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- # Don't change this!
- config-version: 3.1.15.2
- # The language by this plugin
- language-file: Chinese Traditional.yml
- # If this config is enabled, only people with the permission 'mbedwars.beta' can join
- beta: false
- # If this config is enabled, the world-time will change itself as an playing player to 5000.
- # This config requires the plugin 'ProtocolLib'!
- always-day: true
- # If this config is enabled, it's not going to rain anymore for playing players
- no-rain: false
- # If this config is enabled, dying people will lose their items
- no-drops: true
- # If this config is enabled, players will drop only itemspawners if they die
- # 'no-drops' has no effects if this config is enabled
- drop-only-itemspawner: true
- # If this config is enabled, the players are getting after a round ends their inventory back
- # Else their inventory will get simply cleared (If inventory-clear is enabled)
- inventory-backup: true
- # If this config is enabled, the players inventory is getting cleared after a rounds end
- # This config has no effects if inventory-backup is enabled
- inventory-clear: true
- # If this config is enabled, people can't change their gamemode to creative or enable flying
- anticheat-enabled: true
- # If this config is enabled, particles will be created at the location some player dies
- particles-ondeath: true
- # If this config is enabled, iron and gold are making particles once they spawn
- itemspawner-effect: true
- # If this config is enabled, iron and gold are making a sound once they spawn
- itemspawner-sound: true
- # If this config is enabled, everyone will be able to use /bw leave and /bw stats
- permission-basic-alloweveryone: false
- # If this config is disabled, leave messages by players won't be shown anymore
- leavemessage-at-end: true
- # If this config is enabled, players will die in water
- diein-water: false
- # If this config is enabled, players will die instantly if they're touching the void
- diein-void: false
- # Players will leave a round if they're using one of these commands
- hubcommands {
- /hub
- /leave
- /l
- /spawn
- }
- # If this config is enabled, players can use the /stats command to see their statistics.
- allowcommand-stats: true
- # If this config and allowcommand-stats are enabled, players can write /stats also while not being in an arena
- allowcommand-stats-global: false
- # If this config is enabled, the name by the player will be colored (works via packets (you won't see the color of players if they're in an other team))
- player-color: true
- # If this config is enabled, players will see a border if they're near of it
- border: true
- # If this config is enabled, players won't be able to buy special items, unless they're allowed to buy them.
- # The permission for each special item is: mbedwars.specialitem.<special item id>
- # List of IDs: http://mbedwars.marcely.de/index.php/SpecialItems
- specialitem-requiredpermission: false
- # When an arena is ending and this config is enabled, the server will automaticly restart himself afterwards.
- restart-oncearenaend: false
- # Players will get kicked if they're teleporting themself more than 12 blocks away from their location
- kick-outofarena: true
- # With which statistic the ranking should get sorted of
- # 0: Wons
- # 1: Loses
- # 2: Rounds Played
- # 3: W/L
- # 4: Kills
- # 5: Deaths
- # 6: K/D
- # 7: Beds Destroyed
- # 8: Playtime
- ranking-sortation: 3
- # Disabling this will remove the message which is coming when a player is entering or leaving the server
- # If it's on true this plugin won't make any changes to these messages
- server-joinquitmessage-enabled: false
- # If this config is enabled, the name of the players team is getting displayed above the HUD of the player
- # This is only supported for 1.8 and higher
- actionbar-enabled: true
- # If this config is enabled, deaths won't get added to the stats if the bed of the killer isn't destroyed
- stats-count-deaths-beforebedbroken: false
- # This config will remove players for players from the tab which are not playing inside the arena
- tab-removenonplayers: false
- # ========== LOBBY ==========
- # To which time the time should be set when using forcestart
- # Changing this to a too low value is dangerous.
- forcestart-time: 10
- # This calculation is being used when the countdown in the lobby is starting.
- # Changing this to a too low value is dangerous.
- # Placeholder: {teams}, {teamplayers}
- lobby-countdownstart-calculation: ({teamplayers} + {teams}) * 10 + 1
- # If this config is enabled, the lines by the config 'lobby-printmapinfo-lines' will be printed in the lobby in the 10th secound
- lobby-printmapinfo-enabled: true
- # The lines which will be printed before the game begins
- # Placeholder: {arena}, {madeby}, {players}, {maxplayers}, {teams}, {teamsize}
- lobby-printmapinfo-lines {
- &7&m=================
- &3%Lobby_PrintMapInfo_ArenaName%: &b{arena}
- &3%Lobby_PrintMapInfo_BuildBy%: &b{madeby}
- &7&m=================
- }
- # This message will be displayed at the same time as the printmapinfo (only 1.7.10 or higher!)
- # Placeholder: {arena}, {players}, {maxplayers}, {author}
- lobby-countdowntitle-arena: &b{arena}
- # These messages which will be displayed 5 secounds until the game ends (only 1.7.10 or higher!)
- lobby-countdowntitle-5: &e⑤
- lobby-countdowntitle-4: &e④
- lobby-countdowntitle-3: &6➂
- lobby-countdowntitle-2: &c➁
- lobby-countdowntitle-1: &4➀
- lobby-countdowntitle-0: &4⓿
- # ========== ARENA VOTING ==========
- # Enabling this config allows you to enter arenas with the regenerationtype 'MapVote'.
- # But afterwards you are not able to join normal arenas (with the regenerationtype region, world...) anymore.
- # To create a votingarena, use the 'MapVote' tag. For example: /bw arena create votinglobby -MapVote.
- # The made-by argument in when creating a mapvote arena is not required.
- arenavoting-enabled: false
- # Set the maximum amount of arenas which should get voted
- arenavoting-maxarenas: 3
- # ========== BED ==========
- # If this config is enabled, players can destroy the bed of their team
- ownbed-destroyable: false
- # Set the block that should be destroyed in a round
- bed-block: BED_BLOCK
- # If this config is enabled, your bed will get dyed to the color of its team
- bed-block-dye: true
- # The amount of gold that will be droped once a player destroyed a bed (it will search for the itemspawner named 'gold')
- bed-drops-amount: 4
- # Enabling this config will make that the bed is only destroyable with tnt.
- bed-onlydestroyablewith-tnt: false
- # Enabling this config will spawn a hologram above every living bed with the message of the config 'bed-hologram-message-alive'
- bed-hologram-enabled: true
- # The message which is being displayed as a hologram above the bed when it's not broken. 'bed-hologram-enabled' has to be enabled for that!
- # Placeholders: {teamcolor}, {team}, {heart}
- bed-hologram-message-alive: {teamcolor}{team}
- # ========== BLOCK PLACE/BREAK ==========
- # If this config is disabled, the configs which start with 'notbuildableradius-' won't work
- notbuildableradius-enabled: false
- # The radius in which players aren't to place/break blocks at team spawnpoints (0 = disable)
- notbuildableradius-teamspawn: 3
- # The radius in which players aren't to place/break blocks at itemspawners (0 = disable)
- notbuildableradius-itemspawner: 3
- # If this config is enabled and a player is buying for example wool, the wool will be dyed to his team-color
- dye-block: true
- # In this config you're able to add blocks that players can place
- # Buyable blocks are automaticly in this list
- # Example: placeableblock-whitelist: wood, dark_oak_door, cake
- placeableblock-whitelist:
- # If this config is disabled, players can't trample on wheat anymore
- destroyable-farmland: true
- # This config will cause that players are only able to destroy blocks which have been placed by players of the arena.
- # By which it's not possible to break the arena.
- destroyblock-builtbyplayers: true
- # ========== PRIZE ==========
- # If this config is enabled, the winner team will get a prize
- prize-enabled: true
- # The command that'll be executed when somebody wins a round.
- # Arguments: {name}
- prize-command: eco give {name} 15
- # ========== PERFORMANCE ==========
- # Specify how performant this plugin should run (requires a restart), (Very_Low = Very performant).
- # Possibilities:
- # - Very_Low
- # - Low
- # - Normal
- # - High
- # - Ultra
- performance: Normal
- # Change the regeneration speed by an arena (1 = slowest)
- regeneration-speed: 150000
- # ========== INGAME/ROUND TIMER ==========
- # If this config is enabled, an arena will end after a specific amount of time automaticly
- timer-enabled: true
- # The amount of time until an arena ends automaticly (in secounds)
- timer: 1800
- # ========== SPECTATING ==========
- # If this config is enabled, people who aren't playing can spectate a running game
- spectating: true
- # If this config is enabled, players who join as spectator will get the message specified in the messages-file as 'Spectator_HowToQuit'
- spectator-joinmessage: true
- # If this config is enabled, players will automaticly join the spectator after they died
- spectator-autojoin: true
- # ========== SPECIAL ITEMS ==========
- # The material of the item for each special item
- teleporter-item: sulphur:0
- minishop-item: monster_egg:villager
- rescueplatform-item: slime_block:0
- tntsheep-item: monster_egg:sheep
- magneticshoes-item: chainmail_boots:0
- trap-item: stone_plate:0
- bridge-item: ink_sack:4
- guarddog-item: monster_egg:wolf
- # If this config is enabled, players will have to wait a few secounds until they will be teleported
- teleporter-countdown-enabled: true
- # The secounds the player will have to wait until he will be teleported (in secounds)
- teleporter-countdown: 5
- # The speed of the MiniShop
- minishop-speed: 0.2
- # The width of the rescue platform
- rescueplatform-width: 2
- # The material that will be placed when using the rescue platform
- rescueplatform-material: slime_block
- # The speed of the TNT Sheep
- tntsheep-speed: 0.33
- # The maximum length of the bridge
- bridge-maxlength: 16
- # The material that will be placed and taken from the player when using the bridge
- bridge-material: stained_clay
- # The time a player has to wait until he can use the tracker again (0 = instantly)
- tracker-delay: 10.0
- # The entitytype of the guarddog
- # Full list of types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
- guarddog-type: WOLF
- # ========== CUSTOM MOTD ==========
- # If this config is enabled, this plugin will change the motd
- motd-enabled: false
- # Type in here the name of your arena to make more multiple placeholders possible
- motd-arena:
- # How the motd has to look like (motd-enabled has to be true)
- # Placeholders: {arena}, {players}, {maxplayers}, {status}
- motd-line1: &bBedwars &3{arena} {status}
- motd-line2: {players}/{maxplayers}
- # ========== SIGN ==========
- # Configurations for the antispam at a sign you can create with /bw addsign
- sign-antispam-enabled: true
- sign-antispam-delay: 1.0
- # The text of the lines by the sign you can create with /bw addsign
- # Variables: {arena}, {status}, {players}, {maxplayers}, {teams}, {teamsize}
- sign-line1: &9{arena}
- sign-line2: &7------------------
- sign-line3: {status}
- sign-line4: &e{players}&7 / &e{maxplayers}
- # A block will be placed under each sign with the material of 'signblock-material' and the color of 'signblock-color-*' if this config is enabled
- signblock-enabled: false
- # The material of the block
- signblock-material: STAINED_CLAY
- # The color of the block at the specifc states
- signblock-color-stopped: RED
- signblock-color-lobby: YELLOW
- signblock-color-running: ORANGE
- signblock-color-reseting: RED
- # ========== SCOREBOARD ==========
- # If this config is disabled, players aren't getting a scoreboard (black box at the right from their screen)
- scoreboard-enabled: true
- # The look of the heart at the scoreboard if the team is alive
- scoreboard-heart-alive: &c❤
- # The look of the heart at the scoreboard if the team is dead
- scoreboard-heart-dead: &7❤
- # ========== DEATH-MESSAGE ==========
- # If this config is enabled, death-messages by playing people will be removed
- deathmessage-remove: false
- # If this config is enabled, death-messages by playing players won't be visible for players who aren't playing
- deathmessage-private: true
- # If this config is enabled, death-messages will be changed
- deathmessage-custom-enabled: true
- # How the custom deathmessages has to look like
- # Placeholder: {player}, {killer}, {team}, {teamcolor}, {killerteam}, {killerteamcolor}
- deathmessage-custom-killed: &b{teamcolor}{player} &7has been killed by &8{killerteamcolor}{killer} &7with &c❤{heartpercent}%
- deathmessage-custom-void: &b{teamcolor}{player} &7fell out of the world
- # ========== CHAT ==========
- # If this config is enabled, every title-message will be sent to the player in the chat
- # Read more about titles right here: http://minecraft.gamepedia.com/Commands#title
- title-inchat: false
- # If this config is enabled, player will have to write <teamchat-public-prefix> to write with other teams
- teamchat-enabled: true
- # What the players have to write behind their message to write with other teams
- # Examples:
- # Hello mates - only visible for team mates
- # @hello others! - visible for everyone
- teamchat-public-prefix: @
- # The prefix which is beeing displayed when typed
- teamchat-public-prefix-msg: &7[ALL]
- # If this config is enabled, chat-messages are getting changed as specified at customchatmessage-message
- customchatmessage-enabled: false
- # Change the chat-messages (customchatmessage-enabled has to be enabled for this)
- # Variables: {teamcolor}, {team}, {chat}, {essentialsgroupmanager}
- customchatmessage-message: &7[{teamcolor}{team}&7] &f{chat}
- # If this config is enabled, custom-chat-messages are only getting changed for playing players
- customchatmessage-onlyfor-players: true
- # If this config is enabled, chat-messages by an spectator are getting changed as specified at customchatmessage-message
- customchatmessage-spectator-enabled: true
- # If this config is disabled, chat-messages by an spectator will only be visible for other spectators
- customchatmessage-spectator-public: true
- # Change the chat-messages by an spectator (customchatmessage-spectator-enabled has to be enabled for this)
- customchatmessage-spectator-message: &7<Spectator> &f{chat}
- # If this config is enabled, messages by players who aren't playing won't be visible for players who are playing
- chat-others-unvisible: true
- # ========== ENTITY TYPE ==========
- # The name of the dealer you can spawn with /bw summon dealer
- # (You are able to spawn a dealer with spawnegg too)
- dealer-title: Dealer
- # The prefix by the hub-villager you can spawn with /bw summon hubvillager
- lobbyvillager-prefix: &6Bedwars &e
- # You can change the entity types for the dealer, hub and teamselect here.
- # You can choose between:
- # Villager and NPC[<UUID from skin>]
- entitytype-dealer: Villager
- entitytype-hub: Villager
- entitytype-teamselect: Villager
- # ========== PLACEHOLDERS ==========
- # Allows you to use the placeholders of PlaceholderAPI or MVdWPlaceholderAPI
- # Disabling this config may increase your performance
- placeholderapi-enabled: false
- # The format of the dates which are being used
- dateformat: MM.dd.yyyy
- # The ip for the placeholder {ip} in the scoreboard
- ip-display: myserver.com
- # ========== PLUGIN: PvPLevels ==========
- # Enabling this will give players a specified amount of exp if they do something special like breaking a bed
- # Requires of course the plugin PvPLevels
- pvplevels-enabled: false
- # The amount of exp that'll be given for doing a event
- pvplevels-exp-win: 100
- pvplevels-exp-lose: 60
- pvplevels-exp-beddestroy: 20
- pvplevels-exp-killplayer: 5
- # ========== AUTOMATIC JOIN ==========
- # If this config is enabled, people will automaticly join an arena if they're joining the server.
- # IMPORTANT: It's NOT recommended to use this with BungeeCord. We recommend you to use the BungeeCord Addon!
- autojoin-enabled: false
- # Specify the arena they will enter (autojoin-enabled has to be enabled for this)
- autojoin-arena:
- # Specify the way how the player should be send back.
- # You can choose between 'Kick' and 'Bungeecord'.
- autojoin-way: Kick
- # Make sure to fill this if you choosed BungeeCord.
- # Remember: This won't work with the BungeeCord Add-On
- autojoin-way-bungeecord-lobby: name_of_lobby
- # ========== CLOUDSYSTEM ==========
- # If config is enabled, this plugin will send the arena data which has been specified in the config 'cloudsystem-arena' to the CloudSystem
- # Currently supported CloudSystems: CloudSystem, CaveCloud, CloudNet
- cloudsystem-enabled: false
- # Specify here which arena should be send to the CloudSystem
- cloudsystem-arena:
- # ========== SQL ==========
- # If this config is enabled, you can use sql to save the stats
- sql-enabled: false
- # The type of your SQL.
- # Currently you can chose between: MySQL, MariaDB, SQLite, MSSQL
- # MySQL is currently the most stable type
- sql-type: MySQL
- # The sql settings (sql-enabled has to be enabled)
- sql-host:
- sql-port: 3306
- sql-database:
- sql-user:
- sql-password:
- # If this config is enabled, the names will be saved to database (remove the table MBedwars_stats before enabling it (DROP TABLE MBedwars_stats; ))
- sql-save-playername: false
- # ========== BUNGEECORD ==========
- # Enables bungeecord
- # Use the bedwars-bungeecord-ressource for your hub!
- bungeecord-enabled: false
- # The address of your hub-server
- # Example: bungeecord-hub-address: 127.0.0.1:25568
- bungeecord-hub-address:
- # The subchannel name of this server
- bungeecord-subchannel:
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