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  1. UnrealBuildTool.GuardedMain: Command line: "I:\Unreal Engine\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe" battleofdecay Win64 Development -Project="I:\Unreal Projects\battleofdecay_copy\battleofdecay.uproject"  "I:\Unreal Projects\battleofdecay_copy\battleofdecay.uproject" -NoUBTMakefiles  -remoteini="I:\Unreal Projects\battleofdecay_copy" -skipdeploy -Manifest="I:\Unreal Projects\battleofdecay_copy\Intermediate\Build\Manifest.xml" -NoHotReload -ignorejunk -log="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\I+Unreal+Engine+UE_4.21\UBT-battleofdecay-Win64-Development_2.txt"
  2. WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
  3. WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at I:\Windows Kits\10 (1)
  4. WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at I:\Windows Kits\10 (2)
  5. WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at I:\Windows Kits\10
  6. WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17763.0 at I:\Windows Kits\10
  7. WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17763.0 at I:\Windows Kits\10
  8. VCToolChain.PrintVersionInfo: Using Visual Studio 2017 14.16.27023 toolchain (I:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (I:\Windows Kits\10).
  9. VCToolChain.PrintVersionInfo: Compiler: I:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe
  10. VCToolChain.PrintVersionInfo: Linker: I:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe
  11. VCToolChain.PrintVersionInfo: Library Manager: I:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\lib.exe
  12. VCToolChain.PrintVersionInfo: Resource Compiler: I:\Windows Kits\10\bin\10.0.17763.0\x64\rc.exe
  13. UEBuildTarget.AddPlugin: Enabling plugin 'Substance' (referenced via battleofdecay.uproject)
  14. UEBuildTarget.AddPlugin: Enabling plugin 'LowEntryExtStdLib' (referenced via battleofdecay.uproject)
  15. UEBuildTarget.AddPlugin: Enabling plugin 'VaRestPlugin' (referenced via battleofdecay.uproject)
  16. UEBuildTarget.AddPlugin: Enabling plugin 'PathFollow' (referenced via battleofdecay.uproject)
  17. UEBuildTarget.AddPlugin: Enabling plugin 'SubsystemConfigurator' (referenced via battleofdecay.uproject)
  18. UEBuildTarget.AddPlugin: Enabling plugin 'AdvancedSteamSessions' (referenced via battleofdecay.uproject)
  19. UEBuildTarget.AddPlugin: Enabling plugin 'AdvancedSessions' (referenced via battleofdecay.uproject -> AdvancedSteamSessions.uplugin)
  20. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via battleofdecay.uproject -> AdvancedSteamSessions.uplugin -> AdvancedSessions.uplugin)
  21. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via battleofdecay.uproject -> AdvancedSteamSessions.uplugin -> AdvancedSessions.uplugin)
  22. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemSteam' (referenced via battleofdecay.uproject -> AdvancedSteamSessions.uplugin)
  23. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemTwitch' (referenced via battleofdecay.uproject)
  24. UEBuildTarget.AddPlugin: Enabling plugin 'ApexDestruction' (referenced via battleofdecay.uproject)
  25. UEBuildTarget.AddPlugin: Enabling plugin 'DialoguePlugin' (referenced via battleofdecay.uproject)
  26. UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
  27. UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
  28. UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
  29. UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
  30. UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
  31. UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
  32. UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
  33. UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
  34. UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
  35. UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
  36. UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
  37. UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
  38. UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
  39. UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
  40. UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
  41. UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
  42. UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
  43. UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
  44. UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
  45. UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
  46. UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
  47. UEBuildTarget.AddPlugin: Enabling plugin 'MeshEditor' (referenced via default plugins)
  48. UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> MeshEditor.uplugin)
  49. UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
  50. UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
  51. UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
  52. UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
  53. UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins)
  54. UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
  55. UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
  56. UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
  57. UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
  58. UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
  59. UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
  60. UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
  61. UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
  62. UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to target platform not supported by descriptor.
  63. UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to target platform not supported by descriptor.
  64. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
  65. UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
  66. UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
  67. UEBuildTarget.AddPlugin: Enabling plugin 'LinearTimecode' (referenced via default plugins)
  68. UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
  69. UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
  70. UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
  71. UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
  72. UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
  73. UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
  74. UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
  75. UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
  76. UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
  77. UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
  78. UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to target platform not supported by descriptor.
  79. UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to target platform not supported by descriptor.
  80. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
  81. UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
  82. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
  83. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
  84. UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
  85. UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
  86. UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
  87. UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
  88. UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
  89. UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
  90. UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
  91. UEBuildTarget.AddPlugin: Ignoring plugin 'Firebase' (referenced via default plugins) due to target platform not supported by descriptor.
  92. UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
  93. UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
  94. UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
  95. UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
  96. UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
  97. UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
  98. UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
  99. UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
  100. UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
  101. UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
  102. UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
  103. UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
  104. UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
  105. ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for battleofdecay
  106. ExternalExecution.ExecuteHeaderToolIfNecessary:   Running UnrealHeaderTool "I:\Unreal Projects\battleofdecay_copy\battleofdecay.uproject" "I:\Unreal Projects\battleofdecay_copy\Intermediate\Build\Win64\battleofdecay\Development\battleofdecay.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  107. ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for battleofdecay in 4,8368412 seconds
  108. UEBuildTarget.GenerateManifest: Writing manifest to I:\Unreal Projects\battleofdecay_copy\Intermediate\Build\Manifest.xml
  109. ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.pch" doesn't exist.
  110. ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.obj" doesn't exist.
  111. ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.pch" doesn't exist.
  112. ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.obj" doesn't exist.
  113. ActionGraph.IsActionOutdated: Module.AdvancedSessions.cpp: Produced item "Module.AdvancedSessions.cpp.obj" doesn't exist.
  114. ActionGraph.IsActionOutdated: Module.AdvancedSessions.gen.cpp: Produced item "Module.AdvancedSessions.gen.cpp.obj" doesn't exist.
  115. ActionGraph.IsActionOutdated: Module.AdvancedSteamSessions.cpp: Produced item "Module.AdvancedSteamSessions.cpp.obj" doesn't exist.
  116. ActionGraph.IsActionOutdated: Module.AdvancedSteamSessions.gen.cpp: Produced item "Module.AdvancedSteamSessions.gen.cpp.obj" doesn't exist.
  117. ActionGraph.IsActionOutdated: battleofdecay.cpp: Produced item "battleofdecay.cpp.obj" doesn't exist.
  118. ActionGraph.IsActionOutdated: battleofdecay.exe: Produced item "battleofdecay.exe" doesn't exist.
  119. ActionGraph.IsActionOutdated: battleofdecay.exe: Produced item "battleofdecay.pdb" doesn't exist.
  120. UEBuildTarget.TryRecycleVersionManifests: Target is not using a version file.
  121. ParallelExecutor.ExecuteActions: Building 8 actions with 8 processes...
  122. ParallelExecutor.ExecuteActions:   [1/8] SharedPCH.Core.cpp
  123. ParallelExecutor.ExecuteActions:   [2/8] battleofdecay.cpp
  124. ParallelExecutor.ExecuteActions:   [3/8] SharedPCH.Engine.cpp
  125. ParallelExecutor.ExecuteActions:   [4/8] Module.AdvancedSteamSessions.cpp
  126. ParallelExecutor.ExecuteActions:   [5/8] Module.AdvancedSteamSessions.gen.cpp
  127. ParallelExecutor.ExecuteActions:   [6/8] Module.AdvancedSessions.gen.cpp
  128. ParallelExecutor.ExecuteActions:   [7/8] Module.AdvancedSessions.cpp
  129. ParallelExecutor.ExecuteActions:   [8/8] battleofdecay.exe
  130. ParallelExecutor.ExecuteActions:   vpxmd.lib(vpx_src_vpx_codec.obj) : Es wurde ein mit /GL kompiliertes MSIL .netmodule oder module gefunden. Verkn�pfung wird mit /LTCG erneut gestartet. F�gen Sie /LTCG zur Linkbefehlszeile hinzu, um die Linkerleistung zu erh�hen.
  131. ParallelExecutor.ExecuteActions:      Bibliothek "I:\Unreal Projects\battleofdecay_copy\Binaries\Win64\battleofdecay.lib" und Objekt "I:\Unreal Projects\battleofdecay_copy\Binaries\Win64\battleofdecay.exp" werden erstellt.
  132. ParallelExecutor.ExecuteActions:   Code wird generiert.
  133. ParallelExecutor.ExecuteActions:   Codegenerierung ist abgeschlossen.
  134. UnrealBuildTool.RunUBT: Total build time: 51,84 seconds (Parallel executor: 44,19 seconds)
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