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- dumpcountedstrings
- HelpStr: Tests the class CStringPool
- Flags: FCVAR_PLUGIN
- flex_minplayertime
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL
- flex_maxplayertime
- HelpStr:
- Value: 7
- Flags: FCVAR_GAMEDLL
- flex_minawaytime
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- flex_maxawaytime
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- ai_debug_looktargets
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_debug_expressions
- HelpStr: Show random expression decisions for NPCs.
- Value: 0
- Flags: FCVAR_GAMEDLL
- scene_showfaceto
- HelpStr: When playing back, show the directions of faceto events.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- npc_maintain_looktarget_mintime
- HelpStr:
- Value: 3.0
- Flags: FCVAR_GAMEDLL
- npc_maintain_looktarget_maxtime
- HelpStr:
- Value: 8.0
- Flags: FCVAR_GAMEDLL
- ai_no_select_box
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_show_think_tolerance
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_debug_doors
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_debug_enemies
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_debug_efficiency
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_debug_dyninteractions
- HelpStr: Debug the NPC dynamic interaction system.
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_test_moveprobe_ignoresmall
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_npc_head
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL
- sk_npc_chest
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sk_npc_stomach
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sk_npc_arm
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sk_npc_leg
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- showhitlocation
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_debug_squads
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_debug_loners
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_lead_time
- HelpStr:
- Value: 0.0
- Flags: FCVAR_GAMEDLL
- ai_shot_stats
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_shot_stats_term
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL
- ai_shot_bias
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- ai_spread_defocused_cone_multiplier
- HelpStr:
- Value: 3.0
- Flags: FCVAR_GAMEDLL
- ai_spread_cone_focus_time
- HelpStr:
- Value: 0.6
- Flags: FCVAR_GAMEDLL
- ai_spread_pattern_focus_time
- HelpStr:
- Value: 0.8
- Flags: FCVAR_GAMEDLL
- ai_block_damage
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- debug_npc_show_eye_target
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- ai_debug_avoidancebounds
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_auto_contact_solver
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- ai_report_task_timings_on_limit
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- ai_think_limit_label
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- ai_LOS_mode
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- ai_simulate_task_overtime
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_schedule_text
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_debug_assault
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_debug_follow
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_follow_use_points
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- ai_follow_use_points_when_moving
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- ai_drawbattlelines
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- ai_path_insert_pause_at_obstruction
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- ai_path_adjust_speed_on_immediate_turns
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- ai_path_insert_pause_at_est_end
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- scene_flatturn
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- ai_radial_max_link_dist
- HelpStr:
- Value: 512
- Flags: FCVAR_GAMEDLL
- ai_dump_hints
- HelpStr:
- Flags: FCVAR_GAMEDLL
- ai_drop_hint
- HelpStr: Drop an ai_hint at the player's current eye position.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- ai_debug_directnavprobe
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_no_steer
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_moveprobe_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_moveprobe_jump_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_moveprobe_usetracelist
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_set_move_height_epsilon
- HelpStr: Set how high AI bumps up ground walkers when checking steps
- Flags: FCVAR_GAMEDLL
- ai_debug_nav
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_use_clipped_paths
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- ai_no_node_cache
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_debug_node_connect
- HelpStr: Debug the attempted connection between two nodes
- Flags: FCVAR_GAMEDLL
- ai_norebuildgraph
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_no_local_paths
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_ally_regen_time
- HelpStr: Time taken for an ally to regenerate a point of health.
- Value: 0.3003
- Flags: FCVAR_GAMEDLL
- sv_npc_talker_maxdist
- HelpStr: NPCs over this distance from the player won't attempt to speak.
- Value: 1024
- Flags: FCVAR_GAMEDLL
- ai_no_talk_delay
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- rr_debug_qa
- HelpStr: Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_ally_deathmessage
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- rr_debugresponses
- HelpStr: Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
- Value: 0
- Flags: FCVAR_GAMEDLL
- rr_debugrule
- HelpStr: If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
- Value:
- Flags: FCVAR_GAMEDLL
- rr_dumpresponses
- HelpStr: Dump all response_rules.txt and rules (requires restart)
- Value: 0
- Flags: FCVAR_GAMEDLL
- rr_reloadresponsesystems
- HelpStr: Reload all response system scripts.
- Flags: FCVAR_GAMEDLL
- ai_debugscriptconditions
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_sentences
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_debug_speech
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_speakall
- HelpStr: Force the npc to try and speak all thier responses
- Flags: FCVAR_GAMEDLL
- g_debug_trackpather
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- free_pass_peek_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_showanimstate
- HelpStr: Show the (server) animation state for the specified entity (-1 for none).
- Value: -1
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_showanimstate_log
- HelpStr: 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- mp_feetyawrate
- HelpStr: How many degrees per second that we can turn our feet or upper body.
- Value: 280
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mp_facefronttime
- HelpStr: After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
- Value: 0.1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mp_ik
- HelpStr: Use IK on in-place turns.
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- ai_sequence_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_debug_predict_cycle
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_height_adjust
- HelpStr: Enable test mode for ik height adjustment
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- sv_pvsskipanimation
- HelpStr: Skips SetupBones when npc's are outside the PVS
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- ai_setupbones_debug
- HelpStr: Shows that bones that are setup every think
- Value: 0
- Flags: FCVAR_GAMEDLL
- cc_reload_models
- HelpStr: Relaod All MDL Models
- Flags: FCVAR_GAMEDLL
- notice_speak
- HelpStr:
- Flags: FCVAR_GAMEDLL
- ai_show_hull_attacks
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_force_serverside_ragdoll
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_use_visibility_cache
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- show_monster_status
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- pl_max_light_damage
- HelpStr:
- Value: 20.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- take_damage_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_prologue_mode
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_prologue_game_play_mode
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- phys_stressbodyweights
- HelpStr:
- Value: 5.0
- Flags: FCVAR_GAMEDLL
- phys_impactforcescale
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- phys_upimpactforcescale
- HelpStr:
- Value: 0.375
- Flags: FCVAR_GAMEDLL
- sv_projectile_max_stick_per_character
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL
- weapon_showproficiency
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_netvisdist
- HelpStr: Test networking visibility distance
- Value: 10000
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- ai_debug_los
- HelpStr: NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- ent_messages_draw
- HelpStr: Visualizes all entity input/output activity.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- step_spline
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- has_status_effect
- HelpStr: has_status_effect
- Flags: FCVAR_GAMEDLL
- ent_create
- HelpStr: Creates an entity of the given type where the player is looking.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- cc_clear_all_ent
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_resume_all_ent
- HelpStr:
- Flags: FCVAR_GAMEDLL
- set_render_time_scale
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- hl2_episodic
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- ent_debugkeys
- HelpStr:
- Value:
- Flags: FCVAR_GAMEDLL
- ai_shot_bias_min
- HelpStr:
- Value: -1.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- ai_shot_bias_max
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- ai_debug_shoot_positions
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- sv_maxvelocity_vphysics
- HelpStr:
- Value: 3000.0
- Flags: FCVAR_GAMEDLL
- sv_vphysics_velocity_check_disable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- scene_allowoverrides
- HelpStr: When playing back a choreographed scene, allow per-model expression overrides.
- Value: 1
- Flags: FCVAR_GAMEDLL
- scene_showlook
- HelpStr: When playing back, show the directions of look events.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- scene_showmoveto
- HelpStr: When moving, show the end location.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- ai_expression_optimization
- HelpStr: Disable npc background expressions when you can't see them.
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_expression_frametime
- HelpStr: Maximum frametime to still play background expressions.
- Value: 0.05
- Flags: FCVAR_GAMEDLL
- flex_expression
- HelpStr:
- Value: -
- Flags: FCVAR_GAMEDLL
- flex_talk
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- dumpeventqueue
- HelpStr: Dump the contents of the Entity I/O event queue to the console.
- Flags: FCVAR_GAMEDLL
- drawline
- HelpStr: Draws line between two 3D Points.
- Green if no collision
- Red is collides with something
- Arguments: x1 y1 z1 x2 y2 z2
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- drawcross
- HelpStr: Draws a cross at the given location
- Arguments: x y z
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- kill
- HelpStr: kills the player
- Flags: FCVAR_GAMEDLL
- buddha
- HelpStr: Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- say_team
- HelpStr: Display player message to team
- Flags: FCVAR_GAMEDLL
- give
- HelpStr: Give item to player.
- Arguments: <item_name>
- Flags: FCVAR_GAMEDLL
- fov
- HelpStr: Change players FOV
- Flags: FCVAR_GAMEDLL
- setmodel
- HelpStr: Changes's player's model
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- test_dispatcheffect
- HelpStr: Test a clientside dispatch effect.
- Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
- Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- phys_swap
- HelpStr: Automatically swaps the current weapon for the physcannon and back again.
- Flags: FCVAR_GAMEDLL
- bug_swap
- HelpStr: Automatically swaps the current weapon for the bug bait and back again.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- use
- HelpStr: Use a particular weapon
- Arguments: <weapon_name>
- Flags: FCVAR_GAMEDLL
- noclip
- HelpStr: Toggle. Player becomes non-solid and flies.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- setpos
- HelpStr: Move player to specified origin (must have sv_cheats).
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- setang
- HelpStr: Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- hurtme
- HelpStr: Hurts the player.
- Arguments: <health to lose>
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- groundlist
- HelpStr: Display ground entity list <index>
- Flags: FCVAR_GAMEDLL
- commentary_available
- HelpStr: Automatically set by the game when a commentary file is available for the current map.
- Value: 0
- Flags: FCVAR_GAMEDLL
- commentary
- HelpStr: Desired commentary mode state.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- commentary_cvarsnotchanging
- HelpStr:
- Flags: FCVAR_GAMEDLL
- commentary_finishnode
- HelpStr:
- Flags: FCVAR_GAMEDLL
- ai_debug_ragdoll_magnets
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- bloodspray
- HelpStr: blood
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- test_entity_blocker
- HelpStr: Test command that drops an entity blocker out in front of the player.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- respawn_entities
- HelpStr: Respawn all the entities in the map.
- Flags: FCVAR_GAMEDLL
- report_entities
- HelpStr: Lists all entities
- Flags: FCVAR_GAMEDLL
- report_touchlinks
- HelpStr: Lists all touchlinks
- Flags: FCVAR_GAMEDLL
- report_simthinklist
- HelpStr: Lists all simulating/thinking entities
- Flags: FCVAR_GAMEDLL
- dbghist_addline
- HelpStr: Add a line to the debug history. Format: <category id> <line>
- Flags: FCVAR_GAMEDLL
- dbghist_dump
- HelpStr: Dump the debug history to the console. Format: <category id>
- Flags: FCVAR_GAMEDLL
- mat_hdr_tonemapscale_max
- HelpStr:
- Value: 16
- Flags: FCVAR_GAMEDLL
- fadeout
- HelpStr: fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- fadein
- HelpStr: fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- creditsdone
- HelpStr:
- Flags: FCVAR_GAMEDLL
- shake
- HelpStr: Shake the screen.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- fire_maxabsorb
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- fire_absorbrate
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL
- fire_extscale
- HelpStr:
- Value: 12
- Flags: FCVAR_GAMEDLL
- fire_extabsorb
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL
- fire_heatscale
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- fire_incomingheatscale
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL
- fire_dmgscale
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL
- fire_dmgbase
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- fire_growthrate
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- fire_dmginterval
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- fish_dormant
- HelpStr: Turns off interactive fish behavior. Fish become immobile and unresponsive.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- r_vehicleDrawDebug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- r_vehicleBrakeRate
- HelpStr:
- Value: 1.5
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- xbox_throttlebias
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- xbox_throttlespoof
- HelpStr:
- Value: 200
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- xbox_autothrottle
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- sv_showladders
- HelpStr: Show bbox and dismount points for all ladders (must be set before level load.)
- Value: 0
- Flags: FCVAR_GAMEDLL
- displaysoundlist
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- mapcyclefile
- HelpStr:
- Value: mapcycle.txt
- Flags: FCVAR_GAMEDLL
- servercfgfile
- HelpStr:
- Value: server.cfg
- Flags: FCVAR_GAMEDLL
- lservercfgfile
- HelpStr:
- Value: listenserver.cfg
- Flags: FCVAR_GAMEDLL
- mp_teamplay
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- mp_fraglimit
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- mp_falldamage
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- mp_weaponstay
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- mp_forcerespawn
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- mp_footsteps
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- mp_flashlight
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- mp_autocrosshair
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- decalfrequency
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- mp_teamlist
- HelpStr:
- Value: hgrunt;scientist
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- mp_teamoverride
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- mp_defaultteam
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- mp_allowNPCs
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- suitvolume
- HelpStr:
- Value: 0.25
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- sv_massreport
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_showhitboxes
- HelpStr: Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
- Value: -1
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- report_props
- HelpStr:
- Flags: FCVAR_GAMEDLL
- trace_report
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- motdfile
- HelpStr: The MOTD file to load.
- Value: motd.txt
- Flags: FCVAR_GAMEDLL
- dispcoll_drawplane
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_turning_movement_speed_rate_min
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_player_z_speed_max
- HelpStr:
- Value: 30
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_stuck_velocity
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- apply_stuck_to_cmd
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- g_Language
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- old_radiusdamage
- HelpStr:
- Value: 0.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- dumpgamestringtable
- HelpStr: Dump the contents of the game string table to the console.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- mp_forcecamera
- HelpStr: Restricts spectator modes for dead players
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mp_allowspectators
- HelpStr: toggles whether the server allows spectator mode or not
- Value: 1.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mp_friendlyfire
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- flex_looktime
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL
- dump_globals
- HelpStr: Dump all global entities/states
- Flags: FCVAR_GAMEDLL
- tv_delay
- HelpStr: SourceTV broadcast delay in seconds
- Value: 30
- Flags: FCVAR_GAMEDLL
- tv_allow_static_shots
- HelpStr: Auto director uses fixed level cameras for shots
- Value: 1
- Flags: FCVAR_GAMEDLL
- tv_allow_camera_man
- HelpStr: Auto director allows spectators to become camera man
- Value: 1
- Flags: FCVAR_GAMEDLL
- debug_materialmodifycontrol
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_gravity
- HelpStr: World gravity.
- Value: 800
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_stopspeed
- HelpStr: Minimum stopping speed when on ground.
- Value: 100
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_noclipaccelerate
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
- sv_noclipspeed
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
- sv_specaccelerate
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
- sv_specspeed
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
- sv_specnoclip
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
- sv_maxspeed
- HelpStr:
- Value: 500
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_accelerate
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_airaccelerate
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_wateraccelerate
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_waterfriction
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_footsteps
- HelpStr: Play footstep sound for players
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_rollspeed
- HelpStr:
- Value: 200
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_rollangle
- HelpStr: Max view roll angle
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_friction
- HelpStr: World friction.
- Value: 4
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_bounce
- HelpStr: Bounce multiplier for when physically simulated objects collide with other objects.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_maxvelocity
- HelpStr: Maximum speed any ballistically moving object is allowed to attain per axis.
- Value: 3500
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_stepsize
- HelpStr:
- Value: 18
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- sv_skyname
- HelpStr: Current name of the skybox texture
- Value: sky_urb01
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED
- sv_backspeed
- HelpStr: How much to slow down backwards motion
- Value: 0.6
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED
- sv_waterdist
- HelpStr: Vertical view fixup when eyes are near water plane.
- Value: 12
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- r_JeepViewDampenFreq
- HelpStr:
- Value: 7.0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
- r_JeepViewDampenDamp
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
- r_JeepViewZHeight
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
- r_AirboatViewDampenFreq
- HelpStr:
- Value: 7.0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
- r_AirboatViewDampenDamp
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
- r_AirboatViewZHeight
- HelpStr:
- Value: 0.0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
- mp_chattime
- HelpStr: amount of time players can chat after the game is over
- Value: 10
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mp_timelimit
- HelpStr: game time per map in minutes
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- tv_delaymapchange
- HelpStr: Delays map change until broadcast is complete
- Value: 0
- Flags: FCVAR_GAMEDLL
- nav_coplanar_slope_limit
- HelpStr:
- Value: 0.99
- Flags: FCVAR_GAMEDLL
- nav_split_place_on_ground
- HelpStr: If true, nav areas will be placed flush with the ground when split.
- Value: 0
- Flags: FCVAR_GAMEDLL
- nav_area_bgcolor
- HelpStr: RGBA color to draw as the background color for nav areas while editing.
- Value: 0 0 0 30
- Flags: FCVAR_GAMEDLL
- nav_corner_adjust_adjacent
- HelpStr: radius used to raise/lower corners in nearby areas when raising/lowering corners.
- Value: 18
- Flags: FCVAR_GAMEDLL
- nav_update_blocked
- HelpStr: Updates the blocked/unblocked status for every nav area.
- Flags: FCVAR_GAMEDLL
- nav_check_floor
- HelpStr: Updates the blocked/unblocked status for every nav area.
- Flags: FCVAR_GAMEDLL
- nav_show_area_info
- HelpStr: Duration in seconds to show nav area ID and attributes while editing
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- nav_snap_to_grid
- HelpStr: Snap to the nav generation grid when creating new nav areas
- Value: 0
- Flags: FCVAR_GAMEDLL
- nav_create_place_on_ground
- HelpStr: If true, nav areas will be placed flush with the ground when created by hand.
- Value: 0
- Flags: FCVAR_GAMEDLL
- nav_check_file_consistency
- HelpStr: Scans the maps directory and reports any missing/out-of-date navigation files.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_slope_limit
- HelpStr: The ground unit normal's Z component must be greater than this for nav areas to be generated.
- Value: 0.7
- Flags: FCVAR_GAMEDLL
- nav_restart_after_analysis
- HelpStr: When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
- Value: 1
- Flags: FCVAR_GAMEDLL
- nav_edit
- HelpStr: Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_quicksave
- HelpStr: Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_show_approach_points
- HelpStr: Show Approach Points in the Navigation Mesh.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_show_danger
- HelpStr: Show current 'danger' levels.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_show_player_counts
- HelpStr: Show current player counts in each area.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_remove_unused_jump_areas
- HelpStr: Removes jump areas with at most 1 connection to a ladder or non-jump area.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_delete
- HelpStr: Deletes the currently highlighted Area.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_delete_marked
- HelpStr: Deletes the currently marked Area (if any).
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_split
- HelpStr: To split an Area into two, align the split line using your cursor and invoke the split command.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_make_sniper_spots
- HelpStr: Chops the marked area into disconnected sub-areas suitable for sniper spots.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_merge
- HelpStr: To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_mark
- HelpStr: Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_unmark
- HelpStr: Clears the marked Area or Ladder.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_begin_area
- HelpStr: Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_end_area
- HelpStr: Defines the second corner of a new Area or Ladder and creates it.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_connect
- HelpStr: To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_disconnect
- HelpStr: To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_splice
- HelpStr: To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_crouch
- HelpStr: Toggles the 'must crouch in this area' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_precise
- HelpStr: Toggles the 'dont avoid obstacles' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_jump
- HelpStr: Toggles the 'traverse this area by jumping' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_no_jump
- HelpStr: Toggles the 'dont jump in this area' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_stop
- HelpStr: Toggles the 'must stop when entering this area' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_walk
- HelpStr: Toggles the 'traverse this area by walking' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_run
- HelpStr: Toggles the 'traverse this area by running' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_avoid
- HelpStr: Toggles the 'avoid this area when possible' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_transient
- HelpStr: Toggles the 'area is transient and may become blocked' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_dont_hide
- HelpStr: Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_stand
- HelpStr: Toggles the 'stand while hiding' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_no_hostages
- HelpStr: Toggles the 'hostages cannot use this area' flag used by the AI system.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_strip
- HelpStr: Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_save
- HelpStr: Saves the current Navigation Mesh to disk.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_load
- HelpStr: Loads the Navigation Mesh for the current map.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_use_place
- HelpStr: If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_place_replace
- HelpStr: Replaces all instances of the first place with the second place.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_place_list
- HelpStr: Lists all place names used in the map.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_toggle_place_mode
- HelpStr: Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_set_place_mode
- HelpStr: Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_place_floodfill
- HelpStr: Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_place_pick
- HelpStr: Sets the current Place to the Place of the Area under the cursor.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_toggle_place_painting
- HelpStr: Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_mark_unnamed
- HelpStr: Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_corner_select
- HelpStr: Select a corner of the currently marked Area. Use multiple times to access all four corners.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_corner_raise
- HelpStr: Raise the selected corner of the currently marked Area.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_corner_lower
- HelpStr: Lower the selected corner of the currently marked Area.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_corner_place_on_ground
- HelpStr: Places the selected corner of the currently marked Area on the ground.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_warp_to_mark
- HelpStr: Warps the player to the marked area.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_ladder_flip
- HelpStr: Flips the selected ladder's direction.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_generate
- HelpStr: Generate a Navigation Mesh for the current map and save it to disk.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_generate_incremental
- HelpStr: Generate a Navigation Mesh for the current map and save it to disk.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_analyze
- HelpStr: Re-analyze the current Navigation Mesh and save it to disk.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_mark_walkable
- HelpStr: Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_clear_walkable_marks
- HelpStr: Erase any previously placed walkable positions.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_compress_id
- HelpStr: Re-orders area and ladder ID's so they are continuous.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_show_ladder_bounds
- HelpStr: Draws the bounding boxes of all func_ladders in the map.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_build_ladder
- HelpStr: Attempts to build a nav ladder on the climbable surface under the cursor.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- nav_show_nodes
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- clear_debug_overlays
- HelpStr: clears debug overlays
- Flags: FCVAR_GAMEDLL
- dragon_move_tolerance
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- dragon_stop_velocity
- HelpStr:
- Value: 200.f
- Flags: FCVAR_GAMEDLL
- g_debug_vehicledriver
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_pushaway_force
- HelpStr: How hard physics objects are pushed away from the players on the server.
- Value: 70
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_pushaway_min_player_speed
- HelpStr: If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
- Value: 75
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_pushaway_max_force
- HelpStr: Maximum amount of force applied to physics objects by players.
- Value: 1000
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_pushaway_velocity_offset
- HelpStr:
- Value: 25
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_pushaway_angular_velocity_offset
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_pushaway_clientside
- HelpStr: Clientside physics push away (0=off, 1=only localplayer, 1=all players)
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_pushaway_player_force
- HelpStr: How hard the player is pushed away from physics objects (falls off with inverse square of distance).
- Value: 200000
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- sv_pushaway_max_player_force
- HelpStr: Maximum of how hard the player is pushed away from physics objects.
- Value: 10000
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- sv_pushaway_force_golden_ball
- HelpStr:
- Value: 15000
- Flags: FCVAR_GAMEDLL
- sv_pushaway_max_force_golden_ball
- HelpStr:
- Value: 100000
- Flags: FCVAR_GAMEDLL
- think_limit
- HelpStr: Maximum think time in milliseconds, warning is printed if this is exceeded.
- Value: 10
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_thinktimecheck
- HelpStr: Check for thinktimes all on same timestamp.
- Value: 0
- Flags: FCVAR_GAMEDLL
- dump_terrain
- HelpStr: Dump physics info about virtual terrains
- Flags: FCVAR_GAMEDLL
- sv_unlag
- HelpStr: Enables player lag compensation
- Value: 1
- Flags: FCVAR_GAMEDLL
- sv_maxunlag
- HelpStr: Maximum lag compensation in seconds
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- sv_lagflushbonecache
- HelpStr: Flushes entity bone cache on lag compensation
- Value: 1
- Flags: FCVAR_GAMEDLL
- sv_showlagcompensation
- HelpStr: Show lag compensated hitboxes whenever a player is lag compensated.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_unlag_fixstuck
- HelpStr: Disallow backtracking a player for lag compensation if it will cause them to become stuck
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_unlag_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- g_debug_angularsensor
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- g_debug_doors
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- breakable_disable_gib_limit
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- breakable_multiplayer
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- prop_active_gib_limit
- HelpStr:
- Value: 999999
- Flags: FCVAR_GAMEDLL
- prop_active_gib_max_fade_time
- HelpStr:
- Value: 999999
- Flags: FCVAR_GAMEDLL
- func_breakdmg_bullet
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- func_breakdmg_club
- HelpStr:
- Value: 1.5
- Flags: FCVAR_GAMEDLL
- func_breakdmg_explosive
- HelpStr:
- Value: 1.25
- Flags: FCVAR_GAMEDLL
- sv_turbophysics
- HelpStr: Turns on turbo physics
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- prop_debug
- HelpStr: Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- debug_small_prop_collision_ignore
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_small_prop_collision_group_update_duration
- HelpStr:
- Value: 5.0
- Flags: FCVAR_GAMEDLL
- prop_dynamic_create
- HelpStr: Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- prop_physics_create
- HelpStr: Creates a physics prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- ent_rotate
- HelpStr: Rotates an entity by a specified # of degrees
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- scene_forcecombined
- HelpStr: When playing back, force use of combined .wav files even in english.
- Value: 0
- Flags: FCVAR_GAMEDLL
- scene_maxcaptionradius
- HelpStr: Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
- Value: 1200
- Flags: FCVAR_GAMEDLL
- scene_async_prefetch_spew
- HelpStr: Display async .ani file loading info.
- Value: 0
- Flags: FCVAR_GAMEDLL
- scene_flush
- HelpStr: Flush all .vcds from the cache and reload from disk.
- Flags: FCVAR_GAMEDLL
- scene_mem
- HelpStr: Spew memory usage for .vcds in the instanced scene resource manager.
- Flags: FCVAR_GAMEDLL
- listRecentNPCSpeech
- HelpStr: Displays a list of the last 5 lines of speech from NPCs.
- Flags: FCVAR_GAMEDLL
- scene_print
- HelpStr: When playing back a scene, print timing and event info to console.
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- scene_clientflex
- HelpStr: Do client side flex animation.
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- soundpatch_captionlength
- HelpStr: How long looping soundpatch captions should display for.
- Value: 2.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- report_soundpatch
- HelpStr: reports sound patch count
- Flags: FCVAR_GAMEDLL
- soundscape_debug
- HelpStr: When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
- Value: 0
- Flags: FCVAR_GAMEDLL
- soundscape_flush
- HelpStr: Flushes the server & client side soundscapes
- Flags: FCVAR_GAMEDLL
- sv_soundscape_printdebuginfo
- HelpStr: print soundscapes
- Flags: FCVAR_GAMEDLL
- phys_pushscale
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- melee_damage_transform_max_to_force
- HelpStr:
- Value: 3000
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- melee_damage_source_max_to_force
- HelpStr:
- Value: 20000
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- melee_damage_source_min_to_force
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- template_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- Test_EHandle
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- Test_ProxyToggle_EnableProxy
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- Test_ProxyToggle_SetValue
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- Test_InitRandomEntitySpawner
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- Test_SpawnRandomEntities
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- Test_RandomizeInPVS
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- Test_RemoveAllRandomEntities
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- Test_CreateEntity
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- Test_RandomPlayerPosition
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- g_debug_transitions
- HelpStr: Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
- Value: 0
- Flags: FCVAR_GAMEDLL
- showtriggers
- HelpStr: Shows trigger brushes
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- showtriggers_toggle
- HelpStr: Toggle show triggers
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- changelevel_fadeout_time
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL
- cc_disable_all_trigger_changelevel
- HelpStr:
- Flags: FCVAR_GAMEDLL
- set_viewentity
- HelpStr: set_viewentity
- Flags: FCVAR_GAMEDLL
- force_start_touch
- HelpStr: force_start_touch
- Flags: FCVAR_GAMEDLL
- force_end_touch
- HelpStr: force_end_touch
- Flags: FCVAR_GAMEDLL
- force_start_disable
- HelpStr: force_start_disable
- Flags: FCVAR_GAMEDLL
- set_quest_timer_server
- HelpStr: set_quest_timer_server
- Flags: FCVAR_GAMEDLL
- activate_infinite_dungeon_mode_server
- HelpStr: activate_infinite_dungeon_mode
- Flags: FCVAR_GAMEDLL
- dumpentityfactories
- HelpStr: Lists all entity factory names.
- Flags: FCVAR_GAMEDLL
- dump_entity_sizes
- HelpStr: Print sizeof(entclass)
- Flags: FCVAR_GAMEDLL
- sv_strict_notarget
- HelpStr: If set, notarget will cause entities to never think they are in the pvs
- Value: 0
- Flags: FCVAR_GAMEDLL
- kdtree_test
- HelpStr: Tests spatial partition for entities queries.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- voxeltree_view
- HelpStr: View entities in the voxel-tree.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- voxeltree_playerview
- HelpStr: View entities in the voxel-tree at the player position.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- voxeltree_box
- HelpStr: View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- voxeltree_sphere
- HelpStr: View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- collision_test
- HelpStr: Tests collision system
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- telepathy_param_r1
- HelpStr:
- Value: 223
- Flags: FCVAR_GAMEDLL
- telepathy_param_r2
- HelpStr:
- Value: 240
- Flags: FCVAR_GAMEDLL
- telepathy_param_g1
- HelpStr:
- Value: 223
- Flags: FCVAR_GAMEDLL
- telepathy_param_g2
- HelpStr:
- Value: 110
- Flags: FCVAR_GAMEDLL
- telepathy_param_b1
- HelpStr:
- Value: 223
- Flags: FCVAR_GAMEDLL
- telepathy_param_b2
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- telepathy_param_a1
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- telepathy_param_a2
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- telepathy_param_fade_in_time
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- telepathy_param_fade_out_time
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- telepathy_param_x
- HelpStr:
- Value: -1
- Flags: FCVAR_GAMEDLL
- telepathy_param_y
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL
- telepathy_param_hold_time
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL
- g_debug_vehiclebase
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- g_debug_vehiclesound
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- g_debug_vehicleexit
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- g_debug_npc_vehicle_roles
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- reload_vgui_texture_panel
- HelpStr:
- Flags: FCVAR_GAMEDLL
- voice_serverdebug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_alltalk
- HelpStr: Players can hear all other players, no team restrictions
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
- wc_create
- HelpStr: When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- wc_destroy
- HelpStr: When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- wc_destroy_undo
- HelpStr: When in WC edit mode restores the last deleted node
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- wc_air_node_edit
- HelpStr: When in WC edit mode, toggles laying down or air nodes instead of ground nodes
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- wc_air_edit_further
- HelpStr: When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- wc_air_edit_nearer
- HelpStr: When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- wc_link_edit
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- wc_update_entity
- HelpStr: Updates the entity's position/angles when in edit mode
- Flags: FCVAR_GAMEDLL
- wc_update_safe_entities
- HelpStr: Updates entities in the map that can safely be updated (don't have parents or are affected by constraints).
- Flags: FCVAR_GAMEDLL
- sk_rollermine_shock
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_rollermine_stun_delay
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sk_rollermine_vehicle_intercept
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- npc_rollermine_friendly_toggle
- HelpStr: Rollrmine Friendly Toggle
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- g_cannon_reloadtime
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- g_cannon_max_traveltime
- HelpStr:
- Value: 1.5
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- g_cannon_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- g_cannon_damageandradius
- HelpStr:
- Value: 512
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- aprof
- HelpStr:
- Flags: FCVAR_GAMEDLL
- aprof_reset
- HelpStr:
- Flags: FCVAR_GAMEDLL
- aprof_report
- HelpStr:
- Flags: FCVAR_GAMEDLL
- autofish_facade_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- cc_portal
- HelpStr: create channel portal entity
- Flags: FCVAR_GAMEDLL
- cc_portal_close
- HelpStr: close channel portal
- Flags: FCVAR_GAMEDLL
- cc_portal_close_all
- HelpStr: closel all channel portall
- Flags: FCVAR_GAMEDLL
- cc_portal_touch
- HelpStr: CChannelPortal::On_PortalTouch() call
- Flags: FCVAR_GAMEDLL
- cc_efx
- HelpStr: play effect(*.efx)
- Flags: FCVAR_GAMEDLL
- cc_portal_open
- HelpStr: request open portal
- Flags: FCVAR_GAMEDLL
- increase_enable_channel_portal_create
- HelpStr:
- Flags: FCVAR_GAMEDLL
- decrease_enable_channel_portal_create
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_portal_effects_all
- HelpStr:
- Flags: FCVAR_GAMEDLL
- combo_default_duration
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL
- combat_recorder_formula_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- table_rank_battle
- HelpStr:
- Value: 49,59,69,89,94,97
- Flags: FCVAR_GAMEDLL
- table_rank_style
- HelpStr:
- Value: 5,30,45,55,65,70
- Flags: FCVAR_GAMEDLL
- table_rank_total
- HelpStr:
- Value: 99,109,129,159,169,179
- Flags: FCVAR_GAMEDLL
- table_style_bonus
- HelpStr:
- Value: 3,5,8
- Flags: FCVAR_GAMEDLL
- cc_combat_record_reset
- HelpStr: cc_combat_record_reset
- Flags: FCVAR_GAMEDLL
- cc_combat_record_report
- HelpStr: cc_combat_record_report
- Flags: FCVAR_GAMEDLL
- cc_combo_reload
- HelpStr: cc_combo_reload
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- trigger_changelevel_max_gauge
- HelpStr:
- Value: 100.0
- Flags: FCVAR_GAMEDLL
- trigger_changelevel_gauge_gain1
- HelpStr:
- Value: 25.0
- Flags: FCVAR_GAMEDLL
- trigger_changelevel_gauge_gain2
- HelpStr:
- Value: 19.0
- Flags: FCVAR_GAMEDLL
- trigger_changelevel_gauge_gain3
- HelpStr:
- Value: 13.0
- Flags: FCVAR_GAMEDLL
- trigger_changelevel_gauge_gain4
- HelpStr:
- Value: 9.0
- Flags: FCVAR_GAMEDLL
- trigger_changelevel_gauge_reduce
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- trigger_changelevel_gauge_think_period
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL
- debug_trigger_changelevel_gauge
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- point_countdown_gauge_off_delay
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL
- sv_set_accept_to_change_sector
- HelpStr: sv_set_accept_to_change_sector
- Flags: FCVAR_GAMEDLL
- final_boss_shot_enable
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- quest_success_scene_immediate_timescale
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- quest_success_system_msg1_delay
- HelpStr:
- Value: 3.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- quest_success_system_msg2_delay
- HelpStr:
- Value: 8.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- cc_quest_success_scene_finished
- HelpStr:
- Flags: FCVAR_GAMEDLL
- sv_server_effect
- HelpStr: sv_server_effect
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_server_effect_save
- HelpStr: sv_server_effect_save
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- mat_bloom_curve_r
- HelpStr:
- Value: 0.75
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mat_bloom_curve_g
- HelpStr:
- Value: 0.875
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mat_bloom_curve_b
- HelpStr:
- Value: 0.9375
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mat_bloom_scale_r
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mat_bloom_scale_g
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mat_bloom_scale_b
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mat_bloomscale
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- last_config_mode
- HelpStr:
- Value:
- Flags: FCVAR_GAMEDLL
- cc_check_game_mode
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- cc_check_feature_matrix_config
- HelpStr: cc_check_feature_matrix_config
- Flags: FCVAR_GAMEDLL
- golden_ball_aim_dist
- HelpStr:
- Value: 512
- Flags: FCVAR_GAMEDLL
- golden_ball_shoot_dur
- HelpStr:
- Value: 2.5
- Flags: FCVAR_GAMEDLL
- golden_ball_shoot_radius
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL
- golden_ball_force_scale_min
- HelpStr:
- Value: 800
- Flags: FCVAR_GAMEDLL
- golden_ball_force_scale_max
- HelpStr:
- Value: 1200
- Flags: FCVAR_GAMEDLL
- golden_ball_force_z_min
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL
- golden_ball_force_z_max
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- golden_ball_touch_interval
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL
- golden_ball_spawn_offset_z
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- golden_ball_spawn_random_scale
- HelpStr:
- Value: 250
- Flags: FCVAR_GAMEDLL
- golden_ball_damage
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL
- golden_ball_down_damage
- HelpStr:
- Value: 500
- Flags: FCVAR_GAMEDLL
- golden_ball_max_range
- HelpStr:
- Value: 1024
- Flags: FCVAR_GAMEDLL
- cc_spawn_golden_ball
- HelpStr: cc_spawn_golden_ball count damage
- Flags: FCVAR_GAMEDLL
- debug_pose_param
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_heal_spirit
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- particle_emitter_follow_touch_dist_threshould
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mp_logdetail
- HelpStr: Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
- Value: 0
- Flags: FCVAR_GAMEDLL
- func_break_max_pieces
- HelpStr:
- Value: 15
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED
- erg_velocity_ratio
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- mp_maxrounds
- HelpStr: max number of rounds to play before server changes maps
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- mp_winlimit
- HelpStr: max number of rounds one team can win before server changes maps
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mp_roundtime
- HelpStr: How many minutes each round takes.
- Value: 5
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- mp_limitteams
- HelpStr: Max # of players 1 team can have over another (0 disables check)
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- mp_spawnprotectiontime
- HelpStr: Kick players who team-kill within this many seconds of a round restart.
- Value: 5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- endround
- HelpStr: End the current round.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- heroes_demonstration_mode
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- mp_dump_timers
- HelpStr: Prints round timers to the console for debugging
- Flags: FCVAR_GAMEDLL
- sv_max_random_spawn_point_try
- HelpStr:
- Value: 7
- Flags: FCVAR_GAMEDLL
- sv_reserve_spawn_teleport_point
- HelpStr:
- Value:
- Flags: FCVAR_GAMEDLL
- map_showspawnpoints
- HelpStr: Shows player spawn points (red=invalid)
- Flags: FCVAR_GAMEDLL
- sv_global_physics_simulator_add_length_constraint
- HelpStr: sv_global_physics_simulator_add_length_constraint
- Flags: FCVAR_GAMEDLL
- sv_global_physics_simulator_add_fixed_constraint
- HelpStr: sv_global_physics_simulator_add_fixed_constraint
- Flags: FCVAR_GAMEDLL
- sv_global_physics_simulator_add_actor
- HelpStr: Add Actor to the Global Physics Actor List
- Flags: FCVAR_GAMEDLL
- sv_global_physics_simulator_remove_actor
- HelpStr: Remove Actor from the Global Physics Actor List
- Flags: FCVAR_GAMEDLL
- sv_global_physics_simulator_print_actors
- HelpStr: Print Actor List
- Flags: FCVAR_GAMEDLL
- sk_dynamic_resupply_modifier
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- g_debug_dynamicresupplies
- HelpStr: Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
- Value: 0
- Flags: FCVAR_GAMEDLL
- teamheal_erg_heal_min
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- teamheal_erg_heal_max
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- teamheal_erg_damage_other_team_ratio
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- reload_erg_drop_shape
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_fishing_itembox_autoget_item_time
- HelpStr:
- Value: 150
- Flags: FCVAR_GAMEDLL
- debug_erg_drop
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- debug_ent_erg_drop
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- debug_collectible_item
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- debug_fishing_itembox
- HelpStr: debug_fishing_itembox
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- global_set
- HelpStr: global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- phys_speeds
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- phys_timescale
- HelpStr: Scale time for physics
- Value: 1
- Flags: FCVAR_GAMEDLL
- physics_read_stat
- HelpStr: Read stat about physisc evironment
- Flags: FCVAR_GAMEDLL
- phys_penetration_error_time
- HelpStr: Controls the duration of vphysics penetration error boxes.
- Value: 10
- Flags: FCVAR_GAMEDLL
- physics_highlight_active
- HelpStr: Turns on the absbox for all active physics objects
- Flags: FCVAR_GAMEDLL
- physics_report_active
- HelpStr: Lists all active physics objects
- Flags: FCVAR_GAMEDLL
- surfaceprop
- HelpStr: Reports the surface properties at the cursor
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- physics_debug_entity
- HelpStr: Dumps debug info for an entity
- Flags: FCVAR_GAMEDLL
- physics_select
- HelpStr: Dumps debug info for an entity
- Flags: FCVAR_GAMEDLL
- physics_budget
- HelpStr: Times the cost of each active object
- Flags: FCVAR_GAMEDLL
- collision_shake_amp
- HelpStr:
- Value: 0.2
- Flags: FCVAR_GAMEDLL
- collision_shake_freq
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- collision_shake_time
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- air_density
- HelpStr: Changes the density of air for drag computations.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- reload_impact_table
- HelpStr: Relaod Impact Table
- Flags: FCVAR_GAMEDLL
- phys_impact_debug
- HelpStr: 1 : Print NPC and Player, 2 : Print All
- Value: 0
- Flags: FCVAR_GAMEDLL
- phys_impact_debug_damage
- HelpStr: Print impact information only if the calculated damage is equal or above this one
- Value: 0
- Flags: FCVAR_GAMEDLL
- vprof_scope_entity_thinks
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- vprof_scope_entity_gamephys
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_vphysics
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_teststepsimulation
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sv_global_physics_estimate_debug_console
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_global_physics_simulate_debug_console
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_global_physics_estimate_debug_file
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_global_physics_simulate_debug_file
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- debug_physimpact
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- force_teleport
- HelpStr: force_teleport
- Flags: FCVAR_GAMEDLL
- changesector_fadeout_time
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL
- sv_ragdoll_type
- HelpStr: 0 : Client , 1 : Server
- Value: 1
- Flags: FCVAR_GAMEDLL
- ragdoll_unragdoll_yaw_bias
- HelpStr:
- Value: 20.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- max_simultaneous_server_ragdoll
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- building_signboard_w
- HelpStr:
- Value: 120
- Flags: FCVAR_GAMEDLL
- building_signboard_h
- HelpStr:
- Value: 48
- Flags: FCVAR_GAMEDLL
- cc_vgui_screen
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- building_signboard_facing
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL
- cc_activate_signboards
- HelpStr: cc_activate_signboards
- Flags: FCVAR_GAMEDLL
- sv_reload_signboard
- HelpStr: sv_reload_signboard
- Flags: FCVAR_GAMEDLL
- hud_jeephint_numentries
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL
- g_jeepexitspeed
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- motionsynchronizer_frame_based
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- plr_multi_target_damage_to_weak_point
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_generic_spirit_velocity_bias
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL
- sk_plr_generic_spirit_radius_bias
- HelpStr:
- Value: 0.2
- Flags: FCVAR_GAMEDLL
- sk_plr_generic_spirit_emit_origin_z_bias_normal
- HelpStr:
- Value: 40
- Flags: FCVAR_GAMEDLL
- sk_plr_generic_spirit_emit_origin_z_bias_down
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL
- weapon_fadeout_time
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_restore_collisiongroup_time
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_throw_minimum_speed
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- ctf_prop_return_time
- HelpStr:
- Value: 8
- Flags: FCVAR_GAMEDLL
- sv_property_set
- HelpStr: sv_property_set
- Flags: FCVAR_GAMEDLL
- pvp_game_hosted
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- gameevent
- HelpStr: gameevent
- Flags: FCVAR_GAMEDLL
- freematch_start
- HelpStr: freematch_start
- Flags: FCVAR_GAMEDLL
- freematch_confirm
- HelpStr:
- Flags: FCVAR_GAMEDLL
- town_action_event_handler_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_aggro_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_aggro_debug_num_players
- HelpStr:
- Value: 4
- Flags: FCVAR_GAMEDLL
- aggro_print_table
- HelpStr: Print Aggro Table Entries
- Flags: FCVAR_GAMEDLL
- ai_mode_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_order_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- show_custom_attack_block_hull
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_taunt_duration
- HelpStr:
- Value: 3.5
- Flags: FCVAR_GAMEDLL
- show_custom_move_block_hull
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_kobold_lancer_same_position_threshold
- HelpStr:
- Value: 5.0
- Flags: FCVAR_GAMEDLL
- sk_kobold_lancer_same_position_time_limit
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL
- sk_kobold_default_weapon
- HelpStr:
- Value: weapon_meleebase
- Flags: FCVAR_GAMEDLL
- sk_kobold_default_weapon_subtype
- HelpStr:
- Value: 20
- Flags: FCVAR_GAMEDLL
- sv_breaklance_damage_power
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_breaklance_damage_angular
- HelpStr:
- Value: 10000.0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_breaklance_z_ratio
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_breaklance_max_angle
- HelpStr:
- Value: 45
- Flags: FCVAR_GAMEDLL
- debug_blow_motion_controller
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- minimum_area_of_large_prop
- HelpStr:
- Value: 20000
- Flags: FCVAR_GAMEDLL
- debug_npc_override_move
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_grappled_falling_velocity_scale
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- sk_plr_grappling_throw_step_size
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- sk_plr_grappling_ignore_collision_react_dist
- HelpStr:
- Value: 300.0f
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_secondary_collision_damage_ratio
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- revive_torch
- HelpStr: revive_torch
- Flags: FCVAR_GAMEDLL
- revive_torch_remove
- HelpStr: revive_torch_remove
- Flags: FCVAR_GAMEDLL
- ai_playback_rate_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_weakpoint_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ai_teleport_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_stuck_process_disable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_falling_allow_height_check_disable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- debug_drop_item
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_no_hook_ik_without_limb_dominated
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- npc_falling_time_out_disable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- cc_set_boss
- HelpStr: cc_set_boss
- Flags: FCVAR_GAMEDLL
- test_web_log
- HelpStr:
- Flags: FCVAR_GAMEDLL
- npc_knock_down
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_flounder
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- test_move_stop
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- npc_grappling_distance
- HelpStr:
- Value: 31.496063
- Flags: FCVAR_GAMEDLL
- npc_grappling_distance_walk
- HelpStr:
- Value: 25
- Flags: FCVAR_GAMEDLL
- npc_set_name
- HelpStr: npc_set_name
- Flags: FCVAR_GAMEDLL
- cc_prologue_npc_boost_downgauge
- HelpStr:
- Flags: FCVAR_GAMEDLL
- force_purge_drop_items
- HelpStr:
- Flags: FCVAR_GAMEDLL
- sv_npc_schedule
- HelpStr: sv_npc_schedule
- Flags: FCVAR_GAMEDLL
- sv_npc_take_damage
- HelpStr: sv_npc_take_damage
- Flags: FCVAR_GAMEDLL
- debug_evilcore
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- erg_horizon_velocity_min
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL
- erg_horizon_velocity_max
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL
- erg_vertical_velocity_min
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL
- erg_vertical_velocity_max
- HelpStr:
- Value: 300
- Flags: FCVAR_GAMEDLL
- erg_angular_impulse_min
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL
- erg_angular_impulse_max
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL
- erg_boss_drop_num
- HelpStr:
- Value: 20
- Flags: FCVAR_GAMEDLL
- erg_boss_hp_amount
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- evilcore_horizon_velocity_min
- HelpStr:
- Value: 60
- Flags: FCVAR_GAMEDLL
- evilcore_horizon_velocity_max
- HelpStr:
- Value: 120
- Flags: FCVAR_GAMEDLL
- evilcore_vertical_velocity_min
- HelpStr:
- Value: 200
- Flags: FCVAR_GAMEDLL
- evilcore_vertical_velocity_max
- HelpStr:
- Value: 500
- Flags: FCVAR_GAMEDLL
- npc_player_costume_load_per_part
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- npc_player_costume_load_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- hsv_max_s
- HelpStr:
- Value: 0.2
- Flags: FCVAR_GAMEDLL
- sk_crow_health
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sk_crow_melee_dmg
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- birds_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_fish_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_fish_snatch_max_wait_time
- HelpStr:
- Value: 3.5
- Flags: FCVAR_GAMEDLL
- sv_fish_flop_during_min_duration
- HelpStr:
- Value: 3.0
- Flags: FCVAR_GAMEDLL
- sv_fish_flop_during_max_duration
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL
- sv_fish_autoget_item_time
- HelpStr:
- Value: 150
- Flags: FCVAR_GAMEDLL
- fish_create
- HelpStr: fish_create
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- fish_monster_create
- HelpStr: fish_monster_create
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- glasgavelen_custom_ai_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sk_gnoll_yaw_speed
- HelpStr:
- Value: 20
- Flags: FCVAR_GAMEDLL
- notify_npc_kobold_hit_player
- HelpStr: notify_npc_kobold_hit_player
- Flags: FCVAR_GAMEDLL
- kus_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_kus_fadeout_distance
- HelpStr:
- Value: 200
- Flags: FCVAR_GAMEDLL
- sv_kus_fadeout_time
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- kus_create
- HelpStr: kus_create
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_debug_ai
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_jump_gravity
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_jump_gravity_impulse
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_max_jump_speed
- HelpStr:
- Value: 2000
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_max_jump_distance
- HelpStr:
- Value: 1500
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_max_jump_rise
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_max_jump_drop
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_jump_pitch_max
- HelpStr:
- Value: 6
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_initial_jump_move_limit_height
- HelpStr:
- Value: 1024
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_force_lower_successfull_jump_height_rate
- HelpStr:
- Value: 0.8
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_max_jump_down_takeoff_height
- HelpStr:
- Value: 200
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_jump_attack_impulse_scale
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_min_jump_height_modifier
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_linotoss_jump_yaw_limit
- HelpStr:
- Value: 45
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_player_costume_level
- HelpStr: 0 : Robe, 1 : Face, 2 : All
- Value: 2
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- npc_player_cancel_play_sequence_distance
- HelpStr:
- Value: 30.0
- Flags: FCVAR_GAMEDLL
- npc_player_ignore_move_distance
- HelpStr:
- Value: 3.0
- Flags: FCVAR_GAMEDLL
- npc_player_message_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_player_town_run_stop_distance
- HelpStr:
- Value: 30.0
- Flags: FCVAR_GAMEDLL
- npc_player_yaw_epslion_default
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- npc_player_yaw_epslion_action
- HelpStr:
- Value: 5.0
- Flags: FCVAR_GAMEDLL
- dummy_npc_player_white_color
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sv_campfire_food_sharing_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- town_player_npc_fade_time
- HelpStr:
- Value: 1.f
- Flags: FCVAR_GAMEDLL
- make_random_npc_player
- HelpStr: Make Random NPC Player
- Flags: FCVAR_GAMEDLL
- make_clone_npc_player
- HelpStr: Make Clone NPC Player
- Flags: FCVAR_GAMEDLL
- remove_all_npc_player
- HelpStr:
- Flags: FCVAR_GAMEDLL
- follow_all_npc_player
- HelpStr:
- Flags: FCVAR_GAMEDLL
- npc_player_portal_touching
- HelpStr: npc player start to touch portal
- Flags: FCVAR_GAMEDLL
- npc_player_portal_touched
- HelpStr: npc player end to touch portal
- Flags: FCVAR_GAMEDLL
- cc_npc_player_random_emotion
- HelpStr: cc_npc_player_random_emotion
- Flags: FCVAR_GAMEDLL
- cc_npc_player_eat
- HelpStr: cc_npc_player_eat
- Flags: FCVAR_GAMEDLL
- cc_campfire_food_sharing
- HelpStr: cc_campfire_food_sharing
- Flags: FCVAR_GAMEDLL
- npc_player_idle_rest_time
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_spine_yaw_ratio
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_head_yaw_ratio
- HelpStr:
- Value: 0.8
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_spine_pitch_ratio
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_head_pitch_ratio
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_head_yaw_max_speed
- HelpStr:
- Value: 70.0
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_head_pitch_max_speed
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_head_yaw_lerp_time
- HelpStr:
- Value: 0.05
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_head_pitch_lerp_time
- HelpStr:
- Value: 0.05
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_spine_yaw_max_speed
- HelpStr:
- Value: 70.0
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_spine_pitch_max_speed
- HelpStr:
- Value: 50.0
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_spine_yaw_lerp_time
- HelpStr:
- Value: 0.05
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_spine_pitch_lerp_time
- HelpStr:
- Value: 0.05
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_spine_pitch_max
- HelpStr:
- Value: 20.0
- Flags: FCVAR_GAMEDLL
- npc_player_poseparam_spine_pitch_min
- HelpStr:
- Value: 0.0
- Flags: FCVAR_GAMEDLL
- npc_player_layered_sequence_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- npc_player_look_min_distance
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL
- npc_player_look
- HelpStr:
- Flags: FCVAR_GAMEDLL
- npc_player_costume_load_duration_state_change
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- npc_player_costume_quality
- HelpStr: NPC's visual quality. 0: low, 1: high
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
- npc_player_costume_load_retry_time
- HelpStr:
- Value: 4
- Flags: FCVAR_GAMEDLL
- npc_player_costume_load_duration_in_square
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- npc_player_costume_load_interval
- HelpStr:
- Value: 8
- Flags: FCVAR_GAMEDLL
- npc_player_costume_load_per_part_retry_time
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL
- npc_player_costume_load_per_part_duration_in_square
- HelpStr:
- Value: 0.05
- Flags: FCVAR_GAMEDLL
- npc_player_costume_load_per_part_interval
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- npc_player_costume_load_queue_sort_rate
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- npc_player_costume_load_priority_base_distance
- HelpStr:
- Value: 1000.0
- Flags: FCVAR_GAMEDLL
- cc_bone_merge_add
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_bone_merge_remove
- HelpStr:
- Flags: FCVAR_GAMEDLL
- npc_player_select_look_angle_limit
- HelpStr:
- Value: 60.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_player_select_look_center_weight
- HelpStr:
- Value: 100.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_player_select_look_center_randomness
- HelpStr:
- Value: 70.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- reload_npc_player_select
- HelpStr: reload
- Flags: FCVAR_GAMEDLL
- npc_rider_debug_ai
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- npc_vampire_teleport_blow_around_impulse
- HelpStr:
- Value: 500.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- ti_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_ti_yaw_speed
- HelpStr:
- Value: 40
- Flags: FCVAR_GAMEDLL
- sk_ti_relative_yaw_from_player
- HelpStr:
- Value: 135
- Flags: FCVAR_GAMEDLL
- sk_ti_distance_normal
- HelpStr:
- Value: 80
- Flags: FCVAR_GAMEDLL
- sk_ti_min_distance_normal_to_player
- HelpStr:
- Value: 40
- Flags: FCVAR_GAMEDLL
- sk_ti_max_distance_normal_to_player
- HelpStr:
- Value: 250
- Flags: FCVAR_GAMEDLL
- sk_ti_distance_battle
- HelpStr:
- Value: 160
- Flags: FCVAR_GAMEDLL
- sk_ti_min_distance_battle_to_monster
- HelpStr:
- Value: 150
- Flags: FCVAR_GAMEDLL
- sk_ti_min_distance_battle_to_player
- HelpStr:
- Value: 40
- Flags: FCVAR_GAMEDLL
- sk_ti_max_distance_battle_to_player
- HelpStr:
- Value: 200
- Flags: FCVAR_GAMEDLL
- sk_ti_distance_tolerance
- HelpStr:
- Value: 25
- Flags: FCVAR_GAMEDLL
- sk_ti_min_wait_time_for_move
- HelpStr:
- Value: 3.0
- Flags: FCVAR_GAMEDLL
- sk_ti_health
- HelpStr:
- Value: 999999
- Flags: FCVAR_GAMEDLL
- sk_ti_fail_count_to_teleport
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL
- sk_ti_path_find_retry
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL
- sk_ti_look_importance
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- sk_ti_look_duration
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- sk_ti_look_ramp
- HelpStr:
- Value: 0.2
- Flags: FCVAR_GAMEDLL
- ti_select_flee_schedule
- HelpStr: ti_select_flee_schedule
- Flags: FCVAR_GAMEDLL
- sk_prop_golem_yaw_speed
- HelpStr:
- Value: 40
- Flags: FCVAR_GAMEDLL
- sk_prop_golem_face_to_player_threshould
- HelpStr:
- Value: 30
- Flags: FCVAR_GAMEDLL
- sk_prop_golem_max_distance_to_player
- HelpStr:
- Value: 150
- Flags: FCVAR_GAMEDLL
- sk_prop_golem_min_distance_to_player
- HelpStr:
- Value: 80
- Flags: FCVAR_GAMEDLL
- sk_prop_golem_distance_tolerance
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- sk_prop_golem_max_spawn_time
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- npc_prop_golem_prop_snatch_update_time
- HelpStr:
- Value: 0.15
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_prop_golem_prop_snatch_radius
- HelpStr:
- Value: 200.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_prop_golem_prop_snatch_velocity
- HelpStr:
- Value: 300.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_prop_golem_prop_snatch_velocity_up_offset
- HelpStr:
- Value: 100.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_prop_golem_prop_attach_distance
- HelpStr:
- Value: 70.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_prop_golem_num_prop_attach_per_bone
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_prop_golem_prop_snatch_velocity_dir_ratio
- HelpStr:
- Value: 0.4
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- update_prop_golem_stats
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_golem_notice_owner_attacker
- HelpStr:
- Flags: FCVAR_GAMEDLL
- npc_summon_chase_default_dead_time
- HelpStr:
- Value: 240.0
- Flags: FCVAR_GAMEDLL
- npc_summon_chase_default_disassemble_distance
- HelpStr:
- Value: 2000.0
- Flags: FCVAR_GAMEDLL
- npc_summon_chase_default_disassemble_height
- HelpStr:
- Value: 1000.0
- Flags: FCVAR_GAMEDLL
- npc_summon_chase_min_distance_to_player
- HelpStr:
- Value: 80
- Flags: FCVAR_GAMEDLL
- npc_summon_chase_max_distance_to_player
- HelpStr:
- Value: 150
- Flags: FCVAR_GAMEDLL
- npc_summon_chase_face_to_player_threshould
- HelpStr:
- Value: 30
- Flags: FCVAR_GAMEDLL
- npc_summon_chase_distance_tolerance
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- npc_summon_max_spawn_time
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- debug_status_effect_value
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- reload_status_effect_register
- HelpStr: Reload Status Effect Register Table
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_status_efx_frozen_cheat_probability
- HelpStr:
- Value: -1
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_status_efx_frozen_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_close_alchemy_box
- HelpStr: sv_close_alchemy_box
- Flags: FCVAR_GAMEDLL
- campfirekit_throwable_range
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- campfire_disappear_time
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- campfire_throwin_velocity_scale
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL
- campfire_throwin_velocity_up
- HelpStr:
- Value: 50.0
- Flags: FCVAR_GAMEDLL
- campfire_slope_threshould
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL
- campfire_ignite_num_required_props
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL
- campfire_extinguishing_time
- HelpStr:
- Value: 90.0
- Flags: FCVAR_GAMEDLL
- campfire_extinguishing_time_postpone_at_prop_ignition
- HelpStr:
- Value: 30.0
- Flags: FCVAR_GAMEDLL
- campfire_extinguishing_notice_preceding_time
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL
- campfire_extinguishing_notice_holding_time
- HelpStr:
- Value: 7.0
- Flags: FCVAR_GAMEDLL
- campfire_notice_period_time
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL
- campfire_notice_holding_time
- HelpStr:
- Value: 5.0
- Flags: FCVAR_GAMEDLL
- campfire_light_r
- HelpStr:
- Value: 253
- Flags: FCVAR_GAMEDLL
- campfire_light_g
- HelpStr:
- Value: 253
- Flags: FCVAR_GAMEDLL
- campfire_light_b
- HelpStr:
- Value: 154
- Flags: FCVAR_GAMEDLL
- campfire_light_exp
- HelpStr:
- Value: 4
- Flags: FCVAR_GAMEDLL
- campfire_light_radius
- HelpStr:
- Value: 500
- Flags: FCVAR_GAMEDLL
- campfire_light_delay
- HelpStr:
- Value: 30
- Flags: FCVAR_GAMEDLL
- campfire_light_decay
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- campfire_anvil_distance
- HelpStr:
- Value: 128
- Flags: FCVAR_GAMEDLL
- campfire_anvil_effect_range
- HelpStr:
- Value: 32
- Flags: FCVAR_GAMEDLL
- campfire_status_effect_radius
- HelpStr:
- Value: 160
- Flags: FCVAR_GAMEDLL
- campfire_status_effect_enable_time
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL
- campfire_alram_radius
- HelpStr:
- Value: 1024
- Flags: FCVAR_GAMEDLL
- campfire_fadeout_delay
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL
- campfire_repair
- HelpStr:
- Flags: FCVAR_GAMEDLL
- sk_check_summon_update_period
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL
- sk_plr_healing_spirit_velocity_bias
- HelpStr:
- Value: 500
- Flags: FCVAR_GAMEDLL
- sk_plr_healing_spirit_radius_bias
- HelpStr:
- Value: 0.2
- Flags: FCVAR_GAMEDLL
- sk_plr_healing_spirit_emit_origin_z_bias
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- debug_force_evy_critical_healing
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- goddess_divine_personal_health_ratio
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- goddess_divine_party_health_caster_ratio
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- goddess_divine_party_health_target_ratio
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- goddess_divine_personal_max_try
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- goddess_divine_party_max_try
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL
- cc_init_goddess_protection
- HelpStr:
- Flags: FCVAR_GAMEDLL
- item_error_check_time
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- sv_health_potion_double_up_time
- HelpStr:
- Value: 0.25f
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- reload_item_data
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- max_full_repair_abstract_durability
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL
- heroes_ShowStateTransitions
- HelpStr: heroes_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
- Value: -2
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_max_usercmd_future_ticks
- HelpStr: Prevents clients from running usercmds too far in the future. Prevents speed hacks.
- Value: 8
- Flags: FCVAR_GAMEDLL
- bot_mimic
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- bot_freeze
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- bot_crouch
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- bot_mimic_yaw_offset
- HelpStr:
- Value: 180
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sk_plr_max_health
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_max_stamina
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_down_count
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_down_restoration_rate
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_fast_stamina_restoration_rate_evy_scythe
- HelpStr:
- Value: 48.0
- Flags: FCVAR_GAMEDLL
- sk_plr_normal_stamina_restoration_rate_evy_scythe
- HelpStr:
- Value: 12.0
- Flags: FCVAR_GAMEDLL
- sk_plr_fast_stamina_restoration_rate_evy_neo_staff
- HelpStr:
- Value: 48.0
- Flags: FCVAR_GAMEDLL
- sk_plr_normal_stamina_restoration_rate_evy_neo_staff
- HelpStr:
- Value: 12.0
- Flags: FCVAR_GAMEDLL
- sk_plr_health_restoration_rate
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_lethita_stamina_fast_restoration_time_condition
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_fiona_stamina_fast_restoration_time_condition
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_evy_stamina_fast_restoration_time_condition
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_evy_stamina_fast_restoration_time_condition_scythe
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_evy_stamina_fast_restoration_time_condition_neo_staff
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_kay_stamina_fast_restoration_time_condition
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_kalok_stamina_fast_restoration_time_condition
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_stamina_reduction_rate_when_grappling
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_rest_damage_time_condition
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_rest_action_time_condition
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_lethita_rest_spend_stamina_time
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_fiona_rest_spend_stamina_time
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_evy_rest_spend_stamina_time
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_kay_rest_spend_stamina_time
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_kalok_rest_spend_stamina_time
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_invincible_time_after_respawn
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_falling_allow_height_check_disable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_create_character_mode
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- barehand_balance
- HelpStr:
- Value: 80
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- CreatePredictionError
- HelpStr: Create a prediction error
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sk_plr_weapon_change
- HelpStr: Change Player Current Weapon
- Flags: FCVAR_GAMEDLL
- cc_try_stuck_escape
- HelpStr:
- Flags: FCVAR_GAMEDLL
- sv_runcmds
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- update_inship_player_info
- HelpStr:
- Flags: FCVAR_GAMEDLL
- update_battle_inventory_info
- HelpStr:
- Flags: FCVAR_GAMEDLL
- party_member_dead_message_1_channel
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL
- party_member_dead_message_1_y
- HelpStr:
- Value: 0.7
- Flags: FCVAR_GAMEDLL
- party_member_dead_message_1_font
- HelpStr:
- Value: CenterPrintText
- Flags: FCVAR_GAMEDLL
- party_member_dead_message_2_channel
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL
- party_member_dead_message_2_y
- HelpStr:
- Value: 0.75
- Flags: FCVAR_GAMEDLL
- party_member_dead_message_2_font
- HelpStr:
- Value: Heroes_YoonGothic_Bold_15
- Flags: FCVAR_GAMEDLL
- host_reserve_system_message
- HelpStr: host_reserve_system_message
- Flags: FCVAR_GAMEDLL
- plr_falling_motion_minimum_height
- HelpStr:
- Value: 80
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_falling_allow_duration
- HelpStr:
- Value: 3.0
- Flags: FCVAR_GAMEDLL
- plr_falling_motion_process_disable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_velocity_check_disable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- transport_to_safeposition_delay
- HelpStr:
- Value: 3.0
- Flags: FCVAR_GAMEDLL
- transport_to_spawnposition_delay
- HelpStr:
- Value: 6.0
- Flags: FCVAR_GAMEDLL
- plr_stuck_process_disable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- town_player_move_update_tick_rate
- HelpStr:
- Value: 60
- Flags: FCVAR_GAMEDLL
- town_player_costume_update_tick_rate
- HelpStr:
- Value: 600
- Flags: FCVAR_GAMEDLL
- cc_change_all_costume_by_stream
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_reload_costume_clipping
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_reload_player_model
- HelpStr:
- Flags: FCVAR_GAMEDLL
- plr_dead_ragdoll_force_scale
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL
- recheck_contact_points
- HelpStr: recheck_contact_points
- Flags: FCVAR_GAMEDLL
- ctf_dead_auto_respawn_time
- HelpStr:
- Value: 8
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_play_overlay_sequence
- HelpStr:
- Flags: FCVAR_GAMEDLL
- plr_stop_overlay_sequence
- HelpStr:
- Flags: FCVAR_GAMEDLL
- default_hair_id
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- default_hair_color
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- default_skin_color
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- default_eye_color
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- default_shiness_level
- HelpStr:
- Value: 4
- Flags: FCVAR_GAMEDLL
- sv_random_costume_info
- HelpStr:
- Value: 0 0 0 0 0
- Flags: FCVAR_GAMEDLL
- cc_init_costume_on_character_create
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_random_costume_on_character_create
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_update_costume
- HelpStr:
- Flags: FCVAR_GAMEDLL
- lift_during_sound_period
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL
- player_latch_motion_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_show_player_target
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- cc_player_cur_target_position
- HelpStr:
- Flags: FCVAR_GAMEDLL
- plr_use_quickslot
- HelpStr:
- Flags: FCVAR_GAMEDLL
- plr_key_pressing_quick_slot_enable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- spskill_next
- HelpStr:
- Flags: FCVAR_GAMEDLL
- notify_cur_spskill_state
- HelpStr:
- Flags: FCVAR_GAMEDLL
- plr_safe_ground_position_time_interval
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL
- hp_recovery_rate_by_es_move
- HelpStr:
- Value: 0.07
- Flags: FCVAR_GAMEDLL
- plr_eye_update_period
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- plr_all_reserve_find_look_target_immediately
- HelpStr:
- Flags: FCVAR_GAMEDLL
- remove_status_effect_by_shared_index
- HelpStr:
- Flags: FCVAR_GAMEDLL
- remove_server_effect_by_shared_index
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cam_enable_look_at
- HelpStr: cam_enable_look_at
- Flags: FCVAR_GAMEDLL
- cam_disable_look_at
- HelpStr: cam_disable_look_at
- Flags: FCVAR_GAMEDLL
- force_damage_player
- HelpStr: force_damage_player
- Flags: FCVAR_GAMEDLL
- sendto_server_title_id
- HelpStr:
- Flags: FCVAR_GAMEDLL
- sendto_server_guild_name
- HelpStr:
- Flags: FCVAR_GAMEDLL
- sendto_server_quote
- HelpStr:
- Flags: FCVAR_GAMEDLL
- sendto_server_cafe
- HelpStr:
- Flags: FCVAR_GAMEDLL
- sendto_server_return
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_use_egofeather
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_use_goddessfeather
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_launch_ship_intro_cutscene_player_init
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_play_launch_emotion
- HelpStr: play random emotion for ship launch
- Flags: FCVAR_GAMEDLL
- sv_relay_get_item_event
- HelpStr:
- Flags: FCVAR_GAMEDLL
- changeteam
- HelpStr: Change Team in PVP Mode
- Flags: FCVAR_GAMEDLL
- set_title
- HelpStr: Set Title
- Flags: FCVAR_GAMEDLL
- plr_set_esmove_target
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_quick_chat_action
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_redirect_command
- HelpStr:
- Flags: FCVAR_GAMEDLL
- plr_select_party_member
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_init_tagged_players
- HelpStr: cc_init_tagged_players
- Flags: FCVAR_GAMEDLL
- t_tagged_player_list
- HelpStr: tc_tagged_player_list
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- player_load_current_costume
- HelpStr: player_load_current_costume
- Flags: FCVAR_GAMEDLL
- purchase_harpoon
- HelpStr: Temporary
- Flags: FCVAR_GAMEDLL
- cc_set_sub_weapon
- HelpStr: cc_set_sub_weapon item_class ammo_count
- Flags: FCVAR_GAMEDLL
- cc_fill_all_items
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_notify_current_AP
- HelpStr:
- Flags: FCVAR_GAMEDLL
- force_breakarmor_damage_power
- HelpStr:
- Value: 500.0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- force_breakarmor_damage_angular
- HelpStr:
- Value: 200.0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- force_breakarmor_z_ratio
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- load_costume
- HelpStr:
- Flags: FCVAR_GAMEDLL
- load_costume_without_motion
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_costume_set
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_costume_color
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_all_costume_color
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_accessory
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_accessory_color
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_costume_pollution
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_face_layer
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_all_face_layer_by_stream
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_face_layer_color
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_face_shineness_level
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_face_paint_detail
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_face_paint_rotate
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_face_paint_pos_x
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_face_paint_pos_y
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_face_paint_scale
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_body_layer
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_all_body_layer_by_stream
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_body_layer_color
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_body_paint_detail
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_body_paint_surface_side
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_body_paint_rotate_z
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_body_paint_pos_x
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_body_paint_pos_y
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_body_paint_scale
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_body_paint_clip
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_body_paint_blend
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_figure_height
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_figure_bust
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_part_break_own_armor_toggle
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_part_break_own_armor
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_part_break_own_armor_all
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_breakownarmor
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_all_costume
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_costume
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_break_own_shield
- HelpStr:
- Flags: FCVAR_GAMEDLL
- neo_staff_evy_mode
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- evy_bubble_ball_init_speed
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- evy_bubble_ball_height_limit
- HelpStr:
- Value: 200.0
- Flags: FCVAR_GAMEDLL
- evy_bubble_ball_origin_bias
- HelpStr:
- Value: 70.0
- Flags: FCVAR_GAMEDLL
- healing_ball_ratio
- HelpStr:
- Value: 0.001
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- healing_ball_numEmit
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- healing_ball_velocity
- HelpStr:
- Value: 500.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- healing_ball_zbias
- HelpStr:
- Value: 30.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- healing_ball_radius
- HelpStr:
- Value: 128.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- give_alchemybox
- HelpStr:
- Value: -1
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- debug_test_evy_bubble_ball_make
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- debug_test_evy_bubble_ball_begin
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- debug_test_evy_bubble_ball_end
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- cc_summon_monster_control
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_evy_staff_magic_gauge_init
- HelpStr:
- Flags: FCVAR_GAMEDLL
- sk_kalok_rapid_grappling_scan_period
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL
- cc_add_aim_guide
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_remove_aim_guide
- HelpStr:
- Flags: FCVAR_GAMEDLL
- debug_force_vocation_level
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- cc_vocation_flush_end_message
- HelpStr:
- Flags: FCVAR_GAMEDLL
- pl_dark_knight_weapon_color_1
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- pl_dark_knight_weapon_color_2
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- pl_dark_knight_weapon_color_3
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- pl_paladin_weapon_color_1
- HelpStr:
- Value: 16777215
- Flags: FCVAR_GAMEDLL
- pl_paladin_weapon_color_2
- HelpStr:
- Value: 16777215
- Flags: FCVAR_GAMEDLL
- pl_paladin_weapon_color_3
- HelpStr:
- Value: 16777215
- Flags: FCVAR_GAMEDLL
- pl_paladin_weapon_color_kalok_1
- HelpStr:
- Value: 25463459
- Flags: FCVAR_GAMEDLL
- pl_paladin_weapon_color_kalok_2
- HelpStr:
- Value: 16787311
- Flags: FCVAR_GAMEDLL
- pl_paladin_weapon_color_kalok_3
- HelpStr:
- Value: 16777216
- Flags: FCVAR_GAMEDLL
- sk_plr_transform_pl_effect
- HelpStr:
- Value: effects/player/fiona_paladin_body_loop.efx
- Flags: FCVAR_GAMEDLL
- sk_plr_transform_dk_effect
- HelpStr:
- Value: effects/player/fiona_dark_knight_body_loop.efx
- Flags: FCVAR_GAMEDLL
- sk_plr_dk_metamorphosis_drain_spirit_size
- HelpStr:
- Value: 0.01
- Flags: FCVAR_GAMEDLL
- sk_plr_dk_metamorphosis_drain_spirit_num
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL
- sk_plr_dk_metamorphosis_drain_spirit_spread_velocity
- HelpStr:
- Value: 500
- Flags: FCVAR_GAMEDLL
- sk_plr_pl_metamorphosis_stonize_spirit_emit_origin_z_bias
- HelpStr:
- Value: 50.0
- Flags: FCVAR_GAMEDLL
- sk_plr_pl_metamorphosis_stonize_spirit_radius_bias
- HelpStr:
- Value: 0.2
- Flags: FCVAR_GAMEDLL
- sk_plr_pl_metamorphosis_stonize_spirit_ratio
- HelpStr:
- Value: 0.001
- Flags: FCVAR_GAMEDLL
- sk_plr_pl_metamorphosis_stonize_spirit_num_emit
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL
- sk_plr_pl_metamorphosis_stonize_spirit_velocity_bias
- HelpStr:
- Value: 500
- Flags: FCVAR_GAMEDLL
- sk_plr_transform_pl_homming_spirit_bias_forward
- HelpStr:
- Value: 40
- Flags: FCVAR_GAMEDLL
- sk_plr_transform_pl_homming_spirit_bias_up
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_shield_default_HP
- HelpStr:
- Value: 200.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_shield_damage
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- cc_change_shield_color
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_shield_pollution
- HelpStr:
- Flags: FCVAR_GAMEDLL
- pl_stuck_escape_displace_check_threshould
- HelpStr:
- Value: 20.0
- Flags: FCVAR_GAMEDLL
- pl_stuck_escape_notice_time
- HelpStr:
- Value: 45.0
- Flags: FCVAR_GAMEDLL
- pl_stuck_escape_notice_retry
- HelpStr:
- Value: 3.0
- Flags: FCVAR_GAMEDLL
- pl_stuck_escape_ready_to_activate_time
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL
- pl_stuck_escape_retry_allow_time
- HelpStr:
- Value: 60.0
- Flags: FCVAR_GAMEDLL
- pl_stuck_escape_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_falling_allow_height
- HelpStr:
- Value: 32768
- Flags: FCVAR_GAMEDLL
- plr_falling_check_candidate_pos_forward
- HelpStr:
- Value: 15.0
- Flags: FCVAR_GAMEDLL
- plr_falling_check_candidate_pos_backwardward
- HelpStr:
- Value: 8.0
- Flags: FCVAR_GAMEDLL
- plr_falling_check_candidate_pos_right
- HelpStr:
- Value: 6.0
- Flags: FCVAR_GAMEDLL
- skip_cutscene_enable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- skip_cutscene_prologue_disable
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- skip_cutscene_activate
- HelpStr:
- Flags: FCVAR_GAMEDLL
- skip_cutscene_deactivate
- HelpStr:
- Flags: FCVAR_GAMEDLL
- skip_cutscene_request
- HelpStr:
- Flags: FCVAR_GAMEDLL
- weapon_throwable_fadeout_time
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL
- sk_kalok_weapon_throw_teleport_time
- HelpStr:
- Value: 20.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_kalok_weapon_throw_teleport_avail_range
- HelpStr:
- Value: 300.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_kalok_weapon_throw_bullet_camera_time
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_kalok_weapon_throw_ang_imp
- HelpStr:
- Value: 700.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_kalok_weapon_throw_init_aim_pitch
- HelpStr:
- Value: -15.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_world_stuck_solver_history_min_dist
- HelpStr:
- Value: 20.0
- Flags: FCVAR_GAMEDLL
- sv_world_stuck_solver_offset_up
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL
- sv_world_stuck_solver_wait_time
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL
- sv_world_stuck_solver_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- cc_minimap_relay_check_pos
- HelpStr:
- Flags: FCVAR_GAMEDLL
- sv_projectile_pinup_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_javelin_force_move_interp
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_projectile_pinup_detect_mask_all
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_javelin_force_move
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sv_javelin_bullet_view_delay
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sv_projectile_reflection_angle
- HelpStr:
- Value: 20
- Flags: FCVAR_GAMEDLL
- sv_projectile_enable_reflection
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sv_javelin_back_away_distance
- HelpStr:
- Value: 20.0
- Flags: FCVAR_GAMEDLL
- sv_projectile_stick_world_duration_time
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL
- javelin_trail_start_width
- HelpStr:
- Value: 20
- Flags: FCVAR_GAMEDLL
- javelin_trail_end_width
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- javelin_trail_life
- HelpStr:
- Value: 0.7
- Flags: FCVAR_GAMEDLL
- javelin_trail_r
- HelpStr:
- Value: 200
- Flags: FCVAR_GAMEDLL
- javelin_trail_g
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- javelin_trail_b
- HelpStr:
- Value: 120
- Flags: FCVAR_GAMEDLL
- javelin_trail_a
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- siege_arrow_standalone_damage
- HelpStr:
- Value: 200
- Flags: FCVAR_GAMEDLL
- siege_arrow_standalone_down_damage
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- siege_arrow_standalone_impulse_scale
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- siege_arrow_damage_shake_amplitude
- HelpStr:
- Value: 8
- Flags: FCVAR_GAMEDLL
- siege_arrow_damage_shake_frequency
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- siege_arrow_damage_shake_duration
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- siege_arrow_damage_shake_radius
- HelpStr:
- Value: 750
- Flags: FCVAR_GAMEDLL
- siege_arrow_trail_width
- HelpStr:
- Value: 20
- Flags: FCVAR_GAMEDLL
- siege_arrow_trail_life
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- siege_arrow_trail_r
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- siege_arrow_trail_g
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- siege_arrow_trail_b
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- siege_arrow_trail_a
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- siege_arrow_flying_sound_velocity
- HelpStr:
- Value: -1200
- Flags: FCVAR_GAMEDLL
- ballista_arrow_standalone_damage
- HelpStr:
- Value: 200
- Flags: FCVAR_GAMEDLL
- ballista_arrow_standalone_down_damage
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- ballista_arrow_standalone_impulse_scale
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- snowball_trail_start_width
- HelpStr:
- Value: 40
- Flags: FCVAR_GAMEDLL
- snowball_trail_end_width
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- snowball_trail_life
- HelpStr:
- Value: 0.08
- Flags: FCVAR_GAMEDLL
- snowball_trail_r
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- snowball_trail_g
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- snowball_trail_b
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- snowball_trail_a
- HelpStr:
- Value: 180
- Flags: FCVAR_GAMEDLL
- sv_bow_arrow_kobold_ice_force_rotate
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_bow_arrow_kobold_ice_force_move
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sv_arrow_trail_width
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL
- sv_arrow_trail_life
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sv_arrow_trail_r
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- sv_arrow_trail_g
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- sv_arrow_trail_b
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- sv_arrow_trail_a
- HelpStr:
- Value: 255
- Flags: FCVAR_GAMEDLL
- sv_arrow_max_stick_duration_for_small_monsters
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_arrow_max_stick_duration_for_medium_monsters
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- arrow_spread_angle
- HelpStr:
- Value: 20.0
- Flags: FCVAR_GAMEDLL
- arrow_spread_pos
- HelpStr:
- Value: 5.0
- Flags: FCVAR_GAMEDLL
- frag_prohibit_team_kill
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- frag_detonate_at_touch_enemy
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- hand_bomb_detonate_by_throw_delay
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- hand_bomb_detonate_by_throw_sound_delay
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- hand_bomb_shake_amplitude
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- hand_bomb_shake_radius
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- mining_bomb_detonate_by_throw_delay
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- mining_bomb_detonate_by_throw_sound_delay
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- mining_bomb_shake_amplitude
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- mining_bomb_shake_radius
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- blind_bomb_detonate_by_throw_delay
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- blind_bomb_detonate_by_throw_sound_delay
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- frag_sticky_bomb_detonate_time
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL
- frag_sticky_bomb_rebind_time
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- frag_sticky_bomb_drop_velocity
- HelpStr:
- Value: 500
- Flags: FCVAR_GAMEDLL
- projectile_default_collision_radius
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL
- projectile_clientside_animation
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- generic_projectile_disappear_time
- HelpStr:
- Value: 0.2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- projectile_collide_base_delay
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL
- debug_projectile_show_aim
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- projectile_aim_default_distance
- HelpStr:
- Value: 500
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- reload_projectile_definition
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- timebomb_damage_radius
- HelpStr:
- Value: 200.0
- Flags: FCVAR_GAMEDLL
- timebomb_throw_speed
- HelpStr:
- Value: 800
- Flags: FCVAR_GAMEDLL
- timebomb_damage
- HelpStr:
- Value: 300.0
- Flags: FCVAR_GAMEDLL
- timebomb_detonate_by_throw_delay
- HelpStr:
- Value: 3.0
- Flags: FCVAR_GAMEDLL
- timebomb_detonate_by_throw_sound_delay
- HelpStr:
- Value: 0.0
- Flags: FCVAR_GAMEDLL
- timebomb_detonate_by_fall_delay
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL
- timebomb_detonate_by_fall_sound_delay
- HelpStr:
- Value: 0.0
- Flags: FCVAR_GAMEDLL
- timebomb_shake_amplitude
- HelpStr:
- Value: 25.0
- Flags: FCVAR_GAMEDLL
- timebomb_shake_radius
- HelpStr:
- Value: 750.0
- Flags: FCVAR_GAMEDLL
- timebomb_down_damage
- HelpStr:
- Value: 50.0
- Flags: FCVAR_GAMEDLL
- timebomb_min_range
- HelpStr:
- Value: 400
- Flags: FCVAR_GAMEDLL
- timebomb_max_range
- HelpStr:
- Value: 500
- Flags: FCVAR_GAMEDLL
- timebomb_glow_sprite_enable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- timebomb_glow_sprite_scale_factor
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL
- sv_projectile_max_stick_count
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_projectile_default_max_stick_duration_for_small_monsters
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_projectile_default_max_stick_duration_for_medium_monsters
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_projectile_stick_obb_size_threshold
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL
- sv_arrow_max_spread_angle
- HelpStr:
- Value: 12
- Flags: FCVAR_GAMEDLL
- sv_arrow_target_position_z_offset_from_eye_position
- HelpStr:
- Value: -15
- Flags: FCVAR_GAMEDLL
- sv_debug_wide_area_attack
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- reload_wide_area_attack
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- cc_create_instance_mode
- HelpStr: cc_create_instance_mode mode_name arg1 arg2 arg3...
- Flags: FCVAR_GAMEDLL
- prop_ballista_recharge_range
- HelpStr:
- Value: 150
- Flags: FCVAR_GAMEDLL
- ballista_recharge_throwin_velocity_scale
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL
- ballista_recharge_throwin_velocity_up
- HelpStr:
- Value: 50.0
- Flags: FCVAR_GAMEDLL
- ballista_rechargeable_fadeout_delay
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- ballista_launch_bullet_camera_interp_time
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- monster_min_stance_ratio
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_mmo_show_my_mmopc
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- mmo_try_connect
- HelpStr:
- Flags: FCVAR_GAMEDLL
- mmo_disconnect
- HelpStr:
- Flags: FCVAR_GAMEDLL
- mmo_move_partition
- HelpStr:
- Flags: FCVAR_GAMEDLL
- mmo_load_partition
- HelpStr:
- Flags: FCVAR_GAMEDLL
- show_map_partition_data
- HelpStr: show_map_partition_data
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- show_cur_map_partition_index
- HelpStr: show_cur_map_partition_index
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- cc_mmo_force_update_position
- HelpStr: cc_mmo_force_update_position
- Flags: FCVAR_GAMEDLL
- cc_mmo_campfire_food_sharing
- HelpStr: cc_mmo_campfire_food_sharing
- Flags: FCVAR_GAMEDLL
- mmo_dummy_pc_make
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- mmo_dummy_pc_play_sequence
- HelpStr:
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- mmo_channel_enabled
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_mmo_channel
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_force_damage_pvp
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- default_combat_difficulty
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED
- current_combat_difficulty
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- check_game_mode
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- heroes_game_mod
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- using_custom_animevent
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_decal_effect
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- autoaim_max_dist
- HelpStr:
- Value: 2160
- Flags: FCVAR_GAMEDLL
- autoaim_max_deflect
- HelpStr:
- Value: 0.99
- Flags: FCVAR_GAMEDLL
- player_old_armor
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- physicsshadowupdate_render
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_noclipduringpause
- HelpStr: If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- sk_player_head
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL
- sk_player_chest
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sk_player_stomach
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sk_player_arm
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- sk_player_leg
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- givecurrentammo
- HelpStr: Give a supply of ammo for current weapon..
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- xc_crouch_debounce
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- ch_createjeep
- HelpStr: Spawn jeep in front of the player.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- ch_createairboat
- HelpStr: Spawn airboat in front of the player.
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- plr_push_target_mass_limit
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_pusher_fake_mass
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_push_speed_limit
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- mp_disable_autokick
- HelpStr: Prevents a userid from being auto-kicked
- Flags: FCVAR_GAMEDLL
- sv_debug_player_use
- HelpStr: Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_suppress_viewpunch
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- smoothstairs
- HelpStr: Smooth player eye z coordinate when traversing stairs.
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- efx_param_warning
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- efx_file_cache_on_developer
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- cc_release_effect
- HelpStr:
- Flags: FCVAR_GAMEDLL
- pl_dash_climb_debugLine
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- pl_grip_move_speed_rate_forward
- HelpStr:
- Value: 0.15
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- pl_grip_move_speed_rate_backward
- HelpStr:
- Value: 0.15
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- pl_ground_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mp_playerid
- HelpStr: Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mp_playerid_delay
- HelpStr: Number of seconds to delay showing information in the status bar
- Value: 0.5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mp_playerid_hold
- HelpStr: Number of seconds to keep showing old information in the status bar
- Value: 0.25
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mp_fadetoblack
- HelpStr: fade a player's screen to black when he dies
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- nextlevel
- HelpStr: If set, will trigger a changelevel to the specified map at the end of the round
- Value:
- Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
- disable_player_collision
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- quest_level
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_pushaway_clientside_size
- HelpStr: Minimum size of pushback objects
- Value: 20
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- props_break_max_pieces
- HelpStr: Maximum prop breakable piece count (-1 = model default)
- Value: -1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- props_break_max_pieces_perframe
- HelpStr: Maximum prop breakable piece count per frame (-1 = model default)
- Value: -1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- prop_health_base
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- prop_health_divider
- HelpStr:
- Value: 39
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- prop_def_base
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- prop_def_mutiplier
- HelpStr:
- Value: 4
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- realtime_ragdoll_scale_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- g_ragdoll_maxcount
- HelpStr:
- Value: 8
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- g_debug_ragdoll_removal
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- g_ragdoll_important_maxcount
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_fatal_fall_speed
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_max_safe_fall_speed
- HelpStr:
- Value: 530
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_fall_damage_modifier
- HelpStr:
- Value: 2.15
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_soundemitter_trace
- HelpStr: Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- cc_lookup_crc
- HelpStr: For tracking down missing CC token strings
- Flags: FCVAR_GAMEDLL
- sv_soundemitter_flush
- HelpStr: Flushes the sounds.txt system (server only)
- Flags: FCVAR_GAMEDLL
- sv_soundemitter_filecheck
- HelpStr: Report missing wave files for sounds and game_sounds files.
- Flags: FCVAR_GAMEDLL
- sv_findsoundname
- HelpStr: Find sound names which reference the specified wave files.
- Flags: FCVAR_GAMEDLL
- sv_reload_sound_script
- HelpStr: Reload Sound Script Files
- Flags: FCVAR_GAMEDLL
- debug_nearest_obb_face
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_obb_info
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- pl_max_liftable_check_vertex
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_eye_target_possible_angle
- HelpStr:
- Value: 90
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_eye_target_possible_angle_boss
- HelpStr:
- Value: 150
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_eye_distance_type1
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_eye_distance_type2
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_eye_distance_type3
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_eye_distance_type4
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_eye_distance_type5
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_eye_distance_type6
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_eye_distance_town_speak_range
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_eye_distance_town_random
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_eye_distance_max
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_eye_target_find_period
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- ple_eye_snumerate_linear_search
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_eye_target_find_info_custom_eye_target_period
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- plr_speaker_look_duration_min
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_speaker_look_duration_max
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_eye_target_possible_angle_physobj
- HelpStr:
- Value: 45
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- force_random_town_look_at_entity
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- force_town_random_look_find_period_min
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- force_town_random_look_find_period_max
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL
- force_look_npc_random_rate
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- force_look_hint_node_random_rate
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- ansi_code_page
- HelpStr:
- Value: 949
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_compute_sequence
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- constant_keyword_table_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- expression_eval_force_recalc
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_reload_constant_keyword_table
- HelpStr: server-side only : reload constant_keyword_table.txt
- Flags: FCVAR_GAMEDLL
- debug_expression_eval
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- debug_expression_eval_add_variable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- debug_expression_eval_force_recalc
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- rapid_grappling_error_check_time
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_skill_rank_data
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- evy_golem_command_delay_attack
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- evy_golem_command_delay_disappear
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- evy_golem_command_delay_follow
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- evy_golem_command_delay_hold
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- evy_golem_command_delay_appear
- HelpStr:
- Value: 2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_reverse_gravity
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- showinvalidpositionmessage
- HelpStr: ShowInvalidPositionMessage
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- skill_keyword_table_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_reload_skill_keyword_table
- HelpStr: reload_skill_keyword_table server_side
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_skill_table_print_skill_data
- HelpStr: Print Specified Skill Data
- Flags: FCVAR_GAMEDLL
- sv_skill_table_print_all_skill_data
- HelpStr: Print All Skill Data
- Flags: FCVAR_GAMEDLL
- sv_skill_table_reload_skill_data
- HelpStr: Reload Whole Skill Data
- Flags: FCVAR_GAMEDLL
- sk_plr_drain_spirit_velocity_bias
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL
- sk_plr_drain_spirit_radius_bias
- HelpStr:
- Value: 0.2
- Flags: FCVAR_GAMEDLL
- sk_plr_drain_spirit_emit_origin_z_bias_normal
- HelpStr:
- Value: 40
- Flags: FCVAR_GAMEDLL
- sk_plr_drain_spirit_emit_origin_z_bias_down
- HelpStr:
- Value: 10
- Flags: FCVAR_GAMEDLL
- plr_drain_damage_to_weak_point
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- scythe_string_width
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- scythe_string_material
- HelpStr:
- Value: cable/thin_string
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- scythe_string_alpha
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- scythe_num_string_each_npc
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- scythe_life_time
- HelpStr:
- Value: 1800
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- scythe_damage_velocity
- HelpStr:
- Value: 300.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- scythe_damage_velocity_up
- HelpStr:
- Value: 20.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- ragdoll_unragdoll_time
- HelpStr:
- Value: 1.1
- Flags: FCVAR_GAMEDLL
- sk_plr_drag_ragdoll_update_time
- HelpStr:
- Value: 0.01
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_drag_ragdoll_max_velocity
- HelpStr:
- Value: 300.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_drag_ragdoll_lerp_ratio
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_drag_ragdoll_ang_pitch
- HelpStr:
- Value: -90.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_drag_ragdoll_ang_yaw
- HelpStr:
- Value: 0.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_drag_ragdoll_ang_roll
- HelpStr:
- Value: 0.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_spgauge
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- reload_lua
- HelpStr: reload_lua
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- lua
- HelpStr: lua
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- lua_file
- HelpStr: lua_file
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_playeractionstate_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- action_state_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_autotarget_default_angle
- HelpStr:
- Value: 90
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_autotarget_default_distance
- HelpStr:
- Value: 80
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- force_stamina_using
- HelpStr:
- Flags: FCVAR_GAMEDLL
- plr_actionstate_active_change_state_error_time_limit
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- pl_dmg_force_threshold_forward_deg
- HelpStr:
- Value: 45
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_dmg_force_threshold_physical_strong_attack
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_reload_action_state
- HelpStr: reload whole model's action states server_side
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_action_table_print_player_action_data
- HelpStr: Print Specified Action Data
- Flags: FCVAR_GAMEDLL
- sv_action_table_print_all_player_action_data
- HelpStr: Print All Action Data
- Flags: FCVAR_GAMEDLL
- sv_action_table_reload_player_action_data
- HelpStr: Reload Whole Action Data
- Flags: FCVAR_GAMEDLL
- sv_action_table_reload_player_pvp_action_data
- HelpStr: Reload Pvp Action Data
- Flags: FCVAR_GAMEDLL
- sv_action_table_reload_all
- HelpStr: sv_action_table_reload_all
- Flags: FCVAR_GAMEDLL
- sv_action_table_print_npc_action_data
- HelpStr: Print Specified Action Data
- Flags: FCVAR_GAMEDLL
- sv_action_table_print_all_npc_action_data
- HelpStr: Print All Action Data
- Flags: FCVAR_GAMEDLL
- sv_action_table_reload_npc_action_data
- HelpStr: Reload Whole Action Data
- Flags: FCVAR_GAMEDLL
- debug_anim_event_parsing
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_reload_anim_events
- HelpStr: reload whole model's anim events server_side
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_save_anim_events_to_file
- HelpStr: save current entity's animEvent to .txt file
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_save_activity_list_to_file
- HelpStr: save current entity's activities to .txt file
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT
- sv_remove_all_unchacheable_anim_events
- HelpStr:
- Flags: FCVAR_GAMEDLL
- debug_force_pvp_grappling
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_pvp_grappling_scan
- HelpStr:
- Value: 40
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_pvp_grappling_gather_condition_period
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_pvp_grappling_distance
- HelpStr:
- Value: 60.0
- Flags: FCVAR_GAMEDLL
- debug_grappling_es_scan
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- sk_plr_grappling_es_world_scan_radius
- HelpStr:
- Value: 400
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_es_world_scan_radius_kalok
- HelpStr:
- Value: 400
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_es_prop_scan_radius
- HelpStr:
- Value: 70
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_es_prop_scan_radius_kalok
- HelpStr:
- Value: 90
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_es_monster_scan_radius
- HelpStr:
- Value: 70
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_target_scan_radius
- HelpStr:
- Value: 90
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_wall_scan_distance
- HelpStr:
- Value: 70
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_es_cliff_scan_radius
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_es_cliff_min_height
- HelpStr:
- Value: 150
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_esmove_cliff
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- grappling_esmove_wall_width
- HelpStr:
- Value: 200.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- grappling_esmove_wall_depth
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- grappling_esmove_monster_distance
- HelpStr:
- Value: 50.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- grappling_esmove_breakable_prop_distance
- HelpStr:
- Value: 80.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_breakable_prop_pos_distance
- HelpStr:
- Value: 80.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_wall_grind_distance
- HelpStr:
- Value: 41.5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_wall_grind_distance_kalok
- HelpStr:
- Value: 57
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_wall_strike_distance
- HelpStr:
- Value: 65
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_wall_strike_distance_kalok
- HelpStr:
- Value: 93
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_unbreakable_prop_pos_distance
- HelpStr:
- Value: 105
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_unbreakable_prop_pos_distance_kalok
- HelpStr:
- Value: 127
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_unbreakable_prop_guarantee_distance
- HelpStr:
- Value: 75
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_unbreakable_prop_min_height
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_unbreakable_prop_major_axis_min_length
- HelpStr:
- Value: 70
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_cliff_distance
- HelpStr:
- Value: 80
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_esmove_target
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- esmove_target_min_height
- HelpStr:
- Value: 15.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- esmove_target_max_length
- HelpStr:
- Value: 200.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_guard_allowing_angle
- HelpStr:
- Value: 200
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_guard_ignore_angle_check
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- sk_plr_dead_resist_capable_min_health
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_auto_target
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- auto_target_max_height
- HelpStr:
- Value: 150.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_speaker_speak_duration
- HelpStr:
- Value: 3.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_player_show_eye_target
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- plr_moving_minimum_speed
- HelpStr:
- Value: 20
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_binding_move_minimumspeed
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_playeranimstate_showconditions
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_playeranimstate_showdashjudgeline
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_computesequences_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- mmo_realign_position_enable
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- mmo_sync_motion_enable
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_custom_motion_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_search_evil_core_distance
- HelpStr:
- Value: 100.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- pl_face_to_default_attack_direction_autotarget_enable
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL
- pl_face_to_default_attack_direction_autotarget_angle
- HelpStr:
- Value: 45
- Flags: FCVAR_GAMEDLL
- pl_face_to_default_attack_direction_autotarget_dist
- HelpStr:
- Value: 300
- Flags: FCVAR_GAMEDLL
- pl_gathercondition_trace_period
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_debug_show_handactiontarget
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_seek_enemy_on_the_ground_dist
- HelpStr:
- Value: 70
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_seek_grappling_dist
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_esmove_gather_condition_period
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_ladder_precise_trace_collision_point
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- ladder_detect_distance
- HelpStr:
- Value: 50.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- ladder_detect_angle
- HelpStr:
- Value: 45.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_ladder
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_vehicle_gather_condition_period
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_turning_angle_speed_rate_opposite_direction
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_head_yaw_max_speed
- HelpStr:
- Value: 70.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_head_pitch_max_speed
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_head_yaw_max_speed_town
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_head_pitch_max_speed_town
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_spine_yaw_max_speed_lethita
- HelpStr:
- Value: 30.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_spine_yaw_max_speed
- HelpStr:
- Value: 70.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_spine_pitch_max_speed
- HelpStr:
- Value: 50.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_spine_yaw_max_speed_lethita_town
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_spine_yaw_max_speed_town
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_spine_pitch_max_speed_town
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_head_yaw_lerp_time
- HelpStr:
- Value: 0.4
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_head_pitch_lerp_time
- HelpStr:
- Value: 0.4
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_spine_yaw_lerp_time
- HelpStr:
- Value: 0.4
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_spine_pitch_lerp_time
- HelpStr:
- Value: 0.4
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_spine_pitch_max
- HelpStr:
- Value: 20.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_poseparam_spine_pitch_min
- HelpStr:
- Value: 0.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_turning_force_right_turn_delta_angle_threshoould
- HelpStr:
- Value: 100.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_pose_param_move_yaw
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_lift_gather_condition_period
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_carry_gather_condition_period
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_town_campfire_influence_distance
- HelpStr:
- Value: 200.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_gather_evilcore_conditions_period
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL
- plr_gather_town_action_period
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL
- plr_town_action_usable_distance
- HelpStr:
- Value: 45.0
- Flags: FCVAR_GAMEDLL
- evy_revive_max_range
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- evy_revive_max_angle
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- plr_gather_campfire_anvil_conditions_period
- HelpStr:
- Value: 0.3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- plr_search_campfire_anvildistance
- HelpStr:
- Value: 64
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- cc_social_product
- HelpStr: play a social product motion
- Flags: FCVAR_GAMEDLL
- cc_social_product_end
- HelpStr: play a social product end motion
- Flags: FCVAR_GAMEDLL
- cc_es_emotion
- HelpStr: play an ES emotion
- Flags: FCVAR_GAMEDLL
- cc_social_eat
- HelpStr: play an eating motion
- Flags: FCVAR_GAMEDLL
- cc_social_eat_stop
- HelpStr: stop an eating motion
- Flags: FCVAR_GAMEDLL
- sk_npc_dmg_force_threshold_up_deg
- HelpStr:
- Value: 60
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_npc_dmg_force_threshold_bottom_deg
- HelpStr:
- Value: -60
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_npc_dmg_force_threshold_forward_deg
- HelpStr:
- Value: 60
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_hitposition_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_blood_decal_trace_brush_length
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_blood_decal_trace_noise
- HelpStr:
- Value: 0.2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_blood_magnitude_factor
- HelpStr:
- Value: 0.5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_npc_num_legs_for_knock_down
- HelpStr:
- Value: -1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- npc_keep_weapon_collision_at_sequence_changes
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- collision_bias_forward
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_reload_elite_keywords
- HelpStr: Reload NPC variation table!
- Flags: FCVAR_GAMEDLL
- sv_reload_npc_variation
- HelpStr: Reload NPC variation table!
- Flags: FCVAR_GAMEDLL
- reload_monster_db3
- HelpStr: Reload Monster Database!
- Flags: FCVAR_GAMEDLL
- carry_melee_auto_targt_search_range
- HelpStr:
- Value: 150
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- carry_melee_auto_targt_search_angle
- HelpStr:
- Value: 90
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- cc_destroy_carry_obj
- HelpStr:
- Flags: FCVAR_GAMEDLL
- fishing_rod_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- autofish_max_wait_time
- HelpStr:
- Value: 300
- Flags: FCVAR_GAMEDLL
- autofish_rope_length_modifier
- HelpStr:
- Value: 1.2
- Flags: FCVAR_GAMEDLL
- autofish_rope_width
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL
- autofish_rope_material
- HelpStr:
- Value: cable/white.vmt
- Flags: FCVAR_GAMEDLL
- autofish_fade_in_time
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- autofish_fade_out_time
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- autofish_float_create_distance
- HelpStr:
- Value: 200.0
- Flags: FCVAR_GAMEDLL
- autofish_float_moveback_distance
- HelpStr:
- Value: 100.0
- Flags: FCVAR_GAMEDLL
- autofish_float_snatch_time
- HelpStr:
- Value: 1.5
- Flags: FCVAR_GAMEDLL
- autofish_snatch_rope_length_modifier
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- autofish_float_sink_offset
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL
- autofish_float_position_max_angle
- HelpStr:
- Value: 30.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- autofish_float_position_min_dist
- HelpStr:
- Value: 150.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- autofish_float_position_max_dist
- HelpStr:
- Value: 300.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- autofish_float_position_max_trial
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_frag_throw_speed
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_frag_throw_impulse
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_frag_trail_gravity_factor
- HelpStr:
- Value: 1.5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- input_frag_throw_immediately
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_fragthrower_auto_aim_calibration_coeff_dist
- HelpStr:
- Value: 0.03
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_max_distance
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_target_scan_angle
- HelpStr:
- Value: 150
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_lift_key_repeat_incr_cycle
- HelpStr:
- Value: 0.45
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_throw_max_auto_aim_distance
- HelpStr:
- Value: 300
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_throw_max_auto_aim_angles
- HelpStr:
- Value: 30
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_grappling_attack
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- sk_plr_grappling_num_normal_attack_times
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_break_prop_damage_range
- HelpStr:
- Value: 70
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_grappling_damage_force_scale
- HelpStr:
- Value: 0.005
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk__plr_grappling_raise_distance
- HelpStr:
- Value: 30.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- cc_grappling_detach
- HelpStr:
- Flags: FCVAR_GAMEDLL
- harpoon_max_length
- HelpStr:
- Value: 2000.0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- harpoon_air_speed
- HelpStr:
- Value: 2000.0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- harpoon_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- sv_harpoon_max_outstanding_time
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL
- sv_harpoon_snatch_fish_time
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL
- sv_harpoon_snatch_item_time
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL
- sv_harpoon_snatch_fish_move_back_distance
- HelpStr:
- Value: 150
- Flags: FCVAR_GAMEDLL
- sv_harpoon_rope_material_name
- HelpStr:
- Value: cable/rope02.vmt
- Flags: FCVAR_GAMEDLL
- sv_harpoon_rope_width
- HelpStr:
- Value: 1.0
- Flags: FCVAR_GAMEDLL
- sv_harpoon_attach_offset_modifier
- HelpStr:
- Value: 0.0
- Flags: FCVAR_GAMEDLL
- cc_change_all_weapon_color
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_weapon_color
- HelpStr:
- Flags: FCVAR_GAMEDLL
- cc_change_weapon_pollution
- HelpStr:
- Flags: FCVAR_GAMEDLL
- weapon_aim_origin_bias_right
- HelpStr:
- Value: 0.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_aim_origin_bias_up
- HelpStr:
- Value: -10.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_aim_origin_bias_back
- HelpStr:
- Value: 70.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_default_auto_aim_range
- HelpStr:
- Value: 2048
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_default_auto_aim_angle
- HelpStr:
- Value: 90
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_default_auto_aim_prop
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_default_auto_aim_calibration_coeff_dist
- HelpStr:
- Value: 0.005
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- hookshot_binding_ik_length_modifier
- HelpStr:
- Value: 1.2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- hookshot_max_length
- HelpStr:
- Value: 500.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- hookshot_taut_threshold
- HelpStr:
- Value: 50.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- hookshot_air_speed
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_hook_fly_distance_margin
- HelpStr:
- Value: 10.0
- Flags: FCVAR_GAMEDLL
- sv_hook_fly_speed_modifier
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL
- sv_hookshot_reel_length
- HelpStr:
- Value: 20.0
- Flags: FCVAR_GAMEDLL
- sv_hookshot_hand2hand_length
- HelpStr:
- Value: 30.0
- Flags: FCVAR_GAMEDLL
- sv_hook_cartridge_enable
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sv_hook_cartridge_min_speed
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- sv_hook_cartridge_max_speed
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL
- sv_hook_cartridge_angular_min_speed
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL
- sv_hook_cartridge_angular_max_speed
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL
- sv_hook_attach_offset_modifier_npc
- HelpStr:
- Value: 0.6667
- Flags: FCVAR_GAMEDLL
- sv_hook_attach_offset_modifier_npc_detail
- HelpStr:
- Value: 0.4
- Flags: FCVAR_GAMEDLL
- sv_hook_attach_offset_modifier_prop
- HelpStr:
- Value: 0.25
- Flags: FCVAR_GAMEDLL
- sv_hook_snatch_prop_time
- HelpStr:
- Value: 0.6
- Flags: FCVAR_GAMEDLL
- sv_hook_snatch_max_distance
- HelpStr:
- Value: 40
- Flags: FCVAR_GAMEDLL
- sv_hook_snatch_angular_speed_min
- HelpStr:
- Value: 500
- Flags: FCVAR_GAMEDLL
- sv_hook_snatch_angular_speed_max
- HelpStr:
- Value: 1000
- Flags: FCVAR_GAMEDLL
- weapon_hookshot_auto_aim_calibration_coeff_dist
- HelpStr:
- Value: 0.008
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- hookshot_prohibit_team_kill
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_javelin_melee_attack_distance
- HelpStr:
- Value: 3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_javelin_auto_aim_calibration_coeff_dist
- HelpStr:
- Value: 0.005
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_1
- HelpStr:
- Value: 23.4 -8.8 62.8
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_2
- HelpStr:
- Value: 35.2 4.3 48.5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_3
- HelpStr:
- Value: -8.2 -21.4 62.1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_4
- HelpStr:
- Value: 19.2 -18.4 36.1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_5
- HelpStr:
- Value: 33.5 -1.0 33.3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_6
- HelpStr:
- Value: 22.5 -3.2 63.9
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_7
- HelpStr:
- Value: 32.5 3.6 38.8
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_8
- HelpStr:
- Value: 38.0 -10.1 42.2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_9
- HelpStr:
- Value: 53.0 -7.6 60.3
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_10
- HelpStr:
- Value: 73.9 -13.4 66.9
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_11
- HelpStr:
- Value: 51.8 -18.1 44.8
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- lift_launching_trail_offset_12
- HelpStr:
- Value: 22.5 -3.2 63.9
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_lift_auto_aim_calibration_coeff_dist
- HelpStr:
- Value: 30
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- cc_destroy_lift_obj
- HelpStr:
- Flags: FCVAR_GAMEDLL
- player_attack_latch_enable
- HelpStr:
- Value: 1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- player_attack_latch_super_armor_modifier
- HelpStr:
- Value: 1.5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_weapontrace
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- sk_plr_attack_melee_impulse_ratio
- HelpStr:
- Value: 0.1
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_attack_melee_impulse_max
- HelpStr:
- Value: 100
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_snowball_auto_aim_calibration_coeff_dist
- HelpStr:
- Value: 0.005
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_lethita_auto_target_distance
- HelpStr:
- Value: 78.74
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_lethita_auto_target_angle_first_attack
- HelpStr:
- Value: 60.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_lethita_auto_target_angle
- HelpStr:
- Value: 90.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_fiona_auto_target_distance
- HelpStr:
- Value: 78.74
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_fiona_auto_target_angle_first_attack
- HelpStr:
- Value: 60.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_fiona_auto_target_angle
- HelpStr:
- Value: 120.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_kay_auto_target_distance
- HelpStr:
- Value: 78.74
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_kay_auto_target_angle_first_attack
- HelpStr:
- Value: 60.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_kay_auto_target_angle
- HelpStr:
- Value: 120.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_evy_auto_target_distance
- HelpStr:
- Value: 78.74
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_evy_auto_target_angle_first_attack
- HelpStr:
- Value: 60.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_evy_auto_target_angle
- HelpStr:
- Value: 120.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_kalok_auto_target_distance
- HelpStr:
- Value: 78.74
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_kalok_auto_target_angle_first_attack
- HelpStr:
- Value: 60.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sk_plr_kalok_auto_target_angle
- HelpStr:
- Value: 120.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_kick_range_distance1
- HelpStr:
- Value: 5.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_kick_range_distance2
- HelpStr:
- Value: 60
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_kick_range_distance3
- HelpStr:
- Value: 90
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_kick_show_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_kick_auto_target_angle
- HelpStr:
- Value: 90.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- weapon_trace_z_extrude
- HelpStr:
- Value: 15
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- max_attack_check
- HelpStr:
- Value: 5
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_print_attack_direction
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- melee_weapon_floor_check_minimum_dot_value
- HelpStr:
- Value: 0.2
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- melee_weapon_floor_check_maximum_height_difference
- HelpStr:
- Value: 20
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_show_random_key
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
- fx_blood_bigcrush_damage_threshold
- HelpStr:
- Value: 50
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- fx_blood_critical_magnitude
- HelpStr:
- Value: 2.0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- sv_blood_effect_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL
- combat_formula_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- combat_brief_formula_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- debug_show_dice_random_key
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- freematch_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
- dumpcountedstrings
- HelpStr: Tests the class CStringPool
- Flags: FCVAR_GAMEDLL
- fs_report_sync_opens
- HelpStr:
- Value: 0
- Flags: FCVAR_FILESYSTEM
- fs_warning_mode
- HelpStr: 0: warn all; 1: warn main thread; 2: warn other threads
- Value: 0
- Flags: FCVAR_FILESYSTEM
- filesystem_buffer_size
- HelpStr: Size of per file buffers. 0 for none
- Value: 0
- Flags: FCVAR_FILESYSTEM
- fs_monitorreadfrompack
- HelpStr:
- Value: 0
- Flags: FCVAR_FILESYSTEM
- clear_file_cache_memory
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- use_packfile_to_load_map
- HelpStr:
- Value: 1
- Flags: FCVAR_FILESYSTEM
- show_file_cache_info
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- async_mode
- HelpStr: Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
- Value: 0
- Flags: FCVAR_FILESYSTEM
- async_simulate_delay
- HelpStr: Simulate a delay of up to a set msec per file operation
- Value: 0
- Flags: FCVAR_FILESYSTEM
- async_simulate_mixed_mode
- HelpStr: Simulate a mix of async load styles
- Value: 0
- Flags: FCVAR_FILESYSTEM
- async_allow_held_files
- HelpStr: Allow AsyncBegin/EndRead()
- Value: 1
- Flags: FCVAR_FILESYSTEM
- async_suspend
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- async_resume
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- async_toggle_priority
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- filesystem_unbuffered_io
- HelpStr:
- Value: 1
- Flags: FCVAR_FILESYSTEM
- filesystem_max_stdio_read
- HelpStr:
- Value: 16
- Flags: FCVAR_FILESYSTEM
- filesystem_use_overlapped_io
- HelpStr:
- Value: 1
- Flags: FCVAR_FILESYSTEM
- show_file_cache_memory_info
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- dumpcountedstrings
- HelpStr: Tests the class CStringPool
- Flags: FCVAR_FILESYSTEM
- r_modellodscale
- HelpStr: 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
- Value: 1.0
- Flags: FCVAR_STUDIORENDER
- draw_only_underwear
- HelpStr:
- Value: 0
- Flags: FCVAR_STUDIORENDER
- r_VehicleViewDampen
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- cl_detailfade
- HelpStr:
- Value: 400
- Flags: FCVAR_MATERIAL_SYSTEM
- cl_detaildist
- HelpStr:
- Value: 1200
- Flags: FCVAR_MATERIAL_SYSTEM
- cl_ejectbrass
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- sv_alternateticks
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_drawflecks
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_drawmodeldecals
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_drawdetailprops
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_screenfademaxsize
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_screenfademinsize
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_depthrangescale
- HelpStr: Depth range scaler
- Value: 0.0002
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_disable_lightwarp
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_disable_fancy_blending
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_phong
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_use_compressed_hdr_textures
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_refractive
- HelpStr: Refractive for atmospheric scattering
- Value: 1.0002926
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_density
- HelpStr: Density for atmospheric scattering
- Value: 2.545e25
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_depolarization
- HelpStr: Depolarization for atmospheric scattering
- Value: 0.035
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_turbidity
- HelpStr: Turbidity for atmospheric scattering
- Value: 1.3
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_rayheight
- HelpStr: Rayleigh start height for atmospheric scattering
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_mieheight
- HelpStr: Mie start height for atmospheric scattering
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_ground
- HelpStr: Ground for atmospheric scattering
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_areal
- HelpStr: Areal for atmospheric scattering
- Value: 20
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_anisotropy
- HelpStr: Mie anisotropy for atmospheric scattering
- Value: 0.999
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_energy
- HelpStr: Energy for atmospheric scattering
- Value: 5
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_rayleigh
- HelpStr: Rayleigh for atmospheric scattering
- Value: 0.1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_mie
- HelpStr: Mie for atmospheric scattering
- Value: 0.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_distancescale
- HelpStr: Distance scale for atmospheric scattering
- Value: 0.1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_distancefalloff
- HelpStr: Distance falloff for atmospheric scattering
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_maxdistance
- HelpStr: Max distance for atmospheric scattering
- Value: 10.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sun_x
- HelpStr: Sun direction X
- Value: 0.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_y
- HelpStr: Sun direction Y
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_z
- HelpStr: Sun direction Z
- Value: -0.1
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_r
- HelpStr: Sun color R
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_g
- HelpStr: Sun color G
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_b
- HelpStr: Sun color B
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_time
- HelpStr: Sun time of the day
- Value: 14.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_omb
- HelpStr: Enable/disable object motion blur
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_focaldistance
- HelpStr: Focal distance of DOF
- Value: 0.02
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_noblurrange
- HelpStr: No blur range of DOF
- Value: 0.02
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_maxblurrange
- HelpStr: Max blur range of DOF
- Value: 0.5
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_aperture
- HelpStr: Aperture diameter of DOF
- Value: 0.03
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_aperturescale
- HelpStr: Aperture scale of DOF
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_falloffcurve
- HelpStr: Falloff curve of DOF
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_distancescale
- HelpStr: Distance scale for DOF
- Value: 2000
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_halodistance
- HelpStr: Halo distance for DOF
- Value: 0.0001
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_maxsampledistance
- HelpStr: Max sample distance for DOF
- Value: 0.005
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_edgebleeding
- HelpStr: Edge bleeding of DOF
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_edgethreshold
- HelpStr: CoC threshold for edge bleeding of DOF
- Value: 0.02
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_quality
- HelpStr: Quality level of DOF
- Value: 2
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_weight_armor
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_weight_faceskin
- HelpStr:
- Value: 1.5
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_weight_hair
- HelpStr:
- Value: 2.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_weight_vertexlitgeneric
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_motion_blur_percent_of_screen_max
- HelpStr:
- Value: 4.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_softparticle
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_softparticle_depthscale
- HelpStr: Soft particle depth scaler
- Value: 0.05
- Flags: FCVAR_MATERIAL_SYSTEM
- r_softparticle_override
- HelpStr: Soft particle override. negarive: none, zero: disable, positive: enable
- Value: -1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_nearsampledist
- HelpStr: Near sample distance of SSAO
- Value: 3.6
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_farsampledist
- HelpStr: Far sample distance of SSAO
- Value: 8.8
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_nearfarmixratio
- HelpStr: Near-Far mix ratio of SSAO
- Value: 0.5
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_fullocclusiondist
- HelpStr: Full occlusion distance of SSAO
- Value: 13.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_depthbias
- HelpStr: Depth bias of SSAO
- Value: 0.001
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_falloffcurve
- HelpStr: Occlusion falloff of SSAO
- Value: 0.6
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_occdist_scale
- HelpStr:
- Value: 0.04
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_occdist_power
- HelpStr:
- Value: 3.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_distsampletype
- HelpStr: Constant/linear/sqrt of distance sampling types of SSAO
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_quality
- HelpStr: Quality level of SSAO
- Value: 2
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_forced
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_edgepreserve
- HelpStr: Edge preservation of SSAO
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_edgethreshold
- HelpStr: Depth threshold for edge preservation of SSAO
- Value: 0.1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_edgeremove
- HelpStr:
- Value: 0.015
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_blendweight
- HelpStr: Blend weight of SSAO
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sun_dist
- HelpStr:
- Value: 1000.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_spread
- HelpStr:
- Value: 0.2
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_cut_range
- HelpStr:
- Value: 10.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_shafts_weight
- HelpStr:
- Value: 0.3
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_mask_weight
- HelpStr:
- Value: 0.2
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_color_scale
- HelpStr:
- Value: 0.5
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_composition
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- do_not_mix_texture
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_deferred
- HelpStr: Activate/deactivates deferred rendering to use various visual effects
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_forcemanagedtextureintohardware
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_hdr_tonemapscale
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_hdroverbrightrange
- HelpStr:
- Value: 16.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_debugtexture_size
- HelpStr:
- Value: 2
- Flags: FCVAR_MATERIAL_SYSTEM
- cc_materials_reload_all
- HelpStr: Reload all materials and textures
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_vsync
- HelpStr: Force sync to vertical retrace
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_forcehardwaresync
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_trilinear
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_forceaniso
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_filterlightmaps
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_filtertextures
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_mipmaptextures
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_showmiplevels
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_specular
- HelpStr: Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_bumpmap
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_parallaxmap
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_reducefillrate
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_dxlevel
- HelpStr:
- Value: 95
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_dxlevel_next
- HelpStr:
- Value: 95
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_picmip
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_slopescaledepthbias_decal
- HelpStr:
- Value: -0.500000
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_slopescaledepthbias_normal
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_depthbias_decal
- HelpStr:
- Value: -262144
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_antialias
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_diffuse
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_showlowresimage
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_normalmaps
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_measurefillrate
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_fillrate
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_reversedepth
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_bufferprimitives
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_drawflat
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_softwarelighting
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_proxy
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_compressedtextures
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_fastnobump
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_hdr_manual_tonemap_rate
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_accelerate_adjust_exposure_down
- HelpStr:
- Value: 3
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_showenvmapmask
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_debugdepth
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- dumpcountedstrings
- HelpStr: Tests the class CStringPool
- Flags: FCVAR_MATERIAL_SYSTEM
- scaleform_log_level
- HelpStr: sets the level of logging for scaleform general I/O. level: 0~2. lowest is level 0, highest is level 2. disable is -1.
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_ARCHIVE
- scaleform_script_log_level
- HelpStr: sets the level of logging for scaleform scripts. level: 0~2. lowest is level 0, highest is level 2. disable is -1.
- Value: -1
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_ARCHIVE
- debug_gfx_statechanges
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- scaleform_dump_unsupportedIMEs
- HelpStr: write list of unsupported IMEs to file
- Flags: FCVAR_MATERIAL_SYSTEM
- debug_ime_event
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- scaleform_time_scale
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- ime_direct_invoke
- HelpStr: invoke scaleform methods in ime movie
- Flags: FCVAR_MATERIAL_SYSTEM
- ime_set_visible
- HelpStr: show or hide IME bar (language bar + statuswindow)
- Flags: FCVAR_MATERIAL_SYSTEM
- ime_move_window
- HelpStr: move the IME bar (language bar + statuswindow)
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_texture_limit
- HelpStr: If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
- Value: FCVAR_NEVER_AS_STRING
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_NEVER_AS_STRING
- mat_frame_sync_enable
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_frame_sync_force_texture
- HelpStr: Force frame syncing to lock a managed texture.
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_use_smp
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- lost_device_again
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_pix_start
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_pix_recordframes
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- ui_reload_baseui
- HelpStr:
- Flags: FCVAR_MATERIAL_SYSTEM
- gpu_ingore_radeon_bug
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- pfog_srgb_alpha
- HelpStr:
- Value: 12.92
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- pfog_srgb_beta
- HelpStr:
- Value: 1.055
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- pfog_srgb_theta
- HelpStr:
- Value: 2.4
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- pfog_srgb_r_weight
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- pfog_srgb_g_weight
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- pfog_srgb_b_weight
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_shader_srgb
- HelpStr: -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- enable_gdi_mode
- HelpStr:
- Flags: FCVAR_MATERIAL_SYSTEM
- disable_gdi_mode
- HelpStr:
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_force_ps_patch
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_disable_ps_patch
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_spewvertexandpixelshaders
- HelpStr: print all vertex and pixel shaders currently loaded to the console
- Flags: FCVAR_MATERIAL_SYSTEM
- dumpcountedstrings
- HelpStr: Tests the class CStringPool
- Flags: FCVAR_MATERIAL_SYSTEM
- joy_wingmanwarrior_centerhack
- HelpStr: Wingman warrior centering hack.
- Value: 0
- Flags: FCVAR_INPUTSYSTEM FCVAR_ARCHIVE
- joy_axisbutton_threshold
- HelpStr: Analog axis range before a button press is registered.
- Value: 0.3
- Flags: FCVAR_INPUTSYSTEM FCVAR_ARCHIVE
- mem_force_flush
- HelpStr: Force cache flush of unlocked resources on every alloc
- Value: 0
- Flags: FCVAR_DATACACHE
- datacachesize
- HelpStr: Size in MB.
- Value: 32
- Flags: FCVAR_DATACACHE
- mdlcache_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- clip_debug_cutoff_policy
- HelpStr:
- Value: 3
- Flags: FCVAR_DATACACHE
- clip_debug_cutoff_count
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- clip_debug_default_used
- HelpStr:
- Value: 1
- Flags: FCVAR_DATACACHE
- mod_forcedata
- HelpStr: Forces all model file data into cache on model load.
- Value: 1
- Flags: FCVAR_DATACACHE
- mod_test_not_available
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_test_mesh_not_available
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_test_verts_not_available
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_load_mesh_async
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_load_anims_async
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_load_vcollide_async
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_trace_load
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_lock_mdls_on_load
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- r_cache_costume_srcmdl
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mdl_clipping_cache_enable
- HelpStr:
- Value: 1
- Flags: FCVAR_DATACACHE
- dumpcountedstrings
- HelpStr: Tests the class CStringPool
- Flags:
- is_fake_microplay
- HelpStr:
- Value: 0
- Flags: FCVAR_REPLICATED
- show_featurematrix
- HelpStr: show_featurematrix
- Flags:
- sync_featurematrix
- HelpStr: sync_featurematrix
- Flags:
- debug_show_quest_progress
- HelpStr:
- Value: 0
- Flags:
- force_execute_ngm_patch
- HelpStr:
- Value: 0
- Flags:
- platform_server_code
- HelpStr:
- Value: 1
- Flags:
- test_udp_fallback
- HelpStr:
- Flags:
- net_debug_rmi
- HelpStr: Show RMI operations
- Value: 0
- Flags:
- show_proudnet
- HelpStr: show everything on ProudNet
- Flags:
- localhostid
- HelpStr: show LocalHostID of netadr_s
- Flags:
- connect_relay
- HelpStr: connect to relay server
- Flags:
- leave_channel
- HelpStr: leave from specific channel of town
- Flags:
- join_channel
- HelpStr: join into specific channel of town
- Flags:
- switch_channel
- HelpStr: switch active channel of town
- Flags:
- detach_netadr_s
- HelpStr: Detach netadr_s from ProudNet P2PGroup
- Flags:
- force_disconnect_from_relay_server
- HelpStr: Force disconnect from the relay servr. This function is for testing
- Flags:
- net_debug_proudnet
- HelpStr: Show ProudNet operations
- Value: 0
- Flags:
- proudnet_disconnect_wait
- HelpStr: ProudNet disconnect wait in milliseconds
- Value: 10000
- Flags:
- cs_sharing_start
- HelpStr: Start sharing session
- Flags:
- cs_add_status_effect
- HelpStr: add status effect
- Flags:
- client_log
- HelpStr: send clientlog
- Flags:
- request_teacher
- HelpStr: send teacher request
- Flags:
- microplay_event
- HelpStr: send event
- Flags:
- report_frame_rate
- HelpStr: report client frame rate
- Flags:
- accept_assist
- HelpStr: accept assist
- Flags:
- remove_quest
- HelpStr: remove owned quest
- Flags:
- update_quest
- HelpStr: update quest status
- Flags:
- give_quest
- HelpStr: give quest(cheat)
- Flags:
- delete_character
- HelpStr: delete a character : CANNOT recover
- Flags:
- kick_ragdoll
- HelpStr: ragdollKick(debug)
- Flags:
- cheat_game_environment
- HelpStr: set cafe status, otp using(cheat)
- Flags:
- give_ap
- HelpStr: give ap(cheat)
- Flags:
- give_skill
- HelpStr: give skill(cheat)
- Flags:
- get_mail_item
- HelpStr: get_mail_item
- Flags:
- send_item_mail
- HelpStr: send_item_mail
- Flags:
- send_mail
- HelpStr: send_mail
- Flags:
- read_mail
- HelpStr: query_mail_info
- Flags:
- mail_list
- HelpStr: query_mail_list
- Flags:
- update_play_state
- HelpStr: update play state
- Flags:
- complete_skill
- HelpStr: complete skill
- Flags:
- learn_skill
- HelpStr: learn skill
- Flags:
- set_learning_skill
- HelpStr: set learning skill
- Flags:
- ap
- HelpStr: query skill
- Flags:
- give_title
- HelpStr: give title
- Flags:
- start_quest_time
- HelpStr: start quest time
- Flags:
- ready
- HelpStr: party ready
- Flags:
- notify_propbroken
- HelpStr: notify prop broken
- Flags:
- querystat
- HelpStr: query character stat
- Flags:
- queryentities
- HelpStr: query entities
- Flags:
- map
- HelpStr: Start quest on specified map.
- Flags:
- equipbundle
- HelpStr: equip bundle in quick slots
- Flags:
- useconsumable
- HelpStr: use consumable
- Flags:
- equip
- HelpStr: equip item
- Flags:
- inventory
- HelpStr: show inventory info
- Flags:
- giveupquest
- HelpStr: give up the quest
- Flags:
- connectserver
- HelpStr: connect to the girin server
- Flags:
- server_name
- HelpStr: id indicating which server to connect. i.e. us-west, us-east
- Value:
- Flags:
- serverport
- HelpStr:
- Value:
- Flags:
- serverhost
- HelpStr:
- Value:
- Flags:
- force_disconnect_from_main_server
- HelpStr: Force disconnect from the main servr. This function is for testing
- Flags:
- debug_p2p
- HelpStr:
- Value: 0
- Flags:
- sector_entity_wait_time
- HelpStr:
- Value: 60
- Flags:
- sector_wait_time
- HelpStr:
- Value: 60
- Flags:
- random_sector_onoff
- HelpStr:
- Value: 1
- Flags:
- net_showpacketmsg
- HelpStr: Show Packet message ID, length between C<>S
- Value: 0
- Flags:
- net_showsocketmsg
- HelpStr: Show heroes client socket error message
- Value: 0
- Flags:
- leave_render_dist
- HelpStr:
- Value: 1200
- Flags:
- join_render_dist
- HelpStr:
- Value: 1000
- Flags:
- block_peer_load
- HelpStr:
- Value: 0
- Flags:
- debug_character
- HelpStr:
- Value: 0
- Flags:
- force_disconnect_from_nmco
- HelpStr: Force disconnect from the NMCO. This function is for testing
- Flags:
- nmco_msg_forcedisconnect
- HelpStr: nmco_msg_forcedisconnect
- Flags:
- cheat_login_as
- HelpStr:
- Value:
- Flags:
- debug_item_drop_entity_list
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT FCVAR_REPLICATED
- cc_fake_micro_play
- HelpStr:
- Flags: FCVAR_CHEAT
- hack_shield_request_handler_debug
- HelpStr:
- Value: 0
- Flags:
- check_wise_log
- HelpStr:
- Flags:
- html_pos_bg_not_move
- HelpStr: html_pos_bg_not_move
- Flags:
- html_align_center
- HelpStr: html_align_center
- Flags:
- html_url
- HelpStr: html_url
- Flags:
- html_close
- HelpStr: html_close
- Flags:
- html_open_nobg
- HelpStr: html_open_nobg
- Flags:
- html_open
- HelpStr: html_open
- Flags:
- facebook_parse_url_enable
- HelpStr:
- Value:
- Flags:
- html_visible
- HelpStr:
- Value: 0
- Flags:
- html_height
- HelpStr:
- Value: 600
- Flags:
- html_width
- HelpStr:
- Value: 800
- Flags:
- html_y
- HelpStr:
- Value: -1024
- Flags:
- html_x
- HelpStr:
- Value: -1024
- Flags:
- reload_status_effect_group_table
- HelpStr:
- Flags: FCVAR_CHEAT
- download_file
- HelpStr: download_file
- Flags:
- cr_enable_dead_monster_stonize
- HelpStr:
- Value: 1
- Flags:
- cr_show_adult_body_group
- HelpStr:
- Value: 1
- Flags:
- cr_show_pinned_up_scene
- HelpStr:
- Value: 1
- Flags:
- cr_enable_projectile_stick
- HelpStr:
- Value: 1
- Flags:
- cr_enable_hard_hit_sound
- HelpStr:
- Value: 1
- Flags:
- cr_enable_blood_decal
- HelpStr:
- Value: 1
- Flags:
- cr_enable_adult_blood_color
- HelpStr:
- Value: 1
- Flags:
- cr_heavy_blood_level_on_hit
- HelpStr:
- Value: 2
- Flags:
- content_rating_adult_mode
- HelpStr:
- Value: 1
- Flags:
- content_rating_adult_room
- HelpStr:
- Value: 1
- Flags: FCVAR_REPLICATED
- is_adult_user
- HelpStr:
- Value: 1
- Flags:
- messenger_toggle_window_focus
- HelpStr: toggle focus between windows
- Flags:
- messenger_reload_scaleform
- HelpStr: reload scaleform movie
- Flags:
- messenger_set_loading
- HelpStr: shows/hides loading progress screen in external chat window
- Flags:
- messenger_direct_invoke
- HelpStr: invoke scaleform methods in external chat window
- Flags:
- messenger_add_message
- HelpStr: adds a chat message to external chat window
- Flags:
- messenger_destroy_window
- HelpStr: destroys the external chat window
- Flags:
- messenger_attach_window
- HelpStr: attaches the external chat window to game client
- Flags:
- messenger_detach_window
- HelpStr: detaches the external chat window from game client
- Flags:
- snd_vox_captiontrace
- HelpStr: Shows sentence name for sentences which are set not to show captions.
- Value: 0
- Flags:
- snd_vox_sectimetout
- HelpStr:
- Value: 300
- Flags:
- snd_vox_seqtimetout
- HelpStr:
- Value: 300
- Flags:
- snd_vox_globaltimeout
- HelpStr:
- Value: 300
- Flags:
- vox_reload
- HelpStr: Reload sentences.txt file
- Flags:
- voice_overdrivefadetime
- HelpStr:
- Value: 0.4
- Flags:
- voice_overdrive
- HelpStr:
- Value: 2
- Flags:
- voice_forcemicrecord
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- voice_threshold
- HelpStr:
- Value: 2000
- Flags: FCVAR_ARCHIVE
- voice_always_on
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- voice_force_enabled
- HelpStr:
- Value: 1
- Flags:
- voice_enabled
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- voice_showincoming
- HelpStr:
- Value: 0
- Flags:
- voice_showchannels
- HelpStr:
- Value: 0
- Flags:
- voice_profile
- HelpStr:
- Value: 0
- Flags:
- voice_fadeouttime
- HelpStr:
- Value: 0.1
- Flags:
- voice_loopback
- HelpStr:
- Value: 0
- Flags: FCVAR_USERINFO
- voice_scale
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- voice_maxgain
- HelpStr:
- Value: 10
- Flags:
- voice_avggain
- HelpStr:
- Value: 0.5
- Flags:
- voice_dsound
- HelpStr:
- Value: 0
- Flags:
- snd_writemanifest
- HelpStr: If running a game, outputs the precache manifest for the current level
- Flags:
- snd_rebuildaudiocache
- HelpStr: Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
- Flags:
- snd_async_minsize
- HelpStr:
- Value: 262144
- Flags:
- snd_async_showmem
- HelpStr: Show async memory stats
- Flags:
- snd_flushasync
- HelpStr: Flush all unlocked async .wav data
- Flags:
- snd_async_buffer_spew
- HelpStr:
- Value: 0
- Flags:
- snd_async_fullyasync
- HelpStr: All playback is fully async (sound doesn't play until data arrives).
- Value: 0
- Flags:
- snd_async_spew_blocking
- HelpStr: Spew message to console any time async sound loading blocks on file i/o.
- Value: 0
- Flags:
- snd_showmixer
- HelpStr:
- Value: 0
- Flags:
- snd_disable_mixer_duck
- HelpStr:
- Value: 0
- Flags:
- snd_showclassname
- HelpStr:
- Value: 0
- Flags:
- snd_soundmixer
- HelpStr:
- Value: Default_Mix
- Flags:
- sndplaydelay
- HelpStr:
- Flags:
- dsp_reload
- HelpStr:
- Flags:
- snd_duckerthreshold
- HelpStr:
- Value: 0.15
- Flags: FCVAR_ARCHIVE
- snd_duckerreleasetime
- HelpStr:
- Value: 2.5
- Flags: FCVAR_ARCHIVE
- snd_duckerattacktime
- HelpStr:
- Value: 0.5
- Flags: FCVAR_ARCHIVE
- snd_ducktovolume
- HelpStr:
- Value: 0.55
- Flags: FCVAR_ARCHIVE
- adsp_low_ceiling
- HelpStr:
- Value: 108
- Flags:
- adsp_wall_height
- HelpStr:
- Value: 128
- Flags:
- adsp_door_height
- HelpStr:
- Value: 112
- Flags:
- adsp_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- snd_obscured_gain_dB
- HelpStr:
- Value: -2.70
- Flags: FCVAR_CHEAT
- snd_showstart
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- dsp_db_mixdrop
- HelpStr:
- Value: 0.5
- Flags: FCVAR_DEMO
- dsp_db_min
- HelpStr:
- Value: 80
- Flags: FCVAR_DEMO
- dsp_mix_max
- HelpStr:
- Value: 0.8
- Flags: FCVAR_DEMO
- dsp_mix_min
- HelpStr:
- Value: 0.2
- Flags: FCVAR_DEMO
- dsp_dist_max
- HelpStr:
- Value: 1440.0
- Flags: FCVAR_ARCHIVE FCVAR_DEMO
- dsp_dist_min
- HelpStr:
- Value: 0.0
- Flags: FCVAR_ARCHIVE FCVAR_DEMO
- voice_steal
- HelpStr:
- Value: 2
- Flags:
- soundinfo
- HelpStr: Describe the current sound device.
- Flags:
- soundlist
- HelpStr: List all known sounds.
- Flags:
- stopsound
- HelpStr:
- Flags:
- speak
- HelpStr: Play a constructed sentence.
- Flags:
- playvol
- HelpStr: Play a sound at a specified volume.
- Flags:
- playflush
- HelpStr: Play a sound, reloading from disk in case of changes.
- Flags:
- play
- HelpStr: Play a sound.
- Flags:
- snd_mixahead
- HelpStr:
- Value: 0.1
- Flags: FCVAR_ARCHIVE
- snd_musicvolume
- HelpStr: Music volume
- Value: 1.0
- Flags: FCVAR_ARCHIVE
- volume
- HelpStr: Sound volume
- Value: 1.0
- Flags: FCVAR_ARCHIVE
- snd_pitchquality
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- snd_visualize
- HelpStr: Show sounds location in world
- Value: 0
- Flags: FCVAR_CHEAT
- snd_show
- HelpStr: Show sounds info
- Value: 0
- Flags: FCVAR_CHEAT
- snd_noextraupdate
- HelpStr:
- Value: 0
- Flags:
- snd_digital_surround
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- snd_surround_speakers
- HelpStr:
- Value: -1
- Flags:
- show_total_translate_time
- HelpStr: show_total_translate_time
- Flags:
- vprof_scope
- HelpStr: Set a specific scope to start showing vprof tree
- Value:
- Flags:
- -showvprof
- HelpStr:
- Flags:
- +showvprof
- HelpStr:
- Flags:
- vprof_expand_group
- HelpStr: Expand a budget group in the vprof tree by name
- Flags:
- vprof_collapse_all
- HelpStr: Collapse the whole vprof tree
- Flags:
- vprof_expand_all
- HelpStr: Expand the whole vprof tree
- Flags:
- vprof_warningmsec
- HelpStr: Above this many milliseconds render the label red to indicate slow code.
- Value: 10
- Flags: FCVAR_ARCHIVE
- vprof_unaccounted_limit
- HelpStr: number of milliseconds that a node must exceed to turn red in the vprof panel
- Value: 0.3
- Flags: FCVAR_ARCHIVE
- vprof_verbose
- HelpStr: Set to one to show average and peak times
- Value: 1
- Flags: FCVAR_ARCHIVE
- vprof_child
- HelpStr:
- Flags:
- vprof_parent
- HelpStr:
- Flags:
- vprof_nextsibling
- HelpStr:
- Flags:
- vprof_prevsibling
- HelpStr:
- Flags:
- vprof_graphheight
- HelpStr:
- Value: 256
- Flags: FCVAR_ARCHIVE
- vprof_graphwidth
- HelpStr:
- Value: 512
- Flags: FCVAR_ARCHIVE
- vprof_graph
- HelpStr: Draw the vprof graph.
- Value: 0
- Flags:
- texture_budget_background_alpha
- HelpStr: how translucent the budget panel is
- Value: 128
- Flags: FCVAR_ARCHIVE
- texture_budget_panel_bottom_of_history_fraction
- HelpStr: number between 0 and 1
- Value: .25
- Flags: FCVAR_ARCHIVE
- texture_budget_panel_height
- HelpStr: height in pixels of the budget panel
- Value: 284
- Flags: FCVAR_ARCHIVE
- texture_budget_panel_width
- HelpStr: width in pixels of the budget panel
- Value: 512
- Flags: FCVAR_ARCHIVE
- texture_budget_panel_y
- HelpStr: number of pixels from the top side of the game screen to draw the budget panel
- Value: 450
- Flags: FCVAR_ARCHIVE
- texture_budget_panel_x
- HelpStr: number of pixels from the left side of the game screen to draw the budget panel
- Value: 0
- Flags: FCVAR_ARCHIVE
- -showbudget_texture_global
- HelpStr:
- Flags:
- +showbudget_texture_global
- HelpStr:
- Flags:
- -showbudget_texture
- HelpStr:
- Flags:
- +showbudget_texture
- HelpStr:
- Flags:
- showbudget_texture
- HelpStr: Enable the texture budget panel.
- Value: 0
- Flags:
- texture_budget_panel_global
- HelpStr: Show global times in the texture budget panel.
- Value: 0
- Flags:
- vgui_drawtree_clear
- HelpStr:
- Flags:
- -vgui_drawtree
- HelpStr:
- Flags:
- +vgui_drawtree
- HelpStr:
- Flags:
- vgui_drawtree_bounds
- HelpStr: Show panel bounds.
- Value: 0
- Flags:
- vgui_drawtree_inputenabled
- HelpStr: Show the panel input enabled values in the vgui_drawtree view.
- Value: 1
- Flags:
- vgui_drawtree_zpos
- HelpStr: Show the panel zpos values in the vgui_drawtree view.
- Value: 1
- Flags:
- vgui_drawtree_render_order
- HelpStr: List the vgui_drawtree panels in render order.
- Value: 0
- Flags:
- vgui_drawtree_panelalpha
- HelpStr: Show the panel alpha values in the vgui_drawtree view.
- Value: 0
- Flags:
- vgui_drawtree_panelptr
- HelpStr: Show the panel pointer values in the vgui_drawtree view.
- Value: 0
- Flags:
- vgui_drawtree_freeze
- HelpStr: Set to 1 to stop updating the vgui_drawtree view.
- Value: 0
- Flags:
- vgui_drawtree_popupsonly
- HelpStr: Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- Value: 0
- Flags:
- vgui_drawtree_hidden
- HelpStr: Draw the hidden panels.
- Value: 0
- Flags:
- vgui_drawtree_visible
- HelpStr: Draw the visible panels.
- Value: 1
- Flags:
- vgui_drawtree
- HelpStr: Draws the vgui panel hiearchy to the specified depth level.
- Value: 0
- Flags: FCVAR_CHEAT
- -showdebugoptions
- HelpStr:
- Flags:
- +showdebugoptions
- HelpStr:
- Flags:
- budget_panel_height
- HelpStr: height in pixels of the budget panel
- Value: 384
- Flags: FCVAR_ARCHIVE
- budget_panel_width
- HelpStr: width in pixels of the budget panel
- Value: 512
- Flags: FCVAR_ARCHIVE
- budget_panel_y
- HelpStr: number of pixels from the top side of the game screen to draw the budget panel
- Value: 50
- Flags: FCVAR_ARCHIVE
- budget_panel_x
- HelpStr: number of pixels from the left side of the game screen to draw the budget panel
- Value: 0
- Flags: FCVAR_ARCHIVE
- budget_background_alpha
- HelpStr: how translucent the budget panel is
- Value: 128
- Flags: FCVAR_ARCHIVE
- budget_bargraph_range_ms
- HelpStr: budget bargraph range in milliseconds
- Value: 16.6666666667
- Flags: FCVAR_ARCHIVE
- budget_panel_bottom_of_history_fraction
- HelpStr: number between 0 and 1
- Value: .25
- Flags: FCVAR_ARCHIVE
- budget_history_range_ms
- HelpStr: budget history range in milliseconds
- Value: 66.666666667
- Flags: FCVAR_ARCHIVE
- -showbudget
- HelpStr:
- Flags:
- +showbudget
- HelpStr:
- Flags:
- vprof_adddebuggroup1
- HelpStr: add a new budget group dynamically for debugging
- Flags:
- budget_history_numsamplesvisible
- HelpStr: number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- Value: 100
- Flags: FCVAR_ARCHIVE
- budget_show_history
- HelpStr: turn history graph off and on. . good to turn off on low end
- Value: 1
- Flags: FCVAR_ARCHIVE
- budget_show_averages
- HelpStr: enable/disable averages in the budget panel
- Value: 0
- Flags: FCVAR_ARCHIVE
- budget_show_peaks
- HelpStr: enable/disable peaks in the budget panel
- Value: 1
- Flags: FCVAR_ARCHIVE
- budget_averages_window
- HelpStr: number of frames to look at when figuring out average frametimes
- Value: 30
- Flags: FCVAR_ARCHIVE
- budget_peaks_window
- HelpStr: number of frames to look at when figuring out peak frametimes
- Value: 30
- Flags: FCVAR_ARCHIVE
- budget_bargraph_background_alpha
- HelpStr: how translucent the budget panel is
- Value: 128
- Flags: FCVAR_ARCHIVE
- dump_panels
- HelpStr: Dump Panel Tree
- Flags:
- vgui_togglepanel
- HelpStr: show/hide vgui panel by name.
- Flags:
- vgui_drawfocus
- HelpStr: Report which panel is under the mouse.
- Value: 0
- Flags:
- cl_loading_progress
- HelpStr:
- Value: 0.0
- Flags:
- r_enablevguiinput
- HelpStr: Enable the input of vgui panels
- Value: 1
- Flags: FCVAR_CHEAT
- progress_enable
- HelpStr:
- Flags:
- gameui_allowescape
- HelpStr:
- Flags:
- gameui_preventescape
- HelpStr:
- Flags:
- gameui_activate
- HelpStr:
- Flags:
- gameui_hide
- HelpStr:
- Flags:
- r_drawvgui
- HelpStr: Enable the rendering of vgui panels
- Value: 1
- Flags: FCVAR_CHEAT
- vprof_playback_average
- HelpStr: Average the next N frames.
- Flags:
- vprof_playback_stepback
- HelpStr: While playing back a .vprof file, step to the previous tick.
- Flags:
- vprof_playback_step
- HelpStr: While playing back a .vprof file, step to the next tick.
- Flags:
- vprof_playback_stop
- HelpStr:
- Flags:
- vprof_playback_start
- HelpStr: Start playing back a recorded .vprof file.
- Flags:
- vprof_record_stop
- HelpStr:
- Flags:
- vprof_record_start
- HelpStr: Start recording vprof data for playback later.
- Flags:
- vprof_generate_report_map_load
- HelpStr: Generate a report to the console.
- Flags:
- vprof_generate_report_AI_only
- HelpStr: Generate a report to the console.
- Flags:
- vprof_generate_report_AI
- HelpStr: Generate a report to the console.
- Flags:
- vprof_generate_report_hierarchy
- HelpStr: Generate a report to the console.
- Flags:
- vprof_generate_report
- HelpStr: Generate a report to the console.
- Flags:
- vprof_reset_peaks
- HelpStr: Reset just the peak time in VProf profiler
- Flags:
- vprof_reset
- HelpStr: Reset the stats in VProf profiler
- Flags:
- vprof_off
- HelpStr: Turn off VProf profiler
- Flags:
- vprof_on
- HelpStr: Turn on VProf profiler
- Flags:
- vprof
- HelpStr: Toggle VProf profiler
- Flags:
- vprof_cachemiss_off
- HelpStr: Turn off VProf cache miss checking
- Flags:
- vprof_cachemiss_on
- HelpStr: Turn on VProf cache miss checking
- Flags:
- vprof_cachemiss
- HelpStr: Toggle VProf cache miss checking
- Flags:
- vprof_dump_groupnames
- HelpStr: Write the names of all of the vprof groups to the console.
- Flags:
- vprof_vtune_group
- HelpStr: enable vtune for a particular vprof group ("disable" to disable)
- Flags:
- spike
- HelpStr: generates a fake spike
- Flags:
- vprof_counters
- HelpStr:
- Value: 0
- Flags:
- vprof_dump_spikes_budget_group
- HelpStr: Budget gtNode to start report from when doing a dump spikes
- Value:
- Flags:
- vprof_dump_spikes_node
- HelpStr: Node to start report from when doing a dump spikes
- Value:
- Flags:
- vprof_dump_spikes
- HelpStr: Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
- Value: 0
- Flags:
- Test_StartScript
- HelpStr: Start a test script running..
- Flags:
- Test_SendKey
- HelpStr:
- Flags:
- Test_WaitForCheckPoint
- HelpStr:
- Flags:
- Test_RunFrame
- HelpStr:
- Flags:
- Test_RandomChance
- HelpStr: Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
- Flags:
- Test_LoopForNumSeconds
- HelpStr: Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
- Flags:
- Test_LoopCount
- HelpStr: Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
- Flags:
- Test_Loop
- HelpStr: Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
- Flags:
- Test_StartLoop
- HelpStr: Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
- Flags:
- Test_Wait
- HelpStr:
- Flags:
- testscript_debug
- HelpStr: Debug test scripts.
- Value: 0
- Flags:
- disp_modlimit_down
- HelpStr:
- Value: 20
- Flags:
- disp_modlimit_up
- HelpStr:
- Value: 80
- Flags:
- disp_modlimit
- HelpStr:
- Value: 80
- Flags:
- key_updatelayout
- HelpStr: Updates game keyboard layout to current windows keyboard setting.
- Flags:
- set_conversion_mode
- HelpStr: set_conversion_mode
- Flags:
- cc_reset_sound
- HelpStr: reset sound
- Flags:
- play_video
- HelpStr: Play Video clip
- Flags:
- skip_cutscene_key_enable
- HelpStr:
- Value: 0
- Flags: FCVAR_USERINFO
- can_skip_prologue
- HelpStr:
- Value: 1
- Flags:
- ignore_toggleui
- HelpStr:
- Value: 0
- Flags:
- state_mainmenu
- HelpStr:
- Value: 0
- Flags: FCVAR_REPLICATED
- scaleform_key_input
- HelpStr:
- Value: 0
- Flags:
- async_serialize
- HelpStr: Force async reads to serialize for profiling
- Value: 0
- Flags:
- fps_max
- HelpStr: Frame rate limiter
- Value: 300
- Flags:
- force_sys_error
- HelpStr: Test sys_error and make dump..
- Flags:
- force_access_violation
- HelpStr: Test dump..
- Flags:
- use_peek_message_w
- HelpStr:
- Value: 1
- Flags:
- dealloc_memory
- HelpStr: dealloc_memory
- Flags:
- alloc_memory
- HelpStr: alloc_memory
- Flags:
- show_memory_status
- HelpStr: show_memory_status
- Flags:
- cc_clear_key_state
- HelpStr:
- Flags:
- editor_toggle
- HelpStr: Disables the simulation and returns focus to the editor
- Flags: FCVAR_CHEAT
- r_gamma
- HelpStr: Gamma Value
- Value: 0.5
- Flags: FCVAR_ARCHIVE
- stats
- HelpStr: Prints server performance variables
- Flags:
- sv_rcon_minfailuretime
- HelpStr: Number of seconds to track failed rcon authentications
- Value: 30
- Flags:
- sv_rcon_minfailures
- HelpStr: Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- Value: 5
- Flags:
- sv_rcon_maxfailures
- HelpStr: Max number of times a user can fail rcon authentication before being banned
- Value: 10
- Flags:
- sv_rcon_banpenalty
- HelpStr: Number of minutes to ban users who fail rcon authentication
- Value: 0
- Flags:
- rcon_password
- HelpStr: remote console password.
- Value:
- Flags:
- sv_forcepreload
- HelpStr: Force server side preloading.
- Value: 0
- Flags: FCVAR_ARCHIVE
- sv_precacheinfo
- HelpStr: Show precache info.
- Flags:
- plugin_unload
- HelpStr: plugin_unload <index> : unloads a plugin
- Flags:
- plugin_load
- HelpStr: plugin_load <filename> : loads a plugin
- Flags:
- plugin_unpause_all
- HelpStr: unpauses all disabled plugins
- Flags:
- plugin_pause_all
- HelpStr: pauses all loaded plugins
- Flags:
- plugin_unpause
- HelpStr: plugin_unpause <index> : unpauses a disabled plugin
- Flags:
- plugin_pause
- HelpStr: plugin_pause <index> : pauses a loaded plugin
- Flags:
- plugin_print
- HelpStr: Prints details about loaded plugins
- Flags:
- sv_debugmanualmode
- HelpStr: Make sure entities correctly report whether or not their network data has changed.
- Value: 0
- Flags:
- maxplayers
- HelpStr: Change the maximum number of players allowed on this server.
- Flags:
- users
- HelpStr: Show user info for players on server.
- Flags:
- user
- HelpStr: Show user data.
- Flags:
- sv_maxreplay
- HelpStr: Maximum replay time in seconds
- Value: 0
- Flags:
- sv_consistency
- HelpStr: Whether the server enforces file consistency for critical files
- Value: 0
- Flags: FCVAR_REPLICATED
- sv_downloadurl
- HelpStr: Location from which clients can download missing files
- Value:
- Flags: FCVAR_REPLICATED
- sv_voiceenable
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE FCVAR_NOTIFY
- sv_voicecodec
- HelpStr: Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
- Value: vaudio_speex
- Flags:
- sv_cacheencodedents
- HelpStr: If set to 1, does an optimization to prevent extra SendTable_Encode calls.
- Value: 1
- Flags:
- sv_contact
- HelpStr: Contact email for server sysop
- Value:
- Flags:
- sv_pausable
- HelpStr: Is the server pausable.
- Value: 0
- Flags: FCVAR_NOTIFY
- tv_enable
- HelpStr: Activates SourceTV on server.
- Value: 0
- Flags:
- sv_lan
- HelpStr: Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- Value: 0
- Flags:
- sv_cheats
- HelpStr: Allow cheats on server
- Value: 0
- Flags: FCVAR_NOTIFY FCVAR_REPLICATED
- sv_logblocks
- HelpStr: If true when log when a query is blocked (can cause very large log files)
- Value: 0
- Flags:
- sv_max_queries_sec_global
- HelpStr: Maximum queries per second to respond to from anywhere.
- Value: 60
- Flags:
- sv_max_queries_window
- HelpStr: Window over which to average queries per second averages.
- Value: 30
- Flags:
- sv_max_queries_sec
- HelpStr: Maximum queries per second to respond to from a single IP address.
- Value: 3.0
- Flags:
- banid
- HelpStr: Add a user ID to the ban list.
- Flags:
- listid
- HelpStr: Lists banned users.
- Flags:
- removeid
- HelpStr: Remove a user ID from the ban list.
- Flags:
- writeid
- HelpStr: Writes a list of permanently-banned user IDs to banned_user.cfg.
- Flags:
- writeip
- HelpStr: Save the ban list to banned_ip.cfg.
- Flags:
- listip
- HelpStr: List IP addresses on the ban list.
- Flags:
- removeip
- HelpStr: Remove an IP address from the ban list.
- Flags:
- banip
- HelpStr: Add an IP address to the ban list.
- Flags:
- addip
- HelpStr: Add an IP address to the ban list.
- Flags:
- sv_filterban
- HelpStr: Set packet filtering by IP mode
- Value: 1
- Flags:
- sv_deltaprint
- HelpStr: Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
- Value: 0
- Flags:
- sv_deltatime
- HelpStr: Enable profiling of CalcDelta calls
- Value: 0
- Flags:
- sv_sendtables
- HelpStr: Force full sendtable sending path.
- Value: 0
- Flags:
- sv_allowupload
- HelpStr: Allow clients to upload customizations files
- Value: 1
- Flags:
- sv_allowdownload
- HelpStr: Allow clients to download files
- Value: 1
- Flags:
- sv_stressbots
- HelpStr: If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
- Value: 0
- Flags:
- sv_minupdaterate
- HelpStr: Minimum updates per second that the server will allow
- Value: 10
- Flags:
- sv_maxupdaterate
- HelpStr: Maximum updates per second that the server will allow
- Value: 60
- Flags:
- sv_minrate
- HelpStr: Min bandwidth rate allowed on server, 0 == unlimited
- Value: 0
- Flags:
- sv_maxrate
- HelpStr: Max bandwidth rate allowed on server, 0 == unlimited
- Value: 0
- Flags:
- sv_timeout
- HelpStr: After this many seconds without a message from a client, the client is dropped
- Value: 65
- Flags:
- prop_crosshair
- HelpStr: Shows name for prop looking at
- Flags: FCVAR_CHEAT
- ignore_static_prop_light_cache
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_staticpropinfo
- HelpStr:
- Value: 0
- Flags:
- vcollide_wireframe
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_colorstaticprops
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_drawstaticprops
- HelpStr: 0=Off, 1=Normal, 2=Wireframe
- Value: 1
- Flags: FCVAR_CHEAT
- r_DrawSpecificStaticProp
- HelpStr:
- Value: -1
- Flags:
- r_partition_level
- HelpStr: Displays a particular level of the spatial partition system. Use -1 to disable it.
- Value: -1
- Flags:
- snd_gain_min
- HelpStr:
- Value: 0.01
- Flags:
- snd_gain_max
- HelpStr:
- Value: 1
- Flags:
- snd_gain
- HelpStr:
- Value: 1
- Flags:
- snd_foliage_db_loss
- HelpStr:
- Value: 4
- Flags:
- snd_refdb
- HelpStr:
- Value: 60
- Flags:
- snd_refdist
- HelpStr:
- Value: 36
- Flags:
- adsp_opencourtyard_min
- HelpStr:
- Value: 126
- Flags:
- adsp_openstreet_min
- HelpStr:
- Value: 118
- Flags:
- adsp_openwall_min
- HelpStr:
- Value: 130
- Flags:
- adsp_openspace_min
- HelpStr:
- Value: 130
- Flags:
- adsp_courtyard_min
- HelpStr:
- Value: 126
- Flags:
- adsp_alley_min
- HelpStr:
- Value: 122
- Flags:
- adsp_street_min
- HelpStr:
- Value: 118
- Flags:
- adsp_tunnel_min
- HelpStr:
- Value: 114
- Flags:
- adsp_hall_min
- HelpStr:
- Value: 110
- Flags:
- adsp_duct_min
- HelpStr:
- Value: 106
- Flags:
- adsp_room_min
- HelpStr:
- Value: 102
- Flags:
- dsp_enhance_stereo
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- dsp_vol_2ch
- HelpStr:
- Value: 1.0
- Flags: FCVAR_DEMO
- dsp_vol_4ch
- HelpStr:
- Value: 0.5
- Flags: FCVAR_DEMO
- dsp_vol_5ch
- HelpStr:
- Value: 0.5
- Flags: FCVAR_DEMO
- dsp_volume
- HelpStr:
- Value: 1.0
- Flags: FCVAR_ARCHIVE FCVAR_DEMO
- snd_profile
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- dsp_slow_cpu
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE FCVAR_DEMO
- dsp_off
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- room_type
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- dsp_automatic
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- dsp_spatial
- HelpStr:
- Value: 40
- Flags: FCVAR_DEMO
- dsp_speaker
- HelpStr:
- Value: 50
- Flags: FCVAR_DEMO
- dsp_facingaway
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- dsp_player
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- dsp_water
- HelpStr:
- Value: 14
- Flags: FCVAR_DEMO
- dsp_room
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- r_flashlightculldepth
- HelpStr:
- Value: 1
- Flags:
- r_flashlightrendermodels
- HelpStr:
- Value: 1
- Flags:
- r_flashlightrenderworld
- HelpStr:
- Value: 1
- Flags:
- r_flashlightdrawdepth
- HelpStr:
- Value: 0
- Flags:
- r_flashlightnodraw
- HelpStr:
- Value: 0
- Flags:
- r_flashlightdrawfrustumbbox
- HelpStr:
- Value: 0
- Flags:
- r_flashlightdrawsweptbbox
- HelpStr:
- Value: 0
- Flags:
- r_shadowids
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_shadowwireframe
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_shadows_gamecontrol
- HelpStr:
- Value: -1
- Flags: FCVAR_CHEAT
- r_shadows
- HelpStr:
- Value: 1
- Flags:
- cl_allowupload
- HelpStr: Client uploads customization files
- Value: 1
- Flags: FCVAR_ARCHIVE
- r_printdecalinfo
- HelpStr:
- Flags:
- r_drawbatchdecals
- HelpStr: Render decals batched.
- Value: 1
- Flags:
- r_drawdecals
- HelpStr:
- Value: 1
- Flags:
- r_spray_lifetime
- HelpStr: Number of rounds player sprays are visible
- Value: 2
- Flags:
- r_decal_cullsize
- HelpStr: Decals under this size in pixels are culled
- Value: 5
- Flags:
- r_dscale_basefov
- HelpStr:
- Value: 90
- Flags: FCVAR_CHEAT
- r_dscale_fardist
- HelpStr:
- Value: 2000
- Flags: FCVAR_CHEAT
- r_dscale_farscale
- HelpStr:
- Value: 4
- Flags: FCVAR_CHEAT
- r_dscale_neardist
- HelpStr:
- Value: 100
- Flags: FCVAR_CHEAT
- r_dscale_nearscale
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_ShowViewerArea
- HelpStr:
- Value: 0
- Flags:
- r_portalsopenall
- HelpStr:
- Value: 0
- Flags:
- r_portalscloseall
- HelpStr:
- Value: 0
- Flags:
- r_snapportal
- HelpStr:
- Value: -1
- Flags:
- r_DrawPortals
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_ClipAreaPortals
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- perfui
- HelpStr: Show/hide the level performance tools UI.
- Flags: FCVAR_CHEAT
- r_overlayfademax
- HelpStr:
- Value: 2000
- Flags:
- r_overlayfademin
- HelpStr:
- Value: 1750
- Flags:
- r_overlayfadeenable
- HelpStr:
- Value: 0
- Flags:
- r_overlaywireframe
- HelpStr:
- Value: 0
- Flags:
- r_renderoverlayfragment
- HelpStr:
- Value: 1
- Flags:
- r_occludeemaxarea
- HelpStr: Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
- Value: 0
- Flags:
- r_occluderminarea
- HelpStr: Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
- Value: 0
- Flags:
- r_occlusionspew
- HelpStr: Activate/deactivates spew about what the occlusion system is doing.
- Value: 0
- Flags: FCVAR_CHEAT
- r_occludermincount
- HelpStr: At least this many occluders will be used, no matter how big they are.
- Value: 0
- Flags:
- r_occlusion
- HelpStr: Activate/deactivate the occlusion system.
- Value: 1
- Flags:
- r_visocclusion
- HelpStr: Activate/deactivate wireframe rendering of what the occlusion system is doing.
- Value: 0
- Flags: FCVAR_CHEAT
- net_status
- HelpStr: Shows current network status
- Flags:
- net_start
- HelpStr: Inits multiplayer network sockets
- Flags:
- net_channels
- HelpStr: Shows net channel info
- Flags:
- net_use_loopback
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- net_no_proudnet
- HelpStr:
- Value: 0
- Flags: FCVAR_REPLICATED
- net_droppackets
- HelpStr: Drops next n packets on client
- Value: 0
- Flags: FCVAR_CHEAT
- net_fakeloss
- HelpStr: Simulate packet loss as a percentage (negative means drop 1/n packets)
- Value: 0
- Flags: FCVAR_CHEAT
- net_fakelag
- HelpStr: Lag all incoming network data (including loopback) by this many milliseconds.
- Value: 0
- Flags: FCVAR_CHEAT
- tv_port
- HelpStr: Host SourceTV port
- Value: 27020
- Flags:
- clientport
- HelpStr: Host game client port
- Value: 27005
- Flags:
- hostip
- HelpStr: Host game server ip
- Value:
- Flags:
- hostport
- HelpStr: Host game server port
- Value: 27015
- Flags:
- ip
- HelpStr: Overrides IP for multihomed hosts
- Value: localhost
- Flags:
- net_showsplits
- HelpStr: Show info about packet splits
- Value: 0
- Flags:
- net_maxfilesize
- HelpStr: Maximum allowed file size for uploading in MB
- Value: 16
- Flags:
- net_maxfragments
- HelpStr: Max fragment bytes per packet
- Value: 1280
- Flags:
- net_chokeloop
- HelpStr: Apply bandwidth choke to loopback packets
- Value: 0
- Flags:
- net_drawslider
- HelpStr: Draw completion slider during signon
- Value: 0
- Flags:
- net_showdrop
- HelpStr: Show dropped packets in console
- Value: 0
- Flags:
- net_blockmsg
- HelpStr: Discards incoming message: <0|1|name>
- Value: none
- Flags: FCVAR_CHEAT
- net_showpeaks
- HelpStr: Show messages for large packets only: <size>
- Value: 0
- Flags:
- net_showfragments
- HelpStr: Show netchannel fragments
- Value: 0
- Flags:
- net_showmsg
- HelpStr: Show incoming message: <0|1|name>
- Value: 0
- Flags:
- net_showtcp
- HelpStr: Dump TCP stream summary to console
- Value: 0
- Flags:
- net_showudp
- HelpStr: Dump UPD packets summary to console
- Value: 0
- Flags:
- ref_mdl_min_cache_remain_time
- HelpStr:
- Value: 30
- Flags: FCVAR_CHEAT
- ref_mdl_cache_remove_interval
- HelpStr:
- Value: 60
- Flags: FCVAR_CHEAT
- ref_mdl_cache_max_count
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mem_vcollide
- HelpStr: Dumps the memory used by vcollides
- Flags:
- map_caching_max_cached_maps
- HelpStr:
- Value: 1
- Flags:
- mod_touchalldata
- HelpStr: Touch model data during level startup
- Value: 1
- Flags:
- mat_loadtextures
- HelpStr:
- Value: 1
- Flags:
- r_lockpvs
- HelpStr: Lock the PVS so you can fly around and inspect what is being drawn.
- Value: 0
- Flags: FCVAR_CHEAT
- r_novis
- HelpStr: Turn off the PVS.
- Value: 0
- Flags: FCVAR_CHEAT
- mat_savechanges
- HelpStr: saves current video configuration to the registry
- Flags:
- mat_setvideomode
- HelpStr: sets the width, height, windowed state of the material system
- Flags:
- mat_configcurrent
- HelpStr: show the current video control panel config for the material system
- Flags:
- multicore
- HelpStr: Multicore option
- Value: 0
- Flags:
- mat_vignette_effect
- HelpStr:
- Value: 1
- Flags:
- cl_particle_limit
- HelpStr:
- Value: 1
- Flags:
- cl_cloth_physics_mode
- HelpStr:
- Value: 1
- Flags:
- mat_motion_blur_enabled
- HelpStr:
- Value: 0
- Flags:
- mat_hdr_level
- HelpStr: Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- Value: 1
- Flags:
- r_shadowmap
- HelpStr: Enable/disable shadow map
- Value: 0
- Flags:
- r_sunshafts
- HelpStr: Enable/disable sun shafts
- Value: 0
- Flags:
- r_atmosphere
- HelpStr: Enable/disable atmospheric scattering
- Value: 0
- Flags:
- r_ssao
- HelpStr: Enable/disable screen-space ambient occlusion
- Value: 0
- Flags:
- r_dof
- HelpStr: Enable or disable depth of field
- Value: 0
- Flags:
- mat_resetrendertarget
- HelpStr: resets render targets
- Flags:
- mat_hdr_enabled
- HelpStr:
- Value: 0
- Flags:
- mat_show_ab_hdr
- HelpStr:
- Value: 0
- Flags:
- mat_depthbias_normal
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_waterforcereflectentities
- HelpStr:
- Value: 0
- Flags:
- r_waterforceexpensive
- HelpStr:
- Value: 1
- Flags:
- r_shadowrendertotexture
- HelpStr:
- Value: 1
- Flags:
- mat_monitorgamma
- HelpStr: monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- Value: 2.2
- Flags:
- mat_fullbright
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_fastspecular
- HelpStr: Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- Value: 1
- Flags:
- mat_levelflush
- HelpStr:
- Value: 1
- Flags:
- mat_envmaptgasize
- HelpStr:
- Value: 32.0
- Flags:
- mat_envmapsize
- HelpStr:
- Value: 128
- Flags:
- mat_bumpbasis
- HelpStr:
- Value: 0
- Flags:
- mat_normals
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_showlightmappage
- HelpStr:
- Value: -1
- Flags:
- mat_luxels
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_wireframe
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_norendering
- HelpStr:
- Value: 0
- Flags:
- r_dynamic
- HelpStr:
- Value: 1
- Flags:
- r_lightstyle
- HelpStr:
- Value: -1
- Flags:
- r_lightmap
- HelpStr:
- Value: -1
- Flags:
- mp_decals
- HelpStr:
- Value: 200
- Flags: FCVAR_ARCHIVE
- r_decals
- HelpStr:
- Value: 2048
- Flags:
- r_norefresh
- HelpStr:
- Value: 0
- Flags:
- mat_debugalttab
- HelpStr:
- Value: 0
- Flags:
- mat_maxframelatency
- HelpStr:
- Value: 1
- Flags:
- mat_shadowstate
- HelpStr:
- Value: 1
- Flags:
- leaf_ambient_add
- HelpStr:
- Value: 0.f
- Flags: FCVAR_REPLICATED
- leaf_ambient_multiply
- HelpStr:
- Value: 1.f
- Flags: FCVAR_REPLICATED
- r_lightcachecenter
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_maxsampledist
- HelpStr:
- Value: 128
- Flags:
- r_maxnewsamples
- HelpStr:
- Value: 6
- Flags:
- r_minnewsamples
- HelpStr:
- Value: 3
- Flags:
- r_drawlightcache
- HelpStr: 0: off
- 1: draw light cache entries
- 2: draw rays
- Value: 0
- Flags: FCVAR_CHEAT
- r_avglight
- HelpStr:
- Value: 1
- Flags:
- r_worldlightmin
- HelpStr:
- Value: 0.0002
- Flags:
- r_radiosity
- HelpStr: 0: no radiosity
- 1: radiosity with ambient cube (6 samples)
- 2: radiosity with 162 samples
- 3: 162 samples for static props, 6 samples for everything else
- Value: 4
- Flags:
- r_worldlights
- HelpStr: number of world lights to use per vertex
- Value: 2
- Flags:
- r_ambientlightingonly
- HelpStr: Set this to 1 to light models with only ambient lighting (and no static lighting).
- Value: 0
- Flags: FCVAR_CHEAT
- r_lightcache_numambientsamples
- HelpStr: number of random directions to fire rays when computing ambient lighting
- Value: 162
- Flags:
- lightcache_maxmiss
- HelpStr:
- Value: 2
- Flags:
- r_drawmodelstatsoverlaymax
- HelpStr: time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- Value: 1.5
- Flags: FCVAR_ARCHIVE
- r_drawmodelstatsoverlaymin
- HelpStr: time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- Value: 0.1
- Flags: FCVAR_ARCHIVE
- r_ambientfactor
- HelpStr: Boost ambient cube by no more than this factor
- Value: 5
- Flags: FCVAR_ARCHIVE
- r_ambientfraction
- HelpStr: Fraction of direct lighting that ambient cube must be below to trigger boosting
- Value: 0.1
- Flags: FCVAR_ARCHIVE
- r_ambientmin
- HelpStr: Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
- Value: 0.3
- Flags: FCVAR_ARCHIVE
- r_ambientboost
- HelpStr: Set to boost ambient term if it is totally swamped by local lights
- Value: 1
- Flags: FCVAR_ARCHIVE
- r_lighting
- HelpStr:
- Value: 1
- Flags:
- r_maxmodeldecal
- HelpStr:
- Value: 50
- Flags:
- r_modelwireframedecal
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_skin
- HelpStr:
- Value: 0
- Flags:
- r_eyes
- HelpStr:
- Value: 1
- Flags:
- r_flex
- HelpStr:
- Value: 1
- Flags:
- r_drawentities
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_teeth
- HelpStr:
- Value: 1
- Flags:
- r_nosw
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_nohw
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_softwareskin
- HelpStr:
- Value: 0
- Flags:
- r_eyesize
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- r_eyeshift_z
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- r_eyeshift_y
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- r_eyeshift_x
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- r_eyemove
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- r_eyegloss
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- r_showenvcubemap
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_allowtranslucentzpass
- HelpStr:
- Value: 0
- Flags:
- r_itemblinkrate
- HelpStr:
- Value: 4.5
- Flags: FCVAR_CHEAT
- r_itemblinkmax
- HelpStr:
- Value: .3
- Flags: FCVAR_CHEAT
- r_proplightingfromdisk
- HelpStr: 0=Off, 1=On, 2=Show Errors
- Value: 1
- Flags:
- r_debugrandomstaticlighting
- HelpStr: Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- Value: 0
- Flags: FCVAR_CHEAT
- r_flushlod
- HelpStr: Flush and reload LODs.
- Flags:
- mod_forcetouchdata
- HelpStr: Forces all model file data into cache on model load.
- Value: 1
- Flags:
- r_decalstaticprops
- HelpStr: Decal static props test
- Value: 1
- Flags:
- r_rootlod
- HelpStr: Root LOD
- Value: 0
- Flags:
- r_eyeglintlodpixels
- HelpStr: The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
- Value: 20.0
- Flags:
- r_lightinterp
- HelpStr: Controls the speed of light interpolation, 0 turns off interpolation
- Value: 5
- Flags:
- r_lightaverage
- HelpStr: Activates/deactivate light averaging
- Value: 1
- Flags:
- r_entity
- HelpStr:
- Value: -1
- Flags:
- r_lod
- HelpStr:
- Value: -1
- Flags:
- r_DrawModelLightOrigin
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_drawmodelstatsoverlaydistance
- HelpStr:
- Value: 500
- Flags: FCVAR_CHEAT
- r_drawmodelstatsoverlay
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- key_findbinding
- HelpStr: Find key bound to specified command string.
- Flags:
- key_listboundkeys
- HelpStr: List bound keys with bindings.
- Flags:
- escape
- HelpStr: Escape key pressed.
- Flags:
- unbindall
- HelpStr: Unbind all keys.
- Flags:
- unbind
- HelpStr: Unbind a key.
- Flags:
- bind
- HelpStr: Bind a key.
- Flags:
- r_3dnow
- HelpStr:
- Flags:
- r_sse2
- HelpStr:
- Flags:
- r_sse
- HelpStr:
- Flags:
- r_mmx
- HelpStr:
- Flags:
- report_sector_move
- HelpStr:
- Flags:
- next_map_name
- HelpStr:
- Value:
- Flags:
- changemap_to_current_random_sector
- HelpStr:
- Flags:
- changemap_to_next_random_sector
- HelpStr:
- Flags:
- cl_is_last_sector
- HelpStr:
- Value: 0
- Flags:
- autosavedangerousissafe
- HelpStr:
- Flags:
- autosavedangerous
- HelpStr:
- Flags:
- autosave
- HelpStr:
- Flags:
- minisave
- HelpStr: Saves game (for current level only!)
- Flags:
- save
- HelpStr: Saves current game.
- Flags:
- load
- HelpStr: Load a saved game.
- Flags:
- sv_autosave
- HelpStr: Set to 1 to allow autosaves.
- Value: 1
- Flags:
- save_history_count
- HelpStr: Keep this many old copies in history of autosaves and quicksaves.
- Value: 1
- Flags:
- changelevel2
- HelpStr: Transition to the specified map in single player
- Flags:
- changelevel
- HelpStr: Change server to the specified map
- Flags:
- map_commentary
- HelpStr: Start playing, with commentary, on a specified map.
- Flags:
- map_background
- HelpStr: Runs a map as the background to the main menu.
- Flags:
- map
- HelpStr: Start playing on specified map.
- Flags:
- m
- HelpStr: Start playing on specified map.
- Flags:
- changemap
- HelpStr: Start playing on specified map.
- Flags:
- maps
- HelpStr: Displays list of maps.
- Flags:
- cache_print_summary
- HelpStr: cache_print_summary [section]
- Print out a summary contents of cache memory.
- Flags:
- cache_print_lru
- HelpStr: cache_print_lru [section]
- Print out contents of cache memory.
- Flags:
- cache_print
- HelpStr: cache_print [section]
- Print out contents of cache memory.
- Flags:
- flush_locked
- HelpStr: Flush unlocked and locked cache memory.
- Flags:
- flush
- HelpStr: Flush unlocked cache memory.
- Flags:
- memory
- HelpStr: Print memory stats.
- Flags:
- multvar
- HelpStr: Multiply specified convar value.
- Flags:
- incrementvar
- HelpStr: Increment specified convar value.
- Flags:
- listmodels
- HelpStr: List loaded models.
- Flags:
- mat_reloadtextures
- HelpStr:
- Flags: FCVAR_CHEAT
- mat_reloadallmaterials
- HelpStr:
- Flags: FCVAR_CHEAT
- mat_reloadmaterial
- HelpStr:
- Flags: FCVAR_CHEAT
- ping
- HelpStr: Display ping to server.
- Flags:
- kickid
- HelpStr: Kick a player by userid or uniqueid, with a message.
- Flags:
- kick
- HelpStr: Kick a player by name.
- Flags:
- pause
- HelpStr: Toggle the server pause state.
- Flags:
- unpause
- HelpStr: Unpause the game.
- Flags:
- setpause
- HelpStr: Set the pause state of the server.
- Flags:
- version
- HelpStr: Print version info string.
- Flags:
- reload
- HelpStr: Reload the most recent saved game (add setpos to jump to current view position on reload).
- Flags:
- disconnect
- HelpStr: Disconnect game from server.
- Flags:
- restart
- HelpStr: Restart the game on the same level (add setpos to jump to current view position on restart).
- Flags:
- mat_showtextures
- HelpStr: Show textures.
- Flags:
- mat_showmaterialsverbose
- HelpStr:
- Flags:
- mat_showmaterials
- HelpStr: Show materials.
- Flags:
- demolist
- HelpStr: Print demo sequence list.
- Flags:
- stopdemo
- HelpStr: Stop playing back a demo.
- Flags:
- demos
- HelpStr: Demo demo file sequence.
- Flags:
- nextdemo
- HelpStr: Play next demo in sequence.
- Flags:
- startdemos
- HelpStr: Play demos in demo sequence.
- Flags:
- startdemosfromlist
- HelpStr: Play demos in the demo list file.
- Flags:
- -voicerecord
- HelpStr:
- Flags:
- +voicerecord
- HelpStr:
- Flags:
- soundfade
- HelpStr: Fade client volume.
- Flags:
- map_edit
- HelpStr:
- Flags:
- _restart
- HelpStr: Shutdown and restart the engine.
- Flags:
- quti
- HelpStr: Exit the engine.
- Flags:
- exit
- HelpStr: Exit the engine.
- Flags:
- quit
- HelpStr: Exit the engine.
- Flags:
- status
- HelpStr: Display map and connection status.
- Flags:
- killserver
- HelpStr: Shutdown the server.
- Flags:
- dumpstringtables
- HelpStr: Print string tables to console.
- Flags:
- try_load_background_map
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- light_crosshair
- HelpStr: Show texture color at crosshair
- Flags: FCVAR_CHEAT
- voice_inputfromfile
- HelpStr: Get voice input from 'voice_input.wav' rather than from the microphone.
- Value: 0
- Flags:
- voice_recordtofile
- HelpStr: Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- Value: 0
- Flags:
- host_map
- HelpStr: Current map name.
- Value:
- Flags:
- hostname
- HelpStr: Hostname for server.
- Value:
- Flags:
- host_fake_cmd
- HelpStr:
- Value: 1
- Flags: FCVAR_REPLICATED
- host_sleep
- HelpStr: Force the host to sleep a certain number of milliseconds each frame.
- Value: 0
- Flags: FCVAR_CHEAT
- host_runofftime
- HelpStr: Run off some time without rendering/updating sounds
- Flags:
- warn_build_convar_update
- HelpStr:
- Value: 0
- Flags:
- dti_flush
- HelpStr: Write out the datatable instrumentation files (you must run with -dti for this to work).
- Flags:
- recompute_speed
- HelpStr: Recomputes clock speed (for debugging purposes).
- Flags: FCVAR_CHEAT
- host_writeconfig
- HelpStr: Store current settings to config.cfg (or specified .cfg file).
- Flags:
- startconfig
- HelpStr:
- Flags:
- host_uncachebeforenewgame
- HelpStr: Uncache resources before loading a new game
- Value: 1
- Flags:
- vcr_verbose
- HelpStr: Write extra information into .vcr file.
- Value: 0
- Flags:
- r_ForceRestore
- HelpStr:
- Value: 0
- Flags:
- coop
- HelpStr: Cooperative play.
- Value: 0
- Flags: FCVAR_NOTIFY
- deathmatch
- HelpStr: Running a deathmatch server.
- Value: 0
- Flags: FCVAR_NOTIFY
- skill
- HelpStr: Game skill level (1-3).
- Value: 1
- Flags: FCVAR_ARCHIVE
- developer
- HelpStr: Show developer messages.
- Value: 0
- Flags:
- host_speeds
- HelpStr: Show general system running times.
- Value: 0
- Flags:
- host_timeplus
- HelpStr: Increase the clock by this amount.
- Value: 0.0
- Flags: FCVAR_REPLICATED
- host_timescale
- HelpStr: Prescale the clock by this amount.
- Value: 1.0
- Flags: FCVAR_REPLICATED
- host_framerate
- HelpStr: Set to lock per-frame time elapse.
- Value: 0
- Flags:
- host_limitlocal
- HelpStr: Apply cl_cmdrate and cl_updaterate to loopback connection
- Value: 0
- Flags:
- host_profile
- HelpStr:
- Value: 0
- Flags:
- mem_dumpstats
- HelpStr: Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- Value: 0
- Flags:
- host_showcachemiss
- HelpStr: Print a debug message when the client or server cache is missed.
- Value: 0
- Flags:
- next
- HelpStr: Set to 1 to advance to next frame ( when singlestep == 1 )
- Value: 0
- Flags: FCVAR_CHEAT
- singlestep
- HelpStr: Run engine in single step mode ( set next to 1 to advance a frame )
- Value: 0
- Flags: FCVAR_CHEAT
- mem_eat
- HelpStr:
- Flags:
- mem_compact
- HelpStr:
- Flags:
- mem_dump
- HelpStr: Dump memory stats to text file.
- Flags:
- snd_restart
- HelpStr: Restart sound system.
- Flags:
- closecaption
- HelpStr: Enable close captioning.
- Value: 0
- Flags: FCVAR_ARCHIVE FCVAR_USERINFO
- violence_agibs
- HelpStr: Show alien gib entities
- Value: 1
- Flags:
- violence_ablood
- HelpStr: Draw alien blood
- Value: 1
- Flags:
- violence_hgibs
- HelpStr: Show human gib entities
- Value: 1
- Flags:
- violence_hblood
- HelpStr: Draw human blood
- Value: 1
- Flags:
- editdemo
- HelpStr: Edit a recorded demo file (.dem ).
- Flags:
- tv_msg
- HelpStr: Send a screen message to all clients.
- Flags:
- tv_clients
- HelpStr: Shows list of connected SourceTV clients.
- Flags:
- tv_stoprecord
- HelpStr: Stops SourceTV demo recording.
- Flags:
- tv_record
- HelpStr: Starts SourceTV demo recording.
- Flags:
- tv_retry
- HelpStr: Reconnects the SourceTV relay proxy.
- Flags:
- tv_stop
- HelpStr: Stops the SourceTV broadcast.
- Flags:
- tv_relay
- HelpStr: Connect to SourceTV server and relay broadcast.
- Flags:
- tv_status
- HelpStr: Show SourceTV server status.
- Flags:
- tv_title
- HelpStr: Set title for SourceTV spectator UI
- Value: You are watching SourceTV
- Flags:
- tv_debug
- HelpStr: SourceTV debug info.
- Value: 0
- Flags:
- tv_transmitall
- HelpStr: Transmit all entities (not only director view)
- Value: 0
- Flags: FCVAR_REPLICATED
- tv_dispatchmode
- HelpStr: Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
- Value: 1
- Flags:
- tv_overridemaster
- HelpStr: Overrides the SourceTV master root address.
- Value: 0
- Flags:
- tv_password
- HelpStr: SourceTV password for all clients
- Value:
- Flags: FCVAR_PROTECTED FCVAR_NOTIFY
- tv_name
- HelpStr: SourceTV host name
- Value: SourceTV
- Flags:
- tv_autorecord
- HelpStr: Automatically records all games as SourceTV demos.
- Value: 0
- Flags:
- tv_maxclients
- HelpStr: Maximum client number on SourceTV server.
- Value: 128
- Flags:
- tv_snapshotrate
- HelpStr: Snapshots broadcasted per second
- Value: 16
- Flags:
- tv_timeout
- HelpStr: SourceTV connection timeout in seconds.
- Value: 30
- Flags:
- tv_autoretry
- HelpStr: Relay proxies retry connection after network timeout
- Value: 1
- Flags:
- tv_chatgroupsize
- HelpStr: Set the default chat group size
- Value: 0
- Flags:
- tv_relayvoice
- HelpStr: Relay voice data: 0=off, 1=on
- Value: 1
- Flags:
- tv_chattimelimit
- HelpStr: Limits spectators to chat only every n seconds
- Value: 8
- Flags:
- tv_relaypassword
- HelpStr: SourceTV password for relay proxies
- Value:
- Flags: FCVAR_PROTECTED FCVAR_NOTIFY
- tv_maxrate
- HelpStr: Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
- Value: 5000
- Flags:
- r_drawfullskybox
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_drawskybox
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_frustumcullworld
- HelpStr:
- Value: 1
- Flags:
- mat_surfacemat
- HelpStr:
- Value: 0
- Flags:
- mat_surfaceid
- HelpStr:
- Value: 0
- Flags:
- r_fastzreject
- HelpStr: Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
- Value: 1
- Flags:
- fog_enable_water_fog
- HelpStr:
- Value: 1
- Flags:
- r_drawbrushmodels
- HelpStr: Render brush models. 0=Off, 1=Normal, 2=Wireframe
- Value: 1
- Flags: FCVAR_CHEAT
- r_drawworld
- HelpStr: Render the world.
- Value: 1
- Flags: FCVAR_CHEAT
- r_drawleaf
- HelpStr: Draw the specified leaf.
- Value: -1
- Flags: FCVAR_CHEAT
- mat_forcedynamic
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_drawtranslucentworld
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_cleardecals
- HelpStr: Usage r_cleardecals <permanent>.
- Flags:
- linefile
- HelpStr: Parses map leak data from .lin file
- Flags: FCVAR_CHEAT
- timerefresh
- HelpStr: Profile the renderer.
- Flags:
- r_aspectratio
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_visualizelighttracesshowfulltrace
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_visualizelighttraces
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_visualizetraces
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_edit
- HelpStr:
- Flags:
- mat_crosshair
- HelpStr:
- Flags:
- mat_debug
- HelpStr:
- Flags:
- mat_suppress
- HelpStr: Supress a material from drawing
- Flags: FCVAR_CHEAT
- mat_info
- HelpStr: Shows material system info
- Flags:
- r_dlightcheap_update_frames
- HelpStr:
- Value: 120
- Flags:
- r_maxdlights
- HelpStr:
- Value: 32
- Flags:
- r_avglightmap
- HelpStr:
- Value: 0
- Flags:
- r_drawlightinfo
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_drawlights
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- net_showevents
- HelpStr: Dump game events to console (1=client only, 2=all).
- Value: 0
- Flags:
- fs_warning_level
- HelpStr: Set the filesystem warning level.
- Flags:
- fs_printopenfiles
- HelpStr: Show all files currently opened by the engine.
- Flags:
- path
- HelpStr: Show the engine filesystem path.
- Flags:
- dt_ShowPartialChangeEnts
- HelpStr: (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
- Value: 0
- Flags:
- dt_UsePartialChangeEnts
- HelpStr: (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
- Value: 1
- Flags:
- dtwarning
- HelpStr: Print data table warnings?
- Value: 0
- Flags:
- dtwatchvar
- HelpStr: Watch the named variable.
- Value:
- Flags:
- dtwatchent
- HelpStr: Watch this entities data table encoding.
- Value: -1
- Flags:
- sv_logdownloadlist
- HelpStr:
- Value: 1
- Flags:
- r_lod_noupdate
- HelpStr:
- Value: 0
- Flags:
- disp_dynamic
- HelpStr:
- Value: 0
- Flags:
- disp_numiterations
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_DispBuildable
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_DispWalkable
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_DrawDisp
- HelpStr: Toggles rendering of displacment maps
- Value: 1
- Flags: FCVAR_CHEAT
- r_DispDrawAxes
- HelpStr:
- Value: 0
- Flags:
- devshots_nextmap
- HelpStr: Used by the devshots system to go to the next map in the devshots maplist.
- Flags:
- r_drawclipbrushes
- HelpStr: Draw clip brushes
- Value: 0
- Flags: FCVAR_CHEAT
- mat_leafvis
- HelpStr: Draw wireframe of current leaf
- Value: 0
- Flags:
- print_colorcorrection
- HelpStr: Display the color correction layer information.
- Flags: FCVAR_CHEAT
- colorcorrectionui
- HelpStr: Show/hide the color correction tools UI.
- Flags: FCVAR_CHEAT
- mat_colorcorrection
- HelpStr:
- Value: 1
- Flags:
- force_map_entity_path
- HelpStr:
- Value:
- Flags: FCVAR_CHEAT
- map_noareas
- HelpStr: Disable area to area connection testing.
- Value: 0
- Flags:
- BindToggle
- HelpStr:
- Flags:
- wait
- HelpStr: Stop command parsing until next frame.
- Flags:
- cmd
- HelpStr: Forward command to server.
- Flags:
- alias
- HelpStr: Alias a command.
- Flags:
- echo
- HelpStr: Echo text to console.
- Flags:
- exec_extreme_sync
- HelpStr: Execute script file for extreme sync.
- Flags:
- exec
- HelpStr: Execute script file.
- Flags:
- extreme_sync_exe_mode
- HelpStr:
- Value: 0
- Flags:
- cl_clock_correction_adjustment_max_offset
- HelpStr: As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
- Value: 90
- Flags: FCVAR_CHEAT
- cl_clock_correction_adjustment_min_offset
- HelpStr: If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- Value: 10
- Flags: FCVAR_CHEAT
- cl_clock_correction_adjustment_max_amount
- HelpStr: Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
- Value: 200
- Flags: FCVAR_CHEAT
- cl_clock_correction_force_server_tick
- HelpStr: Force clock correction to match the server tick + this offset (-999 disables it).
- Value: 999
- Flags: FCVAR_CHEAT
- cl_clock_showdebuginfo
- HelpStr: Show debugging info about the clock drift.
- Value: 0
- Flags: FCVAR_CHEAT
- cl_clockdrift_max_ms
- HelpStr: Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- Value: 150
- Flags: FCVAR_CHEAT
- cl_clock_correction
- HelpStr: Enable/disable clock correction on the client.
- Value: 1
- Flags: FCVAR_CHEAT
- cl_downloadfilter
- HelpStr: Determines which files can be downloaded from the server (all, none, nosounds)
- Value: all
- Flags: FCVAR_ARCHIVE
- cl_allowdownload
- HelpStr: Client downloads customization files
- Value: 1
- Flags: FCVAR_ARCHIVE
- cl_forcepreload
- HelpStr: Whether we should force preloading.
- Value: 0
- Flags: FCVAR_ARCHIVE
- cl_soundfile
- HelpStr: Jingle sound file.
- Value: sound/player/jingle.wav
- Flags: FCVAR_ARCHIVE
- cl_logofile
- HelpStr: Spraypoint logo decal.
- Value: materials/decals/spraylogo.vtf
- Flags: FCVAR_ARCHIVE
- cl_timeout
- HelpStr: After this many seconds without receiving a packet from the server, the client will disconnect itself
- Value: 30
- Flags: FCVAR_ARCHIVE
- mat_show_texture_memory_usage
- HelpStr: Display the texture memory usage on the HUD.
- Value: FCVAR_NEVER_AS_STRING
- Flags: FCVAR_NEVER_AS_STRING
- mat_texturelist_files
- HelpStr:
- Value: FCVAR_NEVER_AS_STRING
- Flags: FCVAR_NEVER_AS_STRING
- mat_texturelist_directories
- HelpStr:
- Value: FCVAR_NEVER_AS_STRING
- Flags: FCVAR_NEVER_AS_STRING
- mat_texture_list_all
- HelpStr: If this is nonzero, then the texture list panel will show all currently-loaded textures.
- Value: FCVAR_NEVER_AS_STRING
- Flags: FCVAR_NEVER_AS_STRING
- -mat_texture_list
- HelpStr:
- Flags:
- +mat_texture_list
- HelpStr:
- Flags:
- mat_texture_list
- HelpStr: For debugging, show a list of used textures per frame
- Value: 0
- Flags:
- vprof_remote_stop
- HelpStr: Stop an existing remote VProf data request
- Flags:
- vprof_remote_start
- HelpStr: Request a VProf data stream from the remote server (requires authentication)
- Flags:
- rcon_address
- HelpStr: Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- Value:
- Flags:
- cl_showpluginmessages
- HelpStr: Allow plugins to display messages to you
- Value: 1
- Flags: FCVAR_ARCHIVE
- cl_showevents
- HelpStr: Print event firing info in the console
- Value: 0
- Flags: FCVAR_CHEAT
- setinfo
- HelpStr: Addes a new user info value
- Flags:
- cl_fullupdate
- HelpStr: Forces the server to send a full update packet
- Flags: FCVAR_CHEAT
- cl_precacheinfo
- HelpStr: Show precache info (client).
- Flags:
- startupmenu
- HelpStr: Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
- Flags:
- box
- HelpStr: Draw a debug box.
- Flags: FCVAR_CHEAT
- list
- HelpStr: List cached servers.
- Flags:
- slist
- HelpStr: List servers on your LAN.
- Flags:
- cl_view
- HelpStr: Set the view entity index.
- Flags: FCVAR_CHEAT
- rcon
- HelpStr: Issue an rcon command.
- Flags:
- screenshot_minimap
- HelpStr: Take a minimap screenshot.
- Flags:
- endmovie
- HelpStr: Stop recording movie frames.
- Flags:
- startmovie
- HelpStr: Start recording movie frames.
- Flags:
- jpeg
- HelpStr: Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- Flags:
- devshots_screenshot
- HelpStr: Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
- Flags:
- screenshot
- HelpStr: Take a screenshot.
- Flags:
- connect
- HelpStr: Connect to specified server.
- Flags:
- retry
- HelpStr: Retry connection to last server.
- Flags:
- cl_showents
- HelpStr: Dump entity list to console.
- Flags: FCVAR_CHEAT
- need_register_server
- HelpStr:
- Value: 0
- Flags:
- hole_punch_log
- HelpStr: hole_punch_log
- Flags:
- jpeg_quality
- HelpStr: jpeg screenshot quality.
- Value: 90
- Flags:
- cl_ignorepackets
- HelpStr: Force client to ignore packets (for debugging).
- Value: 0
- Flags: FCVAR_CHEAT
- cl_localnetworkbackdoor
- HelpStr: Enable network optimizations for single player games.
- Value: 1
- Flags:
- cl_slist
- HelpStr: Number of seconds to wait for server ping responses when checking for server on your lan
- Value: 10
- Flags:
- tv_nochat
- HelpStr: Don't receive chat messages from other SourceTV spectators
- Value: 0
- Flags: FCVAR_ARCHIVE FCVAR_USERINFO
- cl_cmdbackup
- HelpStr: For each command packet, how many additional history commands are sent ( helps in case of packet loss )
- Value: 2
- Flags: FCVAR_ARCHIVE
- sv_unlockedchapters
- HelpStr: Highest unlocked game chapter.
- Value: 1
- Flags: FCVAR_ARCHIVE
- cl_flushentitypacket
- HelpStr: For debugging. Force the engine to flush an entity packet.
- Value: 0
- Flags: FCVAR_CHEAT
- cl_entityreport
- HelpStr: For debugging, draw entity states to console
- Value: 0
- Flags: FCVAR_CHEAT
- demoui
- HelpStr: Show/hide the demo player UI.
- Flags:
- demo_timescale
- HelpStr: Sets demo replay speed.
- Flags:
- demo_gototick
- HelpStr: Skips to a tick in demo.
- Flags:
- demo_togglepause
- HelpStr: Toggles demo playback.
- Flags:
- demo_resume
- HelpStr: Resumes demo playback.
- Flags:
- demo_pause
- HelpStr: Pauses demo playback.
- Flags:
- begin_saving_demo
- HelpStr: Begin saving Demoe file duing quest
- Flags:
- vtune
- HelpStr: Controls VTune's sampling.
- Flags:
- stop
- HelpStr: Finish recording demo.
- Flags:
- record
- HelpStr: Record a demo.
- Flags:
- benchframe
- HelpStr: Takes a snapshot of a particular frame in a time demo.
- Flags:
- listdemo
- HelpStr: List demo file contents.
- Flags:
- timedemoquit
- HelpStr: Play a demo, report performance info, and then exit
- Flags:
- timedemo
- HelpStr: Play a demo and report performance info.
- Flags:
- playdemo
- HelpStr: Play a recorded demo file (.dem ).
- Flags:
- demo_fastforwardramptime
- HelpStr: How many seconds it takes to get to full FF speed.
- Value: 5
- Flags:
- demo_fastforwardfinalspeed
- HelpStr: Go this fast when starting to hold FF button.
- Value: 20
- Flags:
- demo_fastforwardstartspeed
- HelpStr: Go this fast when starting to hold FF button.
- Value: 2
- Flags:
- demo_pauseatservertick
- HelpStr: Pauses demo playback at server tick
- Value: 0
- Flags:
- demo_interpolateview
- HelpStr: Do view interpolation during dem playback.
- Value: 1
- Flags:
- demo_debug
- HelpStr: Demo debug info.
- Value: 0
- Flags:
- demo_quitafterplayback
- HelpStr: Quits game after demo playback.
- Value: 0
- Flags:
- demo_recordcommands
- HelpStr: Record commands typed at console into .dem files.
- Value: 1
- Flags:
- sv_force_using_execute_single_client_command
- HelpStr:
- Value: 0
- Flags:
- vcollide_wireframe_axes
- HelpStr:
- Value: 0
- Flags:
- cd
- HelpStr: Play or stop a cd track.
- Flags:
- bgmvolume
- HelpStr: CD sound playback volume.
- Value: 1
- Flags: FCVAR_ARCHIVE
- buildcubemaps
- HelpStr: Rebuild cubemaps.
- Flags:
- envmap
- HelpStr:
- Flags:
- mat_force_tonemap_scale
- HelpStr:
- Value: 0.0f
- Flags: FCVAR_CHEAT
- reload_materials
- HelpStr:
- Value: 0
- Flags:
- building_cubemaps
- HelpStr:
- Value: 0
- Flags:
- mat_dynamic_tonemapping
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- sv_visiblemaxplayers
- HelpStr: Overrides the max players reported to prospective clients
- Value: -1
- Flags:
- sv_password
- HelpStr: Server password for entry into multiplayer games
- Value:
- Flags: FCVAR_PROTECTED FCVAR_NOTIFY
- sv_enableoldqueries
- HelpStr: Enable support for old style (HL1) server queries
- Value: 0
- Flags:
- sv_stats
- HelpStr: Collect CPU usage stats
- Value: 1
- Flags:
- sv_instancebaselines
- HelpStr: Enable instanced baselines. Saves network overhead.
- Value: 1
- Flags:
- mykey
- HelpStr: This clients' auth key
- Value: 0
- Flags:
- myuid
- HelpStr: This clients' user id
- Value: -1
- Flags:
- password
- HelpStr: Current server access password
- Value:
- Flags: FCVAR_ARCHIVE
- cl_updaterate
- HelpStr: Number of packets per second of updates you are requesting from the server
- Value: 20
- Flags: FCVAR_ARCHIVE FCVAR_USERINFO
- rate
- HelpStr: Max bytes/sec the host can receive data
- Value: 10000
- Flags: FCVAR_USERINFO
- cl_cmdrate
- HelpStr: Max number of command packets sent to server per second
- Value: 30
- Flags: FCVAR_ARCHIVE FCVAR_USERINFO
- name
- HelpStr: Current user name
- Value: unnamed
- Flags: FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY
- cl_resend
- HelpStr: Delay in seconds before the client will resend the 'connect' attempt
- Value: 6
- Flags:
- user_setting_debug
- HelpStr:
- Value: 0
- Flags:
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