Sairaan

Azure Striker Gunvolt - Boss Damage Analysis

Aug 31st, 2014
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  1. Azure Striker Gunvolt Boss Damage Analysis
  2. During certain boss attacks, damage they sustained may be halved (resist) or doubled (weak).
  3. Testing was mostly done with Luxcalibur (level 13) but this applies for damage in general. Luxcalibur's exact damage may vary between fights. (e.g. it does slightly more for Copen refight)
  4.  
  5. Merak (Subaquatic Base)
  6. Phase 1
  7. Beginning of fight - Normal
  8. Punches directly at you - Normal
  9. Charging directly at you - Normal
  10. Wormhole missiles - Normal
  11. Phase 2
  12. Punches through wormhole - Normal
  13. Punching with gigant fists through wormhole - Normal
  14. Phase 3
  15. Lazy Laser (Desperation) - RESIST
  16.  
  17.  
  18. Jota (Media Tower)
  19. Phase 1
  20. Beginning of fight - WEAK
  21. Placing 5 laser shots across the room that fires at once - WEAK
  22. Closes in drills from both sides - Normal
  23. Phase 2
  24. Placing 5 laser shots across the room that fires one at a time - WEAK
  25. Slices across the ground followed by drills - WEAK
  26. Lasering across one side of the room. - WEAK
  27. Phase 3
  28. Phosphoratium (Desperation) - Normal
  29.  
  30. Viper (Biochem Plant)
  31. Phase 1
  32. Beginning of fight - Normal
  33. Shooting 3 fire bullets - Normal
  34. Sliding at you - Normal
  35. Phase 2
  36. Jumping across room and ending with jumping down on you - Normal. INVULNERABLE during landing.
  37. Jumping across room and ending with dive kick - Normal
  38. Jumping across room and ending with shooting fire bulltes - Normal
  39. Phase 3
  40. Refulgence (Desperation) - Normal
  41.  
  42. Carrera (Datastore)
  43. Phase 1
  44. Beginning of fight - Normal
  45. Magnetized charge into the wall - Normal
  46. Charge halfway across the room - Normal
  47. Hovers over center as hands sweeps from both sides - Normal
  48. Phase 2
  49. Shoots a gravity orb - RESIST
  50. Phase 3
  51. Quasar Collapse (Desperation) - RESIST. Will also disable EP if you touch the void.
  52.  
  53. Elise (Stratacombs)
  54. Phase 1
  55. Beginning of fight - Normal, Normal
  56. Swinging across poles - Normal, Normal
  57. Throwing knives at you - Normal , Normal
  58. Phase 2
  59. Throwing knives at center of room - Normal, Normal
  60. Co-op attack - Normal, Normal
  61. Petrify wave - Normal, Normal
  62. Phase 3
  63. Resurrection - N/A (You can't act during this)
  64.  
  65. Stratos (Pharma Labs)
  66. Phase 1
  67. Beginning of Fight - WEAK
  68. Chomps across the screen - WEAK
  69. Goes underground then sweeps from each side and sandwiches - WEAK
  70. Sandwich Hitting one one deal double damage (WEAK)
  71. Attempting to hit both will deal equivalent amount (likely because you hit one and trigger phase invulnerability) (WEAK overall)
  72. Becomes INVULNERABLE once chompers are combined.
  73. Spawns two eggs - WEAK
  74. Appearing as humanoid between attacks - WEAK (? I have no way of telling if he was going to disappear immediately or jump across the room or jump to spawn eggs)
  75. Phase 2
  76. Summons a swarm from one side and chomps across the screen from the other - WEAK
  77. Becomes two half orbs on the side of the screen sending swarms towards the center - Normal. Can hit both at once as they close in (adds up to WEAK). If you trigger phase invulnerability from hitting one you'll only hit one.
  78. When combined - Normal
  79. Phase 3
  80. Nemesis Fang (Desperation) - Normal
  81.  
  82.  
  83. Copen (Sinner's Row)
  84. Phase 1
  85. Beginning of fight - WEAK
  86. Walks while shooting bullets - WEAK
  87. Charges with shield upon going behind him - WEAK
  88. Merak - Normal
  89. Jota - WEAK
  90. Viper - WEAK
  91. Carrera - WEAK
  92. Elise - WEAK
  93. Stratos - Normal
  94.  
  95. Elise Refight (Babel)
  96. You can't hurt the third personality. (Haven't tested otherwise but I assume it would be the same as the first fight)
  97.  
  98. Copen Refight (Babel) (Luxcalibur does slightly more damage and wipes out a full phase bar. This is opposed to the standard Luxcalibur doing slightly less than a full phase bar)
  99. Phase 1
  100. Beginning of fight - Normal
  101. Walks while shooting bullets - Normal
  102. Charges with shield upon going behind him - Normal
  103. Merak - RESIST
  104. Jota - Normal
  105. Viper - Normal
  106. Carrera - Normal
  107. Elise - Normal
  108. Stratos - RESIST
  109. Phase 3
  110. Doppler Desire (Desperation) - Normal/WEAK (It finishes him)
  111.  
  112. Nova (Firmament)
  113. Phase 1
  114. Beginning of fight - WEAK
  115. Shooting rings - WEAK
  116. Descends then charges at you - WEAK
  117. Phase 2
  118. Shoots several orbs at you - WEAK
  119. Flies across the top shooting orbs downward - WEAK
  120. Phase 3
  121. Mind Melder (Desperation) - WEAK
  122.  
  123. Nova 2 (Firmament)
  124. Phase 1
  125. Wind - N/A
  126. Lightning - RESIST
  127. Orbs - RESIST
  128. Slash - RESIST
  129. Phase 2
  130. Lasers - RESIST
  131. Palms - N/A
  132. Phase 3
  133. Clamator Aethereus (Desperation) - RESIST
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