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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.Networking;
- [System.Serializable]
- public class Data
- {
- public string _id;
- public string name;
- }
- [System.Serializable]
- public class Datas
- {
- public Data[] datas;
- }
- public class APIController : MonoBehaviour
- {
- void Start()
- {
- StartCoroutine(GetRequest("URL"));
- }
- IEnumerator GetRequest(string uri)
- {
- using (UnityWebRequest webRequest = UnityWebRequest.Get(uri))
- {
- yield return webRequest.SendWebRequest();
- if (!webRequest.isNetworkError)
- {
- Datas result = JsonUtility.FromJson<Datas>("{\"datas\":" + webRequest.downloadHandler.text + "}");
- }
- }
- }
- }
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