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TF2 hammer map wont update.

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Jul 6th, 2025
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Overhangv3.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 13 2025)
  7. 8 threads
  8. Using shader api: shaderapiempty.dll
  9. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  10. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Overhangv3.vmf
  11. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Overhangv3.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Overlay touching too many faces (touching 140, max 64)
  36. Overlay overlays/mann_co_logo_001 at -256.0 512.0 576.0
  37.  
  38. ** Executing...
  39. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  40. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Overhangv3"
  41.  
  42. Valve Software - vvis.exe (May 13 2025)
  43. 8 threads
  44. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\Overhangv3.bsp
  45. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\Overhangv3.prt
  46. 51 portalclusters
  47. 107 numportals
  48. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. Optimized: 1 visible clusters (0.05%)
  51. Total clusters visible: 1978
  52. Average clusters visible: 38
  53. Building PAS...
  54. Average clusters audible: 43
  55. visdatasize:1098 compressed from 816
  56. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\Overhangv3.bsp
  57. 0 seconds elapsed
  58.  
  59. ** Executing...
  60. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  61. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Overhangv3"
  62.  
  63. Valve Software - vrad.exe SSE (May 13 2025)
  64.  
  65. Valve Radiosity Simulator
  66. 8 threads
  67. [Reading texlights from 'lights.rad']
  68. unknown light specifier type - lights
  69.  
  70. [56 texlights parsed from 'lights.rad']
  71.  
  72. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\Overhangv3.bsp
  73. Setting up ray-trace acceleration structure... Done (0.04 seconds)
  74. 1390 faces
  75. 5243902 square feet [755121920.00 square inches]
  76. 0 Displacements
  77. 0 Square Feet [0.00 Square Inches]
  78. 1390 patches before subdivision
  79. 40078 patches after subdivision
  80. 13 direct lights
  81. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  83. transfers 3647879, max 413
  84. transfer lists: 27.8 megs
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #1 added RGB(393858, 266721, 175016)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #2 added RGB(111618, 70806, 43147)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #3 added RGB(33279, 19843, 11314)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #4 added RGB(10171, 5616, 2987)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #5 added RGB(3100, 1603, 803)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #6 added RGB(961, 463, 218)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #7 added RGB(298, 135, 60)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #8 added RGB(93, 40, 17)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #9 added RGB(29, 12, 5)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #10 added RGB(9, 3, 1)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #11 added RGB(3, 1, 0)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #12 added RGB(1, 0, 0)
  109. Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
  110. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. FinalLightFace Done
  112. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  113. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  114. Writing leaf ambient...done
  115. Ready to Finish
  116.  
  117. Object names Objects/Maxobjs Memory / Maxmem Fullness
  118. ------------ --------------- --------------- --------
  119. models 19/1024 912/49152 ( 1.9%)
  120. brushes 56/8192 672/98304 ( 0.7%)
  121. brushsides 346/65536 2768/524288 ( 0.5%)
  122. planes 262/65536 5240/1310720 ( 0.4%)
  123. vertexes 1730/65536 20760/786432 ( 2.6%)
  124. nodes 1150/65536 36800/2097152 ( 1.8%)
  125. texinfos 43/12288 3096/884736 ( 0.3%)
  126. texdata 12/2048 384/65536 ( 0.6%)
  127. dispinfos 0/0 0/0 ( 0.0%)
  128. disp_verts 0/0 0/0 ( 0.0%)
  129. disp_tris 0/0 0/0 ( 0.0%)
  130. disp_lmsamples 0/0 0/0 ( 0.0%)
  131. faces 1390/65536 77840/3670016 ( 2.1%)
  132. hdr faces 0/65536 0/3670016 ( 0.0%)
  133. origfaces 247/65536 13832/3670016 ( 0.4%)
  134. leaves 1170/65536 37440/2097152 ( 1.8%)
  135. leaffaces 1567/65536 3134/131072 ( 2.4%)
  136. leafbrushes 427/65536 854/131072 ( 0.7%)
  137. areas 2/256 16/2048 ( 0.8%)
  138. surfedges 7088/512000 28352/2048000 ( 1.4%)
  139. edges 3689/256000 14756/1024000 ( 1.4%)
  140. LDR worldlights 13/8192 1144/720896 ( 0.2%)
  141. HDR worldlights 0/8192 0/720896 ( 0.0%)
  142. leafwaterdata 0/32768 0/393216 ( 0.0%)
  143. waterstrips 110/32768 1100/327680 ( 0.3%)
  144. waterverts 0/65536 0/786432 ( 0.0%)
  145. waterindices 1452/65536 2904/131072 ( 2.2%)
  146. cubemapsamples 0/1024 0/16384 ( 0.0%)
  147. overlays 1/512 352/180224 ( 0.2%)
  148. LDR lightdata [variable] 1690628/0 ( 0.0%)
  149. HDR lightdata [variable] 0/0 ( 0.0%)
  150. visdata [variable] 1098/16777216 ( 0.0%)
  151. entdata [variable] 20908/393216 ( 5.3%)
  152. LDR ambient table 1170/65536 4680/262144 ( 1.8%)
  153. HDR ambient table 1170/65536 4680/262144 ( 1.8%)
  154. LDR leaf ambient 2810/65536 78680/1835008 ( 4.3%)
  155. HDR leaf ambient 1170/65536 32760/1835008 ( 1.8%)
  156. occluders 0/0 0/0 ( 0.0%)
  157. occluder polygons 0/0 0/0 ( 0.0%)
  158. occluder vert ind 0/0 0/0 ( 0.0%)
  159. detail props [variable] 1/12 ( 8.3%)
  160. static props [variable] 1/2610 ( 0.0%)
  161. pakfile [variable] 105671/0 ( 0.0%)
  162. physics [variable] 24730/4194304 ( 0.6%)
  163. physics terrain [variable] 2/1048576 ( 0.0%)
  164.  
  165. Level flags = 0
  166.  
  167. Total triangle count: 3312
  168. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\Overhangv3.bsp
  169. 5 seconds elapsed
  170.  
  171. ** Executing...
  172. ** Command: Copy File
  173. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\Overhangv3.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\Overhangv3.bsp"
  174.  
  175.  
  176. ** Executing...
  177. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  178. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "Overhangv3" -steam
  179.  
  180.  
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