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- // Particle Script 0.3
- // Created by Ama Omega
- // 10-10-2003
- integer Step = 0;
- // Mask Flags - set to TRUE to enable
- integer glow = TRUE; // Make the particles glow
- integer bounce = FALSE; // Make particles bounce on Z plan of object
- integer interpColor = TRUE; // Go from start to end color
- integer interpSize = FALSE; // Go from start to end size
- integer wind = FALSE; // Particles effected by wind
- integer followSource = FALSE; // Particles follow the source
- integer followVel = FALSE; // Particles turn to velocity direction
- // Choose a pattern from the following:
- // PSYS_SRC_PATTERN_EXPLODE
- // PSYS_SRC_PATTERN_DROP
- // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
- // PSYS_SRC_PATTERN_ANGLE_CONE
- // PSYS_SRC_PATTERN_ANGLE
- integer pattern = PSYS_SRC_PATTERN_DROP;
- // Select a target for particles to go towards
- // "" for no target, "owner" will follow object owner
- // and "self" will target this object
- // or put the key of an object for particles to go to
- key target = "";
- // Particle paramaters
- float age = 133; // Life of each particle
- float maxSpeed = .1; // Max speed each particle is spit out at
- float minSpeed = .1; // Min speed each particle is spit out at
- string texture = "59f587f3-f9ad-cb73-57b2-eb3de678f2d6"; // Texture used for particles, default used if blank
- float startAlpha = 1.0; // Start alpha (transparency) value
- float endAlpha = 0.0; // End alpha (transparency) value
- vector startColor = <0,0,0>; // Start color of particles <R,G,B>
- vector endColor = <0,0,0>; // End color of particles <R,G,B> (if interpColor == TRUE)
- vector startSize = <.4,.2,.7>; // Start size of particles
- vector endSize = <.4,.4,.7>; // End size of particles (if interpSize == TRUE)
- vector push = <0,0,0.0>; // Force pushed on particles
- // System paramaters
- float rate = .3; // How fast (rate) to emit particles
- float radius = .1; // Radius to emit particles for BURST pattern
- integer count = 1; // How many particles to emit per BURST
- float outerAngle = 1.54; // Outer angle for all ANGLE patterns
- float innerAngle = 1.55; // Inner angle for all ANGLE patterns
- vector omega = <0,0,10>; // Rotation of ANGLE patterns around the source
- float life = 0; // Life in seconds for the system to make particles
- // Script variables
- integer flags;
- updateParticles()
- {
- flags = 0;
- if (target == "owner") target = llGetOwner();
- if (target == "self") target = llGetKey();
- if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
- if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
- if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
- if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
- if (wind) flags = flags | PSYS_PART_WIND_MASK;
- if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
- if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
- if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
- vector C;
- if(Step==0)
- C = <1,0,0>;
- else if(Step==1)
- C = <1,0.5,0>;
- else if(Step==2)
- C = <1,1,0>;
- else if(Step==3)
- C = <0,1,0>;
- else if(Step==4)
- C = <0,0,1>;
- else if(Step==5)
- C = <0.5,0,1>;
- else if(Step==6)
- C = <1,0,0.5>;
- Step++;
- if(Step==7) Step = 0;
- llParticleSystem([ PSYS_PART_MAX_AGE,age,
- PSYS_PART_FLAGS,flags,
- PSYS_PART_START_COLOR, C,
- PSYS_PART_END_COLOR, C,
- PSYS_PART_START_SCALE,startSize,
- PSYS_PART_END_SCALE,endSize,
- PSYS_SRC_PATTERN, pattern,
- PSYS_SRC_BURST_RATE,rate,
- PSYS_SRC_ACCEL, push,
- PSYS_SRC_BURST_PART_COUNT,count,
- PSYS_SRC_BURST_RADIUS,radius,
- PSYS_SRC_BURST_SPEED_MIN,minSpeed,
- PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
- PSYS_SRC_TARGET_KEY,target,
- PSYS_SRC_INNERANGLE,innerAngle,
- PSYS_SRC_OUTERANGLE,outerAngle,
- PSYS_SRC_OMEGA, omega,
- PSYS_SRC_MAX_AGE, life,
- PSYS_SRC_TEXTURE, texture,
- PSYS_PART_START_ALPHA, startAlpha,
- PSYS_PART_END_ALPHA, endAlpha
- ]);
- }
- default
- {
- state_entry()
- {
- updateParticles();
- llSetTimerEvent(.6);
- }
- timer()
- {
- string anim = llGetAnimation(llGetOwner());
- if ((anim == "Walking") || (anim == "Running") || (anim == "Turning Left") || (anim == "Turning Right") || (anim == "CrouchWalking"))
- {
- updateParticles();
- }
- else
- {
- llParticleSystem([]);
- }
- }
- }
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