NewbProgramming

S# new.cs

Feb 14th, 2017
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C# 7.56 KB | None | 0 0
  1. using System;
  2.  
  3. using SampSharp.GameMode;
  4. using SampSharp.GameMode.Events;
  5. using SampSharp.GameMode.World;
  6. using SampSharp.GameMode.SAMP.Commands;
  7.  
  8. namespace MyGamemode
  9. {
  10.     public class GameMode : BaseMode
  11.     {
  12.         protected override void OnInitialized(EventArgs e)
  13.         {
  14.             SetGameModeText("Blank Script");
  15.             AddPlayerClass(0, new Vector3(1958.3783f, 1343.1572f, 15.3746f), 269.1425f);
  16.  
  17.             base.OnInitialized(e);
  18.             return;
  19.         }
  20.  
  21.         protected override void OnExited(EventArgs e)
  22.         {
  23.             base.OnExited(e);
  24.             return;
  25.         }
  26.  
  27.         protected override void OnPlayerRequestClass(BasePlayer player, RequestClassEventArgs e)
  28.         {
  29.             player.Position = new Vector3(1958.3783f, 1343.1572f, 15.3746f);
  30.             player.CameraPosition = new Vector3(1958.3783f, 1343.1572f, 15.3746f);
  31.             player.SetCameraLookAt(new Vector3(1958.3783f, 1343.1572f, 15.3746f));
  32.  
  33.             base.OnPlayerRequestClass(player, e);
  34.             return;
  35.         }
  36.  
  37.         protected override void OnPlayerConnected(BasePlayer player, EventArgs e)
  38.         {
  39.             base.OnPlayerConnected(player, e);
  40.             return;
  41.         }
  42.  
  43.         protected override void OnPlayerDisconnected(BasePlayer player, DisconnectEventArgs e)
  44.         {
  45.             base.OnPlayerDisconnected(player, e);
  46.             return;
  47.         }
  48.  
  49.         protected override void OnPlayerSpawned(BasePlayer player, SpawnEventArgs e)
  50.         {
  51.             base.OnPlayerSpawned(player, e);
  52.             return;
  53.         }
  54.  
  55.         protected override void OnPlayerDied(BasePlayer player, DeathEventArgs e)
  56.         {
  57.             base.OnPlayerDied(player, e);
  58.             return;
  59.         }
  60.  
  61.         protected override void OnVehicleSpawned(BaseVehicle vehicle, EventArgs e)
  62.         {
  63.             base.OnVehicleSpawned(vehicle, e);
  64.             return;
  65.         }
  66.  
  67.         protected override void OnVehicleDied(BaseVehicle vehicle, PlayerEventArgs e)
  68.         {
  69.             base.OnVehicleDied(vehicle, e);
  70.             return;
  71.         }
  72.  
  73.         protected override void OnPlayerText(BasePlayer player, TextEventArgs e)
  74.         {
  75.             base.OnPlayerText(player, e);
  76.             return;
  77.         }
  78.  
  79.         protected override void OnPlayerCommandText(BasePlayer player, CommandTextEventArgs e)
  80.         {
  81.             base.OnPlayerCommandText(player, e);
  82.             return;
  83.         }
  84.  
  85.         [Command("mycommand")]
  86.         private static void MyCommand(BasePlayer player)
  87.         {
  88.             // Do something.
  89.             return;
  90.         }
  91.  
  92.         protected override void OnPlayerEnterVehicle(BasePlayer player, EnterVehicleEventArgs e)
  93.         {
  94.             base.OnPlayerEnterVehicle(player, e);
  95.             return;
  96.         }
  97.  
  98.         protected override void OnPlayerExitVehicle(BasePlayer player, PlayerVehicleEventArgs e)
  99.         {
  100.             base.OnPlayerExitVehicle(player, e);
  101.             return;
  102.         }
  103.  
  104.         protected override void OnPlayerStateChanged(BasePlayer player, StateEventArgs e)
  105.         {
  106.             base.OnPlayerStateChanged(player, e);
  107.             return;
  108.         }
  109.  
  110.         protected override void OnPlayerEnterCheckpoint(BasePlayer player, EventArgs e)
  111.         {
  112.             base.OnPlayerEnterCheckpoint(player, e);
  113.             return;
  114.         }
  115.  
  116.         protected override void OnPlayerLeaveCheckpoint(BasePlayer player, EventArgs e)
  117.         {
  118.             base.OnPlayerLeaveCheckpoint(player, e);
  119.             return;
  120.         }
  121.  
  122.         protected override void OnPlayerEnterRaceCheckpoint(BasePlayer player, EventArgs e)
  123.         {
  124.             base.OnPlayerEnterRaceCheckpoint(player, e);
  125.             return;
  126.         }
  127.  
  128.         protected override void OnPlayerLeaveRaceCheckpoint(BasePlayer player, EventArgs e)
  129.         {
  130.             base.OnPlayerLeaveRaceCheckpoint(player, e);
  131.             return;
  132.         }
  133.  
  134.         protected override void OnRconCommand(RconEventArgs e)
  135.         {
  136.             base.OnRconCommand(e);
  137.             return;
  138.         }
  139.  
  140.         protected override void OnPlayerRequestSpawn(BasePlayer player, RequestSpawnEventArgs e)
  141.         {
  142.             base.OnPlayerRequestSpawn(player, e);
  143.             return;
  144.         }
  145.  
  146.         protected override void OnObjectMoved(GlobalObject globalObject, EventArgs e)
  147.         {
  148.             base.OnObjectMoved(globalObject, e);
  149.             return;
  150.         }
  151.  
  152.         protected override void OnPlayerObjectMoved(PlayerObject playerObject, EventArgs e)
  153.         {
  154.             base.OnPlayerObjectMoved(playerObject, e);
  155.             return;
  156.         }
  157.  
  158.         protected override void OnPlayerPickUpPickup(Pickup pickup, PlayerEventArgs e)
  159.         {
  160.             base.OnPlayerPickUpPickup(pickup, e);
  161.             return;
  162.         }
  163.  
  164.         protected override void OnVehicleMod(BaseVehicle vehicle, VehicleModEventArgs e)
  165.         {
  166.             base.OnVehicleMod(vehicle, e);
  167.             return;
  168.         }
  169.  
  170.         protected override void OnVehiclePaintjobApplied(BaseVehicle vehicle, VehiclePaintjobEventArgs e)
  171.         {
  172.             base.OnVehiclePaintjobApplied(vehicle, e);
  173.             return;
  174.         }
  175.  
  176.         protected override void OnVehicleResprayed(BaseVehicle vehicle, VehicleResprayedEventArgs e)
  177.         {
  178.             base.OnVehicleResprayed(vehicle, e);
  179.             return;
  180.         }
  181.  
  182.         protected override void OnPlayerSelectedMenuRow(BasePlayer player, MenuRowEventArgs e)
  183.         {
  184.             base.OnPlayerSelectedMenuRow(player, e);
  185.             return;
  186.         }
  187.  
  188.         protected override void OnPlayerExitedMenu(BasePlayer player, EventArgs e)
  189.         {
  190.             base.OnPlayerExitedMenu(player, e);
  191.             return;
  192.         }
  193.  
  194.         protected override void OnPlayerInteriorChanged(BasePlayer player, InteriorChangedEventArgs e)
  195.         {
  196.             base.OnPlayerInteriorChanged(player, e);
  197.             return;
  198.         }
  199.  
  200.         protected override void OnPlayerKeyStateChanged(BasePlayer player, KeyStateChangedEventArgs e)
  201.         {
  202.             base.OnPlayerKeyStateChanged(player, e);
  203.             return;
  204.         }
  205.  
  206.         protected override void OnRconLoginAttempt(RconLoginAttemptEventArgs e)
  207.         {
  208.             base.OnRconLoginAttempt(e);
  209.             return;
  210.         }
  211.  
  212.         protected override void OnPlayerUpdate(BasePlayer player, PlayerUpdateEventArgs e)
  213.         {
  214.             base.OnPlayerUpdate(player, e);
  215.             return;
  216.         }
  217.  
  218.         protected override void OnPlayerStreamIn(BasePlayer player, PlayerEventArgs e)
  219.         {
  220.             base.OnPlayerStreamIn(player, e);
  221.             return;
  222.         }
  223.  
  224.         protected override void OnPlayerStreamOut(BasePlayer player, PlayerEventArgs e)
  225.         {
  226.             base.OnPlayerStreamOut(player, e);
  227.             return;
  228.         }
  229.  
  230.         protected override void OnVehicleStreamIn(BaseVehicle vehicle, PlayerEventArgs e)
  231.         {
  232.             base.OnVehicleStreamIn(vehicle, e);
  233.             return;
  234.         }
  235.  
  236.         protected override void OnVehicleStreamOut(BaseVehicle vehicle, PlayerEventArgs e)
  237.         {
  238.             base.OnVehicleStreamOut(vehicle, e);
  239.             return;
  240.         }
  241.  
  242.         protected override void OnDialogResponse(BasePlayer player, DialogResponseEventArgs e)
  243.         {
  244.             base.OnDialogResponse(player, e);
  245.             return;
  246.         }
  247.  
  248.         protected override void OnPlayerClickPlayer(BasePlayer player, ClickPlayerEventArgs e)
  249.         {
  250.             base.OnPlayerClickPlayer(player, e);
  251.             return;
  252.         }
  253.     }
  254. }
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