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Feb 9th, 2017
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  1. class C_TFPlayer {
  2.     class NetworkVar_m_AttributeManager {
  3.         virtual int __cdecl ~NetworkVar_m_AttributeManager();
  4.         virtual void NetworkStateChanged();
  5.         virtual void __cdecl NetworkStateChanged(void*);
  6.         virtual void __cdecl ~NetworkVar_m_AttributeManager();
  7.     }
  8.     virtual unsigned int __cdecl ItemPostFrame();
  9.     virtual int __cdecl Weapon_ShouldSetLast(C_BaseCombatWeapon*, C_BaseCombatWeapon*);
  10.     virtual const char *__cdecl SelectItem(char const*, int);
  11.     virtual C_TFPlayer *__cdecl GetStepSoundVelocities(float*, float*);
  12.     virtual signed int __cdecl SetStepSoundTime(stepsoundtimes_t, bool);
  13.     virtual int __cdecl ModifyEmitSoundParams(EmitSound_t&);
  14.     virtual int YouForgotToImplementOrDeclareClientClass();
  15.     virtual int * GetClientClass();
  16.     virtual int * GetClientClass();
  17.     virtual _DWORD * GetPredDescMap();
  18.     virtual int __cdecl ~C_TFPlayer();
  19.     virtual int __cdecl ~C_TFPlayer();
  20.     virtual int __cdecl ~C_TFPlayer();
  21.     virtual void __cdecl ~C_TFPlayer();
  22.     virtual void __cdecl ~C_TFPlayer();
  23.     virtual void __cdecl ~C_TFPlayer();
  24.     virtual void __cdecl Spawn();
  25.     virtual C_TFPlayer *__cdecl InventoryUpdated(CPlayerInventory*);
  26.     virtual C_TFPlayer *__cdecl InventoryUpdated(CPlayerInventory*);
  27.     virtual char *__cdecl GetRenderAngles();
  28.     virtual char *__cdecl GetRenderAngles();
  29.     virtual int __cdecl GetMaxHealth();
  30.     virtual int __cdecl InitPhonemeMappings();
  31.     virtual int __stdcall GetObserverCamOrigin();
  32.     virtual int __cdecl DrawModel(int);
  33.     virtual int __cdecl DrawModel(int);
  34.     virtual C_TFPlayer *__cdecl ProcessMuzzleFlashEvent();
  35.     virtual int __cdecl GetRenderTeamNumber();
  36.     virtual unsigned int __stdcall GetDeathViewPosition();
  37.     virtual void SetAnimation(PLAYER_ANIM);
  38.     virtual long double GetMinFOV();
  39.     virtual char *__cdecl EyeAngles();
  40.     virtual int BecomeRagdollOnClient();
  41.     virtual int __cdecl GetRepresentativeRagdoll();
  42.     virtual int __cdecl ShouldCollide(int, int);
  43.     virtual int __cdecl GetSkin();
  44.     virtual int __cdecl GetSkin();
  45.     virtual int __cdecl AddDecal(Vector const&, Vector const&, Vector const&, int, int, bool, CGameTrace&, int);
  46.     virtual int __cdecl ShouldDraw();
  47.     virtual int __cdecl ShouldDraw();
  48.     virtual void *__cdecl CalculateVisionUsingCurrentFlags();
  49.     virtual int __cdecl IsOverridingViewmodel();
  50.     virtual char *__cdecl OverrideView(CViewSetup*);
  51.     virtual int __cdecl DrawOverriddenViewmodel(C_BaseViewModel*, int);
  52.     virtual void __cdecl ApplyBoneMatrixTransform(matrix3x4_t&);
  53.     virtual void __cdecl BuildTransformations(CStudioHdr*, Vector*, Quaternion*, matrix3x4_t const&, int, CBoneBitList&);
  54.     virtual int __stdcall GetChaseCamViewOffset(C_BaseEntity*);
  55.     virtual int __cdecl ValidateModelIndex();
  56.     virtual char __cdecl UpdateStepSound(surfacedata_t*, Vector const&, Vector const&);
  57.     virtual signed int __cdecl ShadowCastType();
  58.     virtual signed int __cdecl ShadowCastType();
  59.     virtual int __cdecl GetShadowRenderBounds(Vector&, Vector&, ShadowType_t);
  60.     virtual int __cdecl GetShadowRenderBounds(Vector&, Vector&, ShadowType_t);
  61.     virtual C_BaseAnimating *__cdecl GetRenderBounds(Vector&, Vector&);
  62.     virtual C_BaseAnimating *__cdecl GetRenderBounds(Vector&, Vector&);
  63.     virtual int __cdecl GetShadowCastDirection(Vector*, ShadowType_t);
  64.     virtual int __cdecl GetShadowCastDirection(Vector*, ShadowType_t);
  65.     virtual int __cdecl StartSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*, CChoreoActor*, C_BaseEntity*);
  66.     virtual int __cdecl ClearSceneEvent(CSceneEventInfo*, bool, bool);
  67.     virtual int __cdecl IsAllowedToSwitchWeapons();
  68.     virtual int __cdecl GetHeadLabelMaterial();
  69.     virtual void __cdecl ComputeFxBlend();
  70.     virtual void __cdecl ComputeFxBlend();
  71.     virtual int __cdecl ThirdPersonSwitch(bool);
  72.     virtual int __cdecl UpdateWearables();
  73.     virtual int CanUseFirstPersonCommand();
  74.     virtual int __cdecl GetBody();
  75.     virtual int __cdecl GetBody();
  76.     virtual char *__cdecl GetRenderOrigin();
  77.     virtual int __cdecl GetRenderOrigin();
  78.     virtual char *__cdecl GetBossProgressImageName();
  79.     virtual int __cdecl GetBossProgressImageName();
  80.     virtual long double __cdecl GetBossStatusProgress();
  81.     virtual long double __cdecl GetBossStatusProgress();
  82.     virtual const char *__cdecl ModifyEventParticles(char const*);
  83.     virtual int __cdecl UpdateGlowEffect();
  84.     virtual C_TFPlayer *__cdecl DestroyGlowEffect();
  85.     virtual float *__cdecl GetGlowEffectColor(float*, float*, float*);
  86.     virtual BOOL __cdecl IsTransparent();
  87.     virtual char *__cdecl GetAttributeManager();
  88.     virtual int GetAttributeContainer();
  89.     virtual int GetAttributeOwner();
  90.     virtual char *__cdecl GetAttributeList();
  91.     virtual void ReapplyProvision();
  92.     virtual int __cdecl SOCacheUnsubscribed(CSteamID const&);
  93.     virtual BOOL __cdecl IsTransparent();
  94.     virtual int __cdecl GetAttributeManager();
  95.     virtual int GetAttributeContainer();
  96.     virtual int GetAttributeOwner();
  97.     virtual int __cdecl GetAttributeList();
  98.     virtual void ReapplyProvision();
  99. }
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