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BEAM21

Kill all arsenal script

Nov 6th, 2020 (edited)
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  1. local library = loadstring(game:HttpGet("https://pastebin.com/raw/BuvDzDt6", true))()
  2. local Window = library:CreateWindow("Main")
  3.  
  4. Window:Bind("Kill All", {
  5.     flag = "killall",
  6.     kbonly = true,
  7.     default = Enum.KeyCode.E;
  8. }, function()
  9.  
  10.     local Gun = game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value);
  11.     local Crit = math.random() > .6 and true or false;
  12.     for i,v in pairs(game.Players:GetPlayers()) do
  13.     if v and v.Character and v.Character:FindFirstChild("Head") then
  14.     local Distance = (game.Players.LocalPlayer.Character.Head.Position - v.Character.Head.Position).magnitude
  15.     for i  = 1,10 do
  16.     game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,
  17.     v.Character.Head.Position + Vector3.new(math.random(), math.random(), math.random()),
  18.     Gun.Name,
  19.     Crit and 2 or 1,
  20.     Distance,
  21.     Backstab,
  22.     Crit,
  23.     false,
  24.     1,
  25.     false,
  26.     Gun.FireRate.Value,
  27.     Gun.ReloadTime.Value,
  28.     Gun.Ammo.Value,
  29.     Gun.StoredAmmo.Value,
  30.     Gun.Bullets.Value,
  31.     Gun.EquipTime.Value,
  32.     Gun.RecoilControl.Value,
  33.     Gun.Auto.Value,
  34.     Gun['Speed%'].Value,
  35.     game.ReplicatedStorage.wkspc.DistributedTime.Value);
  36.     end
  37.     end
  38.     end
  39.  
  40. end)
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