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# Welcome new and old user of ecoCreature! # ---------------------------------------- # It is vital that you go through the configuration from start to end before you continue # using this plugin, to make sure that it is functioning with your server configuration. # # Remember, it is YOUR server, it is YOUR rules. You can not appease everyone. # # Now then ... # # Which economy system are you running? ecoCreature supports the following four. # iConomy, BOSEconomy, Essentials, MineConomy # # As an example, you have BOSE, you should change the CORE setting to Core: BOSEconomy # # IntegerCurrency set to true will round the reward to a whole number, no decimals. # While if it is set to false, it will give rewards with a decimal value. # # AllowCamping defaults to false, it will prevent camping around mobspawners / dungeons etc. # This setting is followed by CampRadius - what it does is that it prevents camping within the set # amount of blocks in all directions. Both can be changed to suit your needs. # # ClearCampDrops is available as an option, it will clear the creature / monster drops if set to # true, and if false, it will allow regular creature drops. # # OverrideDrops, if set to true... default drops will be overriden by the drops specified # for ecoCreature. This only applies to the player killed monsters. # If a monster dies by accident / fire / whatever it will default to the Minecraft default drops. Have # this in mind. # # FixedDrops # If you do not like your drops to be random between 0 and the amount you wanted, set FixedDrops to true # and the creature / spawner will drop the amount of items you specified. # # BowRewards # If this value is set to false, there will be no gains from killing with a bow. # # PenalizeDeath should only be set to true if you want to penalize your players for dieing while hunting. # as it will withdraw the money they hold in their hand, and not from their banks, if they have that. # # PenalizeType, this has two values: true or false. # If the type is set to false, the amount will be a flat amount, a constant value of the set amount upon death. # If the type is set to true, the amount will be used as a percentage value and drawn from the total held currency. # This is so that ecoCreature knows whether you want to punish via flatrate or percent. # # PenalizeAmount - How much money should they drop, from the amount they already have? # This depends on what you set the type to, flat or percent (false or true). # An example; # PenalizeType: true <---- we want to punish with percentage of held money # PenalizeAmount: 5 <---- draw 5% of the players held money # # AllowUnderSeaLVL - Really not that useful, should in most cases be set to true. # What does it do? If you are under the sea level when hunting, rewards are enabled. If this is set to false, # you will not get rewards for kills below sea level. This applies to everything under sea level. # # Message Options! # ---------------- # Output :: Should you notify the player of rewards, penalties or no rewards? Defaults to true - to notify. # NoReward :: If set to true, it will output a message to the player, stating he got no reward, false will not # output anything to the player when they get no reward. # Spawner :: When accidently killing around the spawn, a player can be notified of a nearby dungeon. # Having this option set to false will not send them the spawn/mobspawn camping message. # # Extra Hooks! # ------------ # uQuest, true or false... should it be enabled or not # uQuestRQP, how big a chance does a player have to receive a random quest from killing a creature? # # Gains! # ----- # These are per group on your server, if a player is in a group called Donors in your permissions # they will gain the base amount * value specified in the amount bit for the group. # You may freely add additional groupnames and specify your own amount here. # The group names must match those within your Permissions configuration, ecoCreature compares. System: Economy: Core: 'iConomy' IntegerCurrency: true Hunting: AllowCamping: false ClearCampDrops: true OverrideDrops: true FixedDrops: false BowRewards: true PenalizeDeath: false PenalizeType: true PenalizeAmount: 3 AllowUnderSeaLVL: true WolverineMode: false Limits: BowRange: 40 CampRadius: 30 Messages: Output: true NoReward: false Spawner: false NoCampMessage: '[&4Warning&f] Camping around the Monster Spawn gives no rewards.' NoBowMessage: '[&9???&f] You can''t seem to find any currency on this creature.' DeathPenaltyMessage: 'You wake up to find that &6<amt> &fis missing from your pockets!' ExtraHooks: uQuest: false uQuestRQP: 0.5 Gain: Default: Amount: 1 Donors: Amount: 2.5 # HOW DO I DROPS!? # - format: 'item:amount:percent' # - more drops: Seperate the items with ; add next # - format example: 'item:amount:percent;item2:amount:percent' # This means, first you input the item id, second the item max amount upon drop, and third # is the chanse it has to drop, in percent... 50 yields a fifty fifty, for instance. # # -+-+- Special note on the AMOUNT, if you set an item to drop with the value set to 10 # it selects a random amount, there's no guarantee that it will be fixed to 10. # ---> This will later be optional. # # Coin_Minimum - Minium amount of coins to drop. # Coin_Maximum - The max amount of coins to drop. # !!! With a low minimum and high maximum, you will get a random amount between those values # # OH GOD, FIXED AMOUNT ... ALL THE WAY! # Sometimes, it would be great if the amount was fixed instead of everchanging, but how? # It's simple... set the MINIMUM to the same amount as MAXIMUM - and you're ready for action! # # Coin_Percent - What are the odds to receive any currency at all? # # NoReward_Message - Even if the player doesn't receive a reward, a death message can be configured. # # Reward_Message - Every creature destroyed can have its personal reward message upon death # - Acceptable codes: # - &colourcode - Check out the forum post for the colour codes! # - <crt> - Will display creature name # - <amt> - Will display the amount + currency # - <itm> - Will display the item you held in your hand at the time # # Penalty_Message - If you have a negative amount for a creature, this is the custom message # for when the player is penalized with a deduction. RewardTable: Creeper: Drops: '289:3:75' Coin_Minimum: 1.00 Coin_Maximum: 10.00 Coin_Percent: 75 NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &c<crt>' Skeleton: Drops: '352:4:50;262:7:50' Coin_Minimum: 1.00 Coin_Maximum: 10.00 Coin_Percent: 35 NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Zombie: Drops: '288:2:75;352:4:75;345:1:5;347:1:5;302:1:10;303:1:10;304:1:10;305:1:10;87:2:5' Coin_Minimum: 1.00 Coin_Maximum: 6.00 Coin_Percent: 50 NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Spider: Drops: '287:3:80;352:8:75;30:3:40' Coin_Minimum: 1.00 Coin_Maximum: 9.00 Coin_Percent: 40 NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' PigZombie: Drops: '352:4:75;320:2:50;283:1:5' Coin_Minimum: 1.00 Coin_Maximum: 10.00 Coin_Percent: 40 NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Ghast: Drops: '289:2:20;264:1:1;259:1:10;86:2:5;23:1:5' Coin_Minimum: 5.00 Coin_Maximum: 25.00 Coin_Percent: 40 NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Slime: Drops: '341:2:5' Coin_Minimum: 0.08 Coin_Maximum: 13.00 Coin_Percent: 65 NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Giant: Drops: '57:2:80;341:40:100;322:3:100;302:1:100;303:1:100;304:1:100;305:1:100' Coin_Minimum: 20.00 Coin_Maximum: 80.00 Coin_Percent: 100 NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Chicken: Drops: '288:2:100;344:1:20' Coin_Minimum: 0.00 Coin_Maximum: 2.00 Coin_Percent: 10 NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Cow: Drops: '334:4:100' Coin_Minimum: 0.00 Coin_Maximum: 3.00 Coin_Percent: 40 NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Pig: Drops: '319:3:100' Coin_Minimum: 0.00 Coin_Maximum: 2.00 Coin_Percent: 43 NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Sheep: Drops: '' Coin_Minimum: 0.00 Coin_Maximum: 1.00 Coin_Percent: 15 NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Squid: Drops: '351:2:25' Coin_Minimum: 0.04 Coin_Maximum: 4.75 Coin_Percent: 5 NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Wolf: Drops: '' Coin_Minimum: 2.00 Coin_Maximum: 4.00 Coin_Percent: 10 NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Monster: Drops: '' Coin_Minimum: 0.01 Coin_Maximum: 20.00 Coin_Percent: 20 NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' Spawner: Drops: '' Coin_Minimum: 0.01 Coin_Maximum: 30.00 Coin_Percent: 0 NoReward_Message: '[&9!&f] The &2<crt> &fexplodes from a blow with your &3<itm>' Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>' Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>' DidYou: Read: Understand: Configure: true # If you have now reached this point of the ecoCreature.yml file, you may of have noticed the last entry. # Switch the Configure: false to Configure: true # # Why? It means that you have, hopefully, read, understood as well as configured the plugin to your needs. # If this value is still false when you start your server, the plugin will be disabled. # # WHY!? # Because. It simply just explains itself. Don't even think about starting an argument about it.
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