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- Phoenix Core
- Explosive Assassins are automatically revived for future battles if they have dealt damage
- Swift Blades
- Dagger Assassin units movement speed and attack speed is increased by 10%
- Battle Armor
- Melee units have 15% more defense
- Everythingslayer
- Orc Slayers deal 100% more damage to non-epic units and heals 30 health on killing enemy units.
- Longbows
- Archers have 2 additional range.
- Royal Assignment
- For 6s, Flagbearers grant indefinite 10% damage, defense, attack & speed to its target.
- Generalists
- All units gain 10% more damage, defense, speed, and healing
- Armor Up
- All units have 5% more defense
- Sanctified Greaves
- Armored units gain 20% more healing
- Buster Drop
- Balloon Busters summon a buster every 3 seconds for 30 seconds.
- Ranger Gloves
- Ranged units fire rate is increased by 10%
- Refined Arrows
- Ranged units have 15% more damage
- Defensive Training
- Support units have 20% more defense
- Flamewalker
- Grounded Rogues spawn flames every second dealing damage to enemies over time.
- Enchanted Staves
- Support units grant 15% more healing
- Heroes' Armaments
- Melee units have 25% more defense
- Battle Bracers
- Melee units have 10% more defense
- Momentum
- Grounded Rogues damage increases by 20% every 4 seconds, max of 200%.
- Melt Armor
- Explosive Assassins also reduce enemy defense by 30% for 60s while exploding
- Sanctified Gauntlets
- Armored units gain 15% more healing
- Giant's Blessing
- Epic units have 20% more damage and 1 more range.
- Master Bow
- Ranged units fire rate is increased by 15% and range increases by 1.
- Blade Dancer
- Warriors have 35% more attack speed.
- Iron Core
- Explosive Assassin units explode with 1 increased area of effect and deals 50% more damage.
- Mythril Core
- Explosive Assassin units explode with 2 increased area of effect and deals 100% more damage.
- Attack Speed Up
- All units gain 5% more attack speed.
- Spiked Armor
- Melee units have 30% more damage
- Heroes' Strength
- Melee units have 50% more damage
- Light Gloves
- Dagger Assassin units damage and movement speed is increased by 10%
- Dragonslayers
- Warriors units deal 50% more damage and have 30% more defense versus Epic enemies
- Hold Tactics
- On match start, units near the Captain have 100% less move speed but gain 30% defense for 30s.
- Damage Up
- All units deal 5% more damage
- Evasive Maneuvers
- Flying units gain 8% bonus defense every 6 seconds they live, max of 40% bonus defense.
- Master Fletcher
- Archers have 400% increased fire rate for 3 seconds every 9 seconds.
- Spiked Gloves
- Melee units have 15% more damage
- Healing Bomb
- Busters also heal nearby allies for 30 health when exploding.
- Lance of Ruin
- Warriors apply a debuff which shock enemies dealing 25 damage chains twice to nearby enemies.
- Thou Shalt Not Pass
- Armored units slow all nearby enemies by 90% for the first 30s.
- Warcry
- Barbarians reduce nearby enemy defense by 20%
- Killing Spree
- Berserkers gain 10% attack rate, speed, and defense with 10% less healing for every kill up to 100%.
- Giant’s Brew
- Epic units have 30% more damage.
- Enrage
- Berserkers gain 100% damage after 30s. Berserkers gain another 200% damage after 60s.
- Divine Power
- Armored units deal 60% more damage
- Heal Up
- All units gain 5% more healing
- Disappearing Act
- Dagger Assassin units are untargetable for 3 seconds after killing an enemy unit.
- Against All Odds
- Melee units have 100% more defense for 9 seconds on match start.
- Enchanted Robes
- Support units grant 10% more healing
- Ironclad
- Tanks have 10% increased defense but move 30% slower.
- Gift of Regeneration
- Healers grant an indefinite regen to nearby allies on match start which heals 10 every 5s.
- Sharpened Arrows
- Ranged units have 10% more damage
- Preparation
- Flying Rogues deal 150% more damage on match start for 15s.
- Unstoppable Force
- Centurions buff all nearby Centurion unit damage by 100% and range by 1.
- Heavy Blades
- Armored units deal 30% more damage
- Classic Return
- Common units are automatically revived for future battles.
- Divine Plates
- Armored units gain 30% more healing
- Speed Up
- All units move 5% faster
- Poison Arrows
- Archers' attacks debuff enemies dealing 10 damage every 5 seconds for 60s.
- Giant's Curse
- Epic units have 50% more damage and 10% more defense, but attacks and moves 20% slower.
- Rally Speed
- Flagbearer buff also grant 100% move speed to nearby allies.
- Lord of the Dead
- Vampires spawn a skeleton warrior on killing an enemy unit.
- Dark Pact
- Vampires deal 100% more damage and heal 10 health per second for 8s when a nearby ally dies.
- Light Blades
- Dagger Assassin units damage and movement speed is increased by 15%
- Guardian
- Tanks grant 15% increased defense to nearby Non-armored allies.
- Ranger Quivers
- Ranged units fire rate is increased by 15%
- Blessed Staves
- Support units grant 20% more healing
- Juggernaut
- Centurions buff nearby Armored unit damage by 50%.
- Light Armor
- Dagger Assassin units damage and movement speed is increased by 25%
- Swift Boots
- Dagger Assassin units movement speed and attack speed is increased by 15%
- Spirit Conversion
- Barbarian attacks debuff enemies causing them to spawn ally ethereal wisps on death.
- Divine Wrath
- Paladins take massive damage to deal massive damage to nearby enemies every 30s
- Hermes Shoes
- Dagger Assassin units movement speed and attack speed is increased by 25%
- Bigger and Badder
- Bombers have 1 increased area effect.
- Glass Cannons
- Ranged units have 25% more damage but take 10% more damage.
- First Strike
- Monks increase the range of nearby non-ranged units by 1.
- Siege Weapons
- Artillery units get 12 range and 2 area effect but 100% less movement speed for 20 seconds on start.
- Fragile Commander
- Captain units take 50% increased damage but grant 35% attack speed in a large area.
- Shadowside
- Paladins become Unholy and cannot be healed regularly but gain 100% damage and 20% defense
- Golden Rounds
- Musketeers deal 300% more damage but attack 50% slower.
- Terrifying Presence
- Warbeasts gain 100% damage and stun nearby enemies for 2s on kill. Can only apply every 6s.
- Delta Core
- Busters have 50% less move speed and imbue nearby non-Support allies with explosive attacks.
- Meditation
- Mages start stunned for 30s. Then, they gain 200% attack speed and 2 range.
- Out with a Bang
- Rogues explode taking and dealing damage to enemy units on kill and on death.
- Vanishing Powder
- When Flying Rogues kill a unit, Flying rogues grant untargetable to nearby allies for 3 seconds.
- Dreamy Wardens
- Healers have 100% reduced speed but can heal from any range.
- Avatar Power
- Bombers have 1000% increased damage but are stunned for 6s when they attack.
- Clemency Strike
- Monk attacks deal 60% more damage. Non-Epic Enemies hit are stunned and untargetable for 2s.
- Commanding Presence
- Templar aura gets 1 range and 20% more damage every 10s up to 3 range and 60% damage.
- Hunter's Mark
- Musketeers mark their target becoming priority targets and taking 15% more Ranged damage.
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