem(c, 0.5)
  873. if HitSound ~= nil and HitPitch ~= nil then
  874. CreateSound(HitSound, hit, 1, HitPitch)
  875. end
  876. local Damage = math.random(minim, maxim)
  877. local blocked = false
  878. local block = hit.Parent:findFirstChild("Block")
  879. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  880. blocked = true
  881. block.Value = block.Value - 1
  882. print(block.Value)
  883. end
  884. if blocked == false then
  885. h.Health = h.Health - Damage
  886. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  887. else
  888. h.Health = h.Health - Damage / 2
  889. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  890. end
  891. if Type == "Knockdown" then
  892. local hum = hit.Parent.Humanoid
  893. hum.PlatformStand = true
  894. coroutine.resume(coroutine.create(function(HHumanoid)
  895. swait(1)
  896. HHumanoid.PlatformStand = false
  897. end), hum)
  898. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  899. local bodvol = Create("BodyVelocity")({
  900. velocity = angle * knockback,
  901. P = 5000,
  902. maxForce = Vector3.new(8000, 8000, 8000),
  903. Parent = hit
  904. })
  905. local rl = Create("BodyAngularVelocity")({
  906. P = 3000,
  907. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  908. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  909. Parent = hit
  910. })
  911. game:GetService("Debris"):AddItem(bodvol, 0.5)
  912. game:GetService("Debris"):AddItem(rl, 0.5)
  913. elseif Type == "Normal" then
  914. local vp = Create("BodyVelocity")({
  915. P = 500,
  916. maxForce = Vector3.new(math.huge, 0, math.huge),
  917. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  918. })
  919. if knockback > 0 then
  920. vp.Parent = hit.Parent.Torso
  921. end
  922. game:GetService("Debris"):AddItem(vp, 0.5)
  923. elseif Type == "Impale" then
  924. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  925. Spike.Anchored = true
  926. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  927. Spike.Position = hit.Parent.Torso.Position
  928. for i = 1, 5 do
  929. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  930. end
  931. Services.Debris:AddItem(Spike, 4)
  932. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  933. hit.Parent.Humanoid.PlatformStand = true
  934. swait(1)
  935. hit.Parent.Humanoid.PlatformStand = false
  936. elseif Type == "Up" then
  937. local bodyVelocity = Create("BodyVelocity")({
  938. velocity = Vector3.new(0, 20, 0),
  939. P = 5000,
  940. maxForce = Vector3.new(8000, 8000, 8000),
  941. Parent = hit
  942. })
  943. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  944. local bodyVelocity = Create("BodyVelocity")({
  945. velocity = Vector3.new(0, 20, 0),
  946. P = 5000,
  947. maxForce = Vector3.new(8000, 8000, 8000),
  948. Parent = hit
  949. })
  950. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  951. elseif Type == "Snare" then
  952. local bp = Create("BodyPosition")({
  953. P = 900,
  954. D = 1000,
  955. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  956. position = hit.Parent.Torso.Position,
  957. Parent = hit.Parent.Torso
  958. })
  959. game:GetService("Debris"):AddItem(bp, 1)
  960. elseif Type == "Slowness" then
  961. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  962. for i = 1, 25 do
  963. hit.Parent.Humanoid.WalkSpeed = 4
  964. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  965. end
  966. wait(4)
  967. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  968. elseif Type == "FireDmg" then
  969. for i = 1, math.random(60, 150) do
  970. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  971. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  972. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  973. wait(0.1)
  974. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  975. end
  976. elseif Type == "Freeze" then
  977. local bp = Create("BodyPosition")({
  978. P = 900,
  979. D = 1000,
  980. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  981. position = hit.Parent.Torso.Position,
  982. Parent = hit.Parent.Torso
  983. })
  984. game:GetService("Debris"):AddItem(bp, 4)
  985. for i = 1, 25 do
  986. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  987. end
  988. elseif Type == "Freeze2" then
  989. local BodPos = Create("BodyPosition")({
  990. P = 50000,
  991. D = 1000,
  992. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  993. position = hit.Parent.Torso.Position,
  994. Parent = hit.Parent.Torso
  995. })
  996. local BodGy = Create("BodyGyro")({
  997. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  998. P = 20000,
  999. Parent = hit.Parent.Torso,
  1000. cframe = hit.Parent.Torso.CFrame
  1001. })
  1002. hit.Parent.Torso.Anchored = true
  1003. coroutine.resume(coroutine.create(function(Part)
  1004. swait(1.5)
  1005. Part.Anchored = false
  1006. end), hit.Parent.Torso)
  1007. game:GetService("Debris"):AddItem(BodPos, 3)
  1008. game:GetService("Debris"):AddItem(BodGy, 3)
  1009. end
  1010. local debounce = Create("BoolValue")({
  1011. Name = "DebounceHit",
  1012. Parent = hit.Parent,
  1013. Value = true
  1014. })
  1015. game:GetService("Debris"):AddItem(debounce, Delay)
  1016. c = Instance.new("ObjectValue")
  1017. c.Name = "creator"
  1018. c.Value = Player
  1019. c.Parent = h
  1020. game:GetService("Debris"):AddItem(c, 0.5)
  1021. end
  1022. end
  1023. function ShowDamage(Pos, Text, Time, Color)
  1024. local Rate = 0.033333333333333
  1025. if not Pos then
  1026. local Pos = Vector3.new(0, 0, 0)
  1027. end
  1028. local Text = Text or ""
  1029. local Time = Time or 2
  1030. if not Color then
  1031. local Color = Color3.new(1, 0, 1)
  1032. end
  1033. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1034. EffectPart.Anchored = true
  1035. local BillboardGui = Create("BillboardGui")({
  1036. Size = UDim2.new(3, 0, 3, 0),
  1037. Adornee = EffectPart,
  1038. Parent = EffectPart
  1039. })
  1040. local TextLabel = Create("TextLabel")({
  1041. BackgroundTransparency = 1,
  1042. Size = UDim2.new(1, 0, 1, 0),
  1043. Text = Text,
  1044. TextColor3 = Color,
  1045. TextScaled = true,
  1046. Font = Enum.Font.ArialBold,
  1047. Parent = BillboardGui
  1048. })
  1049. game.Debris:AddItem(EffectPart, Time + 0.1)
  1050. EffectPart.Parent = game:GetService("Workspace")
  1051. delay(0, function()
  1052. local Frames = Time / Rate
  1053. for Frame = 1, Frames do
  1054. wait(Rate)
  1055. local Percent = Frame / Frames
  1056. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1057. TextLabel.TextTransparency = Percent
  1058. end
  1059. if EffectPart and EffectPart.Parent then
  1060. EffectPart:Destroy()
  1061. end
  1062. end)
  1063. end
  1064. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1065. for _, c in pairs(workspace:children()) do
  1066. local hum = c:findFirstChild("Humanoid")
  1067. if hum ~= nil then
  1068. local head = c:findFirstChild("Head")
  1069. if head ~= nil then
  1070. local targ = head.Position - Part.Position
  1071. local mag = targ.magnitude
  1072. if magni >= mag and c.Name ~= Player.Name then
  1073. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1074. end
  1075. end
  1076. end
  1077. end
  1078. end
  1079. function MagniKILL(Part, magni, knock, Type)
  1080. for _, c in pairs(workspace:children()) do
  1081. local hum = c:findFirstChild("Humanoid")
  1082. if hum ~= nil then
  1083. local head = c:findFirstChild("Head")
  1084. if head ~= nil then
  1085. local targ = head.Position - Part.Position
  1086. local mag = targ.magnitude
  1087. if magni >= mag and c.Name ~= Player.Name then
  1088. hum.Health = 0
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. EffectModel = Instance.new("Model", Character)
  1095. EffectModel.Name = "Effects"
  1096. Effects = {
  1097. Block = {
  1098. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1099. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1100. prt.Anchored = true
  1101. prt.CFrame = cframe
  1102. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1103. game:GetService("Debris"):AddItem(prt, 10)
  1104. if Type == 1 or Type == nil then
  1105. table.insert(Effects, {
  1106. prt,
  1107. "Block1",
  1108. delay,
  1109. x3,
  1110. y3,
  1111. z3,
  1112. msh
  1113. })
  1114. elseif Type == 2 then
  1115. table.insert(Effects, {
  1116. prt,
  1117. "Block2",
  1118. delay,
  1119. x3,
  1120. y3,
  1121. z3,
  1122. msh
  1123. })
  1124. else
  1125. table.insert(Effects, {
  1126. prt,
  1127. "Block3",
  1128. delay,
  1129. x3,
  1130. y3,
  1131. z3,
  1132. msh
  1133. })
  1134. end
  1135. end
  1136. },
  1137. Sphere = {
  1138. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1139. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1140. prt.Anchored = true
  1141. prt.CFrame = cframe
  1142. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1143. game:GetService("Debris"):AddItem(prt, 10)
  1144. table.insert(Effects, {
  1145. prt,
  1146. "Cylinder",
  1147. delay,
  1148. x3,
  1149. y3,
  1150. z3,
  1151. msh
  1152. })
  1153. end
  1154. },
  1155. Cylinder = {
  1156. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1157. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1158. prt.Anchored = true
  1159. prt.CFrame = cframe
  1160. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1161. game:GetService("Debris"):AddItem(prt, 10)
  1162. table.insert(Effects, {
  1163. prt,
  1164. "Cylinder",
  1165. delay,
  1166. x3,
  1167. y3,
  1168. z3,
  1169. msh
  1170. })
  1171. end
  1172. },
  1173. Wave = {
  1174. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1175. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1176. prt.Anchored = true
  1177. prt.CFrame = cframe
  1178. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1179. game:GetService("Debris"):AddItem(prt, 10)
  1180. table.insert(Effects, {
  1181. prt,
  1182. "Cylinder",
  1183. delay,
  1184. x3,
  1185. y3,
  1186. z3,
  1187. msh
  1188. })
  1189. end
  1190. },
  1191. Ring = {
  1192. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1193. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1194. prt.Anchored = true
  1195. prt.CFrame = cframe
  1196. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1197. game:GetService("Debris"):AddItem(prt, 10)
  1198. table.insert(Effects, {
  1199. prt,
  1200. "Cylinder",
  1201. delay,
  1202. x3,
  1203. y3,
  1204. z3,
  1205. msh
  1206. })
  1207. end
  1208. },
  1209. Break = {
  1210. Create = function(brickcolor, cframe, x1, y1, z1)
  1211. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1212. prt.Anchored = true
  1213. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1214. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1215. local num = math.random(10, 50) / 1000
  1216. game:GetService("Debris"):AddItem(prt, 10)
  1217. table.insert(Effects, {
  1218. prt,
  1219. "Shatter",
  1220. num,
  1221. prt.CFrame,
  1222. math.random() - math.random(),
  1223. 0,
  1224. math.random(50, 100) / 100
  1225. })
  1226. end
  1227. }
  1228. }
  1229. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1230. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1231. prt.Anchored = true
  1232. prt.CFrame = cframe
  1233. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1234. game:GetService("Debris"):AddItem(prt, 10)
  1235. if Type == 1 or Type == nil then
  1236. table.insert(Effects, {
  1237. prt,
  1238. "Block1",
  1239. delay,
  1240. x3,
  1241. y3,
  1242. z3,
  1243. msh
  1244. })
  1245. elseif Type == 2 then
  1246. table.insert(Effects, {
  1247. prt,
  1248. "Block2",
  1249. delay,
  1250. x3,
  1251. y3,
  1252. z3,
  1253. msh
  1254. })
  1255. elseif Type == 3 then
  1256. table.insert(Effects, {
  1257. prt,
  1258. "Block3",
  1259. delay,
  1260. x3,
  1261. y3,
  1262. z3,
  1263. msh
  1264. })
  1265. end
  1266. end
  1267. function CreateSound(id, par, vol, pit)
  1268. coroutine.resume(coroutine.create(function()
  1269. local sou = Instance.new("Sound", par or workspace)
  1270. sou.Volume = vol
  1271. sou.Pitch = pit or 1
  1272. sou.SoundId = id
  1273. swait()
  1274. sou:play()
  1275. game:GetService("Debris"):AddItem(sou, 6)
  1276. end))
  1277. end
  1278. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1279. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1280. prt.Anchored = true
  1281. prt.CFrame = cframe
  1282. prt.Material = "Neon"
  1283. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1284. game:GetService("Debris"):AddItem(prt, 10)
  1285. coroutine.resume(coroutine.create(function(Part, Mesh)
  1286. for i = 0, 6, delay do
  1287. swait()
  1288. Part.Transparency = i
  1289. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1290. end
  1291. Part.Parent = nil
  1292. end), prt, msh)
  1293. end
  1294. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1295. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1296. local MainPos = partt.Position
  1297. local MainPos2 = mouse + SpreadVectors
  1298. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1299. local speed = 1000
  1300. local num = 1
  1301. coroutine.resume(coroutine.create(function()
  1302. repeat
  1303. swait()
  1304. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1305. local mag =(MainPos - pos).magnitude
  1306. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1307. MainPos = MainPos + MouseLook.lookVector * speed
  1308. num = num - 1
  1309. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1310. if hit ~= nil then
  1311. num = 0
  1312. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1313. refpart.Anchored = true
  1314. refpart.CFrame = CFrame.new(pos)
  1315. game:GetService("Debris"):AddItem(refpart, 2)
  1316. end
  1317. if num <= 0 then
  1318. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1319. refpart.Anchored = true
  1320. refpart.CFrame = CFrame.new(pos)
  1321. if hit ~= nil then
  1322. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1323. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1324. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1325. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1326. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1327. end
  1328. game:GetService("Debris"):AddItem(refpart, 0)
  1329. end
  1330. until num <= 0
  1331. end))
  1332. end
  1333. function shoottraildd2(mouse, partt, SpreadAmount)
  1334. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1335. local MainPos = partt.Position
  1336. local MainPos2 = mouse + SpreadVectors
  1337. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1338. local speed = 3000
  1339. local num = 1
  1340. coroutine.resume(coroutine.create(function()
  1341. repeat
  1342. swait()
  1343. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1344. local mag = (MainPos - pos).magnitude
  1345. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1346. MainPos = MainPos + MouseLook.lookVector * speed
  1347. num = num - 1
  1348. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1349. if hit ~= nil then
  1350. num = 0
  1351. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1352. refpart.Anchored = true
  1353. refpart.CFrame = CFrame.new(pos)
  1354. game:GetService("Debris"):AddItem(refpart, 2)
  1355. end
  1356. if num <= 0 then
  1357. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1358. refpart.Anchored = true
  1359. refpart.CFrame = CFrame.new(pos)
  1360. if hit ~= nil then
  1361. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1362. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1363. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1364. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1365. MagniKILL(refpart, 80, 0, "Normal")
  1366. end
  1367. game:GetService("Debris"):AddItem(refpart, 0)
  1368. end
  1369. until num <= 0
  1370. end))
  1371. end
  1372. function shoottraildd22(mouse, partt, SpreadAmount)
  1373. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1374. local MainPos = partt.Position
  1375. local MainPos2 = mouse + SpreadVectors
  1376. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1377. local speed = 900
  1378. local num = 1
  1379. coroutine.resume(coroutine.create(function()
  1380. repeat
  1381. swait()
  1382. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1383. local mag = (MainPos - pos).magnitude
  1384. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  1385. MainPos = MainPos + MouseLook.lookVector * speed
  1386. num = num - 1
  1387. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1388. if hit ~= nil then
  1389. num = 0
  1390. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1391. refpart.Anchored = true
  1392. refpart.CFrame = CFrame.new(pos)
  1393. game:GetService("Debris"):AddItem(refpart, 2)
  1394. end
  1395. if num <= 0 then
  1396. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1397. refpart.Anchored = true
  1398. refpart.CFrame = CFrame.new(pos)
  1399. if hit ~= nil then
  1400. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1401. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1402. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1403. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1404. MagniKILL(refpart, 80, 0, "Normal")
  1405. end
  1406. game:GetService("Debris"):AddItem(refpart, 0)
  1407. end
  1408. until num <= 0
  1409. end))
  1410. end
  1411. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  1412. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1413. local MainPos = partt.Position
  1414. local MainPos2 = mouse + SpreadVectors
  1415. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1416. local speed = 200
  1417. local num = 0
  1418. coroutine.resume(coroutine.create(function()
  1419. repeat
  1420. swait()
  1421. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1422. local mag = (MainPos - pos).magnitude
  1423. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1424. MainPos = MainPos + MouseLook.lookVector * speed
  1425. num = num - 1
  1426. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1427. if hit ~= nil then
  1428. num = 0
  1429. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1430. refpart.Anchored = true
  1431. refpart.CFrame = CFrame.new(pos)
  1432. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1433. game:GetService("Debris"):AddItem(refpart, 2)
  1434. end
  1435. if num <= 0 then
  1436. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1437. refpart.Anchored = true
  1438. refpart.CFrame = CFrame.new(pos)
  1439. if hit ~= nil then
  1440. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1441. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1442. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1443. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1444. end
  1445. game:GetService("Debris"):AddItem(refpart, 0)
  1446. end
  1447. until num <= 0
  1448. end))
  1449. end
  1450. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1451. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1452. local MainPos = partt.Position
  1453. local MainPos2 = mouse + SpreadVectors
  1454. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1455. local speed = 500
  1456. local num = 1
  1457. coroutine.resume(coroutine.create(function()
  1458. repeat
  1459. swait()
  1460. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1461. local mag = (MainPos - pos).magnitude
  1462. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1463. MainPos = MainPos + MouseLook.lookVector * speed
  1464. num = num - 1
  1465. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1466. if hit ~= nil then
  1467. num = 0
  1468. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1469. refpart.Anchored = true
  1470. refpart.CFrame = CFrame.new(pos)
  1471. game:GetService("Debris"):AddItem(refpart, 2)
  1472. end
  1473. if num <= 0 then
  1474. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1475. refpart.Anchored = true
  1476. refpart.CFrame = CFrame.new(pos)
  1477. if hit ~= nil then
  1478. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1479. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1480. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1481. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1482. MagniDamage(refpart, 5, dmg, 2e9, 2e9, "Normal")
  1483. end
  1484. if hit ~= nil then
  1485. hit:BreakJoints()
  1486. end
  1487. connection = script.Parent.Touched:connect(onTouched)
  1488. game:GetService("Debris"):AddItem(refpart, 0)
  1489. end
  1490. until num <= 0
  1491. end))
  1492. end
  1493.  
  1494.  
  1495. ---
  1496.  
  1497. attackdebounce = false
  1498. deb=false
  1499.  
  1500. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1501. if hit.Parent==nil then
  1502. return
  1503. end
  1504. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  1505. for _,v in pairs(hit.Parent:children()) do
  1506. if v:IsA("Humanoid") then
  1507. h=v
  1508. end
  1509. end
  1510. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1511. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1512. end
  1513. if hit.Parent.className=="Hat" then
  1514. hit=hit.Parent.Parent:findFirstChild("Head")
  1515. end
  1516. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1517. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1518. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1519. return
  1520. end]]
  1521. -- hs(hit,1.2)
  1522. c=Instance.new("ObjectValue")
  1523. c.Name="creator"
  1524. c.Value=game:service("Players").LocalPlayer
  1525. c.Parent=h
  1526. game:GetService("Debris"):AddItem(c,.5)
  1527. Damage=math.random(minim,maxim)
  1528. -- h:TakeDamage(Damage)
  1529. blocked=false
  1530. block=hit.Parent:findFirstChild("Block")
  1531. if block~=nil then
  1532. print(block.className)
  1533. if block.className=="NumberValue" then
  1534. if block.Value>0 then
  1535. blocked=true
  1536. if decreaseblock==nil then
  1537. block.Value=block.Value-1
  1538. end
  1539. end
  1540. end
  1541. if block.className=="IntValue" then
  1542. if block.Value>0 then
  1543. blocked=true
  1544. if decreaseblock~=nil then
  1545. block.Value=block.Value-1
  1546. end
  1547. end
  1548. end
  1549. end
  1550. if blocked==false then
  1551. -- h:TakeDamage(Damage)
  1552. h.Health=h.Health-Damage
  1553. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1554. else
  1555. h.Health=h.Health-(Damage/2)
  1556. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1557. end
  1558. if Type=="Knockdown" then
  1559. Humanoid=hit.Parent.Humanoid
  1560. Humanoid.PlatformStand=true
  1561. coroutine.resume(coroutine.create(function(HHumanoid)
  1562. swait(1)
  1563. HHumanoid.PlatformStand=false
  1564. end),Humanoid)
  1565. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1566. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1567. local bodvol=Instance.new("BodyVelocity")
  1568. bodvol.velocity=angle*knockback
  1569. bodvol.P=5000
  1570. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1571. bodvol.Parent=hit
  1572. rl=Instance.new("BodyAngularVelocity")
  1573. rl.P=3000
  1574. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1575. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1576. rl.Parent=hit
  1577. game:GetService("Debris"):AddItem(bodvol,.5)
  1578. game:GetService("Debris"):AddItem(rl,.5)
  1579. elseif Type=="Normal" then
  1580. bp=Instance.new("BodyVelocity")
  1581. bp.P=100000
  1582. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  1583. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1584. if KnockbackType==1 then
  1585. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1586. elseif KnockbackType==2 then
  1587. bp.velocity=Property.CFrame.lookVector*knockback
  1588. end
  1589. if knockback>0 then
  1590. bp.Parent=hit.Parent.Torso
  1591.  
  1592. end
  1593. game:GetService("Debris"):AddItem(bp,.5)
  1594. elseif Type=="Up" then
  1595. local bodyVelocity=Instance.new("BodyVelocity")
  1596. bodyVelocity.velocity=vt(0,60,0)
  1597. bodyVelocity.P=5000
  1598. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1599. bodyVelocity.Parent=hit
  1600. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1601. rl=Instance.new("BodyAngularVelocity")
  1602. rl.P=3000
  1603. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1604. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1605. rl.Parent=hit
  1606. game:GetService("Debris"):AddItem(rl,.5)
  1607. elseif Type=="Snare" then
  1608. bp=Instance.new("BodyPosition")
  1609. bp.P=2000
  1610. bp.D=100
  1611. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1612. bp.position=hit.Parent.Torso.Position
  1613. bp.Parent=hit.Parent.Torso
  1614. game:GetService("Debris"):AddItem(bp,1)
  1615. elseif Type=="Target" then
  1616. if Targetting==false then
  1617. ZTarget=hit.Parent.Torso
  1618. coroutine.resume(coroutine.create(function(Part)
  1619. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1620. swait(1)
  1621. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1622. end),ZTarget)
  1623. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1624. targetgui=Instance.new("BillboardGui")
  1625. targetgui.Parent=ZTarget
  1626. targetgui.Size=UDim2.new(10,100,10,100)
  1627. targ=Instance.new("ImageLabel")
  1628. targ.Parent=targetgui
  1629. targ.BackgroundTransparency=1
  1630. targ.Image="rbxassetid://4834067"
  1631. targ.Size=UDim2.new(1,0,1,0)
  1632. cam.CameraType="Scriptable"
  1633. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1634. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1635. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1636. Targetting=true
  1637. RocketTarget=ZTarget
  1638. for i=1,Property do
  1639. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1640. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1641. swait()
  1642. end
  1643. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1644. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1645. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1646. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1647. end
  1648. Targetting=true
  1649. RocketTarget=true
  1650. targetgui.Parent=true
  1651. cam.CameraType="Custom"
  1652. end
  1653. end
  1654. debounce=Instance.new("BoolValue")
  1655. debounce.Name="DebounceHit"
  1656. debounce.Parent=hit.Parent
  1657. debounce.Value=true
  1658. game:GetService("Debris"):AddItem(debounce,Delay)
  1659. c=Instance.new("ObjectValue")
  1660. c.Name="creator"
  1661. c.Value=Player
  1662. c.Parent=h
  1663. game:GetService("Debris"):AddItem(c,.5)
  1664. CRIT=true
  1665. hitDeb=true
  1666. AttackPos=6
  1667. end
  1668. end
  1669.  
  1670. showDamage=function(Char,Dealt,du,Color)
  1671. m=Instance.new("Model")
  1672. m.Name=tostring(Dealt)
  1673. h=Instance.new("Humanoid")
  1674. h.Health=0
  1675. h.MaxHealth=0
  1676. h.Parent=m
  1677. c=Instance.new("Part")
  1678. c.Transparency=0
  1679. c.BrickColor=Color
  1680. c.Transparency = 1
  1681. c.Name="Head"
  1682. c.TopSurface=0
  1683. c.BottomSurface=0
  1684. c.formFactor="Plate"
  1685. c.Size=Vector3.new(1,.4,1)
  1686.  
  1687. local txt = Instance.new("BillboardGui", c)
  1688. txt.Adornee = c
  1689. txt.Name = "_status"
  1690. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1691. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1692. local text = Instance.new("TextLabel", txt)
  1693. text.Size = UDim2.new(10, 0, 7, 0)
  1694. text.FontSize = "Size12"
  1695. text.TextScaled = true
  1696. text.TextTransparency = 0.5
  1697. text.BackgroundTransparency = 1
  1698. text.TextTransparency = 0.5
  1699. text.TextStrokeTransparency = 0.5
  1700. text.Font = "SciFi"
  1701. text.TextStrokeColor3 = Color3.new(0,0,0)
  1702. v=Instance.new("Part")
  1703. v.Name = "ColorBrick"
  1704. v.Parent=c
  1705. v.FormFactor="Symmetric"
  1706. v.Anchored=true
  1707. v.CanCollide=false
  1708. v.BottomSurface="Smooth"
  1709. v.TopSurface="Smooth"
  1710. v.Size=Vector3.new(10,5,3)
  1711. v.Transparency=1
  1712. v.CFrame=c.CFrame
  1713. v.BrickColor=BrickColor.random()
  1714. v.Transparency=1
  1715. text.TextColor3 = t.BrickColor.Color
  1716. v.Shape="Block"
  1717. text.Text = tostring(Dealt)
  1718. ms=Instance.new("CylinderMesh")
  1719. ms.Scale=Vector3.new(.8,.8,.8)
  1720. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1721. local rndm=math.random(1,#hitsounds)
  1722. local r=rndm
  1723. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1724. if CRIT==true then
  1725. ms.Scale=Vector3.new(1,1.25,1)
  1726. end
  1727. ms.Parent=c
  1728. c.Reflectance=0
  1729. Instance.new("BodyGyro").Parent=c
  1730. c.Parent=m
  1731. if Char:findFirstChild("Head")~=nil then
  1732. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1733. elseif Char.Parent:findFirstChild("Head")~=nil then
  1734. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1735. end
  1736. f=Instance.new("BodyPosition")
  1737. f.P=200000
  1738. f.D=100
  1739. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1740. f.position=c.Position+Vector3.new(0,3,0)
  1741. f.Parent=c
  1742. game:GetService("Debris"):AddItem(m,.5+du)
  1743. c.CanCollide=false
  1744. m.Parent=workspace
  1745. c.CanCollide=false
  1746. end
  1747.  
  1748.  
  1749. ------
  1750. hito = function(dm, X, c, dn, dp, dq)
  1751. for I,dr in pairs(workspace:GetChildren()) do
  1752. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1753. local ds = dr:FindFirstChild("Humanoid")
  1754. local dt = dr:FindFirstChild("HumanoidRootPart")
  1755. TakeDamage(ds, c)
  1756. if InForm == true then
  1757. ds.Parent:BreakJoints()
  1758. wait(1.2)
  1759. ds.Parent:Destroy()
  1760. end
  1761. ds:SetStateEnabled(16, true)
  1762. delay(dn, function()
  1763. ds:SetStateEnabled(16, true)
  1764. end)
  1765. local du = Instance.new("StringValue")
  1766. du.Name = "alabo"
  1767. du.Parent = dt
  1768. game.Debris:AddItem(du, dn)
  1769. local dv = Instance.new("Part")
  1770.  
  1771. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1772. dv.Transparency = 0.25
  1773. dv.Anchored = true
  1774. dv.CanCollide = false
  1775. dv.BrickColor = BrickColor.new("White")
  1776. dv.Material = "Neon"
  1777. dv.Locked = true
  1778. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1779. dv.Parent = modz
  1780. local dw = Instance.new("SpecialMesh")
  1781. dw.MeshType = "Sphere"
  1782. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1783. dw.Parent = dv
  1784. game.Debris:AddItem(dv, 1)
  1785. local dx = Instance.new("Model")
  1786. dx.Name = c
  1787. dx.Parent = workspace
  1788. game.Debris:AddItem(dx, 0.5 + c / 75)
  1789. local dy = Instance.new("Humanoid")
  1790. dy.MaxHealth = 0
  1791. dy.Parent = dx
  1792. local dz = Instance.new("Part")
  1793. dz.Name = "Head"
  1794. dz.Locked = true
  1795. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1796. dz.Position = dt.Position
  1797. dz.BrickColor = BrickColor.new("New Yeller")
  1798. dz.Material = "Neon"
  1799. dz.Transparency = 1
  1800. dz.CanCollide = false
  1801. dz.Parent = dx
  1802. local dA = Instance.new("BodyPosition")
  1803. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1804. dA.P = 20000
  1805. dA.D = 300
  1806. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1807. dA.Parent = dz
  1808. local dB = Instance.new("CylinderMesh")
  1809. dB.Parent = dz
  1810. coroutine.resume(coroutine.create(function()
  1811. while dB do
  1812. swait()
  1813. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1814. end
  1815. end))
  1816. if dp then
  1817. local dC = Instance.new("BodyVelocity")
  1818. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1819. dC.P = 9999999999
  1820. dC.Velocity = dp
  1821. dC.Parent = dt
  1822. game.Debris:AddItem(dC, dn)
  1823. end
  1824. if dq then
  1825. local dD = Instance.new("BodyAngularVelocity")
  1826. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1827. dD.P = math.huge
  1828. dD.AngularVelocity = dq
  1829. dD.Parent = dt
  1830. game.Debris:AddItem(dD, dn)
  1831. end
  1832. local dE = Instance.new("Sound")
  1833. dE.Pitch = rd2(10, 11) / 10
  1834. dE.Volume = rd2(10, 13) / 10
  1835. dE.EmitterSize = 10
  1836. dE.SoundId = "rbxassetid://"
  1837. dE.Parent = dv
  1838. dE:Play()
  1839. coroutine.resume(coroutine.create(function()
  1840. for I = 1, 5 do
  1841. swait()
  1842. dv.Transparency = dv.Transparency + 0.175
  1843. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1844. end
  1845. end))
  1846. end
  1847. end
  1848. end
  1849. ------
  1850.  
  1851. vt = Vector3.new
  1852. local new = Instance.new
  1853. local cf = CFrame.new
  1854. local cfa = CFrame.Angles
  1855. local bc = BrickColor.new
  1856.  
  1857. function bigbangattack()
  1858. attack = true
  1859. Humanoid.WalkSpeed = 0
  1860. for i = 0, 8, 0.1 do
  1861. swait()
  1862. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  1863. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1864. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1865. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1866. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1867. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1868. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1869. end
  1870. local rng = Instance.new("Part", mouse)
  1871. rng.Anchored = true
  1872. rng.BrickColor = BrickColor.new("Cyan")
  1873. rng.CanCollide = false
  1874. rng.FormFactor = 3
  1875. rng.Name = "Ring"
  1876. rng.Size = Vector3.new(0.4,0.4,0.4)
  1877. rng.Transparency = 0
  1878. rng.TopSurface = 0
  1879. rng.BottomSurface = 0
  1880. rng.CFrame = RootPart.CFrame
  1881. local rngm = Instance.new("SpecialMesh", rng)
  1882. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1883.  
  1884. local rng3 = rng:Clone()
  1885. rng3.Parent = char
  1886. local rng3m = rng3.Mesh
  1887.  
  1888. local rng5 = rng:Clone()
  1889. rng5.Parent = char
  1890. rng5.BrickColor = BrickColor.new("Cyan")
  1891. local rng5m = rng5.Mesh
  1892. local rng6 = rng:Clone()
  1893. rng6.Material = "Plastic"
  1894. rng6.BrickColor = BrickColor.new("Cyan")
  1895. rng6.Parent = char
  1896. local rng6m = rng6.Mesh
  1897. rng6m.Scale = vt(7.5,7.5,7.5)
  1898. rng6m.MeshType = "FileMesh"
  1899. rng6m.MeshId = "rbxassetid://430736398"
  1900. local Must2 = Instance.new("Sound",rng6)
  1901. Must2.SoundId = "rbxassetid://135581154"
  1902. Must2.Pitch = 0.99
  1903. Must2.Volume = 3
  1904. Must2.Looped = false
  1905. wait(0)
  1906. Must2:Play()
  1907. local hita = rng6.Touched:connect(function(hit)
  1908. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  1909. end)
  1910.  
  1911. rng3.CFrame = RootPart.CFrame
  1912.  
  1913. rng5.CFrame = RootPart.CFrame
  1914. rng6.CFrame = RootPart.CFrame
  1915. local pie222 = Instance.new("ParticleEmitter")
  1916. pie222.Parent = rng6
  1917. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1918. pie222.LightEmission = 1
  1919. pie222.Size = NumberSequence.new(6,1)
  1920. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  1921. pie222.Transparency = NumberSequence.new(0.6,1)
  1922. pie222.EmissionDirection = "Top"
  1923. pie222.Enabled = true
  1924. pie222.Lifetime = NumberRange.new(1)
  1925. pie222.Rotation = NumberRange.new(-320, 320)
  1926. pie222.Rate = 404
  1927. pie222.Speed = NumberRange.new(0)
  1928. pie222.LockedToPart = false
  1929. pie222.VelocitySpread = 2
  1930. wait()
  1931. local scaler = 10/5
  1932. local scaler2 = 10/5
  1933. for i = 0,10,0.1 do
  1934. swait()
  1935. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1936.  
  1937. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  1938.  
  1939. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  1940. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  1941. rng6.CFrame = rng3.CFrame
  1942. rng.Transparency = rng.Transparency + 1
  1943.  
  1944. rng3.Transparency = rng3.Transparency + 0.01
  1945.  
  1946. rng5.Transparency = rng5.Transparency + 0.01
  1947. rng6.Transparency = rng6.Transparency + 0.021
  1948. scaler = scaler - 0.125/5
  1949. scaler2 = scaler2 - 0.1/5
  1950.  
  1951. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1952.  
  1953. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  1954. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  1955. end
  1956. hita:disconnect()
  1957. game:GetService("Debris"):AddItem(rng, 1)
  1958.  
  1959. game:GetService("Debris"):AddItem(rng3, 1)
  1960.  
  1961. game:GetService("Debris"):AddItem(rng5, 1)
  1962. attack = false
  1963. pie222:Destroy()
  1964. Humanoid.WalkSpeed = 16
  1965. end
  1966.  
  1967.  
  1968. function bigbangattack2()
  1969. attack = true
  1970. Humanoid.WalkSpeed = 0
  1971. for i = 0, 8, 0.1 do
  1972. swait()
  1973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1975. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1976. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1977. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1978. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1979. end
  1980. local rng = Instance.new("Part", RightArm)
  1981. rng.Anchored = true
  1982. rng.BrickColor = BrickColor.new("Cyan")
  1983. rng.CanCollide = false
  1984. rng.FormFactor = 3
  1985. rng.Name = "Ring"
  1986. rng.Size = Vector3.new(0.4,0.4,0.4)
  1987. rng.Transparency = 0
  1988. rng.TopSurface = 0
  1989. rng.BottomSurface = 0
  1990. rng.CFrame = RootPart.CFrame
  1991. local rngm = Instance.new("SpecialMesh", rng)
  1992. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1993.  
  1994. local rng3 = rng:Clone()
  1995. rng3.Parent = char
  1996. local rng3m = rng3.Mesh
  1997.  
  1998. local rng5 = rng:Clone()
  1999. rng5.Parent = char
  2000. rng5.BrickColor = BrickColor.new("Cyan")
  2001. local rng5m = rng5.Mesh
  2002. local rng6 = rng:Clone()
  2003. rng6.Material = "Plastic"
  2004. rng6.BrickColor = BrickColor.new("Cyan")
  2005. rng6.Parent = char
  2006. local rng6m = rng6.Mesh
  2007. rng6m.Scale = vt(7.5,7.5,30.5)
  2008. rng6m.MeshType = "FileMesh"
  2009. rng6m.MeshId = "rbxassetid://430736398"
  2010. local Must2 = Instance.new("Sound",Torso)
  2011. Must2.SoundId = "rbxassetid://719747626"
  2012. Must2.Pitch = 0.99
  2013. Must2.Volume = 3
  2014. Must2.Looped = false
  2015. wait(0)
  2016. Must2:Play()
  2017. local hita = rng6.Touched:connect(function(hit)
  2018. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2019. end)
  2020.  
  2021. rng3.CFrame = Head.CFrame
  2022.  
  2023. rng5.CFrame = Head.CFrame
  2024. rng6.CFrame = rng5.CFrame
  2025. local pie222 = Instance.new("ParticleEmitter")
  2026. pie222.Parent = rng6
  2027. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2028. pie222.LightEmission = 1
  2029. pie222.Size = NumberSequence.new(15,1)
  2030. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2031. pie222.Transparency = NumberSequence.new(0.6,1)
  2032. pie222.EmissionDirection = "Top"
  2033. pie222.Enabled = true
  2034. pie222.Lifetime = NumberRange.new(1)
  2035. pie222.Rotation = NumberRange.new(-320, 320)
  2036. pie222.Rate = 404
  2037. pie222.Speed = NumberRange.new(0)
  2038. pie222.LockedToPart = false
  2039. pie222.VelocitySpread = 2
  2040. wait()
  2041. local scaler = 10/5
  2042. local scaler2 = 10/5
  2043. for i = 0,10,0.1 do
  2044. swait()
  2045. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2046.  
  2047. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2048.  
  2049. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2050. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2051. rng6.CFrame = rng3.CFrame
  2052. rng.Transparency = rng.Transparency + 1
  2053.  
  2054. rng3.Transparency = rng3.Transparency + 0.01
  2055.  
  2056. rng5.Transparency = rng5.Transparency + 0.01
  2057. rng6.Transparency = rng6.Transparency + 0.021
  2058. scaler = scaler - 0.125/5
  2059. scaler2 = scaler2 - 0.1/5
  2060.  
  2061. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2062.  
  2063. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2064. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2065. end
  2066. hita:disconnect()
  2067. game:GetService("Debris"):AddItem(rng, 1)
  2068.  
  2069. game:GetService("Debris"):AddItem(rng3, 1)
  2070.  
  2071. game:GetService("Debris"):AddItem(rng5, 1)
  2072. attack = false
  2073. pie222:Destroy()
  2074. Humanoid.WalkSpeed = 16
  2075. end
  2076.  
  2077.  
  2078.  
  2079. mouse.KeyDown:connect(function(key)
  2080. if key == "k" then
  2081. bigbangattack()
  2082. end
  2083. end)
  2084.  
  2085. mouse.KeyDown:connect(function(k) ---galickgun
  2086. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2087. MV4 = 0
  2088. local Must = Instance.new("Sound",Torso)
  2089. Must.SoundId = "rbxassetid://719748223"
  2090. Must.Pitch = 0.99
  2091. Must.Volume = 3.4
  2092. Must.Looped = false
  2093. wait(0)
  2094. Must:Play()
  2095. Humanoid.WalkSpeed = 13
  2096. local Aura = Instance.new('ParticleEmitter')
  2097. Aura.Name = "Aura"
  2098. Aura.Texture = "rbxassetid://347730682"
  2099. Aura.Parent = Torso
  2100. Aura.LightEmission = 1
  2101. Aura.Transparency = NumberSequence.new(0.4,1)
  2102. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2103. Aura.Size = NumberSequence.new(1,9)
  2104. Aura.Rotation = NumberRange.new(-360,360)
  2105. Aura.LockedToPart = true
  2106. Aura.Lifetime = NumberRange.new(1)
  2107. Aura.Rate = 100
  2108. Aura.Speed = NumberRange.new(0)
  2109. Aura.EmissionDirection = "Top"
  2110. local Aura2 = Instance.new('ParticleEmitter')
  2111. Aura2.Name = "Aura"
  2112. Aura2.Texture = "rbxassetid://1046299182"
  2113. Aura2.Parent = Torso
  2114. Aura2.LightEmission = 1
  2115. Aura2.Transparency = NumberSequence.new(0,1)
  2116. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2117. Aura2.Size = NumberSequence.new(14)
  2118. Aura2.Rotation = NumberRange.new(-360,360)
  2119. Aura2.LockedToPart = true
  2120. Aura2.Lifetime = NumberRange.new(0.2)
  2121. Aura2.Rate = 20
  2122. Aura2.Speed = NumberRange.new(0)
  2123. Aura2.EmissionDirection = "Top"
  2124. attack = true
  2125. Firepart1 = Instance.new("Part", RightArm)
  2126. Firepart1.Size = Vector3.new(1, 1, 1)
  2127. GuW1 = Instance.new("Weld")
  2128. GuW1.Name = "GuW"
  2129. GuW1.Part0 = RightArm
  2130. GuW1.C0 = cn(0, -1, 0)
  2131. GuW1.C1 = cn(0, 0, 0)
  2132. GuW1.Part1 = Firepart1
  2133. GuW1.Parent = RightArm
  2134. Firepart1.Transparency = 1
  2135. Firepart2 = Instance.new("Part", LeftArm)
  2136. Firepart2.Size = Vector3.new(1, 1, 1)
  2137. GuW2 = Instance.new("Weld")
  2138. GuW2.Name = "GuW"
  2139. GuW2.Part0 = LeftArm
  2140. GuW2.C0 = cn(0, -1, 0)
  2141. GuW2.C1 = cn(0, 0, 0)
  2142. GuW2.Part1 = Firepart2
  2143. GuW2.Parent = LeftArm
  2144. Firepart2.Transparency = 1
  2145. GuW1:Destroy()
  2146. GuW1 = Instance.new("Weld")
  2147. GuW1.Name = "GuW"
  2148. GuW1.Part0 = Torso
  2149. GuW1.C0 = cn(0, 0, -6)
  2150. GuW1.C1 = cn(0, 0, 0)
  2151. GuW1.Part1 = Firepart1
  2152. GuW1.Parent = Torso
  2153. GuW2:Destroy()
  2154. GuW2 = Instance.new("Weld")
  2155. GuW2.Name = "GuW"
  2156. GuW2.Part0 = Torso
  2157. GuW2.C0 = cn(0, 0, -6)
  2158. GuW2.C1 = cn(0, 0, 0)
  2159. GuW2.Part1 = Firepart2
  2160. GuW2.Parent = Torso
  2161. GuW2:Destroy()
  2162. GuW2 = Instance.new("Weld")
  2163. GuW2.Name = "GuW"
  2164. GuW2.Part0 = Torso
  2165. GuW2.C0 = cn(0, 0, -4)
  2166. GuW2.C1 = cn(0, 0, 0)
  2167. GuW2.Part1 = Firepart2
  2168. GuW2.Parent = Torso
  2169. for i = 0, 18, 0.1 do
  2170. swait()
  2171. if Torsovelocity.Y > 2 then
  2172. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2173. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2174. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2176. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2177. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2178. elseif Torsovelocity.Y < 1 then
  2179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2181. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2182. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2183. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2184. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2185. end
  2186. end
  2187. GuW1:Destroy()
  2188. GuW1 = Instance.new("Weld")
  2189. GuW1.Name = "GuW"
  2190. GuW1.Part0 = Torso
  2191. GuW1.C0 = cn(0, 0, -15)
  2192. GuW1.C1 = cn(0, 0, 0)
  2193. GuW1.Part1 = Firepart1
  2194. GuW1.Parent = Torso
  2195. GuW2:Destroy()
  2196. GuW2 = Instance.new("Weld")
  2197. GuW2.Name = "GuW"
  2198. GuW2.Part0 = Torso
  2199. GuW2.C0 = cn(0, 0, -17.5)
  2200. GuW2.C1 = cn(0, 0, 0)
  2201. GuW2.Part1 = Firepart2
  2202. GuW2.Parent = Torso
  2203. local Must = Instance.new("Sound",Torso)
  2204. Must.SoundId = "rbxassetid://719747626"
  2205. Must.Pitch = 0.99
  2206. Must.Volume = 3.9
  2207. Must.Looped = false
  2208. wait(0)
  2209. Must:Play()
  2210. for i = 0, 1.25, 0.01 do
  2211. swait()
  2212. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2213. shoottraildd22(mouse.Hit.p, Torso, 0)
  2214. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2215. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2216. if Torsovelocity.Y > 2 then
  2217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2218. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2219. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2220. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2221. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2222. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2223. end
  2224. end
  2225. Must:Stop()
  2226. Aura:Destroy()
  2227. Aura2:Destroy()
  2228. wait(0.5)
  2229. Humanoid.WalkSpeed = 16
  2230. attack = false
  2231. MV4 = 300
  2232. Firepart1:Destroy()
  2233. Firepart2:Destroy()
  2234. end
  2235. end)
  2236.  
  2237.  
  2238. d = {}
  2239. function iteffect()
  2240.  
  2241. coroutine.resume(coroutine.create(function()
  2242.  
  2243. for i = 1, 10 do
  2244. effect = Instance.new("Part", workspace)
  2245. effect.Anchored = true
  2246. effect.CanCollide = false
  2247. effect.Size = Vector3.new(0.2, 3, 0.2)
  2248. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2249. effect.Transparency = 0
  2250. effect.Material = "Plastic"
  2251. effect.BrickColor = BrickColor.new("Really black")
  2252. table.insert(d, effect)
  2253. game:GetService("Debris"):AddItem(effect, 0.3)
  2254. end
  2255.  
  2256. coroutine.resume(coroutine.create(function()
  2257. for i = 1, 10 do
  2258. for i,e in pairs(d) do
  2259. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2260. e.Transparency = e.Transparency + 0.030
  2261. end
  2262. wait(0.01)
  2263. end
  2264.  
  2265. end))
  2266. end))
  2267.  
  2268.  
  2269. end
  2270.  
  2271. tp = true
  2272.  
  2273. mouse.KeyDown:connect(function(k)
  2274. if k == "e" then
  2275. if tp == true then
  2276. tp = false
  2277. local Must = Instance.new("Sound",Torso)
  2278. Must.SoundId = "rbxassetid://1055279036"
  2279. Must.Pitch = 0.99
  2280. Must.Volume = 1.2
  2281. Must.Looped = false
  2282. wait(0)
  2283. Must:Play()
  2284. Zanzoken = Instance.new("Part",char)
  2285. Zanzoken.Anchored = true
  2286. Zanzoken.CanCollide = false
  2287. Zanzoken.Position = v3(999,999,999)
  2288. Zanzoken.CFrame = Torso.CFrame
  2289. game.Debris:AddItem(Zanzoken,0.5)
  2290. Zanzoken.Transparency = 1
  2291. wait()
  2292. idk = Instance.new("BillboardGui",Zanzoken)
  2293. idk.Size = UDim2.new(10,0,15,0)
  2294. idk.AlwaysOnTop = false
  2295. idk1 = Instance.new("ImageLabel",idk)
  2296. idk1.BackgroundTransparency = 1
  2297. idk.ExtentsOffset = v3(0,0,0)
  2298. idk1.ImageTransparency = 0
  2299. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2300. idk1.Size = UDim2.new(2,0,1,0)
  2301. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2302. idk1.Image = "rbxassetid://319554883"
  2303. char.Head.face.Parent = game.Lighting
  2304. wait(0)
  2305. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2306. game.Lighting.face.Parent = char.Head
  2307. wait(0)
  2308. Zanzoken = Instance.new("Part",char)
  2309. Zanzoken.Anchored = true
  2310. Zanzoken.CanCollide = false
  2311. Zanzoken.Position = v3(999,999,999)
  2312. Zanzoken.CFrame = Torso.CFrame
  2313. game.Debris:AddItem(Zanzoken,0.5)
  2314. Zanzoken.Transparency = 1
  2315. wait()
  2316. idk = Instance.new("BillboardGui",Zanzoken)
  2317. idk.Size = UDim2.new(10,0,15,0)
  2318. idk.AlwaysOnTop = false
  2319. idk1 = Instance.new("ImageLabel",idk)
  2320. idk1.BackgroundTransparency = 1
  2321. idk.ExtentsOffset = v3(0,0,0)
  2322. idk1.ImageTransparency = 0
  2323. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2324. idk1.Size = UDim2.new(2,0,1,0)
  2325. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2326. idk1.Image = "rbxassetid://319554883"
  2327.  
  2328. wait(0.4)
  2329. tp = true
  2330.  
  2331.  
  2332. end
  2333. end
  2334. end)
  2335.  
  2336.  
  2337. MV4 = 300
  2338. mouse.KeyDown:connect(function(k)
  2339. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2340. MV4 = 0
  2341. local Must = Instance.new("Sound",workspace)
  2342. Must.SoundId = "rbxassetid://194135434"
  2343. Must.Pitch = 0.99
  2344. Must.Volume = 1.7
  2345. Must.Looped = true
  2346. wait(0)
  2347. Must:Play()
  2348. local lb = Instance.new("Part")
  2349. lb.Parent = char
  2350. lb.Material = "Neon"
  2351. lb.Color = BrickColor.new("Gold").Color
  2352. lb.CanCollide = false
  2353. lb.Material = "Neon"
  2354. lb.Size = vt(1,1,1)
  2355. lb.CFrame = Torso.CFrame
  2356. lb.Rotation = vt(0,0,0)
  2357. lb.Anchored = true
  2358. lb.Transparency = 0
  2359. local thing = Instance.new("SpecialMesh",lb)
  2360. thing.MeshType = "FileMesh"
  2361. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2362. thing.Scale = vt(0,15,0)
  2363. local chancerot = math.random(1,2)
  2364. for z = 0, 4 do
  2365. if chancerot == 1 then
  2366. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2367. elseif chancerot == 2 then
  2368. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2369. end
  2370. lb.Transparency = lb.Transparency + 0.1
  2371. thing.Scale = thing.Scale + vt(15,0,15)
  2372. wait()
  2373. end
  2374. for z = 0, 4 do
  2375. if chancerot == 1 then
  2376. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2377. elseif chancerot == 2 then
  2378. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2379. end
  2380. lb.Transparency = lb.Transparency + 0.1
  2381. thing.Scale = thing.Scale + vt(15,0,15)
  2382. wait()
  2383. end
  2384.  
  2385. local Aura = Instance.new('ParticleEmitter')
  2386. Aura.Name = "Aura"
  2387. Aura.Texture = "rbxassetid://347730682"
  2388. Aura.Parent = Torso
  2389. Aura.LightEmission = 1
  2390. Aura.Transparency = NumberSequence.new(0.5,1)
  2391. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2392. Aura.Size = NumberSequence.new(1,25)
  2393. Aura.Rotation = NumberRange.new(-360,360)
  2394. Aura.LockedToPart = true
  2395. Aura.Lifetime = NumberRange.new(1)
  2396. Aura.Rate = 100
  2397. Aura.Speed = NumberRange.new(0)
  2398. Aura.EmissionDirection = "Top"
  2399. local Aura2 = Instance.new('ParticleEmitter')
  2400. Aura2.Name = "Aura"
  2401. Aura2.Texture = "rbxassetid://1046299182"
  2402. Aura2.Parent = Torso
  2403. Aura2.LightEmission = 1
  2404. Aura2.Transparency = NumberSequence.new(0,1)
  2405. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2406. Aura2.Size = NumberSequence.new(55)
  2407. Aura2.Rotation = NumberRange.new(-360,360)
  2408. Aura2.LockedToPart = true
  2409. Aura2.Lifetime = NumberRange.new(0.2)
  2410. Aura2.Rate = 20
  2411. Aura2.Speed = NumberRange.new(0)
  2412. Aura2.EmissionDirection = "Top"
  2413. lig = Instance.new("PointLight",Player.Character.Torso)
  2414. lig.Color=Color3.new(255,255,0)
  2415. lig.Range = 12
  2416. Humanoid.WalkSpeed = 0.01
  2417. attack = true
  2418. Firepart1 = Instance.new("Part", RightArm)
  2419. Firepart1.Size = Vector3.new(1, 1, 1)
  2420. GuW1 = Instance.new("Weld")
  2421. GuW1.Name = "GuW"
  2422. GuW1.Part0 = RightArm
  2423. GuW1.C0 = cn(0, -1, 0)
  2424. GuW1.C1 = cn(0, 0, 0)
  2425. GuW1.Part1 = Firepart1
  2426. GuW1.Parent = RightArm
  2427. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2428. Firepart1.Transparency = 1
  2429. Firepart2 = Instance.new("Part", LeftArm)
  2430. Firepart2.Size = Vector3.new(1, 1, 1)
  2431. GuW2 = Instance.new("Weld")
  2432. GuW2.Name = "GuW"
  2433. GuW2.Part0 = LeftArm
  2434. GuW2.C0 = cn(0, -1, 0)
  2435. GuW2.C1 = cn(0, 0, 0)
  2436. GuW2.Part1 = Firepart2
  2437. GuW2.Parent = LeftArm
  2438. Firepart2.Transparency = 1
  2439.  
  2440. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2441. GuW1:Destroy()
  2442. GuW1 = Instance.new("Weld")
  2443. GuW1.Name = "GuW"
  2444. GuW1.Part0 = Torso
  2445. GuW1.C0 = cn(0, 0, -6)
  2446. GuW1.C1 = cn(0, 0, 0)
  2447. GuW1.Part1 = Firepart1
  2448. GuW1.Parent = Torso
  2449. GuW2:Destroy()
  2450. GuW2 = Instance.new("Weld")
  2451. GuW2.Name = "GuW"
  2452. GuW2.Part0 = Torso
  2453. GuW2.C0 = cn(0, 0, -6)
  2454. GuW2.C1 = cn(0, 0, 0)
  2455. GuW2.Part1 = Firepart2
  2456. GuW2.Parent = Torso
  2457.  
  2458. GuW2:Destroy()
  2459. GuW2 = Instance.new("Weld")
  2460. GuW2.Name = "GuW"
  2461. GuW2.Part0 = Torso
  2462. GuW2.C0 = cn(0, 0, -4)
  2463. GuW2.C1 = cn(0, 0, 0)
  2464. GuW2.Part1 = Firepart2
  2465. GuW2.Parent = Torso
  2466. for i = 0, 15, 0.1 do
  2467. swait()
  2468. if Torsovelocity.Y > 2 then
  2469. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2470. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2471. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2472. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2473. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2474. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2475. elseif Torsovelocity.Y < 1 then
  2476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2477. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2478. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2479. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2480. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2481. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2482. end
  2483. end
  2484. wait(16)
  2485. local Aura3 = Instance.new('ParticleEmitter')
  2486. Aura3.Name = "Aura"
  2487. Aura3.Texture = "rbxassetid://1046299182"
  2488. Aura3.Parent = Torso
  2489. Aura3.LightEmission = 1
  2490. Aura3.Transparency = NumberSequence.new(0.4,1)
  2491. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2492. Aura3.Size = NumberSequence.new(140)
  2493. Aura3.Rotation = NumberRange.new(-360,360)
  2494. Aura3.LockedToPart = true
  2495. Aura3.Lifetime = NumberRange.new(0.2)
  2496. Aura3.Rate = 70
  2497. Aura3.Speed = NumberRange.new(0)
  2498. Aura3.EmissionDirection = "Top"
  2499. local Aura4 = Instance.new('ParticleEmitter')
  2500. Aura4.Name = "Aura"
  2501. Aura4.Texture = "rbxassetid://1046299182"
  2502. Aura4.Parent = Torso
  2503. Aura4.LightEmission = 1
  2504. Aura4.Transparency = NumberSequence.new(0.7,1)
  2505. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  2506. Aura4.Size = NumberSequence.new(190)
  2507. Aura4.Rotation = NumberRange.new(-360,360)
  2508. Aura4.LockedToPart = true
  2509. Aura4.Lifetime = NumberRange.new(0.2)
  2510. Aura4.Rate = 120
  2511. Aura4.Speed = NumberRange.new(0)
  2512. Aura4.EmissionDirection = "Top"
  2513. local Aura5 = Instance.new('ParticleEmitter')
  2514. Aura5.Name = "Aura"
  2515. Aura5.Texture = "rbxassetid://347730682"
  2516. Aura5.Parent = Torso
  2517. Aura5.LightEmission = 1
  2518. Aura5.Transparency = NumberSequence.new(0.2,1)
  2519. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2520. Aura5.Size = NumberSequence.new(1,65)
  2521. Aura5.Rotation = NumberRange.new(-360,360)
  2522. Aura5.LockedToPart = true
  2523. Aura5.Lifetime = NumberRange.new(1)
  2524. Aura5.Rate = 200
  2525. Aura5.Speed = NumberRange.new(0)
  2526. Aura5.EmissionDirection = "Top"
  2527. local quake = Instance.new("Sound",workspace)
  2528. quake.SoundId = "rbxassetid://1048411878"
  2529. quake.Pitch = 0.99
  2530. quake.Volume = 1.3
  2531. quake.Looped = true
  2532. wait(0)
  2533. quake:Play()
  2534. local scrr = Instance.new("Sound",Torso)
  2535. scrr.SoundId = "rbxassetid://908472235"
  2536. scrr.Pitch = 0.99
  2537. scrr.Volume = 0.5
  2538. scrr.Looped = true
  2539. wait(0)
  2540. scrr:Play()
  2541.  
  2542. for i = 0, 2, 0.1 do
  2543. swait()
  2544. local lb = Instance.new("Part")
  2545. lb.Parent = char
  2546. lb.Material = "Neon"
  2547. lb.Color = BrickColor.new("Gold").Color
  2548. lb.CanCollide = false
  2549. lb.Material = "Neon"
  2550. lb.Size = vt(0.5,0,0.5)
  2551. lb.CFrame = Torso.CFrame
  2552. lb.Rotation = vt(0,0,0)
  2553. lb.Anchored = true
  2554. lb.Transparency = 0
  2555. local thing = Instance.new("SpecialMesh",lb)
  2556. thing.MeshType = "FileMesh"
  2557. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  2558. thing.Scale = vt(0,15,0)
  2559. local chancerot = math.random(1,2)
  2560. for z = 0, 4 do
  2561. if chancerot == 1 then
  2562. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2563. elseif chancerot == 2 then
  2564. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2565. end
  2566. lb.Transparency = lb.Transparency + 0.1
  2567. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2568. wait()
  2569. end
  2570. for z = 0, 4 do
  2571. if chancerot == 1 then
  2572. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2573. elseif chancerot == 2 then
  2574. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2575. end
  2576. lb.Transparency = lb.Transparency + 0.1
  2577. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2578. wait()
  2579. end
  2580. end
  2581.  
  2582.  
  2583. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  2584. for i = 0, 24, 0.1 do
  2585. swait()
  2586. if Torsovelocity.Y > 2 then
  2587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2591. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2592. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2593. elseif Torsovelocity.Y < 1 then
  2594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2595. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2596. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2597. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2598. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2599. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2600. end
  2601. end
  2602. wait(5)
  2603. GuW1:Destroy()
  2604. GuW1 = Instance.new("Weld")
  2605. GuW1.Name = "GuW"
  2606. GuW1.Part0 = Torso
  2607. GuW1.C0 = cn(0, 0, -15)
  2608. GuW1.C1 = cn(0, 0, 0)
  2609. GuW1.Part1 = Firepart1
  2610. GuW1.Parent = Torso
  2611. GuW2:Destroy()
  2612. GuW2 = Instance.new("Weld")
  2613. GuW2.Name = "GuW"
  2614. GuW2.Part0 = Torso
  2615. GuW2.C0 = cn(0, 0, -17.5)
  2616. GuW2.C1 = cn(0, 0, 0)
  2617. GuW2.Part1 = Firepart2
  2618. GuW2.Parent = Torso
  2619. local Must2 = Instance.new("Sound",Torso) --1048411878
  2620. Must2.SoundId = "rbxassetid://950551676"
  2621. Must2.Pitch = 0.99
  2622. Must2.Volume = math.huge
  2623. Must2.Looped = false
  2624. wait(0)
  2625. Must2:Play()
  2626. quake:Stop()
  2627. scrr:Stop()
  2628. local Gone = Instance.new('ParticleEmitter')
  2629. Gone.Name = "Aura"
  2630. Gone.Texture = "rbxassetid://1046299182"
  2631. Gone.Parent = Torso
  2632. Gone.LightEmission = 1
  2633. Gone.Transparency = NumberSequence.new(0.7,1)
  2634. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2635. Gone.Size = NumberSequence.new(340)
  2636. Gone.Rotation = NumberRange.new(-360,360)
  2637. Gone.LockedToPart = true
  2638. Gone.Lifetime = NumberRange.new(0.2)
  2639. Gone.Rate = 70
  2640. Gone.Speed = NumberRange.new(0)
  2641. Gone.EmissionDirection = "Top"
  2642. wait(2)
  2643. Aura:Destroy()
  2644. Aura2:Destroy()
  2645. Aura3:Destroy()
  2646. Aura4:Destroy()
  2647. Aura5:Destroy()
  2648. lig:Destroy()
  2649. Gone:Destroy()
  2650. for i = 0, 3, 0.01 do
  2651. swait()
  2652. shoottraildd2(mouse.Hit.p, Torso, 0)
  2653. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  2654. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  2655. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  2656. if Torsovelocity.Y > 2 then
  2657. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2658. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2659. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2660. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2661. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2662. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2663. elseif Torsovelocity.Y < 1 then
  2664. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2665. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2666. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2667. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2668. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2669. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2670. end
  2671. end
  2672. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  2673. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  2674. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  2675. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  2676. for i = 0, 3, 0.1 do
  2677. swait()
  2678. if Torsovelocity.Y > 2 then
  2679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2681. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2684. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2685. elseif Torsovelocity.Y < 1 then
  2686. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2687. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  2688. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2689. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2690. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2691. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2692. end
  2693. end
  2694. wait(1)
  2695. Humanoid.WalkSpeed = 16
  2696. attack = false
  2697. MV4 = 0
  2698. Must:Stop()
  2699. Firepart1:Destroy()
  2700. Firepart2:Destroy()
  2701. end
  2702. end)
  2703.  
  2704.  
  2705.  
  2706. ---forms
  2707. mouse.KeyDown:connect(function(key)
  2708. if key=="1" then
  2709. Base()
  2710. SSJ()
  2711. char.JumPower = 150
  2712. end
  2713. end)
  2714. Health = 140,000 --------- Serious mode aura.
  2715. BaseHealth = 10,000
  2716.  
  2717.  
  2718.  
  2719.  
  2720. SuperSaiyan = false
  2721.  
  2722. Player = game.Players.LocalPlayer
  2723. Char = Player.Character
  2724. Torso = Char.Torso
  2725.  
  2726. function SSJ()
  2727. for X = 1, 1 do wait()
  2728.  
  2729.  
  2730. wait(0)
  2731. for X = 1, 1 do wait()
  2732. local Effect = Instance.new("Part")
  2733. Effect.Name = "Effect"
  2734. Effect.Parent = Torso
  2735. Effect.CFrame = Torso.CFrame
  2736. Effect.BrickColor = BrickColor.new("Lapis")
  2737. Effect.Shape = "Ball"
  2738. Effect.Size = Vector3.new(1, 1, 1)
  2739. Effect.Anchored = true
  2740. Effect.Material = "Neon"
  2741. Effect.CanCollide = false
  2742. Effect.CFrame = Torso.CFrame
  2743. Effect.Size = Effect.Size + Vector3.new(0.5)
  2744. Effect.Transparency = Effect.Transparency + 0.04
  2745. end
  2746. end
  2747.  
  2748. repeat
  2749. Torso:FindFirstChild("Effect"):Remove()
  2750. until Torso:FindFirstChild("Effect") == nil
  2751.  
  2752.  
  2753. local Color1 = Color3.new(255, 255, 0)
  2754. local Color2 = Color3.new(255, 255, 0)
  2755.  
  2756. Hair7:Destroy()
  2757. Hair7 = Instance.new("Part")
  2758. Hair7.Parent = char
  2759. Hair7.Name = "Hair"
  2760. Hair7.CanCollide = false
  2761. Hair7.Locked = true
  2762. Hair7.TopSurface = "Smooth"
  2763. Hair7.BottomSurface = "Smooth"
  2764. Hair7.formFactor = "Symmetric"
  2765. Hair7.Material = "Neon"
  2766. Hair7.BrickColor = BrickColor.new("Daisy orange")
  2767. Hair7.CFrame = char.Torso.CFrame
  2768. Hair7.Size = Vector3.new(1, 1, 1)
  2769. Hair7.Transparency = 0
  2770.  
  2771.  
  2772. Weld1 = Instance.new("Weld")
  2773. Weld1.Parent = char.Head
  2774. Weld1.Part0 = char.Head
  2775. Weld1.Part1 = Hair7
  2776. Weld1.C0 = CFrame.new(0, 0, 0)
  2777.  
  2778. Mesh = Instance.new("SpecialMesh")
  2779. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2780. Mesh.Parent = Hair7
  2781. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2782. Mesh.MeshType = "FileMesh"
  2783. Mesh.MeshId = "rbxassetid://560196103"
  2784. Mesh.TextureId = "rbxassetid://1349789134"
  2785. char.Head.face.Texture = "0"
  2786. local Must = Instance.new("Sound",Torso)
  2787. Must.SoundId = "rbxassetid://1035030726"
  2788. Must.Pitch = 0.99
  2789. Must.Volume = 1.4
  2790. Must.Looped = false
  2791. wait(0)
  2792. Must:Play()
  2793. a21e = new("Part",char)
  2794. a21e.Name = "Beam"..num
  2795. a21e.Locked = true
  2796. a21e.Size = v3(1,1,1)
  2797. a21e.CanCollide = false
  2798. a21e.BrickColor = bc("Gold")
  2799. a21e.Material = "Neon"
  2800. a21e.Transparency = 0
  2801. aa21e = new("SpecialMesh",a21e)
  2802. a21e.Anchored = true
  2803. a21e.Position = RootPart.Position
  2804. aa21e.MeshType = "Sphere"
  2805. aa21e.Scale = v3(1,1,1)
  2806. a51e = new("Part",char)
  2807. a51e.Name = "Beam"..num
  2808. a51e.Locked = true
  2809. a51e.Size = v3(1,1,1)
  2810. a51e.CanCollide = false
  2811. a51e.BrickColor = bc("New Yeller")
  2812. a51e.Material = "Neon"
  2813. a51e.Transparency = 0
  2814. aa51e = new("SpecialMesh",a51e)
  2815. a51e.Anchored = true
  2816. a51e.Position = RootPart.Position
  2817. aa51e.MeshType = "Sphere"
  2818. aa51e.Scale = v3(1,1,1)
  2819. a61e = new("Part",char)
  2820. a61e.Name = "Beam"..num
  2821. a61e.Locked = true
  2822. a61e.Size = v3(1,1,1)
  2823. a61e.CanCollide = false
  2824. a61e.BrickColor = bc("White")
  2825. a61e.Material = "Neon"
  2826. a61e.Transparency = 0
  2827. aa61e = new("SpecialMesh",a61e)
  2828. a61e.Anchored = true
  2829. a61e.Position = RootPart.Position
  2830. aa61e.MeshType = "Sphere"
  2831. aa61e.Scale = v3(1,1,1)
  2832. for i = 1,50 do
  2833. wait()
  2834. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  2835. a21e.Transparency = a21e.Transparency + 0.03
  2836. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  2837. a51e.Transparency = a51e.Transparency + 0.03
  2838. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  2839. a61e.Transparency = a61e.Transparency + 0.02
  2840. end
  2841. a61e:Destroy()
  2842. aa61e:Destroy()
  2843. a51e:Destroy()
  2844. aa51e:Destroy()
  2845. a21e:Destroy()
  2846. aa21e:Destroy()
  2847.  
  2848.  
  2849. local Aura = Instance.new('ParticleEmitter')
  2850. Aura.Name = "Aura"
  2851. Aura.Texture = "rbxassetid://347730682"
  2852. Aura.Parent = Torso
  2853. Aura.LightEmission = 1
  2854. Aura.Transparency = NumberSequence.new(0.6,1)
  2855. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2856. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  2857. Aura.LockedToPart = true
  2858. Aura.Lifetime = NumberRange.new(1)
  2859. Aura.Rate = 100
  2860. Aura.Speed = NumberRange.new(4.3)
  2861. Aura.EmissionDirection = "Top"
  2862.  
  2863. SuperSaiyan = true
  2864. Humanoid.JumpPower = 120
  2865.  
  2866. Char.Humanoid.MaxHealth = Health
  2867. wait(0.3)
  2868. Char.Humanoid.Health = Health
  2869. wait(0.7)
  2870. Must:Destroy()
  2871. end
  2872.  
  2873. function Base()
  2874. SuperSaiyan = false
  2875. local Effect = Instance.new("Part")
  2876. Effect.Name = "Effect"
  2877. Effect.Parent = Torso
  2878. Effect.CFrame = Torso.CFrame
  2879. Effect.BrickColor = BrickColor.new("White")
  2880. Effect.Shape = "Ball"
  2881. Effect.Size = Vector3.new(8, 8, 8)
  2882. Effect.Anchored = true
  2883. Effect.Material = "Neon"
  2884. Effect.CanCollide = false
  2885. for loop = 1, 25 do wait()
  2886. Effect.CFrame = Torso.CFrame
  2887. Effect.Size = Effect.Size + Vector3.new(-0.5)
  2888. Effect.Transparency = Effect.Transparency + 0.04
  2889.  
  2890. end
  2891. repeat
  2892.  
  2893.  
  2894. Torso:FindFirstChild("Effect"):Remove()
  2895. until Torso:FindFirstChild("Effect") == nil
  2896.  
  2897. char.Head.face.Texture = "0"
  2898. Hair7:Destroy()
  2899. wait(0.1)
  2900. Hair7 = Instance.new("Part")
  2901. Hair7.Parent = char
  2902. Hair7.Name = "Hair"
  2903. Hair7.CanCollide = false
  2904. Hair7.Locked = true
  2905. Hair7.TopSurface = "Smooth"
  2906. Hair7.BottomSurface = "Smooth"
  2907. Hair7.formFactor = "Symmetric"
  2908. Hair7.Material = "Neon"
  2909. Hair7.BrickColor = BrickColor.new("Really black")
  2910. Hair7.CFrame = char.Torso.CFrame
  2911. Hair7.Size = Vector3.new(1, 1, 1)
  2912. Hair7.Transparency = 0
  2913.  
  2914.  
  2915. Weld1 = Instance.new("Weld")
  2916. Weld1.Parent = char.Head
  2917. Weld1.Part0 = char.Head
  2918. Weld1.Part1 = Hair7
  2919. Weld1.C0 = CFrame.new(0, 0, 0)
  2920.  
  2921. Mesh = Instance.new("SpecialMesh")
  2922. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2923. Mesh.Parent = Hair7
  2924. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2925. Mesh.MeshType = "FileMesh"
  2926. Mesh.MeshId = "rbxassetid://560196103"
  2927. Mesh.TextureId = ""
  2928.  
  2929.  
  2930.  
  2931. for i, v in pairs(Torso:GetChildren()) do
  2932. if v:IsA('ParticleEmitter') then
  2933. v:Remove()
  2934. end
  2935. end
  2936. for i, v in pairs(LeftArm:GetChildren()) do
  2937. if v:IsA('ParticleEmitter') then
  2938. v:Remove()
  2939. end
  2940. end
  2941. for i, v in pairs(RightArm:GetChildren()) do
  2942. if v:IsA('ParticleEmitter') then
  2943. v:Remove()
  2944. end
  2945. end
  2946. for i, v in pairs(RightLeg:GetChildren()) do
  2947. if v:IsA('ParticleEmitter') then
  2948. v:Remove()
  2949. end
  2950. end
  2951. for i, v in pairs(LeftLeg:GetChildren()) do
  2952. if v:IsA('ParticleEmitter') then
  2953. v:Remove()
  2954. end
  2955. end
  2956. local Head = Character.Head
  2957.  
  2958. for i, v in pairs(Head:GetChildren()) do
  2959. if v:IsA('ParticleEmitter') then
  2960. v:Remove()
  2961. end
  2962. end
  2963.  
  2964. end
  2965.  
  2966. mouse.KeyDown:connect(function(key)
  2967. if key=="9" then
  2968. Base()
  2969. end
  2970. end)
  2971.  
  2972. mouse.KeyDown:connect(function(key)
  2973. if key=="4" then
  2974. Base()
  2975. SSJB()
  2976. char.JumPower = 150
  2977. end
  2978. end)
  2979. Health = 140,000 --------- Serious mode aura.
  2980. BaseHealth = 10,000
  2981.  
  2982.  
  2983.  
  2984.  
  2985. SuperSaiyanBlue = false
  2986.  
  2987. Player = game.Players.LocalPlayer
  2988. Char = Player.Character
  2989. Torso = Char.Torso
  2990.  
  2991. function SSJB()
  2992. for X = 1, 1 do wait()
  2993.  
  2994.  
  2995. wait(0)
  2996. for X = 1, 1 do wait()
  2997. local Effect = Instance.new("Part")
  2998. Effect.Name = "Effect"
  2999. Effect.Parent = Torso
  3000. Effect.CFrame = Torso.CFrame
  3001. Effect.BrickColor = BrickColor.new("Lapis")
  3002. Effect.Shape = "Ball"
  3003. Effect.Size = Vector3.new(1, 1, 1)
  3004. Effect.Anchored = true
  3005. Effect.Material = "Neon"
  3006. Effect.CanCollide = false
  3007. Effect.CFrame = Torso.CFrame
  3008. Effect.Size = Effect.Size + Vector3.new(0.5)
  3009. Effect.Transparency = Effect.Transparency + 0.04
  3010. end
  3011. end
  3012.  
  3013. repeat
  3014. Torso:FindFirstChild("Effect"):Remove()
  3015. until Torso:FindFirstChild("Effect") == nil
  3016.  
  3017.  
  3018. local Color1 = Color3.new(255, 255, 0)
  3019. local Color2 = Color3.new(255, 255, 0)
  3020.  
  3021. for i = 0, 3, 0.1 do
  3022. swait()
  3023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3024. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3025. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3026. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3027. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3028. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3029. end
  3030.  
  3031. Hair7:Destroy()
  3032. wait(0.1)
  3033. Hair7 = Instance.new("Part")
  3034. Hair7.Parent = char
  3035. Hair7.Name = "Hair"
  3036. Hair7.CanCollide = false
  3037. Hair7.Locked = true
  3038. Hair7.TopSurface = "Smooth"
  3039. Hair7.BottomSurface = "Smooth"
  3040. Hair7.formFactor = "Symmetric"
  3041. Hair7.Material = "Neon"
  3042. Hair7.BrickColor = BrickColor.new("Cyan")
  3043. Hair7.CFrame = char.Torso.CFrame
  3044. Hair7.Size = Vector3.new(1, 1, 1)
  3045. Hair7.Transparency = 0
  3046.  
  3047.  
  3048. Weld1 = Instance.new("Weld")
  3049. Weld1.Parent = char.Head
  3050. Weld1.Part0 = char.Head
  3051. Weld1.Part1 = Hair7
  3052. Weld1.C0 = CFrame.new(0, 0, 0)
  3053.  
  3054. Mesh = Instance.new("SpecialMesh")
  3055. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3056. Mesh.Parent = Hair7
  3057. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3058. Mesh.MeshType = "FileMesh"
  3059. Mesh.MeshId = "rbxassetid://560196103"
  3060. Mesh.TextureId = "rbxassetid://1349854209"
  3061. wait(0.1)
  3062. char.Head.face.Texture = "0"
  3063. local Must = Instance.new("Sound",Torso)
  3064. Must.SoundId = "rbxassetid://874183151"
  3065. Must.Pitch = 0.99
  3066. Must.Volume = 1.4
  3067. Must.Looped = false
  3068. wait(0)
  3069. Must:Play()
  3070. a21e = new("Part",char)
  3071. a21e.Name = "Beam"..num
  3072. a21e.Locked = true
  3073. a21e.Size = v3(1,1,1)
  3074. a21e.CanCollide = false
  3075. a21e.BrickColor = bc("Toothpaste")
  3076. a21e.Material = "Neon"
  3077. a21e.Transparency = 0
  3078. aa21e = new("SpecialMesh",a21e)
  3079. a21e.Anchored = true
  3080. a21e.Position = RootPart.Position
  3081. aa21e.MeshType = "Sphere"
  3082. aa21e.Scale = v3(1,1,1)
  3083. a51e = new("Part",char)
  3084. a51e.Name = "Beam"..num
  3085. a51e.Locked = true
  3086. a51e.Size = v3(1,1,1)
  3087. a51e.CanCollide = false
  3088. a51e.BrickColor = bc("Cyan")
  3089. a51e.Material = "Neon"
  3090. a51e.Transparency = 0
  3091. aa51e = new("SpecialMesh",a51e)
  3092. a51e.Anchored = true
  3093. a51e.Position = RootPart.Position
  3094. aa51e.MeshType = "Sphere"
  3095. aa51e.Scale = v3(1,1,1)
  3096. a61e = new("Part",char)
  3097. a61e.Name = "Beam"..num
  3098. a61e.Locked = true
  3099. a61e.Size = v3(1,1,1)
  3100. a61e.CanCollide = false
  3101. a61e.BrickColor = bc("Lapis")
  3102. a61e.Material = "Neon"
  3103. a61e.Transparency = 0
  3104. aa61e = new("SpecialMesh",a61e)
  3105. a61e.Anchored = true
  3106. a61e.Position = RootPart.Position
  3107. aa61e.MeshType = "Sphere"
  3108. aa61e.Scale = v3(1,1,1)
  3109. for i = 1,50 do
  3110. wait()
  3111. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3112. a21e.Transparency = a21e.Transparency + 0.03
  3113. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3114. a51e.Transparency = a51e.Transparency + 0.03
  3115. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3116. a61e.Transparency = a61e.Transparency + 0.02
  3117. end
  3118. a61e:Destroy()
  3119. aa61e:Destroy()
  3120. a51e:Destroy()
  3121. aa51e:Destroy()
  3122. a21e:Destroy()
  3123. aa21e:Destroy()
  3124.  
  3125.  
  3126. local Aura = Instance.new('ParticleEmitter')
  3127. Aura.Name = "Aura"
  3128. Aura.Texture = "rbxassetid://347730682"
  3129. Aura.Parent = Torso
  3130. Aura.LightEmission = 1
  3131. Aura.Transparency = NumberSequence.new(0.4,1)
  3132. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3133. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3134. Aura.LockedToPart = true
  3135. Aura.Lifetime = NumberRange.new(1)
  3136. Aura.Rate = 100
  3137. Aura.Rotation = NumberRange.new(-20, 15)
  3138. Aura.Speed = NumberRange.new(4.3)
  3139. Aura.EmissionDirection = "Top"
  3140. local Aura = Instance.new('ParticleEmitter')
  3141. Aura.Name = "Aura"
  3142. Aura.Texture = "rbxassetid://347730682"
  3143. Aura.Parent = Torso
  3144. Aura.LightEmission = 1
  3145. Aura.Transparency = NumberSequence.new(0.9,1)
  3146. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3147. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3148. Aura.LockedToPart = true
  3149. Aura.Lifetime = NumberRange.new(1)
  3150. Aura.Rate = 100
  3151. Aura.Rotation = NumberRange.new(-20, 15)
  3152. Aura.Speed = NumberRange.new(4.3)
  3153. Aura.EmissionDirection = "Top"
  3154. local tra = Instance.new('ParticleEmitter')
  3155. tra.Parent = Torso
  3156. tra.LightEmission = 1
  3157. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3158. tra.Rate = 15
  3159. tra.Rotation = NumberRange.new(-5, 5)
  3160. tra.Lifetime = NumberRange.new(1.5, 2)
  3161. tra.Size = NumberSequence.new(0.098,0)
  3162. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3163. tra.Speed = NumberRange.new(0.5)
  3164. tra.VelocitySpread = 360
  3165. tra.VelocityInheritance = 0.5
  3166. tra.ZOffset = 2
  3167. local tra = Instance.new('ParticleEmitter')
  3168. tra.Parent = LeftArm
  3169. tra.LightEmission = 1
  3170. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3171. tra.Rate = 15
  3172. tra.Rotation = NumberRange.new(-5, 5)
  3173. tra.Lifetime = NumberRange.new(1.5, 2)
  3174. tra.Size = NumberSequence.new(0.098,0)
  3175. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3176. tra.Speed = NumberRange.new(0.5)
  3177. tra.VelocitySpread = 360
  3178. tra.VelocityInheritance = 0.5
  3179. tra.ZOffset = 2
  3180. local tra = Instance.new('ParticleEmitter')
  3181. tra.Parent = RightArm
  3182. tra.LightEmission = 1
  3183. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3184. tra.Rate = 15
  3185. tra.Rotation = NumberRange.new(-5, 5)
  3186. tra.Lifetime = NumberRange.new(1.5, 2)
  3187. tra.Size = NumberSequence.new(0.098,0)
  3188. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3189. tra.Speed = NumberRange.new(0.5)
  3190. tra.VelocitySpread = 360
  3191. tra.VelocityInheritance = 0.5
  3192. tra.ZOffset = 2
  3193. local tra = Instance.new('ParticleEmitter')
  3194. tra.Parent = LeftLeg
  3195. tra.LightEmission = 1
  3196. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3197. tra.Rate = 15
  3198. tra.Rotation = NumberRange.new(-5, 5)
  3199. tra.Lifetime = NumberRange.new(1.5, 2)
  3200. tra.Size = NumberSequence.new(0.098,0)
  3201. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3202. tra.Speed = NumberRange.new(0.5)
  3203. tra.VelocitySpread = 360
  3204. tra.VelocityInheritance = 0.5
  3205. tra.ZOffset = 2
  3206. local tra = Instance.new('ParticleEmitter')
  3207. tra.Parent = RightLeg
  3208. tra.LightEmission = 1
  3209. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3210. tra.Rate = 15
  3211. tra.Rotation = NumberRange.new(-5, 5)
  3212. tra.Lifetime = NumberRange.new(1.5, 2)
  3213. tra.Size = NumberSequence.new(0.098,0)
  3214. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3215. tra.Speed = NumberRange.new(0.5)
  3216. tra.VelocitySpread = 360
  3217. tra.VelocityInheritance = 0.5
  3218. tra.ZOffset = 2
  3219.  
  3220. SuperSaiyanBlue = true
  3221. Humanoid.JumpPower = 120
  3222.  
  3223. Char.Humanoid.MaxHealth = Health
  3224. wait(0.3)
  3225. Char.Humanoid.Health = Health
  3226. wait(0.7)
  3227. Must:Destroy()
  3228. end
  3229.  
  3230. function Base()
  3231. SuperSaiyanBlue = false
  3232. local Effect = Instance.new("Part")
  3233. Effect.Name = "Effect"
  3234. Effect.Parent = Torso
  3235. Effect.CFrame = Torso.CFrame
  3236. Effect.BrickColor = BrickColor.new("White")
  3237. Effect.Shape = "Ball"
  3238. Effect.Size = Vector3.new(8, 8, 8)
  3239. Effect.Anchored = true
  3240. Effect.Material = "Neon"
  3241. Effect.CanCollide = false
  3242. for loop = 1, 25 do wait()
  3243. Effect.CFrame = Torso.CFrame
  3244. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3245. Effect.Transparency = Effect.Transparency + 0.04
  3246.  
  3247. end
  3248. repeat
  3249.  
  3250.  
  3251. Torso:FindFirstChild("Effect"):Remove()
  3252. until Torso:FindFirstChild("Effect") == nil
  3253.  
  3254. char.Head.face.Texture = "0"
  3255. Hair7:Destroy()
  3256. wait(0.1)
  3257. Hair7 = Instance.new("Part")
  3258. Hair7.Parent = char
  3259. Hair7.Name = "Hair"
  3260. Hair7.CanCollide = false
  3261. Hair7.Locked = true
  3262. Hair7.TopSurface = "Smooth"
  3263. Hair7.BottomSurface = "Smooth"
  3264. Hair7.formFactor = "Symmetric"
  3265. Hair7.Material = "Neon"
  3266. Hair7.BrickColor = BrickColor.new("Really black")
  3267. Hair7.CFrame = char.Torso.CFrame
  3268. Hair7.Size = Vector3.new(1, 1, 1)
  3269. Hair7.Transparency = 0
  3270.  
  3271.  
  3272. Weld1 = Instance.new("Weld")
  3273. Weld1.Parent = char.Head
  3274. Weld1.Part0 = char.Head
  3275. Weld1.Part1 = Hair7
  3276. Weld1.C0 = CFrame.new(0, 0, 0)
  3277.  
  3278. Mesh = Instance.new("SpecialMesh")
  3279. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3280. Mesh.Parent = Hair7
  3281. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3282. Mesh.MeshType = "FileMesh"
  3283. Mesh.MeshId = "rbxassetid://560196103"
  3284. Mesh.TextureId = ""
  3285.  
  3286.  
  3287.  
  3288. for i, v in pairs(Torso:GetChildren()) do
  3289. if v:IsA('ParticleEmitter') then
  3290. v:Remove()
  3291. end
  3292. end
  3293. for i, v in pairs(LeftArm:GetChildren()) do
  3294. if v:IsA('ParticleEmitter') then
  3295. v:Remove()
  3296. end
  3297. end
  3298. for i, v in pairs(RightArm:GetChildren()) do
  3299. if v:IsA('ParticleEmitter') then
  3300. v:Remove()
  3301. end
  3302. end
  3303. for i, v in pairs(RightLeg:GetChildren()) do
  3304. if v:IsA('ParticleEmitter') then
  3305. v:Remove()
  3306. end
  3307. end
  3308. for i, v in pairs(LeftLeg:GetChildren()) do
  3309. if v:IsA('ParticleEmitter') then
  3310. v:Remove()
  3311. end
  3312. end
  3313. local Head = Character.Head
  3314.  
  3315. for i, v in pairs(Head:GetChildren()) do
  3316. if v:IsA('ParticleEmitter') then
  3317. v:Remove()
  3318. end
  3319. end
  3320.  
  3321.  
  3322.  
  3323. end
  3324. mouse.KeyDown:connect(function(key)
  3325. if key=="5" then
  3326. Base()
  3327. UI()
  3328. char.JumPower = 150
  3329. end
  3330. end)
  3331. Health = 2e9 --------- Serious mode aura.
  3332. BaseHealth = 10,000
  3333.  
  3334.  
  3335.  
  3336.  
  3337. UI = false
  3338.  
  3339. Player = game.Players.LocalPlayer
  3340. Char = Player.Character
  3341. Torso = Char.Torso
  3342. Head = Char.Head
  3343.  
  3344. function UI()
  3345. for X = 1, 1 do wait()
  3346.  
  3347.  
  3348. wait(0)
  3349. for X = 1, 1 do wait()
  3350. local Effect = Instance.new("Part")
  3351. Effect.Name = "Effect"
  3352. Effect.Parent = Torso
  3353. Effect.CFrame = Torso.CFrame
  3354. Effect.BrickColor = BrickColor.new("Really red")
  3355. Effect.Shape = "Ball"
  3356. Effect.Size = Vector3.new(1, 1, 1)
  3357. Effect.Anchored = true
  3358. Effect.Material = "Neon"
  3359. Effect.CanCollide = false
  3360. Effect.CFrame = Torso.CFrame
  3361. Effect.Size = Effect.Size + Vector3.new(0.5)
  3362. Effect.Transparency = Effect.Transparency + 0.04
  3363. end
  3364. end
  3365.  
  3366. repeat
  3367. Torso:FindFirstChild("Effect"):Remove()
  3368. until Torso:FindFirstChild("Effect") == nil
  3369.  
  3370.  
  3371. local Color1 = Color3.new(255, 255, 0)
  3372. local Color2 = Color3.new(255, 255, 0)
  3373.  
  3374. for i = 0, 3, 0.1 do
  3375. swait()
  3376. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3377. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3378. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3379. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3380. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3381. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3382. end
  3383.  
  3384. Hair7:Destroy()
  3385. wait(0.1)
  3386. char.Head.face.Texture = "rbxassetid://986775808"
  3387. Hair7 = Instance.new("Part")
  3388. Hair7.Parent = char
  3389. Hair7.Name = "Hair"
  3390. Hair7.CanCollide = false
  3391. Hair7.Locked = true
  3392. Hair7.TopSurface = "Smooth"
  3393. Hair7.BottomSurface = "Smooth"
  3394. Hair7.formFactor = "Symmetric"
  3395. Hair7.Material = "Neon"
  3396. Hair7.BrickColor = BrickColor.new("Really black")
  3397. Hair7.CFrame = char.Torso.CFrame
  3398. Hair7.Size = Vector3.new(1, 1, 1)
  3399. Hair7.Transparency = 0
  3400.  
  3401.  
  3402. Weld1 = Instance.new("Weld")
  3403. Weld1.Parent = char.Head
  3404. Weld1.Part0 = char.Head
  3405. Weld1.Part1 = Hair7
  3406. Weld1.C0 = CFrame.new(0, 0, 0)
  3407.  
  3408. Mesh = Instance.new("SpecialMesh")
  3409. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3410. Mesh.Parent = Hair7
  3411. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3412. Mesh.MeshType = "FileMesh"
  3413. Mesh.MeshId = "rbxassetid://560196103"
  3414. Mesh.TextureId = ""
  3415. wait(0.1)
  3416. char.Head.face.Texture = "0"
  3417. local Must = Instance.new("Sound",Torso)
  3418. Must.SoundId = "rbxassetid://874183151"
  3419. Must.Pitch = 0.99
  3420. Must.Volume = 1.4
  3421. Must.Looped = false
  3422. wait(0)
  3423. Must:Play()
  3424. a21e = new("Part",char)
  3425. a21e.Name = "Beam"..num
  3426. a21e.Locked = true
  3427. a21e.Size = v3(1,1,1)
  3428. a21e.CanCollide = false
  3429. a21e.BrickColor = bc("White")
  3430. a21e.Material = "Neon"
  3431. a21e.Transparency = 0
  3432. aa21e = new("SpecialMesh",a21e)
  3433. a21e.Anchored = true
  3434. a21e.Position = RootPart.Position
  3435. aa21e.MeshType = "Sphere"
  3436. aa21e.Scale = v3(1,1,1)
  3437. a51e = new("Part",char)
  3438. a51e.Name = "Beam"..num
  3439. a51e.Locked = true
  3440. a51e.Size = v3(1,1,1)
  3441. a51e.CanCollide = false
  3442. a51e.BrickColor = bc("Really red")
  3443. a51e.Material = "Neon"
  3444. a51e.Transparency = 0
  3445. aa51e = new("SpecialMesh",a51e)
  3446. a51e.Anchored = true
  3447. a51e.Position = RootPart.Position
  3448. aa51e.MeshType = "Sphere"
  3449. aa51e.Scale = v3(1,1,1)
  3450. a61e = new("Part",char)
  3451. a61e.Name = "Beam"..num
  3452. a61e.Locked = true
  3453. a61e.Size = v3(1,1,1)
  3454. a61e.CanCollide = false
  3455. a61e.BrickColor = bc("White")
  3456. a61e.Material = "Neon"
  3457. a61e.Transparency = 0
  3458. aa61e = new("SpecialMesh",a61e)
  3459. a61e.Anchored = true
  3460. a61e.Position = RootPart.Position
  3461. aa61e.MeshType = "Sphere"
  3462. aa61e.Scale = v3(1,1,1)
  3463. for i = 1,50 do
  3464. wait()
  3465. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3466. a21e.Transparency = a21e.Transparency + 0.03
  3467. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3468. a51e.Transparency = a51e.Transparency + 0.03
  3469. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3470. a61e.Transparency = a61e.Transparency + 0.02
  3471. end
  3472. a61e:Destroy()
  3473. aa61e:Destroy()
  3474. a51e:Destroy()
  3475. aa51e:Destroy()
  3476. a21e:Destroy()
  3477. aa21e:Destroy()
  3478. char.Head.face.Texture = "rbxassetid://986775808"
  3479.  
  3480. local Aura = Instance.new('ParticleEmitter')
  3481. Aura.Name = "Aura"
  3482. Aura.Texture = "rbxassetid://833874434"
  3483. Aura.Parent = LeftArm
  3484. Aura.LightEmission = 1
  3485. Aura.Transparency = NumberSequence.new(1,0.2,1)
  3486. Aura.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3487. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3488. Aura.LockedToPart = true
  3489. Aura.Lifetime = NumberRange.new(1)
  3490. Aura.Rate = 100
  3491. Aura.Speed = NumberRange.new(0.3)
  3492. Aura.EmissionDirection = "Top"
  3493.  
  3494.  
  3495. local Aura = Instance.new('ParticleEmitter')
  3496. Aura.Name = "Aura"
  3497. Aura.Texture = "rbxassetid://833874434"
  3498. Aura.Parent = Head
  3499. Aura.LightEmission = 1
  3500. Aura.Transparency = NumberSequence.new(1,1.2,1)
  3501. Aura.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3502. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3503. Aura.LockedToPart = true
  3504. Aura.Lifetime = NumberRange.new(1)
  3505. Aura.Rate = 100
  3506. Aura.Speed = NumberRange.new(0)
  3507. Aura.EmissionDirection = "Top"
  3508. local Aura2 = Instance.new('ParticleEmitter')
  3509. Aura2.Name = "Aura"
  3510. Aura2.Texture = "rbxassetid://833874434"
  3511. Aura2.Parent = RightArm
  3512. Aura2.LightEmission = 1
  3513. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3514. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3515. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3516. Aura2.LockedToPart = true
  3517. Aura2.Lifetime = NumberRange.new(1)
  3518. Aura2.Rate = 100
  3519. Aura2.Speed = NumberRange.new(0.3)
  3520. Aura2.EmissionDirection = "Top"
  3521. local Aura2 = Instance.new('ParticleEmitter')
  3522. Aura2.Name = "Aura"
  3523. Aura2.Texture = "rbxassetid://833874434"
  3524. Aura2.Parent = LeftLeg
  3525. Aura2.LightEmission = 1
  3526. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3527. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3528. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3529. Aura2.LockedToPart = true
  3530. Aura2.Lifetime = NumberRange.new(1)
  3531. Aura2.Rate = 100
  3532. Aura2.Speed = NumberRange.new(0.3)
  3533. Aura2.EmissionDirection = "Top"
  3534. local Aura2 = Instance.new('ParticleEmitter')
  3535. Aura2.Name = "Aura"
  3536. Aura2.Texture = "rbxassetid://833874434"
  3537. Aura2.Parent = RightLeg
  3538. Aura2.LightEmission = 1
  3539. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3540. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3541. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3542. Aura2.LockedToPart = true
  3543. Aura2.Lifetime = NumberRange.new(1)
  3544. Aura2.Rate = 100
  3545. Aura2.Speed = NumberRange.new(0.3)
  3546. Aura2.EmissionDirection = "Top"
  3547. ---aura2
  3548. local Aura = Instance.new('ParticleEmitter')
  3549. Aura.Name = "Aura"
  3550. Aura.Texture = "rbxassetid://833874434"
  3551. Aura.Parent = LeftArm
  3552. Aura.LightEmission = 1
  3553. Aura.Transparency = NumberSequence.new(1,0.4,1)
  3554. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3555. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3556. Aura.LockedToPart = true
  3557. Aura.Lifetime = NumberRange.new(1)
  3558. Aura.Rate = 60
  3559. Aura.Speed = NumberRange.new(0.3)
  3560. Aura.EmissionDirection = "Top"
  3561. local Aura2 = Instance.new('ParticleEmitter')
  3562. Aura2.Name = "Aura"
  3563. Aura2.Texture = "rbxassetid://833874434"
  3564. Aura2.Parent = RightArm
  3565. Aura2.LightEmission = 1
  3566. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3567. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3568. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3569. Aura2.LockedToPart = true
  3570. Aura2.Lifetime = NumberRange.new(1)
  3571. Aura2.Rate = 60
  3572. Aura2.Speed = NumberRange.new(0.3)
  3573. Aura2.EmissionDirection = "Top"
  3574. local Aura2 = Instance.new('ParticleEmitter')
  3575. Aura2.Name = "Aura"
  3576. Aura2.Texture = "rbxassetid://833874434"
  3577. Aura2.Parent = LeftLeg
  3578. Aura2.LightEmission = 1
  3579. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3580. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3581. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3582. Aura2.LockedToPart = true
  3583. Aura2.Lifetime = NumberRange.new(1)
  3584. Aura2.Rate = 60
  3585. Aura2.Speed = NumberRange.new(0.1)
  3586. Aura2.EmissionDirection = "Top"
  3587. local Aura2 = Instance.new('ParticleEmitter')
  3588. Aura2.Name = "Aura"
  3589. Aura2.Texture = "rbxassetid://833874434"
  3590. Aura2.Parent = RightLeg
  3591. Aura2.LightEmission = 1
  3592. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3593. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3594. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3595. Aura2.LockedToPart = true
  3596. Aura2.Lifetime = NumberRange.new(1)
  3597. Aura2.Rate = 60
  3598. Aura2.Speed = NumberRange.new(0.3)
  3599. Aura2.EmissionDirection = "Top"
  3600. ----aura3
  3601. ---aura2
  3602. local Aura = Instance.new('ParticleEmitter')
  3603. Aura.Name = "Aura"
  3604. Aura.Texture = "rbxassetid://833874434"
  3605. Aura.Parent = LeftArm
  3606. Aura.LightEmission = 1
  3607. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3608. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  3609. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3610. Aura.LockedToPart = true
  3611. Aura.Lifetime = NumberRange.new(1)
  3612. Aura.Rate = 60
  3613. Aura.Speed = NumberRange.new(0.3)
  3614. Aura.EmissionDirection = "Top"
  3615. local Aura2 = Instance.new('ParticleEmitter')
  3616. Aura2.Name = "Aura"
  3617. Aura2.Texture = "rbxassetid://833874434"
  3618. Aura2.Parent = RightArm
  3619. Aura2.LightEmission = 1
  3620. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3621. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3622. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3623. Aura2.LockedToPart = true
  3624. Aura2.Lifetime = NumberRange.new(1)
  3625. Aura2.Rate = 60
  3626. Aura2.Speed = NumberRange.new(0.3)
  3627. Aura2.EmissionDirection = "Top"
  3628. local Aura2 = Instance.new('ParticleEmitter')
  3629. Aura2.Name = "Aura"
  3630. Aura2.Texture = "rbxassetid://833874434"
  3631. Aura2.Parent = LeftLeg
  3632. Aura2.LightEmission = 1
  3633. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3634. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3635. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3636. Aura2.LockedToPart = true
  3637. Aura2.Lifetime = NumberRange.new(1)
  3638. Aura2.Rate = 60
  3639. Aura2.Speed = NumberRange.new(0.3)
  3640. Aura2.EmissionDirection = "Top"
  3641. local Aura2 = Instance.new('ParticleEmitter')
  3642. Aura2.Name = "Aura"
  3643. Aura2.Texture = "rbxassetid://833874434"
  3644. Aura2.Parent = RightLeg
  3645. Aura2.LightEmission = 1
  3646. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3647. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3648. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3649. Aura2.LockedToPart = true
  3650. Aura2.Lifetime = NumberRange.new(0.6)
  3651. Aura2.Rate = 60
  3652. Aura2.Speed = NumberRange.new(0.3)
  3653. Aura2.EmissionDirection = "Top"
  3654. ----
  3655.  
  3656. ---aura2
  3657. local Aura = Instance.new('ParticleEmitter')
  3658. Aura.Name = "Aura"
  3659. Aura.Texture = "rbxassetid://833874434"
  3660. Aura.Parent = LeftArm
  3661. Aura.LightEmission = 1
  3662. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3663. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3664. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3665. Aura.LockedToPart = true
  3666. Aura.Lifetime = NumberRange.new(1)
  3667. Aura.Rate = 60
  3668. Aura.Speed = NumberRange.new(0.3)
  3669. Aura.EmissionDirection = "Top"
  3670. local Aura2 = Instance.new('ParticleEmitter')
  3671. Aura2.Name = "Aura"
  3672. Aura2.Texture = "rbxassetid://833874434"
  3673. Aura2.Parent = RightArm
  3674. Aura2.LightEmission = 1
  3675. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3676. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3677. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3678. Aura2.LockedToPart = true
  3679. Aura2.Lifetime = NumberRange.new(1)
  3680. Aura2.Rate = 60
  3681. Aura2.Speed = NumberRange.new(0.3)
  3682. Aura2.EmissionDirection = "Top"
  3683. local Aura2 = Instance.new('ParticleEmitter')
  3684. Aura2.Name = "Aura"
  3685. Aura2.Texture = "rbxassetid://833874434"
  3686. Aura2.Parent = LeftLeg
  3687. Aura2.LightEmission = 1
  3688. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3689. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3690. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3691. Aura2.LockedToPart = true
  3692. Aura2.Lifetime = NumberRange.new(1)
  3693. Aura2.Rate = 60
  3694. Aura2.Speed = NumberRange.new(0.3)
  3695. Aura2.EmissionDirection = "Top"
  3696. local Aura2 = Instance.new('ParticleEmitter')
  3697. Aura2.Name = "Aura"
  3698. Aura2.Texture = "rbxassetid://833874434"
  3699. Aura2.Parent = RightLeg
  3700. Aura2.LightEmission = 1
  3701. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3702. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3703. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3704. Aura2.LockedToPart = true
  3705. Aura2.Lifetime = NumberRange.new(0.6)
  3706. Aura2.Rate = 60
  3707. Aura2.Speed = NumberRange.new(0.3)
  3708. Aura2.EmissionDirection = "Top"
  3709. local tra = Instance.new('ParticleEmitter')
  3710. tra.Parent = Torso
  3711. tra.LightEmission = 1
  3712. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3713. tra.Rate = 15
  3714. tra.Rotation = NumberRange.new(-5, 5)
  3715. tra.Lifetime = NumberRange.new(1.5, 2)
  3716. tra.Size = NumberSequence.new(0.098,0)
  3717. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3718. tra.Speed = NumberRange.new(0.5)
  3719. tra.VelocitySpread = 360
  3720. tra.VelocityInheritance = 0.5
  3721. tra.ZOffset = 2
  3722. local tra = Instance.new('ParticleEmitter')
  3723. tra.Parent = Head
  3724. tra.LightEmission = 1
  3725. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3726. tra.Rate = 15
  3727. tra.Rotation = NumberRange.new(-5, 5)
  3728. tra.Lifetime = NumberRange.new(1.5, 2)
  3729. tra.Size = NumberSequence.new(0.098,0)
  3730. tra.Transparency = NumberSequence.new(1.2,1.3,1)
  3731. tra.Speed = NumberRange.new(0.5)
  3732. tra.VelocitySpread = 360
  3733. tra.VelocityInheritance = 0.5
  3734. tra.ZOffset = 2
  3735. local tra = Instance.new('ParticleEmitter')
  3736. tra.Parent = LeftArm
  3737. tra.LightEmission = 1
  3738. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3739. tra.Rate = 15
  3740. tra.Rotation = NumberRange.new(-5, 5)
  3741. tra.Lifetime = NumberRange.new(1.5, 2)
  3742. tra.Size = NumberSequence.new(0.098,0)
  3743. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3744. tra.Speed = NumberRange.new(0.5)
  3745. tra.VelocitySpread = 360
  3746. tra.VelocityInheritance = 0.5
  3747. tra.ZOffset = 2
  3748. local tra = Instance.new('ParticleEmitter')
  3749. tra.Parent = RightArm
  3750. tra.LightEmission = 1
  3751. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3752. tra.Rate = 15
  3753. tra.Rotation = NumberRange.new(-5, 5)
  3754. tra.Lifetime = NumberRange.new(1.5, 2)
  3755. tra.Size = NumberSequence.new(0.098,0)
  3756. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3757. tra.Speed = NumberRange.new(0.5)
  3758. tra.VelocitySpread = 360
  3759. tra.VelocityInheritance = 0.5
  3760. tra.ZOffset = 2
  3761. local tra = Instance.new('ParticleEmitter')
  3762. tra.Parent = LeftLeg
  3763. tra.LightEmission = 1
  3764. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3765. tra.Rate = 15
  3766. tra.Rotation = NumberRange.new(-5, 5)
  3767. tra.Lifetime = NumberRange.new(1.5, 2)
  3768. tra.Size = NumberSequence.new(0.098,0)
  3769. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3770. tra.Speed = NumberRange.new(0.5)
  3771. tra.VelocitySpread = 360
  3772. tra.VelocityInheritance = 0.5
  3773. tra.ZOffset = 2
  3774. local tra = Instance.new('ParticleEmitter')
  3775. tra.Parent = RightLeg
  3776. tra.LightEmission = 1
  3777. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3778. tra.Rate = 15
  3779. tra.Rotation = NumberRange.new(-5, 5)
  3780. tra.Lifetime = NumberRange.new(1.5, 2)
  3781. tra.Size = NumberSequence.new(0.098,0)
  3782. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3783. tra.Speed = NumberRange.new(0.5)
  3784. tra.VelocitySpread = 360
  3785. tra.VelocityInheritance = 0.5
  3786. tra.ZOffset = 2
  3787.  
  3788. SuperSaiyanBlue = true
  3789. Humanoid.JumpPower = 120
  3790.  
  3791. Char.Humanoid.MaxHealth = Health
  3792. wait(0.3)
  3793. Char.Humanoid.Health = Health
  3794. wait(0.7)
  3795. Must:Destroy()
  3796. end
  3797.  
  3798. function Base()
  3799. SuperSaiyanBlue = false
  3800. local Effect = Instance.new("Part")
  3801. Effect.Name = "Effect"
  3802. Effect.Parent = Torso
  3803. Effect.CFrame = Torso.CFrame
  3804. Effect.BrickColor = BrickColor.new("White")
  3805. Effect.Shape = "Ball"
  3806. Effect.Size = Vector3.new(8, 8, 8)
  3807. Effect.Anchored = true
  3808. Effect.Material = "Neon"
  3809. Effect.CanCollide = false
  3810. for loop = 1, 25 do wait()
  3811. Effect.CFrame = Torso.CFrame
  3812. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3813. Effect.Transparency = Effect.Transparency + 0.04
  3814.  
  3815. end
  3816. repeat
  3817.  
  3818.  
  3819. Torso:FindFirstChild("Effect"):Remove()
  3820. until Torso:FindFirstChild("Effect") == nil
  3821.  
  3822. char.Head.face.Texture = "rbxassetid://986775808"
  3823. Hair7:Destroy()
  3824. wait(0.1)
  3825. Hair7 = Instance.new("Part")
  3826. Hair7.Parent = char
  3827. Hair7.Name = "Hair"
  3828. Hair7.CanCollide = false
  3829. Hair7.Locked = true
  3830. Hair7.TopSurface = "Smooth"
  3831. Hair7.BottomSurface = "Smooth"
  3832. Hair7.formFactor = "Symmetric"
  3833. Hair7.Material = "Neon"
  3834. Hair7.BrickColor = BrickColor.new("Really black")
  3835. Hair7.CFrame = char.Torso.CFrame
  3836. Hair7.Size = Vector3.new(1, 1, 1)
  3837. Hair7.Transparency = 0
  3838.  
  3839.  
  3840. Weld1 = Instance.new("Weld")
  3841. Weld1.Parent = char.Head
  3842. Weld1.Part0 = char.Head
  3843. Weld1.Part1 = Hair7
  3844. Weld1.C0 = CFrame.new(0, 0, 0)
  3845.  
  3846. Mesh = Instance.new("SpecialMesh")
  3847. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3848. Mesh.Parent = Hair7
  3849. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3850. Mesh.MeshType = "FileMesh"
  3851. Mesh.MeshId = "rbxassetid://560196103"
  3852. Mesh.TextureId = ""
  3853.  
  3854.  
  3855. for i, v in pairs(Head:GetChildren()) do
  3856. if v:IsA('ParticleEmitter') then
  3857. v:Remove()
  3858. end
  3859. end
  3860. Head.ParticleEmitter.Transparency = "1"
  3861. for i, v in pairs(Torso:GetChildren()) do
  3862. if v:IsA('ParticleEmitter') then
  3863. v:Remove()
  3864. end
  3865. end
  3866. for i, v in pairs(LeftArm:GetChildren()) do
  3867. if v:IsA('ParticleEmitter') then
  3868. v:Remove()
  3869. end
  3870. end
  3871. for i, v in pairs(RightArm:GetChildren()) do
  3872. if v:IsA('ParticleEmitter') then
  3873. v:Remove()
  3874. end
  3875. end
  3876. for i, v in pairs(RightLeg:GetChildren()) do
  3877. if v:IsA('ParticleEmitter') then
  3878. v:Remove()
  3879. end
  3880. end
  3881. for i, v in pairs(LeftLeg:GetChildren()) do
  3882. if v:IsA('ParticleEmitter') then
  3883. v:Remove()
  3884. end
  3885. end
  3886. local Head = Character.Head
  3887.  
  3888. for i, v in pairs(Head:GetChildren()) do
  3889. if v:IsA('Aura') then
  3890. v:Remove()
  3891. end
  3892. end
  3893.  
  3894.  
  3895. end
  3896. mouse.KeyDown:connect(function(key)
  3897. if key=="9" then
  3898. Base()
  3899. end
  3900. end)
  3901.  
  3902. mouse.KeyDown:connect(function(key)
  3903. if key=="2" then
  3904. Base()
  3905. SSJVEGETA()
  3906. char.JumPower = 150
  3907. end
  3908. end)
  3909. Health = math.huge --------- Serious mode aura.
  3910. BaseHealth = math.huge
  3911.  
  3912.  
  3913.  
  3914.  
  3915. SuperVegeta = false
  3916.  
  3917. Player = game.Players.LocalPlayer
  3918. Char = Player.Character
  3919. Torso = Char.Torso
  3920.  
  3921. function SSJVEGETA()
  3922. for X = 1, 1 do wait()
  3923.  
  3924.  
  3925. wait(0)
  3926. for X = 1, 1 do wait()
  3927. local Effect = Instance.new("Part")
  3928. Effect.Name = "Effect"
  3929. Effect.Parent = Torso
  3930. Effect.CFrame = Torso.CFrame
  3931. Effect.BrickColor = BrickColor.new("Lapis")
  3932. Effect.Shape = "Ball"
  3933. Effect.Size = Vector3.new(1, 1, 1)
  3934. Effect.Anchored = true
  3935. Effect.Material = "Neon"
  3936. Effect.CanCollide = false
  3937. Effect.CFrame = Torso.CFrame
  3938. Effect.Size = Effect.Size + Vector3.new(0.5)
  3939. Effect.Transparency = Effect.Transparency + 0.04
  3940. end
  3941. end
  3942.  
  3943. repeat
  3944. Torso:FindFirstChild("Effect"):Remove()
  3945. until Torso:FindFirstChild("Effect") == nil
  3946.  
  3947.  
  3948. local Color1 = Color3.new(255, 255, 0)
  3949. local Color2 = Color3.new(255, 255, 0)
  3950.  
  3951.  
  3952. Hair7:Destroy()
  3953. wait(0.1)
  3954. Hair7 = Instance.new("Part")
  3955. Hair7.Parent = char
  3956. Hair7.Name = "Hair"
  3957. Hair7.CanCollide = false
  3958. Hair7.Locked = true
  3959. Hair7.TopSurface = "Smooth"
  3960. Hair7.BottomSurface = "Smooth"
  3961. Hair7.formFactor = "Symmetric"
  3962. Hair7.Material = "Neon"
  3963. Hair7.BrickColor = BrickColor.new("Bright yellow")
  3964. Hair7.CFrame = char.Torso.CFrame
  3965. Hair7.Size = Vector3.new(1, 1, 1)
  3966. Hair7.Transparency = 0
  3967.  
  3968.  
  3969. Weld1 = Instance.new("Weld")
  3970. Weld1.Parent = char.Head
  3971. Weld1.Part0 = char.Head
  3972. Weld1.Part1 = Hair7
  3973. Weld1.C0 = CFrame.new(0, 0, 0)
  3974.  
  3975. Mesh = Instance.new("SpecialMesh")
  3976. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3977. Mesh.Parent = Hair7
  3978. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3979. Mesh.MeshType = "FileMesh"
  3980. Mesh.MeshId = "rbxassetid://560196103"
  3981. Mesh.TextureId = "rbxassetid://1349796672"
  3982. char.Head.face.Texture = "0"
  3983. local Must = Instance.new("Sound",Torso)
  3984. Must.SoundId = "rbxassetid://1035030726"
  3985. Must.Pitch = 0.99
  3986. Must.Volume = 1.4
  3987. Must.Looped = false
  3988. wait(0)
  3989. Must:Play()
  3990. a21e = new("Part",char)
  3991. a21e.Name = "Beam"..num
  3992. a21e.Locked = true
  3993. a21e.Size = v3(1,1,1)
  3994. a21e.CanCollide = false
  3995. a21e.BrickColor = bc("Gold")
  3996. a21e.Material = "Neon"
  3997. a21e.Transparency = 0
  3998. aa21e = new("SpecialMesh",a21e)
  3999. a21e.Anchored = true
  4000. a21e.Position = RootPart.Position
  4001. aa21e.MeshType = "Sphere"
  4002. aa21e.Scale = v3(1,1,1)
  4003. a51e = new("Part",char)
  4004. a51e.Name = "Beam"..num
  4005. a51e.Locked = true
  4006. a51e.Size = v3(1,1,1)
  4007. a51e.CanCollide = false
  4008. a51e.BrickColor = bc("New Yeller")
  4009. a51e.Material = "Neon"
  4010. a51e.Transparency = 0
  4011. aa51e = new("SpecialMesh",a51e)
  4012. a51e.Anchored = true
  4013. a51e.Position = RootPart.Position
  4014. aa51e.MeshType = "Sphere"
  4015. aa51e.Scale = v3(1,1,1)
  4016. a61e = new("Part",char)
  4017. a61e.Name = "Beam"..num
  4018. a61e.Locked = true
  4019. a61e.Size = v3(1,1,1)
  4020. a61e.CanCollide = false
  4021. a61e.BrickColor = bc("White")
  4022. a61e.Material = "Neon"
  4023. a61e.Transparency = 0
  4024. aa61e = new("SpecialMesh",a61e)
  4025. a61e.Anchored = true
  4026. a61e.Position = RootPart.Position
  4027. aa61e.MeshType = "Sphere"
  4028. aa61e.Scale = v3(1,1,1)
  4029. for i = 1,50 do
  4030. wait()
  4031. aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
  4032. a21e.Transparency = a21e.Transparency + 0.03
  4033. aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
  4034. a51e.Transparency = a51e.Transparency + 0.03
  4035. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4036. a61e.Transparency = a61e.Transparency + 0.02
  4037. end
  4038. a61e:Destroy()
  4039. aa61e:Destroy()
  4040. a51e:Destroy()
  4041. aa51e:Destroy()
  4042. a21e:Destroy()
  4043. aa21e:Destroy()
  4044.  
  4045.  
  4046. local Aura = Instance.new('ParticleEmitter')
  4047. Aura.Name = "Aura"
  4048. Aura.Texture = "rbxassetid://347730682"
  4049. Aura.Parent = Torso
  4050. Aura.LightEmission = 1
  4051. Aura.Transparency = NumberSequence.new(0.6,1)
  4052. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  4053. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  4054. Aura.LockedToPart = true
  4055. Aura.Lifetime = NumberRange.new(1)
  4056. Aura.Rate = 100
  4057. Aura.Speed = NumberRange.new(4.3)
  4058. Aura.EmissionDirection = "Top"
  4059. local Aura = Instance.new('ParticleEmitter')
  4060. Aura.Name = "Aura"
  4061. Aura.Texture = "rbxassetid://1046299182"
  4062. Aura.Parent = Torso
  4063. Aura.LightEmission = 1
  4064. Aura.Transparency = NumberSequence.new(0.6,1)
  4065. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  4066. Aura.Size = NumberSequence.new(5)
  4067. Aura.Rotation = NumberRange.new(-20,15)
  4068. Aura.LockedToPart = true
  4069. Aura.Lifetime = NumberRange.new(0.2)
  4070. Aura.Rate = 20
  4071. Aura.Speed = NumberRange.new(0)
  4072. Aura.EmissionDirection = "Top"
  4073.  
  4074. SuperVegeta = true
  4075. Humanoid.WalkSpeed = 10
  4076. Humanoid.JumpPower = 120
  4077.  
  4078. Char.Humanoid.MaxHealth = Health
  4079. wait(0.3)
  4080. Char.Humanoid.Health = Health
  4081. wait(0.7)
  4082. Must:Destroy()
  4083. end
  4084.  
  4085. function Base()
  4086. SuperVegeta = false
  4087. local Effect = Instance.new("Part")
  4088. Effect.Name = "Effect"
  4089. Effect.Parent = Torso
  4090. Effect.CFrame = Torso.CFrame
  4091. Effect.BrickColor = BrickColor.new("White")
  4092. Effect.Shape = "Ball"
  4093. Effect.Size = Vector3.new(8, 8, 8)
  4094. Effect.Anchored = true
  4095. Effect.Material = "Neon"
  4096. Effect.CanCollide = false
  4097. for loop = 1, 25 do wait()
  4098. Effect.CFrame = Torso.CFrame
  4099. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4100. Effect.Transparency = Effect.Transparency + 0.04
  4101.  
  4102. end
  4103. repeat
  4104.  
  4105.  
  4106. Torso:FindFirstChild("Effect"):Remove()
  4107. until Torso:FindFirstChild("Effect") == nil
  4108.  
  4109. char.Head.face.Texture = "0"
  4110. Hair7:Destroy()
  4111. wait(0.1)
  4112. Hair7 = Instance.new("Part")
  4113. Hair7.Parent = char
  4114. Hair7.Name = "Hair"
  4115. Hair7.CanCollide = false
  4116. Hair7.Locked = true
  4117. Hair7.TopSurface = "Smooth"
  4118. Hair7.BottomSurface = "Smooth"
  4119. Hair7.formFactor = "Symmetric"
  4120. Hair7.Material = "Neon"
  4121. Hair7.BrickColor = BrickColor.new("Really black")
  4122. Hair7.CFrame = char.Torso.CFrame
  4123. Hair7.Size = Vector3.new(1, 1, 1)
  4124. Hair7.Transparency = 0
  4125.  
  4126.  
  4127. Weld1 = Instance.new("Weld")
  4128. Weld1.Parent = char.Head
  4129. Weld1.Part0 = char.Head
  4130. Weld1.Part1 = Hair7
  4131. Weld1.C0 = CFrame.new(0, 0, 0)
  4132.  
  4133. Mesh = Instance.new("SpecialMesh")
  4134. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4135. Mesh.Parent = Hair7
  4136. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4137. Mesh.MeshType = "FileMesh"
  4138. Mesh.MeshId = "rbxassetid://560196103"
  4139. Mesh.TextureId = ""
  4140.  
  4141.  
  4142.  
  4143. for i, v in pairs(Torso:GetChildren()) do
  4144. if v:IsA('ParticleEmitter') then
  4145. v:Remove()
  4146. end
  4147. end
  4148. for i, v in pairs(LeftArm:GetChildren()) do
  4149. if v:IsA('ParticleEmitter') then
  4150. v:Remove()
  4151. end
  4152. end
  4153. for i, v in pairs(RightArm:GetChildren()) do
  4154. if v:IsA('ParticleEmitter') then
  4155. v:Remove()
  4156. end
  4157. end
  4158. for i, v in pairs(RightLeg:GetChildren()) do
  4159. if v:IsA('ParticleEmitter') then
  4160. v:Remove()
  4161. end
  4162. end
  4163. for i, v in pairs(LeftLeg:GetChildren()) do
  4164. if v:IsA('ParticleEmitter') then
  4165. v:Remove()
  4166. end
  4167. end
  4168. local Head = Character.Head
  4169.  
  4170. for i, v in pairs(Head:GetChildren()) do
  4171. if v:IsA('ParticleEmitter') then
  4172. v:Remove()
  4173. end
  4174. end
  4175.  
  4176.  
  4177. end
  4178.  
  4179. mouse.KeyDown:connect(function(key)
  4180. if key=="9" then
  4181. Base()
  4182. end
  4183. mouse.KeyDown:connect(function(key)
  4184. if key=="3" then
  4185. Base()
  4186. SSJ2()
  4187. char.JumPower = 150
  4188. end
  4189. end)
  4190. Health = math.huge --------- Serious mode aura.
  4191. BaseHealth = math.huge
  4192.  
  4193.  
  4194.  
  4195.  
  4196. SuperSaiyan2 = false
  4197.  
  4198. Player = game.Players.LocalPlayer
  4199. Char = Player.Character
  4200. Torso = Char.Torso
  4201.  
  4202. function SSJ2()
  4203. for X = 1, 1 do wait()
  4204.  
  4205.  
  4206. wait(0)
  4207. for X = 1, 1 do wait()
  4208. local Effect = Instance.new("Part")
  4209. Effect.Name = "Effect"
  4210. Effect.Parent = Torso
  4211. Effect.CFrame = Torso.CFrame
  4212. Effect.BrickColor = BrickColor.new("Lapis")
  4213. Effect.Shape = "Ball"
  4214. Effect.Size = Vector3.new(1, 1, 1)
  4215. Effect.Anchored = true
  4216. Effect.Material = "Neon"
  4217. Effect.CanCollide = false
  4218. Effect.CFrame = Torso.CFrame
  4219. Effect.Size = Effect.Size + Vector3.new(0.5)
  4220. Effect.Transparency = Effect.Transparency + 0.04
  4221. end
  4222. end
  4223.  
  4224. repeat
  4225. Torso:FindFirstChild("Effect"):Remove()
  4226. until Torso:FindFirstChild("Effect") == nil
  4227.  
  4228.  
  4229. local Color1 = Color3.new(255, 255, 0)
  4230. local Color2 = Color3.new(255, 255, 0)
  4231.  
  4232.  
  4233. Hair7:Destroy()
  4234. wait(0.1)
  4235. Hair7 = Instance.new("Part")
  4236. Hair7.Parent = char
  4237. Hair7.Name = "Hair"
  4238. Hair7.CanCollide = false
  4239. Hair7.Locked = true
  4240. Hair7.TopSurface = "Smooth"
  4241. Hair7.BottomSurface = "Smooth"
  4242. Hair7.formFactor = "Symmetric"
  4243. Hair7.Material = "Neon"
  4244. Hair7.BrickColor = BrickColor.new("New Yeller")
  4245. Hair7.CFrame = char.Torso.CFrame
  4246. Hair7.Size = Vector3.new(1, 1, 1)
  4247. Hair7.Transparency = 0
  4248.  
  4249.  
  4250. Weld1 = Instance.new("Weld")
  4251. Weld1.Parent = char.Head
  4252. Weld1.Part0 = char.Head
  4253. Weld1.Part1 = Hair7
  4254. Weld1.C0 = CFrame.new(0,0,0)
  4255.  
  4256. Mesh = Instance.new("SpecialMesh")
  4257. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4258. Mesh.Parent = Hair7
  4259. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4260. Mesh.MeshType = "FileMesh"
  4261. Mesh.MeshId = "rbxassetid://560196103"
  4262. Mesh.TextureId = "rbxassetid://1349806908"
  4263. char.Head.face.Texture = "0"
  4264. local Must = Instance.new("Sound",Torso)
  4265. Must.SoundId = "rbxassetid://1035030726"
  4266. Must.Pitch = 0.99
  4267. Must.Volume = 1.4
  4268. Must.Looped = false
  4269. wait(0)
  4270. Must:Play()
  4271. a21e = new("Part",char)
  4272. a21e.Name = "Beam"..num
  4273. a21e.Locked = true
  4274. a21e.Size = v3(1,1,1)
  4275. a21e.CanCollide = false
  4276. a21e.BrickColor = bc("Gold")
  4277. a21e.Material = "Neon"
  4278. a21e.Transparency = 0
  4279. aa21e = new("SpecialMesh",a21e)
  4280. a21e.Anchored = true
  4281. a21e.Position = RootPart.Position
  4282. aa21e.MeshType = "Sphere"
  4283. aa21e.Scale = v3(1,1,1)
  4284. a51e = new("Part",char)
  4285. a51e.Name = "Beam"..num
  4286. a51e.Locked = true
  4287. a51e.Size = v3(1,1,1)
  4288. a51e.CanCollide = false
  4289. a51e.BrickColor = bc("New Yeller")
  4290. a51e.Material = "Neon"
  4291. a51e.Transparency = 0
  4292. aa51e = new("SpecialMesh",a51e)
  4293. a51e.Anchored = true
  4294. a51e.Position = RootPart.Position
  4295. aa51e.MeshType = "Sphere"
  4296. aa51e.Scale = v3(1,1,1)
  4297. a61e = new("Part",char)
  4298. a61e.Name = "Beam"..num
  4299. a61e.Locked = true
  4300. a61e.Size = v3(1,1,1)
  4301. a61e.CanCollide = false
  4302. a61e.BrickColor = bc("White")
  4303. a61e.Material = "Neon"
  4304. a61e.Transparency = 0
  4305. aa61e = new("SpecialMesh",a61e)
  4306. a61e.Anchored = true
  4307. a61e.Position = RootPart.Position
  4308. aa61e.MeshType = "Sphere"
  4309. aa61e.Scale = v3(1,1,1)
  4310. for i = 1,50 do
  4311. wait()
  4312. aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
  4313. a21e.Transparency = a21e.Transparency + 0.03
  4314. aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
  4315. a51e.Transparency = a51e.Transparency + 0.03
  4316. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4317. a61e.Transparency = a61e.Transparency + 0.02
  4318. end
  4319. a61e:Destroy()
  4320. aa61e:Destroy()
  4321. a51e:Destroy()
  4322. aa51e:Destroy()
  4323. a21e:Destroy()
  4324. aa21e:Destroy()
  4325.  
  4326.  
  4327. local Aura = Instance.new('ParticleEmitter')
  4328. Aura.Name = "Aura"
  4329. Aura.Texture = "rbxassetid://347730682"
  4330. Aura.Parent = Torso
  4331. Aura.LightEmission = 1
  4332. Aura.Transparency = NumberSequence.new(0.6,1)
  4333. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  4334. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  4335. Aura.LockedToPart = true
  4336. Aura.Lifetime = NumberRange.new(1)
  4337. Aura.Rate = 100
  4338. Aura.Speed = NumberRange.new(4.3)
  4339. Aura.EmissionDirection = "Top"
  4340. local Aura = Instance.new('ParticleEmitter')
  4341. Aura.Name = "Aura"
  4342. Aura.Texture = "rbxassetid://1046299182"
  4343. Aura.Parent = Torso
  4344. Aura.LightEmission = 1
  4345. Aura.Transparency = NumberSequence.new(0.3,1)
  4346. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4347. Aura.Size = NumberSequence.new(5)
  4348. Aura.Rotation = NumberRange.new(-360,360)
  4349. Aura.LockedToPart = true
  4350. Aura.Lifetime = NumberRange.new(0.2)
  4351. Aura.Rate = 20
  4352. Aura.Speed = NumberRange.new(0)
  4353. Aura.EmissionDirection = "Top"
  4354.  
  4355. SuperSaiyan2 = true
  4356. Humanoid.JumpPower = 120
  4357.  
  4358. Char.Humanoid.MaxHealth = Health
  4359. wait(0.3)
  4360. Char.Humanoid.Health = Health
  4361. wait(0.7)
  4362. Must:Destroy()
  4363. end
  4364.  
  4365. function Base()
  4366. SuperSaiyan2 = false
  4367. local Effect = Instance.new("Part")
  4368. Effect.Name = "Effect"
  4369. Effect.Parent = Torso
  4370. Effect.CFrame = Torso.CFrame
  4371. Effect.BrickColor = BrickColor.new("White")
  4372. Effect.Shape = "Ball"
  4373. Effect.Size = Vector3.new(8, 8, 8)
  4374. Effect.Anchored = true
  4375. Effect.Material = "Neon"
  4376. Effect.CanCollide = false
  4377. for loop = 1, 25 do wait()
  4378. Effect.CFrame = Torso.CFrame
  4379. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4380. Effect.Transparency = Effect.Transparency + 0.04
  4381.  
  4382. end
  4383. repeat
  4384.  
  4385.  
  4386. Torso:FindFirstChild("Effect"):Remove()
  4387. until Torso:FindFirstChild("Effect") == nil
  4388.  
  4389. char.Head.face.Texture = "0"
  4390. Hair7:Destroy()
  4391. wait(0.1)
  4392. Hair7 = Instance.new("Part")
  4393. Hair7.Parent = char
  4394. Hair7.Name = "Hair"
  4395. Hair7.CanCollide = false
  4396. Hair7.Locked = true
  4397. Hair7.TopSurface = "Smooth"
  4398. Hair7.BottomSurface = "Smooth"
  4399. Hair7.formFactor = "Symmetric"
  4400. Hair7.Material = "Neon"
  4401. Hair7.BrickColor = BrickColor.new("Really black")
  4402. Hair7.CFrame = char.Torso.CFrame
  4403. Hair7.Size = Vector3.new(1, 1, 1)
  4404. Hair7.Transparency = 0
  4405.  
  4406.  
  4407. Weld1 = Instance.new("Weld")
  4408. Weld1.Parent = char.Head
  4409. Weld1.Part0 = char.Head
  4410. Weld1.Part1 = Hair7
  4411. Weld1.C0 = CFrame.new(0, 0, 0)
  4412.  
  4413. Mesh = Instance.new("SpecialMesh")
  4414. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4415. Mesh.Parent = Hair7
  4416. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4417. Mesh.MeshType = "FileMesh"
  4418. Mesh.MeshId = "rbxassetid://560196103"
  4419. Mesh.TextureId = ""
  4420.  
  4421.  
  4422.  
  4423. for i, v in pairs(Torso:GetChildren()) do
  4424. if v:IsA('ParticleEmitter') then
  4425. v:Remove()
  4426. end
  4427. end
  4428. for i, v in pairs(LeftArm:GetChildren()) do
  4429. if v:IsA('ParticleEmitter') then
  4430. v:Remove()
  4431. end
  4432. end
  4433. for i, v in pairs(RightArm:GetChildren()) do
  4434. if v:IsA('ParticleEmitter') then
  4435. v:Remove()
  4436. end
  4437. end
  4438. for i, v in pairs(RightLeg:GetChildren()) do
  4439. if v:IsA('ParticleEmitter') then
  4440. v:Remove()
  4441. end
  4442. end
  4443. for i, v in pairs(LeftLeg:GetChildren()) do
  4444. if v:IsA('ParticleEmitter') then
  4445. v:Remove()
  4446. end
  4447. end
  4448.  
  4449.  
  4450. end
  4451. end)
  4452. ---
  4453.  
  4454.  
  4455.  
  4456.  
  4457. musiccommand = 1
  4458. musicwait = false
  4459. mouse.KeyDown:connect(function(k)
  4460. if k == "=" and attack == false then
  4461. if musiccommand == 1 and musicwait == false then
  4462. musicwait = true
  4463. sou2:Stop()
  4464. musiccommand = 2
  4465. end
  4466. if musiccommand == 2 and musicwait == false then
  4467. musicwait = true
  4468. sou2:Play()
  4469. sou2.Volume = 2
  4470. musiccommand = 3
  4471. end
  4472. if musiccommand == 3 and musicwait == false then
  4473. musicwait = true
  4474. sou2.Volume = 0.5
  4475. musiccommand = 1
  4476. end
  4477. musicwait = false
  4478. end
  4479. end)
  4480. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  4481. Hitpart3 = Instance.new("Part", HPart3)
  4482. Hitpart3.Size = Vector3.new(1, 1, 1)
  4483. Hitpart3.CanCollide = false
  4484. HuW3 = Instance.new("Weld")
  4485. HuW3.Name = "GuW"
  4486. HuW3.Part0 = HPart3
  4487. HuW3.C0 = cn(Xv, Yv, Zv)
  4488. HuW3.C1 = cn(0, 0, 0)
  4489. HuW3.Part1 = Hitpart3
  4490. HuW3.Parent = HPart3
  4491. Hitpart3.Transparency = 1
  4492. game:GetService("Debris"):AddItem(Hitpart3, 20)
  4493. end
  4494. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  4495. Hitpart2 = Instance.new("Part", HPart2)
  4496. Hitpart2.Size = Vector3.new(1, 1, 1)
  4497. Hitpart2.CanCollide = false
  4498. HuW2 = Instance.new("Weld")
  4499. HuW2.Name = "GuW"
  4500. HuW2.Part0 = HPart2
  4501. HuW2.C0 = cn(Xv, Yv, Zv)
  4502. HuW2.C1 = cn(0, 0, 0)
  4503. HuW2.Part1 = Hitpart2
  4504. HuW2.Parent = HPart2
  4505. Hitpart2.Transparency = 1
  4506. game:GetService("Debris"):AddItem(Hitpart2, 20)
  4507. end
  4508. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  4509. Hitpart = Instance.new("Part", HPart)
  4510. Hitpart.Size = Vector3.new(1, 1, 1)
  4511. Hitpart.CanCollide = false
  4512. HuW = Instance.new("Weld")
  4513. HuW.Name = "GuW"
  4514. HuW.Part0 = HPart
  4515. HuW.C0 = cn(Xv, Yv, Zv)
  4516. HuW.C1 = cn(0, 0, 0)
  4517. HuW.Part1 = Hitpart
  4518. HuW.Parent = HPart
  4519. Hitpart.Transparency = 1
  4520. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  4521. end
  4522. wait2 = false
  4523. combo = 1
  4524. mouse.Button1Down:connect(function(key)
  4525. if attack == false then
  4526. attack = true
  4527. Humanoid.WalkSpeed = 17.01
  4528. if combo == 1 and wait2 == false then
  4529. wait2 = true
  4530. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4531. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  4532. for i = 0, 1, 0.1 do
  4533. swait()
  4534. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4535. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4536. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4537. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4538. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4539. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4540. end
  4541. combo = 2
  4542. end
  4543. if combo == 2 and wait2 == false then
  4544. wait2 = true
  4545.  
  4546. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  4547. for i = 0, 1, 0.1 do
  4548. swait()
  4549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4550. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4551. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4552. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4553. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4554. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4555. end
  4556. combo = 3
  4557. end
  4558. if combo == 3 and wait2 == false then
  4559. wait2 = true
  4560. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4561. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  4562. for i = 0, 1, 0.1 do
  4563. swait()
  4564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4565. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4566. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4567. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4568. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4569. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4570. end
  4571. combo = 1
  4572. end
  4573. Humanoid.WalkSpeed = 16
  4574. Hitpart:Destroy()
  4575. wait2 = false
  4576. attack = false
  4577. end
  4578. end)
  4579. --
  4580. --
  4581. MV1 = 20
  4582. mouse.KeyDown:connect(function(k)
  4583. if k == "=" and attack == false then
  4584. if firemode == true then
  4585. firemode = false
  4586. print("ice mode")
  4587. icesmoke.Acceleration = Vector3.new(0,0,0)
  4588. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  4589. icesmoke.Transparency = NumberSequence.new({
  4590. NumberSequenceKeypoint.new(0, 0.9),
  4591. NumberSequenceKeypoint.new(1, 1)
  4592. })
  4593. icesmoke.Size = NumberSequence.new(3)
  4594. icesmoke.Parent = RightArm
  4595. else
  4596. firemode = true
  4597. print("fire mode")
  4598. ice_mode = false
  4599. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4600. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  4601. icesmoke.Rate = 400
  4602. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  4603. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  4604. icesmoke.Size = NumberSequence.new(3)
  4605. icesmoke.EmissionDirection = "Top"
  4606. icesmoke.Parent = LeftArm
  4607. end
  4608. end
  4609. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  4610. MV1 = 90
  4611. Humanoid.WalkSpeed = 15
  4612. attack = true
  4613. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  4614. Firepart2 = Instance.new("Part", LeftArm)
  4615. Firepart2.Size = Vector3.new(1, 1, 1)
  4616. Firepart2.CanCollide = false
  4617. GuW2 = Instance.new("Weld")
  4618. GuW2.Name = "GuW"
  4619. GuW2.Part0 = LeftArm
  4620. GuW2.C0 = cn(0, -0.5, 0)
  4621. GuW2.C1 = cn(0, 0, 0)
  4622. GuW2.Part1 = Firepart2
  4623. GuW2.Parent = LeftArm
  4624. Firepart2.Transparency = 1
  4625. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  4626. for i = 0, 2, 0.1 do
  4627. swait()
  4628. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4629. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4630. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4631. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4632. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4633. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4634. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4635. end
  4636. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  4637. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  4638. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  4639. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  4640. Humanoid.WalkSpeed = 16
  4641. attack = false
  4642. Firepart2:Destroy()
  4643. end
  4644. end)
  4645. MV2 = 90
  4646.  
  4647. mouse.KeyDown:connect(function(key)
  4648. if key == "=" then
  4649. Head.Transparency = 1
  4650. Torso.Transparency = 1
  4651. LeftArm.Transparency = 1
  4652. Head.face.Texture = ""
  4653. RightArm.Transparency = 1
  4654. LeftLeg.Transparency = 1
  4655. RightLeg.Transparency = 1
  4656. mesh1.Transparency = 1
  4657. mesh2.Transparency = 1
  4658. mesh5.Transparency = 1
  4659. mesheye.Transparency = 1
  4660. mesheye1.Transparency = 1
  4661. mesheye2.Transparency = 1
  4662. mesheye3.Transparency = 1
  4663. char.Parent = workspace.Camera
  4664. char.WalkSpeed = 60
  4665. if char:FindFirstChild("TalkingBillBoard")~= nil then
  4666. char:FindFirstChild("TalkingBillBoard"):destroy()
  4667. end
  4668. end
  4669. end)
  4670. mouse.KeyUp:connect(function(key)
  4671. if key == "=" then
  4672. Head.Transparency = 0
  4673. Torso.Transparency = 0
  4674. LeftArm.Transparency = 0
  4675. Head.face.Texture = ""
  4676. RightArm.Transparency = 0
  4677. LeftLeg.Transparency = 0
  4678. RightLeg.Transparency = 0
  4679. mesh1.Transparency = 0
  4680. mesh2.Transparency = 0
  4681. mesh5.Transparency = 0
  4682. mesheye.Transparency = 0
  4683. mesheye1.Transparency = 0
  4684. mesheye2.Transparency = 0
  4685. mesheye3.Transparency = 0
  4686. hat1.Transparency = 0
  4687. hat2.Transparency = 0
  4688. hat3.Transparency = 0
  4689. hat4.Transparency = 0
  4690. hat5.Transparency = 0
  4691. hat6.Transparency = 0
  4692. hat7.Transparency = 0
  4693. hat8.Transparency = 0
  4694. hat9.Transparency = 0
  4695. char.Parent = workspace
  4696. end
  4697. end)
  4698.  
  4699. mouse.KeyDown:connect(function(k)
  4700. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  4701. MV2 = 90
  4702. attack = true
  4703. Firepart = Instance.new("Part", RightArm)
  4704. Firepart.Size = Vector3.new(1, 1, 1)
  4705. GuW = Instance.new("Weld")
  4706. GuW.Name = "GuW"
  4707. GuW.Part0 = RightArm
  4708. GuW.C0 = cn(0, -1, 0)
  4709. GuW.C1 = cn(0, 0, 0)
  4710. GuW.Part1 = Firepart
  4711. GuW.Parent = RightArm
  4712. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4713. Firepart.Transparency = 1
  4714. Humanoid.WalkSpeed = 15
  4715. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  4716. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4717. for i = 1, 3 do
  4718. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4719. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4720. end
  4721. for i = 0, 3, 0.1 do
  4722. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4723. swait()
  4724. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4725. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4726. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4727. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4728. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4729. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4730. end
  4731. wait(1)
  4732. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  4733.  
  4734. Humanoid.WalkSpeed = 16
  4735. attack = false
  4736. Firepart:Destroy()
  4737. end
  4738.  
  4739.  
  4740.  
  4741.  
  4742. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  4743. MV2 = 90
  4744. attack = true
  4745. Firepart = Instance.new("Part", RightArm)
  4746. Firepart.Size = Vector3.new(1, 1, 1)
  4747. GuW = Instance.new("Weld")
  4748. GuW.Name = "GuW"
  4749. GuW.Part0 = RightArm
  4750. GuW.C0 = cn(0, -1, 0)
  4751. GuW.C1 = cn(0, 0, 0)
  4752. GuW.Part1 = Firepart
  4753. GuW.Parent = RightArm
  4754. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4755. Firepart.Transparency = 1
  4756. Humanoid.WalkSpeed = 0.01
  4757. for i = 0, 4, 0.1 do
  4758. swait()
  4759. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4760. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4761. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4762. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4763. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4764. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4765. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4766. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4767. end
  4768. for i = 0, 4, 0.1 do
  4769. swait()
  4770. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4771. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4772. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4773. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4774. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4775. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4776. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4777. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4778. end
  4779. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  4780. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  4781. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4782. for i = 1, 3 do
  4783. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4784. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4785. end
  4786. for i = 0, 2, 0.1 do
  4787. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4788. swait()
  4789. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4790. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4791. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4792. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4793. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4794. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4795. end
  4796. Humanoid.WalkSpeed = 16
  4797. attack = false
  4798. Firepart:Destroy()
  4799. end
  4800. end)
  4801. Rapid = false
  4802. BasePart = Instance.new("Part")
  4803. BasePart.Shape = Enum.PartType.Block
  4804. BasePart.Material = Enum.Material.Neon
  4805. BasePart.TopSurface = Enum.SurfaceType.Smooth
  4806. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  4807. BasePart.FormFactor = Enum.FormFactor.Custom
  4808. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  4809. BasePart.CanCollide = true
  4810. BasePart.Locked = true
  4811. BasePart.Anchored = false
  4812. local icy_Player = game.Players.localPlayer
  4813. local icy_mouse = icy_Player:GetMouse()
  4814. ice_mode = false
  4815. local colors = {
  4816. BrickColor.new("Cyan"),
  4817. BrickColor.new("Medium blue"),
  4818. BrickColor.new("Pastel blue")
  4819. }
  4820. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  4821. if root then
  4822. icy_mouse.KeyDown:connect(function(k)
  4823. if k == "=" and firemode == false then
  4824. if ice_mode == true then
  4825. ice_mode = false
  4826. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4827. else
  4828. ice_mode = true
  4829. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  4830. end
  4831. end
  4832. if k == "z" and firemode == true then
  4833. attack = true
  4834. do
  4835. local Stop = false
  4836. local Version = 0
  4837. local MaxSpeed = 5
  4838. local Speed = 3.5
  4839. local Keys = {}
  4840. local Force = 10000
  4841. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  4842. swait(0.5)
  4843. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  4844. if Fly then
  4845. Fly:Destroy()
  4846. end
  4847. if Rot then
  4848. Rot:Destroy()
  4849. end
  4850. Fly = Instance.new("BodyPosition", char.Torso)
  4851. Fly.Name = "LMMFly"
  4852. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4853. Fly.P = Force
  4854. Fly.position = char.Torso.Position
  4855. Rot = Instance.new("BodyGyro", char.Torso)
  4856. Rot.Name = "LMMRot"
  4857. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4858. Rot.P = Force
  4859. Rot.cframe = cam.CoordinateFrame
  4860. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  4861. local Thread, Old = Version, nil
  4862. char.Humanoid.PlatformStand = true
  4863. function StopFly()
  4864. Version = Version + 1
  4865. Stop = true
  4866. char.Humanoid.PlatformStand = false
  4867. Fly:Destroy()
  4868. Rot:Destroy()
  4869. attack = false
  4870. end
  4871. char.ChildAdded:connect(function(Obj)
  4872. wait()
  4873. if Obj.Name == "LM" .. "MFlyStop" then
  4874. Obj:Destroy()
  4875. StopFly()
  4876. end
  4877. end)
  4878. HitpartFunk2(RightArm, 0, -0.7, 0)
  4879. HitpartFunk3(LeftArm, 0, -0.7, 0)
  4880. for i = 0, 25, 0.1 do
  4881. if attack == true then
  4882. swait()
  4883.  
  4884. end
  4885. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  4886. if Keys[string.char(48)] then
  4887. Speed = 1
  4888. end
  4889. if Keys.w then
  4890. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  4891. end
  4892. if Keys.s then
  4893. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  4894. end
  4895. if Keys.d then
  4896. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  4897. end
  4898. if Keys.a then
  4899. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  4900. end
  4901. if Keys.e or Keys[" "] then
  4902. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  4903. end
  4904. if Keys.q then
  4905. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  4906. end
  4907. if Keys.z then
  4908. StopFly()
  4909. end
  4910. if Old ~= Vectoring then
  4911. Fly.position = Vectoring.p
  4912. Old = Vectoring
  4913. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  4914. else
  4915. Speed = 1
  4916. end
  4917. Rot.cframe = cam.CoordinateFrame
  4918. mouse.KeyDown:connect(function(Key)
  4919. Keys[Key] = true
  4920. end)
  4921. mouse.KeyUp:connect(function(Key)
  4922. Keys[Key] = false
  4923. end)
  4924. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4925. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4926. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  4927. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  4928. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4929. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  4930. end
  4931. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  4932. attack = false
  4933. char.Humanoid.PlatformStand = false
  4934. Fly:Destroy()
  4935. Rot:Destroy()
  4936. end
  4937. end
  4938. if k == "=" and InForm == true then
  4939. attack = true
  4940. do
  4941. local Stop = false
  4942. local Version = 0
  4943. local MaxSpeed = 6
  4944. local Speed = 3
  4945. local Keys = {}
  4946. local Force = 10000
  4947. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  4948. swait(1)
  4949. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  4950. if Fly then
  4951. Fly:Destroy()
  4952. end
  4953. if Rot then
  4954. Rot:Destroy()
  4955. end
  4956. Fly = Instance.new("BodyPosition", char.Torso)
  4957. Fly.Name = "LMMFly"
  4958. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4959. Fly.P = Force
  4960. Fly.position = char.Torso.Position
  4961. Rot = Instance.new("BodyGyro", char.Torso)
  4962. Rot.Name = "LMMRot"
  4963. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4964. Rot.P = Force
  4965. Rot.cframe = cam.CoordinateFrame
  4966. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  4967. local Thread, Old = Version, nil
  4968. char.Humanoid.PlatformStand = true
  4969. function StopFly()
  4970. Version = Version + 1
  4971. Stop = true
  4972. char.Humanoid.PlatformStand = false
  4973. Fly:Destroy()
  4974. Rot:Destroy()
  4975. attack = false
  4976. end
  4977. char.ChildAdded:connect(function(Obj)
  4978. wait()
  4979. if Obj.Name == "LM" .. "MFlyStop" then
  4980. Obj:Destroy()
  4981. StopFly()
  4982. end
  4983. end)
  4984. HitpartFunk2(RightArm, 0, -0.7, 0)
  4985. HitpartFunk3(LeftArm, 0, -0.7, 0)
  4986. for i = 0, 25, 0.1 do
  4987. if attack == true then
  4988. swait()
  4989. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  4990. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  4991. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  4992. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  4993. end
  4994. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  4995. if Keys[string.char(48)] then
  4996. Speed = 1
  4997. end
  4998. if Keys.w then
  4999. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5000. end
  5001. if Keys.s then
  5002. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5003. end
  5004. if Keys.d then
  5005. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5006. end
  5007. if Keys.a then
  5008. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5009. end
  5010. if Keys.e or Keys[" "] then
  5011. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5012. end
  5013. if Keys.q then
  5014. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5015. end
  5016. if Keys.z then
  5017. StopFly()
  5018. end
  5019. if Old ~= Vectoring then
  5020. Fly.position = Vectoring.p
  5021. Old = Vectoring
  5022. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5023. else
  5024. Speed = 1
  5025. end
  5026. Rot.cframe = cam.CoordinateFrame
  5027. mouse.KeyDown:connect(function(Key)
  5028. Keys[Key] = true
  5029. end)
  5030. mouse.KeyUp:connect(function(Key)
  5031. Keys[Key] = false
  5032. end)
  5033. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5034. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5035. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5036. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5037. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5038. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5039. end
  5040. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5041. attack = false
  5042. char.Humanoid.PlatformStand = false
  5043. Fly:Destroy()
  5044. Rot:Destroy()
  5045. end
  5046. end
  5047. end)
  5048. game:GetService("RunService").Stepped:connect(function()
  5049. if ice_mode == true then
  5050. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  5051. local icePath = BasePart:Clone()
  5052. icePath.Anchored = true
  5053. icePath.Transparency = 0.85
  5054. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  5055. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  5056. icePath.BrickColor = colors[math.random(1, #colors)]
  5057. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  5058. game:GetService("Debris"):AddItem(icePath, 1)
  5059. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  5060. end
  5061. end)
  5062. end
  5063. MV3 = 190
  5064. mouse.KeyDown:connect(function(k)
  5065. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  5066. MV3 = 80
  5067. attack = true
  5068. Humanoid.WalkSpeed = 15
  5069. HitpartFunk2(RightArm, 0, -0.5, 0)
  5070. HitpartFunk3(LeftArm, 0, -0.5, 0)
  5071. for i = 0, 1.5, 0.1 do
  5072. swait()
  5073. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5074. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5075. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5076. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5077. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5078. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5079. end
  5080. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  5081. for i = 0, 2, 0.1 do
  5082. swait()
  5083. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5084. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  5085. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5086. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5087. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5088. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5089. end
  5090. for i = 0, 4.2, 0.1 do
  5091. swait()
  5092. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5093. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5094. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5095. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5096. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5097. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5098. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  5099. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  5100. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  5101. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5102. end
  5103. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5104. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5105. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5106. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5107. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  5108. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  5109. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  5110. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  5111. for i = 0, 2, 0.1 do
  5112. swait()
  5113. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5114. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5115. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5116. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5117. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  5118. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5119. end
  5120. for i = 0, 2, 0.1 do
  5121. swait()
  5122. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5123. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5124. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5125. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  5126. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5127. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5128. end
  5129. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  5130. for i = 0, 4, 0.1 do
  5131. swait()
  5132. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5133. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5134. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5135. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5136. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5137. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  5138. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5139. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5140. end
  5141. for i = 0, 2, 0.1 do
  5142. swait()
  5143. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5144. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5145. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5146. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  5147. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  5148. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  5149. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  5150. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5151. end
  5152. for i = 1, 6 do
  5153. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5154. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5155. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  5156. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  5157. wait(0.15)
  5158. end
  5159. attack = false
  5160. Humanoid.WalkSpeed = 16
  5161. end
  5162. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  5163. Humanoid.WalkSpeed = 1
  5164. MV3 = 80
  5165. attack = true
  5166. FastFireBall = Instance.new("Part", RightArm)
  5167. FastFireBall.Size = Vector3.new(1, 1, 1)
  5168. FFW = Instance.new("Weld")
  5169. FFW.Name = "GuW"
  5170. FFW.Part0 = RightArm
  5171. FFW.C0 = cn(0, -1, 0)
  5172. FFW.C1 = cn(0, 0, 0)
  5173. FFW.Part1 = FastFireBall
  5174. FFW.Parent = RightArm
  5175. FastFireBall.Transparency = 1
  5176. FastFireBall2 = Instance.new("Part", LeftArm)
  5177. FastFireBall2.Size = Vector3.new(1, 1, 1)
  5178. FFW2 = Instance.new("Weld")
  5179. FFW2.Name = "GuW"
  5180. FFW2.Part0 = LeftArm
  5181. FFW2.C0 = cn(0, -1, 0)
  5182. FFW2.C1 = cn(0, 0, 0)
  5183. FFW2.Part1 = FastFireBall2
  5184. FFW2.Parent = LeftArm
  5185. FastFireBall2.Transparency = 1
  5186. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5187. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5188. for i = 0, 1, 0.1 do
  5189. swait()
  5190. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5191. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5192. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5193. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5194. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5195. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  5196. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5197. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5198. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5199. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5200. end
  5201. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5202. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5203. function holding()
  5204. if Rapid == true and ice_mode == false then
  5205. for i = 0, 0.8, 0.1 do
  5206. swait()
  5207. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5208. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5209. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  5210. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  5211. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  5212. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  5213. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5214. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5215. end
  5216. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  5217. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  5218. for i = 0, 0.8, 0.1 do
  5219. swait()
  5220. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5221. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5222. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  5223. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  5224. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  5225. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  5226. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5227. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5228. end
  5229. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  5230. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  5231. holding()
  5232. end
  5233. end
  5234. if Rapid == false then
  5235. Rapid = true
  5236. holding()
  5237. end
  5238. end
  5239. end)
  5240. mouse.KeyUp:connect(function(k)
  5241. if k == "c" and Rapid == true then
  5242. MV3 = 180
  5243. Rapid = false
  5244. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  5245. attack = false
  5246. wait(0.5)
  5247. Humanoid.WalkSpeed = 16
  5248. FastFireBall:Destroy()
  5249. FastFireBall2:Destroy()
  5250. end
  5251. end)
  5252.  
  5253.  
  5254. mouse.KeyUp:connect(function(k)
  5255. if k == "q" then
  5256. Combo1()
  5257. end
  5258. end)
  5259.  
  5260. mouse.KeyUp:connect(function(k)
  5261. if k == "r" then
  5262. Combo2()
  5263. end
  5264. end)
  5265.  
  5266. mouse.KeyUp:connect(function(k)
  5267. if k == "t" then
  5268. Combo3()
  5269. end
  5270. end)
  5271. mouse.KeyUp:connect(function(k)
  5272. if k == "u" then
  5273. Combo4()
  5274. end
  5275. end)
  5276.  
  5277.  
  5278. SoundFolder = Instance.new("Folder",char)
  5279. SoundFolder.Name = "SoundFolder"
  5280. punchsound1 = Instance.new("Sound",Torso)
  5281. punchsound1.Volume = 1.2
  5282. punchsound1.Name = "punchsound1"
  5283. punchsound1.Looped = false
  5284. punchsound1.SoundId = "rbxassetid://137579113"
  5285. StrongPunch = Instance.new("Sound",Torso)
  5286. StrongPunch.Volume = 1.6
  5287. StrongPunch.Name = "StrongPunch"
  5288. StrongPunch.Looped = false
  5289. StrongPunch.SoundId = "rbxassetid://441202925"
  5290. StrongPunch = Instance.new("Sound",Torso)
  5291. StrongPunch.Volume = 1.6
  5292. StrongPunch.Name = "StrongPunch"
  5293. StrongPunch.Looped = false
  5294. StrongPunch.SoundId = "rbxassetid://441202925"
  5295. StrongPunch1 = Instance.new("Sound",Torso)
  5296. StrongPunch1.Volume = 1.6
  5297. StrongPunch1.Name = "StrongPunch"
  5298. StrongPunch1.Looped = false
  5299. StrongPunch1.SoundId = "rbxassetid://441202925"
  5300. StrongPunch2 = Instance.new("Sound",Torso)
  5301. StrongPunch2.Volume = 1.6
  5302. StrongPunch2.Name = "StrongPunch"
  5303. StrongPunch.Looped = false
  5304. StrongPunch2.SoundId = "rbxassetid://441202925"
  5305. Zano = Instance.new("Sound",Torso)
  5306. Zano.Volume = 6
  5307. Zano.Name = "Zano"
  5308. Zano.Looped = false
  5309. Zano.SoundId = "rbxassetid://744770874"
  5310. GroundImpact = Instance.new("Sound",Torso)
  5311. GroundImpact.Volume = 8
  5312. GroundImpact.Name = "GroundImpact"
  5313. GroundImpact.Looped = false
  5314. GroundImpact.SoundId = "rbxassetid://165970126"
  5315. Break = Instance.new("Sound",Torso)
  5316. Break.Volume = 5
  5317. Break.Name = "Bonebreak"
  5318. Break.Looped = false
  5319. Break.SoundId = "rbxassetid://314390675"
  5320.  
  5321. local hit1 = false
  5322. local hit2 = false
  5323. local hit3 = false
  5324. local hit4 = false
  5325.  
  5326. function Combo1()
  5327. getplayer = new("Part",char)
  5328. getplayer.Position = Vector3.new(999,999,999)
  5329. getplayer.Transparency = 1
  5330. getplayer.Size = v3(3,3,3)
  5331. getplayer.CanCollide = false
  5332. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5333. getplayer.Name = "GetPlayer"
  5334.  
  5335. game.Debris:AddItem(getplayer,0.5)
  5336.  
  5337. getplayer.Touched:connect(function(hit)
  5338. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5339. getplayer:Destroy()
  5340. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5341. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5342. to.Anchored = true
  5343. idle = false
  5344.  
  5345.  
  5346. punchsound1:Play()
  5347. hit1 = true
  5348. for i = 0, 1, 0.1 do
  5349. swait()
  5350. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5351. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5352. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5353. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5354. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5355. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5356. end
  5357. punchsound1:Play()
  5358. for i = 0, 1, 0.1 do
  5359. swait()
  5360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5361. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5362. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5363. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5364. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5365. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5366. end
  5367. punchsound1:Play()
  5368. for i = 0, 1, 0.1 do
  5369. swait()
  5370. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5371. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5372. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5373. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5374. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5375. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5376. end
  5377. for i = 0, 1, 0.1 do
  5378. swait()
  5379. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5380. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5381. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5382. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5383. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5384. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5385. end
  5386. for i = 0, 1, 0.1 do
  5387. swait()
  5388. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5389. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5390. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5391. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5392. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5393. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5394. end
  5395. StrongPunch1:Play()
  5396. for i = 0, 1, 0.1 do
  5397. swait()
  5398. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5399. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5400. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5401. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5402. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5403. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5404. end
  5405. for i = 0, 0.6, 0.1 do
  5406. swait()
  5407. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5408. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5409. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5410. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5411. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5412. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5413. end
  5414. for i = 0, 0.6, 0.1 do
  5415. swait()
  5416. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5417. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5418. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5419. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5420. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5421. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5422. end
  5423. for i,v in pairs(to.Parent:GetChildren()) do
  5424. if v:IsA("Humanoid") then
  5425. v.Health = v.Health - 3
  5426.  
  5427. v.PlatformStand = true
  5428. end
  5429. end
  5430. StrongPunch:Play()
  5431. for i = 0, 1, 0.1 do
  5432. swait()
  5433. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5434. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5435. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5436. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5437. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5438. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5439. end
  5440. for i,v in pairs(to.Parent:GetChildren()) do
  5441. if v:IsA("Humanoid") then
  5442. v.Health = v.Health - 5
  5443.  
  5444. v.PlatformStand = true
  5445. end
  5446. end
  5447.  
  5448. hit1 = false
  5449.  
  5450. punchsound1:Play()
  5451. hit2 = true
  5452. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5453. for i = 0, 1, 0.1 do
  5454. swait()
  5455. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5456. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5457. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5458. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5459. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5460. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5461. end
  5462. for i,v in pairs(to.Parent:GetChildren()) do
  5463. if v:IsA("Humanoid") then
  5464. v.Health = v.Health - 5
  5465.  
  5466. v.PlatformStand = true
  5467. end
  5468. end
  5469. hit2 = false
  5470.  
  5471. punchsound1:Play()
  5472. hit3 = true
  5473. hit4 = true
  5474.  
  5475.  
  5476. punchsound1:Play()
  5477.  
  5478. coroutine.wrap(function()
  5479. for i=1,5 do
  5480. wait()
  5481. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  5482. GroundImpact:Play()
  5483. a21e = new("Part",to)
  5484. a21e.Name = "Beam"..num
  5485. a21e.Locked = true
  5486. a21e.Size = v3(1,1,1)
  5487. a21e.CanCollide = false
  5488. a21e.BrickColor = bc("Gold")
  5489. a21e.Material = "Neon"
  5490. a21e.Transparency = 0
  5491. aa21e = new("SpecialMesh",a21e)
  5492. a21e.Anchored = true
  5493. a21e.Position = to.Position
  5494. aa21e.MeshType = "Sphere"
  5495. aa21e.Scale = v3(1,1,1)
  5496. a51e = new("Part",char)
  5497. a51e.Name = "Beam"..num
  5498. a51e.Locked = true
  5499. a51e.Size = v3(1,1,1)
  5500. a51e.CanCollide = false
  5501. a51e.BrickColor = bc("White")
  5502. a51e.Material = "Neon"
  5503. a51e.Transparency = 0
  5504. aa51e = new("SpecialMesh",a51e)
  5505. a51e.Anchored = true
  5506. a51e.Position = to.Position
  5507. aa51e.MeshType = "Sphere"
  5508. aa51e.Scale = v3(1,1,1)
  5509. a61e = new("Part",char)
  5510. a61e.Name = "Beam"..num
  5511. a61e.Locked = true
  5512. a61e.Size = v3(1,1,1)
  5513. a61e.CanCollide = false
  5514. a61e.BrickColor = bc("Really red")
  5515. a61e.Material = "Neon"
  5516. a61e.Transparency = 0
  5517. aa61e = new("SpecialMesh",a61e)
  5518. a61e.Anchored = true
  5519. a61e.Position = to.Position
  5520. aa61e.MeshType = "Sphere"
  5521. aa61e.Scale = v3(1,1,1)
  5522. for i = 1,20 do
  5523. wait()
  5524. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  5525. a21e.Transparency = a21e.Transparency + 0.03
  5526. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  5527. a51e.Transparency = a51e.Transparency + 0.03
  5528. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  5529. a61e.Transparency = a61e.Transparency + 0.02
  5530. for i,v in pairs(to.Parent:GetChildren()) do
  5531. if v:IsA("Humanoid") then
  5532. v.Health = v.Health - 0.5
  5533.  
  5534. v.PlatformStand = true
  5535. end
  5536. end
  5537. end
  5538. a61e:Destroy()
  5539. aa61e:Destroy()
  5540. a51e:Destroy()
  5541. aa51e:Destroy()
  5542. a21e:Destroy()
  5543. aa21e:Destroy()
  5544.  
  5545. end
  5546.  
  5547.  
  5548. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5549. for i = 0, 1, 0.1 do
  5550. swait()
  5551. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5552. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5553. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5554. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5555. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5556. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5557. end
  5558.  
  5559.  
  5560.  
  5561. wait(0.7)
  5562. end)()
  5563.  
  5564.  
  5565.  
  5566.  
  5567. RootPart.Anchored = true
  5568.  
  5569. for i = 0, 1, 0.1 do
  5570. swait()
  5571. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5572. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5573. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5574. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5575. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5576. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5577. end
  5578.  
  5579.  
  5580. StrongPunch:Play()
  5581.  
  5582.  
  5583. for i = 0, 1, 0.1 do
  5584. swait()
  5585. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5586. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5587. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5588. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5589. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5590. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5591. end
  5592.  
  5593. for i = 0, 1, 0.1 do
  5594. swait()
  5595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5596. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5597. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5598. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5599. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5600. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5601. end
  5602.  
  5603.  
  5604.  
  5605. for i,v in pairs(to.Parent:GetChildren()) do
  5606. if v:IsA("Humanoid") then
  5607. v.Health = v.Health - 20
  5608.  
  5609. v.PlatformStand = true
  5610. end
  5611. end
  5612.  
  5613. StrongPunch2:Play()
  5614. for i = 0, 1, 0.1 do
  5615. swait()
  5616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5617. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5618. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5620. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5621. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5622. end
  5623.  
  5624. hitground = new("Part",char)
  5625. hitground.Size = Vector3.new(5,5,5)
  5626. hitground.Name = "Ground"
  5627. hitground.Transparency = 1
  5628. hitground.CanCollide = false
  5629. game.Debris:AddItem(hitground,2)
  5630. hitground.Position = Vector3.new(999,999,999)
  5631. hitgroundweld = new("Weld",hitground)
  5632. hitgroundweld.Part0 = to
  5633. hitgroundweld.Part1 = hitground
  5634. hitground.Touched:connect(function(hit2)
  5635. if hit2.Size.x > 150 then
  5636. hitground:Destroy()
  5637. ad = new("Part",char)
  5638. ad.Name = "NewPart"
  5639. ad.Size = Vector3.new(30,0.1,30)
  5640. ad.CanCollide = false
  5641. ad.Anchored = true
  5642. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  5643. ad.Transparency = 1
  5644. aad = new("Decal",ad)
  5645.  
  5646. aad.Face = "Top"
  5647. aad.Transparency = 1
  5648. aad.Transparency = 0
  5649. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  5650. smoke = new("Part",to)
  5651. smokemesh = new("SpecialMesh",smoke)
  5652. smokemesh.MeshId = "rbxassetid://928329648"
  5653. smoke.BrickColor = hit2.BrickColor
  5654. smoke.Anchored = true
  5655. smoke.Position = hitground.Position
  5656. GroundImpact:Play()
  5657. for i = 1,20 do
  5658. wait()
  5659. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  5660. smoke.Transparency = smoke.Transparency + 1/20
  5661. end
  5662. smoke:Destroy()
  5663. wait(0.5)
  5664.  
  5665. for i = 1,20 do
  5666. wait(0.1)
  5667. aad.Transparency = aad.Transparency + 1/20
  5668. end
  5669. end
  5670. end)
  5671. to.Anchored = false
  5672. ys = Instance.new("BodyVelocity",to)
  5673. ys.Name = "GO"
  5674.  
  5675. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5676.  
  5677. ys.Velocity = v3(0,-90,0)
  5678.  
  5679. wait(1)
  5680. ys:Destroy()
  5681.  
  5682.  
  5683.  
  5684.  
  5685.  
  5686. hit3 = false
  5687. hit4 = false
  5688.  
  5689.  
  5690. hit1 = false
  5691. hit2 = false
  5692. hit3 = false
  5693. hit4 = false
  5694. idle = true
  5695. RootPart.Anchored = false
  5696. end
  5697. end)
  5698. end
  5699.  
  5700.  
  5701. function Combo4()
  5702. getplayer = new("Part",char)
  5703. getplayer.Position = Vector3.new(999,999,999)
  5704. getplayer.Transparency = 1
  5705. getplayer.Size = v3(3,3,3)
  5706. getplayer.CanCollide = false
  5707. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5708. getplayer.Name = "GetPlayer"
  5709.  
  5710. game.Debris:AddItem(getplayer,0.5)
  5711.  
  5712. getplayer.Touched:connect(function(hit)
  5713. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5714. getplayer:Destroy()
  5715. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5716. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5717. to.Anchored = true
  5718. RootPart.Anchored = true
  5719. idle = false
  5720.  
  5721.  
  5722. punchsound1:Play()
  5723. hit1 = true
  5724. for i = 0, 0.5, 0.1 do
  5725. swait()
  5726. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5727. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5728. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5729. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5730. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5731. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5732. end
  5733. punchsound1:Play()
  5734. for i = 0, 0.5, 0.1 do
  5735. swait()
  5736. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5737. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5738. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5739. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5740. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5741. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5742. end
  5743. punchsound1:Play()
  5744. for i = 0, 0.6, 0.1 do
  5745. swait()
  5746. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5747. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5748. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5749. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5750. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5751. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5752. end
  5753. for i = 0, 0.6, 0.1 do
  5754. swait()
  5755. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5756. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5757. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5758. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5759. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5760. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5761. end
  5762. for i = 0, 0.5, 0.1 do
  5763. swait()
  5764. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5765. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5766. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5767. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5768. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5769. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5770. end
  5771. punchsound1:Play()
  5772. for i = 0, 0.5, 0.1 do
  5773. swait()
  5774. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5775. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5776. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5777. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5778. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5779. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5780. end
  5781. punchsound1:Play()
  5782. for i = 0, 0.6, 0.1 do
  5783. swait()
  5784. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5785. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5786. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5787. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5788. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5789. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5790. end
  5791. for i = 0, 0.6, 0.1 do
  5792. swait()
  5793. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5794. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5795. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5796. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5797. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5798. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5799. end
  5800. for i = 0, 0.5, 0.1 do
  5801. swait()
  5802. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5803. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5804. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5805. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5806. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5807. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5808. end
  5809. punchsound1:Play()
  5810. for i = 0, 0.5, 0.1 do
  5811. swait()
  5812. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5813. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5814. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5815. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5816. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5817. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5818. end
  5819. punchsound1:Play()
  5820. for i = 0, 0.6, 0.1 do
  5821. swait()
  5822. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5823. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5824. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5825. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5826. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5827. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5828. end
  5829. for i = 0, 0.6, 0.1 do
  5830. swait()
  5831. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5832. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5833. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5834. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5835. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5836. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5837. end
  5838. for i = 0, 0.5, 0.1 do
  5839. swait()
  5840. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5841. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5842. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5843. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5844. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5845. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5846. end
  5847. punchsound1:Play()
  5848. for i = 0, 0.5, 0.1 do
  5849. swait()
  5850. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5851. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5852. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5853. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5854. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5855. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5856. end
  5857. punchsound1:Play()
  5858. for i = 0, 0.6, 0.1 do
  5859. swait()
  5860. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5861. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5862. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5863. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5864. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5865. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5866. end
  5867. for i = 0, 0.6, 0.1 do
  5868. swait()
  5869. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5870. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5871. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5872. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5873. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5874. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5875. end
  5876. for i = 0, 0.5, 0.1 do
  5877. swait()
  5878. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5879. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5880. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5881. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5882. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5883. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5884. end
  5885. punchsound1:Play()
  5886. for i = 0, 0.5, 0.1 do
  5887. swait()
  5888. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5889. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5890. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5891. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5892. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5893. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5894. end
  5895. punchsound1:Play()
  5896. for i = 0, 0.6, 0.1 do
  5897. swait()
  5898. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5899. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5900. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5901. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5902. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5903. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5904. end
  5905. StrongPunch2:Play()
  5906. for i = 0, 5, 0.1 do
  5907. swait()
  5908. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5909. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5910. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5911. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5912. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5913. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5914. end
  5915.  
  5916. for i,v in pairs(to.Parent:GetChildren()) do
  5917. if v:IsA("Humanoid") then
  5918. v.Health = v.Health - 20
  5919.  
  5920. v.PlatformStand = true
  5921. end
  5922. end
  5923. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  5924. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  5925. Zanzoken = Instance.new("Part",char)
  5926. Zanzoken.Anchored = true
  5927. Zanzoken.Position = v3(999,999,999)
  5928. Zanzoken.CFrame = Torso.CFrame
  5929. game.Debris:AddItem(Zanzoken,0.5)
  5930. Zanzoken.Transparency = 1
  5931. Zano:Play()
  5932. wait()
  5933. idk = Instance.new("BillboardGui",Zanzoken)
  5934. idk.Size = UDim2.new(10,0,15,0)
  5935. idk.AlwaysOnTop = false
  5936. idk1 = Instance.new("ImageLabel",idk)
  5937. idk1.BackgroundTransparency = 1
  5938. idk.ExtentsOffset = v3(0,0,0)
  5939. idk1.ImageTransparency = 0
  5940. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  5941. idk1.Size = UDim2.new(2,0,1,0)
  5942. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  5943. idk1.Image = "rbxassetid://319554883"
  5944. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  5945. wait()
  5946. Zanzoken = Instance.new("Part",char)
  5947. Zanzoken.Anchored = true
  5948. Zanzoken.Position = v3(999,999,999)
  5949. Zanzoken.CFrame = Torso.CFrame
  5950. game.Debris:AddItem(Zanzoken,0.5)
  5951. Zanzoken.Transparency = 1
  5952. wait()
  5953. idk = Instance.new("BillboardGui",Zanzoken)
  5954. idk.Size = UDim2.new(20,0,20,0)
  5955. idk.AlwaysOnTop = false
  5956. idk1 = Instance.new("ImageLabel",idk)
  5957. idk1.BackgroundTransparency = 1
  5958. idk.ExtentsOffset = v3(0,0,0)
  5959. idk1.ImageTransparency = 0
  5960. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  5961. idk1.Size = UDim2.new(2,0,1,0)
  5962. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  5963. idk1.Image = "rbxassetid://319554883"
  5964. for i = 0, 0.5, 0.1 do
  5965. swait()
  5966. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5967. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5968. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5969. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5970. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5971. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5972. end
  5973. punchsound1:Play()
  5974. for i = 0, 0.5, 0.1 do
  5975. swait()
  5976. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5977. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5978. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5979. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5980. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5981. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5982. end
  5983. punchsound1:Play()
  5984. for i = 0, 0.6, 0.1 do
  5985. swait()
  5986. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5987. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5988. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5989. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5990. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5991. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5992. end
  5993. for i = 0, 0.6, 0.1 do
  5994. swait()
  5995. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5996. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5997. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5998. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5999. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6000. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6001. end
  6002. for i = 0, 0.5, 0.1 do
  6003. swait()
  6004. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6005. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6006. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6007. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6008. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6009. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6010. end
  6011. punchsound1:Play()
  6012. for i = 0, 0.5, 0.1 do
  6013. swait()
  6014. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6015. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6016. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6017. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6018. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6019. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6020. end
  6021. punchsound1:Play()
  6022. for i = 0, 0.6, 0.1 do
  6023. swait()
  6024. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6025. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6026. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6027. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6028. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6029. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6030. end
  6031. for i = 0, 0.6, 0.1 do
  6032. swait()
  6033. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6034. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6035. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6036. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6037. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6038. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6039. end
  6040. for i = 0, 0.5, 0.1 do
  6041. swait()
  6042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6043. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6044. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6045. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6046. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6047. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6048. end
  6049. punchsound1:Play()
  6050. for i = 0, 0.5, 0.1 do
  6051. swait()
  6052. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6053. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6054. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6055. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6056. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6057. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6058. end
  6059. punchsound1:Play()
  6060. for i = 0, 0.6, 0.1 do
  6061. swait()
  6062. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6063. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6064. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6065. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6066. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6067. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6068. end
  6069. for i = 0, 0.6, 0.1 do
  6070. swait()
  6071. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6072. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6073. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6074. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6075. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6076. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6077. end
  6078. for i = 0, 0.5, 0.1 do
  6079. swait()
  6080. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6081. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6082. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6083. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6084. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6085. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6086. end
  6087. punchsound1:Play()
  6088. for i = 0, 0.5, 0.1 do
  6089. swait()
  6090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6091. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6092. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6093. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6094. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6095. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6096. end
  6097. punchsound1:Play()
  6098. for i = 0, 0.3, 0.1 do
  6099. swait()
  6100. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6101. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6102. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6103. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6104. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6105. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6106. end
  6107. for i = 0, 0.3, 0.1 do
  6108. swait()
  6109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6110. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6111. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6112. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6113. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6114. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6115. end
  6116. for i = 0, 0.3, 0.1 do
  6117. swait()
  6118. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6119. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6120. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6121. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6122. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6123. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6124. end
  6125. punchsound1:Play()
  6126. for i = 0, 0.3, 0.1 do
  6127. swait()
  6128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6129. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6130. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6131. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6132. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6133. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6134. end
  6135. punchsound1:Play()
  6136. for i = 0, 0.3, 0.1 do
  6137. swait()
  6138. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6139. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6140. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6141. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6142. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6143. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6144. end
  6145. for i = 0, 0.3, 0.1 do
  6146. swait()
  6147. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6148. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6149. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6150. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6151. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6152. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6153. end
  6154. punchsound1:Play()
  6155. for i = 0, 1, 0.1 do
  6156. swait()
  6157. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6158. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6159. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6160. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6161. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6162. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6163. end
  6164. for i = 0, 0.3, 0.1 do
  6165. swait()
  6166. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6167. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6168. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6169. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6170. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6171. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6172. end
  6173. punchsound1:Play()
  6174. for i = 0, 0.3, 0.1 do
  6175. swait()
  6176. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6177. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6178. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6179. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6180. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6181. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6182. end
  6183. for i = 0, 0.3, 0.1 do
  6184. swait()
  6185. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6186. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6187. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6188. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6189. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6190. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6191. end
  6192. for i = 0, 0.3, 0.1 do
  6193. swait()
  6194. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6195. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6196. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6197. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6198. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6199. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6200. end
  6201. punchsound1:Play()
  6202. for i = 0, 0.3, 0.1 do
  6203. swait()
  6204. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6205. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6206. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6207. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6208. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6209. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6210. end
  6211. punchsound1:Play()
  6212. for i = 0, 0.6, 0.1 do
  6213. swait()
  6214. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6215. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6216. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6217. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6218. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6219. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6220. end
  6221. for i = 0, 0.3, 0.1 do
  6222. swait()
  6223. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6224. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6225. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6226. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6227. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6228. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6229. end
  6230. for i = 0, 0.3, 0.1 do
  6231. swait()
  6232. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6233. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6234. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6235. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6236. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6237. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6238. end
  6239. punchsound1:Play()
  6240. for i = 0, 0.5, 0.1 do
  6241. swait()
  6242. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6243. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6244. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6245. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6246. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6247. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6248. end
  6249. punchsound1:Play()
  6250. for i = 0, 0.6, 0.1 do
  6251. swait()
  6252. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6253. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6254. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6255. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6256. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6257. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6258. end
  6259. for i = 0, 0.6, 0.1 do
  6260. swait()
  6261. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6262. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6263. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6264. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6265. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6266. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6267. end
  6268. for i = 0, 0.5, 0.1 do
  6269. swait()
  6270. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6271. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6272. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6273. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6274. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6275. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6276. end
  6277. punchsound1:Play()
  6278. for i = 0, 0.5, 0.1 do
  6279. swait()
  6280. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6281. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6282. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6283. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6284. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6285. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6286. end
  6287. punchsound1:Play()
  6288. for i = 0, 0.6, 0.1 do
  6289. swait()
  6290. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6291. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6292. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6293. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6294. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6295. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6296. end
  6297. for i = 0, 0.6, 0.1 do
  6298. swait()
  6299. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6300. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6301. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6302. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6303. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6304. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6305. end
  6306. for i = 0, 0.5, 0.1 do
  6307. swait()
  6308. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6309. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6310. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6311. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6312. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6313. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6314. end
  6315. punchsound1:Play()
  6316. for i = 0, 0.5, 0.1 do
  6317. swait()
  6318. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6319. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6320. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6321. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6322. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6323. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6324. end
  6325. punchsound1:Play()
  6326. for i = 0, 0.6, 0.1 do
  6327. swait()
  6328. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6329. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6330. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6331. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6332. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6333. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6334. end
  6335. for i = 0, 0.6, 0.1 do
  6336. swait()
  6337. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6338. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6339. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6340. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6341. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6342. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6343. end
  6344. punchsound1:Play()
  6345. for i = 0, 1, 0.1 do
  6346. swait()
  6347. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6348. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6349. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6350. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6351. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6352. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6353. end
  6354. for i = 0, 0.5, 0.1 do
  6355. swait()
  6356. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6357. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6358. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6359. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6360. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6361. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6362. end
  6363. punchsound1:Play()
  6364. for i = 0, 0.6, 0.1 do
  6365. swait()
  6366. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6367. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6368. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6369. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6370. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6371. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6372. end
  6373. for i = 0, 0.6, 0.1 do
  6374. swait()
  6375. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6376. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6377. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6378. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6379. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6380. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6381. end
  6382. for i = 0, 0.5, 0.1 do
  6383. swait()
  6384. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6385. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6386. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6387. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6388. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6389. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6390. end
  6391. punchsound1:Play()
  6392. for i = 0, 0.5, 0.1 do
  6393. swait()
  6394. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6395. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6396. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6397. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6398. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6399. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6400. end
  6401. punchsound1:Play()
  6402. for i = 0, 0.6, 0.1 do
  6403. swait()
  6404. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6405. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6406. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6407. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6408. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6409. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6410. end
  6411. for i = 0, 0.6, 0.1 do
  6412. swait()
  6413. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6414. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6415. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6416. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6417. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6418. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6419. end
  6420. for i = 0, 0.5, 0.1 do
  6421. swait()
  6422. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6423. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6424. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6425. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6426. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6427. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6428. end
  6429. punchsound1:Play()
  6430. for i = 0, 0.5, 0.1 do
  6431. swait()
  6432. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6433. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6434. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6436. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6437. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6438. end
  6439. punchsound1:Play()
  6440. for i = 0, 0.6, 0.1 do
  6441. swait()
  6442. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6443. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6444. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6445. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6446. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6447. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6448. end
  6449. for i = 0, 0.6, 0.1 do
  6450. swait()
  6451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6452. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6453. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6454. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6455. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6456. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6457. end
  6458. for i = 0, 0.5, 0.1 do
  6459. swait()
  6460. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6461. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6462. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6463. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6464. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6465. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6466. end
  6467. punchsound1:Play()
  6468. for i = 0, 0.5, 0.1 do
  6469. swait()
  6470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6471. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6472. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6473. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6474. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6475. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6476. end
  6477. punchsound1:Play()
  6478. for i = 0, 0.6, 0.1 do
  6479. swait()
  6480. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6481. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6482. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6483. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6484. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6485. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6486. end
  6487. for i = 0, 0.6, 0.1 do
  6488. swait()
  6489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6490. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6491. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6492. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6493. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6494. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6495. end
  6496. for i = 0, 0.5, 0.1 do
  6497. swait()
  6498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6499. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6500. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6501. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6502. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6503. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6504. end
  6505. punchsound1:Play()
  6506. for i = 0, 0.5, 0.1 do
  6507. swait()
  6508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6509. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6510. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6511. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6512. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6513. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6514. end
  6515. punchsound1:Play()
  6516. for i = 0, 0.6, 0.1 do
  6517. swait()
  6518. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6519. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6520. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6521. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6522. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6523. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6524. end
  6525. for i = 0, 0.6, 0.1 do
  6526. swait()
  6527. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6528. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6529. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6530. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6531. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6532. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6533. end
  6534. punchsound1:Play()
  6535. for i = 0, 1, 0.1 do
  6536. swait()
  6537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6539. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6540. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6541. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6542. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6543. end
  6544. for i = 0, 0.5, 0.1 do
  6545. swait()
  6546. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6547. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6548. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6549. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6550. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6551. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6552. end
  6553. punchsound1:Play()
  6554. for i = 0, 0.6, 0.1 do
  6555. swait()
  6556. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6557. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6558. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6559. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6560. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6561. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6562. end
  6563. for i = 0, 0.6, 0.1 do
  6564. swait()
  6565. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6566. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6567. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6568. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6569. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6570. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6571. end
  6572. for i = 0, 0.5, 0.1 do
  6573. swait()
  6574. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6575. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6576. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6577. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6578. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6579. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6580. end
  6581. punchsound1:Play()
  6582. for i = 0, 0.3, 0.1 do
  6583. swait()
  6584. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6585. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6586. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6587. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6588. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6589. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6590. end
  6591. punchsound1:Play()
  6592. for i = 0, 0.3, 0.1 do
  6593. swait()
  6594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6595. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6596. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6597. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6598. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6599. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6600. end
  6601. for i = 0, 0.3, 0.1 do
  6602. swait()
  6603. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6604. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6605. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6606. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6607. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6608. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6609. end
  6610. for i = 0, 0.3, 0.1 do
  6611. swait()
  6612. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6613. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6614. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6615. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6616. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6617. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6618. end
  6619. punchsound1:Play()
  6620. for i = 0, 0.3, 0.1 do
  6621. swait()
  6622. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6623. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6624. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6625. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6626. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6627. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6628. end
  6629. punchsound1:Play()
  6630. for i = 0, 0.3, 0.1 do
  6631. swait()
  6632. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6633. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6634. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6635. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6636. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6637. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6638. end
  6639. for i = 0, 0.3, 0.1 do
  6640. swait()
  6641. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6642. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6643. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6644. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6645. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6646. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6647. end
  6648. for i = 0, 0.3, 0.1 do
  6649. swait()
  6650. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6651. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6652. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6653. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6654. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6655. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6656. end
  6657. punchsound1:Play()
  6658. for i = 0, 0.3, 0.1 do
  6659. swait()
  6660. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6661. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6662. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6663. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6664. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6665. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6666. end
  6667. punchsound1:Play()
  6668. for i = 0, 0.3, 0.1 do
  6669. swait()
  6670. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6671. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6672. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6673. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6674. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6675. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6676. end
  6677. for i = 0, 0.1, 0.1 do
  6678. swait()
  6679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6681. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6684. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6685. end
  6686. for i = 0, 0.1, 0.1 do
  6687. swait()
  6688. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6689. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6690. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6691. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6692. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6693. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6694. end
  6695. punchsound1:Play()
  6696. for i = 0, 0.1, 0.1 do
  6697. swait()
  6698. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6699. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6700. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6701. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6702. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6703. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6704. end
  6705. punchsound1:Play()
  6706. for i = 0, 0.1, 0.1 do
  6707. swait()
  6708. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6709. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6710. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6711. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6712. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6713. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6714. end
  6715. for i = 0, 0.1, 0.1 do
  6716. swait()
  6717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6718. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6719. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6720. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6721. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6722. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6723. end
  6724. punchsound1:Play()
  6725. for i = 0, 0.4, 0.1 do
  6726. swait()
  6727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6729. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6730. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6731. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6732. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6733. end
  6734. for i,v in pairs(to.Parent:GetChildren()) do
  6735. if v:IsA("Humanoid") then
  6736. v.Health = v.Health - 20
  6737.  
  6738. v.PlatformStand = true
  6739. end
  6740. end
  6741. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  6742. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  6743. Zanzoken = Instance.new("Part",char)
  6744. Zanzoken.Anchored = true
  6745. Zanzoken.Position = v3(999,999,999)
  6746. Zanzoken.CFrame = Torso.CFrame
  6747. game.Debris:AddItem(Zanzoken,0.5)
  6748. Zanzoken.Transparency = 1
  6749. Zano:Play()
  6750. wait()
  6751. idk = Instance.new("BillboardGui",Zanzoken)
  6752. idk.Size = UDim2.new(10,0,15,0)
  6753. idk.AlwaysOnTop = false
  6754. idk1 = Instance.new("ImageLabel",idk)
  6755. idk1.BackgroundTransparency = 1
  6756. idk.ExtentsOffset = v3(0,0,0)
  6757. idk1.ImageTransparency = 0
  6758. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6759. idk1.Size = UDim2.new(2,0,1,0)
  6760. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6761. idk1.Image = "rbxassetid://319554883"
  6762. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6763. wait()
  6764. Zanzoken = Instance.new("Part",char)
  6765. Zanzoken.Anchored = true
  6766. Zanzoken.Position = v3(999,999,999)
  6767. Zanzoken.CFrame = Torso.CFrame
  6768. game.Debris:AddItem(Zanzoken,0.5)
  6769. Zanzoken.Transparency = 1
  6770. wait()
  6771. idk = Instance.new("BillboardGui",Zanzoken)
  6772. idk.Size = UDim2.new(20,0,20,0)
  6773. idk.AlwaysOnTop = false
  6774. idk1 = Instance.new("ImageLabel",idk)
  6775. idk1.BackgroundTransparency = 1
  6776. idk.ExtentsOffset = v3(0,0,0)
  6777. idk1.ImageTransparency = 0
  6778. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6779. idk1.Size = UDim2.new(2,0,1,0)
  6780. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6781. idk1.Image = "rbxassetid://319554883"
  6782. punchsound1:Play()
  6783. for i = 0, 6, 0.1 do
  6784. swait()
  6785. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6786. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6787. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6788. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6789. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6790. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6791. end
  6792. for i = 0, 0.6, 0.1 do
  6793. swait()
  6794. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6795. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6796. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6797. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6798. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6799. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6800. end
  6801. for i = 0, 0.6, 0.1 do
  6802. swait()
  6803. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6804. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6805. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6806. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6807. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6808. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6809. end
  6810. punchsound1:Play()
  6811. for i = 0, 1, 0.1 do
  6812. swait()
  6813. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6814. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6815. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6816. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6817. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6818. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6819. end
  6820. for i = 0, 0.6, 0.1 do
  6821. swait()
  6822. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6823. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6824. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6825. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6826. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6827. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6828. end
  6829. for i = 0, 0.6, 0.1 do
  6830. swait()
  6831. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6832. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6833. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6834. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6835. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6836. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6837. end
  6838. punchsound1:Play()
  6839. for i = 0, 1, 0.1 do
  6840. swait()
  6841. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6842. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6843. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6844. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6845. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6846. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6847. end
  6848. for i = 0, 0.6, 0.1 do
  6849. swait()
  6850. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6851. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6852. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6853. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6854. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6855. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6856. end
  6857. for i = 0, 0.6, 0.1 do
  6858. swait()
  6859. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6860. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6861. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6862. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6863. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6864. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6865. end
  6866. punchsound1:Play()
  6867. for i = 0, 1, 0.1 do
  6868. swait()
  6869. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6870. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6871. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6872. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6873. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6874. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6875. end
  6876. for i = 0, 0.6, 0.1 do
  6877. swait()
  6878. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6879. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6880. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6881. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6882. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6883. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6884. end
  6885. for i = 0, 0.6, 0.1 do
  6886. swait()
  6887. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6888. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6889. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6890. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6891. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6892. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6893. end
  6894. punchsound1:Play()
  6895. for i = 0, 1, 0.1 do
  6896. swait()
  6897. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6898. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6899. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6900. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6901. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6902. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6903. end
  6904. for i = 0, 0.6, 0.1 do
  6905. swait()
  6906. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6907. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6908. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6909. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6910. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6911. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6912. end
  6913. for i = 0, 0.6, 0.1 do
  6914. swait()
  6915. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6916. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6917. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6918. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6919. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6920. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6921. end
  6922. punchsound1:Play()
  6923. for i = 0, 1, 0.1 do
  6924. swait()
  6925. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6926. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6927. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6928. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6929. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6930. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6931. end
  6932. for i = 0, 0.6, 0.1 do
  6933. swait()
  6934. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6935. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6936. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6937. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6938. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6939. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6940. end
  6941. for i = 0, 0.6, 0.1 do
  6942. swait()
  6943. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6944. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6945. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6946. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6947. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6948. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6949. end
  6950. punchsound1:Play()
  6951. for i = 0, 1, 0.1 do
  6952. swait()
  6953. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6954. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6955. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6956. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6957. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6958. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6959. end
  6960.  
  6961.  
  6962.  
  6963. for i,v in pairs(to.Parent:GetChildren()) do
  6964. if v:IsA("Humanoid") then
  6965. v.Health = v.Health - 20
  6966.  
  6967. v.PlatformStand = true
  6968. end
  6969. end
  6970. StrongPunch:Play()
  6971. for i = 0, 1, 0.1 do
  6972. swait()
  6973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6975. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6976. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6977. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6978. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6979. end
  6980. for i = 0, 1, 0.1 do
  6981. swait()
  6982. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6983. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6984. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6985. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6986. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6987. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6988. end
  6989. for i,v in pairs(to.Parent:GetChildren()) do
  6990. if v:IsA("Humanoid") then
  6991. v.Health = v.Health - 5
  6992.  
  6993. v.PlatformStand = true
  6994. end
  6995. end
  6996. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  6997. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  6998. Zanzoken = Instance.new("Part",char)
  6999. Zanzoken.Anchored = true
  7000. Zanzoken.Position = v3(999,999,999)
  7001. Zanzoken.CFrame = Torso.CFrame
  7002. game.Debris:AddItem(Zanzoken,0.5)
  7003. Zanzoken.Transparency = 1
  7004. Zano:Play()
  7005. wait()
  7006. idk = Instance.new("BillboardGui",Zanzoken)
  7007. idk.Size = UDim2.new(10,0,15,0)
  7008. idk.AlwaysOnTop = false
  7009. idk1 = Instance.new("ImageLabel",idk)
  7010. idk1.BackgroundTransparency = 1
  7011. idk.ExtentsOffset = v3(0,0,0)
  7012. idk1.ImageTransparency = 0
  7013. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7014. idk1.Size = UDim2.new(2,0,1,0)
  7015. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7016. idk1.Image = "rbxassetid://319554883"
  7017. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7018. wait()
  7019. Zanzoken = Instance.new("Part",char)
  7020. Zanzoken.Anchored = true
  7021. Zanzoken.Position = v3(999,999,999)
  7022. Zanzoken.CFrame = Torso.CFrame
  7023. game.Debris:AddItem(Zanzoken,0.5)
  7024. Zanzoken.Transparency = 1
  7025. wait()
  7026. idk = Instance.new("BillboardGui",Zanzoken)
  7027. idk.Size = UDim2.new(20,0,20,0)
  7028. idk.AlwaysOnTop = false
  7029. idk1 = Instance.new("ImageLabel",idk)
  7030. idk1.BackgroundTransparency = 1
  7031. idk.ExtentsOffset = v3(0,0,0)
  7032. idk1.ImageTransparency = 0
  7033. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7034. idk1.Size = UDim2.new(2,0,1,0)
  7035. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7036. idk1.Image = "rbxassetid://319554883"
  7037. for i = 0, 1, 0.1 do
  7038. swait()
  7039. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7040. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7041. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7042. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7043. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7044. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7045. end
  7046. punchsound1:Play()
  7047. for i = 0, 1, 0.1 do
  7048. swait()
  7049. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7050. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7051. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7052. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7053. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7054. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7055. end
  7056. punchsound1:Play()
  7057. for i = 0, 1, 0.1 do
  7058. swait()
  7059. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7060. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7061. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7062. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7063. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7064. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7065. end
  7066. for i = 0, 1, 0.1 do
  7067. swait()
  7068. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7069. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7070. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7071. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7072. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7073. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7074. end
  7075. for i = 0, 1, 0.1 do
  7076. swait()
  7077. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7078. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7079. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7080. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7081. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7082. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7083. end
  7084. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  7085. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  7086. Zanzoken = Instance.new("Part",char)
  7087. Zanzoken.Anchored = true
  7088. Zanzoken.Position = v3(999,999,999)
  7089. Zanzoken.CFrame = Torso.CFrame
  7090. game.Debris:AddItem(Zanzoken,0.5)
  7091. Zanzoken.Transparency = 1
  7092. Zano:Play()
  7093. wait()
  7094. idk = Instance.new("BillboardGui",Zanzoken)
  7095. idk.Size = UDim2.new(10,0,15,0)
  7096. idk.AlwaysOnTop = false
  7097. idk1 = Instance.new("ImageLabel",idk)
  7098. idk1.BackgroundTransparency = 1
  7099. idk.ExtentsOffset = v3(0,0,0)
  7100. idk1.ImageTransparency = 0
  7101. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7102. idk1.Size = UDim2.new(2,0,1,0)
  7103. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7104. idk1.Image = "rbxassetid://319554883"
  7105. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7106. wait()
  7107. Zanzoken = Instance.new("Part",char)
  7108. Zanzoken.Anchored = true
  7109. Zanzoken.Position = v3(999,999,999)
  7110. Zanzoken.CFrame = Torso.CFrame
  7111. game.Debris:AddItem(Zanzoken,0.5)
  7112. Zanzoken.Transparency = 1
  7113. wait()
  7114. idk = Instance.new("BillboardGui",Zanzoken)
  7115. idk.Size = UDim2.new(20,0,20,0)
  7116. idk.AlwaysOnTop = false
  7117. idk1 = Instance.new("ImageLabel",idk)
  7118. idk1.BackgroundTransparency = 1
  7119. idk.ExtentsOffset = v3(0,0,0)
  7120. idk1.ImageTransparency = 0
  7121. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7122. idk1.Size = UDim2.new(2,0,1,0)
  7123. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7124. idk1.Image = "rbxassetid://319554883"
  7125. StrongPunch:Play()
  7126. Break:Play()
  7127.  
  7128. for i = 0, 6, 0.1 do
  7129. swait()
  7130. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7131. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7132. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7133. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7134. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7135. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7136. end
  7137. StrongPunch1:Play()
  7138. for i = 0, 6, 0.1 do
  7139. swait()
  7140. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7141. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7142. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7143. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7144. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7145. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7146. end
  7147. StrongPunch2:Play()
  7148. for i = 0, 7, 0.1 do
  7149. swait()
  7150. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7151. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7152. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7153. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7154. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7155. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7156. end
  7157. for i = 0, 1, 0.1 do
  7158. swait()
  7159. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7160. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7161. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7162. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7163. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7164. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7165. end
  7166. punchsound1:Play()
  7167. for i = 0, 1, 0.1 do
  7168. swait()
  7169. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7170. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7171. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7172. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7173. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7174. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7175. end
  7176. punchsound1:Play()
  7177. for i = 0, 1, 0.1 do
  7178. swait()
  7179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7181. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7182. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7183. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7184. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7185. end
  7186. for i = 0, 1, 0.1 do
  7187. swait()
  7188. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7189. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7190. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7191. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7192. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7193. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7194. end
  7195. for i = 0, 1, 0.1 do
  7196. swait()
  7197. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7198. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7199. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7200. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7201. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7202. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7203. end
  7204. punchsound1:Play()
  7205. for i = 0, 0.5, 0.1 do
  7206. swait()
  7207. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7208. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7209. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7210. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7211. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7212. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7213. end
  7214. punchsound1:Play()
  7215. for i = 0, 0.5, 0.1 do
  7216. swait()
  7217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7218. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7219. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7220. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7221. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7222. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7223. end
  7224. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  7225. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  7226. Zanzoken = Instance.new("Part",char)
  7227. Zanzoken.Anchored = true
  7228. Zanzoken.Position = v3(999,999,999)
  7229. Zanzoken.CFrame = Torso.CFrame
  7230. game.Debris:AddItem(Zanzoken,0.5)
  7231. Zanzoken.Transparency = 1
  7232. Zano:Play()
  7233. wait()
  7234. idk = Instance.new("BillboardGui",Zanzoken)
  7235. idk.Size = UDim2.new(10,0,15,0)
  7236. idk.AlwaysOnTop = false
  7237. idk1 = Instance.new("ImageLabel",idk)
  7238. idk1.BackgroundTransparency = 1
  7239. idk.ExtentsOffset = v3(0,0,0)
  7240. idk1.ImageTransparency = 0
  7241. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7242. idk1.Size = UDim2.new(2,0,1,0)
  7243. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7244. idk1.Image = "rbxassetid://319554883"
  7245. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7246. wait()
  7247. Zanzoken = Instance.new("Part",char)
  7248. Zanzoken.Anchored = true
  7249. Zanzoken.Position = v3(999,999,999)
  7250. Zanzoken.CFrame = Torso.CFrame
  7251. game.Debris:AddItem(Zanzoken,0.5)
  7252. Zanzoken.Transparency = 1
  7253. wait()
  7254. idk = Instance.new("BillboardGui",Zanzoken)
  7255. idk.Size = UDim2.new(20,0,20,0)
  7256. idk.AlwaysOnTop = false
  7257. idk1 = Instance.new("ImageLabel",idk)
  7258. idk1.BackgroundTransparency = 1
  7259. idk.ExtentsOffset = v3(0,0,0)
  7260. idk1.ImageTransparency = 0
  7261. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7262. idk1.Size = UDim2.new(2,0,1,0)
  7263. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7264. idk1.Image = "rbxassetid://319554883"
  7265. for i = 0, 0.4, 0.1 do
  7266. swait()
  7267. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7268. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7269. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7270. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7271. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7272. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7273. end
  7274. punchsound1:Play()
  7275. for i = 0, 0.4, 0.1 do
  7276. swait()
  7277. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7278. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7279. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7280. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7281. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7282. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7283. end
  7284. for i = 0, 0.4, 0.1 do
  7285. swait()
  7286. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7287. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7288. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7289. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7290. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7291. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7292. end
  7293. punchsound1:Play()
  7294. for i = 0, 0.4, 0.1 do
  7295. swait()
  7296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7297. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7298. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7299. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7300. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7301. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7302. end
  7303. for i = 0, 0.4, 0.1 do
  7304. swait()
  7305. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7306. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7307. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7308. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7309. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7310. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7311. end
  7312. punchsound1:Play()
  7313. for i = 0, 0.4, 0.1 do
  7314. swait()
  7315. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7316. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7317. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7318. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7319. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7320. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7321. end
  7322. for i = 0, 0.4, 0.1 do
  7323. swait()
  7324. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7325. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7326. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7327. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7328. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7329. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7330. end
  7331. punchsound1:Play()
  7332. for i = 0, 0.4, 0.1 do
  7333. swait()
  7334. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7335. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7336. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7337. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7338. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7339. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7340. end
  7341. for i = 0, 0.4, 0.1 do
  7342. swait()
  7343. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7344. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7345. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7346. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7347. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7348. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7349. end
  7350. punchsound1:Play()
  7351. for i = 0, 0.4, 0.1 do
  7352. swait()
  7353. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7354. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7355. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7356. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7357. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7358. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7359. end
  7360. for i = 0, 0.4, 0.1 do
  7361. swait()
  7362. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7363. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7364. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7365. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7366. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7367. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7368. end
  7369. punchsound1:Play()
  7370. for i = 0, 0.4, 0.1 do
  7371. swait()
  7372. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7373. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7374. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7375. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7376. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7377. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7378. end
  7379. for i = 0, 0.4, 0.1 do
  7380. swait()
  7381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7382. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7383. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7384. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7385. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7386. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7387. end
  7388. punchsound1:Play()
  7389. for i = 0, 0.4, 0.1 do
  7390. swait()
  7391. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7392. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7393. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7394. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7395. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7396. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7397. end
  7398. punchsound1:Play()
  7399. local pie222 = Instance.new("ParticleEmitter")
  7400. pie222.Parent = LeftArm
  7401. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7402. pie222.LightEmission = 1
  7403. pie222.Size = NumberSequence.new(3)
  7404. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  7405. pie222.Transparency = NumberSequence.new(0.6,1)
  7406. pie222.EmissionDirection = "Top"
  7407. pie222.Enabled = true
  7408. pie222.Lifetime = NumberRange.new(1)
  7409. pie222.Rotation = NumberRange.new(-320, 320)
  7410. pie222.Rate = 404
  7411. pie222.Speed = NumberRange.new(0)
  7412. pie222.LockedToPart = false
  7413. pie222.VelocitySpread = 2
  7414. for i = 0, 2, 0.1 do
  7415. swait()
  7416. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7417. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7418. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7419. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7420. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7421. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7422. end
  7423. wait(2)
  7424. bigbangattack2()
  7425. pie222:Destroy()
  7426.  
  7427. for i,v in pairs(to.Parent:GetChildren()) do
  7428. if v:IsA("Humanoid") then
  7429. v.Health = v.Health - math.huge
  7430.  
  7431. v.PlatformStand = true
  7432. end
  7433. end
  7434.  
  7435. hit1 = false
  7436.  
  7437. hit2 = true
  7438. for i,v in pairs(to.Parent:GetChildren()) do
  7439. if v:IsA("Humanoid") then
  7440. v.Health = v.Health - 10
  7441.  
  7442. v.PlatformStand = true
  7443. end
  7444. end
  7445. hit2 = false
  7446.  
  7447. hit3 = true
  7448. hit4 = true
  7449.  
  7450.  
  7451.  
  7452.  
  7453. coroutine.wrap(function()
  7454. for i=1,2 do
  7455. wait()
  7456.  
  7457.  
  7458.  
  7459.  
  7460.  
  7461. for i,v in pairs(to.Parent:GetChildren()) do
  7462. if v:IsA("Humanoid") then
  7463. v.Health = v.Health - 2
  7464.  
  7465. v.PlatformStand = true
  7466. end
  7467. end
  7468. end
  7469.  
  7470.  
  7471. wait(3)
  7472. end)()
  7473.  
  7474.  
  7475.  
  7476.  
  7477.  
  7478.  
  7479.  
  7480.  
  7481.  
  7482.  
  7483.  
  7484.  
  7485.  
  7486.  
  7487. for i,v in pairs(to.Parent:GetChildren()) do
  7488. if v:IsA("Humanoid") then
  7489. v.Health = v.Health - 10
  7490.  
  7491. v.PlatformStand = true
  7492. end
  7493. end
  7494.  
  7495.  
  7496.  
  7497. hitground = new("Part",char)
  7498. hitground.Size = Vector3.new(5,5,5)
  7499. hitground.Name = "Ground"
  7500. hitground.Transparency = 1
  7501. hitground.CanCollide = false
  7502. game.Debris:AddItem(hitground,2)
  7503. hitground.Position = Vector3.new(999,999,999)
  7504. hitgroundweld = new("Weld",hitground)
  7505. hitgroundweld.Part0 = to
  7506. hitgroundweld.Part1 = hitground
  7507. hitground.Touched:connect(function(hit2)
  7508. if hit2.Size.x > 150 then
  7509. hitground:Destroy()
  7510. ad = new("Part",char)
  7511. ad.Name = "NewPart"
  7512. ad.Size = Vector3.new(30,0.1,30)
  7513. ad.CanCollide = false
  7514. ad.Anchored = true
  7515. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7516. ad.Transparency = 1
  7517. aad = new("Decal",ad)
  7518.  
  7519. aad.Face = "Top"
  7520. aad.Transparency = 1
  7521. aad.Transparency = 0
  7522. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7523. smoke = new("Part",to)
  7524. smokemesh = new("SpecialMesh",smoke)
  7525. smokemesh.MeshId = "rbxassetid://928329648"
  7526. smoke.BrickColor = hit2.BrickColor
  7527. smoke.Anchored = true
  7528. smoke.Position = hitground.Position
  7529. GroundImpact:Play()
  7530. for i = 1,20 do
  7531. wait()
  7532. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7533. smoke.Transparency = smoke.Transparency + 1/20
  7534. end
  7535. smoke:Destroy()
  7536. wait(0.5)
  7537.  
  7538. for i = 1,20 do
  7539. wait(0.1)
  7540. aad.Transparency = aad.Transparency + 1/20
  7541. end
  7542. end
  7543. end)
  7544. ys = Instance.new("BodyVelocity",to)
  7545. ys.Name = "GO"
  7546.  
  7547. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7548.  
  7549. ys.Velocity = v3(0,-90,0)
  7550.  
  7551. wait(1)
  7552. ys:Destroy()
  7553.  
  7554.  
  7555.  
  7556. hit3 = false
  7557. hit4 = false
  7558.  
  7559.  
  7560. hit1 = false
  7561. hit2 = false
  7562. hit3 = false
  7563. hit4 = false
  7564. idle = true
  7565. RootPart.Anchored = false
  7566. end
  7567. end)
  7568. end
  7569.  
  7570. function Combo3()
  7571. getplayer = new("Part",char)
  7572. getplayer.Position = Vector3.new(999,999,999)
  7573. getplayer.Transparency = 1
  7574. getplayer.Size = v3(3,3,3)
  7575. getplayer.CanCollide = false
  7576. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7577. getplayer.Name = "GetPlayer"
  7578.  
  7579. game.Debris:AddItem(getplayer,0.5)
  7580.  
  7581. getplayer.Touched:connect(function(hit)
  7582. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7583. getplayer:Destroy()
  7584. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7585. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7586. to.Anchored = true
  7587. RootPart.Anchored = true
  7588. idle = false
  7589.  
  7590.  
  7591. punchsound1:Play()
  7592. hit1 = true
  7593. for i = 0, 1, 0.1 do
  7594. swait()
  7595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7596. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7597. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7598. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7599. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7600. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7601. end
  7602. punchsound1:Play()
  7603. for i = 0, 1, 0.1 do
  7604. swait()
  7605. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7606. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7607. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7608. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7609. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7610. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7611. end
  7612. punchsound1:Play()
  7613. for i = 0, 1, 0.1 do
  7614. swait()
  7615. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7616. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7617. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7618. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7619. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7620. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7621. end
  7622. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  7623. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  7624. Zanzoken = Instance.new("Part",char)
  7625. Zanzoken.Anchored = true
  7626. Zanzoken.Position = v3(999,999,999)
  7627. Zanzoken.CFrame = Torso.CFrame
  7628. game.Debris:AddItem(Zanzoken,0.5)
  7629. Zanzoken.Transparency = 1
  7630. Zano:Play()
  7631. wait()
  7632. idk = Instance.new("BillboardGui",Zanzoken)
  7633. idk.Size = UDim2.new(10,0,15,0)
  7634. idk.AlwaysOnTop = false
  7635. idk1 = Instance.new("ImageLabel",idk)
  7636. idk1.BackgroundTransparency = 1
  7637. idk.ExtentsOffset = v3(0,0,0)
  7638. idk1.ImageTransparency = 0
  7639. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7640. idk1.Size = UDim2.new(2,0,1,0)
  7641. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7642. idk1.Image = "rbxassetid://319554883"
  7643. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7644. wait()
  7645. Zanzoken = Instance.new("Part",char)
  7646. Zanzoken.Anchored = true
  7647. Zanzoken.Position = v3(999,999,999)
  7648. Zanzoken.CFrame = Torso.CFrame
  7649. game.Debris:AddItem(Zanzoken,0.5)
  7650. Zanzoken.Transparency = 1
  7651. wait()
  7652. idk = Instance.new("BillboardGui",Zanzoken)
  7653. idk.Size = UDim2.new(20,0,20,0)
  7654. idk.AlwaysOnTop = false
  7655. idk1 = Instance.new("ImageLabel",idk)
  7656. idk1.BackgroundTransparency = 1
  7657. idk.ExtentsOffset = v3(0,0,0)
  7658. idk1.ImageTransparency = 0
  7659. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7660. idk1.Size = UDim2.new(2,0,1,0)
  7661. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7662. idk1.Image = "rbxassetid://319554883"
  7663. for i = 0, 1, 0.1 do
  7664. swait()
  7665. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7666. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7667. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7668. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7669. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7670. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7671. end
  7672. punchsound1:Play()
  7673. for i = 0, 1, 0.1 do
  7674. swait()
  7675. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7676. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7677. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7678. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7679. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7680. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7681. end
  7682. punchsound1:Play()
  7683. for i = 0, 1, 0.1 do
  7684. swait()
  7685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7686. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7687. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7688. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7689. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7690. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7691. end
  7692. for i = 0, 1, 0.1 do
  7693. swait()
  7694. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7695. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7696. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7697. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7698. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7699. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7700. end
  7701. punchsound1:Play()
  7702. for i = 0, 1, 0.1 do
  7703. swait()
  7704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7705. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7706. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7707. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7708. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7709. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7710. end
  7711. punchsound1:Play()
  7712. for i = 0, 1, 0.1 do
  7713. swait()
  7714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7715. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7716. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7717. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7718. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7719. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7720. end
  7721. for i = 0, 1, 0.1 do
  7722. swait()
  7723. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7724. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7725. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7726. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7727. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7728. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7729. end
  7730. punchsound1:Play()
  7731. for i = 0, 1, 0.1 do
  7732. swait()
  7733. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7734. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7735. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7736. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7737. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7738. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7739. end
  7740. punchsound1:Play()
  7741. for i,v in pairs(to.Parent:GetChildren()) do
  7742. if v:IsA("Humanoid") then
  7743. v.Health = v.Health - 10
  7744.  
  7745. v.PlatformStand = true
  7746. end
  7747. end
  7748. for i = 0, 1, 0.1 do
  7749. swait()
  7750. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7751. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7752. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7753. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7754. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7755. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7756. end
  7757.  
  7758. for i = 0, 1, 0.1 do
  7759. swait()
  7760. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7761. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7762. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7763. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7764. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7765. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7766. end
  7767. punchsound1:Play()
  7768. for i = 0, 1, 0.1 do
  7769. swait()
  7770. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7771. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7772. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7773. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7774. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7775. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7776. end
  7777. for i,v in pairs(to.Parent:GetChildren()) do
  7778. if v:IsA("Humanoid") then
  7779. v.Health = v.Health - 3
  7780.  
  7781. v.PlatformStand = true
  7782. end
  7783. end
  7784. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  7785. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  7786. Zanzoken = Instance.new("Part",char)
  7787. Zanzoken.Anchored = true
  7788. Zanzoken.Position = v3(999,999,999)
  7789. Zanzoken.CFrame = Torso.CFrame
  7790. game.Debris:AddItem(Zanzoken,0.5)
  7791. Zanzoken.Transparency = 1
  7792. Zano:Play()
  7793. wait()
  7794. idk = Instance.new("BillboardGui",Zanzoken)
  7795. idk.Size = UDim2.new(10,0,15,0)
  7796. idk.AlwaysOnTop = false
  7797. idk1 = Instance.new("ImageLabel",idk)
  7798. idk1.BackgroundTransparency = 1
  7799. idk.ExtentsOffset = v3(0,0,0)
  7800. idk1.ImageTransparency = 0
  7801. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7802. idk1.Size = UDim2.new(2,0,1,0)
  7803. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7804. idk1.Image = "rbxassetid://319554883"
  7805. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7806. wait()
  7807. Zanzoken = Instance.new("Part",char)
  7808. Zanzoken.Anchored = true
  7809. Zanzoken.Position = v3(999,999,999)
  7810. Zanzoken.CFrame = Torso.CFrame
  7811. game.Debris:AddItem(Zanzoken,0.5)
  7812. Zanzoken.Transparency = 1
  7813. wait()
  7814. idk = Instance.new("BillboardGui",Zanzoken)
  7815. idk.Size = UDim2.new(20,0,20,0)
  7816. idk.AlwaysOnTop = false
  7817. idk1 = Instance.new("ImageLabel",idk)
  7818. idk1.BackgroundTransparency = 1
  7819. idk.ExtentsOffset = v3(0,0,0)
  7820. idk1.ImageTransparency = 0
  7821. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7822. idk1.Size = UDim2.new(2,0,1,0)
  7823. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7824. idk1.Image = "rbxassetid://319554883"
  7825. for i = 0, 1, 0.1 do
  7826. swait()
  7827. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7828. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7829. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7830. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7831. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7832. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7833. end
  7834. for i = 0, 1, 0.1 do
  7835. swait()
  7836. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7837. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7838. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7839. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7840. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7841. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7842. end
  7843. punchsound1:Play()
  7844. for i = 0, 1, 0.1 do
  7845. swait()
  7846. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7847. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7848. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7849. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7850. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7851. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7852. end
  7853. for i,v in pairs(to.Parent:GetChildren()) do
  7854. if v:IsA("Humanoid") then
  7855. v.Health = v.Health - 3
  7856.  
  7857. v.PlatformStand = true
  7858. end
  7859. end
  7860. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  7861. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  7862. Zanzoken = Instance.new("Part",char)
  7863. Zanzoken.Anchored = true
  7864. Zanzoken.Position = v3(999,999,999)
  7865. Zanzoken.CFrame = Torso.CFrame
  7866. game.Debris:AddItem(Zanzoken,0.5)
  7867. Zanzoken.Transparency = 1
  7868. Zano:Play()
  7869. wait()
  7870. idk = Instance.new("BillboardGui",Zanzoken)
  7871. idk.Size = UDim2.new(10,0,15,0)
  7872. idk.AlwaysOnTop = false
  7873. idk1 = Instance.new("ImageLabel",idk)
  7874. idk1.BackgroundTransparency = 1
  7875. idk.ExtentsOffset = v3(0,0,0)
  7876. idk1.ImageTransparency = 0
  7877. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7878. idk1.Size = UDim2.new(2,0,1,0)
  7879. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7880. idk1.Image = "rbxassetid://319554883"
  7881. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7882. wait()
  7883. Zanzoken = Instance.new("Part",char)
  7884. Zanzoken.Anchored = true
  7885. Zanzoken.Position = v3(999,999,999)
  7886. Zanzoken.CFrame = Torso.CFrame
  7887. game.Debris:AddItem(Zanzoken,0.5)
  7888. Zanzoken.Transparency = 1
  7889. wait()
  7890. idk = Instance.new("BillboardGui",Zanzoken)
  7891. idk.Size = UDim2.new(20,0,20,0)
  7892. idk.AlwaysOnTop = false
  7893. idk1 = Instance.new("ImageLabel",idk)
  7894. idk1.BackgroundTransparency = 1
  7895. idk.ExtentsOffset = v3(0,0,0)
  7896. idk1.ImageTransparency = 0
  7897. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7898. idk1.Size = UDim2.new(2,0,1,0)
  7899. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7900. idk1.Image = "rbxassetid://319554883"
  7901. punchsound1:Play()
  7902. for i = 0, 1, 0.1 do
  7903. swait()
  7904. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7905. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7906. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7907. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7908. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7909. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7910. end
  7911. punchsound1:Play()
  7912. for i = 0, 1, 0.1 do
  7913. swait()
  7914. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7915. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7916. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7917. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7918. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7919. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7920. end
  7921.  
  7922.  
  7923. for i,v in pairs(to.Parent:GetChildren()) do
  7924. if v:IsA("Humanoid") then
  7925. v.Health = v.Health - 20
  7926.  
  7927. v.PlatformStand = true
  7928. end
  7929. end
  7930. StrongPunch:Play()
  7931. for i = 0, 1, 0.1 do
  7932. swait()
  7933. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7934. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7935. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7936. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7937. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7938. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7939. end
  7940. for i = 0, 1, 0.1 do
  7941. swait()
  7942. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7943. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7944. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7945. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7946. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7947. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7948. end
  7949. for i,v in pairs(to.Parent:GetChildren()) do
  7950. if v:IsA("Humanoid") then
  7951. v.Health = v.Health - 3
  7952.  
  7953. v.PlatformStand = true
  7954. end
  7955. end
  7956. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7957. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7958. Zanzoken = Instance.new("Part",char)
  7959. Zanzoken.Anchored = true
  7960. Zanzoken.Position = v3(999,999,999)
  7961. Zanzoken.CFrame = Torso.CFrame
  7962. game.Debris:AddItem(Zanzoken,0.5)
  7963. Zanzoken.Transparency = 1
  7964. Zano:Play()
  7965. wait()
  7966. idk = Instance.new("BillboardGui",Zanzoken)
  7967. idk.Size = UDim2.new(10,0,15,0)
  7968. idk.AlwaysOnTop = false
  7969. idk1 = Instance.new("ImageLabel",idk)
  7970. idk1.BackgroundTransparency = 1
  7971. idk.ExtentsOffset = v3(0,0,0)
  7972. idk1.ImageTransparency = 0
  7973. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7974. idk1.Size = UDim2.new(2,0,1,0)
  7975. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7976. idk1.Image = "rbxassetid://319554883"
  7977. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7978. wait()
  7979. Zanzoken = Instance.new("Part",char)
  7980. Zanzoken.Anchored = true
  7981. Zanzoken.Position = v3(999,999,999)
  7982. Zanzoken.CFrame = Torso.CFrame
  7983. game.Debris:AddItem(Zanzoken,0.5)
  7984. Zanzoken.Transparency = 1
  7985. wait()
  7986. idk = Instance.new("BillboardGui",Zanzoken)
  7987. idk.Size = UDim2.new(20,0,20,0)
  7988. idk.AlwaysOnTop = false
  7989. idk1 = Instance.new("ImageLabel",idk)
  7990. idk1.BackgroundTransparency = 1
  7991. idk.ExtentsOffset = v3(0,0,0)
  7992. idk1.ImageTransparency = 0
  7993. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7994. idk1.Size = UDim2.new(2,0,1,0)
  7995. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7996. idk1.Image = "rbxassetid://319554883"
  7997. for i = 0, 1, 0.1 do
  7998. swait()
  7999. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8000. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8001. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8002. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8003. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8004. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8005. end
  8006. punchsound1:Play()
  8007. for i = 0, 1, 0.1 do
  8008. swait()
  8009. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8010. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8011. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8012. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8013. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8014. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8015. end
  8016. punchsound1:Play()
  8017. for i = 0, 1, 0.1 do
  8018. swait()
  8019. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8020. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8021. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8022. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8023. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8024. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8025. end
  8026. for i = 0, 1, 0.1 do
  8027. swait()
  8028. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8029. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8030. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8031. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8032. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8033. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8034. end
  8035. for i = 0, 1, 0.1 do
  8036. swait()
  8037. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8038. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8039. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8040. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8041. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8042. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8043. end
  8044. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  8045. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  8046. Zanzoken = Instance.new("Part",char)
  8047. Zanzoken.Anchored = true
  8048. Zanzoken.Position = v3(999,999,999)
  8049. Zanzoken.CFrame = Torso.CFrame
  8050. game.Debris:AddItem(Zanzoken,0.5)
  8051. Zanzoken.Transparency = 1
  8052. Zano:Play()
  8053. wait()
  8054. idk = Instance.new("BillboardGui",Zanzoken)
  8055. idk.Size = UDim2.new(10,0,15,0)
  8056. idk.AlwaysOnTop = false
  8057. idk1 = Instance.new("ImageLabel",idk)
  8058. idk1.BackgroundTransparency = 1
  8059. idk.ExtentsOffset = v3(0,0,0)
  8060. idk1.ImageTransparency = 0
  8061. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8062. idk1.Size = UDim2.new(2,0,1,0)
  8063. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8064. idk1.Image = "rbxassetid://319554883"
  8065. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8066. wait()
  8067. Zanzoken = Instance.new("Part",char)
  8068. Zanzoken.Anchored = true
  8069. Zanzoken.Position = v3(999,999,999)
  8070. Zanzoken.CFrame = Torso.CFrame
  8071. game.Debris:AddItem(Zanzoken,0.5)
  8072. Zanzoken.Transparency = 1
  8073. wait()
  8074. idk = Instance.new("BillboardGui",Zanzoken)
  8075. idk.Size = UDim2.new(20,0,20,0)
  8076. idk.AlwaysOnTop = false
  8077. idk1 = Instance.new("ImageLabel",idk)
  8078. idk1.BackgroundTransparency = 1
  8079. idk.ExtentsOffset = v3(0,0,0)
  8080. idk1.ImageTransparency = 0
  8081. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8082. idk1.Size = UDim2.new(2,0,1,0)
  8083. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8084. idk1.Image = "rbxassetid://319554883"
  8085. StrongPunch:Play()
  8086. Break:Play()
  8087. local Aura4 = Instance.new('ParticleEmitter')
  8088. Aura4.Name = "Aura"
  8089. Aura4.Texture = "rbxassetid://1046299182"
  8090. Aura4.Parent = Torso
  8091. Aura4.LightEmission = 1
  8092. Aura4.Transparency = NumberSequence.new(0.7,1)
  8093. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8094. Aura4.Size = NumberSequence.new(1,30)
  8095. Aura4.Rotation = NumberRange.new(-360,360)
  8096. Aura4.LockedToPart = true
  8097. Aura4.Lifetime = NumberRange.new(0.2)
  8098. Aura4.Rate = 100
  8099. Aura4.Speed = NumberRange.new(0)
  8100. Aura4.EmissionDirection = "Top"
  8101. for i = 0, 6, 0.1 do
  8102. swait()
  8103. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8104. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8105. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8106. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8107. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8108. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8109. end
  8110. Aura4:Destroy()
  8111. wait(0.1)
  8112. local Aura4 = Instance.new('ParticleEmitter')
  8113. Aura4.Name = "Aura"
  8114. Aura4.Texture = "rbxassetid://1046299182"
  8115. Aura4.Parent = Torso
  8116. Aura4.LightEmission = 1
  8117. Aura4.Transparency = NumberSequence.new(0.7,1)
  8118. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8119. Aura4.Size = NumberSequence.new(1,30)
  8120. Aura4.Rotation = NumberRange.new(-360,360)
  8121. Aura4.LockedToPart = true
  8122. Aura4.Lifetime = NumberRange.new(0.2)
  8123. Aura4.Rate = 100
  8124. Aura4.Speed = NumberRange.new(0)
  8125. Aura4.EmissionDirection = "Top"
  8126. StrongPunch1:Play()
  8127. Break:Play()
  8128. for i = 0, 6, 0.1 do
  8129. swait()
  8130. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8131. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8132. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8133. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8134. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8135. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8136. end
  8137. Aura4:Destroy()
  8138. StrongPunch2:Play()
  8139. Break:Play()
  8140. local Aura4 = Instance.new('ParticleEmitter')
  8141. Aura4.Name = "Aura"
  8142. Aura4.Texture = "rbxassetid://1046299182"
  8143. Aura4.Parent = Torso
  8144. Aura4.LightEmission = 1
  8145. Aura4.Transparency = NumberSequence.new(0.7,1)
  8146. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8147. Aura4.Size = NumberSequence.new(1,30)
  8148. Aura4.Rotation = NumberRange.new(-360,360)
  8149. Aura4.LockedToPart = true
  8150. Aura4.Lifetime = NumberRange.new(0.2)
  8151. Aura4.Rate = 100
  8152. Aura4.Speed = NumberRange.new(0)
  8153. Aura4.EmissionDirection = "Top"
  8154. for i = 0, 7, 0.1 do
  8155. swait()
  8156. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8157. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8158. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8159. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8160. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8161. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8162. end
  8163. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  8164. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  8165. Aura4:Destroy()
  8166. Zanzoken = Instance.new("Part",char)
  8167. Zanzoken.Anchored = true
  8168. Zanzoken.Position = v3(999,999,999)
  8169. Zanzoken.CFrame = Torso.CFrame
  8170. game.Debris:AddItem(Zanzoken,0.5)
  8171. Zanzoken.Transparency = 1
  8172. Zano:Play()
  8173. wait()
  8174. idk = Instance.new("BillboardGui",Zanzoken)
  8175. idk.Size = UDim2.new(10,0,15,0)
  8176. idk.AlwaysOnTop = false
  8177. idk1 = Instance.new("ImageLabel",idk)
  8178. idk1.BackgroundTransparency = 1
  8179. idk.ExtentsOffset = v3(0,0,0)
  8180. idk1.ImageTransparency = 0
  8181. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8182. idk1.Size = UDim2.new(2,0,1,0)
  8183. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8184. idk1.Image = "rbxassetid://319554883"
  8185. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8186. wait()
  8187. Zanzoken = Instance.new("Part",char)
  8188. Zanzoken.Anchored = true
  8189. Zanzoken.Position = v3(999,999,999)
  8190. Zanzoken.CFrame = Torso.CFrame
  8191. game.Debris:AddItem(Zanzoken,0.5)
  8192. Zanzoken.Transparency = 1
  8193. wait()
  8194. idk = Instance.new("BillboardGui",Zanzoken)
  8195. idk.Size = UDim2.new(20,0,20,0)
  8196. idk.AlwaysOnTop = false
  8197. idk1 = Instance.new("ImageLabel",idk)
  8198. idk1.BackgroundTransparency = 1
  8199. idk.ExtentsOffset = v3(0,0,0)
  8200. idk1.ImageTransparency = 0
  8201. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8202. idk1.Size = UDim2.new(2,0,1,0)
  8203. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8204. idk1.Image = "rbxassetid://319554883"
  8205. for i = 0, 1, 0.1 do
  8206. swait()
  8207. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8208. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8209. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8210. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8211. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8212. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8213. end
  8214. punchsound1:Play()
  8215. for i = 0, 1, 0.1 do
  8216. swait()
  8217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8218. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8219. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8220. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8221. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8222. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8223. end
  8224. punchsound1:Play()
  8225. for i = 0, 1, 0.1 do
  8226. swait()
  8227. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8228. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8229. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8230. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8231. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8232. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8233. end
  8234. for i = 0, 1, 0.1 do
  8235. swait()
  8236. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8237. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8238. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8239. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8240. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8241. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8242. end
  8243. for i = 0, 1, 0.1 do
  8244. swait()
  8245. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8246. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8247. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8248. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8249. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8250. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8251. end
  8252. punchsound1:Play()
  8253. for i = 0, 0.5, 0.1 do
  8254. swait()
  8255. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8256. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8257. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8258. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8259. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8260. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8261. end
  8262. punchsound1:Play()
  8263. for i = 0, 0.5, 0.1 do
  8264. swait()
  8265. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8266. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8267. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8268. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8269. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8270. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8271. end
  8272. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  8273. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  8274. Zanzoken = Instance.new("Part",char)
  8275. Zanzoken.Anchored = true
  8276. Zanzoken.Position = v3(999,999,999)
  8277. Zanzoken.CFrame = Torso.CFrame
  8278. game.Debris:AddItem(Zanzoken,0.5)
  8279. Zanzoken.Transparency = 1
  8280. Zano:Play()
  8281. wait()
  8282. idk = Instance.new("BillboardGui",Zanzoken)
  8283. idk.Size = UDim2.new(10,0,15,0)
  8284. idk.AlwaysOnTop = false
  8285. idk1 = Instance.new("ImageLabel",idk)
  8286. idk1.BackgroundTransparency = 1
  8287. idk.ExtentsOffset = v3(0,0,0)
  8288. idk1.ImageTransparency = 0
  8289. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8290. idk1.Size = UDim2.new(2,0,1,0)
  8291. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8292. idk1.Image = "rbxassetid://319554883"
  8293. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8294. wait()
  8295. Zanzoken = Instance.new("Part",char)
  8296. Zanzoken.Anchored = true
  8297. Zanzoken.Position = v3(999,999,999)
  8298. Zanzoken.CFrame = Torso.CFrame
  8299. game.Debris:AddItem(Zanzoken,0.5)
  8300. Zanzoken.Transparency = 1
  8301. wait()
  8302. idk = Instance.new("BillboardGui",Zanzoken)
  8303. idk.Size = UDim2.new(20,0,20,0)
  8304. idk.AlwaysOnTop = false
  8305. idk1 = Instance.new("ImageLabel",idk)
  8306. idk1.BackgroundTransparency = 1
  8307. idk.ExtentsOffset = v3(0,0,0)
  8308. idk1.ImageTransparency = 0
  8309. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8310. idk1.Size = UDim2.new(2,0,1,0)
  8311. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8312. idk1.Image = "rbxassetid://319554883"
  8313. for i = 0, 0.4, 0.1 do
  8314. swait()
  8315. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8316. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8317. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8318. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8319. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8320. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8321. end
  8322. punchsound1:Play()
  8323. for i = 0, 0.4, 0.1 do
  8324. swait()
  8325. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8326. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8327. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8328. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8329. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8330. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8331. end
  8332. punchsound1:Play()
  8333. for i = 0, 1, 0.1 do
  8334. swait()
  8335. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8336. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8337. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8338. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8339. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8340. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8341. end
  8342. for i,v in pairs(to.Parent:GetChildren()) do
  8343. if v:IsA("Humanoid") then
  8344. v.Health = v.Health - 8
  8345.  
  8346. v.PlatformStand = true
  8347. end
  8348. end
  8349.  
  8350. hit1 = false
  8351.  
  8352. punchsound1:Play()
  8353. hit2 = true
  8354. for i = 0, 1, 0.1 do
  8355. swait()
  8356. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8357. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8358. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8359. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8360. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8361. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8362. end
  8363. for i,v in pairs(to.Parent:GetChildren()) do
  8364. if v:IsA("Humanoid") then
  8365. v.Health = v.Health - 10
  8366.  
  8367. v.PlatformStand = true
  8368. end
  8369. end
  8370. hit2 = false
  8371.  
  8372. punchsound1:Play()
  8373. hit3 = true
  8374. hit4 = true
  8375.  
  8376.  
  8377. punchsound1:Play()
  8378.  
  8379.  
  8380. coroutine.wrap(function()
  8381. for i=1,2 do
  8382. wait()
  8383.  
  8384.  
  8385.  
  8386.  
  8387.  
  8388. for i,v in pairs(to.Parent:GetChildren()) do
  8389. if v:IsA("Humanoid") then
  8390. v.Health = v.Health - 30
  8391.  
  8392. v.PlatformStand = true
  8393. end
  8394. end
  8395. end
  8396.  
  8397.  
  8398. wait(3)
  8399. end)()
  8400.  
  8401.  
  8402.  
  8403. RootPart.Anchored = false
  8404.  
  8405.  
  8406.  
  8407.  
  8408.  
  8409. StrongPunch:Play()
  8410.  
  8411.  
  8412.  
  8413.  
  8414.  
  8415.  
  8416. for i,v in pairs(to.Parent:GetChildren()) do
  8417. if v:IsA("Humanoid") then
  8418. v.Health = v.Health - 20
  8419.  
  8420. v.PlatformStand = true
  8421. end
  8422. end
  8423.  
  8424. StrongPunch2:Play()
  8425.  
  8426.  
  8427. hitground = new("Part",char)
  8428. hitground.Size = Vector3.new(5,5,5)
  8429. hitground.Name = "Ground"
  8430. hitground.Transparency = 1
  8431. hitground.CanCollide = false
  8432. game.Debris:AddItem(hitground,2)
  8433. hitground.Position = Vector3.new(999,999,999)
  8434. hitgroundweld = new("Weld",hitground)
  8435. hitgroundweld.Part0 = to
  8436. hitgroundweld.Part1 = hitground
  8437. hitground.Touched:connect(function(hit2)
  8438. if hit2.Size.x > 150 then
  8439. hitground:Destroy()
  8440. ad = new("Part",char)
  8441. ad.Name = "NewPart"
  8442. ad.Size = Vector3.new(30,0.1,30)
  8443. ad.CanCollide = false
  8444. ad.Anchored = true
  8445. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8446. ad.Transparency = 1
  8447. aad = new("Decal",ad)
  8448.  
  8449. aad.Face = "Top"
  8450. aad.Transparency = 1
  8451. aad.Transparency = 0
  8452. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8453. smoke = new("Part",to)
  8454. smokemesh = new("SpecialMesh",smoke)
  8455. smokemesh.MeshId = "rbxassetid://928329648"
  8456. smoke.BrickColor = hit2.BrickColor
  8457. smoke.Anchored = true
  8458. smoke.Position = hitground.Position
  8459. GroundImpact:Play()
  8460. for i = 1,20 do
  8461. wait()
  8462. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8463. smoke.Transparency = smoke.Transparency + 1/20
  8464. end
  8465. smoke:Destroy()
  8466. wait(0.5)
  8467.  
  8468. for i = 1,20 do
  8469. wait(0.1)
  8470. aad.Transparency = aad.Transparency + 1/20
  8471. end
  8472. end
  8473. end)
  8474. ys = Instance.new("BodyVelocity",to)
  8475. ys.Name = "GO"
  8476.  
  8477. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8478.  
  8479. ys.Velocity = v3(0,-90,0)
  8480.  
  8481. wait(1)
  8482. ys:Destroy()
  8483.  
  8484.  
  8485.  
  8486.  
  8487.  
  8488. hit3 = false
  8489. hit4 = false
  8490.  
  8491.  
  8492. hit1 = false
  8493. hit2 = false
  8494. hit3 = false
  8495. hit4 = false
  8496. idle = true
  8497. RootPart.Anchored = false
  8498. to.Anchored = false
  8499. end
  8500. end)
  8501. end
  8502.  
  8503.  
  8504. function Combo2()
  8505. getplayer = new("Part",char)
  8506. getplayer.Position = Vector3.new(999,999,999)
  8507. getplayer.Transparency = 1
  8508. getplayer.Size = v3(3,3,3)
  8509. getplayer.CanCollide = false
  8510. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  8511. getplayer.Name = "GetPlayer"
  8512.  
  8513. game.Debris:AddItem(getplayer,0.5)
  8514.  
  8515. getplayer.Touched:connect(function(hit)
  8516. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  8517. getplayer:Destroy()
  8518. to = hit.Parent:findFirstChild("HumanoidRootPart")
  8519. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  8520. to.Anchored = true
  8521. idle = false
  8522.  
  8523.  
  8524. punchsound1:Play()
  8525. hit1 = true
  8526. for i = 0, 1, 0.1 do
  8527. swait()
  8528. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8529. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8530. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8531. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8532. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8533. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8534. end
  8535. punchsound1:Play()
  8536. for i = 0, 1, 0.1 do
  8537. swait()
  8538. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8539. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8540. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8541. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8542. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8543. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8544. end
  8545. punchsound1:Play()
  8546. for i = 0, 1, 0.1 do
  8547. swait()
  8548. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8549. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8550. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8551. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8552. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8553. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8554. end
  8555. for i = 0, 1, 0.1 do
  8556. swait()
  8557. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8558. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8559. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8560. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8561. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8562. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8563. end
  8564. for i = 0, 1, 0.1 do
  8565. swait()
  8566. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8567. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8568. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8569. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8570. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8571. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8572. end
  8573. StrongPunch1:Play()
  8574. for i = 0, 1, 0.1 do
  8575. swait()
  8576. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8577. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8578. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8579. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8580. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8581. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8582. end
  8583. for i = 0, 0.6, 0.1 do
  8584. swait()
  8585. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8586. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8587. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8588. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8589. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8590. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8591. end
  8592. for i = 0, 0.6, 0.1 do
  8593. swait()
  8594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8595. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8596. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8597. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8598. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8599. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8600. end
  8601. for i,v in pairs(to.Parent:GetChildren()) do
  8602. if v:IsA("Humanoid") then
  8603. v.Health = v.Health - 6
  8604.  
  8605. v.PlatformStand = true
  8606. end
  8607. end
  8608. StrongPunch:Play()
  8609. for i = 0, 1, 0.1 do
  8610. swait()
  8611. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8612. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8613. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8614. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8615. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8616. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8617. end
  8618. for i,v in pairs(to.Parent:GetChildren()) do
  8619. if v:IsA("Humanoid") then
  8620. v.Health = v.Health - 8
  8621.  
  8622. v.PlatformStand = true
  8623. end
  8624. end
  8625.  
  8626. hit1 = false
  8627.  
  8628. punchsound1:Play()
  8629. hit2 = true
  8630. for i = 0, 1, 0.1 do
  8631. swait()
  8632. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8633. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8634. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8635. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8636. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8637. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8638. end
  8639. for i,v in pairs(to.Parent:GetChildren()) do
  8640. if v:IsA("Humanoid") then
  8641. v.Health = v.Health - 5
  8642.  
  8643. v.PlatformStand = true
  8644. end
  8645. end
  8646. hit2 = false
  8647.  
  8648. punchsound1:Play()
  8649. hit3 = true
  8650. hit4 = true
  8651.  
  8652.  
  8653. punchsound1:Play()
  8654.  
  8655. coroutine.wrap(function()
  8656. for i=1,2 do
  8657. wait()
  8658. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  8659. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  8660. Zanzoken = Instance.new("Part",char)
  8661. Zanzoken.Anchored = true
  8662. Zanzoken.Position = v3(999,999,999)
  8663. Zanzoken.CFrame = Torso.CFrame
  8664. game.Debris:AddItem(Zanzoken,0.5)
  8665. Zanzoken.Transparency = 1
  8666. Zano:Play()
  8667. wait()
  8668. idk = Instance.new("BillboardGui",Zanzoken)
  8669. idk.Size = UDim2.new(10,0,15,0)
  8670. idk.AlwaysOnTop = false
  8671. idk1 = Instance.new("ImageLabel",idk)
  8672. idk1.BackgroundTransparency = 1
  8673. idk.ExtentsOffset = v3(0,0,0)
  8674. idk1.ImageTransparency = 0
  8675. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8676. idk1.Size = UDim2.new(2,0,1,0)
  8677. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8678. idk1.Image = "rbxassetid://319554883"
  8679. wait()
  8680. Zanzoken = Instance.new("Part",char)
  8681. Zanzoken.Anchored = true
  8682. Zanzoken.Position = v3(999,999,999)
  8683. Zanzoken.CFrame = Torso.CFrame
  8684. game.Debris:AddItem(Zanzoken,0.5)
  8685. Zanzoken.Transparency = 1
  8686. wait()
  8687. idk = Instance.new("BillboardGui",Zanzoken)
  8688. idk.Size = UDim2.new(20,0,20,0)
  8689. idk.AlwaysOnTop = false
  8690. idk1 = Instance.new("ImageLabel",idk)
  8691. idk1.BackgroundTransparency = 1
  8692. idk.ExtentsOffset = v3(0,0,0)
  8693. idk1.ImageTransparency = 0
  8694. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8695. idk1.Size = UDim2.new(2,0,1,0)
  8696. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8697. idk1.Image = "rbxassetid://319554883"
  8698. for i = 0, 1, 0.1 do
  8699. swait()
  8700. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8701. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8702. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8703. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8704. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8705. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8706. end
  8707. StrongPunch:Play()
  8708. for i,v in pairs(to.Parent:GetChildren()) do
  8709. if v:IsA("Humanoid") then
  8710. v.Health = v.Health - 10
  8711.  
  8712. v.PlatformStand = true
  8713. end
  8714. end
  8715. end
  8716.  
  8717.  
  8718. wait(0.7)
  8719. end)()
  8720.  
  8721.  
  8722.  
  8723.  
  8724. RootPart.Anchored = true
  8725. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  8726. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  8727. Zanzoken = Instance.new("Part",char)
  8728. Zanzoken.Anchored = true
  8729. Zanzoken.Position = v3(999,999,999)
  8730. Zanzoken.CFrame = Torso.CFrame
  8731. game.Debris:AddItem(Zanzoken,0.5)
  8732. Zanzoken.Transparency = 1
  8733. Zano:Play()
  8734. wait()
  8735. idk = Instance.new("BillboardGui",Zanzoken)
  8736. idk.Size = UDim2.new(10,0,15,0)
  8737. idk.AlwaysOnTop = false
  8738. idk1 = Instance.new("ImageLabel",idk)
  8739. idk1.BackgroundTransparency = 1
  8740. idk.ExtentsOffset = v3(0,0,0)
  8741. idk1.ImageTransparency = 0
  8742. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8743. idk1.Size = UDim2.new(2,0,1,0)
  8744. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8745. idk1.Image = "rbxassetid://319554883"
  8746. wait()
  8747. Zanzoken = Instance.new("Part",char)
  8748. Zanzoken.Anchored = true
  8749. Zanzoken.Position = v3(999,999,999)
  8750. Zanzoken.CFrame = Torso.CFrame
  8751. game.Debris:AddItem(Zanzoken,0.5)
  8752. Zanzoken.Transparency = 1
  8753. wait()
  8754. idk = Instance.new("BillboardGui",Zanzoken)
  8755. idk.Size = UDim2.new(20,0,20,0)
  8756. idk.AlwaysOnTop = false
  8757. idk1 = Instance.new("ImageLabel",idk)
  8758. idk1.BackgroundTransparency = 1
  8759. idk.ExtentsOffset = v3(0,0,0)
  8760. idk1.ImageTransparency = 0
  8761. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8762. idk1.Size = UDim2.new(2,0,1,0)
  8763. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8764. idk1.Image = "rbxassetid://319554883"
  8765.  
  8766. for i = 0, 1, 0.1 do
  8767. swait()
  8768. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8769. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8770. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8771. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8772. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8773. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8774. end
  8775.  
  8776.  
  8777. StrongPunch:Play()
  8778.  
  8779.  
  8780. for i = 0, 1, 0.1 do
  8781. swait()
  8782. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8783. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8784. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8785. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8786. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8787. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8788. end
  8789.  
  8790. for i = 0, 1, 0.1 do
  8791. swait()
  8792. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8793. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8794. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8795. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8796. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8797. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8798. end
  8799.  
  8800.  
  8801.  
  8802. for i,v in pairs(to.Parent:GetChildren()) do
  8803. if v:IsA("Humanoid") then
  8804. v.Health = v.Health - 20
  8805.  
  8806. v.PlatformStand = true
  8807. end
  8808. end
  8809.  
  8810. StrongPunch2:Play()
  8811. for i = 0, 1, 0.1 do
  8812. swait()
  8813. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8814. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8815. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8816. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8817. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8818. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8819. end
  8820.  
  8821. hitground = new("Part",char)
  8822. hitground.Size = Vector3.new(5,5,5)
  8823. hitground.Name = "Ground"
  8824. hitground.Transparency = 1
  8825. hitground.CanCollide = false
  8826. game.Debris:AddItem(hitground,2)
  8827. hitground.Position = Vector3.new(999,999,999)
  8828. hitgroundweld = new("Weld",hitground)
  8829. hitgroundweld.Part0 = to
  8830. hitgroundweld.Part1 = hitground
  8831. hitground.Touched:connect(function(hit2)
  8832. if hit2.Size.x > 150 then
  8833. hitground:Destroy()
  8834. ad = new("Part",char)
  8835. ad.Name = "NewPart"
  8836. ad.Size = Vector3.new(30,0.1,30)
  8837. ad.CanCollide = false
  8838. ad.Anchored = true
  8839. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8840. ad.Transparency = 1
  8841. aad = new("Decal",ad)
  8842.  
  8843. aad.Face = "Top"
  8844. aad.Transparency = 1
  8845. aad.Transparency = 0
  8846. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8847. smoke = new("Part",to)
  8848. smokemesh = new("SpecialMesh",smoke)
  8849. smokemesh.MeshId = "rbxassetid://928329648"
  8850. smoke.BrickColor = hit2.BrickColor
  8851. smoke.Anchored = true
  8852. smoke.Position = hitground.Position
  8853. GroundImpact:Play()
  8854. for i = 1,20 do
  8855. wait()
  8856. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8857. smoke.Transparency = smoke.Transparency + 1/20
  8858. end
  8859. smoke:Destroy()
  8860. wait(0.5)
  8861.  
  8862. for i = 1,20 do
  8863. wait(0.1)
  8864. aad.Transparency = aad.Transparency + 1/20
  8865. end
  8866. end
  8867. end)
  8868. to.Anchored = false
  8869. ys = Instance.new("BodyVelocity",to)
  8870. ys.Name = "GO"
  8871.  
  8872. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8873.  
  8874. ys.Velocity = v3(0,-90,0)
  8875.  
  8876. wait(1)
  8877. ys:Destroy()
  8878.  
  8879.  
  8880.  
  8881.  
  8882.  
  8883. hit3 = false
  8884. hit4 = false
  8885.  
  8886.  
  8887. hit1 = false
  8888. hit2 = false
  8889. hit3 = false
  8890. hit4 = false
  8891. idle = true
  8892. RootPart.Anchored = false
  8893. end
  8894. end)
  8895. end
  8896.  
  8897. function KABOOMZ222()
  8898. local effspwn = Instance.new("Part")
  8899. coroutine.resume(coroutine.create(function()
  8900. local sound1 = Instance.new("Sound")
  8901. sound1.SoundId = "rbxassetid://440145223"
  8902. sound1.MaxDistance = 600
  8903. sound1.EmitterSize = 60
  8904. sound1.Volume = 5.5
  8905. sound1.Pitch = 1.3
  8906. sound1.Parent = effspwn
  8907. local sound2 = Instance.new("Sound")
  8908. sound2.SoundId = "rbxassetid://440145223"
  8909. sound2.MaxDistance = 300
  8910. sound2.EmitterSize = 20
  8911. sound2.Volume = 3
  8912. sound2.Pitch = 0.7
  8913. sound2.Parent = effspwn
  8914. local sound3 = Instance.new("Sound")
  8915. sound3.SoundId = "rbxassetid://440145223"
  8916. sound2.MaxDistance = 400
  8917. sound2.EmitterSize = 30
  8918. sound2.Volume = 0.5
  8919. sound2.Pitch = 0.5
  8920. sound2.Parent = effspwn
  8921. sound2:Play()
  8922. wait()
  8923. sound1:Play()
  8924. sound3:Play()
  8925. end))
  8926. local model = Instance.new("Model")
  8927. game.Debris:AddItem(model, 20)
  8928. model.Name = "smasheffects"
  8929. model.Parent = workspace
  8930. effspwn.Name = "spwnr"
  8931. effspwn.Size = Vector3.new(1, 1, 1)
  8932. effspwn.Anchored = true
  8933. effspwn.CanCollide = false
  8934. effspwn.Transparency = 1
  8935. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  8936. effspwn.Parent = model
  8937.  
  8938.  
  8939.  
  8940.  
  8941. coroutine.resume(coroutine.create(function()
  8942. local shok = Instance.new("Part")
  8943. shok.Name = "whoosh"
  8944. shok.BrickColor = BrickColor.new("Institutional white")
  8945. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8946. shok.Size = Vector3.new(1, 1, 1)
  8947. shok.Anchored = true
  8948. shok.Material = "Neon"
  8949. shok.Transparency = 1
  8950. shok.CanCollide = false
  8951. shok.Parent = model
  8952. game.Debris:AddItem(shok, 12)
  8953. local mesh = Instance.new("SpecialMesh")
  8954. mesh.MeshType = "FileMesh"
  8955. mesh.MeshId = "rbxassetid://437347603"
  8956. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  8957. mesh.Parent = shok
  8958.  
  8959.  
  8960.  
  8961.  
  8962.  
  8963. for e = 1, 8 do
  8964. wait()
  8965. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  8966. shok.Transparency = shok.Transparency + 0.035
  8967. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  8968. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  8969.  
  8970.  
  8971. end
  8972. for e = 1, 16 do
  8973. wait()
  8974. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  8975. shok.Transparency = shok.Transparency + 0.11
  8976. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  8977. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  8978.  
  8979. end
  8980. end))
  8981. coroutine.resume(coroutine.create(function()
  8982. local shok = Instance.new("Part")
  8983. shok.Name = "wring1"
  8984. shok.BrickColor = BrickColor.new("Institutional white")
  8985. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8986. shok.Size = Vector3.new(1, 1, 1)
  8987. shok.Anchored = true
  8988. shok.Material = "Neon"
  8989. shok.Transparency = 0.25
  8990. shok.CanCollide = false
  8991. shok.Parent = model
  8992. game.Debris:AddItem(shok, 12)
  8993. local mesh = Instance.new("SpecialMesh")
  8994. mesh.MeshType = "FileMesh"
  8995. mesh.MeshId = "rbxassetid://3270017"
  8996. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  8997. mesh.Parent = shok
  8998. for e = 1, 30 do
  8999. wait()
  9000. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  9001. shok.Transparency = shok.Transparency + 0.002
  9002. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9003. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9004. end
  9005. for e = 1, 38 do
  9006. wait()
  9007. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9008. shok.Transparency = shok.Transparency + 0.002
  9009. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9010. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9011. end
  9012. for e = 1, 24 do
  9013. wait()
  9014. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9015. shok.Transparency = shok.Transparency + 0.03
  9016. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9017. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9018. end
  9019. end))
  9020. coroutine.resume(coroutine.create(function()
  9021. local shok = Instance.new("Part")
  9022. shok.Name = "wring2"
  9023. shok.BrickColor = BrickColor.new("Institutional white")
  9024. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9025. shok.Size = Vector3.new(1, 1, 1)
  9026. shok.Anchored = true
  9027. shok.Material = "Neon"
  9028. shok.Transparency = 0.25
  9029. shok.CanCollide = false
  9030. shok.Parent = model
  9031. game.Debris:AddItem(shok, 12)
  9032. local mesh = Instance.new("SpecialMesh")
  9033. mesh.MeshType = "FileMesh"
  9034. mesh.MeshId = "rbxassetid://3270017"
  9035. mesh.Scale = Vector3.new(12, 12, 0.05)
  9036. mesh.Parent = shok
  9037. for e = 1, 30 do
  9038. wait()
  9039. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  9040. shok.Transparency = shok.Transparency + 0.002
  9041. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9042. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9043. end
  9044. for e = 1, 38 do
  9045. wait()
  9046. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9047. shok.Transparency = shok.Transparency + 0.002
  9048. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9049. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9050. end
  9051. for e = 1, 24 do
  9052. wait()
  9053. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9054. shok.Transparency = shok.Transparency + 0.03
  9055. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9056. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9057. end
  9058. end))
  9059. coroutine.resume(coroutine.create(function()
  9060. local shok = Instance.new("Part")
  9061. shok.Name = "coil1"
  9062. shok.BrickColor = BrickColor.new("Institutional white")
  9063. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9064. shok.Size = Vector3.new(1, 1, 1)
  9065. shok.Anchored = true
  9066. shok.Material = "Neon"
  9067. shok.Transparency = 0.25
  9068. shok.CanCollide = false
  9069. shok.Parent = model
  9070. game.Debris:AddItem(shok, 12)
  9071. local mesh = Instance.new("SpecialMesh")
  9072. mesh.MeshType = "FileMesh"
  9073. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9074. mesh.Scale = Vector3.new(12, 12, 12)
  9075. mesh.Parent = shok
  9076. for e = 1, 15 do
  9077. wait()
  9078. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9079. shok.Transparency = shok.Transparency + 0.004
  9080. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9081. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9082. end
  9083. for e = 1, 16 do
  9084. wait()
  9085. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9086. shok.Transparency = shok.Transparency + 0.004
  9087. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9088. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9089. end
  9090. for e = 1, 12 do
  9091. wait()
  9092. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9093. shok.Transparency = shok.Transparency + 0.06
  9094. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9095. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9096. end
  9097. end))
  9098. coroutine.resume(coroutine.create(function()
  9099. local shok = Instance.new("Part")
  9100. shok.Name = "coil2"
  9101. shok.BrickColor = BrickColor.new("Institutional white")
  9102. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9103. shok.Size = Vector3.new(1, 1, 1)
  9104. shok.Anchored = true
  9105. shok.Material = "Neon"
  9106. shok.Transparency = 1
  9107. shok.CanCollide = false
  9108. shok.Parent = model
  9109. game.Debris:AddItem(shok, 12)
  9110. local mesh = Instance.new("SpecialMesh")
  9111. mesh.MeshType = "FileMesh"
  9112. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9113. mesh.Scale = Vector3.new(6, 12, 6)
  9114. mesh.Parent = shok
  9115. for e = 1, 15 do
  9116. wait()
  9117. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9118. shok.Transparency = shok.Transparency + 0.005
  9119. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9120. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9121. end
  9122. for e = 1, 16 do
  9123. wait()
  9124. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9125. shok.Transparency = shok.Transparency + 0.005
  9126. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9127. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9128. end
  9129. for e = 1, 12 do
  9130. wait()
  9131. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9132. shok.Transparency = shok.Transparency + 0.09
  9133. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9134. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9135. end
  9136. end))
  9137. coroutine.resume(coroutine.create(function()
  9138. local shok = Instance.new("Part")
  9139. shok.Name = "shokwve"
  9140. shok.BrickColor = BrickColor.new("Institutional white")
  9141. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  9142. shok.Size = Vector3.new(1, 1, 1)
  9143. shok.Anchored = true
  9144. shok.Material = "Neon"
  9145. shok.Transparency = 0.6
  9146. shok.CanCollide = false
  9147. shok.Parent = model
  9148. game.Debris:AddItem(shok, 12)
  9149. local mesh = Instance.new("SpecialMesh")
  9150. mesh.MeshType = "FileMesh"
  9151. mesh.MeshId = "rbxassetid://489415447"
  9152. mesh.Scale = Vector3.new(1, 1, 1)
  9153. mesh.Parent = shok
  9154. for e = 1, 12 do
  9155. wait()
  9156. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  9157. shok.Transparency = shok.Transparency + 0.002
  9158. end
  9159. for e = 1, 32 do
  9160. wait()
  9161. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9162. shok.Transparency = shok.Transparency + 0.002
  9163. end
  9164. for e = 1, 24 do
  9165. wait()
  9166. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9167. shok.Transparency = shok.Transparency + 0.03
  9168. end
  9169. end))
  9170. coroutine.resume(coroutine.create(function()
  9171. local shok = Instance.new("Part")
  9172. shok.Name = "shock2"
  9173. shok.BrickColor = BrickColor.new("Institutional white")
  9174. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9175. shok.Size = Vector3.new(1, 1, 1)
  9176. shok.Anchored = true
  9177. shok.Material = "Neon"
  9178. shok.Transparency = 0.35
  9179. shok.CanCollide = false
  9180. shok.Parent = model
  9181. game.Debris:AddItem(shok, 12)
  9182. local mesh = Instance.new("SpecialMesh")
  9183. mesh.MeshType = "FileMesh"
  9184. mesh.MeshId = "rbxassetid://1095709"
  9185. mesh.Scale = Vector3.new(12, 12, 12)
  9186. mesh.Parent = shok
  9187. for e = 1, 15 do
  9188. wait()
  9189. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9190. shok.Transparency = shok.Transparency + 0.004
  9191. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9192. end
  9193. for e = 1, 16 do
  9194. wait()
  9195. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9196. shok.Transparency = shok.Transparency + 0.004
  9197. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9198. end
  9199. for e = 1, 12 do
  9200. wait()
  9201. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9202. shok.Transparency = shok.Transparency + 0.06
  9203. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9204. end
  9205. end))
  9206. coroutine.resume(coroutine.create(function()
  9207. local shok = Instance.new("Part")
  9208. shok.Name = "shock3"
  9209. shok.BrickColor = BrickColor.new("Institutional white")
  9210. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9211. shok.Size = Vector3.new(1, 1, 1)
  9212. shok.Anchored = true
  9213. shok.Material = "Neon"
  9214. shok.Transparency = 0.35
  9215. shok.CanCollide = false
  9216. shok.Parent = model
  9217. game.Debris:AddItem(shok, 12)
  9218. local mesh = Instance.new("SpecialMesh")
  9219. mesh.MeshType = "FileMesh"
  9220. mesh.MeshId = "rbxassetid://1095709"
  9221. mesh.Scale = Vector3.new(12, 12, 12)
  9222. mesh.Parent = shok
  9223. for e = 1, 15 do
  9224. wait()
  9225. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9226. shok.Transparency = shok.Transparency + 0.004
  9227. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9228. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9229. end
  9230. for e = 1, 16 do
  9231. wait()
  9232. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9233. shok.Transparency = shok.Transparency + 0.004
  9234. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9235. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9236. end
  9237. for e = 1, 12 do
  9238. wait()
  9239. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  9240. shok.Transparency = shok.Transparency + 0.06
  9241. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9242. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9243. end
  9244. end))
  9245. end
  9246.  
  9247.  
  9248.  
  9249. mouse.KeyDown:connect(function(k)
  9250. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  9251. local exp = Instance.new("Explosion",Torso)
  9252. exp.BlastRadius = 45.5
  9253. exp.BlastPressure = 100
  9254. exp.Position = Torso
  9255. exp.Visible = true
  9256. end
  9257. end)
  9258.  
  9259. MV4 = 300
  9260. mouse.KeyDown:connect(function(k)
  9261. if attack == false and k == "8" then
  9262. for i, v in pairs(Torso:GetChildren()) do
  9263. if v:IsA('ParticleEmitter') then
  9264. v:Remove()
  9265. end
  9266. end
  9267. end
  9268. end)
  9269.  
  9270.  
  9271. MV4 = 300
  9272. mouse.KeyDown:connect(function(k)
  9273. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  9274. MV4 = 0
  9275. Humanoid.WalkSpeed = 13
  9276. attack = true
  9277. Firepart1 = Instance.new("Part", RightArm)
  9278. Firepart1.Size = Vector3.new(1, 1, 1)
  9279. GuW1 = Instance.new("Weld")
  9280. GuW1.Name = "GuW"
  9281. GuW1.Part0 = RightArm
  9282. GuW1.C0 = cn(0, -1, 0)
  9283. GuW1.C1 = cn(0, 0, 0)
  9284. GuW1.Part1 = Firepart1
  9285. GuW1.Parent = RightArm
  9286. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9287. Firepart1.Transparency = 1
  9288. Firepart2 = Instance.new("Part", LeftArm)
  9289. Firepart2.Size = Vector3.new(1, 1, 1)
  9290. GuW2 = Instance.new("Weld")
  9291. GuW2.Name = "GuW"
  9292. GuW2.Part0 = LeftArm
  9293. GuW2.C0 = cn(0, -1, 0)
  9294. GuW2.C1 = cn(0, 0, 0)
  9295. GuW2.Part1 = Firepart2
  9296. GuW2.Parent = LeftArm
  9297. Firepart2.Transparency = 1
  9298. for i = 0, 5, 0.1 do
  9299. swait()
  9300. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9301. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9302. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9303. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9304. if Torsovelocity.Y > 2 then
  9305. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9306. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9307. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9308. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9309. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9310. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9311. elseif Torsovelocity.Y < 1 then
  9312. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9313. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9314. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9315. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9316. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9317. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9318. end
  9319. end
  9320. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9321. for i = 0, 7, 0.1 do
  9322. swait()
  9323. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9324. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9325. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9326. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9327. if Torsovelocity.Y > 2 then
  9328. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9329. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9330. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9331. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9332. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9333. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9334. elseif Torsovelocity.Y < 1 then
  9335. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9336. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9337. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9338. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9339. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9340. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9341. end
  9342. end
  9343. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9344. GuW1:Destroy()
  9345. GuW1 = Instance.new("Weld")
  9346. GuW1.Name = "GuW"
  9347. GuW1.Part0 = Torso
  9348. GuW1.C0 = cn(0, 0, -6)
  9349. GuW1.C1 = cn(0, 0, 0)
  9350. GuW1.Part1 = Firepart1
  9351. GuW1.Parent = Torso
  9352. GuW2:Destroy()
  9353. GuW2 = Instance.new("Weld")
  9354. GuW2.Name = "GuW"
  9355. GuW2.Part0 = Torso
  9356. GuW2.C0 = cn(0, 0, -6)
  9357. GuW2.C1 = cn(0, 0, 0)
  9358. GuW2.Part1 = Firepart2
  9359. GuW2.Parent = Torso
  9360. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9361. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9362. GuW2:Destroy()
  9363. GuW2 = Instance.new("Weld")
  9364. GuW2.Name = "GuW"
  9365. GuW2.Part0 = Torso
  9366. GuW2.C0 = cn(0, 0, -4)
  9367. GuW2.C1 = cn(0, 0, 0)
  9368. GuW2.Part1 = Firepart2
  9369. GuW2.Parent = Torso
  9370.  
  9371.  
  9372. for i = 0, 7, 0.1 do
  9373. swait()
  9374. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9375. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9376. if Torsovelocity.Y > 2 then
  9377. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9378. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9379. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9380. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9381. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9382. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9383. elseif Torsovelocity.Y < 1 then
  9384. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9385. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9386. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9387. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9388. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9389. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9390. end
  9391. end
  9392. local bp2 = Create("BodyPosition")({
  9393. P = 900,
  9394. D = 1000,
  9395. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9396. position = Torso.Position + Vector3.new(0, 60, 0),
  9397. Parent = Torso
  9398. })
  9399. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9400. for i = 0, 8, 0.1 do
  9401. swait()
  9402. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9403. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9404. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9405. if Torsovelocity.Y > 2 then
  9406. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9407. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9408. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9409. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9410. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9411. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9412. elseif Torsovelocity.Y < 1 then
  9413. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9414. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9415. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9416. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9417. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9418. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9419. end
  9420. end
  9421. for i = 0, 18, 0.1 do
  9422. swait()
  9423. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9424. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9425. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9426. if Torsovelocity.Y > 2 then
  9427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9428. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9430. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9431. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9432. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9433. elseif Torsovelocity.Y < 1 then
  9434. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9435. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9436. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9437. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9438. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9439. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9440. end
  9441. end
  9442. GuW1:Destroy()
  9443. GuW1 = Instance.new("Weld")
  9444. GuW1.Name = "GuW"
  9445. GuW1.Part0 = Torso
  9446. GuW1.C0 = cn(0, 0, -15)
  9447. GuW1.C1 = cn(0, 0, 0)
  9448. GuW1.Part1 = Firepart1
  9449. GuW1.Parent = Torso
  9450. GuW2:Destroy()
  9451. GuW2 = Instance.new("Weld")
  9452. GuW2.Name = "GuW"
  9453. GuW2.Part0 = Torso
  9454. GuW2.C0 = cn(0, 0, -17.5)
  9455. GuW2.C1 = cn(0, 0, 0)
  9456. GuW2.Part1 = Firepart2
  9457. GuW2.Parent = Torso
  9458. for i = 0, 1.25, 0.01 do
  9459. swait()
  9460. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9461. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9462. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9463. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9464. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9465. if Torsovelocity.Y > 2 then
  9466. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9467. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9468. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9469. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9470. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9471. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9472. elseif Torsovelocity.Y < 1 then
  9473. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9474. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9475. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9476. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9477. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9478. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9479. end
  9480. end
  9481. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9482. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9483. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9484. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9485. for i = 0, 3, 0.1 do
  9486. swait()
  9487. if Torsovelocity.Y > 2 then
  9488. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9489. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9490. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9491. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9492. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9493. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9494. elseif Torsovelocity.Y < 1 then
  9495. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9496. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9497. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9498. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9499. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9500. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9501. end
  9502. end
  9503. wait(1)
  9504. bp2:Destroy()
  9505. Humanoid.WalkSpeed = 16
  9506. attack = false
  9507. MV4 = 0
  9508. Firepart1:Destroy()
  9509. Firepart2:Destroy()
  9510. end
  9511. end)
  9512. mouse.KeyDown:connect(function(k)
  9513. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  9514. MV4 = 0
  9515. Humanoid.WalkSpeed = 13
  9516. attack = true
  9517. Firepart1 = Instance.new("Part", RightArm)
  9518. Firepart1.Size = Vector3.new(1, 1, 1)
  9519. GuW1 = Instance.new("Weld")
  9520. GuW1.Name = "GuW"
  9521. GuW1.Part0 = RightArm
  9522. GuW1.C0 = cn(0, -1, 0)
  9523. GuW1.C1 = cn(0, 0, 0)
  9524. GuW1.Part1 = Firepart1
  9525. GuW1.Parent = RightArm
  9526. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9527. Firepart1.Transparency = 1
  9528. Firepart2 = Instance.new("Part", LeftArm)
  9529. Firepart2.Size = Vector3.new(1, 1, 1)
  9530. GuW2 = Instance.new("Weld")
  9531. GuW2.Name = "GuW"
  9532. GuW2.Part0 = LeftArm
  9533. GuW2.C0 = cn(0, -1, 0)
  9534. GuW2.C1 = cn(0, 0, 0)
  9535. GuW2.Part1 = Firepart2
  9536. GuW2.Parent = LeftArm
  9537. Firepart2.Transparency = 1
  9538. GuW1:Destroy()
  9539. GuW1 = Instance.new("Weld")
  9540. GuW1.Name = "GuW"
  9541. GuW1.Part0 = Torso
  9542. GuW1.C0 = cn(0, 0, -6)
  9543. GuW1.C1 = cn(0, 0, 0)
  9544. GuW1.Part1 = Firepart1
  9545. GuW1.Parent = Torso
  9546. GuW2:Destroy()
  9547. GuW2 = Instance.new("Weld")
  9548. GuW2.Name = "GuW"
  9549. GuW2.Part0 = Torso
  9550. GuW2.C0 = cn(0, 0, -6)
  9551. GuW2.C1 = cn(0, 0, 0)
  9552. GuW2.Part1 = Firepart2
  9553. GuW2.Parent = Torso
  9554. GuW2:Destroy()
  9555. GuW2 = Instance.new("Weld")
  9556. GuW2.Name = "GuW"
  9557. GuW2.Part0 = Torso
  9558. GuW2.C0 = cn(0, 0, -4)
  9559. GuW2.C1 = cn(0, 0, 0)
  9560. GuW2.Part1 = Firepart2
  9561. GuW2.Parent = Torso
  9562. for i = 0, 18, 0.1 do
  9563. swait()
  9564. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9565. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9566. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9567. if Torsovelocity.Y > 2 then
  9568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9570. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9571. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9572. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9573. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9574. elseif Torsovelocity.Y < 1 then
  9575. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9576. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9577. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9578. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9579. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9580. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9581. end
  9582. end
  9583. GuW1:Destroy()
  9584. GuW1 = Instance.new("Weld")
  9585. GuW1.Name = "GuW"
  9586. GuW1.Part0 = Torso
  9587. GuW1.C0 = cn(0, 0, -15)
  9588. GuW1.C1 = cn(0, 0, 0)
  9589. GuW1.Part1 = Firepart1
  9590. GuW1.Parent = Torso
  9591. GuW2:Destroy()
  9592. GuW2 = Instance.new("Weld")
  9593. GuW2.Name = "GuW"
  9594. GuW2.Part0 = Torso
  9595. GuW2.C0 = cn(0, 0, -17.5)
  9596. GuW2.C1 = cn(0, 0, 0)
  9597. GuW2.Part1 = Firepart2
  9598. GuW2.Parent = Torso
  9599. for i = 0, 1.25, 0.01 do
  9600. swait()
  9601. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9602. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9603. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9604. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9605. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9606. if Torsovelocity.Y > 2 then
  9607. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9608. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9609. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9610. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9611. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9612. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9613. end
  9614. end
  9615. wait(0.5)
  9616. Humanoid.WalkSpeed = 16
  9617. attack = false
  9618. MV4 = 300
  9619. Firepart1:Destroy()
  9620. Firepart2:Destroy()
  9621. end
  9622.  
  9623.  
  9624. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9625. MV4 = 90
  9626. Humanoid.WalkSpeed = 0.01
  9627. attack = true
  9628. Firepart1 = Instance.new("Part", RightArm)
  9629. Firepart1.Size = Vector3.new(1, 1, 1)
  9630. GuW1 = Instance.new("Weld")
  9631. GuW1.Name = "GuW"
  9632. GuW1.Part0 = RightArm
  9633. GuW1.C0 = cn(0, -1, 0)
  9634. GuW1.C1 = cn(0, 0, 0)
  9635. GuW1.Part1 = Firepart1
  9636. GuW1.Parent = RightArm
  9637. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9638. Firepart1.Transparency = 1
  9639. Firepart2 = Instance.new("Part", LeftArm)
  9640. Firepart2.Size = Vector3.new(1, 1, 1)
  9641. GuW2 = Instance.new("Weld")
  9642. GuW2.Name = "GuW"
  9643. GuW2.Part0 = LeftArm
  9644. GuW2.C0 = cn(0, -1, 0)
  9645. GuW2.C1 = cn(0, 0, 0)
  9646. GuW2.Part1 = Firepart2
  9647. GuW2.Parent = LeftArm
  9648. Firepart2.Transparency = 1
  9649. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9650. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9651. for i = 0, 2, 0.1 do
  9652. swait()
  9653. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9654. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9655. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9656. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9657. if Torsovelocity.Y > 2 then
  9658. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9659. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9660. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9661. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9662. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9663. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9664. elseif Torsovelocity.Y < 1 then
  9665. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9666. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9667. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9668. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9669. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9670. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9671. end
  9672. end
  9673. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9674. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9675. for i = 0, 7, 0.1 do
  9676. swait()
  9677. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9678. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9679. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9680. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9681. if Torsovelocity.Y > 2 then
  9682. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9683. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9684. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9685. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9686. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9687. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9688. elseif Torsovelocity.Y < 1 then
  9689. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9690. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9691. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9692. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9693. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9694. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9695. end
  9696. end
  9697. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9698. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9699. for i = 0, 7, 0.1 do
  9700. swait()
  9701. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9702. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9703. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9704. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9705. if Torsovelocity.Y > 2 then
  9706. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9707. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9708. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9709. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9710. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9711. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9712. elseif Torsovelocity.Y < 1 then
  9713. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9714. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9715. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9716. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  9717. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9718. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9719. end
  9720. end
  9721. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9722. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9723. for i = 0, 6, 0.1 do
  9724. swait()
  9725. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9726. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9727. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9728. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9729. if Torsovelocity.Y > 2 then
  9730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9731. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9732. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9733. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9734. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9735. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9736. elseif Torsovelocity.Y < 1 then
  9737. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9738. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9739. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9740. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9741. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9742. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9743. end
  9744. end
  9745. for i = 0, 5, 0.1 do
  9746. swait()
  9747. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9748. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9749. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9750. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9751. if Torsovelocity.Y > 2 then
  9752. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9753. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9754. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9755. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9756. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9757. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9758. elseif Torsovelocity.Y < 1 then
  9759. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9760. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9761. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9762. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9763. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9764. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9765. end
  9766. end
  9767. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9768. for i = 0, 7, 0.1 do
  9769. swait()
  9770. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9771. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9772. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9773. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9774. if Torsovelocity.Y > 2 then
  9775. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9776. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9777. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9778. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9779. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9780. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9781. elseif Torsovelocity.Y < 1 then
  9782. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9783. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9784. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9785. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9786. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9787. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9788. end
  9789. end
  9790. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9791. GuW1:Destroy()
  9792. GuW1 = Instance.new("Weld")
  9793. GuW1.Name = "GuW"
  9794. GuW1.Part0 = Torso
  9795. GuW1.C0 = cn(0, 0, -6)
  9796. GuW1.C1 = cn(0, 0, 0)
  9797. GuW1.Part1 = Firepart1
  9798. GuW1.Parent = Torso
  9799. GuW2:Destroy()
  9800. GuW2 = Instance.new("Weld")
  9801. GuW2.Name = "GuW"
  9802. GuW2.Part0 = Torso
  9803. GuW2.C0 = cn(0, 0, -6)
  9804. GuW2.C1 = cn(0, 0, 0)
  9805. GuW2.Part1 = Firepart2
  9806. GuW2.Parent = Torso
  9807. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9808. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9809. GuW2:Destroy()
  9810. GuW2 = Instance.new("Weld")
  9811. GuW2.Name = "GuW"
  9812. GuW2.Part0 = Torso
  9813. GuW2.C0 = cn(0, 0, -4)
  9814. GuW2.C1 = cn(0, 0, 0)
  9815. GuW2.Part1 = Firepart2
  9816. GuW2.Parent = Torso
  9817. for i = 0, 7, 0.1 do
  9818. swait()
  9819. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9820. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9821. if Torsovelocity.Y > 2 then
  9822. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9823. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9824. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9825. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9826. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9827. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9828. elseif Torsovelocity.Y < 1 then
  9829. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9830. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9831. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9832. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9833. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9834. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9835. end
  9836. end
  9837. local bp2 = Create("BodyPosition")({
  9838. P = 900,
  9839. D = 1000,
  9840. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9841. position = Torso.Position + Vector3.new(0, 60, 0),
  9842. Parent = Torso
  9843. })
  9844. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9845. for i = 0, 8, 0.1 do
  9846. swait()
  9847. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9848. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9849. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9850. if Torsovelocity.Y > 2 then
  9851. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9852. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9853. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9854. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9855. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9856. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9857. elseif Torsovelocity.Y < 1 then
  9858. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9859. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9860. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9861. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9862. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9863. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9864. end
  9865. end
  9866. for i = 0, 18, 0.1 do
  9867. swait()
  9868. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9869. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9870. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9871. if Torsovelocity.Y > 2 then
  9872. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9873. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9874. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9875. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9876. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9877. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9878. elseif Torsovelocity.Y < 1 then
  9879. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9880. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9881. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9882. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9883. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9884. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9885. end
  9886. end
  9887. GuW1:Destroy()
  9888. GuW1 = Instance.new("Weld")
  9889. GuW1.Name = "GuW"
  9890. GuW1.Part0 = Torso
  9891. GuW1.C0 = cn(0, 0, -15)
  9892. GuW1.C1 = cn(0, 0, 0)
  9893. GuW1.Part1 = Firepart1
  9894. GuW1.Parent = Torso
  9895. GuW2:Destroy()
  9896. GuW2 = Instance.new("Weld")
  9897. GuW2.Name = "GuW"
  9898. GuW2.Part0 = Torso
  9899. GuW2.C0 = cn(0, 0, -17.5)
  9900. GuW2.C1 = cn(0, 0, 0)
  9901. GuW2.Part1 = Firepart2
  9902. GuW2.Parent = Torso
  9903. for i = 0, 1.25, 0.01 do
  9904. swait()
  9905. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9906. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9907. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9908. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9909. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9910. if Torsovelocity.Y > 2 then
  9911. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9912. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9913. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9914. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9915. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9916. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9917. elseif Torsovelocity.Y < 1 then
  9918. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9919. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9920. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9921. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9922. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9923. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9924. end
  9925. end
  9926. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9927. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9928. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9929. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9930. for i = 0, 3, 0.1 do
  9931. swait()
  9932. if Torsovelocity.Y > 2 then
  9933. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9934. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9935. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9936. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9937. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9938. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9939. elseif Torsovelocity.Y < 1 then
  9940. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9941. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9942. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9943. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9944. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9945. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9946. end
  9947. end
  9948. wait(1)
  9949. bp2:Destroy()
  9950. Humanoid.WalkSpeed = 16
  9951. attack = false
  9952. MV4 = 0
  9953. Firepart1:Destroy()
  9954. Firepart2:Destroy()
  9955. end
  9956. end)
  9957. whiletruewait = false
  9958. game:GetService("RunService").Stepped:connect(function()
  9959. if whiletruewait == false then
  9960. whiletruewait = true
  9961. wait()
  9962. whiletruewait = false
  9963. end
  9964. end)
  9965. game:GetService("RunService").Stepped:connect(function()
  9966. if whiletruewait == false then
  9967. if MV1 < 20 then
  9968. MV1 = MV1 + 0.2
  9969. end
  9970. if MV2 < 90 then
  9971. MV2 = MV2 + 1
  9972. end
  9973. if MV3 < 190 then
  9974. MV3 = MV3 + 0.4
  9975. end
  9976. if MV4 < 500 then
  9977. MV4 = MV4 + 0.3
  9978. end
  9979. end
  9980. end)
  9981. Humanoid.MaxHealth = 10000
  9982. wait()
  9983. for i = 1, 6 do
  9984. Humanoid.Health = Humanoid.MaxHealth
  9985. wait()
  9986. end
  9987.  
  9988. ---
  9989. GroundWave3 = function()
  9990. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  9991. Colors = {"White", "White"}
  9992. local wave = Instance.new("Part", char)
  9993. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  9994. wave.Anchored = true
  9995. wave.Name = "Wave"
  9996. wave.CanCollide = false
  9997. wave.Locked = true
  9998. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  9999. wave.TopSurface = "Smooth"
  10000. wave.BottomSurface = "Smooth"
  10001. wave.Transparency = 0.10
  10002. wave.CFrame = HandCF
  10003. wm = Instance.new("SpecialMesh",wave)
  10004. wm.MeshId = "rbxassetid://559831844"
  10005. coroutine.wrap(function()
  10006. for i = 1, 30, 1 do
  10007. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  10008. wave.Size = wm.Scale
  10009. wave.CFrame = HandCF
  10010. wave.Transparency = i/30
  10011. wait()
  10012. end
  10013. wait()
  10014. wave:Destroy()
  10015. end)()
  10016. end
  10017. ---
  10018.  
  10019. local v3 = Vector3.new
  10020. local num = 0
  10021. local bc = BrickColor.new
  10022. local new = Instance.new
  10023.  
  10024. mouse.KeyDown:connect(function(key)
  10025. if key=="=" then
  10026. Serious()
  10027. char.JumPower = 150
  10028. end
  10029. end)
  10030. Health = math.huge --------- Serious mode aura.
  10031. BaseHealth = math.huge
  10032.  
  10033.  
  10034.  
  10035.  
  10036. InForm = false
  10037.  
  10038. Player = game.Players.LocalPlayer
  10039. Char = Player.Character
  10040. Torso = Char.Torso
  10041.  
  10042. function Serious()
  10043. for X = 1, 1 do wait()
  10044.  
  10045.  
  10046. wait(0)
  10047. for X = 1, 1 do wait()
  10048. local Effect = Instance.new("Part")
  10049. Effect.Name = "Effect"
  10050. Effect.Parent = Torso
  10051. Effect.CFrame = Torso.CFrame
  10052. Effect.BrickColor = BrickColor.new("Neon orange")
  10053. Effect.Shape = "Ball"
  10054. Effect.Size = Vector3.new(1, 1, 1)
  10055. Effect.Anchored = true
  10056. Effect.Material = "Neon"
  10057. Effect.CanCollide = false
  10058. Effect.CFrame = Torso.CFrame
  10059. Effect.Size = Effect.Size + Vector3.new(0.5)
  10060. Effect.Transparency = Effect.Transparency + 0.04
  10061. end
  10062. end
  10063.  
  10064. repeat
  10065. Torso:FindFirstChild("Effect"):Remove()
  10066. until Torso:FindFirstChild("Effect") == nil
  10067.  
  10068.  
  10069. local Color1 = Color3.new(255, 255, 0)
  10070. local Color2 = Color3.new(255, 255, 0)
  10071.  
  10072. for i = 0, 3, 0.1 do
  10073. swait()
  10074. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10075. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10076. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10077. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10078. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10079. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10080. end
  10081. local pie22 = Instance.new("ParticleEmitter")
  10082. pie22.Parent = LeftArm
  10083. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10084. pie22.LightEmission = 1
  10085. pie22.Size = NumberSequence.new(1,2)
  10086. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10087. pie22.Transparency = NumberSequence.new(0.7,1)
  10088. pie22.EmissionDirection = "Top"
  10089. pie22.Enabled = true
  10090. pie22.Lifetime = NumberRange.new(1)
  10091. pie22.Rotation = NumberRange.new(-420, 425)
  10092. pie22.Rate = 50
  10093. pie22.Speed = NumberRange.new(1)
  10094. pie22.LockedToPart = false
  10095. pie22.VelocitySpread = 2
  10096. local pie22 = Instance.new("ParticleEmitter")
  10097. pie22.Parent = RightArm
  10098. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10099. pie22.LightEmission = 1
  10100. pie22.Size = NumberSequence.new(1,2)
  10101. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10102. pie22.Transparency = NumberSequence.new(0.7,1)
  10103. pie22.EmissionDirection = "Top"
  10104. pie22.Enabled = true
  10105. pie22.Lifetime = NumberRange.new(1)
  10106. pie22.Rotation = NumberRange.new(-420, 425)
  10107. pie22.Rate = 50
  10108. pie22.Speed = NumberRange.new(1)
  10109. pie22.LockedToPart = false
  10110. pie22.VelocitySpread = 2
  10111. local pie22 = Instance.new("ParticleEmitter")
  10112. pie22.Parent = LeftLeg
  10113. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10114. pie22.LightEmission = 1
  10115. pie22.Size = NumberSequence.new(1,2)
  10116. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10117. pie22.Transparency = NumberSequence.new(0.8,1)
  10118. pie22.EmissionDirection = "Top"
  10119. pie22.Enabled = true
  10120. pie22.Lifetime = NumberRange.new(1)
  10121. pie22.Rotation = NumberRange.new(-420, 425)
  10122. pie22.Rate = 20
  10123. pie22.Speed = NumberRange.new(1)
  10124. pie22.LockedToPart = false
  10125. pie22.VelocitySpread = 2
  10126. local pie22 = Instance.new("ParticleEmitter")
  10127. pie22.Parent = RightLeg
  10128. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10129. pie22.LightEmission = 1
  10130. pie22.Size = NumberSequence.new(1,2)
  10131. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10132. pie22.Transparency = NumberSequence.new(0.8,1)
  10133. pie22.EmissionDirection = "Top"
  10134. pie22.Enabled = true
  10135. pie22.Lifetime = NumberRange.new(1)
  10136. pie22.Rotation = NumberRange.new(-420, 425)
  10137. pie22.Rate = 20
  10138. pie22.Speed = NumberRange.new(1)
  10139. pie22.LockedToPart = false
  10140. pie22.VelocitySpread = 2
  10141. lig = Instance.new("PointLight",Player.Character.Torso)
  10142. lig.Color=Color3.new(255,255,0)
  10143. lig.Range = 6
  10144.  
  10145. local Must = Instance.new("Sound",Torso)
  10146. Must.SoundId = "rbxassetid://136847579"
  10147. Must.Pitch = 0.99
  10148. Must.Volume = 0.6
  10149. Must.Looped = false
  10150. wait(0)
  10151. Must:Play()
  10152. a21e = new("Part",char)
  10153. a21e.Name = "Beam"..num
  10154. a21e.Locked = true
  10155. a21e.Size = v3(1,1,1)
  10156. a21e.CanCollide = false
  10157. a21e.BrickColor = bc("Neon orange")
  10158. a21e.Material = "Neon"
  10159. a21e.Transparency = 0
  10160. aa21e = new("SpecialMesh",a21e)
  10161. a21e.Anchored = true
  10162. a21e.Position = RootPart.Position
  10163. aa21e.MeshType = "Sphere"
  10164. aa21e.Scale = v3(1,1,1)
  10165. for i = 1,50 do
  10166. wait()
  10167. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  10168. a21e.Transparency = a21e.Transparency + 0.04
  10169. end
  10170.  
  10171.  
  10172. local Mus = Instance.new("Sound",Torso)
  10173. Mus.SoundId = "rbxassetid://291165237"
  10174. Mus.Pitch = 0.99
  10175. Mus.Volume = 0.2
  10176. Mus.Looped = true
  10177. wait(0)
  10178. Mus:Play()
  10179.  
  10180. InForm = true
  10181. Humanoid.JumpPower = 120
  10182.  
  10183. Char.Humanoid.MaxHealth = Health
  10184. wait(0.3)
  10185. Char.Humanoid.Health = Health
  10186. wait(0.7)
  10187. Must:Destroy()
  10188. end
  10189.  
  10190. function Base()
  10191. InForm = false
  10192. local Effect = Instance.new("Part")
  10193. Effect.Name = "Effect"
  10194. Effect.Parent = Torso
  10195. Effect.CFrame = Torso.CFrame
  10196. Effect.BrickColor = BrickColor.new("White")
  10197. Effect.Shape = "Ball"
  10198. Effect.Size = Vector3.new(8, 8, 8)
  10199. Effect.Anchored = true
  10200. Effect.Material = "Neon"
  10201. Effect.CanCollide = false
  10202. for loop = 1, 25 do wait()
  10203. Effect.CFrame = Torso.CFrame
  10204. Effect.Size = Effect.Size + Vector3.new(-0.5)
  10205. Effect.Transparency = Effect.Transparency + 0.04
  10206.  
  10207. end
  10208. repeat
  10209. Torso:FindFirstChild("Effect"):Remove()
  10210. until Torso:FindFirstChild("Effect") == nil
  10211.  
  10212. for i, v in pairs(Torso:GetChildren()) do
  10213. if v:IsA('ParticleEmitter') then
  10214. v:Remove()
  10215. end
  10216. end
  10217. char.Humanoid.MaxHealth = BaseHealth
  10218. wait(0.3)
  10219. char.Humanoid.Health = BaseHealth
  10220.  
  10221.  
  10222. end
  10223.  
  10224. mouse.KeyDown:connect(function(key)
  10225. if key=="9" then
  10226. Base()
  10227. lig:Destroy()
  10228. end
  10229. end)
  10230.  
  10231. Player.Chatted:connect(function(Message)
  10232. if Message == "Time to get serious." and InForm == false then
  10233. wait(0.10)
  10234. Serious()
  10235. end
  10236. if Message == "off" or Message == "Nice fight." and InForm == true then
  10237. Base()
  10238. end
  10239. local ContentProvider = game:GetService("ContentProvider")
  10240.  
  10241. local function LoadAssets(AssetList)
  10242. -- Takes an asset list and preloads it. Will not wait for them to load.
  10243.  
  10244. for _, AssetId in pairs(AssetList) do
  10245. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  10246. end
  10247. end
  10248.  
  10249. local Gibs = game.Workspace
  10250.  
  10251. function Kill(Character)
  10252. Character.Humanoid.Health = 0
  10253. local poo = Instance.new("IntValue",Character)
  10254. poo.Name = "haha nope"
  10255. local svch = Character
  10256. local hum = Character:findFirstChild("Humanoid")
  10257. Character.Archivable = true
  10258. local chrclone = Character:clone()
  10259. Character.Archivable = false
  10260.  
  10261. local ch = chrclone:GetChildren()
  10262. local i
  10263. for i = 1,#ch do
  10264. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  10265. ch[i]:remove()
  10266. end
  10267. end
  10268. local function Scan(ch)
  10269. local e
  10270. for e = 1,#ch do
  10271. Scan(ch[e]:GetChildren())
  10272. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  10273. ch[e]:remove()
  10274. end
  10275. end
  10276. end
  10277. Scan(chrclone:GetChildren())
  10278.  
  10279. local hum2 = chrclone:findFirstChild("Humanoid")
  10280.  
  10281.  
  10282. if hum2 ~= nil then
  10283. hum2.Name = "Humanoid2"
  10284. hum2.PlatformStand = true
  10285. hum2.Sit = true
  10286. hum2.MaxHealth = 0
  10287. hum2.Health = 0
  10288. end
  10289.  
  10290. local ch = Character:GetChildren()
  10291. local i
  10292. for i = 1,#ch do
  10293. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10294. ch[i]:remove()
  10295. end
  10296. end
  10297.  
  10298. wait(0.2)
  10299.  
  10300. local ch = Character:GetChildren()
  10301. local i
  10302. for i = 1,#ch do
  10303. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10304. ch[i]:remove()
  10305. end
  10306. end
  10307. Character = chrclone
  10308. local Torso = Character.Torso
  10309. local movevector = Vector3.new()
  10310.  
  10311. if Torso then
  10312. local Head = Character:FindFirstChild("Head")
  10313. local Limb = Character:FindFirstChild("Right Arm")
  10314. if Limb then
  10315.  
  10316. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  10317. local Joint = Instance.new("Glue")
  10318. Joint.Name = "RightShoulder"
  10319. Joint.Part0 = Torso
  10320. Joint.Part1 = Limb
  10321. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10322. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10323. Joint.Parent = Torso
  10324.  
  10325. local B = Instance.new("Part")
  10326. B.TopSurface = 0
  10327. B.BottomSurface = 0
  10328. B.formFactor = "Symmetric"
  10329. B.Size = Vector3.new(1, 1, 1)
  10330. B.Transparency = 1
  10331. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10332. B.Parent = Character
  10333. local W = Instance.new("Weld")
  10334. W.Part0 = Limb
  10335. W.Part1 = B
  10336. W.C0 = CFrame.new(0, -0.5, 0)
  10337. W.Parent = Limb
  10338.  
  10339. end
  10340. local Limb = Character:FindFirstChild("Left Arm")
  10341. if Limb then
  10342.  
  10343. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  10344. local Joint = Instance.new("Glue")
  10345. Joint.Name = "LeftShoulder"
  10346. Joint.Part0 = Torso
  10347. Joint.Part1 = Limb
  10348. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10349. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10350. Joint.Parent = Torso
  10351.  
  10352. local B = Instance.new("Part")
  10353. B.TopSurface = 0
  10354. B.BottomSurface = 0
  10355. B.formFactor = "Symmetric"
  10356. B.Size = Vector3.new(1, 1, 1)
  10357. B.Transparency = 1
  10358. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10359. B.Parent = Character
  10360. local W = Instance.new("Weld")
  10361. W.Part0 = Limb
  10362. W.Part1 = B
  10363. W.C0 = CFrame.new(0, -0.5, 0)
  10364. W.Parent = Limb
  10365.  
  10366. end
  10367. local Limb = Character:FindFirstChild("Right Leg")
  10368. if Limb then
  10369.  
  10370. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  10371. local Joint = Instance.new("Glue")
  10372. Joint.Name = "RightHip"
  10373. Joint.Part0 = Torso
  10374. Joint.Part1 = Limb
  10375. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10376. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10377. Joint.Parent = Torso
  10378.  
  10379. local B = Instance.new("Part")
  10380. B.TopSurface = 0
  10381. B.BottomSurface = 0
  10382. B.formFactor = "Symmetric"
  10383. B.Size = Vector3.new(1, 1, 1)
  10384. B.Transparency = 1
  10385. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10386. B.Parent = Character
  10387. local W = Instance.new("Weld")
  10388. W.Part0 = Limb
  10389. W.Part1 = B
  10390. W.C0 = CFrame.new(0, -0.5, 0)
  10391. W.Parent = Limb
  10392.  
  10393. end
  10394. local Limb = Character:FindFirstChild("Left Leg")
  10395. if Limb then
  10396.  
  10397. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  10398. local Joint = Instance.new("Glue")
  10399. Joint.Name = "LeftHip"
  10400. Joint.Part0 = Torso
  10401. Joint.Part1 = Limb
  10402. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10403. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10404. Joint.Parent = Torso
  10405.  
  10406. local B = Instance.new("Part")
  10407. B.TopSurface = 0
  10408. B.BottomSurface = 0
  10409. B.formFactor = "Symmetric"
  10410. B.Size = Vector3.new(1, 1, 1)
  10411. B.Transparency = 1
  10412. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10413. B.Parent = Character
  10414. local W = Instance.new("Weld")
  10415. W.Part0 = Limb
  10416. W.Part1 = B
  10417. W.C0 = CFrame.new(0, -0.5, 0)
  10418. W.Parent = Limb
  10419. end
  10420. end
  10421. end
  10422. ----------
  10423.  
  10424. lerpz = function(D, E, F, G)
  10425. D[E] = D[E]:lerp(F, G)
  10426. end
  10427.  
  10428. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10429. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10430. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10431. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10432. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10433. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10434. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10435. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10436. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10437. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10438. resetlerp = function()
  10439. RJ.C0 = RJC0
  10440. RJ.C1 = RJC1
  10441. N.C0 = NC0
  10442. N.C1 = NC1
  10443. RS.C0 = RSC0
  10444. RS.C1 = RSC1
  10445. LS.C0 = LSC0
  10446. LS.C1 = LSC1
  10447. RH.C0 = RHC0
  10448. RH.C1 = RHC1
  10449. LH.C0 = LHC0
  10450. LH.C1 = LHC1
  10451. end
  10452. -------
  10453. ----------
  10454. hrp = char.HumanoidRootPart
  10455.  
  10456. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10457. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10458. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10459. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10460. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10461. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10462. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10463. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10464. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10465. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10466. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10467. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10468. RS = Torso:FindFirstChild("Right Shoulder")
  10469. LS = Torso:FindFirstChild("Left Shoulder")
  10470. RH = Torso:FindFirstChild("Right Hip")
  10471. LH = Torso:FindFirstChild("Left Hip")
  10472. RJ = hrp:FindFirstChild("RootJoint")
  10473. N = Torso:FindFirstChild("Neck")
  10474. cf = CFrame.new
  10475. ang = CFrame.Angles
  10476. rd = math.rad
  10477. rd2 = math.random
  10478. cs = ColorSequence.new
  10479. ns = NumberSequence.new
  10480. nsk = NumberSequenceKeypoint.new
  10481. -------------------
  10482.  
  10483. end)
  10484. wait(0.1)
  10485. local Player = game.Players.localPlayer
  10486. local Character = Player.Character
  10487. local Humanoid = Character.Humanoid
  10488. local Mouse = Player:GetMouse()
  10489. local LeftArm = Character["Left Arm"]
  10490. local RightArm = Character["Right Arm"]
  10491. local LeftLeg = Character["Left Leg"]
  10492. local RightLeg = Character["Right Leg"]
  10493. local Head = Character.Head
  10494. local Torso = Character.Torso
  10495. local Camera = game.Workspace.CurrentCamera
  10496. local RootPart = Character.HumanoidRootPart
  10497. local RootJoint = RootPart.RootJoint
  10498. local attack = false
  10499. local Anim = 'Idle'
  10500. local attacktype = 1
  10501. local delays = false
  10502. local play = true
  10503. local targetted = nil
  10504. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10505. local velocity = RootPart.Velocity.y
  10506. local sine = 0
  10507. local change = 1
  10508. local doe = 0
  10509. local Create = LoadLibrary("RbxUtility").Create
  10510.  
  10511. spawn(function()
  10512. while wait() do
  10513. Head.BrickColor = BrickColor.new("Pastel brown")
  10514. RightArm.BrickColor = BrickColor.new("Pastel brown")
  10515. LeftArm.BrickColor = BrickColor.new("Pastel brown")
  10516. Torso.BrickColor = BrickColor.new("Pastel brown")
  10517. RightLeg.BrickColor = BrickColor.new("Pastel brown")
  10518. LeftLeg.BrickColor = BrickColor.new("Pastel brown")
  10519. end
  10520. end)
  10521. for i,v in pairs(Character:children()) do
  10522. if v:IsA("Hat") then
  10523. v:Destroy()
  10524. end
  10525. end
  10526. for i,v in pairs(Character:children()) do
  10527. if v:IsA("Accessory") then
  10528. v:Destroy()
  10529. end
  10530. end
  10531. for i,v in pairs(Character:children()) do
  10532. if v:IsA("Hair") then
  10533. v:Destroy()
  10534. end
  10535. end
  10536. for i,v in pairs(Character:children()) do
  10537. if v:IsA("") then
  10538. v:Destroy()
  10539. end
  10540. end
  10541. for i,v in pairs(Character:children()) do
  10542. if v:IsA("") then
  10543. v:Destroy()
  10544. end
  10545. end
  10546. for i,v in pairs(Character:children()) do
  10547. if v:IsA("Graphic Shirt") then
  10548. v:Destroy()
  10549. end
  10550. end
  10551. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  10552. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  10553.  
  10554. print([[
  10555. -------------------------------------------------
  10556. oof
  10557. -------------------------------------------------]])
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