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-fixed FIN ai declaring on SWE when the latter sends volunteers -added an effect which handles faction <-> faction diplo desire / acceptance for AI -cleaned up unused traits & misc error fixes -generic focus tree ai no longer wants to create an agency -no embargo from spain towards axis faction -fixed CAN and NZL not having any female names, thus leading to overlapping operative IDs -USA_support_the_anti_fascist_war now always targets main China, cuz warlords are pretty useless -SOV purge character stuff -added modifiers to all ww1 arty doctrines -Counter intel tweaks to make 0 counter slightly less effective, spies are slightly better now stacked on certain missions, added slightly more intel to a few levels of activites -enabled civ fuel use to major ai -fixed ai not picking high command and theorists -Fixed missing characters-portraits Fixed missing Syrian portrait -Changes to AI defines (Garrison, front. air) -Fix wrong ai weight synth tech -GER ai stop building full level fort projects -more supply hubs for ai -Recycled metals decision ai will do change -tweak ENG ai air production focus -no ai equipment for players -fixed getting half a senator after USA quarantine focus -DLC portraits used without extra characters -spanish civil war cleaned up and turned into scripted effect -ai using officer spirits -ai using storage -fixed intel ledger UI for low resolutions -Tweak AA slightly -Doenitz Sub raider now -Air combat tweaks -Carrier hangars converted to BBA method -Resized CV squadrons to 5 aircraft -Updated all carrier designs -Carrier aircraft readded to 1936 start OOB -Adjust CV combat modifiers -Add Surface/Sub detection bonus to air radar -army organisation factor is now limited to -95% minimum -unit leader trait tweaks: several traits got removed, almost every trait got rebalanced. this also improves performance if you have many unit leaders in your OOB at the bottom of the screen -winter expert trait changed to 10 levels like terrain traits resource storage stuff: -capital now provides 250 storage and 6 output -10 storage per civilian factory -topbar storage tooltip expanded -storage menu UI is removed and on / off is now done via topbar generic medals for minors fixed missing advisors for RGR fixed incompetent industry removal for RGR fixed yamamoto theorist AI now adheres to air assembly cap and builds them fixed CTD when researching last industry tech added more modifiers to country bonus UI fixed CTD on armoured division II for ENG -Air combat rebalancing for BBA ai building air assemblies AI minors can now produce fighters if suitable RGR ai stuff, JAP ai supports it with garrison eq fixed wrong token removal for operation_steal_tech_navy added GFX to generic characters and others cleaned up generic advisor GFX definitions minor countries with armor traits got replaced by cavalry trait fixed potential CTD for ENG homeguard focus & fixed exploit spawning AI bonus assembly cap at high difficulty fixed advisor ai not being able to access generic advisors since BBA fix to GER retirement events, order matters High Command / Theorist limits now are enforced via effect ai now gets factory output factor modifier Lots of Railway and VP tweaks (Balkans & More) Tweaks or reworks of rail/supply networks in Hungary Romania Yugoslavia Bulgaria Greece Turkey Austria Czechoslovakia Germany. Major VP relocation in Yugoslavia Turkey Bulgaria Romania. -ai stuff cleared properly when switching to player -Update Portrait_USA_Adna_Chaffee.dds -vic ai no embargo against axis -ai construction fixes -fixed ai continuing to produce convoys after their need dropped off rapidly -A lot of work on armour technologies loc + changed loc description gfx. -A lot of loc improvements for better readability. -fixed ai production issue when loading a savegame -frontendgamesetupview fix -Fixes to GER armour tree layout -Spitfire II to 1940 -Fixed 164. leichte Afrika-Division template -air combat ui tweak -invasion ai rework -ENG ai now automatically hands over channel isles upon french capitulation -upon joining a faction the ai calculates countries to defend them immediately -reduced emphasis on convoys for ENG / USA ai -FIN ai wont form 2nd kalmar union on historical -ai naval assignment tweaks -fixed purges coming back -paradrops fixed -crisis fixes -impassable states now have supply debuff for easier differantiation -ai is now aware of stability / war support cap; misc fixes to its stab / ws management -ai research tweaks -modifier bonuses from "ai bonuses" UI also apply to player countries now -Increase Org and SA for SP-Art tank variants -Reduce bonuses and cost on spotter aircraft slightly -Rework/Reduce Org on AT/AA slightly to be inline with SPAA/TD variants -Minor increase to Heavy Art terrain attack modifier -Increase Rocket Artillery SA slightly (since it does not get the artillery attack bonuses) -Fix Light Mk.VI cupola -Add additional air assembly to JAP focus tree -Adjust JAP Militarism idea slightly to boost Air/Tank assembly construction -Failed nordic defense pact events, better supply for SIK civil war -france airforce nerfs -TRM module tweaks -restored idea slot bonuses from pre nsb -Morocco disbanding Militia template after SCW is over -removed axis giving vichy access to them -fix include hungary in MR pact option showing up if hungary is in faction but not ah -minor preformance work -generic advisor on-add on-remove -fixed the scale of pz ii d -CHI army xp decisions custom cost tt -fixed allied AI accepting every diplo request from soviets post fall of poland -merged horse transport equipments, fixed missing short names for bunch of equipments -max xp on startup -fixed transportation improvements only applying to new equipments -moved default stuff from pre ww1 tech to hidden -fix for 2 type advisor limit cost exploit -Micro AI performance boost -Fix production screen tooltip breakdown for tank capacity -Fix tank capacity tooltip -Fix land equipment production GUI -Fix tooltip for air production to account for changes to UK ideas -Fin event loc work and cleanup, -slightly expanded some FIN foci -trait strip update -GER barbarossa focus automatically cancels NAP -recoded savegame loaded check, now reliable + daily, this means the AI wont cancel air production lines or creating lines with equipment it has blocked after loading a save -incorporated advisors created from unit leaders into high command limit - this can have a delay of up to one week, meaning for one week the new advisor is limitless -performance: specific AI countries now store all their unit leader data in their characters while at peace, in short this means they have no unit leaders at peace (since theres nothign the ai needs them for), and once its close to or at war it gets its unit leaders back. this is experimental at the moment -More historical focus for FIN -FIN historical politics -Added trains into starting production for all majors -Adjusted/added truck starting equipment for majors -Added AI HSD designs for mid and late war DDs for USA/JAP (more to come) -Navy wargames trait fix -adjust scale of panzer V a -Fix GER OKM focus not giving Shipyard -ai ENG kuwait garrison and no units against VIC -Fix JAP Type 2 Amphibious turret lacking AAMG option -purges reduced if Germany breaks MR pact fixed some foreign minister adventures firing the wrong event -TUR work -recoded ideology trait replacement for advisors -replaced distance state arrays with preset region effects ai stuff: -improved axis ai handling of yugoslavia -CHI-JAP theatre tweaks -JAP and USA should now garrison pacific isles -Allies shouldnt be able to get military access to comintern ai anymore -ENG ai creates kuwait garrison in preprarion for coup -FIN ai better prepared for winter wars -GER / SOV ai shouldnt cancel MR pact too soon -GER ai more prepared for Poland and Benelux -South Africa now helps ENG ai with IEA -JAP ai better prepared for Malaysia / Dutch East Indies -SOV ai better prepared for POL / FIN war -replaced SOV ai executing-all-its-battleplans with more front aggresssiveness during winter offensive -GER ai not starting operation 25 if already in difficulties -ai guards coastlines again -increased required length to merge or split front lines for ai, this means a bit less front shuffling -ai now is a bit more willing to escape a pocket -the ai can now send fighters to escort its naval bombers again -tweaked ai escort region assignment, more harmonised scores -JAP ai now gains Singapore after its capture when controlled by SIA -Turkish socialism focus tree branch -Generic DD & SS for ai majors -ENG HTD fixes -Small collapsed productionline adjustment -ai ENG tank templates -ai France Tank Templates -remove random siberian anti air -enabled advisor ai for all countries -Fix SOV - USA/ENG Aid not working. -Add cheaper trade with the US after Lend Lease Act -custom mapmodes localisation -JAP ai singapore garrison -added global.front_states array -added scripted railway construction for ai. so far only a couple of defined paths, like el alamein or burma -reworked ai radar and air base construction. ai is now able to build them dynamically for / near frontlines it has units on, regardless if state is controlled by them or an allied country, e.g. USA building airbases in burma ... and much much more...
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