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- class C_TFPlayer {
- class NetworkVar_m_AttributeManager {
- virtual int __cdecl ~NetworkVar_m_AttributeManager();
- virtual void NetworkStateChanged();
- virtual void __cdecl NetworkStateChanged(void*);
- virtual void __cdecl ~NetworkVar_m_AttributeManager();
- }
- virtual unsigned int __cdecl ItemPostFrame();
- virtual int __cdecl Weapon_ShouldSetLast(C_BaseCombatWeapon*, C_BaseCombatWeapon*);
- virtual const char *__cdecl SelectItem(char const*, int);
- virtual C_TFPlayer *__cdecl GetStepSoundVelocities(float*, float*);
- virtual signed int __cdecl SetStepSoundTime(stepsoundtimes_t, bool);
- virtual int __cdecl ModifyEmitSoundParams(EmitSound_t&);
- virtual int YouForgotToImplementOrDeclareClientClass();
- virtual int * GetClientClass();
- virtual int * GetClientClass();
- virtual _DWORD * GetPredDescMap();
- virtual int __cdecl ~C_TFPlayer();
- virtual int __cdecl ~C_TFPlayer();
- virtual int __cdecl ~C_TFPlayer();
- virtual void __cdecl ~C_TFPlayer();
- virtual void __cdecl ~C_TFPlayer();
- virtual void __cdecl ~C_TFPlayer();
- virtual void __cdecl Spawn();
- virtual C_TFPlayer *__cdecl InventoryUpdated(CPlayerInventory*);
- virtual C_TFPlayer *__cdecl InventoryUpdated(CPlayerInventory*);
- virtual char *__cdecl GetRenderAngles();
- virtual char *__cdecl GetRenderAngles();
- virtual int __cdecl GetMaxHealth();
- virtual int __cdecl InitPhonemeMappings();
- virtual int __stdcall GetObserverCamOrigin();
- virtual int __cdecl DrawModel(int);
- virtual int __cdecl DrawModel(int);
- virtual C_TFPlayer *__cdecl ProcessMuzzleFlashEvent();
- virtual int __cdecl GetRenderTeamNumber();
- virtual unsigned int __stdcall GetDeathViewPosition();
- virtual void SetAnimation(PLAYER_ANIM);
- virtual long double GetMinFOV();
- virtual char *__cdecl EyeAngles();
- virtual int BecomeRagdollOnClient();
- virtual int __cdecl GetRepresentativeRagdoll();
- virtual int __cdecl ShouldCollide(int, int);
- virtual int __cdecl GetSkin();
- virtual int __cdecl GetSkin();
- virtual int __cdecl AddDecal(Vector const&, Vector const&, Vector const&, int, int, bool, CGameTrace&, int);
- virtual int __cdecl ShouldDraw();
- virtual int __cdecl ShouldDraw();
- virtual void *__cdecl CalculateVisionUsingCurrentFlags();
- virtual int __cdecl IsOverridingViewmodel();
- virtual char *__cdecl OverrideView(CViewSetup*);
- virtual int __cdecl DrawOverriddenViewmodel(C_BaseViewModel*, int);
- virtual void __cdecl ApplyBoneMatrixTransform(matrix3x4_t&);
- virtual void __cdecl BuildTransformations(CStudioHdr*, Vector*, Quaternion*, matrix3x4_t const&, int, CBoneBitList&);
- virtual int __stdcall GetChaseCamViewOffset(C_BaseEntity*);
- virtual int __cdecl ValidateModelIndex();
- virtual char __cdecl UpdateStepSound(surfacedata_t*, Vector const&, Vector const&);
- virtual signed int __cdecl ShadowCastType();
- virtual signed int __cdecl ShadowCastType();
- virtual int __cdecl GetShadowRenderBounds(Vector&, Vector&, ShadowType_t);
- virtual int __cdecl GetShadowRenderBounds(Vector&, Vector&, ShadowType_t);
- virtual C_BaseAnimating *__cdecl GetRenderBounds(Vector&, Vector&);
- virtual C_BaseAnimating *__cdecl GetRenderBounds(Vector&, Vector&);
- virtual int __cdecl GetShadowCastDirection(Vector*, ShadowType_t);
- virtual int __cdecl GetShadowCastDirection(Vector*, ShadowType_t);
- virtual int __cdecl StartSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*, CChoreoActor*, C_BaseEntity*);
- virtual int __cdecl ClearSceneEvent(CSceneEventInfo*, bool, bool);
- virtual int __cdecl IsAllowedToSwitchWeapons();
- virtual int __cdecl GetHeadLabelMaterial();
- virtual void __cdecl ComputeFxBlend();
- virtual void __cdecl ComputeFxBlend();
- virtual int __cdecl ThirdPersonSwitch(bool);
- virtual int __cdecl UpdateWearables();
- virtual int CanUseFirstPersonCommand();
- virtual int __cdecl GetBody();
- virtual int __cdecl GetBody();
- virtual char *__cdecl GetRenderOrigin();
- virtual int __cdecl GetRenderOrigin();
- virtual char *__cdecl GetBossProgressImageName();
- virtual int __cdecl GetBossProgressImageName();
- virtual long double __cdecl GetBossStatusProgress();
- virtual long double __cdecl GetBossStatusProgress();
- virtual const char *__cdecl ModifyEventParticles(char const*);
- virtual int __cdecl UpdateGlowEffect();
- virtual C_TFPlayer *__cdecl DestroyGlowEffect();
- virtual float *__cdecl GetGlowEffectColor(float*, float*, float*);
- virtual BOOL __cdecl IsTransparent();
- virtual char *__cdecl GetAttributeManager();
- virtual int GetAttributeContainer();
- virtual int GetAttributeOwner();
- virtual char *__cdecl GetAttributeList();
- virtual void ReapplyProvision();
- virtual int __cdecl SOCacheUnsubscribed(CSteamID const&);
- virtual BOOL __cdecl IsTransparent();
- virtual int __cdecl GetAttributeManager();
- virtual int GetAttributeContainer();
- virtual int GetAttributeOwner();
- virtual int __cdecl GetAttributeList();
- virtual void ReapplyProvision();
- }
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