Feral5x

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Mar 1st, 2016
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  1. 7:39 PM Feral5x said: any chance of an ELI5 xmode gmode kmode lmode whatever other modes there are lol. i've seen 3 mentioned(edited)
  2. 7:40 PM Feral5x said: i forgot what the third one was but there's definitely been a third mentioned.
  3. 7:41 PM Aran;Jaeger said: r-mode
  4. 7:41 PM Aran;Jaeger said: for "reserves"
  5. 7:41 PM Aran;Jaeger said: x for "x-ray (without resevres being involved)"
  6. 7:42 PM Aran;Jaeger said: g for "grey/god (bec after more tests it proved to be very powerful)"
  7. 7:42 PM Aran;Jaeger said: and grey bec of the grey screen and greyout glitch which ejardon named that way years ago without noticing this special case
  8. 7:43 PM Aran;Jaeger said: but idk what ELI5 is
  9. 7:43 PM Aran;Jaeger said: leet speak or?
  10. 7:43 PM Feral5x said: explain like i'm 5. it's from reddit
  11. 7:43 PM Aran;Jaeger said: ohh
  12. 7:43 PM Feral5x said: as in, what are they in simple terms
  13. 7:43 PM Feral5x said: are they just ways to get oob
  14. 7:43 PM Aran;Jaeger said: ok thats not so hard to explain
  15. 7:44 PM Aran;Jaeger said: i´ll get a few videos that showcase those
  16. 7:44 PM Aran;Jaeger said: and the explain it
  17. 7:44 PM Feral5x said: ty
  18. 7:44 PM Feral5x said: i just like to know what people are talking about when those are mentioned.
  19. 7:45 PM Feral5x said: i saw the gmode plasma video into grey door for plasma. but then suddenly xmode and rmode started being mentioned
  20. 7:45 PM Aran;Jaeger said: that wasnt g-mode, it was x-mode
  21. 7:45 PM Aran;Jaeger said: ok first of all, taco´s explanation from tasvideos:
  22. 7:46 PM Aran;Jaeger said: http://tasvideos.org/forum/viewtopic.php?t=550&postdays=0&postorder=asc&start=5200
  23. 7:46 PM Aran;Jaeger said: Isn't the full story. I don't think the situations that cause the glitch to occur are fully understood yet, but also relevant here is 7E0B36. This address keeps track of whether Samus is on the ground (0), rising (1), or falling (2). Normally, activating a shinespark sets it to 1, but everything that has caused this glitch to occur keeps that address at 2 for the duration of the shinespark wind-up. It just so happens that the address is forced to be 2 after the hurt timer (7E188A) reaches 0, but that's not all there is to it; if it were, it would be possible to damage boost back for a frame or two and then activate the spark while still in the air. Landing first is a requirement here, for some reason. The normal way of performing the glitch - unmorphing after taking damage from a spike - kind of imitates landing, hence why that works.
  24. 7:46 PM Aran;Jaeger said: ^ this part
  25. 7:47 PM total said: that's not really a correct analysis of the spikespark thing though
  26. 7:47 PM Aran;Jaeger said: well ok
  27. 7:47 PM Aran;Jaeger said: then explain it :3
  28. 7:47 PM total said: it actually doesn't explain at all what happens
  29. 7:47 PM total said: and why it happens 😄
  30. 7:47 PM Aran;Jaeger said: well but..
  31. 7:47 PM Aran;Jaeger said: starting the spark and ending of the knokcback frames
  32. 7:47 PM Aran;Jaeger said: those both would change its value
  33. 7:47 PM Aran;Jaeger said: if it happens at the same rame i´ve been told
  34. 7:47 PM Aran;Jaeger said: it will stay there
  35. 7:48 PM total said: yes that is true
  36. 7:48 PM total said: but yeah, I even posted the more detailed explanation in the thread
  37. 7:48 PM total said: "I did some debugging on this shinespark glitch and what happens is that a code pointer (7E0A58) gets set to the wrong value while in the shinespark pose. Normally when you start a shinespark that pointer gets set to use code that deals with shinesparking.
  38.  
  39. But when we start a shinespark at the same time as the "knockback timer" (7E18AA) runs out and while the "knockback direction" (7E0A52) is above zero, the game will run code to clean up the knockback state.
  40.  
  41. This code runs after the shinespark initiation code and one of the things it does is reset the code pointer (7E0A58) to point to "normal movement code". This then makes the game not really able to handle the "waiting to start a shinespark" pose and samus will just sit there. "
  42. 7:49 PM total said: And the same bug happens for x-mode, where the knockback cleanup code runs after x-ray has started, and sets the wrong pose
  43. 7:49 PM Aran;Jaeger said: is the knockback direction really relevant?
  44. 7:49 PM total said: it's not relevant more than the fact that it has to be something else than 0
  45. 7:50 PM total said: that's pretty much the reason mid-air "spikespark" doesn't work
  46. 7:50 PM total said: landing early will preserve that value, but cancelling d-boost mid-air won't
  47. 7:50 PM total said: if I remember correctly
  48. 7:52 PM Aran;Jaeger said: basically, in x-mode, samus can "freely" move or at least change her poses while x-raying
  49. 7:53 PM Aran;Jaeger said: it is some restricted movement though
  50. 7:53 PM total said: yeah, and that's because the game is running at least some code for samus as she was runnning about normally and not x-raying
  51. 7:53 PM Aran;Jaeger said: one cant move upwards or downwards much. a jump will get samus´ position a bit higher but thats it
  52. 7:54 PM Feral5x said: because xray can adjust values or something i heard?
  53. 7:54 PM total said: There's a lot of different handling for poses and stuff, and that value is just one of them
  54. 7:54 PM total said: x-ray can corrupt memory yes, but this has nothing to do with that
  55. 7:55 PM Feral5x said: ok
  56. 7:55 PM Aran;Jaeger said: https://www.youtube.com/watch?v=iqPlJ__Lm50
  57. YouTube
  58. SUPERMETROIDFTP
  59. Samus X-Ray the world. [ Super Metroid ]
  60.  
  61.  
  62. 7:55 PM Aran;Jaeger said: this video by ftp shows both, spikespark and x-mode
  63. 7:55 PM Aran;Jaeger said: and sparking in x-mode i think
  64. 7:56 PM Aran;Jaeger said: whenever he unmorphs on spikes in that video (frame perfectly)
  65. 7:56 PM Aran;Jaeger said: and uses x-ray while he can move. thats x-mode
  66. 7:56 PM Aran;Jaeger said: and he tries out all kinds of movement
  67. 7:56 PM Aran;Jaeger said: so thats what one can do during x-mode
  68. 7:56 PM Aran;Jaeger said: but in the other video he shinesparks upwards in x-mode at the plasma beach room
  69. 7:57 PM Aran;Jaeger said: during the spark in x-mode, he moves upwards with normal sparking speed BUT
  70. 7:57 PM Aran;Jaeger said: generally whenever a diag or vertical spark is executed, there is some "speed" variable and its value will increase roughly like this: 7,14,21,28,...
  71. 7:58 PM Aran;Jaeger said: but samus will not use this speed for her upwards movement during a spark
  72. 7:58 PM Aran;Jaeger said: now during the x-mode spark, for every spakring frame, roughly 7 is added to this value
  73. 7:58 PM Aran;Jaeger said: but not used
  74. 7:58 PM Aran;Jaeger said: but as soon as one releases x-ray
  75. 7:58 PM Aran;Jaeger said: samus will use this value for her upwards movement
  76. 7:58 PM Aran;Jaeger said: meaning if one did spark 3 frames in x-mode upwards, and then releases x-ray
  77. 7:58 PM Aran;Jaeger said: samus will have gained roughly 21 upwards speed
  78. 7:59 PM Aran;Jaeger said: and will when x-mode ends in falling pose move upwards with 21 pixels per frame speed
  79. 7:59 PM Aran;Jaeger said: 16 pixels is the size of a block
  80. 7:59 PM Aran;Jaeger said: vertically and horizontally
  81. 8:00 PM Aran;Jaeger said: https://www.youtube.com/watch?v=9JJ0eLwRWSI
  82. YouTube
  83. SUPERMETROIDFTP
  84. PlasmaBeam acquisition method of having used SlopeSpark! - Super...
  85.  
  86.  
  87. 8:00 PM Aran;Jaeger said: which is what happens in this video
  88. 8:01 PM Aran;Jaeger said: so this is x-mode movement and superjumps (x-mode sparks)
  89. 8:01 PM Aran;Jaeger said: now for R-Mode and G-Mode
  90. 8:01 PM Aran;Jaeger said: g-mode is just a special case of r-mode but has its own properties
  91. 8:03 PM Aran;Jaeger said: to obtain the r-mode state, one needs x-ray and reserve tanks
  92. 8:03 PM Feral5x said: that's the video i've seen. slope spark super jump thing
  93. 8:03 PM Aran;Jaeger said: and one has to have x-ray iceon green while walking/running into some transition
  94. 8:03 PM Aran;Jaeger said: thats not a slopespark though ...
  95. 8:03 PM Aran;Jaeger said: a slopespark is 1 variant of spikespark
  96. 8:03 PM Aran;Jaeger said: i think you have seen spikespark though befoe, right?
  97. 8:04 PM Aran;Jaeger said: the thing is that x-mode setups are flashsuit setups and vice versa in most cases, but not always
  98. 8:04 PM Aran;Jaeger said: both use the same thing that tewtal explained before
  99. 8:05 PM Aran;Jaeger said: but abuse it in different ways
  100. 8:05 PM Aran;Jaeger said: in the flahsuit setup, one jumps in that "magic" frame
  101. 8:05 PM Aran;Jaeger said: if one wanted to get x-mode instead, one uses x-ray in that frame
  102. 8:06 PM Aran;Jaeger said: if my internet wasnt so slow...
  103. 8:07 PM Aran;Jaeger said: https://www.youtube.com/watch?v=e27GzsrYw3w&list=PL5If8zSOO37bcgBr6XeWNtZMrxHn6fARx&index=2
  104. YouTube
  105. eternisedDragon7
  106. Humanly doable beach Slope-Spark FlashSuit setup for 14%HighJump...
  107.  
  108.  
  109. 8:07 PM Aran;Jaeger said: this here is a video of slopespark
  110. 8:08 PM Aran;Jaeger said: but now back to r-mode. for r-mode one enters a transition with low hp and auto reserves and x-ray iceon green
  111. 8:08 PM Aran;Jaeger said: as soon as samus touches a transition, the enemies in that room still can move around for a few frames, but smaus cant
  112. 8:08 PM Aran;Jaeger said: and an enemy can touch samus during that
  113. 8:09 PM Aran;Jaeger said: or if it is a metroid, it can suck some hp out of samus during it
  114. 8:09 PM Aran;Jaeger said: but the damage will be dealt in the next room at the 1st frame in which smaus can do something
  115. 8:09 PM Aran;Jaeger said: and if one starts x-raying in that 1st frame while in the same frame the reserves kick in
  116. 8:09 PM Aran;Jaeger said: which normally isnt possible
  117. 8:10 PM Aran;Jaeger said: and then continues to hold X-Ray until the reserve refill ends
  118. 8:10 PM Feral5x said: yeah i've used spike spark. just catching up after watching the videos.
  119. 8:10 PM Feral5x said: i'm gonna have to re-read all of this to get my head around it lol
  120. 8:10 PM Aran;Jaeger said: then some code that normally runs when the x-raying state is ended, wont run (i think)
  121. 8:10 PM Aran;Jaeger said: so the game in some sense still thinks smaus is x-raying
  122. 8:11 PM Aran;Jaeger said: but enemies can move in that state
  123. 8:11 PM Aran;Jaeger said: in r-mode, there is almost nothing special
  124. 8:11 PM Aran;Jaeger said: the screen is a bit darker
  125. 8:11 PM Feral5x said: so is bowling skip r mode?
  126. 8:11 PM Aran;Jaeger said: no
  127. 8:11 PM Aran;Jaeger said: thats a different thing again >_>
  128. 8:12 PM Kojakt said: Lol
  129. 8:12 PM Aran;Jaeger said: ok... you know x-ray climb
  130. 8:12 PM Feral5x said: yes
  131. 8:12 PM Aran;Jaeger said: if samus releases x-ray (dash button)
  132. 8:12 PM Aran;Jaeger said: in crouch pose or in standing pose
  133. 8:12 PM Aran;Jaeger said: the releasing of x-ray will not change her pose
  134. 8:13 PM Aran;Jaeger said: but if one releases dash in a non static pose
  135. 8:13 PM Aran;Jaeger said: like the turnaround in crouch pose
  136. 8:13 PM Aran;Jaeger said: then the game will put samus into standing pose
  137. 8:13 PM Aran;Jaeger said: thats what we call a "force stand"
  138. 8:13 PM Aran;Jaeger said: an event that forces a pose upon samus
  139. 8:13 PM Feral5x said: so you go up a pixel each time
  140. 8:13 PM Aran;Jaeger said: which is an important event for a lot of things
  141. 8:13 PM Aran;Jaeger said: well no
  142. 8:13 PM Aran;Jaeger said: ok...
  143. 8:14 PM Aran;Jaeger said: in when samus force stands
  144. 8:14 PM Aran;Jaeger said: then her bodybox will extend from the bodybox she had in the previous crouch pose
  145. 8:14 PM Aran;Jaeger said: to the new larger bodybox that she has in standing pose BUT
  146. 8:14 PM Aran;Jaeger said: the lowest pisel row of samus´ bodybox
  147. 8:14 PM Aran;Jaeger said: will stay at the same height
  148. 8:15 PM Aran;Jaeger said: the action that shifts samus upwards
  149. 8:15 PM Aran;Jaeger said: is not the force stand
  150. 8:15 PM Aran;Jaeger said: but the crouching
  151. 8:15 PM Aran;Jaeger said: namely..
  152. 8:15 PM Aran;Jaeger said: samus has a bodycenter, which is her CF center and which is what one would see in ram watch bec a certain memory address shows the position (height in the room and another memory address the horizontal position)
  153. 8:16 PM Aran;Jaeger said: and when samus crouches, then her bodybox will shrink
  154. 8:16 PM Aran;Jaeger said: the size will decrease and the way the box shrinks is by shrinking from samus´ top and bottom the same amount of pixels
  155. 8:16 PM Aran;Jaeger said: it always contracts to the center
  156. 8:16 PM Aran;Jaeger said: vertical height center of the body
  157. 8:17 PM Aran;Jaeger said: in SMILE editor one cna even change samu height/size for some poses for which one likes to do so
  158. 8:17 PM Aran;Jaeger said: but if one increase her size, then the number of pixels part of smaus´ body box
  159. 8:17 PM Aran;Jaeger said: that are beneath samus´ CF center
  160. 8:17 PM Aran;Jaeger said: will always be the same as above it
  161. 8:17 PM Aran;Jaeger said: so in the force-stand, samus stays at the same height
  162. 8:18 PM Aran;Jaeger said: but when crouching, then her bodybox contracts to the center
  163. 8:18 PM Aran;Jaeger said: which causes samus´ lowest row of pixels part of her bodybox to be a bit higher up in the wall
  164. 8:18 PM Aran;Jaeger said: and then the next force stand will just allow samus to crouch again
  165. 8:18 PM Aran;Jaeger said: or well...
  166. 8:19 PM Aran;Jaeger said: the force stand will cause samus´ bottom row of pixels to stay at the smae hight
  167. 8:19 PM Aran;Jaeger said: but the size of her bodybox will be larger
  168. 8:19 PM Aran;Jaeger said: and her center bec of that will be higher up
  169. 8:19 PM Aran;Jaeger said: meaning when the bodybox gets contracted again
  170. 8:19 PM Aran;Jaeger said: she will move upwards a bit
  171. 8:19 PM Feral5x said: ok
  172. 8:19 PM Aran;Jaeger said: ok good
  173. 8:20 PM Feral5x said: yeah
  174. 8:20 PM Aran;Jaeger said: now for bolwing skip
  175. 8:20 PM Aran;Jaeger said: actually its not that hard to explain
  176. 8:20 PM Aran;Jaeger said: all one basically needs to know is
  177. 8:20 PM Aran;Jaeger said: when reserves kick in and the reserve refill ends
  178. 8:21 PM Aran;Jaeger said: the game always will "force" the game to allow samus to move freely
  179. 8:21 PM Aran;Jaeger said: or well not in all cases
  180. 8:21 PM Aran;Jaeger said: rainbow beam. if during rainbow beam reserve refill ends, smaus wont be able to move freely
  181. 8:22 PM Aran;Jaeger said: but in a lot of other cases, the end of the reserve energy refill will allow samus to move freely
  182. 8:22 PM Aran;Jaeger said: for example if the reserves kick in during an elevator ride...
  183. 8:22 PM Aran;Jaeger said: https://www.youtube.com/watch?v=HApX6zKSXc0 as one can see e.g. in here
  184. YouTube
  185. eternisedDragon7
  186. Shinespark into an elevator, no Blue-Suit
  187.  
  188.  
  189. 8:23 PM goop.Q said: "A simple anwser" -The new book by Dr.ED
  190. 8:23 PM Aran;Jaeger said: i gain control of smaus even though smaus was previously put into a static centered standfing pose
  191. 8:23 PM Aran;Jaeger said: ok at the bowling statue
  192. 8:23 PM Aran;Jaeger said: the statue is an enemy
  193. 8:23 PM Aran;Jaeger said: one can kago into it
  194. 8:23 PM Aran;Jaeger said: but if one plays around there, oen will notice
  195. 8:23 PM Aran;Jaeger said: that one cant move into her hand
  196. 8:23 PM Aran;Jaeger said: that is bec at her hand, a special block, a solid one, is located
  197. 8:24 PM Feral5x said: so you're controlling samus up the elevator?
  198. 8:24 PM Aran;Jaeger said: all this block does is to grab samus and keep samus in place as ball, when she is on top of it as ball
  199. 8:24 PM Aran;Jaeger said: well in SMILE
  200. 8:24 PM Aran;Jaeger said: one can see that above the elevator, in the shaft
  201. 8:24 PM Aran;Jaeger said: the shaft is 2 air tiles wide
  202. 8:24 PM Aran;Jaeger said: then there is 2 coloumns of solid blcks, left one and to the right one
  203. 8:24 PM Aran;Jaeger said: so i cant move through those
  204. 8:25 PM Aran;Jaeger said: and the elevator will cause smaus to keep rising up
  205. 8:25 PM Aran;Jaeger said: so i can only change poses (like morph or unmorph etc)
  206. 8:25 PM Aran;Jaeger said: and move a bit left and right
  207. 8:25 PM Feral5x said: aah ok.
  208. 8:26 PM Aran;Jaeger said: ok so at bowling statue´s hand is a special solid block
  209. 8:26 PM Aran;Jaeger said: that would hinder free movement
  210. 8:26 PM Aran;Jaeger said: but when reserve refill ends
  211. 8:26 PM Aran;Jaeger said: one can break out
  212. 8:26 PM Aran;Jaeger said: now all one has to do/manage
  213. 8:26 PM Aran;Jaeger said: is to let the reserves kick in after getting grabbed by that block
  214. 8:26 PM Aran;Jaeger said: which is done via manual reserves, pause abuse
  215. 8:26 PM Aran;Jaeger said: and then turning the reserves on in the menu after getting grabbed
  216. 8:27 PM Aran;Jaeger said: after the reserve refill, samus will be able to freely change poses
  217. 8:27 PM Aran;Jaeger said: the same can be done at the spacejump statue in lower norfair
  218. 8:27 PM Feral5x said: ok
  219. 8:27 PM Aran;Jaeger said: but there is an additional thing
  220. 8:27 PM Feral5x said: i get what's happening there
  221. 8:27 PM Feral5x said: but does the room state change?
  222. 8:27 PM Aran;Jaeger said: namely the game will in the bowling statue´s case teleport samus constantly to the moving statue´s hand´s location
  223. 8:27 PM Feral5x said: to allow you down the spikes(edited)
  224. 8:28 PM Aran;Jaeger said: so that it looks like it carries the ball
  225. 8:28 PM Aran;Jaeger said: yes
  226. 8:28 PM Aran;Jaeger said: with a hitbox viewer, one can see that at some point during the grabbing animation
  227. 8:28 PM Aran;Jaeger said: some blocks to the left (spike blocks mostly)
  228. 8:28 PM Aran;Jaeger said: will change to air blocks
  229. 8:29 PM Aran;Jaeger said: the statue is just like a normal enemy
  230. 8:29 PM Aran;Jaeger said: it cant move through solid blocks either
  231. 8:29 PM Aran;Jaeger said: same as bosses cant
  232. 8:29 PM Aran;Jaeger said: (depending on the boss)
  233. 8:29 PM Aran;Jaeger said: but in SMILE one can choose if an enemy can move through objects or not
  234. 8:29 PM Aran;Jaeger said: refill bugs can
  235. 8:29 PM Aran;Jaeger said: hoppers not... and so on
  236. 8:30 PM Aran;Jaeger said: some enemies are more tricky in that regard
  237. 8:30 PM Aran;Jaeger said: like ridley can sometiems move into the wall but at other animations it cant
  238. 8:30 PM Aran;Jaeger said: and after the bowling state arrives down there
  239. 8:30 PM Aran;Jaeger said: the spike blocks will spawn there again
  240. 8:30 PM Aran;Jaeger said: and the solid blocks beneath the spike blocks too
  241. 8:31 PM Feral5x said: oh, i never even thought to try to get back up
  242. 8:31 PM Aran;Jaeger said: ok back to r-mode
  243. 8:31 PM Aran;Jaeger said: screen is grey, x-rays finishing code isnt executed yet
  244. 8:32 PM Aran;Jaeger said: bec it was interrupted by the reserve tanks refilling and reserve refill ending before x-ray was released
  245. 8:32 PM Aran;Jaeger said: now smaus can move around freely in r-mode
  246. 8:32 PM Aran;Jaeger said: but as i explained before (in some rough manner)
  247. 8:32 PM Aran;Jaeger said: the game does a force-stand
  248. 8:32 PM Aran;Jaeger said: like for x-ray climb
  249. 8:33 PM Aran;Jaeger said: if samus isnt in crouch or standing pose whenthe code for exiting the scanning state runs
  250. 8:33 PM Aran;Jaeger said: so if one in r-mode (where everything is absolutely normal, enemies work and respawn and produce drops, gates work and doors and all thatt)
  251. 8:34 PM Aran;Jaeger said: except that the room is a bit darker (as if smaus was still x-raying)
  252. 8:34 PM Aran;Jaeger said: so if one farms hp back
  253. 8:34 PM Aran;Jaeger said: to fill the reserves a bit
  254. 8:34 PM Aran;Jaeger said: and then lets the reserves kick in again
  255. 8:34 PM Aran;Jaeger said: then in that moment, the final part for x-ray´s code will run (as far as i understand it, tewtal would tell me wrong anyways, but it is mainly about to get an idea for it)
  256. 8:35 PM Aran;Jaeger said: and that is when the game does a force-stand
  257. 8:35 PM Aran;Jaeger said: so the interesting part here is
  258. 8:35 PM Aran;Jaeger said: that one in the room can choose when the reserves shall kick in, and where smaus shal be and in what pose
  259. 8:35 PM Aran;Jaeger said: (in which the force-stand code shall then happen)
  260. 8:36 PM Aran;Jaeger said: and this can be abused in rpe botwoon room for example
  261. 8:36 PM Aran;Jaeger said: by obtaining r-mode for pre-botwoon room and then farming a bit hp back
  262. 8:36 PM Aran;Jaeger said: so one has some reserves and then letting a mocktroid drain samus´ hp
  263. 8:36 PM Aran;Jaeger said: and then jumping and morphing on the way up beneath the ceiling that one clips through with ice beam normally
  264. 8:37 PM Aran;Jaeger said: and then when the ball moves up and is close to the ceiling
  265. 8:37 PM Aran;Jaeger said: the mocktroid shall do its final hit so that reserves kick in
  266. 8:37 PM Aran;Jaeger said: and the force stand happens and samus´ head is past the ceiling
  267. 8:37 PM Aran;Jaeger said: and will keep her upwards speed from before
  268. 8:37 PM Aran;Jaeger said: and can break the crumbles
  269. 8:38 PM Aran;Jaeger said: or one can also use this force-stand to interrupt a CF or a spark
  270. 8:38 PM Aran;Jaeger said: in those cases, samus will gain flahssuit or blueusit respectively
  271. 8:38 PM Aran;Jaeger said: also to note: if one exits a room in r-mode, then the r-mode state is lost
  272. 8:38 PM Aran;Jaeger said: now finally for g-mode
  273. 8:38 PM Aran;Jaeger said: if one releases Dash button for holding X-ray
  274. 8:39 PM Aran;Jaeger said: it will take about 4 frames until normal game play continues again
  275. 8:39 PM Aran;Jaeger said: so there is a few frames during which samus will stil x-ray for a bit even though dash button was released already
  276. 8:39 PM Aran;Jaeger said: this is the frame window one normally has
  277. 8:39 PM Aran;Jaeger said: for releasing Dash button during a R-Mode setup
  278. 8:40 PM Aran;Jaeger said: such that the reserve enrgy refill ends during one of those frames (where dahs is already released but gameplay doesnt start yet)
  279. 8:40 PM Aran;Jaeger said: if one does this, then one will have the r-mode´s propertties for the current room only
  280. 8:41 PM Aran;Jaeger said: but additionally, doors cannot be opened, nor gates, and enemies when killed wont show explosions and wont produce drops (yet)
  281. 8:41 PM Aran;Jaeger said: g-mode is exited/cacnelled when using x-ray 1 more time after the setup
  282. 8:42 PM Aran;Jaeger said: if an enemy was killed in g-mode, then its drop(s) will spawn after x-ray was used after the g-mode srtup
  283. 8:42 PM Aran;Jaeger said: basically, the time stands still for all environmental things
  284. 8:42 PM Aran;Jaeger said: but not for smaus nor enemies
  285. 8:42 PM Aran;Jaeger said: if one enters a new room oin g-mode, then the r-mode´s force stand property is lost
  286. 8:43 PM Aran;Jaeger said: but g-mode´s property is kept
  287. 8:43 PM Aran;Jaeger said: so if one enters a new room in g-mode, lets say a room that has a gate
  288. 8:43 PM Aran;Jaeger said: then the gate will not spawn (yet)
  289. 8:43 PM Aran;Jaeger said: it will spawn in one uses x-ray in that room
  290. 8:44 PM Aran;Jaeger said: and other PLMs wot work/exist
  291. 8:44 PM Aran;Jaeger said: like items for example
  292. 8:44 PM Aran;Jaeger said: and i notice
  293. 8:44 PM Aran;Jaeger said: that i really really should work on my compendium
  294. 8:44 PM Aran;Jaeger said: bec its intention is to explain things without the need that i explain things myself all the time over and over >_>
  295. 8:45 PM Feral5x said: lol.
  296. 8:45 PM Feral5x said: thanks so much though
  297. 8:45 PM Aran;Jaeger said: np
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