Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System;
- using SampSharp.GameMode;
- using SampSharp.GameMode.Events;
- using SampSharp.GameMode.World;
- using SampSharp.GameMode.SAMP.Commands;
- namespace MyGamemode
- {
- public class GameMode : BaseMode
- {
- protected override void OnInitialized(EventArgs e)
- {
- SetGameModeText("Blank Script");
- AddPlayerClass(0, new Vector3(1958.3783f, 1343.1572f, 15.3746f), 269.1425f);
- base.OnInitialized(e);
- return;
- }
- protected override void OnExited(EventArgs e)
- {
- base.OnExited(e);
- return;
- }
- protected override void OnPlayerRequestClass(BasePlayer player, RequestClassEventArgs e)
- {
- player.Position = new Vector3(1958.3783f, 1343.1572f, 15.3746f);
- player.CameraPosition = new Vector3(1958.3783f, 1343.1572f, 15.3746f);
- player.SetCameraLookAt(new Vector3(1958.3783f, 1343.1572f, 15.3746f));
- base.OnPlayerRequestClass(player, e);
- return;
- }
- protected override void OnPlayerConnected(BasePlayer player, EventArgs e)
- {
- base.OnPlayerConnected(player, e);
- return;
- }
- protected override void OnPlayerDisconnected(BasePlayer player, DisconnectEventArgs e)
- {
- base.OnPlayerDisconnected(player, e);
- return;
- }
- protected override void OnPlayerSpawned(BasePlayer player, SpawnEventArgs e)
- {
- base.OnPlayerSpawned(player, e);
- return;
- }
- protected override void OnPlayerDied(BasePlayer player, DeathEventArgs e)
- {
- base.OnPlayerDied(player, e);
- return;
- }
- protected override void OnVehicleSpawned(BaseVehicle vehicle, EventArgs e)
- {
- base.OnVehicleSpawned(vehicle, e);
- return;
- }
- protected override void OnVehicleDied(BaseVehicle vehicle, PlayerEventArgs e)
- {
- base.OnVehicleDied(vehicle, e);
- return;
- }
- protected override void OnPlayerText(BasePlayer player, TextEventArgs e)
- {
- base.OnPlayerText(player, e);
- return;
- }
- protected override void OnPlayerCommandText(BasePlayer player, CommandTextEventArgs e)
- {
- base.OnPlayerCommandText(player, e);
- return;
- }
- [Command("mycommand")]
- private static void MyCommand(BasePlayer player)
- {
- // Do something.
- return;
- }
- protected override void OnPlayerEnterVehicle(BasePlayer player, EnterVehicleEventArgs e)
- {
- base.OnPlayerEnterVehicle(player, e);
- return;
- }
- protected override void OnPlayerExitVehicle(BasePlayer player, PlayerVehicleEventArgs e)
- {
- base.OnPlayerExitVehicle(player, e);
- return;
- }
- protected override void OnPlayerStateChanged(BasePlayer player, StateEventArgs e)
- {
- base.OnPlayerStateChanged(player, e);
- return;
- }
- protected override void OnPlayerEnterCheckpoint(BasePlayer player, EventArgs e)
- {
- base.OnPlayerEnterCheckpoint(player, e);
- return;
- }
- protected override void OnPlayerLeaveCheckpoint(BasePlayer player, EventArgs e)
- {
- base.OnPlayerLeaveCheckpoint(player, e);
- return;
- }
- protected override void OnPlayerEnterRaceCheckpoint(BasePlayer player, EventArgs e)
- {
- base.OnPlayerEnterRaceCheckpoint(player, e);
- return;
- }
- protected override void OnPlayerLeaveRaceCheckpoint(BasePlayer player, EventArgs e)
- {
- base.OnPlayerLeaveRaceCheckpoint(player, e);
- return;
- }
- protected override void OnRconCommand(RconEventArgs e)
- {
- base.OnRconCommand(e);
- return;
- }
- protected override void OnPlayerRequestSpawn(BasePlayer player, RequestSpawnEventArgs e)
- {
- base.OnPlayerRequestSpawn(player, e);
- return;
- }
- protected override void OnObjectMoved(GlobalObject globalObject, EventArgs e)
- {
- base.OnObjectMoved(globalObject, e);
- return;
- }
- protected override void OnPlayerObjectMoved(PlayerObject playerObject, EventArgs e)
- {
- base.OnPlayerObjectMoved(playerObject, e);
- return;
- }
- protected override void OnPlayerPickUpPickup(Pickup pickup, PlayerEventArgs e)
- {
- base.OnPlayerPickUpPickup(pickup, e);
- return;
- }
- protected override void OnVehicleMod(BaseVehicle vehicle, VehicleModEventArgs e)
- {
- base.OnVehicleMod(vehicle, e);
- return;
- }
- protected override void OnVehiclePaintjobApplied(BaseVehicle vehicle, VehiclePaintjobEventArgs e)
- {
- base.OnVehiclePaintjobApplied(vehicle, e);
- return;
- }
- protected override void OnVehicleResprayed(BaseVehicle vehicle, VehicleResprayedEventArgs e)
- {
- base.OnVehicleResprayed(vehicle, e);
- return;
- }
- protected override void OnPlayerSelectedMenuRow(BasePlayer player, MenuRowEventArgs e)
- {
- base.OnPlayerSelectedMenuRow(player, e);
- return;
- }
- protected override void OnPlayerExitedMenu(BasePlayer player, EventArgs e)
- {
- base.OnPlayerExitedMenu(player, e);
- return;
- }
- protected override void OnPlayerInteriorChanged(BasePlayer player, InteriorChangedEventArgs e)
- {
- base.OnPlayerInteriorChanged(player, e);
- return;
- }
- protected override void OnPlayerKeyStateChanged(BasePlayer player, KeyStateChangedEventArgs e)
- {
- base.OnPlayerKeyStateChanged(player, e);
- return;
- }
- protected override void OnRconLoginAttempt(RconLoginAttemptEventArgs e)
- {
- base.OnRconLoginAttempt(e);
- return;
- }
- protected override void OnPlayerUpdate(BasePlayer player, PlayerUpdateEventArgs e)
- {
- base.OnPlayerUpdate(player, e);
- return;
- }
- protected override void OnPlayerStreamIn(BasePlayer player, PlayerEventArgs e)
- {
- base.OnPlayerStreamIn(player, e);
- return;
- }
- protected override void OnPlayerStreamOut(BasePlayer player, PlayerEventArgs e)
- {
- base.OnPlayerStreamOut(player, e);
- return;
- }
- protected override void OnVehicleStreamIn(BaseVehicle vehicle, PlayerEventArgs e)
- {
- base.OnVehicleStreamIn(vehicle, e);
- return;
- }
- protected override void OnVehicleStreamOut(BaseVehicle vehicle, PlayerEventArgs e)
- {
- base.OnVehicleStreamOut(vehicle, e);
- return;
- }
- protected override void OnDialogResponse(BasePlayer player, DialogResponseEventArgs e)
- {
- base.OnDialogResponse(player, e);
- return;
- }
- protected override void OnPlayerClickPlayer(BasePlayer player, ClickPlayerEventArgs e)
- {
- base.OnPlayerClickPlayer(player, e);
- return;
- }
- }
- }
Add Comment
Please, Sign In to add comment