RhoneRanger

Metroid Prime 100% Non IBBF Route

Mar 8th, 2015
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  1. MP1 100% Non-IBBF Route
  2.  
  3. Original route by KirbyMastah
  4.  
  5. Decent Video Demonstration: www.youtube.com/watch?v=Jgbo4n70UbQ
  6.  
  7. VERY IMPORTANT: To paraphrase t3, if you're just starting out with the game, the best advice would be not to think about what you're learning. Don't think about learning any% or 100% or following x route getting x items. Go on metroid2002.com and learn a few important tricks like space jump first, and then explore around and have fun. Try to break things for yourself. Once you find out how to dash jump/ghetto jump try applying this in places to do things you're not supposed to. This will be a lot more fun and rewarding than following some set out "route". if you approach the game by following some guide you'll likely lose interest very quickly. I can't emphasize this enough. Almost every runner who has actually stuck to the prime games has had past experience with breaking and messing with the game before actually running it (myself included), and almost every runner who didn't follow this advice has not stuck to running the prime games and lost interest.
  8.  
  9. Note about Charge Beam: The route follows the video route, which gets charge beam in the 2nd visit to Chozo Ruins. This saves a few seconds since you have boost ball at this time, but I'd probably recommend getting it on the first trip, before getting bombs, since it'll make life easier and you won't have to worry much about missile management.
  10.  
  11. Do SJF immediately to get SPACE JUMP.
  12. Go to Chozo Ruins
  13.  
  14. ***Scan off of tree for grappling missile expansion***
  15. Get 1/2 pipe missile (1/49)
  16. Get Energy tank
  17. Through missile door
  18. MORPH BALL
  19. Back, and door up by tree
  20. Go on your way to charge beam.
  21. Rune door across from save room
  22. MISSILE TANK (2/49) in Watery Hall Access
  23. CHARGE BEAM
  24.  
  25. BOMBS, get the MISSILE TANK (3/49) behind it.
  26. In room where the save door is, make your way to the top
  27. Solve the puzzle
  28. MISSILE TANK (4/49) in Gathering Hall
  29. VARIA SUIT
  30. Go to magmoor
  31.  
  32. *****Segment****
  33.  
  34. ARTIFACT OF NATURE
  35. MISSILE TANK (5/49) in Triclops Pit. Either dash to it or use a standable rock below it.
  36. MISSILE TANK (6/49) in Storage Cavern, adjacent to Triclops Pit via morph ball tunnels
  37. In the main elevator room, go to the right.
  38. ENERGY TANK (2/14) in Transport Tunnel A
  39. Go to Phendrana Shorelines
  40. BOOST BALL
  41. above the save station
  42. WAVE BEAM
  43. The Palace
  44. Back to Magmoor
  45. MISSILE TANK (7/49) in Fiery Shores (you can go for it again later if you want; there's no advantage to getting it now or later)
  46. Go to Tallon Overworld
  47. MISSILE TANK (8/49) in Transport Tunnel B
  48. Go to Chozo Ruins
  49.  
  50.  
  51. Go to furnace, take lower morph ball path first to get ENERGY TANK (3/14).
  52. MISSILE TANK (9/49) in Crossways
  53. ICE BEAM
  54.  
  55. ***SEgment***
  56.  
  57. Take elevator to east Tallon Overworld
  58. 2BJ to Gate Skip in Great Tree Hall, Open Gate with spinner then take elevator
  59. **Ice door on lower right** to Phazon Mines
  60.  
  61. MISSILE TANK (10/49) via rotating crane. Dash to the higher ice door to go to Waste Disposal.
  62. In Ore Processing, dash left and get GRAPPLE BEAM. Make your way to Elevator A
  63. MISSILE TANK (11/49) in Elite Control Access.
  64. Beat the invisible drone in Central Dynamo by manually aiming charged ice beam.
  65. Go up after kicking pirate ass
  66. MAIN POWER BOMBS
  67. ***Segment***
  68.  
  69. Deactivate gas in Ventilation Shaft. You can get the e-tank now but ideally you leave it for 2nd visit as a refill for early newborn.
  70. Phazon Processing Center - do PPC Climb and go to Magmoor.
  71. Blue door bottom right
  72. PLASMA BEAM
  73. ENERGY TANK (4/14) in Magmoor Workstation.
  74. Take elevator to South Phendrana
  75.  
  76. Middle blue door in front of you
  77. MISSILE TANK (12/49) in Frost Cave
  78. POWER BOMB TANK (1/4) in Phendrana's Edge.
  79. ARTIFACT OF SPIRIT
  80. All the way to the bottom
  81. MISSILE TANK (13/49) in Gravity Chamber
  82. GRAVITY SUIT
  83. Go to Research Core the backway (don't get thermal visor yet)
  84. Research Lab Aether: If the pirate doesn't break the glass, you have to reload the room again by backing into Research Core Access.
  85. ARTIFACT OF ELDER (in Control Tower; avoid the invisible pirate fight trigger)
  86. SUPER MISSILES
  87. MISSILE TANK (14/49) in Research Lab Hydra. Make your way back to Research Core.
  88. MISSILE TANK (15/49) then ENERGY TANK (5/14) in Research Lab Aether
  89. THERMAL VISOR
  90. ENERGY TANK (6/14) in Transport Access
  91. MISSILE TANK (16/49) in Quarantine Cave
  92. SPIDER BALL
  93. ENERGY TANK (7/14) in Ruined Courtyard
  94. POWER BOMB TANK (2/4) in Ice Ruins West
  95. In Phendrana Shorelines, after ridley cutscene, stay on the same ledge and take the door to the right
  96. MISSILE TANK (17/49) behind ice wall, and MISSILE TANK (18/49) via spider ball, in Ice Ruins East
  97. *Ice wall is on bottom right after door**
  98. MISSILE TANK (19/49) behind ice wall, and MISSILE TANK (20/49) up the tower, in Phendrana Shorelines
  99. ARTIFACT OF SUN
  100. Go into palace.
  101.  
  102. **Segment***
  103.  
  104. Take elevator to magmoor
  105. ARTIFACT OF STRENGTH
  106. POWER BOMB TANK (3/4) below the artifact
  107. ICE SPREADER
  108. Elevator to Tallon Overworld, then to Chozo Ruins
  109.  
  110. MISSILE TANK (21/49) in the giant tree in Main Plaza
  111. MISSILE TANK (22/49) up halfpipe in Ruined Shrine.
  112. WAVEBUSTER
  113. ARTIFACT OF LIFEGIVER
  114. MISSILE TANK (23/49) in ground floor of Ruined Shrine
  115. MISSILE TANK (24/49) up halfpipe in Main Plaza
  116. Blue door on bottom
  117. MISSILE TANK (25/49) in Ruined Nursery
  118. **SEGMENT**
  119. MISSILE TANK (26/49) in tunnel and MISSILE TANK (27/49) behind wall in Ruined Gallery
  120. MISSILE LAUNCHER (be sure to skip Hive Mecha by going around!)
  121. ENERGY TANK (8/14) in Transport Access North
  122. ARTIFACT OF WILD
  123.  
  124. MISSILE TANK (28/49) in Vault
  125. ENERGY TANK (8/14) in Main Plaza, coming out from Plaza Access
  126. Kill the scarabs in Ruined Fountain Access to get power bomb drops. Make sure you're full on them, at seven!
  127. POWER BOMB TANK (4/4) in Magma Pool (you can get this on the way out too)
  128. MISSILE TANK (29/49) behind branches in Training Chamber Access
  129. ENERGY TANK (9/14) in Training Chamber. Go back to magma pool.
  130. MISSILE TANK (30/49) in Ruined Fountain
  131. Go to Watery Hall
  132. MISSILE TANK (31/49) behind grate and MISSILE TANK (32/49) up spider track in Dynamo
  133. MISSILE TANK (33/49) underwater in Water Hall
  134. MISSILE TANK (34/49) in Furnace
  135. ENERGY TANK (10/14) in Hall of the Elders
  136. ARTIFACT OF WORLD
  137. Go to Transport to Tallon Overworld East
  138.  
  139. ***SEGMENT***
  140.  
  141. (behind Save Station 3) and go to Tallon Overworld
  142. MISSILE TANK (35/49) in Overgrown Cavern.
  143. MISSILE TANK (36/49) underwater in Frigate Crash Site. Go into crashed frigate
  144. ENERGY TANK (11/14) in Cargo Freight Lift to Deck Gamma
  145. MISSILE TANK (37/49) in Biohazard Containment, behind super missile barrier
  146. ENERGY TANK (12/14) in Hydro Access Tunnel
  147. MISSILE TANK (38/49) in Great Tree Chamber. You can see rain hitting the invisible platform in Great Tree Hall
  148. MISSILE TANK (39/49) in Life Grove Tunnel
  149. X-RAY VISOR
  150. ARTIFACT OF CHOZO
  151. Go to Phazon Mines
  152.  
  153. From Main Quarry, go to Security Access A; basically go through phazon mines normally
  154. MISSILE TANK (40/49) in Security Access A
  155. FLAMETHROWER
  156. ARTIFACT OF WARRIOR
  157. MISSILE TANK (41/49) in Elite Research, using the laser to blow open the wall
  158. In Ore Processing, climb up to the second floor.
  159. ENERGY TANK (13/14) in Ventilation Shaft. Make sure to take as little damage as possible from here on out if you're going for early newborn.
  160. MISSILE TANK (42/49) in Metroid Quarantine A
  161. MISSILE TANK (43/49) in Fungal Hall Access
  162. ARTIFACT OF NEWBORN (if you're getting it early; if not, backtrack to get it after phazon suit)
  163. MISSILE TANK (44/49) in Fungal Hall B; if you aren't going for early newborn, get this on your way to newborn during the detour
  164. MISSILE TANK (45/49) in Metroid Quarantine B
  165. PHAZON SUIT
  166. ENERGY TANK (14/14) in Processing Center Access
  167. MISSILE TANK (46/49) using a power bomb in Phazon Processing Center
  168. Climb PPC again to go back to magmoor
  169.  
  170. Go through magmoor and take the elevator to tallon
  171. MISSILE TANK (47/49) behind the grass wall and MISSILE TANK (48/49) behind the plasma door, in Root Cave
  172. MISSILE TANK (49/49) in morph ball tunnel behind the ship, in Landing Site
  173. ARTIFACT OF TRUTH
  174. Endgame
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