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- public void debugRooms(float posX, float posY, float PosZ, int RoomT, char multiDir, string LoR, char lastD)
- {
- placePositionXDebugAr[roomCounter] = posX;
- placePositionYDebugAr[roomCounter] = posY;
- placePositionZDebugAr[roomCounter] = PosZ;
- roomTypeDebugAr[roomCounter] = RoomT;
- muliplyDirectionDebugAr[roomCounter] = multiDir;
- leftOrRightDebugAr[roomCounter] = LoR;
- lastDirectionDebugAr[roomCounter] = lastD;
- ar_LevelBlockInstances[0].GetComponent<Debug_roomInfo>().placePositionX_str = Convert.ToString(placePositionXDebugAr[roomCounter]);
- }
- public void otherFunction{
- ar_LevelBlockInstances[roomCounter] = Instantiate (ar_LevelBlockPrefabs[4], new Vector3(placePositionX, placePositionY, placePositionZ), Quaternion.identity);
- debugRooms(placePositionX, placePositionY, placePositionZ, roomType, muliplyDirection, leftOrRight, lastDirection);
- }
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