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  1. // ----------------------------------------------------------------------------
  2. // Ragdolls
  3. // ----------------------------------------------------------------------------
  4. // You will have reduced performance on deaths which produce ragdolls.
  5. // ----------------------------------------------------------------------------
  6.  
  7. // Disable ragdolls
  8. cl_ragdoll_fade_time 0
  9. cl_ragdoll_forcefade 1
  10. cl_ragdoll_physics_enable 0
  11. g_ragdoll_fadespeed 0
  12. g_ragdoll_lvfadespeed 0
  13. ragdoll_sleepaftertime 0
  14.  
  15. // Enable ragdolls -- lowers by 10ish%
  16. //cl_ragdoll_fade_time 15
  17. //cl_ragdoll_forcefade 0
  18. //cl_ragdoll_physics_enable 1
  19. //g_ragdoll_fadespeed 600
  20. //g_ragdoll_lvfadespeed 100
  21. //ragdoll_sleepaftertime "5.0f"
  22.  
  23. // ----------------------------------------------------------------------------
  24. // Gibs
  25. // ----------------------------------------------------------------------------
  26. // You will have reduced performance on deaths which produce gibs.
  27. // ----------------------------------------------------------------------------
  28.  
  29. // Disable gibs
  30. cl_phys_props_enable 0
  31. cl_phys_props_max 0
  32. props_break_max_pieces 0
  33. r_propsmaxdist 0
  34. violence_agibs 0
  35. violence_hgibs 1
  36. violence_hblood 1
  37. cl_burninggibs 0
  38.  
  39. // Enable gibs -- 6-7% less framerate
  40. //cl_phys_props_enable 1
  41. //cl_phys_props_max 128
  42. //props_break_max_pieces -1
  43. //r_propsmaxdist 1000
  44. //violence_agibs 1
  45. //violence_hgibs 1
  46.  
  47. // ----------------------------------------------------------------------------
  48. // Shadows
  49. // ----------------------------------------------------------------------------
  50.  
  51. // Disable shadows
  52. //r_shadowmaxrendered 0
  53. //r_shadowrendertotexture 0
  54. //r_shadows 0
  55. //nb_shadow_dist 0
  56.  
  57. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  58. mat_shadowstate 1
  59. r_shadowmaxrendered 11
  60. r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  61. // competitive TF2 players to see opponents standing
  62. // near the other side of a wall. You may see some
  63. // performance loss from setting this to `1'.
  64. r_shadows 1
  65. nb_shadow_dist 400
  66.  
  67. // ----------------------------------------------------------------------------
  68. // Facial features
  69. // ----------------------------------------------------------------------------
  70.  
  71. // Disable facial features
  72. r_eyes 1
  73. r_flex 0
  74. r_lod 2
  75. r_rootlod 2
  76. r_teeth 0
  77. r_eyemove 0
  78. r_eyeshift_x 0
  79. r_eyeshift_y 0
  80. r_eyeshift_z 0
  81. r_eyesize 0
  82. blink_duration 0
  83.  
  84. // Enable facial features -- turning them on lowers framerate by 5ish%
  85. //r_eyes 1
  86. //r_flex 1
  87. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  88. //r_rootlod 1
  89. //r_teeth 1
  90.  
  91.  
  92.  
  93. cfgver "1"
  94. unbindall
  95. bind "0" "slot10"
  96. bind "1" "slot1"
  97. bind "2" "slot2"
  98. bind "3" "slot3"
  99. bind "4" "sentry"
  100. bind "5" "dispenser"
  101. bind "6" "entrance"
  102. bind "7" "exitt"
  103. bind "8" "exitt"
  104. bind "9" "slot9"
  105. bind "a" "+moveleft"
  106. bind "b" "lastdisguise"
  107. bind "c" "voice_menu_3"
  108. bind "d" "+moveright"
  109. bind "e" "voicemenu 0 0"
  110. bind "f" "+inspect"
  111. bind "g" "+taunt"
  112. bind "h" "+use_action_slot_item"
  113. bind "i" "showmapinfo"
  114. bind "j" "cl_trigger_first_notification"
  115. bind "k" "cl_decline_first_notification"
  116. bind "m" "open_charinfo_direct"
  117. bind "n" "open_charinfo_backpack"
  118. bind "o" "say_party"
  119. bind "p" "vr_reset_home_pos"
  120. bind "q" "lastinv"
  121. bind "s" "+back"
  122. bind "t" "impulse 201"
  123. bind "u" "say_team"
  124. bind "w" "+forward"
  125. bind "x" "voice_menu_2"
  126. bind "y" "say"
  127. bind "z" "voice_menu_1"
  128. bind "KP_END" "use tf_weapon_lunchbox_drink"
  129. bind "KP_DOWNARROW" "load_itempreset 0"
  130. bind "KP_LEFTARROW" "join_class spy"
  131. bind "KP_5" "join_class demoman"
  132. bind "KP_RIGHTARROW" "join_class scout"
  133. bind "KP_HOME" "join_class engineer"
  134. bind "KP_UPARROW" "-attack;destroy 1 1;build 1 1;+attack"
  135. bind "KP_PGUP" "join_class soldier"
  136. bind "KP_MULTIPLY" "tr_dustbowl"
  137. bind "`" "toggleconsole"
  138. bind "," "changeclass"
  139. bind "." "changeteam"
  140. bind "/" "+movedown"
  141. bind "-" "disguiseteam"
  142. bind "SPACE" "+jump"
  143. bind "TAB" "+showscores"
  144. bind "ESCAPE" "cancelselect"
  145. bind "INS" "+klook"
  146. bind "'" "kill"
  147. bind "END" "centerview"
  148. bind "PGUP" "r_drawviewmodel 1"
  149. bind "PGDN" "r_drawviewmodel 0"
  150. bind "PAUSE" "pause"
  151. bind "ALT" "+strafe"
  152. bind "UPARROW" "load_itempreset 1;"
  153. bind "LEFTARROW" "load_itempreset 0;"
  154. bind "DOWNARROW" "load_itempreset 3;"
  155. bind "RIGHTARROW" "load_itempreset 2;"
  156. bind "F5" "screenshot"
  157. bind "F6" "save_replay"
  158. bind "F7" "abuse_report_queue"
  159. bind "F9" "vr_toggle"
  160. bind "F10" "quit prompt"
  161. bind "F12" "replay_togglereplaytips"
  162. bind "MOUSE1" "+attack"
  163. bind "MOUSE2" "+attack2"
  164. bind "MOUSE3" "+attack3"
  165. bind "shift" "+duck"
  166. bind "MWHEELUP" "invprev"
  167. bind "MWHEELDOWN" "invnext"
  168. cl_interp_ratio "1"
  169. cl_interp ".0152"
  170. cl_chatfilter_version "1"
  171. m_pitch "0.022000"
  172. m_rawinput "1"
  173. viewmodel_fov "100"
  174. mat_viewportscale "1"
  175. mat_software_aa_strength "0"
  176. mat_software_aa_strength_vgui "0"
  177. pyro_vignette "0"
  178. hud_fastswitch "1"
  179. tf_trade_up_use_count "-4"
  180. cl_showbackpackrarities "1"
  181. tf_explanations_backpackpanel "1"
  182. tf_store_stamp_donation_add_timestamp "1705604199"
  183. hud_classautokill "0"
  184. cl_spec_mode "5"
  185. sixense_sensitivity_level "2"
  186. sixense_aim_freeaim_heading_multiplier "1.750000"
  187. sixense_aim_freeaim_pitch_multiplier "1.750000"
  188. sixense_aim_freeaim_dead_zone_radius "0.000000"
  189. sixense_aim_freeaim_accel_band_size "15"
  190. sixense_aim_freeaim_max_speed "12.000000"
  191. sixense_aim_1to1_pitch_multiplier "3.000000"
  192. sixense_feet_angles_offset_stick_spin_horiz_multiplier "7.500000"
  193. sixense_feet_angles_offset_stick_spin_vert_multiplier "4.500000"
  194. tf_chargedfriends "266966836:70861262:247796681:146854796:290178006:282240418:183998926:131984639:200099864:163135462:342166083:74132648:160578009"
  195. sb_dontshow_maxplayer_warning "1"
  196. tf_romevision_opt_in "1"
  197. tf_inspect_hint_count "11"
  198. fov_desired "90"
  199. viewmodel_fov_demo "110"
  200. cl_ask_favorite_opt_out "1"
  201. cl_ask_blacklist_opt_out "1"
  202. tf_coach_request_nevershowagain "1"
  203. tf_warpaint_explanation_viewed "1"
  204. ds_min_streak "4.000000"
  205. ds_kill_delay "15.000000"
  206. tf_particles_disable_weather "1"
  207. hud_combattext_batching "1"
  208. hud_combattext_red "255.000000"
  209. hud_combattext_green "255.000000"
  210. hud_combattext_blue "0.000000"
  211. tf_dingalingaling "1"
  212. tf_dingaling_volume "1.5"
  213. tf_dingaling_pitchmindmg "100.000000"
  214. tf_dingaling_pitchmaxdmg "100.000000"
  215. tf_dingalingaling_lasthit "1"
  216. tf_dingaling_lasthit_volume "0.750000"
  217. tf_dingaling_lasthit_pitchmindmg "100.000000"
  218. tf_dingaling_lasthit_pitchmaxdmg "100.000000"
  219. cl_crosshair_red "255.000000"
  220. cl_crosshair_green "0.000000"
  221. cl_crosshair_blue "255.000000"
  222. cl_crosshair_file "crosshair3"
  223. cl_crosshair_scale "34.200001"
  224. tf_recent_achievements "1314,1330,2322,2339,2340,1125"
  225. tf_find_a_match_hint_viewed "1"
  226. tf_training_has_prompted_for_training "2"
  227. tf_training_has_prompted_for_offline_practice "1"
  228. tf_training_has_prompted_for_forums "1"
  229. tf_training_has_prompted_for_options "1"
  230. tf_training_has_prompted_for_loadout "1"
  231. cl_mainmenu_operation_motd_start "2016-02-10 17:31:53"
  232. cl_mainmenu_updateglow "0"
  233. tf_last_store_pricesheet_version "18452"
  234. tf_simple_disguise_menu "0"
  235. tf_hud_notification_show_count_kart_controls "3"
  236. tf_hud_notification_show_count_ghost_controls "3"
  237. tf_hud_notification_show_count_ghost_controls_no_respawn "3"
  238. cl_hud_playerclass_playermodel_showed_confirm_dialog "1"
  239. tf_hud_target_id_alpha "100.000000"
  240. tf_use_min_viewmodels "1"
  241. tf_mvm_tabs_discovered "3"
  242. tf_explanations_charinfopanel "1"
  243. tf_show_preset_explanation_in_class_loadout "0"
  244. tf_show_taunt_explanation_in_class_loadout "0"
  245. tf_show_maps_details_explanation_count "0"
  246. replay_replaywelcomedlgcount "2"
  247. tf_mvm_classupgradehelpcount "3"
  248. tf_scoreboard_ping_as_text "1"
  249. tf_casual_welcome_hide "1"
  250. tf_comp_welcome_hide "1"
  251. tf_matchmaking_ticket_help "1"
  252. tf_quest_map_intro_viewed "1"
  253. tf_medigun_autoheal "1"
  254. hud_medicautocallers "1"
  255. hud_medicautocallersthreshold "54.680000"
  256. hud_medichealtargetmarker "1"
  257. tf_explanations_store "1"
  258. sv_skyname "sky_trainyard_01"
  259. tf_skillrating_update_interval "120"
  260. windows_speaker_config "4"
  261. volume "0.040000"
  262. snd_musicvolume "0.000000"
  263. voice_enable "1"
  264. name "AimTech♡"
  265. password "3Dkw1TJiFd"
  266. sv_unlockedchapters "99"
  267. cl_logofile "materials/vgui/logos/spray.vtf"
  268. con_enable "1"
  269. con_filter_enable 1
  270. con_filter_text_out particle
  271. mp_decals "60"
  272. rate "100000"
  273. cl_cmdrate "67"
  274. cl_updaterate "67"
  275. mat_forceaniso "1"
  276. mat_picmip "2"
  277. mat_antialias "8"
  278. r_shadowrendertotexture "1"
  279. r_waterforceexpensive "0"
  280. mat_motion_blur_enabled "0"
  281. mat_hdr_level "0"
  282. +jlook
  283. hud_saytext_time "0"
  284. r_lod "-1"
  285. cl_new_impact_effects "0"
  286. cl_burninggibs "0"
  287. r_rootlod "0"
  288. r_waterforcereflectentities "0"
  289. r_flashlightdepthtexture "0"
  290. mat_reducefillrate "1"
  291. mat_antialias "8"
  292. mat_aaquality "2"
  293. mat_trilinear "1"
  294. mat_vsync "0"
  295. mat_monitorgamma "1.6"
  296. cl_showfps "0"
  297. fps_max "0"
  298. prop_active_gib_limit 0
  299. props_break_max_pieces_perframe 0
  300. mat_phong 0
  301. cl_muzzleflash_dlight_1st 0
  302. cl_detaildist 0
  303. cl_detailfade 0
  304. cl_ejectbrass 0
  305. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  306. cl_show_splashes 0
  307. cl_rumblescale 0
  308. cl_showhelp 0
  309. cl_showpluginmessages 0
  310. cl_debugrumble 0
  311. func_break_max_pieces 0
  312. glow_outline_effect_enable 0 // Cart glow effect.
  313. lod_transitiondist 0
  314. mat_bumpmap 0
  315. mat_colcorrection_disableentities 1
  316. mat_colorcorrection 0
  317. mat_disable_bloom 1
  318. mat_disable_fancy_blending 1
  319. mat_disable_lightwarp 1
  320. mat_envmapsize 8
  321. mat_envmaptgasize 8
  322. mat_filterlightmaps 1
  323. mat_filtertextures 1
  324. mat_autoexposure_max 0
  325. mat_autoexposure_min 0
  326. mat_bloomscale 0
  327. mat_bloom_scalefactor_scalar 0
  328. mat_debug_postprocessing_effects 0
  329. mat_debugdepth 0
  330. mat_postprocessing_combine 0
  331. mat_non_hdr_bloom_scalefactor 0
  332. mat_bufferprimitives 1
  333. mat_compressedtextures 1
  334. mat_forcemanagedtextureintohardware 0
  335. mat_framebuffercopyoverlaysize 0
  336. mat_hdr_enabled 0
  337. mat_hdr_manual_tonemap_rate 0
  338. mat_mipmaptextures 1
  339. mat_non_hdr_bloom_scalefactor 0
  340. mat_showlightmappage -1
  341. mat_softwarelighting 0
  342. mat_software_aa_blur_one_pixel_lines 0
  343. mat_software_aa_edge_threshold 9
  344. mat_software_aa_quality 0
  345. mat_software_aa_tap_offset 0
  346. mat_texture_limit -1
  347. mat_use_compressed_hdr_textures 0
  348. mem_max_heapsize 2048
  349. mod_forcetouchdata 1
  350. mat_max_worldmesh_vertices 512
  351. mat_parallaxmap 0
  352. mat_reduceparticles 1
  353. mat_specular 1
  354. mat_viewportupscale 1
  355. mat_wateroverlaysize 1
  356. r_3dsky 0
  357. r_ambientboost 0
  358. r_ambientfactor 0
  359. r_ambientmin 0
  360. r_cheapwaterend 1
  361. r_cheapwaterstart 1
  362. r_decals 99999
  363. r_maxmodeldecal 0
  364. r_decalstaticprops 0
  365. r_decal_cullsize 15
  366. r_drawdetailprops 0
  367. r_drawmodeldecals 0
  368. r_drawflecks 0
  369. r_dynamic 0
  370. r_flashlightrender 0
  371. r_flashlightmodels 0
  372. r_flashlightculldepth 0
  373. r_flashlightscissor 0
  374. r_forcewaterleaf 1
  375. r_lightaverage 0
  376. r_maxnewsamples 0
  377. r_maxsampledist 1
  378. r_bloomtintb 0
  379. r_bloomtintexponent 0
  380. r_bloomtintg 0
  381. r_bloomtintr 0
  382. r_occlusion 1
  383. r_pixelfog 1
  384. r_rimlight 0
  385. r_staticprop_lod 4
  386. r_waterdrawreflection 0
  387. r_waterdrawrefraction 1
  388. r_drawtracers_firstperson 0
  389. r_dopixelvisibility 0
  390. r_drawbatchdecals 0
  391. r_hunkalloclightmaps 0
  392. r_lightcache_zbuffercache 0
  393. r_PhysPropStaticLighting 0
  394. rope_averagelight 0
  395. rope_collide 0
  396. rope_rendersolid 0
  397. rope_shake 0
  398. rope_smooth 0
  399. rope_subdiv 0
  400. rope_wind_dist 0
  401. tracer_extra 0
  402. violence_ablood 1
  403. mat_motion_blur_forward_enabled 0
  404. mat_motion_blur_strength 0
  405. r_worldlightmin 0.0004
  406. r_worldlights 0
  407. sv_allow_point_servercommand always
  408. in_usekeyboardsampletime 0
  409. mat_forcehardwaresync 0
  410. mat_levelflush 1
  411. m_rawinput 0
  412. r_fastzreject -1
  413. ai_expression_optimization 1
  414. fast_fogvolume 1
  415. host_thread_mode 0
  416. datacachesize 256
  417. cl_hud_playerclass_use_playermodel 1
  418. cl_autorezoom 0
  419.  
  420. sensitivity 1.5
  421.  
  422. map_background preload_room; wait 10; disconnect
  423.  
  424. //Null-cancelling movement script
  425. //(prevents you from pressing two opposing directions, which causes you //to //stop moving)
  426.  
  427. bind w +mfwd
  428. bind s +mback
  429. bind a +mleft
  430. bind d +mright
  431.  
  432. alias +mfwd "-back;+forward;alias checkfwd +forward"
  433. alias +mback "-forward;+back;alias checkback +back"
  434. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  435. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  436. alias -mfwd "-forward;checkback;alias checkfwd none"
  437. alias -mback "-back;checkfwd;alias checkback none"
  438. alias -mleft "-moveleft;checkright;alias checkleft none"
  439. alias -mright "-moveright;checkleft;alias checkright none"
  440. alias checkfwd none
  441. alias checkback none
  442. alias checkleft none
  443. alias checkright none
  444. alias none ""
  445.  
  446. bind "r" "load_itempreset 0"
  447.  
  448. exec playlistbuttons.cfg
  449.  
  450. mod_load_anims_async 0
  451. mod_load_mesh_async 0
  452. mod_load_vcollide_async 0
  453. mod_touchalldata 1
  454. mod_forcedata 1
  455. sv_pure 0
  456. map preload_room; wait 10; disconnect; echo "Custom Content Loaded"
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