avadram

all ally boons (88)

Aug 10th, 2021 (edited)
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  1. Phoenix Core
  2. Explosive Assassins are automatically revived for future battles if they have dealt damage
  3. Swift Blades
  4. Dagger Assassin units movement speed and attack speed is increased by 10%
  5. Battle Armor
  6. Melee units have 15% more defense
  7. Everythingslayer
  8. Orc Slayers deal 100% more damage to non-epic units and heals 30 health on killing enemy units.
  9. Longbows
  10. Archers have 2 additional range.
  11. Royal Assignment
  12. For 6s, Flagbearers grant indefinite 10% damage, defense, attack & speed to its target.
  13. Generalists
  14. All units gain 10% more damage, defense, speed, and healing
  15. Armor Up
  16. All units have 5% more defense
  17. Sanctified Greaves
  18. Armored units gain 20% more healing
  19. Buster Drop
  20. Balloon Busters summon a buster every 3 seconds for 30 seconds.
  21. Ranger Gloves
  22. Ranged units fire rate is increased by 10%
  23. Refined Arrows
  24. Ranged units have 15% more damage
  25. Defensive Training
  26. Support units have 20% more defense
  27. Flamewalker
  28. Grounded Rogues spawn flames every second dealing damage to enemies over time.
  29. Enchanted Staves
  30. Support units grant 15% more healing
  31. Heroes' Armaments
  32. Melee units have 25% more defense
  33. Battle Bracers
  34. Melee units have 10% more defense
  35. Momentum
  36. Grounded Rogues damage increases by 20% every 4 seconds, max of 200%.
  37. Melt Armor
  38. Explosive Assassins also reduce enemy defense by 30% for 60s while exploding
  39. Sanctified Gauntlets
  40. Armored units gain 15% more healing
  41. Giant's Blessing
  42. Epic units have 20% more damage and 1 more range.
  43. Master Bow
  44. Ranged units fire rate is increased by 15% and range increases by 1.
  45. Blade Dancer
  46. Warriors have 35% more attack speed.
  47. Iron Core
  48. Explosive Assassin units explode with 1 increased area of effect and deals 50% more damage.
  49. Mythril Core
  50. Explosive Assassin units explode with 2 increased area of effect and deals 100% more damage.
  51. Attack Speed Up
  52. All units gain 5% more attack speed.
  53. Spiked Armor
  54. Melee units have 30% more damage
  55. Heroes' Strength
  56. Melee units have 50% more damage
  57. Light Gloves
  58. Dagger Assassin units damage and movement speed is increased by 10%
  59. Dragonslayers
  60. Warriors units deal 50% more damage and have 30% more defense versus Epic enemies
  61. Hold Tactics
  62. On match start, units near the Captain have 100% less move speed but gain 30% defense for 30s.
  63. Damage Up
  64. All units deal 5% more damage
  65. Evasive Maneuvers
  66. Flying units gain 8% bonus defense every 6 seconds they live, max of 40% bonus defense.
  67. Master Fletcher
  68. Archers have 400% increased fire rate for 3 seconds every 9 seconds.
  69. Spiked Gloves
  70. Melee units have 15% more damage
  71. Healing Bomb
  72. Busters also heal nearby allies for 30 health when exploding.
  73. Lance of Ruin
  74. Warriors apply a debuff which shock enemies dealing 25 damage chains twice to nearby enemies.
  75. Thou Shalt Not Pass
  76. Armored units slow all nearby enemies by 90% for the first 30s.
  77. Warcry
  78. Barbarians reduce nearby enemy defense by 20%
  79. Killing Spree
  80. Berserkers gain 10% attack rate, speed, and defense with 10% less healing for every kill up to 100%.
  81. Giant’s Brew
  82. Epic units have 30% more damage.
  83. Enrage
  84. Berserkers gain 100% damage after 30s. Berserkers gain another 200% damage after 60s.
  85. Divine Power
  86. Armored units deal 60% more damage
  87. Heal Up
  88. All units gain 5% more healing
  89. Disappearing Act
  90. Dagger Assassin units are untargetable for 3 seconds after killing an enemy unit.
  91. Against All Odds
  92. Melee units have 100% more defense for 9 seconds on match start.
  93. Enchanted Robes
  94. Support units grant 10% more healing
  95. Ironclad
  96. Tanks have 10% increased defense but move 30% slower.
  97. Gift of Regeneration
  98. Healers grant an indefinite regen to nearby allies on match start which heals 10 every 5s.
  99. Sharpened Arrows
  100. Ranged units have 10% more damage
  101. Preparation
  102. Flying Rogues deal 150% more damage on match start for 15s.
  103. Unstoppable Force
  104. Centurions buff all nearby Centurion unit damage by 100% and range by 1.
  105. Heavy Blades
  106. Armored units deal 30% more damage
  107. Classic Return
  108. Common units are automatically revived for future battles.
  109. Divine Plates
  110. Armored units gain 30% more healing
  111. Speed Up
  112. All units move 5% faster
  113. Poison Arrows
  114. Archers' attacks debuff enemies dealing 10 damage every 5 seconds for 60s.
  115. Giant's Curse
  116. Epic units have 50% more damage and 10% more defense, but attacks and moves 20% slower.
  117. Rally Speed
  118. Flagbearer buff also grant 100% move speed to nearby allies.
  119. Lord of the Dead
  120. Vampires spawn a skeleton warrior on killing an enemy unit.
  121. Dark Pact
  122. Vampires deal 100% more damage and heal 10 health per second for 8s when a nearby ally dies.
  123. Light Blades
  124. Dagger Assassin units damage and movement speed is increased by 15%
  125. Guardian
  126. Tanks grant 15% increased defense to nearby Non-armored allies.
  127. Ranger Quivers
  128. Ranged units fire rate is increased by 15%
  129. Blessed Staves
  130. Support units grant 20% more healing
  131. Juggernaut
  132. Centurions buff nearby Armored unit damage by 50%.
  133. Light Armor
  134. Dagger Assassin units damage and movement speed is increased by 25%
  135. Swift Boots
  136. Dagger Assassin units movement speed and attack speed is increased by 15%
  137. Spirit Conversion
  138. Barbarian attacks debuff enemies causing them to spawn ally ethereal wisps on death.
  139. Divine Wrath
  140. Paladins take massive damage to deal massive damage to nearby enemies every 30s
  141. Hermes Shoes
  142. Dagger Assassin units movement speed and attack speed is increased by 25%
  143. Bigger and Badder
  144. Bombers have 1 increased area effect.
  145. Glass Cannons
  146. Ranged units have 25% more damage but take 10% more damage.
  147. First Strike
  148. Monks increase the range of nearby non-ranged units by 1.
  149. Siege Weapons
  150. Artillery units get 12 range and 2 area effect but 100% less movement speed for 20 seconds on start.
  151. Fragile Commander
  152. Captain units take 50% increased damage but grant 35% attack speed in a large area.
  153. Shadowside
  154. Paladins become Unholy and cannot be healed regularly but gain 100% damage and 20% defense
  155. Golden Rounds
  156. Musketeers deal 300% more damage but attack 50% slower.
  157. Terrifying Presence
  158. Warbeasts gain 100% damage and stun nearby enemies for 2s on kill. Can only apply every 6s.
  159. Delta Core
  160. Busters have 50% less move speed and imbue nearby non-Support allies with explosive attacks.
  161. Meditation
  162. Mages start stunned for 30s. Then, they gain 200% attack speed and 2 range.
  163. Out with a Bang
  164. Rogues explode taking and dealing damage to enemy units on kill and on death.
  165. Vanishing Powder
  166. When Flying Rogues kill a unit, Flying rogues grant untargetable to nearby allies for 3 seconds.
  167. Dreamy Wardens
  168. Healers have 100% reduced speed but can heal from any range.
  169. Avatar Power
  170. Bombers have 1000% increased damage but are stunned for 6s when they attack.
  171. Clemency Strike
  172. Monk attacks deal 60% more damage. Non-Epic Enemies hit are stunned and untargetable for 2s.
  173. Commanding Presence
  174. Templar aura gets 1 range and 20% more damage every 10s up to 3 range and 60% damage.
  175. Hunter's Mark
  176. Musketeers mark their target becoming priority targets and taking 15% more Ranged damage.
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