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benstephens56

Luigi's Mansion Dark Moon Any% Route

Jul 9th, 2014
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  1. Intro CS skip by quitting game on home menu
  2.  
  3. A-1
  4. - try opening door
  5. - look through window
  6. - chase key (go under the fountain and force the mouse up)
  7. - Go to the Garage for vacuum
  8. - key in chest
  9. - Mudroom key on fan
  10. - Climbs stairs in the Foyer, blow fan, get light
  11. - Enter the Coatroom and sit on toilet
  12. - Suck up shower curtain and sit on toilet
  13. - Get first ghost, then the second
  14. - Leave room, and get four ghosts (try for a triple)
  15.  
  16. A-2
  17. - To Foyer and try entering open door
  18. - Go to the Entrance and get the ghost for the key
  19. - Climb stairs in the Foyer and get the blue ghost in the top left pot
  20. - Go to the Parlor on the 2nd floor and play the music
  21. - Outlet the 2 green ghosts and then get the red
  22. - Leave and go to the Bedroom up the hall
  23. - Pull the rope and go to the Study
  24. - Get 2 doubles on the 4 green ghosts then get the red
  25. - Move the rug to put out the fire and get in the fireplace
  26. - Get the 2 blue ghosts in the Studio and then get the red.
  27. - Get the key in the Secret Pocket
  28. - Go to the lab and run to the chalkboard
  29. - Double the 2 greens then get the red
  30. - Head to the Foyer
  31.  
  32. A-3
  33. - Insert the gears in the Foyer
  34. - Double the 2 greens in the Lobby
  35. - Pull the rope in the Dining Roam and enter the shaft
  36. - Try to get a double on the 3 ghosts in the kitchen (you need to wait for the ones with shield to attack before you can stun them)
  37. - Get the 3 orange ghosts in the library (look at the candles to find them)
  38.  
  39. A-4
  40. - climb the stair in the Foyer
  41. - get the blue ghost in the bottom left cabinet
  42. - Possible double on the next 2 blues and get the red
  43. - Go upstairs to the Parlor and get in the fireplace
  44. - Try to get the Dark Light
  45. - Suck the chalkboard and get the green ghost
  46. - Suck the goggles off the next two greens and get a double
  47. - Make the door and the key visible in the Common Hall
  48. - Make the statue appear in the Patio area and suck it for the key
  49. - Get the 4 ghosts in the Kitchen (try to get the blues before they go in something)
  50. - Pull the rope to get the the Dining Room
  51. - Make the table appear and then get the Boo
  52.  
  53. A-5
  54. **There are a lot of different patterns in this mission. You may need to use your own intuition for parts of this mission. Any step that has a star next to it means that that room will always have webs.**
  55. - First check if there are any webs in the Garage or the Mudroom
  56. - Guard Hall webs*
  57. - If there are webs in the Coatroom get those
  58.  
  59. From here things get tricky. Go to the map and look to see if the study has webs. If it does, use this route:
  60. - Lobby
  61. - Balcony*
  62. - Kitchen
  63. - Upper Library*
  64. - Go through the Lobby and Foyer to the Master Hall
  65. - Rafters*
  66. - Bedroom*
  67. - Study
  68. - Take the fireplace to the Studio
  69. - Common Hall* and any rooms off of it
  70. - Lower Library*
  71.  
  72. If there are no webs in the study:
  73. - Start by doing the Common Hall and any rooms off of that
  74. - Ride the shaft up in the Kitchen to the Dining Room
  75. - Upper Library*
  76. - Lobby to Balcony*
  77. - Master Hall*
  78. - Bedroom*
  79. - Rafters*
  80.  
  81. These rooms will have a random assortment of ghosts so be ready for encounters
  82.  
  83. A-Boss
  84. - Stun the spider and grab the Web ball near it and light it with the knight's torch
  85. - Stand next to the Knight on the right and mash A to skip the ghost's barrier attack
  86. - Go to the left to dodge the spider's attack
  87. - Spin the fan to free the Knight from the web
  88. - Stun the spider, grab the Web and have the Knight stab it
  89. - Spin the fan again to light the web
  90. - Stand a little behind the Knight on the right and mash A to skip the barrier attack
  91. - Dodge the Spider's attack to the left
  92. - Grab the Web ball and light it with the first Knight
  93. - Avoid the two falling pillars and free the knight closest to the spider
  94. - Stun the spider and light the Web under him
  95. - Stand a little behind the end of the closet fallen pillar and Mash A to skip the attack
  96.  
  97. B-1
  98. - Key from flower on the left
  99. - Go into the Hydro Generator Room and get the key in the chest
  100. - Make door appear in Tower Lobby appear and get three ghosts in Greenhouse
  101. - Kill the plants in the Plant Nursery for the key
  102. -Catch the ghosts in the Laboratories and ride the balloon
  103. - Fill bucket and put it on the back switch and light the switches
  104. - Get the big ghost (move left and right to avoid his attacks
  105.  
  106. B-2
  107. - Spin the wheel in the Courtyard
  108. - Find the first ghost in the Gardener's Dwelling in the cabinet
  109. - Move the bed and go down with the bucket of water
  110. - Take off the goggles of the 2 greens then double them
  111. - Check the Pixelator to trigger the blue in the cabinet
  112. - Go to the Tool Shed, stun the red and begin sucking him up but let him go to get a double with one of the green shovel ghosts and then get the other green and then the blue in a cabinet
  113. - Use the lawnmower in the Garden, then get the 2 green ghosts, and then the big yellow, and then the blue
  114. - Go to the Toolshed Stairs and then get the green
  115. - Make the pipe appear in the Botany Lab and go upstairs
  116. - Double the 2 greens in the Seedling Laboratory, then find the blue
  117. - Triple the 3 reds in the Conservatory, then get the blue in the organ
  118.  
  119. B-3
  120. - Kill the plant in the Entrance by watering the plant
  121. - Triple the 3 reds in the Courtyard, then get the green
  122. - The stairs here are completely random as far as I can tell. Just get lucky
  123. - Light the webs go to the Crypt and get Toad
  124. - Fight the 3 sisters. Start with the weakest and work your way up. Avoid getting hit even if it means you have to slow down on sucking them up, it'll be faster in the end.
  125. - Take Toad across the water to the Sewer
  126. - In the Gardeners Lab, take Toad and shoot him across the water
  127.  
  128. B-4
  129. - Begin going upstairs the same way as in B-1
  130. - Dodge the plant in the Plant Nursery to get the bucket and water the plant
  131. - Open the Jack-In-N-Out in the Rumpus Room, get the first green and then double the next 2 sets of 2 greens
  132. - Move the wall in the West Bedroom and get the 3 blues separately
  133. - Get the key in the upper Crow's Best by going through the Observatory, then drop down the hole in the Observatory
  134. - In the West Bathroom get the red, double the 2 greens, then get the purple
  135. - Make the statue appear to get the key in the Rooftop Pool
  136. - Get the first purple, double the next 2 before the fourth one appears, then get him
  137.  
  138. B-5
  139. - First find Poulter Pup in the Tool Shed
  140. - Go to the Garden and triple the 3 purples by backwalking to the door while facing downright (do this by having your light charged)
  141. - Continue to the Observatory and make the organ appear
  142. - Try to get the 2 greens while you are getting the big yellow
  143. - Next find him in the toilet of the West Bathroom
  144. - Get a double on the three purples in the West Hall
  145. - Finally find him in one of the beds in the West Bedroom
  146.  
  147. B-Boss
  148. - This is a speedrunner's worst nightmare. Memorize the torches on the way up and hope you get lucky sometimes.
  149. - The movements for the actual fight should always be the same. The goal is to get him to turn as little as possible
  150. - First phase stand in the bottom left corner, let him jump twice and move away once the third jump begins, but go back to your original spot once he moves away. When he stumps really high, go to his other side and pull straight right. It should be really easy to skip his barrier attack from here.
  151. - Second phase, stand in the center on the far right. Let him hit you with his fire attacks to prevent him from turning. Then use the same strats as in phase one when he does his jump attacks. Go around to the other side when he does his high jump and pull straight left to skip the barrier.
  152. - Phase 3 just repeat the strats in phase two but stand on the far left side
  153.  
  154. C-1
  155. - 3:30
  156. - Key from the safe
  157. - Make the bomb explode in the Warehouse, and start sucking as it's counting down
  158. - Get the tornado ghosts in The Clock Tower Gate
  159. - Get the ghost in the cargo room, avoid the bombs
  160. - Try to get a double or triple in the Drafting Room and get the Compass
  161.  
  162. C-2
  163. - Get the 2 green and open the door with the rock
  164. - Blow up the bomb in the Canyon Hall then cross the Canyon Narrows
  165. - Run back and forth to get the lurple
  166. - Take your time on the ghosts in the Quarry, the only ones that really matter are the last 3 purples
  167. - Get the 3 mummy ghosts
  168.  
  169. C-3
  170. - Go upstairs, cross the beams in the Roundhouse
  171. - Ghosts in the finishing room
  172. - Puzzle in the Container Yard
  173. - Make the wheel appear, turn the steam off, suck it up and an easy double, ignore the boo
  174. - 3 cycle on the Roundhouse ghost
  175. ***This seems to consistently be the mission where I get 2000 gold which means after the screen is done saying saving, go to the home menu, exit the game and reboot it.
  176.  
  177. C-4
  178. - Find Poulterpup in the Workshop
  179. - Backtrack to the Warehouse, take the elevelator to get to the Drafting Office
  180. - Find him in the Clockmaker's Chambers
  181. - Get a double in the Finishing Room to take down the green's shield and get a red, then double with the other red and the same green
  182. - Container Yard puzzle
  183. - Catch him in the Finishing Room
  184.  
  185. C-5
  186. - Look through the hole in the Gear Chamber
  187. - Make the door appear in the Maintenance Hub
  188. - Make the gear appear in the Crank Room, double the reds, get the key
  189. - Make the wheel appear in the Synchronization Room and get Toad
  190. - Double the greens in the next two rooms
  191. - Launch Toad in the Maintenance Hub, get the first ghost. Have the next two swing at the same time so you can double them
  192. - Get the first three greens
  193. - Stun the shovel ones then triple them
  194. - Triple the ones with shields
  195. - Work with the three mummies, see if you can suck one or two up when you're stunning the third
  196.  
  197. C-Boss
  198. - Not much to say on this boss. For the mummy fight focus on the two at the bottom and usually the one at the top with be stunned by the time you get to it
  199.  
  200. D-1
  201. - Get the the first blue, then the purple, then the other blue in the Chalet
  202. - In the Smokehouse, sometimes if you pull the second ghost to the right, you can melt the door without picking up the coal
  203. - Free Toad
  204. - Key in the Airway
  205. - Launch Toad in Prospector's
  206. Crossing
  207. - Key in the Drift Hall
  208. - The Basin is a hard room. It seems like a double should be possible at the beginning but I never get it
  209. - Return Toad
  210.  
  211. D-2
  212. - Unfreeze the Key in the Crossroads
  213. - Key on the Skip Slope
  214. - Double a green and the purple in the Smuggler's Hideout
  215. - Solve the puzzle in the Pit Mine to get the key in the Cinder Mine
  216. - Doubling the ghosts in the Deep Hall is hard but possible
  217. - Start with the purple and then double the red and the green in the Crystal Quarry
  218.  
  219. D-3
  220. - Clear the elevator in the Chalet
  221. - First head to the Basin and take out the three blues. The big yellow guy is really tough, try to weave around his attack while sucking
  222. - Next to the Smuggler's Hideout, get a double on the three purples
  223. - Finally to the Chalet, get doubles in the greens
  224. - Unfreeze a few of the lifts from the Gondola
  225. - Solve the bomb puzzle
  226.  
  227. D-Boss
  228. - All execution. I recommend taking out the middle while he's close as I think those get harder when he gets further away.
  229. - You can skip the barrier attack if you can run to him fast enough to stun him.
  230.  
  231. E-1
  232. - Attempt going through the front door
  233. - Down to the Bottom of the Well
  234. - In the Guard Tunnel, pull the rope up left and stun the helmet ghost before he shields himself. Then triple the two greens and the red
  235. - In the Ceremonial Chamber, while sucking up the first knight ghost, lure the second to the bottom of the room to stun him
  236. - In the Haunted Catacombs, down, down, right, right, up, up, right, down, right
  237. - Get the glasses of the two greens and try to get the purple in one cycle, then double the greens
  238. - Down, left, left
  239. - Suck up the fake bars, pull the chain, make the bomb appear and get the dog (ignore the blue)
  240.  
  241. E-2
  242. - Clear out the Dark Age Exhibit and take the bucket to the Front Entrance.
  243. - Go to the Ice Age Exhibit to activate the portal
  244. - Take the bucket over to the other set of portals.
  245. - Clear out the Jungle Exhibit
  246. - Clear out the Ancient Exhibit. Lure all of the mummies to the low torch to the right. You can get them all at once but it's really hard to not let any of them escape. I recommend two doubles
  247. - Take the bucket to the Jungle Exhibit and get the Toad.
  248. - Take the log to the Ancient Exhibit and set it on fire
  249. - Take the log to the Ice Age Exhibit and get the other Toad
  250. - Take both Toads to the Inner Courtyard
  251. - Hard fight here. Just do your best
  252. ***I seem to get the upgrade on this level so do the cutscene skip whenever you get it
  253.  
  254. E-3
  255. - Turn the stairs in the Inner Courtyard
  256. - Go to the Nautical Exhibit, close the window, get the red, and double the greens
  257. - Turn the portal and get the book in The Study
  258. - Turn the stairs and go to the Space Exhibit.
  259. - Three cycle the yellow ghost, you can stun him when he's still in the middle
  260. - In the Train Exhibit, get the purple first, then the two blues
  261.  
  262. E-4
  263. - This boss sucks. Two cycle is possible. I recommend a lot of practice
  264.  
  265. E-5
  266. - Be very careful on this mission. Forget anything about doubles or going fast, just try to stay alive. I recommend trying to find a dog bone to help you not die.
  267. - Do the rooms in this order:
  268. Nautical
  269. Space
  270. Ice Age
  271. Dark Ages
  272. Jungle
  273. Ancient
  274. Restrooms
  275. Kitchen
  276. Terrace
  277.  
  278. - Again stay alive. You'll have to let ghosts go a lot to avoid getting hit
  279.  
  280. E-Boss
  281. - Lure the two Knights to the same carpet
  282. -Do the same for the next three. Let the first two attack once while you wait for the third.
  283. - Have the big Knight step on the carpet with one foot the get the other foot on a carpet to trip him
  284.  
  285. King Boo
  286. - Hit him with the spike ball. It's possible to one cycle. Avoid the spike balls and get far away if he hits the floor
  287. - Run away. You lose some time if he hits you so try not to
  288. - Rinse and repeat
  289. - Mario (timing ends as soon as he's free)
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