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- /* Struct SIMON */
- typedef struct button_s {
- sfRectangleShape *rect;
- sfTexture *mouse_over;
- sfTexture *mouse_not_over;
- void (*callback)();
- char **button_scene;
- } button_t;
- typedef struct hud_game_s {
- button_t **button;
- int count_button;
- sfVector2i pos_mouse;
- sfTexture *shop_texture;
- sfTexture *shop_fly_over;
- sfTexture *home;
- sfTexture *home_fly_over;
- sfTexture *exit_sprite;
- sfTexture *exit_fly_over;
- } hud_game_t;
- /* End OF Struct Simon */
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