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- 2017-05-29 18:07:33.288667 capture[4799:4513522] [DYMTLInitPlatform] platform initialization successful
- 2017-05-29 18:07:33.431543 capture[4799:4513250] -> registered mono modules 0x17017c0
- 2017-05-29 18:07:33.654616 capture[4799:4513250] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
- -> applicationDidFinishLaunching()
- 2017-05-29 18:07:34.217244 capture[4799:4513250] [Crashlytics] Version 3.8.0 (115)
- -> applicationDidBecomeActive()
- Renderer: PowerVR SGX 554
- Vendor: Imagination Technologies
- Version: OpenGL ES 2.0 IMGSGX554-128
- GLES: 2
- GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp
- ression_pvrtc
- OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle 367845008
- Initialize engine version: 5.5.1f1 (88d00a7498cd)
- -------- Shader compilation failed
- #version 100
- #extension GL_EXT_frag_depth : enable
- precision highp float;
- uniform highp vec4 _ProjectionParams;
- uniform highp vec4 _ZBufferParams;
- uniform highp mat4 unity_CameraToWorld;
- uniform highp mat4 _NonJitteredVP;
- uniform highp mat4 _PreviousVP;
- uniform highp sampler2D _CameraDepthTexture;
- varying highp vec2 xlv_TEXCOORD0;
- varying highp vec3 xlv_TEXCOORD1;
- void main ()
- {
- highp vec4 tmpvar_1;
- tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
- mediump vec2 tmpvar_2;
- highp vec4 tmpvar_3;
- tmpvar_3.w = 1.0;
- tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
- (_ZBufferParams.x * tmpvar_1.x)
- + _ZBufferParams.y))));
- highp vec4 tmpvar_4;
- tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
- highp vec4 tmpvar_5;
- tmpvar_5 = (_PreviousVP * tmpvar_4);
- highp vec4 tmpvar_6;
- tmpvar_6 = (_NonJitteredVP * tmpvar_4);
- highp vec2 tmpvar_7;
- tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
- highp vec2 tmpvar_8;
- tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
- tmpvar_2 = (tmpvar_8 - tmpvar_7);
- mediump vec4 tmpvar_9;
- tmpvar_9.zw = vec2(0.0, 1.0);
- tmpvar_9.xy = tmpvar_2;
- gl_FragDepthEXT = tmpvar_1.x;
- gl_FragData[0] = tmpvar_9;
- "gClientId":605,"gClientSecret":"d2ab716385b9348b7f90896ac7966cecbf7a01072ded0be84e3317f9ab7c54c3","__v":0,"unicorn":"66883cb6e49247595b97a470f8e9e9aef41fe29409743b649d124bf44db646ac"}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnGetAccount(UnityWebRequest)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Creating new Profile
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetAccount(UnityWebRequest)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/profile.createProfilejaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetAccount(UnityWebRequest)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 3e4c0060242645abc96c44575c5a74756b83b4a70553ebaccca03ce18ecaf4fd
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetAccount(UnityWebRequest)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:07:42.012319 capture[4799:4513577] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- End Getting Profile: {"humanId":578,"__v":0,"ver":1,"battles":0,"mmr":1500,"rating":1500}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnGetProfile(String, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Enter new clan : Russian
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetProfile(String, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/clans.joinClan?clan=RussianjaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetProfile(String, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 5c9541ee70a10eaafa8456b683b96ed4a0585b9447215ac45855a03fe5812963
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetProfile(String, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:07:42.210484 capture[4799:4513578] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Start download (singleton) FBController (FBController)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Using Facebook Unity SDK v7.9.4 with FBiOSSDK/4.17.0
- UnityEngine.Debug:Log(Object)
- Facebook.Unity.DebugLogger:Info(String)
- Facebook.Unity.FB:LogVersion()
- Facebook.Unity.CompiledFacebookLoader:Start()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) CountriesManager (CountriesManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Overall Records for Subject: level0
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnEnterClan(UnityWebRequest)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getOverall?count=50&subject=level0jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnEnterClan(UnityWebRequest)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: de90c89e6f59b76ac1723744f4af6d220638a79a3b98ad684bdffafdbfb8d608
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnEnterClan(UnityWebRequest)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:07:42.456196 capture[4799:4513579] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Start download (singleton) ResourcesInfoManager (ResourcesInfoManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) Quests.QuestsController (Quests.QuestsController)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) TutorialManager (TutorialManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Clan Records for Subject: level0
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getClan?count=50&subject=level0jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 10d66e5e383e3bd255c62d161eb2206cd1b2a3691efb354ac4679262429bba39
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:07:42.850239 capture[4799:4513580] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Start download (singleton) SoundController (SoundController)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) BuildingsManager (BuildingsManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Send profile UserID:605, data: {"profileData":{"questsData":{"quests":[{"id":"QuestSubscription","conditions":"{\"type\":\"Subscription\",\"value\":1}","day":-1},{"id":"QuestCasino","conditions":"{\"type\":\"Casino\",\"value\":5}","day":-1},{"id":"QuestOccupyCountry","conditions":"{\"type\":\"OccupyCountry\",\"value\":1}","day":-1}]},"completedTutorials":[],"inAppData":{"inApps":[]},"achievementsData":{}},"publicProfileData":{"name":""}}
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:LateUpdate()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/profile.setProfile{"profileData":{"questsData":{"quests":[{"id":"QuestSubscription","conditions":"{\"type\":\"Subscription\",\"value\":1}","day":-1},{"id":"QuestCasino","conditions":"{\"type\":\"Casino\",\"value\":5}","day":-1},{"id":"QuestOccupyCountry","conditions":"{\"type\":\"OccupyCountry\",\"value\":1}","day":-1}]},"completedTutorials":[],"inAppData":{"inApps":[]},"achievementsData":{}},"publicProfileData":{"name":""}}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:LateUpdate()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: b115e9e28d05b30b8ae0785c61c426ca39c8a51f998606ea6ac73f47742150d8
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:LateUpdate()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:07:44.929574 capture[4799:4513581] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Start download (singleton) ProjectsManager (ProjectsManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- ProjectsManager:Parse()
- ProjectsManager:IOrderDownload.StartInit()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- ProjectsManager:Parse()
- ProjectsManager:IOrderDownload.StartInit()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- ProjectsManager:Parse()
- ProjectsManager:IOrderDownload.StartInit()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) AchievementsController (AchievementsController)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Request set profile, code: 200,{"success":true}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnSetProfile(UnityWebRequest)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) GameEventInfoManager (GameEventInfoManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
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- Start download (singleton) CountryTagInfoManager (CountryTagInfoManager)
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- The referenced script on this Behaviour (Game Object 'MainIslandUI') is missing!
- (Filename: Line: 1754)
- WARNING: Shader Unsupported: 'Hidden/VacuumShaders/Curved World/VertexLit/Transparent' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VacuumShaders/Curved World/VertexLit/Transparent' - Setting to default shader.
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 14.483583 ms
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- [ line 1754]
- (Filename: Line: 1754)
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- Unloading 515 unused Assets to reduce memory usage. Loaded Objects now: 7006.
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- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/WoodStorage(Clone)/Upgrade(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Wood(Clone)/CollectWood(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Metal(Clone)/CollectMetal(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CollectEnergy"
- (Filename: Line: 0)
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- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Stone(Clone)/CollectStone(Clone)(Clone)"
- (Filename: Line: 0)
- Upgradeable: False
- UnityEngine.Debug:Log(Object)
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- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
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- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
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- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Metal(Clone)/Upgrade(Clone)"
- (Filename: Line: 0)
- FB LoggedIn
- UnityEngine.Debug:Log(Object)
- Facebook.Unity.Arcade.ArcadeFacebook:OnShareLinkComplete(ResultContainer)
- Facebook.Unity.Canvas.CanvasFacebookGameObject:OnFacebookAuthResponseChange(String)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Linking FB Profile
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Facebook.Unity.Arcade.ArcadeFacebook:OnShareLinkComplete(ResultContainer)
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- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/accounts.linkFbProfile?fbId=738375276334612jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Facebook.Unity.Arcade.ArcadeFacebook:OnShareLinkComplete(ResultContainer)
- Facebook.Unity.Canvas.CanvasFacebookGameObject:OnFacebookAuthResponseChange(String)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: b9bda451729ee9a7606b4675039b34499dc087fdc21b47233bb310737c62b707
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Facebook.Unity.Arcade.ArcadeFacebook:OnShareLinkComplete(ResultContainer)
- Facebook.Unity.Canvas.CanvasFacebookGameObject:OnFacebookAuthResponseChange(String)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:10:14.840131 capture[4799:4513582] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Getting Profile
- UnityEngine.Debug:Log(Object)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/profile.getProfilejaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: a180c2de51b5438886aea3e7254682fdb1c33c0f2da9c5d44f0d9bf0d39bb683
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:10:15.022419 capture[4799:4513583] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- End Getting Profile: {"humanId":578,"ver":1,"battles":0,"mmr":1500,"rating":1500,"clan":"Russian","profileData":{"inAppData":{"inApps":[]},"completedTutorials":[],"questsData":{"quests":[{"day":-1,"conditions":"{\"type\":\"Subscription\",\"value\":1}","id":"QuestSubscription"},{"day":-1,"conditions":"{\"type\":\"Casino\",\"value\":5}","id":"QuestCasino"},{"day":-1,"conditions":"{\"type\":\"OccupyCountry\",\"value\":1}","id":"QuestOccupyCountry"}]}},"publicProfileData":{"name":""}}
- UnityEngine.Debug:Log(Object)
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- <CoroutineGetProfile>c__Iterator2:MoveNext()
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- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FB API Callback: System.Collections.Generic.Dictionary`2[System.String,System.Object]
- UnityEngine.Debug:Log(Object)
- FBController:OnAPICallback(IResult)
- Facebook.Unity.<Start>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 7013.
- Total: 38.500748 ms (FindLiveObjects: 1.685708 ms CreateObjectMapping: 0.675458 ms MarkObjects: 35.754791 ms DeleteObjects: 0.382041 ms)
- The referenced script on this Behaviour (Game Object 'Camera_earth') is missing!
- (Filename: Line: 1754)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/VacuumShaders/Curved World/VertexLit/Diffuse' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VacuumShaders/Curved World/VertexLit/Diffuse' - Setting to default shader.
- UnloadTime: 57.326790 ms
- Unloading 487 unused Assets to reduce memory usage. Loaded Objects now: 5499.
- Total: 72.270706 ms (FindLiveObjects: 2.255083 ms CreateObjectMapping: 1.513083 ms MarkObjects: 27.177666 ms DeleteObjects: 41.321083 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5608.
- Total: 32.771542 ms (FindLiveObjects: 2.607750 ms CreateObjectMapping: 1.230625 ms MarkObjects: 28.820459 ms DeleteObjects: 0.109333 ms)
- ...................Gettings Overall Records for Subject: 7
- UnityEngine.Debug:Log(Object)
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- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
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- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
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- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
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- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getOverall?count=50&subject=7jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
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- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 5ac7eadba34f7cf9e37da1c2d6974b25f2417ca618b855cebbc44be96d51f325
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- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
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- UnityEngine.Events.UnityAction:Invoke()
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- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
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- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
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- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:10:45.031904 capture[4799:4513584] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- WindowsController:HideAllShowWindow()
- WindowsController:Show(Type, WindowParams)
- WindowsController:Show(WindowParams)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
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- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Clan Records for Subject: 7
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
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- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getClan?count=50&subject=7jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
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- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
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- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 92ee874225d79e9f44ef8a0c778026a7f6c92fe5f1ecb6ab6a0d2f1b0308ff0c
- UnityEngine.Debug:Log(Object)
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- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
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- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:10:45.342448 capture[4799:4513585] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Records for FB Friends for Subject: 7
- UnityEngine.Debug:Log(Object)
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- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
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- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- My Friends: 1436903179707482,1987726734805761
- UnityEngine.Debug:Log(Object)
- FBController:get_FriendsString()
- ServerDataController:GetFriendsObject(Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getFriends?social=fb&count=50&subject=7{"friendsCrc":"22fb45f1"}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 2062c8bff35b3fbe3b28cae996ace89f8d6ede46c63eacfbd76921c655c65a9b
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:10:45.494952 capture[4799:4513586] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Records for FB Friends for Subject: 7
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetRecordsFriends(UnityWebRequest, Int32, Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- My Friends: 1436903179707482,1987726734805761
- UnityEngine.Debug:Log(Object)
- FBController:get_FriendsString()
- ServerDataController:GetFriendsObject(Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetRecordsFriends(UnityWebRequest, Int32, Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getFriends?social=fb&count=50&subject=7{"friends":["1436903179707482","1987726734805761"],"friendsCrc":"22fb45f1"}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetRecordsFriends(UnityWebRequest, Int32, Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: e22e8c68aeacd9aee46f65fafd8ad71a3d5f5573c2285f7b1254c6ccd1a144a0
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetRecordsFriends(UnityWebRequest, Int32, Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:10:45.654185 capture[4799:4513587] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[System.Object]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
- To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
- Path 'index', line 1, position 9.
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, Boolean checkAdditionalContent) [0x00000] in <filename unknown>:0
- at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <filename unknown>:0
- at ServerDataController.DeserializeRecordsData (System.String text) [0x00000] in <filename unknown>:0
- at ServerDataController.OnGetRecordsFriends (UnityEngine.Networking.UnityWebRequest www, Int32 id, Boolean country) [0x00000] in <filename unknown>:0
- at ServerDataController+<CoroutineFriendsRecords>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
- at Building.SetRelateClick (SimpleJSON.JSONArray relateClickArr) [0x00000] in <filename unknown>:0
- (Filename: currently not available on il2cpp Line: -1)
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- WindowsController:Hide(Type)
- CountryInfoMenu:StartGame()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'GameUI') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'CrisesManager') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'InGameMap') is missing!
- (Filename: Line: 1754)
- WARNING: Shader Unsupported: 'Hidden/FXAA Preset 3' - Pass '' has no vertex shader
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/FXAA Preset 2' - Pass '' has no vertex shader
- UnloadTime: 35.183292 ms
- Unloading 742 unused Assets to reduce memory usage. Loaded Objects now: 5971.
- Total: 102.518661 ms (FindLiveObjects: 2.766416 ms CreateObjectMapping: 1.801750 ms MarkObjects: 46.300415 ms DeleteObjects: 51.646164 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 478 unused Assets to reduce memory usage. Loaded Objects now: 10251.
- Total: 48.886211 ms (FindLiveObjects: 2.584458 ms CreateObjectMapping: 1.332958 ms MarkObjects: 44.505707 ms DeleteObjects: 0.460583 ms)
- ...................Post my record for Subject: 7, record: 10
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- VictoryDialog:OnEndGame(Boolean)
- GameController:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.postRecord?subject=7{"score":10}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- VictoryDialog:OnEndGame(Boolean)
- GameController:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: f0572e3b365d938c2ecf64e2199d35f93f3e2b3226d5d70f0ab31b09f622afd1
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- VictoryDialog:OnEndGame(Boolean)
- GameController:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:11:15.746695 capture[4799:4513588] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Post my record for Subject: level6, record: 10
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:PosLvlRecordAndGetAllRecordsForLevel(Int32, Int32)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.postRecord?subject=level6{"score":10}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:PosLvlRecordAndGetAllRecordsForLevel(Int32, Int32)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 19a64b944d8397c568c1a1a76a6e595fdbe0563d019f38bee84b6f65a184d4e0
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:PosLvlRecordAndGetAllRecordsForLevel(Int32, Int32)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:11:16.001694 capture[4799:4513589] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Overall Records for Subject: level6
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getOverall?count=50&subject=level6jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: d355eb748fd92f34d9a3d097f954423fa94e9e7e2f4d063a3f9ee2858c625fcd
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:11:16.141324 capture[4799:4513590] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Clan Records for Subject: level6
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getClan?count=50&subject=level6jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 1d00c4aca059bf934e05568a1bbf7f438fbe4f1e955e0b7cefb2ed582c48e618
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:11:16.256274 capture[4799:4513591] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Records for FB Friends for Subject: level6
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- My Friends: 1436903179707482,1987726734805761
- UnityEngine.Debug:Log(Object)
- FBController:get_FriendsString()
- ServerDataController:GetFriendsObject(Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getFriends?social=fb&count=50&subject=level6{"friendsCrc":"22fb45f1"}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 0aada9ccf01e774d5562961e68345ab2ef27e03f3824a7a9a1695e9c4fd6b8f1
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:11:16.384991 capture[4799:4513576] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Records for FB Friends for Subject: level6
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetRecordsFriends(UnityWebRequest, Int32, Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- My Friends: 1436903179707482,1987726734805761
- UnityEngine.Debug:Log(Object)
- FBController:get_FriendsString()
- ServerDataController:GetFriendsObject(Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetRecordsFriends(UnityWebRequest, Int32, Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getFriends?social=fb&count=50&subject=level6{"friends":["1436903179707482","1987726734805761"],"friendsCrc":"22fb45f1"}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetRecordsFriends(UnityWebRequest, Int32, Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: f0f45657905b86e47d8e23268e69677a962f1dad3c688777c25fe8c9e3b3446d
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetRecordsFriends(UnityWebRequest, Int32, Boolean)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:11:16.509888 capture[4799:4513577] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[System.Object]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
- To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
- Path 'index', line 1, position 9.
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, Boolean checkAdditionalContent) [0x00000] in <filename unknown>:0
- at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <filename unknown>:0
- at ServerDataController.DeserializeRecordsData (System.String text) [0x00000] in <filename unknown>:0
- at ServerDataController.OnGetRecordsFriends (UnityEngine.Networking.UnityWebRequest www, Int32 id, Boolean country) [0x00000] in <filename unknown>:0
- at ServerDataController+<CoroutineFriendsRecords>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
- at Building.SetRelateClick (SimpleJSON.JSONArray relateClickArr) [0x00000] in <filename unknown>:0
- (Filename: currently not available on il2cpp Line: -1)
- Send profile UserID:605, data: {"profileData":{"questsData":{"quests":[{"id":"QuestSubscription","conditions":"{\"type\":\"Subscription\",\"value\":1}","day":-1},{"id":"QuestCasino","conditions":"{\"type\":\"Casino\",\"value\":5}","day":-1},{"id":"QuestOccupyCountry","conditions":"{\"type\":\"OccupyCountry\",\"value\":0}","day":17315}]},"completedTutorials":[],"inAppData":{"inApps":[]},"achievementsData":{"1":"1|0","2":"1|0"}},"publicProfileData":{"name":""}}
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:LateUpdate()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/profile.setProfile{"profileData":{"questsData":{"quests":[{"id":"QuestSubscription","conditions":"{\"type\":\"Subscription\",\"value\":1}","day":-1},{"id":"QuestCasino","conditions":"{\"type\":\"Casino\",\"value\":5}","day":-1},{"id":"QuestOccupyCountry","conditions":"{\"type\":\"OccupyCountry\",\"value\":0}","day":17315}]},"completedTutorials":[],"inAppData":{"inApps":[]},"achievementsData":{"1":"1|0","2":"1|0"}},"publicProfileData":{"name":""}}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:LateUpdate()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 0f93ef0af912f3cdd62399d55921fbe203a99be1ebd2f99bd4d1df69b4839fb8
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:LateUpdate()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 18:11:16.796395 capture[4799:4513578] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Request set profile, code: 200,{"success":true}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnSetProfile(UnityWebRequest)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'Camera_earth') is missing!
- (Filename: Line: 1754)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 43.855499 ms
- Unloading 674 unused Assets to reduce memory usage. Loaded Objects now: 5843.
- Total: 87.353958 ms (FindLiveObjects: 3.198333 ms CreateObjectMapping: 0.870125 ms MarkObjects: 31.422958 ms DeleteObjects: 51.858917 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 5945.
- Total: 38.469749 ms (FindLiveObjects: 2.152958 ms CreateObjectMapping: 1.493500 ms MarkObjects: 34.343540 ms DeleteObjects: 0.476166 ms)
- The referenced script on this Behaviour (Game Object 'MainIslandUI') is missing!
- (Filename: Line: 1754)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 18.035166 ms
- Unloading 729 unused Assets to reduce memory usage. Loaded Objects now: 6802.
- Total: 91.174545 ms (FindLiveObjects: 2.707250 ms CreateObjectMapping: 1.472583 ms MarkObjects: 36.280582 ms DeleteObjects: 50.710331 ms)
- Deserialize grid
- UnityEngine.Debug:Log(Object)
- UserData:DeserializeGrid()
- IslandGrid:Start()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CollectEnergy"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Stone(Clone)/CollectStone(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Metal(Clone)/CollectMetal(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Wood(Clone)/CollectWood(Clone)(Clone)"
- (Filename: Line: 0)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 7427.
- Total: 47.935085 ms (FindLiveObjects: 1.682208 ms CreateObjectMapping: 0.679750 ms MarkObjects: 43.123749 ms DeleteObjects: 2.446708 ms)
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