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Mar 26th, 2019
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C# 0.91 KB | None | 0 0
  1.     public void debugRooms(float posX, float posY, float PosZ, int RoomT, char multiDir, string LoR, char lastD)
  2.     {
  3.  
  4.         placePositionXDebugAr[roomCounter] = posX;
  5.         placePositionYDebugAr[roomCounter] = posY;
  6.         placePositionZDebugAr[roomCounter] = PosZ;
  7.         roomTypeDebugAr[roomCounter] = RoomT;
  8.         muliplyDirectionDebugAr[roomCounter] = multiDir;
  9.         leftOrRightDebugAr[roomCounter] = LoR;
  10.         lastDirectionDebugAr[roomCounter] = lastD;
  11.  
  12. ar_LevelBlockInstances[0].GetComponent<Debug_roomInfo>().placePositionX_str = Convert.ToString(placePositionXDebugAr[roomCounter]);
  13.     }
  14. public void otherFunction{
  15. ar_LevelBlockInstances[roomCounter] = Instantiate (ar_LevelBlockPrefabs[4], new Vector3(placePositionX, placePositionY, placePositionZ), Quaternion.identity);
  16.  
  17. debugRooms(placePositionX, placePositionY, placePositionZ, roomType, muliplyDirection, leftOrRight, lastDirection);
  18.  
  19. }
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