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Intro CS skip by quitting game on home menu A-1 - try opening door - look through window - chase key (go under the fountain and force the mouse up) - Go to the Garage for vacuum - key in chest - Mudroom key on fan - Climbs stairs in the Foyer, blow fan, get light - Enter the Coatroom and sit on toilet - Suck up shower curtain and sit on toilet - Get first ghost, then the second - Leave room, and get four ghosts (try for a triple) A-2 - To Foyer and try entering open door - Go to the Entrance and get the ghost for the key - Climb stairs in the Foyer and get the blue ghost in the top left pot - Go to the Parlor on the 2nd floor and play the music - Outlet the 2 green ghosts and then get the red - Leave and go to the Bedroom up the hall - Pull the rope and go to the Study - Get 2 doubles on the 4 green ghosts then get the red - Move the rug to put out the fire and get in the fireplace - Get the 2 blue ghosts in the Studio and then get the red. - Get the key in the Secret Pocket - Go to the lab and run to the chalkboard - Double the 2 greens then get the red - Head to the Foyer A-3 - Insert the gears in the Foyer - Double the 2 greens in the Lobby - Pull the rope in the Dining Roam and enter the shaft - Try to get a double on the 3 ghosts in the kitchen (you need to wait for the ones with shield to attack before you can stun them) - Get the 3 orange ghosts in the library (look at the candles to find them) A-4 - climb the stair in the Foyer - get the blue ghost in the bottom left cabinet - Possible double on the next 2 blues and get the red - Go upstairs to the Parlor and get in the fireplace - Try to get the Dark Light - Suck the chalkboard and get the green ghost - Suck the goggles off the next two greens and get a double - Make the door and the key visible in the Common Hall - Make the statue appear in the Patio area and suck it for the key - Get the 4 ghosts in the Kitchen (try to get the blues before they go in something) - Pull the rope to get the the Dining Room - Make the table appear and then get the Boo A-5 **There are a lot of different patterns in this mission. You may need to use your own intuition for parts of this mission. Any step that has a star next to it means that that room will always have webs.** - First check if there are any webs in the Garage or the Mudroom - Guard Hall webs* - If there are webs in the Coatroom get those From here things get tricky. Go to the map and look to see if the study has webs. If it does, use this route: - Lobby - Balcony* - Kitchen - Upper Library* - Go through the Lobby and Foyer to the Master Hall - Rafters* - Bedroom* - Study - Take the fireplace to the Studio - Common Hall* and any rooms off of it - Lower Library* If there are no webs in the study: - Start by doing the Common Hall and any rooms off of that - Ride the shaft up in the Kitchen to the Dining Room - Upper Library* - Lobby to Balcony* - Master Hall* - Bedroom* - Rafters* These rooms will have a random assortment of ghosts so be ready for encounters A-Boss - Stun the spider and grab the Web ball near it and light it with the knight's torch - Stand next to the Knight on the right and mash A to skip the ghost's barrier attack - Go to the left to dodge the spider's attack - Spin the fan to free the Knight from the web - Stun the spider, grab the Web and have the Knight stab it - Spin the fan again to light the web - Stand a little behind the Knight on the right and mash A to skip the barrier attack - Dodge the Spider's attack to the left - Grab the Web ball and light it with the first Knight - Avoid the two falling pillars and free the knight closest to the spider - Stun the spider and light the Web under him - Stand a little behind the end of the closet fallen pillar and Mash A to skip the attack B-1 - Key from flower on the left - Go into the Hydro Generator Room and get the key in the chest - Make door appear in Tower Lobby appear and get three ghosts in Greenhouse - Kill the plants in the Plant Nursery for the key -Catch the ghosts in the Laboratories and ride the balloon - Fill bucket and put it on the back switch and light the switches - Get the big ghost (move left and right to avoid his attacks B-2 - Spin the wheel in the Courtyard - Find the first ghost in the Gardener's Dwelling in the cabinet - Move the bed and go down with the bucket of water - Take off the goggles of the 2 greens then double them - Check the Pixelator to trigger the blue in the cabinet - Go to the Tool Shed, stun the red and begin sucking him up but let him go to get a double with one of the green shovel ghosts and then get the other green and then the blue in a cabinet - Use the lawnmower in the Garden, then get the 2 green ghosts, and then the big yellow, and then the blue - Go to the Toolshed Stairs and then get the green - Make the pipe appear in the Botany Lab and go upstairs - Double the 2 greens in the Seedling Laboratory, then find the blue - Triple the 3 reds in the Conservatory, then get the blue in the organ B-3 - Kill the plant in the Entrance by watering the plant - Triple the 3 reds in the Courtyard, then get the green - The stairs here are completely random as far as I can tell. Just get lucky - Light the webs go to the Crypt and get Toad - Fight the 3 sisters. Start with the weakest and work your way up. Avoid getting hit even if it means you have to slow down on sucking them up, it'll be faster in the end. - Take Toad across the water to the Sewer - In the Gardeners Lab, take Toad and shoot him across the water B-4 - Begin going upstairs the same way as in B-1 - Dodge the plant in the Plant Nursery to get the bucket and water the plant - Open the Jack-In-N-Out in the Rumpus Room, get the first green and then double the next 2 sets of 2 greens - Move the wall in the West Bedroom and get the 3 blues separately - Get the key in the upper Crow's Best by going through the Observatory, then drop down the hole in the Observatory - In the West Bathroom get the red, double the 2 greens, then get the purple - Make the statue appear to get the key in the Rooftop Pool - Get the first purple, double the next 2 before the fourth one appears, then get him B-5 - First find Poulter Pup in the Tool Shed - Go to the Garden and triple the 3 purples by backwalking to the door while facing downright (do this by having your light charged) - Continue to the Observatory and make the organ appear - Try to get the 2 greens while you are getting the big yellow - Next find him in the toilet of the West Bathroom - Get a double on the three purples in the West Hall - Finally find him in one of the beds in the West Bedroom B-Boss - This is a speedrunner's worst nightmare. Memorize the torches on the way up and hope you get lucky sometimes. - The movements for the actual fight should always be the same. The goal is to get him to turn as little as possible - First phase stand in the bottom left corner, let him jump twice and move away once the third jump begins, but go back to your original spot once he moves away. When he stumps really high, go to his other side and pull straight right. It should be really easy to skip his barrier attack from here. - Second phase, stand in the center on the far right. Let him hit you with his fire attacks to prevent him from turning. Then use the same strats as in phase one when he does his jump attacks. Go around to the other side when he does his high jump and pull straight left to skip the barrier. - Phase 3 just repeat the strats in phase two but stand on the far left side C-1 - 3:30 - Key from the safe - Make the bomb explode in the Warehouse, and start sucking as it's counting down - Get the tornado ghosts in The Clock Tower Gate - Get the ghost in the cargo room, avoid the bombs - Try to get a double or triple in the Drafting Room and get the Compass C-2 - Get the 2 green and open the door with the rock - Blow up the bomb in the Canyon Hall then cross the Canyon Narrows - Run back and forth to get the lurple - Take your time on the ghosts in the Quarry, the only ones that really matter are the last 3 purples - Get the 3 mummy ghosts C-3 - Go upstairs, cross the beams in the Roundhouse - Ghosts in the finishing room - Puzzle in the Container Yard - Make the wheel appear, turn the steam off, suck it up and an easy double, ignore the boo - 3 cycle on the Roundhouse ghost ***This seems to consistently be the mission where I get 2000 gold which means after the screen is done saying saving, go to the home menu, exit the game and reboot it. C-4 - Find Poulterpup in the Workshop - Backtrack to the Warehouse, take the elevelator to get to the Drafting Office - Find him in the Clockmaker's Chambers - Get a double in the Finishing Room to take down the green's shield and get a red, then double with the other red and the same green - Container Yard puzzle - Catch him in the Finishing Room C-5 - Look through the hole in the Gear Chamber - Make the door appear in the Maintenance Hub - Make the gear appear in the Crank Room, double the reds, get the key - Make the wheel appear in the Synchronization Room and get Toad - Double the greens in the next two rooms - Launch Toad in the Maintenance Hub, get the first ghost. Have the next two swing at the same time so you can double them - Get the first three greens - Stun the shovel ones then triple them - Triple the ones with shields - Work with the three mummies, see if you can suck one or two up when you're stunning the third C-Boss - Not much to say on this boss. For the mummy fight focus on the two at the bottom and usually the one at the top with be stunned by the time you get to it D-1 - Get the the first blue, then the purple, then the other blue in the Chalet - In the Smokehouse, sometimes if you pull the second ghost to the right, you can melt the door without picking up the coal - Free Toad - Key in the Airway - Launch Toad in Prospector's Crossing - Key in the Drift Hall - The Basin is a hard room. It seems like a double should be possible at the beginning but I never get it - Return Toad D-2 - Unfreeze the Key in the Crossroads - Key on the Skip Slope - Double a green and the purple in the Smuggler's Hideout - Solve the puzzle in the Pit Mine to get the key in the Cinder Mine - Doubling the ghosts in the Deep Hall is hard but possible - Start with the purple and then double the red and the green in the Crystal Quarry D-3 - Clear the elevator in the Chalet - First head to the Basin and take out the three blues. The big yellow guy is really tough, try to weave around his attack while sucking - Next to the Smuggler's Hideout, get a double on the three purples - Finally to the Chalet, get doubles in the greens - Unfreeze a few of the lifts from the Gondola - Solve the bomb puzzle D-Boss - All execution. I recommend taking out the middle while he's close as I think those get harder when he gets further away. - You can skip the barrier attack if you can run to him fast enough to stun him. E-1 - Attempt going through the front door - Down to the Bottom of the Well - In the Guard Tunnel, pull the rope up left and stun the helmet ghost before he shields himself. Then triple the two greens and the red - In the Ceremonial Chamber, while sucking up the first knight ghost, lure the second to the bottom of the room to stun him - In the Haunted Catacombs, down, down, right, right, up, up, right, down, right - Get the glasses of the two greens and try to get the purple in one cycle, then double the greens - Down, left, left - Suck up the fake bars, pull the chain, make the bomb appear and get the dog (ignore the blue) E-2 - Clear out the Dark Age Exhibit and take the bucket to the Front Entrance. - Go to the Ice Age Exhibit to activate the portal - Take the bucket over to the other set of portals. - Clear out the Jungle Exhibit - Clear out the Ancient Exhibit. Lure all of the mummies to the low torch to the right. You can get them all at once but it's really hard to not let any of them escape. I recommend two doubles - Take the bucket to the Jungle Exhibit and get the Toad. - Take the log to the Ancient Exhibit and set it on fire - Take the log to the Ice Age Exhibit and get the other Toad - Take both Toads to the Inner Courtyard - Hard fight here. Just do your best ***I seem to get the upgrade on this level so do the cutscene skip whenever you get it E-3 - Turn the stairs in the Inner Courtyard - Go to the Nautical Exhibit, close the window, get the red, and double the greens - Turn the portal and get the book in The Study - Turn the stairs and go to the Space Exhibit. - Three cycle the yellow ghost, you can stun him when he's still in the middle - In the Train Exhibit, get the purple first, then the two blues E-4 - This boss sucks. Two cycle is possible. I recommend a lot of practice E-5 - Be very careful on this mission. Forget anything about doubles or going fast, just try to stay alive. I recommend trying to find a dog bone to help you not die. - Do the rooms in this order: Nautical Space Ice Age Dark Ages Jungle Ancient Restrooms Kitchen Terrace - Again stay alive. You'll have to let ghosts go a lot to avoid getting hit E-Boss - Lure the two Knights to the same carpet -Do the same for the next three. Let the first two attack once while you wait for the third. - Have the big Knight step on the carpet with one foot the get the other foot on a carpet to trip him King Boo - Hit him with the spike ball. It's possible to one cycle. Avoid the spike balls and get far away if he hits the floor - Run away. You lose some time if he hits you so try not to - Rinse and repeat - Mario (timing ends as soon as he's free)
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