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Jan 25th, 2023
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  1.  
  2.  
  3. -fixed FIN ai declaring on SWE when the latter sends volunteers
  4. -added an effect which handles faction <-> faction diplo desire / acceptance for AI
  5. -cleaned up unused traits & misc error fixes
  6. -generic focus tree ai no longer wants to create an agency
  7. -no embargo from spain towards axis faction
  8. -fixed CAN and NZL not having any female names, thus leading to overlapping operative IDs
  9. -USA_support_the_anti_fascist_war now always targets main China, cuz warlords are pretty useless
  10. -SOV purge character stuff
  11. -added modifiers to all ww1 arty doctrines
  12. -Counter intel tweaks to make 0 counter slightly less effective, spies are slightly better now stacked on certain missions, added slightly more intel to a few levels of activites
  13. -enabled civ fuel use to major ai
  14. -fixed ai not picking high command and theorists
  15. -Fixed missing characters-portraits
  16. Fixed missing Syrian portrait
  17. -Changes to AI defines (Garrison, front. air)
  18. -Fix wrong ai weight synth tech
  19. -GER ai stop building full level fort projects
  20. -more supply hubs for ai
  21. -Recycled metals decision ai will do change
  22. -tweak ENG ai air production focus
  23. -no ai equipment for players
  24. -fixed getting half a senator after USA quarantine focus
  25. -DLC portraits used without extra characters
  26. -spanish civil war cleaned up and turned into scripted effect
  27. -ai using officer spirits
  28. -ai using storage
  29. -fixed intel ledger UI for low resolutions
  30. -Tweak AA slightly
  31. -Doenitz Sub raider now
  32. -Air combat tweaks
  33. -Carrier hangars converted to BBA method
  34. -Resized CV squadrons to 5 aircraft
  35. -Updated all carrier designs
  36. -Carrier aircraft readded to 1936 start OOB
  37. -Adjust CV combat modifiers
  38. -Add Surface/Sub detection bonus to air radar
  39. -army organisation factor is now limited to -95% minimum
  40. -unit leader trait tweaks: several traits got removed, almost every trait got rebalanced. this also improves performance if you have many unit leaders in your OOB at the bottom of the screen
  41. -winter expert trait changed to 10 levels like terrain traits
  42.  
  43. resource storage stuff:
  44. -capital now provides 250 storage and 6 output
  45. -10 storage per civilian factory
  46. -topbar storage tooltip expanded
  47. -storage menu UI is removed and on / off is now done via topbar
  48. generic medals for minors
  49. fixed missing advisors for RGR
  50. fixed incompetent industry removal for RGR
  51. fixed yamamoto theorist
  52. AI now adheres to air assembly cap and builds them
  53. fixed CTD when researching last industry tech
  54. added more modifiers to country bonus UI
  55. fixed CTD on armoured division II for ENG
  56. -Air combat rebalancing for BBA
  57. ai building air assemblies
  58. AI minors can now produce fighters if suitable
  59. RGR ai stuff, JAP ai supports it with garrison eq
  60. fixed wrong token removal for operation_steal_tech_navy
  61. added GFX to generic characters and others
  62. cleaned up generic advisor GFX definitions
  63. minor countries with armor traits got replaced by cavalry trait
  64. fixed potential CTD for ENG homeguard focus & fixed exploit spawning
  65. AI bonus assembly cap at high difficulty
  66. fixed advisor ai not being able to access generic advisors since BBA
  67. fix to GER retirement events, order matters
  68. High Command / Theorist limits now are enforced via effect
  69. ai now gets factory output factor modifier
  70.  
  71. Lots of Railway and VP tweaks (Balkans & More)
  72. Tweaks or reworks of rail/supply networks in Hungary Romania Yugoslavia Bulgaria
  73. Greece Turkey Austria Czechoslovakia Germany. Major VP relocation in Yugoslavia Turkey Bulgaria Romania.
  74. -ai stuff cleared properly when switching to player
  75. -Update Portrait_USA_Adna_Chaffee.dds
  76. -vic ai no embargo against axis
  77. -ai construction fixes
  78. -fixed ai continuing to produce convoys after their need dropped off rapidly
  79. -A lot of work on armour technologies loc + changed loc description gfx.
  80. -A lot of loc improvements for better readability.
  81. -fixed ai production issue when loading a savegame
  82. -frontendgamesetupview fix
  83. -Fixes to GER armour tree layout
  84. -Spitfire II to 1940
  85. -Fixed 164. leichte Afrika-Division template
  86. -air combat ui tweak
  87. -invasion ai rework
  88. -ENG ai now automatically hands over channel isles upon french capitulation
  89. -upon joining a faction the ai calculates countries to defend them immediately
  90. -reduced emphasis on convoys for ENG / USA ai
  91. -FIN ai wont form 2nd kalmar union on historical
  92. -ai naval assignment tweaks
  93. -fixed purges coming back
  94. -paradrops fixed
  95. -crisis fixes
  96. -impassable states now have supply debuff for easier differantiation
  97. -ai is now aware of stability / war support cap; misc fixes to its stab / ws management
  98. -ai research tweaks
  99. -modifier bonuses from "ai bonuses" UI also apply to player countries now
  100. -Increase Org and SA for SP-Art tank variants
  101. -Reduce bonuses and cost on spotter aircraft slightly
  102. -Rework/Reduce Org on AT/AA slightly to be inline with SPAA/TD variants
  103. -Minor increase to Heavy Art terrain attack modifier
  104. -Increase Rocket Artillery SA slightly (since it does not get the artillery attack bonuses)
  105. -Fix Light Mk.VI cupola
  106. -Add additional air assembly to JAP focus tree
  107. -Adjust JAP Militarism idea slightly to boost Air/Tank assembly construction
  108. -Failed nordic defense pact events, better supply for SIK civil war
  109. -france airforce nerfs
  110. -TRM module tweaks
  111. -restored idea slot bonuses from pre nsb
  112. -Morocco disbanding Militia template after SCW is over
  113. -removed axis giving vichy access to them
  114. -fix include hungary in MR pact option showing up if hungary is in faction but not ah
  115. -minor preformance work
  116. -generic advisor on-add on-remove
  117. -fixed the scale of pz ii d
  118. -CHI army xp decisions custom cost tt
  119. -fixed allied AI accepting every diplo request from soviets post fall of poland
  120. -merged horse transport equipments, fixed missing short names for bunch of equipments
  121. -max xp on startup
  122. -fixed transportation improvements only applying to new equipments
  123. -moved default stuff from pre ww1 tech to hidden
  124. -fix for 2 type advisor limit cost exploit
  125. -Micro AI performance boost
  126. -Fix production screen tooltip breakdown for tank capacity
  127. -Fix tank capacity tooltip
  128. -Fix land equipment production GUI
  129. -Fix tooltip for air production to account for changes to UK ideas
  130. -Fin event loc work and cleanup,
  131. -slightly expanded some FIN foci
  132. -trait strip update
  133. -GER barbarossa focus automatically cancels NAP
  134. -recoded savegame loaded check, now reliable + daily, this means the AI wont cancel air production lines or creating lines with equipment it has blocked after loading a save
  135. -incorporated advisors created from unit leaders into high command limit - this can have a delay of up to one week, meaning for one week the new advisor is limitless
  136. -performance: specific AI countries now store all their unit leader data in their characters while at peace, in short this means they have no unit leaders at peace (since theres nothign the ai needs them for), and once its close to or at war it gets its unit leaders back. this is experimental at the moment
  137. -More historical focus for FIN
  138. -FIN historical politics
  139. -Added trains into starting production for all majors
  140. -Adjusted/added truck starting equipment for majors
  141. -Added AI HSD designs for mid and late war DDs for USA/JAP (more to come)
  142. -Navy wargames trait fix
  143. -adjust scale of panzer V a
  144. -Fix GER OKM focus not giving Shipyard
  145. -ai ENG kuwait garrison and no units against VIC
  146. -Fix JAP Type 2 Amphibious turret lacking AAMG option
  147. -purges reduced if Germany breaks MR pact
  148. fixed some foreign minister adventures firing the wrong event
  149. -TUR work
  150. -recoded ideology trait replacement for advisors
  151. -replaced distance state arrays with preset region effects
  152. ai stuff:
  153. -improved axis ai handling of yugoslavia
  154. -CHI-JAP theatre tweaks
  155. -JAP and USA should now garrison pacific isles
  156. -Allies shouldnt be able to get military access to comintern ai anymore
  157. -ENG ai creates kuwait garrison in preprarion for coup
  158. -FIN ai better prepared for winter wars
  159. -GER / SOV ai shouldnt cancel MR pact too soon
  160. -GER ai more prepared for Poland and Benelux
  161. -South Africa now helps ENG ai with IEA
  162. -JAP ai better prepared for Malaysia / Dutch East Indies
  163. -SOV ai better prepared for POL / FIN war
  164. -replaced SOV ai executing-all-its-battleplans with more front aggresssiveness during winter offensive
  165. -GER ai not starting operation 25 if already in difficulties
  166. -ai guards coastlines again
  167. -increased required length to merge or split front lines for ai, this means a bit less front shuffling
  168. -ai now is a bit more willing to escape a pocket
  169. -the ai can now send fighters to escort its naval bombers again
  170. -tweaked ai escort region assignment, more harmonised scores
  171. -JAP ai now gains Singapore after its capture when controlled by SIA
  172. -Turkish socialism focus tree branch
  173. -Generic DD & SS for ai majors
  174. -ENG HTD fixes
  175. -Small collapsed productionline adjustment
  176. -ai ENG tank templates
  177. -ai France Tank Templates
  178. -remove random siberian anti air
  179. -enabled advisor ai for all countries
  180. -Fix SOV - USA/ENG Aid not working.
  181. -Add cheaper trade with the US after Lend Lease Act
  182. -custom mapmodes localisation
  183. -JAP ai singapore garrison
  184. -added global.front_states array
  185. -added scripted railway construction for ai. so far only a couple of defined paths, like el alamein or burma
  186. -reworked ai radar and air base construction. ai is now able to build them dynamically for / near frontlines it has units on, regardless if state is controlled by them or an allied country, e.g. USA building airbases in burma
  187.  
  188. ... and much much more...
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