Advertisement
Darth_GW7

D&D session 3

Oct 6th, 2011
156
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 82.47 KB | None | 0 0
  1. Sax has connected.
  2. Darth GW7:
  3. YES
  4. Darth GW7:
  5. YESSS
  6. Nallin has connected.
  7. Sax:
  8. it seems to be working
  9. Nallin:
  10. yaeeerhh
  11. Sax:
  12. I dont got the fastest internet but it will work
  13. Sax:
  14. I got average
  15. Nallin:
  16. whos anthony
  17. Nallin:
  18. is that me?
  19. Sax:
  20. 8 mb/s (megabit)
  21. Darth GW7:
  22. Anthony?
  23. Sax:
  24. I have no idea
  25. Darth GW7:
  26. wat
  27. Sax:
  28. I don't see any Anthony
  29. Darth GW7:
  30. Nor me
  31. Nallin:
  32. hmm
  33. Nallin:
  34. in the connections panel it says anthony
  35. Nallin:
  36. i guess thats just me then
  37. Zin has connected.
  38. Darth GW7:
  39. Where's the connections panel
  40. Sax:
  41. Zin, you are able to type and all?
  42. Nallin:
  43. window>connections
  44. Zin:
  45. yea
  46. Darth GW7:
  47. Don't see an anthony there
  48. Darth GW7:
  49. :v
  50. Sax:
  51. um
  52. Sax:
  53. Nal, did you join as dm?
  54. Darth GW7:
  55. Why is Nallin the GM
  56. Darth GW7:
  57. lol
  58. Nallin:
  59. what
  60. Nallin:
  61. oh snap
  62. Sax:
  63. can you tryy to disconnect
  64. Nallin is disconnected.
  65. Nallin has connected.
  66. Nallin:
  67. ffff
  68. Nallin is disconnected.
  69. Sax:
  70. y r u gm
  71. Nallin has connected.
  72. Sax:
  73. there
  74. Nallin:
  75. ok here we go
  76. Sax:
  77. yup
  78. Sax:
  79. hjort is the one having connection problems right now
  80. Nallin:
  81. hmm
  82. You have disconnected.
  83. Zin has connected.
  84. DM has connected.
  85. Nallin has connected.
  86. Sax has connected.
  87. Sax:
  88. Great
  89. DM:
  90. Now
  91. DM:
  92. That was quick
  93. Sax:
  94. big hairy balls
  95. Darth GW7:
  96. that didn't take long
  97. DM:
  98. hm
  99. Sax:
  100. hm?
  101. DM:
  102. Right sax, I can't be bothered fucking around with your character sheet and mythweaver just now, so I'll stick with the images
  103. DM:
  104. For now
  105. Sax:
  106. ok
  107. Sax:
  108. Do as you wish ;p
  109. DM:
  110. I plan to
  111. Sax:
  112. then we died
  113. Darth GW7:
  114. hero
  115. Darth GW7:
  116. herro hero
  117.  
  118. archer:
  119. boobies
  120. Sax:
  121. THATS RACIST
  122. DM:
  123. There we go
  124. DM:
  125. brb
  126. Darth GW7:
  127. you're a dice
  128. Sax:
  129. yes
  130. Sax:
  131. crit fail
  132. Sax:
  133. hellol
  134.  
  135. 20-1:
  136. u r going to die mister man
  137.  
  138. 20-1:
  139. resistence iz futile
  140. DM:
  141. I have to admit, this is a better situation than the last time I said brb in the middle of a game
  142. Sax:
  143. :V
  144. Darth GW7:
  145. IA IA CTHULHU FTAGHN
  146. Pankas:
  147. I AM DIE
  148. Sax:
  149. son, i am tire
  150. Darth GW7:
  151. wat
  152. Zin is disconnected.
  153. Nallin:
  154. waht happened?
  155. Darth GW7:
  156. army
  157. Nallin:
  158. its all over
  159. Nallin:
  160. aaaaah
  161. DM:
  162. an army of darths
  163. DM:
  164. oh god
  165. Zin has connected.
  166. DM:
  167. I wonder if it helps if I type like this
  168. DM:
  169. :D
  170. Sax:
  171. PINK
  172. DM:
  173. wat
  174. Sax:
  175. IT SUPPOST TO BE PURPLE
  176. Zin:
  177. ay
  178. Sax:
  179. PURPLE IS BOSS
  180. Nallin:
  181.  
  182. DM:
  183. Sigh
  184. DM:
  185. fine
  186. Sax:
  187. DAMN RIGHT
  188. Sax:
  189. :v
  190. Sax:
  191. so?
  192. Darth GW7:
  193. purple like tali
  194. Sax:
  195. What now
  196. Darth GW7:
  197. hot tali
  198. Sax:
  199. tali is hot
  200. DM:
  201. give me a minute
  202. Sax:
  203. i'd tap that
  204. DM:
  205. Hehehe
  206. Darth GW7:
  207. if you tapped that for too long it would be necrophilia
  208. Sax:
  209. it does
  210. DM:
  211. Hehehe
  212. Sax:
  213. :3
  214. DM whispers: hello
  215. Sax:
  216. :v
  217. You whisper to DM: hi
  218. DM whispers: GW7 They're all trying to kill you, you know
  219. Zin:
  220. are we using voice chat?
  221. Unknown command: "pm DM I know :(". Try /help for a list of commands.
  222. Sax:
  223. not really in the mood
  224. You whisper to DM: I know
  225. Sax:
  226. but if everybody else wants to
  227. DM:
  228. Nah, not right now
  229. DM:
  230. Is nallin here?
  231. DM:
  232. He hasn't spoken much
  233. Nallin:
  234. Yar
  235. Sax:
  236. no
  237. Darth GW7:
  238. we're all jew
  239. Sax:
  240. yew
  241. DM:
  242. Give me a few minutes, I've gotta hunt down all the references and populate the maps and stuff
  243. Sax:
  244. sure mister man
  245. Darth GW7:
  246. BY THE POWER OF JEW
  247. Darth GW7:
  248. UNITE
  249. Nallin:
  250. Oh shit
  251. DM:
  252. oh god
  253. DM:
  254. what is happening on this map
  255. Nallin:
  256. its Megajew!!!!!
  257. Darth GW7:
  258. jew
  259.  
  260. Cat:
  261. meow holy shit
  262.  
  263. Cat:
  264. fuck this I'm outta here
  265.  
  266. archer:
  267. IA IA CTHULHU FTAGHN
  268. Darth GW7:
  269. PEW
  270. Darth GW7:
  271. godzilla is dead
  272. Sax:
  273. EVERYONE IS DEAD
  274. Sax:
  275. btw
  276. Sax:
  277. darth
  278. Sax:
  279. I just thought of somthing
  280. Darth GW7:
  281. yus
  282. Sax:
  283. are you a melee rogue?
  284. Darth GW7:
  285. No
  286. Darth GW7:
  287. Hand Crossbow
  288. Sax:
  289. whyyyy
  290. Darth GW7:
  291. I have a sword though
  292. DM:
  293. Oh uh, nallin
  294. DM:
  295. reset your xp to 0
  296. Sax:
  297. if you are human you can use superior crossbow
  298. Nallin:
  299. yar?
  300. Darth GW7:
  301. Btw do we still all have acrobatics :v
  302. DM:
  303. on your char sheet
  304. Sax:
  305. 1d10, +3 prof
  306. Nallin:
  307. how about now?
  308. Sax:
  309. i dont
  310. DM:
  311. sax has -2 acrobatics
  312. Sax:
  313. pro
  314. Darth GW7:
  315. sax gimme ur character sheet
  316. DM:
  317. yeah, thanks nallin
  318. Sax:
  319. http://dl.dropbox.com/u/1589373/Sax_Relic_Sheet.rar
  320. Darth GW7:
  321. woah
  322. DM:
  323. which magic missle are you using, btw
  324. Darth GW7:
  325. isn't it on myth weavers
  326. Sax:
  327. no
  328. DM:
  329. no
  330. Darth GW7:
  331. >
  332. Darth GW7:
  333. >8(
  334. Nallin:
  335. i guess the new one
  336. DM:
  337. that's what I was on about earlier
  338. Nallin:
  339. i thought i updated
  340. DM:
  341. alright, source, again?
  342. DM:
  343. oh, nm
  344. DM:
  345. you did
  346. Darth GW7:
  347. nallin you still have acrobatics :V
  348. Nallin:
  349. hold up i got to double check
  350. Nallin:
  351. what?
  352. Darth GW7:
  353. I want to be
  354. Darth GW7:
  355. oonique
  356. Darth GW7:
  357. so does zin fff
  358. Darth GW7:
  359. adventurer circus
  360. Sax:
  361. wut
  362. Sax:
  363. no
  364. Sax:
  365. i am no freak of natuure!!!1
  366. Darth GW7:
  367. me, zin and nallin all have acrobatics :v
  368. Sax:
  369. WELL I DONT
  370. Darth GW7:
  371. well guess you can't join the circus then
  372. Sax:
  373. I FUCKING GOT 10 ENDURANCE AT LVL 1
  374. Nallin:
  375. -1 diplomacy
  376. Darth GW7:
  377. +8 blfuf
  378. Darth GW7:
  379. bluff, rather
  380. Nallin:
  381. wait
  382. Darth GW7:
  383. that's me
  384. Sax:
  385. dicks
  386. Sax:
  387. ?
  388. Sax:
  389. also, my character doesn't need to eat or drink
  390. Nallin:
  391. since 4th ed cantrips dont have a limited amount but since the essentials does what do I follow?
  392. DM:
  393. or sleep
  394. DM:
  395. what
  396. DM:
  397. where is this
  398. Nallin:
  399. in essentials I can only take like 3 cantrips
  400. Sax:
  401. He has to be inactive for 4 hours to get a full rest. And he is totally aware like normal.
  402. DM:
  403. take 3 then
  404. DM:
  405. I guess
  406. Nallin:
  407. ok
  408. DM:
  409. basically, you won't need to arrange watches anymore
  410. Sax:
  411. yup
  412. Sax:
  413. I can take them all
  414. Nallin:
  415. your eladrin too?
  416. Sax:
  417. I wish I could communicate in a beep lang that only you guys understood
  418. Sax:
  419. no
  420. Sax:
  421. Warforged
  422. Nallin:
  423. oh
  424. Darth GW7:
  425. sax why don't you need to eat
  426. Nallin:
  427. ok
  428. Nallin:
  429. it sounds like trance
  430. Sax:
  431. they are machines silly
  432. Darth GW7:
  433. wat
  434. Sax:
  435. sentinent machines
  436. Sax:
  437. forged only for ware
  438. Darth GW7:
  439. sounds
  440. Sax:
  441. war
  442. Darth GW7:
  443. OP
  444. Sax:
  445. but
  446. Sax:
  447. In a single round I I can get 14 temp hp if I use a action point
  448. DM:
  449. but it does involve using an action point
  450. Sax:
  451. yeah
  452. Sax:
  453. otherwise it would be 9
  454. Sax:
  455. And then it stacks when I get hit
  456. Darth GW7:
  457. what are we waiting for
  458. Darth GW7:
  459. I've got a pistol
  460. DM:
  461. btw
  462. DM:
  463. there's apparently no vertical doors
  464. DM:
  465. so I'm using rectangles
  466. Darth GW7:
  467. cool
  468. DM:
  469. and I can't be bothered making doors for all your rooms
  470. DM:
  471. so you now have the least secure rooms in the entire fort
  472. DM:
  473. congrats
  474. Nallin:
  475. there's door token under torstans objects
  476. DM:
  477. only one type though
  478. Nallin:
  479. ok
  480. DM:
  481. only going horizontal
  482. Darth GW7:
  483. change their direction
  484. Sax:
  485. it doesnt work that way
  486. DM:
  487. copied
  488. Sax:
  489. it gets totally the wrong way
  490. Sax:
  491. at least with the doors i tested with
  492. Darth GW7:
  493. Right click on it
  494. Darth GW7:
  495. set facing
  496. DM:
  497. aaaaaah
  498. Nallin:
  499. mega door
  500. Sax:
  501. no
  502. Darth GW7:
  503. so
  504. DM:
  505. gimme a minutwe
  506. DM:
  507. minute
  508. Sax:
  509. ok
  510. Darth GW7:
  511. ok
  512.  
  513. archer:
  514. ok
  515. Only Zin 1's owners can impersonate or run macros on it.
  516.  
  517. Zin 1:
  518. ok
  519. Only Aramil 's owners can impersonate or run macros on it.
  520.  
  521. Aramil :
  522. ok
  523.  
  524. Relic:
  525. Beep boop bopop beep
  526. DM:
  527. are you going to be speaking english, you machine, or binary?
  528. Darth GW7:
  529. beep beep boop
  530. Sax:
  531. well engliush
  532. Sax:
  533. asdasd
  534. Sax:
  535. englishj
  536. Darth GW7:
  537. common*
  538. Darth GW7:
  539. also speak binary
  540. Darth GW7:
  541. will be hilarious
  542. Sax:
  543. but he is going to be a quiet character
  544. Sax:
  545. so as I said earlier, he will only speak unless he endangers someone else by not saying anything
  546. Sax:
  547. Like "Talk or we kill your friends"
  548. Darth GW7:
  549. 972785
  550. Sax:
  551. esy
  552. Sax:
  553. wat
  554. Darth GW7:
  555. esy
  556. Darth GW7:
  557. I love when I try to type something
  558. Darth GW7:
  559. but hit the key to the right of every letter
  560. Darth GW7:
  561. or left
  562. Sax:
  563. no
  564. Darth GW7:
  565. mp
  566. Sax:
  567. hey darth
  568. Sax:
  569. put your mouse over my token
  570. Darth GW7:
  571. wat
  572. Darth GW7:
  573. lol
  574. Darth GW7:
  575. ;p;
  576. Darth GW7:
  577. kik
  578. Sax:
  579. kuk?
  580. Darth GW7:
  581. kik
  582. Sax:
  583. kuk?
  584. Sax:
  585. gillar du kuk Darth?
  586. Sax:
  587. also is there a hotkey for impersonate?
  588. Sax:
  589. Hows it going hjort?
  590. DM:
  591. Fine
  592. Sax:
  593. ok
  594. DM:
  595. just getting all the tokens lined up for relative ease
  596. Sax:
  597. Can I use the token I have now?
  598. DM:
  599. Thankfully most of the things are medium size, so not much resizing going on
  600. DM:
  601. Sure, I guess
  602. Darth GW7:
  603. back
  604. DM:
  605. k
  606. DM:
  607. So, anyway, the demon crits darth
  608. * DM rolls: d8 => 5
  609. DM:
  610. 5 damage
  611. Sax:
  612. but crits in 4th always to the highest damage possible
  613. DM:
  614. hey
  615. * Darth GW7 rolls: 1d20 => 20
  616. DM:
  617. shut up
  618. Darth GW7:
  619. crit
  620. DM:
  621. wow
  622. * Darth GW7 rolls: 1d10 => 9
  623. Darth GW7:
  624. 18 damage
  625. DM:
  626. that'll be the only time you get a natural 20
  627. Darth GW7:
  628. shit yeah
  629. Darth GW7:
  630. I wasted it
  631. Darth GW7:
  632. wait
  633. * Darth GW7 rolls: 1d20 => 16
  634. * Darth GW7 rolls: 1d20 => 9
  635. * Darth GW7 rolls: 1d20 => 8
  636. * Darth GW7 rolls: 1d20 => 10
  637. * Darth GW7 rolls: 1d20 => 17
  638. * Darth GW7 rolls: 1d20 => 11
  639. * Darth GW7 rolls: 1d20 => 10
  640. * Darth GW7 rolls: 1d20 => 9
  641. * Darth GW7 rolls: 1d20 => 13
  642. * Darth GW7 rolls: 1d20 => 8
  643. * Darth GW7 rolls: 1d20 => 2
  644. * Darth GW7 rolls: 1d20 => 4
  645. * Darth GW7 rolls: 1d20 => 6
  646. * Darth GW7 rolls: 1d20 => 4
  647. * Darth GW7 rolls: 1d20 => 4
  648. * Darth GW7 rolls: 1d20 => 7
  649. * Darth GW7 rolls: 1d20 => 9
  650. * Darth GW7 rolls: 1d20 => 3
  651. * Darth GW7 rolls: 1d20 => 5
  652. * Darth GW7 rolls: 1d20 => 17
  653. * Darth GW7 rolls: 1d20 => 20
  654. Darth GW7:
  655. FFFF
  656. * Darth GW7 rolls: 1d20 => 3
  657. * Darth GW7 rolls: 1d20 => 7
  658. * Darth GW7 rolls: 1d20 => 10
  659. * Darth GW7 rolls: 1d20 => 19
  660. * Darth GW7 rolls: 1d20 => 20
  661. * Darth GW7 rolls: 1d20 => 8
  662. * Darth GW7 rolls: 1d20 => 18
  663. * Darth GW7 rolls: 1d20 => 16
  664. * Darth GW7 rolls: 1d20 => 1
  665. Darth GW7:
  666. there we go
  667. Sax:
  668. 1d20 + 5
  669. Sax:
  670. aww
  671. Sax:
  672. how does one roll
  673. Darth GW7:
  674. it's /roll
  675. * Sax rolls: 1d20+5 => 18 + 5 = 23
  676. * Zin rolls: => Invalid expression: .
  677. DM:
  678. "/r" works too
  679. Zin:
  680. ._.
  681. * Zin rolls: 1d20 => 16
  682. * Darth GW7 rolls: 1d20 => 15
  683. DM:
  684. well done zin, you broke d&d
  685. Sax:
  686. GREA TFUCKING JOB
  687. Zin:
  688. fuck
  689. Sax:
  690. ASDASDF
  691. DM:
  692. NEW MAP
  693. DM:
  694. EVERYBODY IN
  695. Sax:
  696. in
  697. Sax:
  698. baby
  699. Sax:
  700. :3
  701. Darth GW7:
  702. players
  703. Darth GW7:
  704. stonedoor
  705. Darth GW7:
  706. wat
  707. DM:
  708. Don't ask
  709. Sax:
  710. WHAT CUTE LITTLE STONER DOOR
  711. Nallin:
  712. its black
  713. Darth GW7:
  714. 100% black
  715. Sax:
  716. black booty
  717. Darth GW7:
  718. You need to fix the visions
  719. DM:
  720. there should be like a speck of light
  721. Sax:
  722. i can see forever
  723. Darth GW7:
  724. I can't see around the corner
  725. Sax:
  726. I can see all the rooms
  727. Darth GW7:
  728. yeah
  729. Darth GW7:
  730. But not around the corner
  731. Darth GW7:
  732. here
  733. Sax:
  734. no
  735. Nallin:
  736. how do I fix vision?
  737. Darth GW7:
  738. why are the beds inside the walls anyway
  739. Sax:
  740. hey baby
  741. DM:
  742. you should only see the rooms
  743. Darth GW7:
  744. no
  745. Darth GW7:
  746. nonono
  747. Darth GW7:
  748. no robot sex
  749. Sax:
  750. wanna have some fun
  751. DM:
  752. and shut up, rpg maker is awful for making maps
  753. DM:
  754. and I'm bad at it
  755. DM:
  756. :(
  757. DM:
  758. So you can see the rooms, and the little corridor?
  759. Sax:
  760. yes
  761. Darth GW7:
  762. yeah
  763. DM:
  764. Any npcs?
  765. Darth GW7:
  766. no
  767. Darth GW7:
  768. can't you fix the line of sight
  769. Nallin:
  770. How do you guys see?
  771. Darth GW7:
  772. So we can see what we're meant to
  773. Nallin:
  774. wait could the tokens be hiden?
  775. * Sax humps darth like a crep
  776. Darth GW7:
  777. a crepe?
  778. Darth GW7:
  779. Sax is a pancake
  780. Sax:
  781. creep*
  782. Zin:
  783. lol
  784. * Nallin rolls: d20 => 17
  785. DM:
  786. right
  787. DM:
  788. can everyone see or not
  789. Nallin:
  790. i cant
  791. Darth GW7:
  792. I can see the rooms
  793.  
  794. monk:
  795. I heard there was crepes
  796. Darth GW7:
  797. and the corridor
  798. Darth GW7:
  799. nothing else
  800. Sax:
  801. i can see the guard
  802. Darth GW7:
  803. also nallin zoom out
  804. Darth GW7:
  805. and look around
  806. Nallin:
  807. completely black for me
  808. Nallin:
  809. ok
  810. DM:
  811. that's all you should see
  812. Nallin:
  813. ]
  814. Nallin:
  815. ah
  816. DM:
  817. is there no light at all?
  818. DM:
  819. ah?
  820. Nallin:
  821. there we go
  822. Sax:
  823. Its totally bright
  824. Darth GW7:
  825. he was looking in the wrong place :|
  826. DM:
  827. ah
  828. DM:
  829. and the guard?
  830. Nallin:
  831. :V
  832. Sax:
  833. i can see it
  834. DM:
  835. but nothing else?
  836. Sax:
  837. I can see all the rooms and corridor
  838. DM:
  839. and now another door, yes?
  840. DM:
  841. guys?
  842. Darth GW7:
  843. I see one door
  844. Sax:
  845. one door
  846. Zin:
  847. here?
  848. Darth GW7:
  849. now I see it
  850. DM:
  851. ah
  852. Sax:
  853. now i see it too
  854. DM:
  855. ok
  856. DM:
  857. so rooms, corridors, a guard and two doors?
  858. Sax:
  859. the door disappeared
  860. DM:
  861. fuck the door
  862. Sax:
  863. i see one of the doors
  864. DM:
  865. any better?
  866. Sax:
  867. no new door
  868. DM:
  869. bugger it
  870. DM:
  871. all the meat puppets choose a bed. Sax, you choose a room to rest in
  872. DM:
  873. not the first two, btw
  874. DM:
  875. I should have mentioned
  876. DM:
  877. DM: not the first two, btw
  878. DM:
  879. actually, nm
  880. DM:
  881. that'll work
  882. * Relic is balanced against the wall
  883. DM:
  884. ok
  885. DM:
  886. besides the magical floating beds
  887.  
  888. Relic:
  889. yes
  890. DM:
  891. darth?
  892. Darth GW7:
  893. sup
  894.  
  895. Relic:
  896. hot monk x rogue gay sex
  897.  
  898. Relic:
  899. oh
  900.  
  901. Relic:
  902. wizard
  903. Darth GW7:
  904. this is illegal you know
  905. DM:
  906. how is it illegal?
  907.  
  908. Relic:
  909. THIS IS ILLEGAL YOU KNOW
  910.  
  911. Relic:
  912. zelda cd-i
  913.  
  914. Relic:
  915. also
  916. DM:
  917. right
  918.  
  919. Relic:
  920. mr eldarin
  921.  
  922. Relic:
  923. do you have to sleep in my room, do ytou feel more secure then?
  924. Darth GW7:
  925. shut up you
  926. Darth GW7:
  927. you're socially awkward
  928.  
  929. Relic:
  930. no...
  931. DM:
  932. he's a robot, what the fuck did you expect?
  933.  
  934. Relic:
  935. exactly
  936.  
  937. Relic:
  938. so shush
  939.  
  940. Aramil:
  941. Well, Pankas creeps me out
  942.  
  943. Relic:
  944. a paranoid, almost mute robot
  945.  
  946. Pankas:
  947. I heard that!
  948. DM:
  949. paranoid android
  950. DM:
  951. btw, do you guys know each other, or not?
  952.  
  953. Relic:
  954. anyway, lets start?
  955.  
  956. Relic:
  957. why not
  958. DM:
  959. alright
  960.  
  961. Relic:
  962. it makes it more simple
  963. DM:
  964. tell me how you all met each other, and why you're at the fort
  965.  
  966. Relic:
  967. we all know that pankas is a creppy mofo
  968. Zin:
  969. idk where the fort is though
  970. Darth GW7:
  971.  
  972. DM:
  973. hush you
  974. Nallin:
  975. I guess you can say our last escort mission was a success and thats how we know each other?
  976. DM:
  977. okay
  978.  
  979. Relic:
  980. yeah
  981. DM:
  982. so screw the goblins, then?
  983.  
  984. Relic:
  985. And I was the one that held off 100 goblins
  986. Zin:
  987. I deleted my exp from that
  988. DM:
  989. salright
  990. DM:
  991. everyone add 250, I guess, because, why not?
  992. Nallin:
  993. same
  994. Darth GW7:
  995. you were the one that held off over 9000 penises
  996.  
  997. Relic:
  998. yay
  999.  
  1000. Relic:
  1001. thanks
  1002. DM:
  1003. that includes Relic
  1004. DM:
  1005. who basically gets free xp but hey, whatever
  1006. DM:
  1007. right
  1008. DM:
  1009. I assume Relic will be making the perception check for the sleeping party?
  1010.  
  1011. Relic:
  1012. Yeah, well. I do passive checks
  1013. DM:
  1014. alright
  1015.  
  1016. Relic:
  1017. I don't think I can do active ones while inactive
  1018.  
  1019. Relic:
  1020. it works like the eldarin trans
  1021. DM:
  1022. no
  1023. DM:
  1024. What is your passive, anyway?
  1025. DM:
  1026. Nallin, you can make one too
  1027. Nallin:
  1028. ok
  1029. DM:
  1030. Sax, passive perception
  1031. Nallin:
  1032. p. perception is 11 i think
  1033. DM:
  1034. yeah
  1035.  
  1036. Relic:
  1037. 10
  1038. DM:
  1039. okay
  1040. DM:
  1041. EXPOSITION TIME, CHILDREN
  1042.  
  1043. Relic:
  1044.  
  1045. DM:
  1046. :P
  1047.  
  1048. Relic:
  1049. i have 0 in iniative
  1050. Darth GW7:
  1051. exposiwhat
  1052.  
  1053. Relic:
  1054. initiative
  1055. Darth GW7:
  1056. we roll initiative?
  1057. DM:
  1058. no
  1059. Darth GW7:
  1060. okay
  1061.  
  1062. Relic:
  1063. GOLD?
  1064. Darth GW7:
  1065. mine
  1066.  
  1067. Relic:
  1068. jew
  1069. Darth GW7:
  1070. exactly
  1071.  
  1072. Relic:
  1073. racist stereotype!!11
  1074. * Nallin rolls: d20 => 5
  1075. DM:
  1076. After "safely" escorting the merchant to Runa, your party was asked by the mage Kierom to take an important message to his friend Drendos, who is acting as a warmage at fort Fielas. The trip took longer than expected and you have had to spend the night there.
  1077.  
  1078. Relic:
  1079. Right, ok.
  1080.  
  1081. Aramil:
  1082. Relic
  1083.  
  1084. Aramil:
  1085. Do you hear that?
  1086. * Relic shakes his head.
  1087.  
  1088. Aramil:
  1089. I think something may be going on outside
  1090. DM:
  1091. Help!
  1092.  
  1093. Fleeing Guard:
  1094. help!
  1095.  
  1096. Aramil:
  1097. Im going to see what's up
  1098. * Relic nods in agreement
  1099.  
  1100. Aramil:
  1101. Whats going on?
  1102.  
  1103. Fleeing Guard:
  1104. Oh thank Tyr, allies! The fort is under attack!
  1105.  
  1106. Aramil:
  1107. By who?
  1108. * Relic runs up behind aramil
  1109.  
  1110. Fleeing Guard:
  1111. Monsters! Demons! I don't know!
  1112. Darth GW7:
  1113. relic no!
  1114.  
  1115. Aramil:
  1116. Bah
  1117.  
  1118. Fleeing Guard:
  1119. There was a portal and... and... bright lights and...
  1120. Darth GW7:
  1121. no raping aramil while he's distracted
  1122.  
  1123. Aramil:
  1124. I was just finishing this book
  1125.  
  1126. Aramil:
  1127. Hmm portal?
  1128. Nallin:
  1129. Should roll a check to make a guess?
  1130. * Relic goes out in the corridor next to Aramil.
  1131. Nallin:
  1132. or not enough information?
  1133. DM:
  1134. Anyone trained in Arcana, I guess, can make a guess
  1135. DM:
  1136. to sense the magic in the air
  1137. Nallin:
  1138. ok
  1139. Darth GW7:
  1140. uh
  1141. Darth GW7:
  1142. you just gave it away
  1143. Darth GW7:
  1144. brah
  1145. DM:
  1146. Hm?
  1147. Darth GW7:
  1148. to sense the magic in the air
  1149. DM:
  1150. If there's a portal, there's going to be fucking magic, isn't there?
  1151. DM:
  1152. :P
  1153. Nallin:
  1154. yeah
  1155. Sax:
  1156. yeah IF
  1157. DM:
  1158. :P
  1159. Darth GW7:
  1160. okay.png
  1161. * Nallin rolls: d20 => 11
  1162. Sax:
  1163. also, is there a hotkey for impersonating?
  1164. Zin:
  1165. ep it's magic
  1166. Nallin:
  1167. + 5
  1168. Nallin:
  1169. is 16
  1170. DM:
  1171. so, 16
  1172. DM:
  1173. ok
  1174. Nallin:
  1175. ytou can make one in the macros using /impersonate
  1176. Sax:
  1177. ok
  1178. DM:
  1179. You sense a faint tingling in the air, something unatural. You note the presence of what is MOST DEFINITELY OK GUYS a portal somewhere in the distance, and, while you cannot tell what particular plane lies beyond, there is a distinctly unpleasant, malignant feel to the aura.
  1180. Sax:
  1181. uh oh
  1182.  
  1183. Aramil:
  1184. Hmm, this isnt good
  1185.  
  1186. Aramil:
  1187. I sense
  1188.  
  1189. Aramil:
  1190. a disturbance
  1191.  
  1192. Fleeing Guard:
  1193. Oh god, what do we do? We can't let the fort fall... oh gods, help.
  1194. Darth GW7:
  1195. sorry that was me
  1196. Darth GW7:
  1197. I had lots of beans last night
  1198. Sax:
  1199. also, Hjort. Can I use some simple sign lang that everybody that can common can understand?
  1200. Sax:
  1201. notice simple
  1202. DM:
  1203. Well, I don't think any of the party can common, but sure. :P
  1204. Zin:
  1205. like pointing
  1206. DM:
  1207. Yes
  1208.  
  1209. Aramil:
  1210. Well, I guess we should wake the others
  1211. Darth GW7:
  1212. can common
  1213. * Relic nods in agreement
  1214.  
  1215. Aramil:
  1216. Zin
  1217. Darth GW7:
  1218. is that like the can can?
  1219. Darth GW7:
  1220. or in relic's case, tin can
  1221. DM:
  1222. ...
  1223.  
  1224. Zin:
  1225. ...huh..
  1226.  
  1227. Aramil:
  1228. Get your righteous arse up
  1229. * Relic tries to wake Pankas up my shaking his shoulder lightly
  1230.  
  1231. Pankas:
  1232. ..schnargh... huh? what?
  1233.  
  1234. Aramil:
  1235. We're under attack apparantly
  1236. DM:
  1237. You hear the sound of a door crashing fairly close by, followed by laughter
  1238.  
  1239. Aramil:
  1240. Oh crud
  1241.  
  1242. Zin:
  1243. wha-oh
  1244. * Relic points at the corridor, and trying to signal to for you to get your ass combat ready
  1245.  
  1246. Fleeing Guard:
  1247. Aaaah!
  1248.  
  1249. Aramil:
  1250. GET UP NOW
  1251.  
  1252. Pankas:
  1253. what is it relic, is timmy trapped down the well?
  1254. * Relic shakes head fast
  1255.  
  1256. Pankas:
  1257. *Pankas hears the commotion outside
  1258.  
  1259. Pankas:
  1260. Ah.
  1261. DM:
  1262. can you see the enemies in the hall, btw?
  1263. Zin:
  1264. yea
  1265.  
  1266. Aramil:
  1267. Really?
  1268.  
  1269. Relic:
  1270. yes
  1271. DM:
  1272. good
  1273.  
  1274. Pankas:
  1275. *Pankas readies his crossbow, which he was cuddling all night long
  1276.  
  1277. Aramil:
  1278. Freaking guard does not know how to guard
  1279.  
  1280. ???:
  1281. Ahaha, more mortals to destroy!
  1282.  
  1283. Pankas:
  1284. *Pankas runs out behind relic
  1285. * Relic sighs
  1286. Darth GW7:
  1287. I just heard marvin's sigh in my head
  1288. DM:
  1289. Make Arcana or Religion checks if you want to identify the enemies
  1290. Darth GW7:
  1291. I love it
  1292. Nallin:
  1293. okee dokes
  1294. Sax:
  1295. 3
  1296. * Nallin rolls: d20 => 19
  1297. Nallin:
  1298. +5
  1299. DM:
  1300. Holy fuckshi
  1301. Nallin:
  1302. 24
  1303. Sax:
  1304. I love you darth
  1305. DM:
  1306. fuckshit
  1307. DM:
  1308. um
  1309. DM:
  1310. okay
  1311. Sax:
  1312. own
  1313. DM:
  1314. So, the two soldiers in front are Infernal Armor Animus, which are mortal souls bound to suits of infernal armour. When they die, the souls escape to hear nearby allies
  1315. Sax:
  1316. I DONT WANT TO META GAME RIGHT NOW
  1317. Sax:
  1318. I HATE MYSELLF
  1319.  
  1320. Aramil:
  1321. Well
  1322.  
  1323. Aramil:
  1324. We're screwed
  1325.  
  1326. Pankas:
  1327. Fun times.
  1328. * Sax beeps, and shakes head.
  1329. DM:
  1330. The dude in the back is a Tar Devil Harrier, who are devils who tend to act as mercenaries in campaigns both to the moral world and in the planes
  1331. DM:
  1332. So, this force definitely includes devils.
  1333. Sax:
  1334. so they are melee fighters?
  1335.  
  1336. Aramil:
  1337. So these guys or Infernals
  1338. DM:
  1339. The Armors are melee fighters, the Harrier is a mage
  1340. Sax:
  1341. ok
  1342. Sax:
  1343. I got this :v
  1344.  
  1345. Aramil:
  1346. Or, I mean extra-planar entities
  1347. Zin:
  1348. what are they equipped with?
  1349.  
  1350. Pankas:
  1351. What's the plan, guys?
  1352.  
  1353. Aramil:
  1354. Not good
  1355. DM:
  1356. Um
  1357. DM:
  1358. Yes, outsiders. Devils, the lot of them
  1359. DM:
  1360. From the Nine Hells of Baator
  1361.  
  1362. Aramil:
  1363. And you would think that trip to Runa was tough? Eh Pankas?
  1364.  
  1365. Pankas:
  1366. Gobbling goblins was fun, but I think we're at a whole new level here.
  1367. DM:
  1368. The Armors have inbuilt equipment, the Harriers have kukris and magic
  1369. DM:
  1370. The Armors will heal nearby devils on death, btw
  1371. * Relic takes out his warhammer and gets ready for battle
  1372. DM:
  1373. Also, the armors are minions - you remember that concept, yes?
  1374. Darth GW7:
  1375. 1 hit kill?
  1376. DM:
  1377. Yar
  1378.  
  1379. Relic:
  1380. they have 1 hp, miss effects doesn't hit them
  1381. Darth GW7:
  1382. fun
  1383. DM:
  1384. So, roll initiative, I guess?
  1385. Zin:
  1386. *Zin gets into a combat stance
  1387.  
  1388. Relic:
  1389. sure
  1390.  
  1391. Aramil:
  1392. Ok you there, Demon!
  1393. Darth GW7:
  1394. What's that again?
  1395. * Sax rolls: 1d20+0 => 19 + 0 = 19
  1396. * DM rolls: d20 => 11
  1397. * DM rolls: d20 => 3
  1398.  
  1399. Relic:
  1400. nice
  1401. * Darth GW7 rolls: 1d20+7 => 3 + 7 = 10
  1402. * Nallin rolls: d20 => 1
  1403. Darth GW7:
  1404. LOL
  1405.  
  1406. Aramil:
  1407. hurrr
  1408. * Zin rolls: 1d20+3 => 4 + 3 = 7
  1409. Darth GW7:
  1410. At least that's out of the way
  1411. DM:
  1412. ha
  1413.  
  1414. Aramil:
  1415. that would be 2 for me
  1416. DM:
  1417. alright
  1418. Sax:
  1419. also, Hjort, you know that going through an ally is difficult terrain?
  1420. DM:
  1421. yes
  1422. Sax:
  1423. good
  1424. Darth GW7:
  1425. does that apply to giant robots
  1426. Darth GW7:
  1427. I mean
  1428. Sax:
  1429. I am not a giant robot
  1430. Darth GW7:
  1431. giant robot charging through weak flesh
  1432. Sax:
  1433. I am medium sized
  1434. Darth GW7:
  1435. dude
  1436. Darth GW7:
  1437. you should totally have said
  1438. Darth GW7:
  1439. I am not a robot. I am a unicorn.
  1440. Sax:
  1441. no
  1442. Sax:
  1443. i am not a unicorn
  1444. Nallin:
  1445. yeah so I updated the Magic Missile to the recent version
  1446. Sax:
  1447. good
  1448. Sax:
  1449. shoot at the minions
  1450. Nallin:
  1451. I still have to change the cantrips
  1452. DM:
  1453. alright
  1454. Nallin:
  1455. but thats just a heads up
  1456. Nallin:
  1457. i took ghost sound mage hand and suggestion
  1458. Sax:
  1459. I LIKE BLUE
  1460. Nallin:
  1461. i have to update that still
  1462. Sax:
  1463. anyway, who starts?
  1464. Darth GW7:
  1465. no
  1466. Darth GW7:
  1467. I'm blue
  1468. DM:
  1469. Sax
  1470. DM:
  1471. on ya go
  1472. Sax:
  1473. Okey, so I can start?
  1474. Sax:
  1475. I got a speed of 5
  1476. Sax:
  1477. 3 squares, got 2 left, spend my standard into move and get 5 squares more
  1478. DM:
  1479. alrighty
  1480. Sax:
  1481. Spends an action point ;D
  1482. DM:
  1483. done?
  1484. DM:
  1485. ah
  1486. Sax:
  1487. to charge the armor infront of m e
  1488. DM:
  1489. alright
  1490. Sax:
  1491. a melee basic attack. Even if I miss, he is marked by me
  1492. * Sax rolls: 1d20+5 => 18 + 5 = 23
  1493. Sax:
  1494. against ac
  1495. DM:
  1496. alright
  1497. Sax:
  1498. (when you charge you make a melee basic attack, if not use a special power that can be used when you charge)
  1499. DM:
  1500. You smash into the armour, throwing it backwards. It breaks open, and there is an audible hiss as the soul within evaporates. The Harrier glares at you over its body.
  1501. * Relic looks pleased.
  1502. Sax:
  1503. My turn is done
  1504. DM:
  1505. Yup
  1506. Darth GW7:
  1507. Good start.
  1508. Sax:
  1509. after you spent the action points action, the round ends
  1510. * DM rolls: d20 + 8 => 10 + 8 = 18
  1511. Sax:
  1512. against my ac?
  1513. DM:
  1514. swing and a miss
  1515. DM:
  1516. yup
  1517. Darth GW7:
  1518. dude
  1519. Darth GW7:
  1520. what is your AC
  1521. DM:
  1522. 19
  1523. * Relic taunts the armor with my hands
  1524. Darth GW7:
  1525. dude
  1526. DM:
  1527. he has proper armour on
  1528. Sax:
  1529. I could go for plate
  1530. Sax:
  1531. then I would have had 20
  1532. Darth GW7:
  1533. I thought that you robots couldn't wear armour
  1534. Sax:
  1535. and i got shield
  1536. DM:
  1537. yeah they can
  1538. Sax:
  1539. heavy shield
  1540. DM:
  1541. Anyway, darth. Your turn
  1542. Sax:
  1543. u bum
  1544. Darth GW7:
  1545. Can I still fire alright if I use the wall as cover and fire from behind it
  1546. Sax:
  1547. yes
  1548. Zin:
  1549. dont hit me
  1550. Sax:
  1551. but
  1552. Sax:
  1553. the armor gets cover from allys
  1554. DM:
  1555. What does that do, again?
  1556. Sax:
  1557. so -2 penalty to the attack roll
  1558. DM:
  1559. Oh yes
  1560. Darth GW7:
  1561. I get +5 anyways
  1562. Darth GW7:
  1563. Alright
  1564. DM:
  1565. And, as far as I'm concerned, a critical failure means you've shot zin
  1566.  
  1567. Pankas:
  1568. Hey, zin! Duck!
  1569.  
  1570. Pankas:
  1571. *Pankas lets loose a bolt at the other armour
  1572. Sax:
  1573. (we have had a lot of these discussions in my irl dnd group, until we got the essential rule book)
  1574. * Darth GW7 rolls: 1d20+5-2 => 19 + 5 - 2 = 22
  1575. Sax:
  1576. nice
  1577. Sax:
  1578. we are kicking ass
  1579. Darth GW7:
  1580. and you're licking ass
  1581. Sax:
  1582. :C
  1583. Darth GW7:
  1584. Anyway I'mma go eat dinner quickly
  1585. Zin:
  1586. lol
  1587. Darth GW7:
  1588. Now my round's done
  1589. DM:
  1590. the bolt hits the armor's helmet, knocking it off with a heavy *thunk.* It slumps to the ground, dead, and the fires within disperse.
  1591.  
  1592. Tar Devil Harrier:
  1593. This will not stand. I will kill you myself!
  1594.  
  1595. Aramil:
  1596. I think we should take this one alive
  1597. Sax:
  1598. also, my group has the rule that, if an ally is right behind another one and makes an ranged attack behind the ally, it doesn't count as cover because they are adjecent.
  1599.  
  1600. Aramil:
  1601. or try to atleast.
  1602. DM:
  1603. it's attacking relic
  1604. * DM rolls: d20 + 8 => 8 + 8 = 16
  1605. Sax:
  1606. hi
  1607. DM:
  1608. vs Reflex
  1609. Sax:
  1610. I got like 12
  1611. Sax:
  1612. 12
  1613. DM:
  1614. Muhaha
  1615. * DM rolls: d26 + 4 => 15 + 4 = 19
  1616. DM:
  1617. no wait
  1618. Sax:
  1619. what
  1620. * DM rolls: 2d6 + 4 => 7 + 4 = 11
  1621. DM:
  1622. there we go
  1623. Sax:
  1624. ok, a normal ranged attack?
  1625. DM:
  1626. Plus 2 ongoing damage, and you're slowed
  1627. DM:
  1628. yes, why?
  1629. Sax:
  1630. just asking
  1631. DM:
  1632. when do you make saves again? The end of your next turn, or the start?
  1633. Sax:
  1634. end
  1635. DM:
  1636. alright
  1637. Sax:
  1638. unless you are a Warden
  1639. DM:
  1640. aye
  1641. DM:
  1642. Zin, on you go
  1643. Zin:
  1644. ok
  1645. Sax:
  1646. yes
  1647. Zin:
  1648. hm ok I'll end my turn
  1649. DM:
  1650. you could make another move, if you wanted
  1651. Zin:
  1652. would I have to spend an action point?
  1653. Sax:
  1654. no
  1655. DM:
  1656. no
  1657. Sax:
  1658. standard to move
  1659. Zin:
  1660. sam amount? 6?
  1661. Sax:
  1662. standard action is spent on attacks and such
  1663. Sax:
  1664. yes
  1665. Zin:
  1666. same*
  1667. Sax:
  1668. it's an entire move action
  1669. DM:
  1670. alright
  1671. Zin:
  1672. done
  1673. Sax:
  1674. I like that you can in essentials you can make your move action into a minor if you want to
  1675. DM:
  1676. you could always do that, I'm sure
  1677. DM:
  1678. anyway, Nallin
  1679. Nallin:
  1680. ok
  1681. Nallin:
  1682. lets see
  1683. Nallin:
  1684. and Ill use Magic missile on the Harrier
  1685. DM:
  1686. you don't need to roll to hit, do you?
  1687. Nallin:
  1688. nope
  1689. Sax:
  1690. nope
  1691. Sax:
  1692. its awesome
  1693. DM:
  1694. and damage?
  1695. Nallin:
  1696. 2+int mod (5)
  1697. DM:
  1698. alright
  1699. DM:
  1700. The missile smashes into the Harrier, causing it to stagger backwards.
  1701. DM:
  1702. brb for a sec or two
  1703. Darth GW7:
  1704. back
  1705. DM:
  1706. right sorry
  1707. DM:
  1708. um, Sax, take two damage, and take your slow turn
  1709. Sax:
  1710. yup I know
  1711. Darth GW7:
  1712. also
  1713. Darth GW7:
  1714. http://www.tentonhammer.com/node/63394
  1715. Darth GW7:
  1716. It says warforged can't wear armour
  1717. Darth GW7:
  1718. :v
  1719. DM:
  1720. hmmm?
  1721. Sax:
  1722. they can
  1723. Sax:
  1724. in 4th
  1725. Sax:
  1726. Otherwise they would get an ac bonus
  1727. Darth GW7:
  1728. okay
  1729. DM:
  1730. alright
  1731. DM:
  1732. slowed means reduced speed, yes?
  1733. Sax:
  1734. yes
  1735. Sax:
  1736. you can only move 2 squares
  1737. Sax:
  1738. and cannot shift
  1739. DM:
  1740. hehe
  1741. Sax:
  1742. but
  1743. Sax:
  1744. The powers effect should be save ends both right?
  1745. DM:
  1746. yes
  1747. You have disconnected.
  1748. DM has connected.
  1749. Nallin has connected.
  1750. Sax has connected.
  1751. Zin has connected.
  1752. Darth GW7:
  1753. back
  1754. Sax:
  1755. yes but as the slowed is with the ongoing I get to save against that as well
  1756. Darth GW7:
  1757. Internet died
  1758. Sax:
  1759. it's the same effect
  1760. DM:
  1761. alright
  1762. * Sax does a saving through
  1763. * Sax rolls: 1d20 => 5
  1764. Sax:
  1765. FUCK
  1766. Darth GW7:
  1767. through a barclay's saving account?
  1768. Sax:
  1769. dammit
  1770. DM:
  1771. ah well
  1772. DM:
  1773. 2 damage it is
  1774. DM:
  1775. though you still get the temp hp
  1776. Sax:
  1777. well already took that
  1778. Sax:
  1779. yeah
  1780. Sax:
  1781. throw*
  1782. Darth GW7:
  1783. :3
  1784. DM:
  1785. alright, move if you're going to
  1786. Sax:
  1787. I am thinking
  1788. Darth GW7:
  1789. dude
  1790. Darth GW7:
  1791. the theme from terminator 2 just came on
  1792. Darth GW7:
  1793. hue
  1794. Sax:
  1795. heuehuehue
  1796. DM:
  1797. Dark's back
  1798. Darth GW7:
  1799. do something epic while it lasts
  1800. Sax:
  1801. Can you charge while slowed?
  1802. Darth GW7:
  1803. in slow motion
  1804. Nallin:
  1805. We can probably Rp him into the session right?
  1806. DM:
  1807. I plan to
  1808. Nallin:
  1809. cool
  1810. Darth GW7:
  1811. he can come bursting in from another room
  1812. DM:
  1813. ...yes
  1814. Sax:
  1815. what class is he?
  1816. Nallin:
  1817. Was he the paladin?
  1818. Darth GW7:
  1819. ...is he still being keyleth?
  1820. Sax:
  1821. Wait a sec hjort, going to check if you can charge when you are slowed
  1822. Nallin:
  1823. oh wait he's keyleth
  1824. DM:
  1825. ok, this'll give me time to fill dark in. It all works well
  1826. Sax:
  1827. ok
  1828. Nallin:
  1829. and here comes the sexual tension!
  1830. Darth GW7:
  1831. not again
  1832. Nallin:
  1833. lmao
  1834. Darth GW7:
  1835. 4e manual says
  1836. Darth GW7:
  1837. "You can’t increase your speed above 2, and your speed doesn’t increase if it was lower than 2"
  1838. Darth GW7:
  1839. under slowed
  1840. Darth GW7:
  1841. Oh wait
  1842. Darth GW7:
  1843. Running/charging = Your speed +2
  1844. Darth GW7:
  1845. "It's been addressed before by customer service, etc. Short answer: yes, you can. SLOW reduces your SPEED. Running is your SPEED +2."
  1846. Darth GW7:
  1847. On a forum
  1848. Zin:
  1849. boom
  1850. Zin:
  1851. how did he get slowed?
  1852. Darth GW7:
  1853. spell of some sort
  1854. DM:
  1855. FOUND THE ANSWER
  1856. DM:
  1857. HUZZAH
  1858. Nallin:
  1859. the harrier has some kind of on hit effect from ranged attacks
  1860. Nallin:
  1861. i think
  1862. DM:
  1863. mhm
  1864. DM:
  1865. He can't charge
  1866. Darth GW7:
  1867. oh
  1868. Sax:
  1869. yes i can
  1870. Zin:
  1871. he can charge
  1872. DM:
  1873. hm?
  1874. Nallin:
  1875. fudge nuggets
  1876. Darth GW7:
  1877. fudge... nuggets?
  1878. Nallin:
  1879. its just a cooler way of saying shit
  1880. Darth GW7:
  1881. I see
  1882. Darth GW7:
  1883. because shit comes in nuggets
  1884. Darth GW7:
  1885. and fudge looks like shit
  1886. Nallin:
  1887. I dont know my friend got me into saying it
  1888. Nallin:
  1889. And i cant stop
  1890. Sax:
  1891. ok
  1892. Sax:
  1893. I can charge
  1894. Sax:
  1895. I move one square
  1896. * Relic charges the Harrier!
  1897. Sax:
  1898. melee basic attack
  1899. * Sax rolls: 1d20+5 => 4 + 5 = 9
  1900. Sax:
  1901. dammit
  1902. Sax:
  1903. oh well
  1904. Darth GW7:
  1905. hue
  1906. Sax:
  1907. he is marked
  1908. DM:
  1909. you get an extra +1 as well, btw
  1910. Sax:
  1911. oh right
  1912. DM:
  1913. did you factor that in?
  1914. Sax:
  1915. no
  1916. DM:
  1917. not that it matters in this case
  1918. Sax:
  1919. yeah
  1920. Sax:
  1921. exactlyu
  1922. Sax:
  1923. but he is marked by me
  1924. Sax:
  1925. so, if he smacks someone else then me, or moves away from me. I get to hit him
  1926. Sax:
  1927. melee basic
  1928. DM:
  1929. The Harrier blocks your attack with its arm and laughs.
  1930. Sax:
  1931.  
  1932. DM:
  1933. Darth, your turn
  1934. Zin:
  1935. what exactly is the mark?
  1936. Darth GW7:
  1937. Does distance affect my aim at all?
  1938. DM:
  1939. how far are you?
  1940. Darth GW7:
  1941. It says 80
  1942. Nallin:
  1943. doesnt ranged go up to 20 squares?
  1944. Sax:
  1945. a hand crossbow's range is like ashort boqw
  1946. Sax:
  1947. bow
  1948. Sax:
  1949. 15
  1950. Nallin:
  1951. ah
  1952. DM:
  1953. 15?
  1954. Sax:
  1955. squares
  1956. DM:
  1957. it's fine then, I think
  1958. Sax:
  1959. this is not squares really
  1960. Zin:
  1961. yep
  1962. DM:
  1963. It's 14 away
  1964. Darth GW7:
  1965. Alright
  1966. Sax:
  1967. darth
  1968. Sax:
  1969. make a stealth check
  1970. Sax:
  1971. to get combat advantage
  1972. Sax:
  1973. you can do it as part of an action
  1974. Darth GW7:
  1975. oh shitty
  1976. Darth GW7:
  1977. I get a sneak attack then right
  1978. Sax:
  1979. yes
  1980. Sax:
  1981. combat advantage is +2 to attack
  1982. Darth GW7:
  1983. Oh shitty
  1984. Sax:
  1985. so if you have cover
  1986. Sax:
  1987. it negates it
  1988. Sax:
  1989. 2-2
  1990. Darth GW7:
  1991. I get combat advantage on anyone who hasn't moved at the start of an encounter
  1992. Darth GW7:
  1993. Don't let me forget that
  1994. Sax:
  1995. First Strike ;p
  1996. Darth GW7:
  1997. Not that it mattered this time
  1998. DM:
  1999. I think my perception check should be at an advantage, btw. Because Darth did kill an Armor in full view of the Harrier. Opinions?
  2000. Sax:
  2001. yes
  2002. darkreign has connected.
  2003. Sax:
  2004. he is not distracted
  2005. DM:
  2006. FUCK YEAH
  2007. Sax:
  2008. so
  2009. Darth GW7:
  2010. I am in cover though
  2011. Sax:
  2012. he should not get at least any penalties
  2013. * DM rolls: d20 => 12
  2014. Sax:
  2015. yeah, so no one gets bonuses or penalties
  2016. Sax:
  2017. no no no
  2018. Sax:
  2019. Darth stelths
  2020. Sax:
  2021. stealths
  2022. * Darth GW7 rolls: 1d20+8 => 19 + 8 = 27
  2023. Darth GW7:
  2024. hue
  2025. darkreign:
  2026. hax
  2027. Sax:
  2028. against the hariers passive perception
  2029. Darth GW7:
  2030. sup dark
  2031. DM:
  2032. either way
  2033. DM:
  2034. alright
  2035. Nallin:
  2036. yo
  2037. Sax:
  2038. I don't think he does active perceptions checks
  2039. Sax:
  2040. and hi
  2041. DM:
  2042. hey dark
  2043. Sax:
  2044. especially not on his turn
  2045.  
  2046. Pankas:
  2047. *Pankas leans out when the harrier isn't looking
  2048.  
  2049. Pankas:
  2050. *He takes a good aim down his crossbow and fires
  2051. Darth GW7:
  2052. Uhh
  2053. Darth GW7:
  2054. Just checking what bonuses I get
  2055. DM:
  2056. roll for damage, yes?
  2057. Sax:
  2058. well he have to fit first
  2059. Darth GW7:
  2060. I haven't done an attack roll yet
  2061. Sax:
  2062. it gets negated
  2063. Sax:
  2064. so roll as you would normally do an attack
  2065. DM:
  2066. oh yes
  2067. Sax:
  2068. without cover
  2069. Darth GW7:
  2070. So no bonuses?
  2071. Sax:
  2072. yes
  2073. Darth GW7:
  2074. Alright
  2075. Sax:
  2076. and no penalties
  2077. * Darth GW7 rolls: 1d20+5 => 14 + 5 = 19
  2078. Sax:
  2079. what attack did you do?
  2080. Darth GW7:
  2081. Normal ranged
  2082. Sax:
  2083. why
  2084. Sax:
  2085. you can do at-wills
  2086. Darth GW7:
  2087. +sneak attack
  2088. Sax:
  2089. if they are ranged
  2090. Sax:
  2091. they also get sneak attack
  2092. Sax:
  2093. all rogue attacks do
  2094. Sax:
  2095. as long as you got combat advantage
  2096. Darth GW7:
  2097. I don't think I have any ones that really work
  2098. Sax:
  2099. oh well
  2100. DM:
  2101. you have encounters too
  2102. DM:
  2103. wait, nm
  2104. DM:
  2105. it's a melee too
  2106. DM:
  2107. alright, roll for damage
  2108. * Darth GW7 rolls: 1d6+3 => 1 + 3 = 4
  2109. * Darth GW7 rolls: 2d6 => 9
  2110. DM:
  2111. so, 13
  2112. Darth GW7:
  2113. ye
  2114. DM:
  2115. yes?
  2116. DM:
  2117. ok
  2118. Sax:
  2119. you could've just done
  2120. * Sax rolls: 3d6+3 => 7 + 3 = 10
  2121. DM:
  2122. The bolt strikes the Harrier in the shoulder, tearing the armour there. He isn't laughing anymore.
  2123. Darth GW7:
  2124. shh sax
  2125. darkreign:
  2126. sax, its to complicated for him
  2127. darkreign:
  2128. 3 is such a complicated number
  2129. Darth GW7:
  2130. eat it bitch
  2131. Sax:
  2132. ~ownzone~
  2133. Darth GW7:
  2134. I should have got blinding barrage
  2135. Darth GW7:
  2136. fff
  2137. Sax:
  2138. no
  2139. Sax:
  2140. it's bad
  2141. Darth GW7:
  2142. I chose trick stike
  2143. Darth GW7:
  2144. King's castle was a great choice now we have relic
  2145. Darth GW7:
  2146. hue
  2147. Sax:
  2148. yeah
  2149. DM:
  2150. Alright
  2151. Sax:
  2152. kings castle is REALLY REALLY GOOD
  2153. Sax:
  2154. free backstab YES PLEASE
  2155. Sax:
  2156. as a melee rogue, flanking is important so you can get combat advantage
  2157. Darth GW7:
  2158. I'm not a melee rogue
  2159. Sax whispers: test
  2160. Darth GW7:
  2161. I have 8 strength
  2162. Sax:
  2163. but
  2164. Sax:
  2165. all rogue melee attacks use dex
  2166. Sax:
  2167. in 4th
  2168. Darth GW7:
  2169. really?
  2170. Sax:
  2171. yes
  2172. Darth GW7:
  2173. That's cool.
  2174. Sax:
  2175. it is
  2176. Sax:
  2177. also, Hjort. What now?
  2178. DM:
  2179. The Harrier raises its arms and calls out a vile world in a language you don't comprehend. The air around it (1 square burst) fills with what feels boiling water.
  2180. Darth GW7:
  2181. Damage is still strength though I suppose?
  2182. Sax:
  2183. no
  2184. Sax:
  2185. if you do a melee basic attack
  2186. * DM rolls: d20 + 6 => 20 + 6 = 26
  2187. Sax:
  2188. then it's strength
  2189. DM:
  2190. Hehehe
  2191. Sax:
  2192. fuck
  2193. Sax:
  2194. who did you roll against?
  2195. Sax:
  2196. one attack roll per target
  2197. DM:
  2198. Indeed
  2199. Sax:
  2200. same damage for burst and blast
  2201. DM:
  2202. You, I think. You tried to hit the Harrier earlier
  2203. Sax:
  2204. no
  2205. Sax:
  2206. NO
  2207. Sax:
  2208. NOOOO
  2209. DM:
  2210. so, if this works, it acts as a crit on both of you, then?
  2211. DM:
  2212. Because it's full damage for you, Relic
  2213. Sax:
  2214. its a crit against me
  2215. Sax:
  2216. no
  2217. DM:
  2218. ah
  2219. DM:
  2220. so I roll for Zin, bbut not you
  2221. Sax:
  2222. ok
  2223. Sax:
  2224. yes
  2225. * DM rolls: d20 + 6 => 2 + 6 = 8
  2226. DM:
  2227. Ah well
  2228. DM:
  2229. either way
  2230. Zin:
  2231. psh
  2232. Sax:
  2233. crit
  2234. Sax:
  2235. god dammit
  2236. Darth GW7:
  2237. your one weakness
  2238. Sax:
  2239. max possible damage
  2240. Darth GW7:
  2241. pure DM luck
  2242. DM:
  2243. 10 fire damage, Sax
  2244. Sax:
  2245. oh
  2246. Sax:
  2247. wasn't that bad
  2248. DM:
  2249. hehehe
  2250. Sax:
  2251. I am now bloodied
  2252. Darth GW7:
  2253. uh
  2254. Darth GW7:
  2255. you have blood?
  2256. Sax:
  2257. not sure how a robot does thgat
  2258. DM:
  2259. oiled
  2260. Sax:
  2261. it's a status
  2262. DM:
  2263. wait, no
  2264. Darth GW7:
  2265. greased
  2266. DM:
  2267. okay, zin
  2268. Sax:
  2269. i had temp hp
  2270. Darth GW7:
  2271. heh
  2272. Sax:
  2273. also
  2274. Zin:
  2275. am I behind him now?
  2276. Sax:
  2277. was that a close attack?
  2278. Darth GW7:
  2279. flanked
  2280. DM:
  2281. indeed
  2282. Zin:
  2283. ok I'll use normal melee attack
  2284. Sax:
  2285. hjorty
  2286. DM:
  2287. Yar?
  2288. Sax:
  2289. was it a close attack?
  2290. DM:
  2291. Yes, why?
  2292. Sax:
  2293. YEES
  2294. Sax:
  2295. 5 temp hp
  2296. Zin:
  2297. do I add a bonus for flank?
  2298. Sax:
  2299. removes 5 damage
  2300. DM:
  2301. No
  2302. DM:
  2303. Muhaha
  2304. Sax:
  2305. you add attack bonus
  2306. Sax:
  2307. +2
  2308. DM:
  2309. He's concealed now.
  2310. Sax:
  2311. oh
  2312. Sax:
  2313. not then
  2314. Sax:
  2315. you cant flank concealed people
  2316. Sax:
  2317. I only too 1 damage from the crit btw
  2318. Zin:
  2319. why is he concealed?
  2320. Darth GW7:
  2321. magic
  2322. Darth GW7:
  2323. *snort snort*
  2324. Zin:
  2325. shit ok
  2326. DM:
  2327. so, you don't flank and he's concealed
  2328. DM:
  2329. that's a penalty, yes?
  2330. Sax:
  2331. yes
  2332. Sax:
  2333. -2
  2334. Sax:
  2335. same as cover
  2336. * Zin rolls: 1d20+6-2 => 14 + 6 - 2 = 18
  2337. DM:
  2338. alright
  2339. DM:
  2340. still a hit
  2341. Darth GW7:
  2342. hue
  2343. Sax:
  2344. unless superior cover/concealment
  2345. DM:
  2346. nah
  2347. Darth GW7:
  2348. middle of a corridor
  2349. Darth GW7:
  2350. nah
  2351. Sax:
  2352. then it's -5
  2353. Sax:
  2354. well if it says that he is invisble
  2355. DM:
  2356. it's partially concealed.
  2357. Sax:
  2358. oh
  2359. darkreign:
  2360. I cast "Fuck Everything Up that I don't like"
  2361. Sax:
  2362. ok
  2363. Zin:
  2364. my monk damage roll gets a dex or strength bonus?
  2365. DM:
  2366. So are you two, by the way
  2367. * darkreign rolls: d20 => 10
  2368. DM:
  2369. melee basic, or power
  2370. Darth GW7:
  2371. overruled, dark
  2372. Sax:
  2373. it says on the power
  2374. Zin:
  2375. basic
  2376. Sax:
  2377. why do you use basic attacks :c
  2378. Sax:
  2379. at-wills are powers you can use all the time
  2380. Zin:
  2381. because I have stone fist flurry
  2382. Zin:
  2383. i can use that after I land a hit
  2384. Sax:
  2385. YES
  2386. Sax:
  2387. but that applies to all monk attacks
  2388. Sax:
  2389. just once per turn
  2390. Sax:
  2391. just like the rogue's backstab
  2392. DM:
  2393. so you could use a power, and then stone fist flurry
  2394. Sax:
  2395. yes
  2396. Sax:
  2397. if you hit with the first attack
  2398. Darth GW7:
  2399. brb
  2400. DM:
  2401. regardless of the attack
  2402. Sax:
  2403. but that means you can only use it on one target
  2404. Zin:
  2405. ok
  2406. Zin:
  2407. that works
  2408. Sax:
  2409. even if you can target several people with one attack
  2410. Sax:
  2411. and yes regardless of attack
  2412. Zin:
  2413. I'll use dragon's tail
  2414. Sax:
  2415. as long as it's preq is met
  2416. Zin:
  2417. dex vs fort
  2418. Sax:
  2419. roll
  2420. Sax:
  2421. attacks against fortitude is fun
  2422. * Zin rolls: 1d6+3 => 5 + 3 = 8
  2423. DM:
  2424. alright
  2425. DM:
  2426. and knocked prone, I believe?
  2427. Zin:
  2428. yea
  2429. Sax:
  2430. NOW
  2431. DM:
  2432. alright, flurry?
  2433. Sax:
  2434. WE HAVE COMBAT ADVANTAGE
  2435. Darth GW7:
  2436. FINISH HIM!
  2437. Zin:
  2438. FLURRY OF BLOWS
  2439. Sax:
  2440. (melee only)
  2441. Darth GW7:
  2442. no penalties
  2443. Darth GW7:
  2444. no weapons
  2445. Darth GW7:
  2446. melee only
  2447. Darth GW7:
  2448. final destination
  2449. Sax:
  2450. hah
  2451. DM:
  2452. 5 damage, yeah?
  2453. Zin:
  2454. lol
  2455. Zin:
  2456. 5
  2457. Zin:
  2458. yes
  2459. Sax:
  2460. well, it's still damage like that
  2461. Sax:
  2462. it's nice to have extra damage
  2463. DM:
  2464. With a quick one-two flurry, you knock the Harrier to the ground
  2465. DM:
  2466. It's bloodied, btw
  2467. Sax:
  2468. owned lol
  2469. DM:
  2470. Nallin?
  2471. Nallin:
  2472. right
  2473. Sax:
  2474. too bad that ranged attacks get penalty to people lying on the ground
  2475. Sax:
  2476. but not magic missile ;D
  2477. DM:
  2478. truw
  2479. DM:
  2480. true
  2481. Nallin:
  2482. so should we just kill him? or try and interrogate
  2483. Sax:
  2484. You hit with it as long as there is a correct line of sight
  2485. Sax:
  2486. We have to knock him unconsious first
  2487. Sax:
  2488. but it's a devil man
  2489. Nallin:
  2490. true
  2491. Sax:
  2492. i dont think he will do anything we wish
  2493. Nallin:
  2494. ill just kill it then
  2495. DM:
  2496. as devil's go, he's fairly weak, btw
  2497. Sax:
  2498. yeah
  2499. Darth GW7:
  2500. everyone is weak compared to the almighty pankas
  2501. DM:
  2502. Low will, so low powers against interoggation
  2503. Sax:
  2504. no
  2505. Sax:
  2506. also
  2507. Sax:
  2508. lying people cannot do oppertunity attacks
  2509. Sax:
  2510. and all attacks they do provoke oppertunity attacks
  2511. DM:
  2512. no
  2513. DM:
  2514. yes
  2515. Sax:
  2516. standing up also will
  2517. DM:
  2518. go ahead, Nallin
  2519. Nallin:
  2520. magic missile?
  2521. Sax:
  2522. 7 damage
  2523. DM:
  2524. sure, damage?
  2525. Darth GW7:
  2526. Are we gonna kill or capture
  2527. Nallin:
  2528. 7 damage
  2529. Sax:
  2530. KILL
  2531. DM:
  2532. because, you could capture it with that
  2533. DM:
  2534. but kill?
  2535. Sax:
  2536. KILL
  2537. Sax:
  2538. KILL
  2539. Sax:
  2540. MAIM
  2541. Sax:
  2542. BURN
  2543. Nallin:
  2544. i can? hmm
  2545. Sax:
  2546. BLOOD FOR THE BLOOD GOD
  2547. Darth GW7:
  2548. ye can compensate for it or ye can wait it out
  2549. DM:
  2550. actually, burning wouldn't do much
  2551. Darth GW7:
  2552. it's yer call
  2553. Nallin:
  2554. My character would probably want to learn from it
  2555. DM:
  2556. fwi
  2557. Sax:
  2558. well
  2559. Nallin:
  2560. so capture
  2561. Sax:
  2562.  
  2563. Sax:
  2564. I wanted to bash his head in
  2565. Darth GW7:
  2566. no relic
  2567. Darth GW7:
  2568. bad
  2569. Darth GW7:
  2570. bad robot
  2571. Darth GW7:
  2572. sit stay
  2573. Nallin:
  2574. we can kill it after right?
  2575. Sax:
  2576. yes
  2577. Nallin:
  2578. ok then
  2579. Sax:
  2580. its a devil
  2581. Nallin:
  2582. all good
  2583. Sax:
  2584. who the fuck caresd
  2585. Darth GW7:
  2586. I think the devil does
  2587. Sax:
  2588. no
  2589. Sax:
  2590. he has no say in this
  2591. Darth GW7:
  2592. okay
  2593. Sax:
  2594. cuz he is an evil evil devil
  2595. Sax:
  2596. neither does you darth
  2597. DM:
  2598. technically, not a he
  2599. Sax:
  2600. well
  2601. Sax:
  2602. she
  2603. Darth GW7:
  2604. what alignment are you sax
  2605. Sax:
  2606. it
  2607. DM:
  2608. it
  2609. Sax:
  2610. Neutral Good
  2611. Darth GW7:
  2612. k
  2613. darkreign:
  2614. bit
  2615. DM:
  2616. so what's going on?
  2617. Darth GW7:
  2618. we're interrogating it
  2619. Darth GW7:
  2620. I believe
  2621. DM:
  2622. Indeed?
  2623. DM:
  2624. Begin interrogations, then.
  2625. * Relic taps his steel finger on the devil's face
  2626. Darth GW7:
  2627. Anyone have intimidate? :V
  2628. DM:
  2629. I think beating it to near-death counts for something towards that, btw
  2630. * Relic and shakes in a "No. Bad devil" way
  2631.  
  2632. Pankas:
  2633. Aww. Hey, can we keep him? I always wanted a pet devil.
  2634. DM:
  2635. Actually darth, you should have highest intimidation, given that you have the highest charisma in the group
  2636. Darth GW7:
  2637. I have bluff
  2638. Darth GW7:
  2639. You're right though, +3 intimidation
  2640. DM:
  2641. so, how's it going to go?
  2642. Sax:
  2643. i got 8 in cha
  2644. Darth GW7:
  2645. you know as a player character I must inquire as to where the fleeing guard's body went
  2646. Darth GW7:
  2647. along with all his worldy possessions
  2648. DM:
  2649. hush
  2650. Darth GW7:
  2651.  
  2652. DM:
  2653. you hear the sounds of a raging battle. This is no time for loot - rewards can be given afterwards!
  2654. Nallin:
  2655. ok
  2656. Nallin:
  2657. I dont think diplomacy may work
  2658. DM:
  2659. no?
  2660. Nallin:
  2661. but i have suggestion that allows me substitute my aracana as a diplomacy check
  2662. DM:
  2663. ah
  2664. Nallin:
  2665. i mean my diplomzcy as and rcana check
  2666.  
  2667. Pankas:
  2668. So, Mr. Nasty Wasty devil, would you kindly explain to us what in the nine hells is going on here?
  2669.  
  2670. Pankas:
  2671. Or will I have to use Mr. pointy?
  2672.  
  2673. Tar Devil Harrier:
  2674. You would call me devil? You know so little, prime.
  2675.  
  2676. Pankas:
  2677. *Pankas draws his sword and examines it, reflecting the light into the devil's face
  2678.  
  2679. Pankas:
  2680. Such harsh words. Mr Pointy doesn't like people who aren't nice to his master.
  2681.  
  2682. Pankas:
  2683. *Pankas puts the sword to the devil's neck
  2684. Darth GW7:
  2685. Roll for intimidate?
  2686. DM:
  2687. Sure
  2688. * Darth GW7 rolls: 1d20+3 => 5 + 3 = 8
  2689. Darth GW7:
  2690. fff
  2691. Nallin:
  2692. Im gonna try my suggestion
  2693.  
  2694. Tar Devil Harrier:
  2695. Any master of mine could do more than any mere mortal.
  2696. DM:
  2697. alright
  2698.  
  2699. Aramil:
  2700. (Using Suggestion) I see that you are a higher entity , I am so fascinated by being like you. Can you tell me who you serv and why you are here?
  2701. * Nallin rolls: d20 + 12 => 2 + 12 = 14
  2702. Nallin:
  2703. fff
  2704. DM:
  2705. I get a roll as well, yes?
  2706. Nallin:
  2707. yeah
  2708. Nallin:
  2709. i think
  2710. DM:
  2711. insight, I believe? Or am I wrong
  2712. * Relic slaps the devil face
  2713. Nallin:
  2714. nah its just a personal check
  2715. Nallin:
  2716. apparantly
  2717. DM:
  2718. so? just a d20?
  2719. Sax:
  2720. wait
  2721. Sax:
  2722. is he rolling what against what?
  2723. Sax:
  2724. If he is bluffing
  2725. Nallin:
  2726. its suggestion
  2727. DM:
  2728. suggestion
  2729. Sax:
  2730. then against his passive insight
  2731. Sax:
  2732. if it's like a diplomacy check
  2733. Sax:
  2734. against his will
  2735. Nallin:
  2736. allowing me to make an arcana check as a standard diplomacy
  2737. Sax:
  2738. and what the dm decides even if it beats the will
  2739. DM:
  2740. you beat the will
  2741. DM:
  2742. Only just
  2743.  
  2744. Tar Devil Harrier:
  2745. I come here under orders of the Fifth. Your impudence will be the end of you.
  2746. darkreign:
  2747. *threatens to rape the devil*
  2748. Darth GW7:
  2749. quiet, you
  2750.  
  2751. Aramil:
  2752. The Fifth?
  2753. DM:
  2754. That would be an Arcana or Religion check as well, btw
  2755. Nallin:
  2756. ok
  2757. * Nallin rolls: d20 + 12 => 20 + 12 = 32
  2758. Zin:
  2759. mmm
  2760. DM:
  2761. hmmm
  2762. Sax:
  2763. and if we beat it, we notice that he isn't really telling the truth, but nothing exactly certain except if he crit fails
  2764. Sax:
  2765. woops
  2766. DM:
  2767. haha, you twit
  2768. Sax:
  2769. that was supposed to be a whisper
  2770. DM:
  2771. anyway, the Fifth?
  2772. Nallin:
  2773. yar
  2774. Sax:
  2775. he crited on the check soo
  2776. Sax:
  2777. ;d
  2778. Sax:
  2779. not that it does anything
  2780. DM:
  2781. The Fifth presumably refers to the Archdevil Levistus, ruler of the Fifth layer of the Nine Hells.
  2782. Sax:
  2783. but in my irl group we just make a big deal of the check den
  2784. Sax:
  2785. then*
  2786.  
  2787. Aramil:
  2788. I have heard of this Fifth, I guess that will be all you will tell us
  2789.  
  2790. Tar Devil Harrier:
  2791. Such sense from the mortals. Ha! Indeed, fool
  2792. * Relic gets his Warhammer ready, awaiting signal.
  2793. DM:
  2794. The Tar Devil spits out a glob of something at your feet
  2795. * Relic I panic
  2796. * Relic panics*
  2797. DM:
  2798. not you, Nallin
  2799.  
  2800. Relic:
  2801. oh
  2802. Sax:
  2803. oh*
  2804.  
  2805. Aramil:
  2806. Ugh,
  2807. Darth GW7:
  2808. flip the fuck out
  2809. DM:
  2810. you want to examine it?
  2811. Nallin:
  2812. Yeah
  2813. Darth GW7:
  2814. dude.
  2815. Darth GW7:
  2816. sick.
  2817. Nallin:
  2818. I have to
  2819. DM:
  2820. Heh
  2821. Nallin:
  2822. I must learn
  2823. Nallin:
  2824. thats arcana?
  2825. DM:
  2826. The object is coated in a shiny, dark, oily substance. Picking it up, yyou realise it's a tongue
  2827. Darth GW7:
  2828. sounds valuable
  2829.  
  2830. Aramil:
  2831. yeah thats all hes going to say
  2832.  
  2833. Aramil:
  2834. Ill take this for future examination
  2835. * Relic looks confused
  2836. DM:
  2837. The Devil grins at you, black blood trickling down its chin
  2838.  
  2839. Pankas:
  2840. Hey, relic. Last one to kill the devil's a big fat djinni.
  2841.  
  2842. Pankas:
  2843. *Pankas slices the devil's throat
  2844. * Relic points in anger to pankas!
  2845. DM:
  2846. The tar-like blood flows around the floor
  2847. DM:
  2848. I think
  2849. DM:
  2850. For the interrogation
  2851.  
  2852. Pankas:
  2853. *Pankas steps back and around the spreading pool of blood(?)
  2854. DM:
  2855. 75 xp for everyone!
  2856.  
  2857. Relic:
  2858. YAY
  2859. Nallin:
  2860. Yay
  2861. Sax:
  2862. yay
  2863. Darth GW7:
  2864. Yay!
  2865. DM:
  2866. So the fort is still under attack
  2867. DM:
  2868. How do you go from here?
  2869. Sax:
  2870. 250+75
  2871. Darth GW7:
  2872. Shut up and yay
  2873. Darth GW7:
  2874. 325
  2875. * Darth GW7 rolls: 250+75 => 250 + 75 = 325
  2876. Darth GW7:
  2877. works as a calculator too!
  2878. Sax:
  2879. I use 2 healing surges to get me to full hp
  2880.  
  2881. Aramil:
  2882. There's still some form of Arcane disturbance
  2883. DM:
  2884. anyone else take damage?
  2885. Darth GW7:
  2886. Nope
  2887. Darth GW7:
  2888. for once
  2889. Sax:
  2890. Well I am the tank so :v
  2891. Darth GW7:
  2892. Can I search the devil's corpse
  2893. DM:
  2894. kay
  2895. * Relic believes in Aramil.
  2896. DM:
  2897. fuck
  2898. Darth GW7:
  2899. cool fort bro
  2900. DM:
  2901. actually, that makes sense
  2902. Sax:
  2903. i can see forever
  2904. DM:
  2905. you would know the layout of the fort
  2906. Sax:
  2907. yeah
  2908.  
  2909. Pankas:
  2910. *Pankas quickly searches the body of the ex-devil
  2911. DM:
  2912. You stick your hands into the devil's pockets. They are coated in a viscous liquid
  2913. Darth GW7:
  2914. yum
  2915. DM:
  2916. Also, why the fuck would a devil have money?
  2917. Darth GW7:
  2918. I dunno
  2919. Darth GW7:
  2920.  
  2921. DM:
  2922. Heh
  2923. DM:
  2924. Btw
  2925. Darth GW7:
  2926. ;(
  2927. Sax:
  2928. wtf
  2929. DM:
  2930. Those are the three exits
  2931. darkreign:
  2932. where am I?
  2933. DM:
  2934. They don't know that thet
  2935. Sax:
  2936. sucking dicks like paladin normally is doing
  2937. DM:
  2938. ...
  2939. Darth GW7:
  2940. ...
  2941. DM:
  2942. he's a ranger
  2943. Sax:
  2944. paladins*
  2945. Sax:
  2946. oh
  2947. Sax:
  2948. sorry
  2949. DM:
  2950. the paladin isn't here
  2951. Sax:
  2952. Ranger owns
  2953. Darth GW7:
  2954. it's okay
  2955. Darth GW7:
  2956. keyleth is sucking dick anyway
  2957. Nallin:
  2958. Reaper is the paladin i think
  2959. DM:
  2960. Yes
  2961. Sax:
  2962. also, Ranger with Greatbow is LOVE
  2963. Sax:
  2964. 30 normal range
  2965.  
  2966. Pankas:
  2967. Well, he's clean.
  2968. DM:
  2969. I'm starting to feel like the Mass Effect council in regards to Reaper
  2970.  
  2971. Pankas:
  2972. Uh...
  2973. Sax:
  2974. uhoh
  2975.  
  2976. Pankas:
  2977. Well, he doesn't have anything worth looting anyway.
  2978. DM:
  2979. As you lift your hands away, the red flesh turns into more tar
  2980. * Relic pokes the dead devil in curiosity.
  2981. Darth GW7:
  2982. you know
  2983. Darth GW7:
  2984. I have a sneaky suspicion that I should not have looted him
  2985. Sax:
  2986. no
  2987.  
  2988. Aramil:
  2989. I guess once they die in the material world there body loses its initial form and thus takes on its nearest element.
  2990.  
  2991. Aramil:
  2992. Interesting...
  2993.  
  2994. Pankas:
  2995. Interesting? This stuff is disgusting.
  2996. DM:
  2997. Interesting theory
  2998.  
  2999. Pankas:
  3000. *Pankas wipes his hands on relic
  3001. * Relic thinks that Aramil is smart, and looks at Pankas akwardly/confused.
  3002.  
  3003. Aramil:
  3004. It's just a hypothesis, but I must look further into this
  3005. DM:
  3006. Right, how do you proceed?
  3007.  
  3008. Aramil:
  3009. There is still that disturbance.
  3010.  
  3011. Pankas:
  3012. Hey, don't look at me like that. It's just tar. You run on it, right?
  3013. Sax:
  3014. I want to go done the corridor
  3015. DM:
  3016. And also, have none of your characters noticed Keyleth's missing?
  3017. Darth GW7:
  3018. who cares about that ho
  3019. Sax:
  3020. I want to look after the poor ranger
  3021. Darth GW7:
  3022. "look after"
  3023. Darth GW7:
  3024. :giggidy:
  3025. Sax:
  3026. asdasfg
  3027. Sax:
  3028. can I go down the corridor?
  3029. DM:
  3030. which corridor?
  3031. DM:
  3032. Sure
  3033. Nallin:
  3034. could we say that keyleth went to the dining hall and thats where we should find her?
  3035. DM:
  3036. if that's okay with dark, sure
  3037. DM:
  3038. You pass through the doors into an empty corridor.
  3039. Darth GW7:
  3040. Typical fatty keyleth
  3041. DM:
  3042. To the west is the command room, the east, the dining hall
  3043. Sax:
  3044. can I open the door infront of me?
  3045. DM:
  3046. and the south is the Mage's laboratory
  3047. DM:
  3048. Sure
  3049. darkreign:
  3050. Im okay with it
  3051. Sax:
  3052. OH NOOOO
  3053. Sax:
  3054. NOT THE DOORS
  3055. Darth GW7:
  3056. dude use the turn thing
  3057. Darth GW7:
  3058. :v
  3059. Darth GW7:
  3060. set facing
  3061. Sax:
  3062. magic *snort*
  3063. DM:
  3064. wat
  3065. DM:
  3066. fuck it
  3067. DM:
  3068. that'll do
  3069. Darth GW7:
  3070. good enough
  3071. * Relic is starting to become frighted by the unnatural and horrible doors
  3072. DM:
  3073. okay
  3074. * Relic looks around the room
  3075. Darth GW7:
  3076. "sup guys"
  3077. DM:
  3078. The dining hall is filled with people, in various states of defensiveness.
  3079. * Relic stomps the ground to show that we are here
  3080. DM:
  3081. Upon your entry, half a dozen heads snap around at you. They relax upon recognition
  3082. Darth GW7:
  3083. I say again
  3084. Darth GW7:
  3085. "sup guys"
  3086.  
  3087. Adept 1:
  3088. Ah, thank the gods. I thought we were done for sure
  3089.  
  3090. Adept 1:
  3091. done with rather
  3092. * Relic nods in agreement
  3093.  
  3094. Pankas:
  3095. Are we still being attacked?
  3096.  
  3097. Adept 1:
  3098. We have barred the doors, friends, but some fiends slipped around behind us
  3099.  
  3100. Adept 1:
  3101. Can you not hear the banging on the barricades?
  3102. DM:
  3103. Protip - you can
  3104. * Relic goes to the barricade
  3105.  
  3106. Pankas:
  3107. Just... Thought I'd make sure
  3108.  
  3109. Pankas:
  3110. Have you seen miss elf around anywhere?
  3111. DM:
  3112. Entering the room, you spot a familiar face in one of the corners
  3113. * Relic looks at the Stereotypical bisexuell elf.
  3114. DM:
  3115. ough
  3116. DM:
  3117. cough
  3118. DM:
  3119. Ah
  3120. * Relic waves akwardly.
  3121.  
  3122. Pankas:
  3123. Oh, there she is.
  3124. * Relic signals to the elf to come over here.
  3125. Darth GW7:
  3126. Ahahahahahaha
  3127. Darth GW7:
  3128. Rejected
  3129. * Relic looks disappointed
  3130. * darkreign t
  3131. Darth GW7:
  3132. t
  3133.  
  3134. Keyleth:
  3135. So you all still live...
  3136. darkreign:
  3137. I have no idea whats going on btw
  3138. * Relic approaches the group.
  3139.  
  3140. Pankas:
  3141. Nah, we're all dead really. You're just hallucinating.
  3142. * Relic shakes his head fast in disagreement
  3143.  
  3144. Pankas:
  3145. And what a handsome hallucination you're having. I approve.
  3146. * Relic beeps.
  3147. Darth GW7:
  3148. beep beep boop
  3149.  
  3150. Zin:
  3151. Is there any fod around here? I need breakfast.
  3152.  
  3153. Keyleth:
  3154. I wish I was hallucinating.
  3155.  
  3156. Adept:
  3157. Thinking of food at a time like this? For shame, sir. For shame.
  3158. * Relic wishes he could eat...
  3159. DM:
  3160. Poor relic
  3161.  
  3162. Pankas:
  3163. There's plenty of time to work up an appetite.
  3164. darkreign:
  3165. wtf is relic
  3166. DM:
  3167. warforged
  3168.  
  3169. Aramil:
  3170. Yes, there is still taht disturbance...
  3171. Sax:
  3172. I am a warforged
  3173. Sax:
  3174. a machine
  3175.  
  3176. Pankas:
  3177. I'm sure we'll all eat well once we've kicked some devil behind.
  3178. DM:
  3179. The banging at the door
  3180. Sax:
  3181. I dont sleep, eat or drink
  3182. Zin:
  3183. *zin gives the adept an irritated look
  3184. DM:
  3185. It is getting louder
  3186. Sax:
  3187. And I am totally aware when I am inactive
  3188. Sax:
  3189. like the eldarin trans
  3190. DM:
  3191. You hear distant shouting from behind it
  3192.  
  3193. Pankas:
  3194. Ahem. Are you going to require our assistance in the near future?
  3195. * Relic goes to the barricade and ready himself for battlle!
  3196.  
  3197. Pankas:
  3198. As in, now?
  3199.  
  3200. Keyleth:
  3201. I have a bad feeling about this... when Pankas is around typically things go bad...
  3202. DM:
  3203. brb, guys
  3204. Darth GW7:
  3205. fff
  3206. DM:
  3207. I'll be back in a sec
  3208. Nallin:
  3209. brb
  3210. Darth GW7:
  3211. ffffff
  3212. * Relic beeps and boops, it looks like he is trying to warn the guards to be careful at the barricade.
  3213. Darth GW7:
  3214. That's some complicated beeping.
  3215. Sax:
  3216. well
  3217. Sax:
  3218. he is TRYING
  3219. Sax:
  3220. not sure if it's working
  3221. Darth GW7:
  3222. beep beep boop bop bop beep bip "WATCH THE FUCK OUT"
  3223. DM:
  3224. right, sorry
  3225. Sax:
  3226. well, he is TRYING
  3227. Sax:
  3228. it probably will not work
  3229. DM:
  3230. we waiting on nallin?
  3231. Zin:
  3232. I think
  3233. DM:
  3234. Hm
  3235. Sax:
  3236. where is he?
  3237. DM:
  3238. he went away for a bit. No idea when he'll be back
  3239. DM:
  3240. Soon, I assume
  3241. Darth GW7:
  3242. SOON
  3243. Sax:
  3244. also, I hope we get some fun solo boss later
  3245. DM:
  3246. ha
  3247. DM:
  3248. um
  3249. DM:
  3250. k
  3251. Sax:
  3252. maybe not this session
  3253. Sax:
  3254. but sometime later
  3255. DM:
  3256. you will
  3257. DM:
  3258. We could go on without him, for now, I guess
  3259. DM:
  3260. Just give him an extended turn when he gets back, or something
  3261. DM:
  3262. to make up
  3263. Sax:
  3264. yeah
  3265. DM:
  3266. alright
  3267. Nallin:
  3268. yeah sorry im back
  3269. DM:
  3270. ah, good timing
  3271. DM:
  3272. ONWARD
  3273. DM:
  3274. TO GLORY
  3275. Sax:
  3276. lolno
  3277. Sax:
  3278. FOR WE ARE THE SPESS MEHRENS
  3279.  
  3280. Guard:
  3281. Can you hear that? The shouting's getting louder!
  3282. * Relic raises his shield to defend himself. (Can it count as full defense :3?)
  3283. DM:
  3284. ...
  3285. DM:
  3286. ...ok
  3287. DM:
  3288. you all have a chance to prepare for something
  3289. * Pankas takes cover behind a table
  3290. * Keyleth Gets an arrow ready
  3291. DM:
  3292. the tables can be used as cover, or a vantage point
  3293. Sax:
  3294. I activate full defense
  3295. Sax:
  3296.  
  3297. Darth GW7:
  3298. T.T
  3299. Sax:
  3300. Well, I am the tank so
  3301. Sax:
  3302. +2 to defenses can help thajt
  3303. Sax:
  3304. at least for one round
  3305. Darth GW7:
  3306. okay
  3307. DM:
  3308. ah
  3309. DM:
  3310. okay
  3311. DM:
  3312. everyone as ready as they can be? Cause the banging's getting louder.
  3313. Nallin:
  3314. Yeah im good
  3315. Darth GW7:
  3316. suuuure
  3317. DM:
  3318. Hehe
  3319. DM:
  3320. The doors burst open
  3321. Darth GW7:
  3322. oh god
  3323. Sax:
  3324. we are going to die
  3325. Darth GW7:
  3326. I'm not sure anymore
  3327. Sax:
  3328. Total party kill
  3329. DM:
  3330. There is fire
  3331. DM:
  3332. roll Inititive
  3333. Darth GW7:
  3334. oh fun times
  3335. * Nallin rolls: d20 => 2
  3336. Sax:
  3337. nice
  3338. Nallin:
  3339. =1
  3340. * Darth GW7 rolls: 1d20+7 => 10 + 7 = 17
  3341. DM:
  3342. ...
  3343. Nallin:
  3344. +1
  3345. * Sax rolls: 1d20 => 1
  3346. * Zin rolls: 1d20+3 => 17 + 3 = 20
  3347. Sax:
  3348. GOD DAMIIT
  3349. Sax:
  3350. NOOOOO
  3351. Zin:
  3352. ppyah
  3353. Darth GW7:
  3354. nice zin
  3355. darkreign:
  3356. let me check my sheet
  3357. Nallin:
  3358. wow and i though i had it bad
  3359. Darth GW7:
  3360. you're +5 dark
  3361. * DM rolls: d20 + d20 + d20 => 17 + 18 + 20 = 55
  3362. * darkreign rolls: d20+5 => 15 + 5 = 20
  3363. DM:
  3364. hmhmhm
  3365. Darth GW7:
  3366. wait
  3367. Darth GW7:
  3368. WHAAAAAAAAAAAAAT
  3369. Nallin:
  3370. wait whats zins init mod?
  3371. Zin:
  3372. +3
  3373. Nallin:
  3374. ah ok
  3375. Sax:
  3376. if 2 people have same ini they roll about who gets first
  3377. DM:
  3378. So, what's everyone's?
  3379. Sax:
  3380. I got 1
  3381. Sax:
  3382. )
  3383. Nallin:
  3384. no i got 3
  3385. Zin:
  3386. 20
  3387. Darth GW7:
  3388. 17
  3389. darkreign:
  3390. 20
  3391. Zin:
  3392. rock paper scissors
  3393. Darth GW7:
  3394. Also
  3395. Darth GW7:
  3396. if they're the same
  3397. DM:
  3398. actually
  3399. Darth GW7:
  3400. They happen simultaneously
  3401. Sax:
  3402. you roll about it
  3403. Sax:
  3404. no they dont :c
  3405. DM:
  3406. it's whoever has the highest initiative mod, I think
  3407. Darth GW7:
  3408. Pretty sure they do
  3409. Darth GW7:
  3410. That's the most fun way to do it c:
  3411. Sax:
  3412. What we do, is that we roll about who gets above
  3413. Sax:
  3414. so Person 1: /r 1d20
  3415. * Zin rolls: 1d20 => 10
  3416. * darkreign rolls: d20 => 3
  3417. Sax:
  3418. and the other one rolls as well
  3419. Darth GW7:
  3420. Oh
  3421. darkreign:
  3422. fuck dice
  3423. Darth GW7:
  3424. it's the highest initiative bonus
  3425. Zin:
  3426. im 3
  3427. Darth GW7:
  3428. In 2e they happen at the same time
  3429. Sax:
  3430. Well, this is 4th edition
  3431. Sax:
  3432. :v
  3433. Darth GW7:
  3434. When combatants have the same initiative, the combatant with the higher initiative bonus (the total of one-half your level, your Dexterity modifier, and any bonuses) goes before the other. If their bonuses are the same, they can roll a die or flip a coin to break the tie.
  3435. DM:
  3436. so, dark
  3437. Darth GW7:
  3438. I like the idea of it happening simultaneously
  3439. Sax:
  3440. ok
  3441. Sax:
  3442. devils, bend over
  3443. Darth GW7:
  3444. the guard bodies disappeared before I could loot them again
  3445. * Darth GW7 shakes fist
  3446. Sax:
  3447. probably for the best
  3448. Sax:
  3449. oh fuck
  3450. Darth GW7:
  3451. oh FUN
  3452.  
  3453. Tar Devil Guard 1:
  3454. Boo
  3455. DM:
  3456. Alrighty
  3457. Darth GW7:
  3458. 5 devils
  3459. * Relic ways
  3460. Darth GW7:
  3461. just what the doctor ordered
  3462. DM:
  3463. Yes
  3464. DM:
  3465. 5
  3466. DM:
  3467. You catch a flicker of something moving
  3468. Darth GW7:
  3469. ...
  3470. darkreign:
  3471. PERCEPTION CHECK
  3472. Darth GW7:
  3473. PRECEPTION CHECK
  3474. DM:
  3475. On ya go
  3476. Sax:
  3477. against their passive first, but w/e
  3478. * Darth GW7 rolls: 1d20+3 => 4 + 3 = 7
  3479. Darth GW7:
  3480. ...
  3481. Darth GW7:
  3482. ...
  3483. Darth GW7:
  3484. ..........
  3485. Darth GW7:
  3486. moving on
  3487. darkreign:
  3488. darth, whats my perception modifier?
  3489. DM:
  3490. passive?
  3491. darkreign:
  3492. I dont have my sheet open
  3493. Darth GW7:
  3494. +10
  3495. DM:
  3496. Keyleth's is 20
  3497. darkreign:
  3498. infact if someone has a link to it hook a brother up
  3499. Sax:
  3500. Passive is +10 + skill modifier + half level
  3501. Darth GW7:
  3502. http://www.myth-weavers.com/sheetview.php?sheetid=317071
  3503. DM:
  3504. alright
  3505. darkreign:
  3506. thats cweepy
  3507.  
  3508. Aramil:
  3509. 11
  3510. Sax:
  3511. 20 passive perception
  3512. Sax:
  3513. that is pretty good
  3514. Sax:
  3515. for lvl 1
  3516. Darth GW7:
  3517. Mine's 13
  3518. Darth GW7:
  3519. :
  3520. Darth GW7:
  3521. :3
  3522. * DM rolls: d20 + 5 => 5 + 5 = 10
  3523. DM:
  3524. alright
  3525. DM:
  3526. Actually
  3527. DM:
  3528. since most of the characters pass
  3529. DM:
  3530. There we go
  3531. Darth GW7:
  3532. eemps
  3533. Darth GW7:
  3534. well
  3535. Darth GW7:
  3536. eemp
  3537. DM:
  3538. Now.
  3539. DM:
  3540. I believe...
  3541. Sax:
  3542. wait
  3543. Sax:
  3544. where did the devil stand before moving?
  3545. Sax:
  3546. ok
  3547. Sax:
  3548. nvm
  3549. darkreign:
  3550. in my ass
  3551. Darth GW7:
  3552. doesn't he get an opportunity attack?
  3553. Sax:
  3554. hot
  3555. Darth GW7:
  3556. if they walk next to him
  3557. Darth GW7:
  3558. Oh wait
  3559. DM:
  3560. if they walk away
  3561. Darth GW7:
  3562. That's when they leave a square next to you
  3563. * DM rolls: d20 + 9 => 7 + 9 = 16
  3564. DM:
  3565. you have... 21 ac, yes?
  3566. Darth GW7:
  3567. hue
  3568. Sax:
  3569. I have 19
  3570. * DM rolls: d20 + 9 => 16 + 9 = 25
  3571. Darth GW7:
  3572. HUE
  3573. DM:
  3574. +2 for full defence, though
  3575. * DM rolls: d8 + 7 => 3 + 7 = 10
  3576. DM:
  3577. 10 POINTS FROM GRYFFINDOR!
  3578. Darth GW7:
  3579. gryffindor is for tards
  3580. Darth GW7:
  3581. ravenclaw ftw
  3582. darkreign:
  3583. 10 POINTS TO RAVENCLAW
  3584. DM:
  3585. and NOW!
  3586. Sax:
  3587. yeah
  3588. Darth GW7:
  3589. now it's key
  3590. DM:
  3591. nooope
  3592. Darth GW7:
  3593. no wait
  3594. Darth GW7:
  3595. more devil
  3596. Darth GW7:
  3597. ssh
  3598. Sax:
  3599. so
  3600. Sax:
  3601. how many hits?
  3602. DM:
  3603. 17 + 6 beats 21 I believe
  3604. Sax:
  3605. yes
  3606. DM:
  3607. you took 10 damage
  3608. DM:
  3609. 1 hit
  3610. Sax:
  3611. I remove 5 of it
  3612. Darth GW7:
  3613. hax
  3614. Sax:
  3615. kinda
  3616. * DM rolls: d20 + 9 => 8 + 9 = 17
  3617. * DM rolls: d20 + 9 => 7 + 9 = 16
  3618. Sax:
  3619. what are they doing ;o?
  3620. darkreign:
  3621. raping you
  3622. Darth GW7:
  3623. you
  3624. DM:
  3625. A claw strikes Aramil, dealing 5 fire damage
  3626. * DM rolls: 20 + 9 => 20 + 9 = 29
  3627. Sax:
  3628. no u dont
  3629. DM:
  3630. And again!
  3631. DM:
  3632. 10 fire damage
  3633. darkreign:
  3634. that looks painful
  3635. DM:
  3636. total
  3637. Sax:
  3638. minions
  3639. Sax:
  3640. lol
  3641. DM:
  3642. your robes are singed
  3643. Nallin:
  3644. ouch
  3645. DM:
  3646. right, dark
  3647. Nallin:
  3648. so 15 fire damage total?
  3649. Sax:
  3650. no
  3651. Sax:
  3652. 10
  3653. DM:
  3654. no, 10
  3655. DM:
  3656. yes
  3657. Sax:
  3658. 5+5
  3659. Nallin:
  3660. just 10 ok
  3661. Sax:
  3662. minions have set damage
  3663. darkreign:
  3664. Uhh, arrow to b1!
  3665. Sax:
  3666. they dint roll
  3667. Sax:
  3668. donmt
  3669. Sax:
  3670. dont
  3671. DM:
  3672. right
  3673. DM:
  3674. dark?
  3675. DM:
  3676. b1, being...?
  3677. darkreign:
  3678. Arrow to burning devil 2?
  3679. DM:
  3680. ah
  3681. DM:
  3682. b1 = b2
  3683. DM:
  3684. alright
  3685. darkreign:
  3686. and b2= b3
  3687. DM:
  3688. ok, basic ranged or at-will?
  3689. Sax:
  3690. atwill
  3691. darkreign:
  3692. Basic Ranged
  3693. Sax:
  3694. plz
  3695. darkreign:
  3696. fine
  3697. darkreign:
  3698. at will!
  3699. darkreign:
  3700. AT WILL!
  3701. Sax:
  3702. they are better you know
  3703. Sax:
  3704. there is no reason to do basic attacks
  3705. Sax:
  3706. unless otherwise forced to
  3707. DM:
  3708. what attack, then?
  3709. Sax:
  3710. inb4 twin strike
  3711. darkreign:
  3712. careful attack
  3713. Sax:
  3714. dont forget your quarrty
  3715. Sax:
  3716. if you can
  3717. darkreign:
  3718. You know what
  3719. darkreign:
  3720. Fine splitting the tree
  3721. Sax:
  3722. no
  3723. darkreign:
  3724. Yes
  3725. Sax:
  3726. dont
  3727. DM:
  3728. on a minion?
  3729. Sax:
  3730. plz
  3731. Sax:
  3732. no
  3733. Sax:
  3734. plz
  3735. Sax:
  3736. no
  3737. DM:
  3738. alright
  3739. DM:
  3740. roll to hit
  3741. Sax:
  3742. Quarry is a feature that Rangers have
  3743. DM:
  3744. wait
  3745. DM:
  3746. two creatures
  3747. Sax:
  3748. they can place the quarry on their nearest enemy, and deal extra damage against them
  3749. darkreign:
  3750. split the tree lets me hit two targets DM
  3751. DM:
  3752. I see where this is going
  3753. darkreign:
  3754. Tar Devil 1 and Burning 2
  3755. DM:
  3756. alright
  3757. DM:
  3758. 2 attack rolls, then
  3759. Sax:
  3760. one of the devils have cover
  3761. DM:
  3762. indeed
  3763. Sax:
  3764. the one behind the burning devil
  3765. DM:
  3766. that's not being attacked
  3767. DM:
  3768. Tar Devil 1
  3769. Sax:
  3770. oh ok
  3771. darkreign:
  3772. Alright, what kind of dice and what modifier?
  3773. DM:
  3774. d20
  3775. DM:
  3776. +dex
  3777. DM:
  3778. modifier
  3779. Sax:
  3780. and
  3781. Sax:
  3782. weapon prof
  3783. * darkreign rolls: 1d20 + 5 => 12 + 5 = 17
  3784. Sax:
  3785. and half of level
  3786. Sax:
  3787. which is 0
  3788. DM:
  3789. roll twice, take the higher result
  3790. * darkreign rolls: d20+5 => 13 + 5 = 18
  3791. DM:
  3792. weapon prof is +2 in this case, yeah?
  3793. Sax:
  3794. what weapon?
  3795. DM:
  3796. lbow
  3797. Sax:
  3798. yes
  3799. Sax:
  3800. 02
  3801. Sax:
  3802. +2
  3803. DM:
  3804. alright, it hits both
  3805. DM:
  3806. damage roll
  3807. darkreign:
  3808. what kind of dice d6?
  3809. Sax:
  3810. 1d10
  3811. Sax:
  3812. for the bow
  3813. DM:
  3814. d10 + 10
  3815. Sax:
  3816. how did you get the 10?
  3817. Sax:
  3818. 2d10
  3819. DM:
  3820. W + dex mod again, isn't it?
  3821. Sax:
  3822. no
  3823. DM:
  3824. oh
  3825. Sax:
  3826. It would be if it was 2 attacks per target
  3827. DM:
  3828. so it is
  3829. darkreign:
  3830. so 1d10 or 2d10?
  3831. Sax:
  3832. But it's one attack per target
  3833. DM:
  3834. 1d10
  3835. Sax:
  3836. no
  3837. Sax:
  3838. :/
  3839. DM:
  3840. 2d10
  3841. DM:
  3842. sorry, distractions
  3843. Sax:
  3844. 2d10 + dex modifer
  3845. * darkreign rolls: 2d10 + 5 => 9 + 5 = 14
  3846. Sax:
  3847. Did you place the quarry on the target?
  3848. DM:
  3849. imp is nearest
  3850. Sax:
  3851. oh
  3852. Sax:
  3853. yeah
  3854. DM:
  3855. right
  3856. Sax:
  3857. but 14 damage on the target
  3858. DM:
  3859. hehe
  3860. Sax:
  3861. rogues and rangers can do a lot of damage
  3862. Sax:
  3863. s
  3864. Sax:
  3865. damage*
  3866. Sax:
  3867. Rogues can do most tho
  3868. Darth GW7:
  3869. if I can hit
  3870. Sax:
  3871. with sneak damage
  3872. darkreign:
  3873. how much is 14 damage anyways?
  3874. Darth GW7:
  3875. (don't bet on it)
  3876. Sax:
  3877. I got 35 hp
  3878. Sax:
  3879. and I am tank
  3880. Sax:
  3881. so it is a lot
  3882. DM:
  3883. ok
  3884. DM:
  3885. wait
  3886. DM:
  3887. good news
  3888. DM:
  3889. take 5 damage sax
  3890. Sax:
  3891. I know
  3892. Sax:
  3893. I have 30 of 35
  3894. Sax:
  3895. or
  3896. DM:
  3897. again
  3898. Sax:
  3899. is it melee or close?
  3900. DM:
  3901. Close
  3902. Sax:
  3903. I resist it
  3904. DM:
  3905. Ah
  3906. Sax:
  3907. because of my temp hp
  3908. DM:
  3909. good to know
  3910. DM:
  3911. Right, zin
  3912. darkreign:
  3913. Note to self: Keyleth will be taunting Relic with how she saved his ass
  3914. Zin:
  3915. ok hold on ones sec
  3916. Sax:
  3917. When I get hit by close(both area and blast) and melee I get my consitution modifer when hit in hp
  3918. Sax:
  3919. Temp HP*
  3920. DM:
  3921. ah
  3922. Sax:
  3923. which is 5
  3924. Zin:
  3925. what does shift mean?
  3926. Sax:
  3927. I sacrificed some strength to get more consitution to be able to tank better
  3928. Sax:
  3929. You move 1 square without provoking attacks
  3930. Darth GW7:
  3931. teleport
  3932. Sax:
  3933. its an entire move action
  3934. DM:
  3935. unless its part of an attack
  3936. DM:
  3937. obviously
  3938. Sax:
  3939. yeah
  3940. Zin:
  3941. ok
  3942. Sax:
  3943. kobolds are annoying
  3944. DM:
  3945. also, fyi
  3946. Zin:
  3947. does walking on tables and stools inhibit my speed?
  3948. Sax:
  3949. they can shift as a minor action
  3950. DM:
  3951. the imp's invisible, so -5 to hit
  3952. DM:
  3953. you simply know the square it's in
  3954. Sax:
  3955. unless it is trying to activly hide it's precense
  3956. Sax:
  3957. then stealth checks
  3958. DM:
  3959. indeed
  3960. Zin:
  3961. guys?
  3962. DM:
  3963. go ahead
  3964. Zin:
  3965. is my speed reduced by walking on stools and stuff?
  3966. DM:
  3967. Walking on stools?
  3968. DM:
  3969. Like that?
  3970. Zin:
  3971. that
  3972. Sax:
  3973. if they are stable no
  3974. Zin:
  3975. yes
  3976. Sax:
  3977. if they are not stable yes
  3978. Sax:
  3979. then it's difficult terrain
  3980. DM:
  3981. I'd assume, if there's gaps in between them, and they're fairly shitty, it counts as difficult, yeah
  3982. Darth GW7:
  3983. If they're small you might have to balance
  3984. Sax:
  3985. costs 2 squares instead of one to walk on them
  3986. DM:
  3987. if you're just getting on and off the table, then no
  3988. DM:
  3989. but that would use up your minor action as well as a move
  3990. Sax:
  3991. also, if you move away from imp without shifting you will probably provoke an attack.
  3992. DM:
  3993. hm?
  3994. Darth GW7:
  3995. I just realised how relatively far I am from the majority of the action
  3996. Zin:
  3997. I will now use spinning leopard manuever
  3998. Darth GW7:
  3999. sounds hot
  4000. Sax:
  4001. Minor actions can be stuff like that. A minor action is also required to open doors
  4002. DM:
  4003. did you move or shift?
  4004. Zin:
  4005. that was a move
  4006. DM:
  4007. ah
  4008. Darth GW7:
  4009. shift dude
  4010. Zin:
  4011. now I shift my speed
  4012. Darth GW7:
  4013. shift
  4014. DM:
  4015. wait a minute then
  4016. Sax:
  4017. then the imp get sto attack
  4018. Sax:
  4019. if it hits, it will stop his movement
  4020. Darth GW7:
  4021. zin use shift
  4022. * DM rolls: d20 + 7 => 5 + 7 = 12
  4023. Darth GW7:
  4024. :v
  4025. Zin:
  4026. hit?
  4027. DM:
  4028. and nm
  4029. darkreign:
  4030. i got to cook dinner, if my turn comes up do a normal attack darth can roll for me
  4031. DM:
  4032. alright
  4033. Darth GW7:
  4034. woo
  4035. Zin:
  4036. ok shift now
  4037. DM:
  4038. alright
  4039. Sax:
  4040. dont forget the quary
  4041. Sax:
  4042. and Spinning Leopard Manuever is one bad ass daily
  4043. Zin:
  4044. OK I hit T1 B1 and B2
  4045. DM:
  4046. hm?
  4047. Sax:
  4048. well
  4049. Sax:
  4050. you have to roll against them
  4051. Sax:
  4052. He shifts his speed
  4053. * Zin rolls: 3d8+3 => 16 + 3 = 19
  4054. Sax:
  4055. and each enemy he passes by (adjecent) he gets to do an attack against
  4056. Sax:
  4057. the same enemy can't be target more then once
  4058. DM:
  4059. that includes the tar devil, as well, then? surely?
  4060. Sax:
  4061. yes
  4062. DM:
  4063. alright, which one was that aimed at?
  4064. Zin:
  4065. Tar
  4066. DM:
  4067. hint - not the tar
  4068. Darth GW7:
  4069. he said T1 :v
  4070. Darth GW7:
  4071. lul
  4072. DM:
  4073. ah
  4074. DM:
  4075. nm then
  4076. * Zin rolls: 3d8+3 => 11 + 3 = 14
  4077. DM:
  4078. You miss
  4079. DM:
  4080. alright, 14?
  4081. Sax:
  4082. against what defence zin?
  4083. Sax:
  4084. Reflex right?
  4085. Zin:
  4086. yup
  4087. Darth GW7:
  4088. ye
  4089. DM:
  4090. Oh wait
  4091. Sax:
  4092. Then it should hit
  4093. DM:
  4094. Tar's a hit, Burning's a miss
  4095. DM:
  4096. Burning takes no damage
  4097. Zin:
  4098. ok one more?
  4099. DM:
  4100. yar
  4101. * Zin rolls: 3d8+3 => 14 + 3 = 17
  4102. Sax:
  4103. wait what
  4104. Darth GW7:
  4105. wait
  4106. Sax:
  4107. you have to roll to hit for each enemy
  4108. DM:
  4109. wait
  4110. Darth GW7:
  4111. Yeah
  4112. DM:
  4113. what
  4114. Sax:
  4115. then damage
  4116. Darth GW7:
  4117. why did you do 3d8 to hit
  4118. DM:
  4119. yeah
  4120. DM:
  4121. seriously?
  4122. DM:
  4123. let's start this again
  4124. DM:
  4125. roll for dexterity to hit
  4126. Sax:
  4127. As this is not a burst/blast he rolls the damage for all seperatly
  4128. DM:
  4129. indeed
  4130. DM:
  4131. you did 3d8 for all
  4132. Nallin:
  4133. oh wait so burst attacks are concurrent?
  4134. * Zin rolls: 1d20+3 => 20 + 3 = 23
  4135. DM:
  4136. yes
  4137. Nallin:
  4138. with just one roll?
  4139. Darth GW7:
  4140. Nice
  4141. DM:
  4142. ok, that hits the tar
  4143. Darth GW7:
  4144. it certainly does
  4145. * Zin rolls: 1d20+3 => 6 + 3 = 9
  4146. Darth GW7:
  4147. that...
  4148. DM:
  4149. and that's a miss
  4150. Darth GW7:
  4151. does not
  4152. * Zin rolls: 1d20+3 => 3 + 3 = 6
  4153. Zin:
  4154. lol
  4155. Darth GW7:
  4156. neither...
  4157. DM:
  4158. as is that
  4159. Darth GW7:
  4160. does that
  4161. Zin:
  4162. but it says
  4163. DM:
  4164. alright, roll damage for tar
  4165. Darth GW7:
  4166. DAMN IT HJORT
  4167. Darth GW7:
  4168. stop being a ninja
  4169. DM:
  4170. :D
  4171. Sax:
  4172. there is miss damage
  4173. Zin:
  4174. miss = half damage
  4175. Sax:
  4176. so if he missed the tar
  4177. DM:
  4178. Minion's don't take damage from miss attacks
  4179. Sax:
  4180. yeah they donmt
  4181. Sax:
  4182. would be pretty easy to kill them then
  4183. Darth GW7:
  4184. yeah
  4185. Darth GW7:
  4186. derp
  4187. * Zin rolls: 3d8+3 => 8 + 3 = 11
  4188. DM:
  4189. Alright
  4190. Sax:
  4191. dont forget flurry of blows
  4192. DM:
  4193. indeed. +5?
  4194. Sax:
  4195. against ONE ENEMY
  4196. Zin:
  4197. yea on B1
  4198. Zin:
  4199. oh nvm
  4200. Darth GW7:
  4201. You need to hit for it don't you?
  4202. Zin:
  4203. yea
  4204. Sax:
  4205. yeah
  4206. DM:
  4207. wait
  4208. Zin:
  4209. I dont think I can
  4210. Sax:
  4211. no
  4212. Sax:
  4213. he doesnt
  4214. Zin:
  4215. because I moved away from tar devil
  4216. Sax:
  4217. its a trigger
  4218. Darth GW7:
  4219. ye
  4220. DM:
  4221. he can attack any
  4222. Sax:
  4223. well it's part of the attack
  4224. DM:
  4225. has to be that one
  4226. DM:
  4227. it needs to be within range on the hit
  4228. Sax:
  4229. so you can still do flurry of blows to the tar devil
  4230. DM:
  4231. and that one was
  4232. DM:
  4233. so is the tar devil
  4234. Sax:
  4235. oh
  4236. DM:
  4237. your choice
  4238. Sax:
  4239. he can target the flurry of blows to someone else too
  4240. Darth GW7:
  4241. oh yeah
  4242. Zin:
  4243. whaaat
  4244. DM:
  4245. Zin, who gets flurried?
  4246. Sax:
  4247. they even take extra damage if they werent targeted by the triggered attack
  4248. Darth GW7:
  4249. hint: a minion
  4250. Zin:
  4251. yea a minion
  4252. Zin:
  4253. its 7 damage though
  4254. DM:
  4255. ah
  4256. Darth GW7:
  4257. minions are OHKO
  4258. Sax:
  4259. but they have 1 hp so :V
  4260. Zin:
  4261. becuase I didnt hit him with my first attack
  4262. Zin:
  4263. well I want them to have -6 hp
  4264. Sax:
  4265. :v
  4266. Darth GW7:
  4267. okay
  4268. Darth GW7:
  4269. you do that
  4270. Darth GW7:
  4271. which one are you attacking though
  4272. DM:
  4273. You clip both the Tar Devil and the Burning Devil as you run past. The Burning Devil explodes into flames, and the Tar Devil's face is smashed open - tarry blood oozes out of the wound
  4274. DM:
  4275. its bloodied
  4276. Darth GW7:
  4277. yum
  4278. Sax:
  4279. WITH HIS FIST
  4280. Sax:
  4281. SD
  4282. Sax:
  4283. S
  4284. Sax:
  4285. or legs
  4286. Darth GW7:
  4287. remember the disintegrating goblin skull
  4288. Darth GW7:
  4289. good times
  4290. Zin:
  4291. yup
  4292. DM:
  4293. yes
  4294. DM:
  4295. zin, which burning devil?
  4296. Zin:
  4297. 1
  4298. Sax:
  4299. smart
  4300. DM:
  4301. bad choice, but ok
  4302. DM:
  4303. take 5 damage
  4304. Sax:
  4305. why so?
  4306. DM:
  4307. nallin too
  4308. DM:
  4309. but not the imp
  4310. Darth GW7:
  4311. oh
  4312. Darth GW7:
  4313. ....MAN
  4314. Darth GW7:
  4315. lemme guess
  4316. Darth GW7:
  4317. could have killed the imp
  4318. Sax:
  4319. i can resist the damage so no problem for me
  4320. Sax:
  4321. it probably only target enemioes
  4322. DM:
  4323. so zin's at 26 and nallin's at 8, correct?
  4324. Nallin:
  4325. yar
  4326. Darth GW7:
  4327. An exploding ball of fire doesn't really choose its targets
  4328. Darth GW7:
  4329. :v
  4330. DM:
  4331. indeed
  4332. DM:
  4333. Darth, you're up
  4334. Darth GW7:
  4335. fun times
  4336. DM:
  4337. your up, rather
  4338. DM:
  4339. no wait
  4340. DM:
  4341. I forget
  4342. Darth GW7:
  4343. -
  4344. DM:
  4345. the first one
  4346. DM:
  4347. go
  4348. Sax:
  4349. kill yourself
  4350. DM:
  4351. ok
  4352. Darth GW7:
  4353. what are you talking about
  4354. Sax:
  4355. you'reself
  4356. Nallin:
  4357. wait
  4358. Sax:
  4359. yourself
  4360. Darth GW7:
  4361. whose go is it
  4362. Nallin:
  4363. is it darth?
  4364. Nallin:
  4365. did darth go?
  4366. Sax:
  4367. did he die?
  4368. Darth GW7:
  4369. wait
  4370. Sax:
  4371. like
  4372. Darth GW7:
  4373. I had 17 initiative
  4374. Sax:
  4375. die
  4376. Nallin:
  4377. I had 3 on initiative
  4378. Nallin:
  4379. zin had 4
  4380. Darth GW7:
  4381. ...
  4382. Nallin:
  4383. i think
  4384. Darth GW7:
  4385. what the fuck DM
  4386. Sax:
  4387. no
  4388. DM:
  4389. it's darth's go
  4390. Nallin:
  4391. i dont know
  4392. Sax:
  4393. dont be mad now
  4394. DM:
  4395. hurry up so I can kill myself
  4396. Darth GW7:
  4397. okay
  4398. Darth GW7:
  4399. How does stealth work
  4400. Sax:
  4401. you have to have cover
  4402. Darth GW7:
  4403. I do
  4404. Sax:
  4405. to gain concealment
  4406. Sax:
  4407. no
  4408. Darth GW7:
  4409. I'm behind a table
  4410. Sax:
  4411. probablyt not
  4412. Sax:
  4413. they are too low i can imagine
  4414. Darth GW7:
  4415. I said that I took cover behind a table
  4416. Darth GW7:
  4417. :v
  4418. DM:
  4419. Not stealthy
  4420. DM:
  4421. but partial concealment
  4422. Darth GW7:
  4423. ...
  4424. DM:
  4425. I vill grant zyou zat!
  4426. Darth GW7:
  4427. Can I crawl under the table?
  4428. DM:
  4429. difficult terrain
  4430. Darth GW7:
  4431. to move to a strategic position that is
  4432. DM:
  4433. but sure
  4434. Darth GW7:
  4435. not just to be a coward
  4436. DM:
  4437. coward
  4438. Sax:
  4439. coward
  4440. DM:
  4441. :D
  4442. Darth GW7:
  4443. ;-;
  4444. Sax:
  4445. rogues are always cowards
  4446. Sax:
  4447. especially the ranged ones
  4448.  
  4449. Archer:
  4450. Stop being a pussy
  4451.  
  4452. Adept:
  4453. Coward
  4454. Darth GW7:
  4455. I DIDN'T SAY I WAS DOING IT YET
  4456. Darth GW7:
  4457. I wouldn't get far if I crawled anyway
  4458. Darth GW7:
  4459. like 3 squares
  4460. Sax:
  4461. well
  4462. Sax:
  4463. getting prone is a move action
  4464. Sax:
  4465. what I know
  4466. Darth GW7:
  4467. Can I jump over the table up here
  4468. Nallin:
  4469. wait isnt darth the fat rogue or no that was changed?
  4470. DM:
  4471. yes
  4472. DM:
  4473. Wait, what
  4474. Darth GW7:
  4475. what
  4476. DM:
  4477. Btw, be glad I'm not taking the physical properties of fire into account
  4478. DM:
  4479. Given that the tables are made of wood
  4480. Sax:
  4481. IT'S MAGICAL FIRE
  4482. Sax:
  4483. FIRE
  4484. Sax:
  4485. MAGICA
  4486. Sax:
  4487. L
  4488. Sax:
  4489. FIRE
  4490. Nallin:
  4491. oh fuck
  4492. DM:
  4493. :P
  4494. Sax:
  4495. IT DOESN'T BURN STUFF
  4496. Darth GW7:
  4497. Is that okay?
  4498. Zin:
  4499. fire resistant wood
  4500. Nallin:
  4501. id be dead by now
  4502. Sax:
  4503. IT JUST IS FIRE
  4504. DM:
  4505. It burns people well enough
  4506. Sax:
  4507. I hate 4th edition rules about that
  4508. DM:
  4509. how much was that?
  4510. Darth GW7:
  4511. 40
  4512. Darth GW7:
  4513. aka 6
  4514. Darth GW7:
  4515. my speed
  4516. DM:
  4517. what
  4518. Sax:
  4519. MAGICAL FIRE CAN'T IGNITE STUFF
  4520. DM:
  4521. 6 * 5 = 30
  4522. Sax:
  4523. ^
  4524. Darth GW7:
  4525. ...
  4526. Darth GW7:
  4527. I CAN'T DO MATHS ;-;
  4528. * DM rolls: 6 * 5 => 6 * 5 = 30
  4529. Sax:
  4530. and the stools are difficult terrain
  4531. Sax:
  4532. meaning 2 squares instead of one
  4533. DM:
  4534. only if you cross them
  4535. Sax:
  4536. oh ok
  4537. DM:
  4538. not if you just climb onto the table
  4539. Darth GW7:
  4540. fucking adept gtfo
  4541. DM:
  4542. ...
  4543. DM:
  4544. I think you chose a bad place, tbh
  4545. Darth GW7:
  4546. shut the fuck up DM ;-;
  4547. DM:
  4548. hmmmm?
  4549. Darth GW7:
  4550. okay
  4551. Darth GW7:
  4552. this is an adequate spot
  4553. Darth GW7:
  4554. ...Hmm
  4555. Darth GW7:
  4556. How many people can I distract with a bluff check
  4557. DM:
  4558. um
  4559. DM:
  4560. 1?
  4561. Darth GW7:
  4562. okay.png
  4563. DM:
  4564. I guess
  4565. DM:
  4566. There's only really the imp close enough, anyway
  4567. Darth GW7:
  4568. ...fuck
  4569. Darth GW7:
  4570. 15*5 = 75
  4571. Darth GW7:
  4572. BD3 is in range
  4573. DM:
  4574. 15 squares. That's the limit, yeah?
  4575. Sax:
  4576. back
  4577. DM:
  4578. Is it?
  4579. Sax:
  4580. yes
  4581. DM:
  4582. ah
  4583. Sax:
  4584. for shortbow and handcrossbow
  4585. Nallin:
  4586. dont hit me
  4587. Sax:
  4588. greatbow have 30 :3
  4589. Darth GW7:
  4590. okay
  4591. Nallin:
  4592. please
  4593. Darth GW7:
  4594. this is where my rolling a 1 beforehand comes in handy
  4595. DM:
  4596. Burning devil's not intelligent enough to really be bluffed.
  4597. DM:
  4598. btw
  4599. DM:
  4600. ok
  4601. Darth GW7:
  4602. What about imps?
  4603. DM:
  4604. yeah
  4605. Darth GW7:
  4606. And what's the penalty for it being invisible again?:
  4607. Sax:
  4608. You can only bluff/distract adjecent enemies
  4609. Sax:
  4610. -5
  4611. DM:
  4612. ah
  4613. Darth GW7:
  4614. Really?
  4615. DM:
  4616. -5 to hit
  4617. Sax:
  4618. yes
  4619. Darth GW7:
  4620. Surely you can like shout at them
  4621. Sax:
  4622. he is INVISBLE
  4623. Darth GW7:
  4624. "OI, SUZY"
  4625. Sax:
  4626. well, the rules say so
  4627. Darth GW7:
  4628.  
  4629.  
  4630. Imp (1) 1:
  4631. Suzy is not a name befitting an imp.
  4632. Darth GW7:
  4633. alright fine I'll aim for the BD3
  4634. Darth GW7:
  4635. that alright with you
  4636. DM:
  4637. I was going to say partial concealment
  4638. Sax:
  4639. you are going to kill aramil btw
  4640. Nallin:
  4641. wait di you say they explode when it?
  4642. Darth GW7:
  4643. it's on the table
  4644. DM:
  4645. Until I realized that the imp was invisible
  4646. Darth GW7:
  4647. ...
  4648. Darth GW7:
  4649. wait
  4650. Darth GW7:
  4651. WAIT
  4652. Darth GW7:
  4653. WAITWAITWAIT
  4654. Darth GW7:
  4655. explosion=bad
  4656. Sax:
  4657. when it dies
  4658. Darth GW7:
  4659. okay
  4660. Sax:
  4661. it will explode on aramil
  4662. Darth GW7:
  4663. yeah okay
  4664. Darth GW7:
  4665. imp
  4666. Darth GW7:
  4667. imp it is
  4668. Darth GW7:
  4669. I can try to kill impy
  4670. Sax:
  4671. you can be lucky
  4672. DM:
  4673. 8 - 5. It's nonlethal. :P
  4674. Darth GW7:
  4675. I have a +5 to hit
  4676. DM:
  4677. alright, impy?
  4678. Darth GW7:
  4679. So...
  4680. Sax:
  4681. so sero
  4682. DM:
  4683. so negates invisibility
  4684. Sax:
  4685. zero
  4686. Darth GW7:
  4687. It's just me and the dice
  4688. Sax:
  4689. yup
  4690. DM:
  4691. dundun
  4692. Sax:
  4693. inb4 1
  4694. * Darth GW7 kisses the 20 on the dice
  4695. DM:
  4696. dundun
  4697. Darth GW7:
  4698. HERE WE GO
  4699. * Darth GW7 rolls: 1d20 => 11
  4700. DM:
  4701. dundundundundundundundundun DUNDUN
  4702. Darth GW7:
  4703. nope
  4704. DM:
  4705. The bolt sinks into the table
  4706.  
  4707. Pankas:
  4708. I meant to do that.
  4709. DM:
  4710. Nallin, how will you save yourself
  4711. Darth GW7:
  4712. hide under the table
  4713. Darth GW7:
  4714. you coward
  4715. Nallin:
  4716. hrm
  4717. Nallin:
  4718. I can do my actions in any order right?
  4719. Nallin:
  4720. like move first?
  4721. DM:
  4722. yes
  4723. DM:
  4724. moving will provoke an attack of opportunity
  4725. Sax:
  4726. unless hift
  4727. Sax:
  4728. shift
  4729. DM:
  4730. yup
  4731. Nallin:
  4732. feystep?
  4733. Sax:
  4734. that works
  4735. DM:
  4736. hm?
  4737. DM:
  4738. yeah
  4739. Sax:
  4740. perfectly well
  4741. Nallin:
  4742. ok then ill use feystep as move
  4743. Sax:
  4744. teleporting NEVER PROVOKES oppertunity attacks or the like
  4745. Sax:
  4746. its gay
  4747. Darth GW7:
  4748. He has +2AC to opportunity attacks anyway
  4749. DM:
  4750. Alright
  4751. Nallin:
  4752. then im gonna do
  4753. Darth GW7:
  4754. wait
  4755. Darth GW7:
  4756. no that's key
  4757. Sax:
  4758. shoot the imp!
  4759. Sax:
  4760. you will hit anway
  4761. Nallin:
  4762. ok
  4763. Nallin:
  4764. Mm on imp
  4765. Nallin:
  4766. 7 damage
  4767. Sax:
  4768. Magic missile!
  4769. DM:
  4770. Alright
  4771. Darth GW7:
  4772. btw nallin
  4773. Darth GW7:
  4774. you put the tongue in your feats section
  4775. Nallin:
  4776. ?
  4777. Darth GW7:
  4778. not inventory
  4779. Darth GW7:
  4780. :v
  4781. Nallin:
  4782. whoops
  4783. DM:
  4784. The spell hits the imp, and you hear a screech
  4785. Darth GW7:
  4786. whumf
  4787. DM:
  4788. Alright, Relic
  4789.  
  4790. Pankas:
  4791. I totally softened that imp up for you.
  4792.  
  4793. Pankas:
  4794. Totally.
  4795. Sax:
  4796. aww yeah
  4797.  
  4798. Imp (1) 1:
  4799. SCRREEEEECH
  4800.  
  4801. Pankas:
  4802. Shut up you.
  4803.  
  4804. Pankas:
  4805. No one cares what you think.
  4806. * Relic attacks the Tar Devil with Crushing Surge
  4807. DM:
  4808. BTW, ignore the useless NPCs. They take their turn at the end of initiative
  4809. Sax:
  4810. at will
  4811. DM:
  4812. alrighty
  4813. Sax:
  4814. I get 5 temp hp
  4815. Sax:
  4816. it's invigorating so
  4817. Sax:
  4818. other than that its like a basic attack
  4819. DM:
  4820. +5 to attack, yeah?
  4821. Sax:
  4822. yes
  4823. * Sax rolls: 1d20+5 => 5 + 5 = 10
  4824. Sax:
  4825. dammit
  4826. DM:
  4827. ooooh
  4828. DM:
  4829. The Tar Devil dodges out of the way of the attack.
  4830. Sax:
  4831. lolno
  4832. DM:
  4833. hm?
  4834. Sax:
  4835.  
  4836.  
  4837. Pankas:
  4838. scrood
  4839. Sax:
  4840. i missed
  4841. Sax:
  4842. also, check my characters hp now hjort
  4843. * DM rolls: d20 + 2 => 5 + 2 = 7
  4844. * DM rolls: d20 + 2 => 10 + 2 = 12
  4845. * DM rolls: d20 + 3 => 15 + 3 = 18
  4846. DM:
  4847. Okay, so out of all the NPCs, they do a total of 3 damage (I'm playing them as minions, btw)
  4848. DM:
  4849. Imp's turn
  4850.  
  4851. Pankas:
  4852. ...
  4853. Darth GW7:
  4854. ...
  4855. Darth GW7:
  4856. ...Imp's turn?
  4857. Sax:
  4858. time for the lurker to but rape people
  4859. Sax:
  4860. buttrape
  4861. Sax:
  4862. suprise buttsex
  4863. DM:
  4864. By people, you mean the person who escaped it and did the most damage to it, yes?
  4865. Nallin:
  4866. fffff
  4867. Darth GW7:
  4868. I thought the imp was dead
  4869. Nallin:
  4870. wait
  4871. Sax:
  4872. yes
  4873. Darth GW7:
  4874. :v
  4875. Darth GW7:
  4876. I assumed it was a minion
  4877. Darth GW7:
  4878. goddamn
  4879. Nallin:
  4880. is that me?
  4881. DM:
  4882. Yes
  4883. Nallin:
  4884. fffff
  4885. Darth GW7:
  4886. Is it still invisible?
  4887. DM:
  4888. No
  4889. * DM rolls: d20 + 5 => 14 + 5 = 19
  4890. DM:
  4891. vs FOrt
  4892. Nallin:
  4893. fff
  4894. Sax:
  4895. hah
  4896. Nallin:
  4897. 11
  4898. Sax:
  4899. a mage
  4900. Sax:
  4901. cant have high fortitude
  4902. DM:
  4903. ah well
  4904. Sax:
  4905. unless a warlock
  4906. DM:
  4907. oh dearie me, I made a mistake
  4908. Sax:
  4909. and that is?
  4910. * DM rolls: d20 + 8 => 13 + 8 = 21
  4911. Nallin:
  4912. que?
  4913. DM:
  4914. Nevermind
  4915. Sax:
  4916. :V
  4917. DM:
  4918. Alright, so
  4919. Nallin:
  4920. ;_;
  4921. DM:
  4922. The imps tail strikes the side of your head, and you begin to feel woozy
  4923. Sax:
  4924. inb4 dazed!
  4925. * DM rolls: d8 + 3 => 8 + 3 = 11
  4926. Sax:
  4927. hah
  4928. DM:
  4929. Out for the count
  4930. Sax:
  4931. bam
  4932. Sax:
  4933. is unconcious and have to do death saves
  4934. DM:
  4935. -3 hp
  4936. DM:
  4937. plus
  4938. DM:
  4939. and this is interesting
  4940. Darth GW7:
  4941. well done nallin
  4942. Nallin:
  4943. ffffffff
  4944. Darth GW7:
  4945. first death
  4946. DM:
  4947. -2 to will saves
  4948. Darth GW7:
  4949. of the campaign
  4950. Sax:
  4951. but
  4952. DM:
  4953. and 5 ongoing poison damage
  4954. DM:
  4955. you have 2 turns
  4956. Sax:
  4957. all effects disappear when you are unconcious
  4958. DM:
  4959. ah?
  4960. Sax:
  4961. they get removed
  4962. Sax:
  4963. so stuff like that doesn't happen
  4964. DM:
  4965. even effects that occur after unconciousness?
  4966. Nallin:
  4967. what?
  4968. DM:
  4969. the damage occurs first, then the poison
  4970. Sax:
  4971. I know
  4972. DM:
  4973. Lucky day Nallin
  4974. Nallin:
  4975.  
  4976. Sax:
  4977. but it's the attack that brings the effect
  4978. DM:
  4979. You have 7 turns to live! And the adepts a priest
  4980. DM:
  4981. cough
  4982. Sax:
  4983. therefor it was removed
  4984. DM:
  4985. Actually, it's a secondary attack that brings the effect
  4986. Sax:
  4987. well, hm
  4988. Nallin:
  4989. im still doing death saves though right?
  4990. Sax:
  4991. wait a sec
  4992. DM:
  4993. That was how I made the mistake with the first roll
  4994. DM:
  4995. Want me to roll it again?
  4996. Sax:
  4997. All effects disappears when you go unconcious
  4998. Sax:
  4999. so
  5000. DM:
  5001. All right
  5002. Sax:
  5003. which is stupid
  5004. Sax:
  5005. but
  5006. Sax:
  5007. it does
  5008. DM:
  5009. Benefit of the doubt
  5010. Sax:
  5011. in 4th
  5012. DM:
  5013. -3 hp
  5014. Darth GW7:
  5015. be fair on poor nallin
  5016. DM:
  5017. get ye to a priest
  5018. DM:
  5019. This is where reaper would've come in handy
  5020. Darth GW7:
  5021. on a lighter note
  5022. Sax:
  5023. but he has to do death saving throws
  5024. Sax:
  5025. also
  5026. DM:
  5027. indeed
  5028. Darth GW7:
  5029. now I can safely shoot the imp
  5030. Sax:
  5031. healing! When you heal someone that is unconcious and have negative hp
  5032. Sax:
  5033. before the heal, it goes to 0 then you add the healed amount
  5034. Sax:
  5035. they also regain conciouness then
  5036. Sax:
  5037. which is kinda bad some times
  5038. Sax:
  5039. since they often become a target then
  5040. DM:
  5041. anyway, tar devils attack
  5042. Sax:
  5043. oh right, the tar devil 1 is marked by me
  5044. Sax:
  5045. sorry forgot that
  5046. DM:
  5047. alright
  5048. Sax:
  5049. until end of my next turn, which is last ;p
  5050.  
  5051. Imp (1) 1:
  5052. Ahaha, I win, I win!
  5053. Nallin:
  5054. so you said im at -3?
  5055. Darth GW7:
  5056. Wait
  5057. DM:
  5058. yes
  5059. Darth GW7:
  5060. In the player handbook
  5061. Darth GW7:
  5062. it says that you do death saving throws
  5063. Darth GW7:
  5064. And if you get three in a row you die
  5065. Sax:
  5066. yes
  5067. DM:
  5068. Oh and Relic, talking of things we forot to mention
  5069. Darth GW7:
  5070. Not if you reach -10hp
  5071. Sax:
  5072. fails
  5073. DM:
  5074. forgot
  5075. DM:
  5076. Take 2 damage
  5077. DM:
  5078. from an aura
  5079. DM:
  5080. 4 damage, in fact
  5081. Sax:
  5082. well darth
  5083. Sax:
  5084. its when you get below your bloodied value in minus
  5085. Sax:
  5086. then you die
  5087. DM:
  5088. or fail three in a row
  5089. Sax:
  5090. ýeah
  5091. Sax:
  5092. you just need to get 10 or above to succeed
  5093. DM:
  5094. 20 or above to improve
  5095. Sax:
  5096. also, does auras counts as close?
  5097. Nallin:
  5098. wait so im at -7 then?
  5099. DM:
  5100. no
  5101. DM:
  5102. it counts as an aura
  5103. Sax:
  5104. ok
  5105. Nallin:
  5106. ah
  5107. DM:
  5108. they're entirely seperate
  5109. Sax:
  5110. then I take the damge
  5111. DM:
  5112. 4 fire damage, and you can't shift.
  5113. DM:
  5114. Not that that matters
  5115. DM:
  5116. Anyway, attack time
  5117. Sax:
  5118. ytes
  5119. Sax:
  5120. they are flanking me
  5121. Sax:
  5122. them cowards
  5123. Sax:
  5124. or
  5125. Sax:
  5126. wit
  5127. Sax:
  5128. wait
  5129. Sax:
  5130. not yet
  5131. Darth GW7:
  5132. yeah
  5133. DM:
  5134. hm?
  5135. Darth GW7:
  5136. now they are
  5137. Sax:
  5138. btw
  5139. Sax:
  5140. did he shift?
  5141. Darth GW7:
  5142. lul
  5143. Darth GW7:
  5144. maybe not
  5145. DM:
  5146. attacks of opportunity are only if they move out of range
  5147. Sax:
  5148. he is leaving a square adjecent to me
  5149. DM:
  5150. nevermind then
  5151. * DM rolls: d20 + 9 => 8 + 9 = 17
  5152. Sax:
  5153. miss
  5154. Sax:
  5155. unless its not against ac
  5156. DM:
  5157. It was a miss
  5158. DM:
  5159. And I have insidious Ideas
  5160. Sax:
  5161. well, you should have my stats so
  5162. Darth GW7:
  5163. oh...dear?
  5164. Sax:
  5165. attack ;p
  5166. DM:
  5167. make an Opportunity attack
  5168. DM:
  5169. go ahead
  5170. Sax:
  5171. haha
  5172. Sax:
  5173. so i will!
  5174. Darth GW7:
  5175. do it
  5176. DM:
  5177. But you can only make one per turn
  5178. Sax:
  5179. that I know
  5180. Sax:
  5181. which is annoying
  5182. * Sax rolls: 1d20+5 => 15 + 5 = 20
  5183. DM:
  5184. I know what I should have done
  5185. Darth GW7:
  5186. nice
  5187. Sax:
  5188. nice
  5189. DM:
  5190. nice
  5191. DM:
  5192. is a hit
  5193. Sax:
  5194. it stops the movement btw
  5195. Darth GW7:
  5196. wow
  5197. Darth GW7:
  5198. hive mind guys
  5199. Sax:
  5200. since I have combat supperiority
  5201. Sax:
  5202. and he is marked
  5203. DM:
  5204. ah
  5205. DM:
  5206. no
  5207. DM:
  5208. is number 2
  5209. DM:
  5210. not 1
  5211. Sax:
  5212. when I do an attack against an enemy
  5213. Sax:
  5214. I mark them
  5215. Sax:
  5216. I can have as many marks as I want
  5217. DM:
  5218. You need to make the attack first
  5219. Sax:
  5220. I did
  5221. Darth GW7:
  5222. Use this to mark enemies
  5223. Darth GW7:
  5224. for simplicity
  5225. Sax:
  5226. all my attacks marks enemies ;p
  5227. * Sax rolls: 1d10 + 3 => 9 + 3 = 12
  5228. Sax:
  5229. 12 damage
  5230. DM:
  5231. ah well
  5232. DM:
  5233. now, can it go?
  5234. Sax:
  5235. if it spends an extra action to do so
  5236. DM:
  5237. ah
  5238. DM:
  5239. it will rest, then
  5240. DM:
  5241. burning devil attacks zin
  5242. * DM rolls: d20 + 9 => 6 + 9 = 15
  5243. DM:
  5244. vs AC
  5245. DM:
  5246. Take five fire damage
  5247. DM:
  5248. And now it's dark's turn again
  5249. Darth GW7:
  5250. He said a basic attack
  5251. Darth GW7:
  5252. ...he doesn't have a melee weapon
  5253. DM:
  5254. hm?
  5255. Darth GW7:
  5256. thankfully he has +2 AC to opportunity attacks
  5257. DM:
  5258. I feel I've missed something here?
  5259. Darth GW7:
  5260. Ah
  5261. Darth GW7:
  5262. He told me to move for him
  5263. DM:
  5264. oooh
  5265. DM:
  5266. right
  5267. Darth GW7:
  5268. Gonna use nimble strike
  5269. DM:
  5270. he had a longbow
  5271. Darth GW7:
  5272. At will
  5273. Darth GW7:
  5274. Shift one square before attack
  5275. DM:
  5276. shift, yeah?
  5277. DM:
  5278. yeah
  5279. DM:
  5280. alright
  5281. Sax:
  5282. Combat Supperiority(from PH1) :"You gain bonus to oppertunity attacks equal your wisdom modifier (0). An enemy struck by your oppertunity attack stops moving, if a move provoked the attack. If it still have actions remaining, it can use them to resume moving."
  5283. Darth GW7:
  5284. dex vs AC
  5285. DM:
  5286. that says nothing about attacks, btw
  5287. * Darth GW7 rolls: 1d20+5 => 3 + 5 = 8
  5288. Darth GW7:
  5289. ....
  5290. Darth GW7:
  5291. you gotta be shitting me
  5292. Sax:
  5293. that is one of my features
  5294. Darth GW7:
  5295. wait
  5296. Darth GW7:
  5297. wait I did that wrong
  5298. DM:
  5299. wait?
  5300. Darth GW7:
  5301. did I do that wrong?
  5302. DM:
  5303. no
  5304. DM:
  5305. it would miss regardless
  5306. DM:
  5307. Zin, your go
  5308. Sax:
  5309. Hjort, look in playerhandbook 1, combat challenge. Page 76
  5310. Zin:
  5311. k
  5312. Zin:
  5313. how does burst work
  5314. Sax:
  5315. I get to mark them as long as I do any attack.
  5316. Darth GW7:
  5317. That means T1 is unmarked now
  5318. DM:
  5319. area around you
  5320. Sax:
  5321. no
  5322. Sax:
  5323. both is marked
  5324. Darth GW7:
  5325. you haven't hit him for a turn though
  5326. Sax:
  5327. I dont have to hit them
  5328. Zin:
  5329. that was a shift
  5330. DM:
  5331. ok
  5332. Darth GW7:
  5333. The mark lasts until the end of your next turn.
  5334. Zin:
  5335. using five storms
  5336. Darth GW7:
  5337. the mark has worn off on T1
  5338. Darth GW7:
  5339. :v
  5340. DM:
  5341. right
  5342. Sax:
  5343. how?
  5344. Nallin:
  5345. Burst: A burst starts in an origin square and extends in all directions to a specified number of squares from the origin square. For example, the cleric power flame strike is a burst 2 within 10 squares of you, which means the power originates in a square up to 10 squares away from you and affects the origin square and every square within 2 squares of it (a 5-square-by-5-square area). Unless a power description notes otherwise, a close burst you create does not affect you. However, an area burst you create does affect you. A burst affects a target only if there is line of effect from the burst’s origin square to the target.
  5346. Sax:
  5347. My turn haven't been yet.
  5348. DM:
  5349. Zin, roll for dex
  5350. Darth GW7:
  5351. You hit T2 last turn
  5352. Darth GW7:
  5353. :v
  5354. Darth GW7:
  5355. oh wait
  5356. Sax:
  5357. Me doing an oppertunity attack is something I do, not on my turn.
  5358. Darth GW7:
  5359. nvm
  5360. * Zin rolls: 1d8+3 => 1 + 3 = 4
  5361. Zin:
  5362. fuuuck
  5363. * Darth GW7 shoots self
  5364. DM:
  5365. what
  5366. DM:
  5367. no
  5368. DM:
  5369. roll for dexterity
  5370. DM:
  5371. d20 + dex mod
  5372. DM:
  5373. then damage
  5374. * Zin rolls: 1d20+3 => 13 + 3 = 16
  5375. DM:
  5376. ok
  5377. Nallin:
  5378. bad luck all around
  5379. DM:
  5380. versus what, reflex?
  5381. Zin:
  5382. yea
  5383. Darth GW7:
  5384. 16 isn't bad
  5385. DM:
  5386. No
  5387. DM:
  5388. but it misses both
  5389. Darth GW7:
  5390. oh
  5391. Darth GW7:
  5392. not bad but not good enough ;v
  5393. Darth GW7:
  5394. My turn?
  5395. DM:
  5396. yup
  5397. Darth GW7:
  5398. Basic attack on imp
  5399. DM:
  5400. ok
  5401. Nallin:
  5402. kill it
  5403. * Darth GW7 rolls: 1d20+5 => 14 + 5 = 19
  5404. DM:
  5405. it's a hit
  5406. Nallin:
  5407. yeaaaahhhhhhhhrrrrrr
  5408. Darth GW7:
  5409. wait I should have bluffed first
  5410. Darth GW7:
  5411. oh well
  5412. DM:
  5413. not adjacent. roll for damage
  5414. * Darth GW7 rolls: 1d6+3 => 5 + 3 = 8
  5415. DM:
  5416. 8 damage! It's still not bloodied!
  5417. Darth GW7:
  5418. wow seriously
  5419. Darth GW7:
  5420. for a little imp it's bloody tough
  5421. Darth GW7:
  5422. Also I kind of need to go soon ;v
  5423. Zin:
  5424. me to
  5425. DM:
  5426. after this fight, maybe?
  5427. DM:
  5428. or now?
  5429. Darth GW7:
  5430. Is it possible to save the map
  5431. DM:
  5432. Screenshot
  5433. Sax:
  5434. aw
  5435. Nallin:
  5436. i think sax would have to do that
  5437. Darth GW7:
  5438. You'd have to set it up again though :v
  5439. DM:
  5440. Easy enough
  5441. Darth GW7:
  5442. Isn't it possible to save the whole thing
  5443. Nallin:
  5444. file>save campaign or something
  5445. DM:
  5446. Yeah
  5447. DM:
  5448. Done that, and chatlog
  5449. Darth GW7:
  5450. cool
  5451. Darth GW7:
  5452. Gonna pastebin this shit again
  5453. Zin:
  5454. nice, we're all set then?
  5455. DM:
  5456. I guess
  5457. Sax:
  5458. I saved the campaign
  5459. Sax:
  5460. as "Hjort's Campaign"
  5461. Nallin:
  5462. cool
  5463. Darth GW7:
  5464. Alright
  5465. DM:
  5466. Ok
  5467. Darth GW7:
  5468. So when?
  5469. DM:
  5470. Alright, good game
  5471. DM:
  5472. Um
  5473. DM:
  5474. When is everyone free
  5475. Sax:
  5476. almost any time I am up for it
  5477. Darth GW7:
  5478. After 6 tomorrow
  5479. Darth GW7:
  5480. 6pm
  5481. Nallin:
  5482. im good for tommorrow
  5483. Zin:
  5484. I cannot do it tomorow
  5485. DM:
  5486. Ah
  5487. Darth GW7:
  5488. okay
  5489. Nallin:
  5490. saturday?
  5491. Darth GW7:
  5492. Saturday afternoon is good for me
  5493. Zin:
  5494. I'll be busy the entire weekend
  5495. Darth GW7:
  5496. 4/5
  5497. DM:
  5498. I'm not free on the weekend
  5499. Darth GW7:
  5500. oh
  5501. Darth GW7:
  5502. ff
  5503. Nallin:
  5504. tuesday?
  5505. DM:
  5506. Any weekday night I'm free
  5507. Zin:
  5508. mon-thursday
  5509. Zin:
  5510. im good
  5511. Sax:
  5512. I am going to play DnD with my irl group Friday-Saturday. But I should be able to play at the same time ;p
  5513. Darth GW7:
  5514. Uh... Might not be able to make Tuesday
  5515. DM:
  5516. Dark has classes on a tuesday and thursday, bt
  5517. DM:
  5518. btw
  5519. DM:
  5520. unless it changes
  5521. Darth GW7:
  5522. Wednesday then?
  5523. Zin:
  5524. wed?
  5525. DM:
  5526. I'm fine with wednesday. Is a good day for me
  5527. Nallin:
  5528. I have classes wednesday :/
  5529. Nallin:
  5530. wait
  5531. DM:
  5532. ah
  5533. Nallin:
  5534. what time
  5535. Darth GW7:
  5536. god da-
  5537. DM:
  5538. 6pm Gmt
  5539. Nallin:
  5540. 5:20 EST is when I have
  5541. DM:
  5542. Which is... what?
  5543. Nallin:
  5544. like right now
  5545. Nallin:
  5546. would be when i go
  5547. Darth GW7:
  5548. -amnit
  5549. Darth GW7:
  5550. wait
  5551. Darth GW7:
  5552. when you go?
  5553. Nallin:
  5554. What time is that for you?
  5555. Darth GW7:
  5556. to the lesson?
  5557. Nallin:
  5558. yeah
  5559. Darth GW7:
  5560. So you'd be fine before 5.20?
  5561. DM:
  5562. That's half ten here
  5563. DM:
  5564. I could actually start earlier than 6 as well, if necessary.
  5565. Nallin:
  5566. yeah like sometime around 5 or 6 for you guys
  5567. Darth GW7:
  5568. yeah
  5569. Darth GW7:
  5570. That would be fine
  5571. Darth GW7:
  5572. 10pm is like the latest I can stay on till anyway
  5573. Darth GW7:
  5574. ;
  5575. Darth GW7:
  5576. :v
  5577. Darth GW7:
  5578. So wednesday afternoon?
  5579. Nallin:
  5580. yeah
  5581. Sax:
  5582. I am free tommorow :3
  5583. Zin:
  5584. I gotta go guys
  5585. DM:
  5586. Adios
  5587. Zin:
  5588. it was fun playing with you all
  5589. Darth GW7:
  5590. See you zin
  5591. Sax:
  5592. bb
  5593. Sax:
  5594. see you later
  5595. Nallin:
  5596. wo wednesday it is?
  5597. Sax:
  5598. and it was indeed fun
  5599. Zin is disconnected.
  5600. DM:
  5601. We got one more fight than last time!
  5602. Darth GW7:
  5603. woop
  5604. DM:
  5605. Well
  5606. DM:
  5607. half a fight more!
  5608. Darth GW7:
  5609. three quarters
  5610. DM:
  5611. Yeah
  5612. DM:
  5613. So, wednesday?
  5614. DM:
  5615. Or...?
  5616. Darth GW7:
  5617. wednesday.
  5618. Nallin:
  5619. should be good if you guys can do it before 5pm your time
  5620. Nallin:
  5621. or around 5pm
  5622. DM:
  5623. I can make that
  5624. Darth GW7:
  5625. I thought you said you didn't need to go until 10pm GMT?
  5626. Darth GW7:
  5627. :v
  5628. Sax:
  5629. just spam me about it
  5630. DM:
  5631. I'm free from like midday my time on a Wednesday
  5632. Nallin:
  5633. it would 10 pm gmt yeah
  5634. Darth GW7:
  5635. So you could play until then? From 5pm?
  5636. Darth GW7:
  5637. That would be alright with me
  5638. Nallin:
  5639. 5pm gmt to 10pm gmt
  5640. Nallin:
  5641. is good
  5642. Darth GW7:
  5643. great
  5644. Darth GW7:
  5645. goddamn guys
  5646. Darth GW7:
  5647. we play D&D
  5648. Darth GW7:
  5649. how do so many of us have LIVES
  5650. DM:
  5651. I don't
  5652. DM:
  5653. :P
  5654. Sax:
  5655. me neither
  5656. DM:
  5657. Nah, just a flexible schedule
  5658. Sax:
  5659. I dont really have a life
  5660. Sax:
  5661. well I like being social
  5662. Sax:
  5663. but
  5664. Darth GW7:
  5665. alright well
  5666. Sax:
  5667. no lif
  5668. Sax:
  5669. e
  5670. Darth GW7:
  5671. I need to go now
  5672. DM:
  5673. Alrighty
  5674. Sax:
  5675. bye bye darth
  5676. Darth GW7:
  5677. See you guys
  5678. Sax:
  5679. :3
  5680. Darth GW7:
  5681. also PASTEBIN'D
  5682. Sax:
  5683. sleep TIGHT
  5684. Nallin:
  5685. peace
  5686.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement