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- using UnityEngine;
- public class FollowObject : MonoBehaviour {
- public Transform Object;
- public float _Smoothing = 1f;
- public void LateUpdate() {
- if (transform.position != Object.position) {
- Vector3 ObjectPositon = new Vector3(Object.position.x, Object.position.y, transform.position.z);
- transform.position = Vector3.Lerp(transform.position, ObjectPositon, _Smoothing);
- }
- }
- }
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