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  1. # Welcome new and old user of ecoCreature!
  2. # ----------------------------------------
  3. # It is vital that you go through the configuration from start to end before you continue
  4. # using this plugin, to make sure that it is functioning with your server configuration.
  5. #
  6. # Remember, it is YOUR server, it is YOUR rules. You can not appease everyone.
  7. #
  8. # Now then ...
  9. #
  10. # Which economy system are you running? ecoCreature supports the following four.
  11. # iConomy, BOSEconomy, Essentials, MineConomy
  12. #
  13. # As an example, you have BOSE, you should change the CORE setting to Core: BOSEconomy
  14. #
  15. # IntegerCurrency set to true will round the reward to a whole number, no decimals.
  16. # While if it is set to false, it will give rewards with a decimal value.
  17. #
  18. # AllowCamping defaults to false, it will prevent camping around mobspawners / dungeons etc.
  19. # This setting is followed by CampRadius - what it does is that it prevents camping within the set
  20. # amount of blocks in all directions. Both can be changed to suit your needs.
  21. #
  22. # ClearCampDrops is available as an option, it will clear the creature / monster drops if set to
  23. # true, and if false, it will allow regular creature drops.
  24. #
  25. # OverrideDrops, if set to true... default drops will be overriden by the drops specified
  26. # for ecoCreature. This only applies to the player killed monsters.
  27. # If a monster dies by accident / fire / whatever it will default to the Minecraft default drops. Have
  28. # this in mind.
  29. #
  30. # FixedDrops
  31. # If you do not like your drops to be random between 0 and the amount you wanted, set FixedDrops to true
  32. # and the creature / spawner will drop the amount of items you specified.
  33. #
  34. # BowRewards
  35. # If this value is set to false, there will be no gains from killing with a bow.
  36. #
  37. # PenalizeDeath should only be set to true if you want to penalize your players for dieing while hunting.
  38. # as it will withdraw the money they hold in their hand, and not from their banks, if they have that.
  39. #
  40. # PenalizeType, this has two values: true or false.
  41. # If the type is set to false, the amount will be a flat amount, a constant value of the set amount upon death.
  42. # If the type is set to true, the amount will be used as a percentage value and drawn from the total held currency.
  43. # This is so that ecoCreature knows whether you want to punish via flatrate or percent.
  44. #
  45. # PenalizeAmount - How much money should they drop, from the amount they already have?
  46. # This depends on what you set the type to, flat or percent (false or true).
  47. # An example;
  48. # PenalizeType: true <---- we want to punish with percentage of held money
  49. # PenalizeAmount: 5 <---- draw 5% of the players held money
  50. #
  51. # AllowUnderSeaLVL - Really not that useful, should in most cases be set to true.
  52. # What does it do? If you are under the sea level when hunting, rewards are enabled. If this is set to false,
  53. # you will not get rewards for kills below sea level. This applies to everything under sea level.
  54. #
  55. # Message Options!
  56. # ----------------
  57. # Output :: Should you notify the player of rewards, penalties or no rewards? Defaults to true - to notify.
  58. # NoReward :: If set to true, it will output a message to the player, stating he got no reward, false will not
  59. # output anything to the player when they get no reward.
  60. # Spawner :: When accidently killing around the spawn, a player can be notified of a nearby dungeon.
  61. # Having this option set to false will not send them the spawn/mobspawn camping message.
  62. #
  63. # Extra Hooks!
  64. # ------------
  65. # uQuest, true or false... should it be enabled or not
  66. # uQuestRQP, how big a chance does a player have to receive a random quest from killing a creature?
  67. #
  68. # Gains!
  69. # -----
  70. # These are per group on your server, if a player is in a group called Donors in your permissions
  71. # they will gain the base amount * value specified in the amount bit for the group.
  72. # You may freely add additional groupnames and specify your own amount here.
  73. # The group names must match those within your Permissions configuration, ecoCreature compares.
  74. System:
  75. Economy:
  76. Core: 'iConomy'
  77. IntegerCurrency: true
  78. Hunting:
  79. AllowCamping: false
  80. ClearCampDrops: true
  81. OverrideDrops: true
  82. FixedDrops: false
  83. BowRewards: true
  84. PenalizeDeath: false
  85. PenalizeType: true
  86. PenalizeAmount: 3
  87. AllowUnderSeaLVL: true
  88. WolverineMode: false
  89. Limits:
  90. BowRange: 40
  91. CampRadius: 30
  92. Messages:
  93. Output: true
  94. NoReward: false
  95. Spawner: false
  96. NoCampMessage: '[&4Warning&f] Camping around the Monster Spawn gives no rewards.'
  97. NoBowMessage: '[&9???&f] You can''t seem to find any currency on this creature.'
  98. DeathPenaltyMessage: 'You wake up to find that &6<amt> &fis missing from your pockets!'
  99. ExtraHooks:
  100. uQuest: false
  101. uQuestRQP: 0.5
  102. Gain:
  103. Default:
  104. Amount: 1
  105. Donors:
  106. Amount: 2.5
  107.  
  108. # HOW DO I DROPS!?
  109. # - format: 'item:amount:percent'
  110. # - more drops: Seperate the items with ; add next
  111. # - format example: 'item:amount:percent;item2:amount:percent'
  112. # This means, first you input the item id, second the item max amount upon drop, and third
  113. # is the chanse it has to drop, in percent... 50 yields a fifty fifty, for instance.
  114. #
  115. # -+-+- Special note on the AMOUNT, if you set an item to drop with the value set to 10
  116. # it selects a random amount, there's no guarantee that it will be fixed to 10.
  117. # ---> This will later be optional.
  118. #
  119. # Coin_Minimum - Minium amount of coins to drop.
  120. # Coin_Maximum - The max amount of coins to drop.
  121. # !!! With a low minimum and high maximum, you will get a random amount between those values
  122. #
  123. # OH GOD, FIXED AMOUNT ... ALL THE WAY!
  124. # Sometimes, it would be great if the amount was fixed instead of everchanging, but how?
  125. # It's simple... set the MINIMUM to the same amount as MAXIMUM - and you're ready for action!
  126. #
  127. # Coin_Percent - What are the odds to receive any currency at all?
  128. #
  129. # NoReward_Message - Even if the player doesn't receive a reward, a death message can be configured.
  130. #
  131. # Reward_Message - Every creature destroyed can have its personal reward message upon death
  132. # - Acceptable codes:
  133. # - &colourcode - Check out the forum post for the colour codes!
  134. # - <crt> - Will display creature name
  135. # - <amt> - Will display the amount + currency
  136. # - <itm> - Will display the item you held in your hand at the time
  137. #
  138. # Penalty_Message - If you have a negative amount for a creature, this is the custom message
  139. # for when the player is penalized with a deduction.
  140. RewardTable:
  141. Creeper:
  142. Drops: '289:3:75'
  143. Coin_Minimum: 1.00
  144. Coin_Maximum: 10.00
  145. Coin_Percent: 75
  146. NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
  147. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
  148. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &c<crt>'
  149.  
  150. Skeleton:
  151. Drops: '352:4:50;262:7:50'
  152. Coin_Minimum: 1.00
  153. Coin_Maximum: 10.00
  154. Coin_Percent: 35
  155. NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
  156. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
  157. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  158.  
  159. Zombie:
  160. Drops: '288:2:75;352:4:75;345:1:5;347:1:5;302:1:10;303:1:10;304:1:10;305:1:10;87:2:5'
  161. Coin_Minimum: 1.00
  162. Coin_Maximum: 6.00
  163. Coin_Percent: 50
  164. NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
  165. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
  166. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  167.  
  168. Spider:
  169. Drops: '287:3:80;352:8:75;30:3:40'
  170. Coin_Minimum: 1.00
  171. Coin_Maximum: 9.00
  172. Coin_Percent: 40
  173. NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
  174. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
  175. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  176.  
  177. PigZombie:
  178. Drops: '352:4:75;320:2:50;283:1:5'
  179. Coin_Minimum: 1.00
  180. Coin_Maximum: 10.00
  181. Coin_Percent: 40
  182. NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
  183. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
  184. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  185.  
  186. Ghast:
  187. Drops: '289:2:20;264:1:1;259:1:10;86:2:5;23:1:5'
  188. Coin_Minimum: 5.00
  189. Coin_Maximum: 25.00
  190. Coin_Percent: 40
  191. NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
  192. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
  193. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  194.  
  195. Slime:
  196. Drops: '341:2:5'
  197. Coin_Minimum: 0.08
  198. Coin_Maximum: 13.00
  199. Coin_Percent: 65
  200. NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
  201. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
  202. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  203.  
  204. Giant:
  205. Drops: '57:2:80;341:40:100;322:3:100;302:1:100;303:1:100;304:1:100;305:1:100'
  206. Coin_Minimum: 20.00
  207. Coin_Maximum: 80.00
  208. Coin_Percent: 100
  209. NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
  210. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
  211. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  212.  
  213. Chicken:
  214. Drops: '288:2:100;344:1:20'
  215. Coin_Minimum: 0.00
  216. Coin_Maximum: 2.00
  217. Coin_Percent: 10
  218. NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
  219. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
  220. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  221.  
  222. Cow:
  223. Drops: '334:4:100'
  224. Coin_Minimum: 0.00
  225. Coin_Maximum: 3.00
  226. Coin_Percent: 40
  227. NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
  228. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
  229. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  230.  
  231. Pig:
  232. Drops: '319:3:100'
  233. Coin_Minimum: 0.00
  234. Coin_Maximum: 2.00
  235. Coin_Percent: 43
  236. NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
  237. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
  238. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  239.  
  240. Sheep:
  241. Drops: ''
  242. Coin_Minimum: 0.00
  243. Coin_Maximum: 1.00
  244. Coin_Percent: 15
  245. NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
  246. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
  247. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  248.  
  249. Squid:
  250. Drops: '351:2:25'
  251. Coin_Minimum: 0.04
  252. Coin_Maximum: 4.75
  253. Coin_Percent: 5
  254. NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
  255. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
  256. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  257.  
  258. Wolf:
  259. Drops: ''
  260. Coin_Minimum: 2.00
  261. Coin_Maximum: 4.00
  262. Coin_Percent: 10
  263. NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
  264. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
  265. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  266.  
  267. Monster:
  268. Drops: ''
  269. Coin_Minimum: 0.01
  270. Coin_Maximum: 20.00
  271. Coin_Percent: 20
  272. NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
  273. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
  274. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  275.  
  276. Spawner:
  277. Drops: ''
  278. Coin_Minimum: 0.01
  279. Coin_Maximum: 30.00
  280. Coin_Percent: 0
  281. NoReward_Message: '[&9!&f] The &2<crt> &fexplodes from a blow with your &3<itm>'
  282. Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
  283. Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
  284.  
  285. DidYou:
  286. Read:
  287. Understand:
  288. Configure: true
  289.  
  290. # If you have now reached this point of the ecoCreature.yml file, you may of have noticed the last entry.
  291. # Switch the Configure: false to Configure: true
  292. #
  293. # Why? It means that you have, hopefully, read, understood as well as configured the plugin to your needs.
  294. # If this value is still false when you start your server, the plugin will be disabled.
  295. #
  296. # WHY!?
  297. # Because. It simply just explains itself. Don't even think about starting an argument about it.
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