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IClimbClouds

Duelist wip

Mar 24th, 2014
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  1. Duelist
  2. Prerequisite: Focused Training
  3. At-Will - Free Action
  4. Trigger: Your Pokemon with Focused Training hits an untagged foe with an attack
  5. Effect: The foe becomes tagged, and your Pokemon gains +1 Momentum.
  6.  
  7. Mechanic - Momentum
  8. - If your Pokemon has Momentum, instead of the +1 Bonus from Focused Training, they add their Momentum Value as a Bonus to Accuracy Rolls targeting a Tagged foe.
  9. - This does not affect Focused Training if it is used as an [Order] (It still grants +1 and only that).
  10. - At the end of your Pokemon's turn, if they hit their tagged foe with an attack that turn, they gain +1 Momentum (including the first time after just gaining Momentum).
  11. - If they did not, they lose 1 Momentum.
  12. - Momentum has a Maximum value of +5. If the Momentum Bonus is ever lowered to 0, the effect ends and your Pokemon is no longer considered to have Momentum.
  13. - Your Pokemon can only have one foe tagged at a time; if a new foe is tagged, all other Momentum is lost.
  14.  
  15. Effective Methods
  16. Prerequisites: Duelist
  17. At-Will - Extended Action
  18. Target: Your Pokemon with at least 2 Tutor Points
  19. Effect: Your Pokemon loses 2 Tutor Points, and gain your choice of the Exploit or Tolerance Ability. You may only target a Pokemon once with Effective Methods.
  20.  
  21. Rolling Gains
  22. Prerequisites: Effective Methods
  23. 1 AP - Free Action
  24. Effect: Effects depend on whether your Pokemon has the Tolerance or Exploit ability;
  25. - Whenever your Pokemon with Tolerance takes Super-Effective damage from a foe, your Pokemon may lose 1 Momentum against that foe to gain +5 Damage Reduction against that attack.
  26. - Whenever your Pokemon with Exploit deals Super-Effective damage to a foe, your Pokemon may lose 1 Momentum against that foe to gain a +5 Bonus to their Damage Roll.
  27.  
  28. Refocus
  29. Prerequisites: Duelist
  30. At-Will - Free Action
  31. Trigger: Your Pokemon fails a Save Check
  32. Effect: Your Pokemon loses 1 Momentum, and then makes another Save Check with a bonus equal to their Momentum.
  33.  
  34. Tunnel Vision
  35. [Orders]
  36. Prerequisites: Duelist
  37. At-Will - Standard Action
  38. Target: Your Pokemon with Momentum
  39. Effect: Your Pokemon gains Evasion equal to their Momentum against tagged foes, but gains a -2 penalty to Evasion against all other foes. While under the effects of Tunnel Vision, your Pokemon gains +1 Momentum (And do not lose 1 Momentum at the end of their turn) if they use a Status Move that does not target foes (such as Self-targeting, Ally-targeting, or Field Range Moves).
  40.  
  41. Sustain Advantage
  42. Prerequisites: Tunnel Vision, Expert Focus
  43. 1 AP - Free Action
  44. Trigger: Your Pokemon under the effect of Tunnel Vision misses a foe marked with Momentum with a Damaging Attack
  45. Effect: The triggering attack gains the Smite keyword. Your Pokemon does not gain any Momentum for hitting with this attack (but neither does it lose Momentum at the end of the turn for "missing", of course). Sustain Advantage may be used only once per Scene per Pokemon.
  46.  
  47. Victory Time
  48. Prerequisites: Duelist, Adept Focus
  49. Special - Free Action
  50. Trigger: Your Pokemon knocks out a foe marked with Momentum
  51. Effect: Choose up to two of the following effects, if you pay their associated AP cost;
  52. 0 AP: You regain +1 AP.
  53. 1 AP: Your Pokemon gains HP equal to their Momentum Bonus doubled.
  54. 2 AP: Your Pokemon may select a new target against which to gain Momentum, and may keep their current Momentum Bonus against this new opponent.
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