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- Address
- 017E Spawn Location
- 0030 Macro Frame
- 0031 Micro Frame
- 0034 Run Speed
- 0177 Scroll Boundry
- If the second to last frame before scroll stops is a value of 234 or higher the 22 run speed makes it 256 so it rolls to 0, it stops
- If the second to last frame before scroll stops is a value of 233 with speed 22, then you get 255 and one more frame of scroll, speed 26 means 25 micros
- '' a value of 233 with run speed of 26 then you get 259, so it rolls over zero and no extra frames.
- The key seems to reach close to the end with a certain value so that the slower run speed can cause it to increment no more than 255
- knocked onto elivator???
- Micro frames increment according to your run speed per frame, this occurs whether the screen scrolls or not.
- First Stretch
- Kill Both 16: 20 fastest 20 version
- Both Hit 16: 8
- Last Hit 16: 20
- First Hit 16: 8 fastest 8 version
- Full Jumps
- Without Jump 16:20
- Full Jump at speed 26 = 16:21
- Full Jump at speed 22 = 16:02
- Why the large variance?
- The screen stops scrolling by the time you reach the second so only getting hit by the first causes this change.
- No Hit: 22,26,22,26 pattern
- Hit: Restart running acceleration issue
- 0,4,8,12,16,20,24,22,26 then 22,26 pattern
- There appears to be one frame of scrolling upon getting hit when run speed is 0, micro frames can increase even if no visible scolling happens
- Jump Influence
- Jumped for 1 frame on frame of 26 speed
- starting on 26 then, 22,23,24 x8 times then 22,26 begins
- Jumped for 1 frame on frame of 22 speed
- starting on 22 then, 26, 22, 23, 24,
- Therefore a jump only seems to occur after the speed of 26 is reached
- If you initiate a one frame jump on speed 26 the 22,23,24 pattern begins immediately,
- if you initiate a one frame jump on speed 22 then we will see a speed of 26 first then the pattern
- A one frame jump at speed 22 yields 16:18 instead of 16:20
- A one frame jump at speed 26 yields 16:18 instead of 16:20
- A two frame jump at speed 22 yeilds 16:20
- A two frame jump at speed 26 yeilds 16:17
- The two frame jump has the 27, which is 3 more than 24, and is some how 3 off from 22 variation.
- A 2 frame jump has 22,23,24 pattern x8, then 22,23,27, then back to 22, 26 pattern.
- A 3 frame jump has 22,23,24 pattern x9
- A 4 frame jump has 22,23,24 pattern x10
- A 5 frame jump has 22,23,24 pattern x10, then 22,23,27, then back to 22, 26 pattern.
- Etc.
- Therefore only a full jump can be used to buffer. And what frame you jump on will
- Full Jump Data: Non-27 variation
- Initiate Frame 3269, Run Speed 22, = 71:69
- Initiate Frame 3270, Run Speed 26, = 71:66
- Initiate Frame 3271, Run Speed 22, = 71:69
- Initiate Frame 3272, Run Speed 26, = 71:66
- Final Three Jumps
- Jump 1 changed by itself 1,4,1,4 only seems to be a value of 3 variance testing 4 frames in a row
- Jump 2
- 3367 = 2
- 3368 = 1
- 3369 = 2
- 3370 = 4
- 3371 = 2
- 3372 = 4
- 3373 = 4
- 3374 = 0
- 3375 = 4
- 3376 = 0
- 3377 = 0
- Jump 3 changed by itself 1,4,1,4 same as jump one
- When reach the end, it will always be 96: 0 or higher, it will always be 96. The last increment from running speed it key
- It rolls to 96 from 95: 255, so a final 26 run speed at end makes 96: 25
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