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- [System.Serializable]
- public class LevelComponents // Be sure not to remove or edit any of these or their values will be lost in Unity.
- {
- public LevelComponent Diamond;
- public LevelComponent SpikedDiamond;
- public LevelComponent SolidBrick;
- public LevelComponent GlassBrick;
- public LevelComponent ColorSwitchBrick;
- public LevelComponent ColorSwitchGate;
- public LevelComponent ColorHazardBrick;
- public LevelComponent ColorHazardGate;
- public LevelComponent Fuse;
- public LevelComponent HomingFuse;
- public LevelComponent ClingingBombs;
- public LevelComponent ClingingBrick;
- public LevelComponent ElementalFire;
- public LevelComponent ElementalLightning;
- public LevelComponent ElementalFreeze;
- public LevelComponent ColoredForceField;
- public LevelComponent FieldSwitch;
- public LevelComponent Generator;
- public LevelComponent Wire;
- public LevelComponent ElectricForceField;
- }
- [System.Serializable]
- public class LevelComponent // Be sure not to remove or edit any of these or their values will be lost in Unity.
- {
- public string Name;
- public ComponentList.Components AttachedComponent;
- public bool OneSize;
- public bool Colored;
- public GameObject AttachedGameObject;
- }
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